Featured Card Ranking
Best Card Ranking by Card-Type
● Normal Monster
● Effect Monster
● Fusion Monster
● Ritual Monster
● Synchro Monster
● Xyz Monster
● Spirit Monster
● Union Monster
● Gemini Monster
● Tuner Monster
● Toon Monster
● Pendulum Monster
● Link Monster
● Flip Monster
● Normal Spell
● Continuous Spell
● Equip Spell
● Quick-Play Spell
● Field Spell
● Ritual Spell
● Normal Trap
● Continuous Trap
● Counter Trap
Best Monster Ranking by Type
● Fiend
● Zombie
● Thunder
● Sea Serpent
● Rock
● Machine
● Dinosaur
● Beast
● Divine-Beast
● Insect
● Psychic
● Fish
● Plant
● Beast-Warrior
● Warrior
● Fairy
● Winged Beast
● Dragon
● Reptile
● Pyro
● Spellcaster
● Aqua
● Creator-God
● Wyrm
● Cyberse
● GensoMazoku
Best Monster Ranking by Attribute
Best Monster Ranking by Level
Level 1 Best Monster
Level 2 Best Monster
Level 3 Best Monster
Level 4 Best Monster
Level 5 Best Monster
Level 6 Best Monster
Level 7 Best Monster
Level 8 Best Monster
Level 9 Best Monster
Level 10 Best Monster
Level 11 Best Monster
Level 12 Best Monster
Best Xyz Monster Ranking by Rank
Rank 1 Best Xyz Monster
Rank 2 Best Xyz Monster
Rank 3 Best Xyz Monster
Rank 4 Best Xyz Monster
Rank 5 Best Xyz Monster
Rank 6 Best Xyz Monster
Rank 7 Best Xyz Monster
Rank 8 Best Xyz Monster
Rank 9 Best Xyz Monster
Rank 10 Best Xyz Monster
Rank 11 Best Xyz Monster
Rank 12 Best Xyz Monster
Best Link Monster Ranking by Link-Num
"HERO" Card List (All Cards)
⬜ "HERO" Deck List
✅ "HERO" Card List
⬜ "HERO" Product List
Card Type : 257 Types | ||||||||
---|---|---|---|---|---|---|---|---|
Monster : 162 Types | ||||||||
Normal 1-4 | 5 Types | Effect 1-4 | 54 Types | Ritual | 0 Types | |||
Normal 5~6 | 0 Types | Effect 5~6 | 10 Types | Pendulum | 0 Types | |||
Normal 7~ | 1 Types | Effect 7~ | 9 Types | Fusion | 76 Types | |||
Synchro | 0 Types | Xyz | 3 Types | Link | 4 Types | |||
Fiend (18 Types)
Thunder (1 Types)
Rock (1 Types)
Machine (2 Types)
Plant (2 Types)
Warrior (130 Types)
Fairy (1 Types)
Pyro (3 Types)
Spellcaster (4 Types)
DARK (61 Types) LIGHT (33 Types) EARTH (28 Types) WATER (13 Types) FIRE (15 Types) WIND (12 Types) |
||||||||
Spell : 61 Types | ||||||||
Normal Spell | 34 Types | Continuous Spell | 3 Types | Equip Spell | 8 Types | |||
Quick-Play Spell | 10 Types | Ritual Spell | 0 Types | Field Spell | 6 Types | |||
Trap : 34 Types | ||||||||
Normal Trap | 30 Types | Continuous Trap | 1 Types | Counter Trap | 3 Types |
Rating Score | Card Name | Card-Type | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 4 (25) | Elemental HERO Clayman | Normal Monster | ||||||||||
- | 4 | Warrior | 800 | 2000 | |||||||||
An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost. | |||||||||||||
▶︎ Deck | 6 (26) | Elemental HERO Sparkman | Normal Monster | ||||||||||
- | 4 | Warrior | 1600 | 1400 | |||||||||
An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy. | |||||||||||||
▶︎ Deck | 7.8 (52) | Elemental HERO Neos | Normal Monster | ||||||||||
- | 7 | Warrior | 2500 | 2000 | |||||||||
A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed. | |||||||||||||
▶︎ Deck | 4.7 (27) | Elemental HERO Burstinatrix | Normal Monster | ||||||||||
- | 3 | Warrior | 1200 | 800 | |||||||||
A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy. | |||||||||||||
▶︎ Deck | 4.5 (33) | Elemental HERO Avian | Normal Monster | ||||||||||
- | 3 | Warrior | 1000 | 1000 | |||||||||
A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high. | |||||||||||||
▶︎ Deck | 1.9 (15) | Oscillo Hero | Normal Monster | ||||||||||
- | 3 | Warrior | 1250 | 700 | |||||||||
A strange warrior from another dimension. | |||||||||||||
▶︎ Deck | 9.9 (17) | Evil HERO Adusted Gold | Effect Monster | ||||||||||
- | 4 | Fiend | 2100 | 800 | |||||||||
You can discard this card; add 1 "Dark Fusion", or 1 card that mentions it, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster. | |||||||||||||
▶︎ Deck | 9.2 (17) | Evil HERO Sinister Necrom | Effect Monster | ||||||||||
- | 5 | Fiend | 1600 | 1800 | |||||||||
You can banish this card from your GY; Special Summon 1 "Evil HERO" monster from your hand or Deck, except "Evil HERO Sinister Necrom". You can only use this effect of "Evil HERO Sinister Necrom" once per turn. | |||||||||||||
▶︎ Deck | 10 (3) | E-HERO デス・プリズン | Effect Monster | ||||||||||
- | 4 | Rock | 1700 | 1100 | |||||||||
このカード名の、(1)の方法による特殊召喚は1ターンに1度しかできず、(2)の効果は1ターンに1度しか使用できない。 (1):「ダーク・フュージョン」の効果でのみ特殊召喚できる融合モンスターが自分フィールドに存在する場合、このカードは手札から特殊召喚できる。 (2):デッキから「HERO」モンスター1体を墓地へ送って発動できる。このターン、「HERO」融合モンスターを融合召喚する場合、表側表示のこのカードはその融合モンスターにカード名が記された融合素材モンスター1体として代用できる(他の融合素材は代用できない)。 |
|||||||||||||
▶︎ Deck | 6.7 (3) | E-HERO トキシック・バブル | Effect Monster | ||||||||||
- | 4 | Fiend | 800 | 1200 | |||||||||
このカード名の、(1)の方法による特殊召喚は1ターンに1度しかできず、(2)の効果は1ターンに1度しか使用できない。 (1):このカードは手札から特殊召喚できる。この効果で特殊召喚したターン、自分は「HERO」モンスターしか特殊召喚できない。 (2):このカードが特殊召喚した場合、「ダーク・フュージョン」の効果でのみ特殊召喚できる融合モンスターが自分フィールドに存在していれば発動できる。自分は2枚ドローする。 |
|||||||||||||
▶︎ Deck | 6.4 (19) | Evil HERO Infernal Gainer | Effect Monster | ||||||||||
- | 4 | Fiend | 1600 | 0 | |||||||||
During your Main Phase 1: You can banish this card from the field, then target 1 Fiend monster you control; that target can make a second attack during each Battle Phase while you control it face-up. Once per turn, during your second Standby Phase after this card was banished to activate this effect: Special Summon this card in Attack Position. | |||||||||||||
▶︎ Deck | 7.5 (24) | Evil HERO Infernal Prodigy | Effect Monster | ||||||||||
- | 2 | Fiend | 300 | 600 | |||||||||
If you control no monsters, you can Special Summon this card (from your hand) in Attack Position. Once per turn, during the End Phase, if this card was Tributed this turn to Tribute Summon a "HERO" monster: Draw 1 card. | |||||||||||||
▶︎ Deck | 7 (2) | E-HERO ヘル・ライダー | Effect Monster | ||||||||||
- | 6 | Fiend | 2100 | 800 | |||||||||
このカード名の(1)(2)の効果はそれぞれ1ターンに1度しか使用できない。 (1):このカードが召喚・特殊召喚した場合に発動できる。自分のデッキ・墓地から「ダーク・フュージョン」1枚を手札に加える。 (2):自分の墓地からモンスター4体とこのカードを除外して発動できる。デッキから「超融合」1枚を自分フィールドにセットする。相手ターン終了時まで自分は、「HERO」モンスターしか特殊召喚できず、「ダーク・フュージョン」の効果でのみ特殊召喚できる融合モンスターをそれ以外の効果でも融合召喚できる。 |
|||||||||||||
▶︎ Deck | 6.3 (27) | Evil HERO Malicious Edge | Effect Monster | ||||||||||
- | 7 | Fiend | 2600 | 1800 | |||||||||
If your opponent controls a monster, you can Tribute Summon this card face-up with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing battle damage. | |||||||||||||
▶︎ Deck | 3.1 (11) | Elemental HERO Ice Edge | Effect Monster | ||||||||||
- | 3 | Warrior | 800 | 900 | |||||||||
When this card inflicts battle damage to your opponent by a direct attack: You can target 1 Set card in your opponent's Spell & Trap Card Zone; destroy that target. Once per turn, during your Main Phase 1: You can discard 1 card; this card can attack your opponent directly this turn. | |||||||||||||
▶︎ Deck | 8.4 (46) | Elemental HERO Neos Alius |
Effect Monster Gemini Monster |
||||||||||
- | 4 | Warrior | 1900 | 1300 | |||||||||
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ●This card's name becomes "Elemental HERO Neos" while on the field. |
|||||||||||||
▶︎ Deck | 9.8 (70) | Elemental HERO Stratos | Effect Monster | ||||||||||
- | 4 | Warrior | 1800 | 300 | |||||||||
When this card is Normal or Special Summoned: You can activate 1 of these effects. ●Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ●Add 1 "HERO" monster from your Deck to your hand. |
|||||||||||||
▶︎ Deck | 5.4 (23) | Elemental HERO Bladedge | Effect Monster | ||||||||||
- | 7 | Warrior | 2600 | 1800 | |||||||||
If this card attacks a Defense Position monster, inflict piercing battle damage. | |||||||||||||
▶︎ Deck | 9.4 (29) | Elemental HERO Honest Neos | Effect Monster | ||||||||||
- | 7 | Warrior | 2500 | 2000 | |||||||||
(Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn. | |||||||||||||
▶︎ Deck | 6.5 (22) | Elemental HERO Ocean | Effect Monster | ||||||||||
- | 4 | Warrior | 1500 | 1200 | |||||||||
Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand. | |||||||||||||
▶︎ Deck | 6.2 (19) | Elemental HERO Captain Gold | Effect Monster | ||||||||||
- | 4 | Warrior | 2100 | 800 | |||||||||
You can discard this card to the Graveyard; add 1 "Skyscraper" from your Deck to your hand. If "Skyscraper" is not face-up on the field, destroy this card. | |||||||||||||
▶︎ Deck | 3.2 (14) | Elemental HERO Knospe | Effect Monster | ||||||||||
- | 3 | Plant | 600 | 1000 | |||||||||
Each time this card inflicts Battle Damage to your opponent: It gains 100 ATK and loses 100 DEF. While you control another face-up "Elemental HERO" monster, your opponent cannot target this card for an attack, and this card can attack your opponent directly. | |||||||||||||
▶︎ Deck | 4.7 (18) | Elemental HERO Heat | Effect Monster | ||||||||||
- | 4 | Pyro | 1600 | 1200 | |||||||||
This card gains 200 ATK for each "Elemental HERO" monster you control. | |||||||||||||
▶︎ Deck | 9.4 (64) | Elemental HERO Shadow Mist | Effect Monster | ||||||||||
- | 4 | Warrior | 1000 | 1500 | |||||||||
If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 9 (7) | Elemental HERO Spirit of Neos | Effect Monster | ||||||||||
- | 7 | Warrior | 2500 | 2000 | |||||||||
When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn. | |||||||||||||
▶︎ Deck | 9 (13) | Elemental HERO Solid Soldier | Effect Monster | ||||||||||
- | 4 | Warrior | 1300 | 1100 | |||||||||
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "HERO" monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 "HERO" monster in your GY, except "Elemental HERO Solid Soldier"; Special Summon it in Defense Position. You can only use this effect of "Elemental HERO Solid Soldier" once per turn. | |||||||||||||
▶︎ Deck | 5.2 (19) | Elemental HERO Necroshade | Effect Monster | ||||||||||
- | 5 | Warrior | 1600 | 1800 | |||||||||
Once, while this card is in the GY, you can Normal Summon 1 Level 5 or higher "Elemental HERO" monster without Tributing. | |||||||||||||
▶︎ Deck | 7.6 (47) | Elemental HERO Bubbleman | Effect Monster | ||||||||||
- | 4 | Warrior | 800 | 1200 | |||||||||
If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect. | |||||||||||||
▶︎ Deck | 1.4 (28) | Elemental HERO Neo Bubbleman | Effect Monster | ||||||||||
- | 4 | Warrior | 800 | 1200 | |||||||||
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending an "Elemental Hero Bubbleman" you control and "Metamorphosis" in your hand to the Graveyard. This card's name is treated as "Elemental Hero Bubbleman" while it is face-up on the field. Destroy an opponent's monster that battles this card at the end of the Damage Step. | |||||||||||||
▶︎ Deck | 5.6 (24) | Elemental HERO Woodsman | Effect Monster | ||||||||||
- | 4 | Warrior | 1000 | 2000 | |||||||||
Once per turn, during your Standby Phase: You can add 1 "Polymerization" from your Deck or Graveyard to your hand. | |||||||||||||
▶︎ Deck | 4.4 (17) | Elemental HERO Flash | Effect Monster | ||||||||||
- | 4 | Warrior | 1100 | 1600 | |||||||||
When this card is destroyed by battle and sent to the Graveyard: You can banish this card and 3 "Elemental HERO" monster Cards with different names from your Graveyard to target 1 Normal Spell Card in your Graveyard; add that target to your hand. | |||||||||||||
▶︎ Deck | 1.4 (19) | Elemental HERO Poison Rose | Effect Monster | ||||||||||
- | 6 | Plant | 1900 | 2000 | |||||||||
Cannot be Normal Summoned or Set. Must be Special Summoned with "Rose Bud" and cannot be Special Summoned by other ways. Each time this card inflicts Battle Damage to your opponent: It gains 200 ATK and loses 200 DEF. Your opponent can only target "Elemental HERO Poison Rose" for attacks. | |||||||||||||
▶︎ Deck | 8.8 (39) | Elemental HERO Blazeman | Effect Monster | ||||||||||
- | 4 | Warrior | 1200 | 1800 | |||||||||
If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 9 (46) | Elemental HERO Prisma | Effect Monster | ||||||||||
- | 4 | Warrior | 1700 | 1100 | |||||||||
Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase. | |||||||||||||
▶︎ Deck | 5.9 (25) | Elemental HERO Voltic | Effect Monster | ||||||||||
- | 4 | Thunder | 1000 | 1500 | |||||||||
When this card inflicts battle damage to your opponent: You can target 1 of your banished "Elemental HERO" monsters; Special Summon that target. | |||||||||||||
▶︎ Deck | 8.6 (16) | Elemental HERO Liquid Soldier | Effect Monster | ||||||||||
- | 4 | Warrior | 1400 | 1300 | |||||||||
When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 2.6 (15) | Elemental HERO Lady Heat | Effect Monster | ||||||||||
- | 4 | Pyro | 1300 | 1000 | |||||||||
During each of your End Phases: Inflict 200 damage to your opponent for each face-up "Elemental HERO" monster you control. | |||||||||||||
▶︎ Deck | 5.8 (24) | Elemental HERO Wildheart | Effect Monster | ||||||||||
- | 4 | Warrior | 1500 | 1600 | |||||||||
Unaffected by Trap effects. | |||||||||||||
▶︎ Deck | 8.2 (5) | Cross Keeper | Effect Monster | ||||||||||
- | 2 | Warrior | 400 | 400 | |||||||||
You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn. | |||||||||||||
▶︎ Deck | 3.5 (15) | Phantom Magician | Effect Monster | ||||||||||
- | 3 | Spellcaster | 600 | 700 | |||||||||
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "HERO" monster with 1000 or less ATK from your Deck in face-up Defense Position. | |||||||||||||
▶︎ Deck | 5.3 (20) | Zombyra the Dark | Effect Monster | ||||||||||
- | 4 | Warrior | 2100 | 500 | |||||||||
Cannot attack your opponent directly. If this card destroys a monster by battle: This card loses 200 ATK. | |||||||||||||
▶︎ Deck | 4.4 (7) | D Cubed | Effect Monster | ||||||||||
- | 1 | Machine | 0 | 0 | |||||||||
If this card is Normal Summoned: It is also treated as a "Destiny HERO" monster while face-up on the field. You can only use each of the following effects of "D Cubed" once per turn. ●You can discard up to 2 cards; Special Summon "D Cubed" from your hand, Deck, and/or GY, equal to the number discarded, also for the rest of this turn, you cannot Normal or Special Summon other monsters, except "Destiny HERO" monsters. ●If this card is destroyed by battle or card effect: You can send 1 "Destiny HERO" monster from your Deck to the GY. |
|||||||||||||
▶︎ Deck | 7.9 (14) | Destiny HERO - Dynatag | Effect Monster | ||||||||||
- | 5 | Warrior | 1000 | 1000 | |||||||||
During damage calculation, when you would take battle damage (Quick Effect): You can discard this card; make yourself take no battle damage from that battle, and if you do, each player takes 1000 damage. You can banish this card from your GY, then target 1 "Destiny HERO" monster you control; it gains 1000 ATK until the end of your opponent's next turn. | |||||||||||||
▶︎ Deck | 2.3 (15) | Destiny HERO - Captain Tenacious | Effect Monster | ||||||||||
- | 3 | Warrior | 800 | 800 | |||||||||
Once per turn, during your Standby Phase: You can target 1 "Destiny HERO" monster in your Graveyard that was destroyed by battle since your last Standby Phase, if you controlled this face-up card when the target was destroyed; Special Summon that target. | |||||||||||||
▶︎ Deck | 7.5 (35) | Destiny HERO - Diamond Dude | Effect Monster | ||||||||||
- | 4 | Warrior | 1400 | 1600 | |||||||||
Once per turn: You can excavate the top card of your Deck, and if it is a Normal Spell, send it to the GY, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell in your GY (even if you no longer control this face-up card). | |||||||||||||
▶︎ Deck | 3.6 (19) | Destiny HERO - Blade Master | Effect Monster | ||||||||||
- | 3 | Warrior | 300 | 600 | |||||||||
During your opponent's Battle Phase (Quick Effect): You can discard this card; all "Destiny HERO" monsters you currently control gain 800 ATK until the end of this turn. | |||||||||||||
▶︎ Deck | 7.5 (24) | Destiny HERO - Dasher | Effect Monster | ||||||||||
- | 6 | Warrior | 2100 | 1000 | |||||||||
Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the end of this turn. If this card attacks, change it to Defense Position at the end of the Battle Phase. Once, while this card is in your GY, when you draw a monster during your Draw Phase: You can reveal it; Special Summon it. This card must be in the GY to activate and to resolve this effect. | |||||||||||||
▶︎ Deck | 3.5 (18) | Destiny HERO - Double Dude | Effect Monster | ||||||||||
- | 6 | Warrior | 1000 | 1000 | |||||||||
Cannot be Special Summoned. This card can attack twice during each Battle Phase. During your Standby Phase, if this card was destroyed since your last Standby Phase: You can Special Summon 2 "Double Dude Tokens" (Warrior-Type/DARK/Level 4/ATK 1000/DEF 1000). This card must be in your Graveyard to activate and to resolve this effect. | |||||||||||||
▶︎ Deck | 3.1 (12) | Destiny HERO - Dunker | Effect Monster | ||||||||||
- | 4 | Warrior | 1200 | 1700 | |||||||||
You can send 1 "Destiny HERO" card from your hand to the Graveyard; inflict 500 damage to your opponent. | |||||||||||||
▶︎ Deck | 7.3 (9) | Destiny HERO - Dark Angel | Effect Monster | ||||||||||
- | 1 | Warrior | 0 | 0 | |||||||||
If you have 3 or more "Destiny HERO" monsters in your GY: You can discard this card, then target 1 "Destiny HERO" monster in your GY; Special Summon it to your opponent's field in Defense Position. When a Spell Card or effect you activate resolves, negate that effect, and if you do, or if it did not have an effect, destroy that card. During your Standby Phase: You can banish this card and 1 "Destiny HERO" monster from your GY; each player chooses 1 Normal Spell from their Deck, and places it on top of their Deck. | |||||||||||||
▶︎ Deck | 8.9 (42) | Destiny HERO - Malicious | Effect Monster | ||||||||||
- | 6 | Warrior | 800 | 800 | |||||||||
You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck. | |||||||||||||
▶︎ Deck | 6.1 (11) | Destiny HERO - Decider | Effect Monster | ||||||||||
- | 4 | Warrior | 1600 | 1000 | |||||||||
Level 6 or higher monsters your opponent controls cannot target this card for attacks. You can only use each of the following effects of "Destiny HERO - Decider" once per Duel. ●If this card is Normal or Special Summoned: You can add 1 "HERO" monster from your GY to your hand during the End Phase of this turn. ●When a card or effect is activated that would inflict damage to you, while this card is in your GY (Quick Effect): Return this card to your hand, and if you do, make that effect damage to you 0. |
|||||||||||||
▶︎ Deck | 8.7 (36) | Destiny HERO - Disk Commander | Effect Monster | ||||||||||
- | 1 | Warrior | 300 | 300 | |||||||||
Cannot be Special Summoned from the GY the turn this card was sent to the GY. If this card is Special Summoned from the GY: You can draw 2 cards. You can only use this effect of "Destiny HERO - Disk Commander" once per Duel. | |||||||||||||
▶︎ Deck | 9.2 (9) | Destiny HERO - Denier | Effect Monster | ||||||||||
- | 3 | Warrior | 1100 | 600 | |||||||||
If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel. | |||||||||||||
▶︎ Deck | 8.3 (24) | Destiny HERO - Celestial | Effect Monster | ||||||||||
- | 4 | Warrior | 1600 | 1400 | |||||||||
When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 "Destiny HERO" monster from your GY; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn. | |||||||||||||
▶︎ Deck | 1.9 (14) | Destiny HERO - Departed | Effect Monster | ||||||||||
- | 2 | Warrior | 1000 | 0 | |||||||||
During your Standby Phase, if this card is in your Graveyard: Special Summon it in face-up Attack Position to your opponent's side of the field. If this card is destroyed by battle, banish it instead of sending it to the Graveyard. If a card effect would send this card to the Graveyard from the hand or Deck, banish it instead. | |||||||||||||
▶︎ Deck | 6.3 (25) | Destiny HERO - Defender | Effect Monster | ||||||||||
- | 4 | Warrior | 100 | 2700 | |||||||||
During each of your opponent's Standby Phases: Your opponent draws 1 card. This card must be in face-up Defense Position to activate and to resolve this effect. | |||||||||||||
▶︎ Deck | 3.6 (21) | Destiny HERO - Doom Lord | Effect Monster | ||||||||||
- | 3 | Warrior | 600 | 800 | |||||||||
Once per turn: You can target 1 monster your opponent controls; banish that target. You cannot declare an attack the turn you activate this effect. You must control this face-up Attack Position card to activate and to resolve this effect. The banished monster returns to the opponent's field during your 2nd Standby Phase after activation. | |||||||||||||
▶︎ Deck | 5.9 (16) | Destiny HERO - Fear Monger | Effect Monster | ||||||||||
- | 4 | Warrior | 1000 | 1000 | |||||||||
During your Standby Phase, if this card is in your GY because it was destroyed by battle and sent there since your last Standby Phase: Target 1 "Destiny HERO" monster in your GY, except "Destiny HERO - Fear Monger"; Special Summon that target. | |||||||||||||
▶︎ Deck | 7.4 (21) | Destiny HERO - Dogma | Effect Monster | ||||||||||
- | 8 | Warrior | 3400 | 2400 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters, including at least 1 "Destiny HERO" monster. Once per turn, if you still control this face-up card during your opponent's next Standby Phase after you Special Summoned it this way: Halve your opponent's LP. | |||||||||||||
▶︎ Deck | 7.5 (13) | Destiny HERO - Drilldark | Effect Monster | ||||||||||
- | 4 | Warrior | 1600 | 1200 | |||||||||
If this card is Normal or Special Summoned: You can Special Summon 1 "Destiny HERO" monster from your hand with ATK less than or equal to this card's ATK on the field. You can only use this effect of "Destiny HERO - Drilldark" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. | |||||||||||||
▶︎ Deck | 5.1 (8) | Destiny HERO - Dreamer | Effect Monster | ||||||||||
- | 1 | Warrior | 0 | 600 | |||||||||
During damage calculation, if your "Destiny HERO" monster battles and this card is in your GY: You can Special Summon this card, and if you do, your monster cannot be destroyed by that battle, also you take no battle damage from that battle. If Summoned this way, banish this card when it leaves the field. You can only use this effect of "Destiny HERO - Dreamer" once per turn. | |||||||||||||
▶︎ Deck | 6.6 (14) | Destiny HERO - Dreadmaster | Effect Monster | ||||||||||
- | 8 | Warrior | ? | ? | |||||||||
If this card is Special Summoned by "Clock Tower Prison": Destroy all monsters you control, except "Destiny HERO" monsters, also, after that, you can Special Summon up to 2 "Destiny HERO" monsters from your GY. After this card is Special Summoned, for the rest of this turn, "Destiny HERO" monsters you control cannot be destroyed, also you take no battle damage when they battle. The ATK/DEF of this card are equal to the combined original ATK of all other "Destiny HERO" monsters you control. | |||||||||||||
▶︎ Deck | 5.2 (11) | Destiny HERO - Dread Servant | Effect Monster | ||||||||||
- | 3 | Warrior | 400 | 700 | |||||||||
If this card is Normal Summoned: Place 1 Clock Counter on each "Clock Tower Prison". When this card is destroyed by battle and sent to the GY: You can target 1 Spell/Trap you control; destroy that target. | |||||||||||||
▶︎ Deck | 7.9 (7) | Destiny HERO - Drawhand | Effect Monster | ||||||||||
- | 4 | Warrior | 1600 | 800 | |||||||||
If this card is Special Summoned by the effect of a "HERO" monster: You can make each player draw 1 card. During the next Standby Phase after this card was sent to the GY: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Destiny HERO - Drawhand" once per turn. | |||||||||||||
▶︎ Deck | 8.9 (47) | Destiny HERO - Plasma | Effect Monster | ||||||||||
- | 8 | Warrior | 1900 | 600 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect. | |||||||||||||
▶︎ Deck | 9.5 (17) | Neo Space Connector | Effect Monster | ||||||||||
- | 4 | Warrior | 800 | 1800 | |||||||||
When this card is Normal Summoned: You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your hand or Deck in Defense Position. You can Tribute this card, then target 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" in your GY; Special Summon it in Defense Position. You can only use each effect of "Neo Space Connector" once per turn. | |||||||||||||
▶︎ Deck | 5.2 (23) | Neos Wiseman | Effect Monster | ||||||||||
- | 10 | Spellcaster | 3000 | 3000 | |||||||||
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 1 face-up "Elemental HERO Neos" and 1 face-up "Yubel" you control to the Graveyard, and cannot be Special Summoned by other ways. This card cannot be destroyed by card effects. At the end of the Damage Step, if this card battled an opponent's monster: Inflict damage to your opponent equal to the ATK of the monster it battled, and you gain Life Points equal to that monster's DEF. | |||||||||||||
▶︎ Deck | 5.8 (5) | ハネクリボー LV6 | Effect Monster | ||||||||||
- | 6 | Fairy | 300 | 200 | |||||||||
このカード名はルール上「E・HERO」カード、「フェイバリット」カードとしても扱う。このカードは通常召喚できない。「ハネクリボー LV6」は1ターンに1度、自分の手札・フィールド(表側表示)・墓地の、「E・HERO」融合モンスターか「ハネクリボー」1体を除外した場合のみ手札・墓地から特殊召喚できる。 (1):相手モンスターの攻撃宣言時、または相手がフィールドのモンスターの効果を発動した時、このカードをリリースして発動できる。そのモンスター1体を破壊し、その元々の攻撃力分のダメージを相手に与える。 |
|||||||||||||
▶︎ Deck | 6.6 (22) | Hero Kid | Effect Monster | ||||||||||
- | 2 | Warrior | 300 | 600 | |||||||||
When this card is Special Summoned: You can Special Summon any number of "Hero Kid"(s) from your Deck. | |||||||||||||
▶︎ Deck | 3 (19) | Wroughtweiler | Effect Monster | ||||||||||
- | 3 | Machine | 800 | 1200 | |||||||||
If this card is destroyed by battle and sent to the GY: Target 1 "Elemental HERO" card and 1 "Polymerization" in your GY; add them to your hand. | |||||||||||||
▶︎ Deck | 8.5 (11) | Vision HERO Increase | Effect Monster | ||||||||||
- | 3 | Warrior | 900 | 1100 | |||||||||
If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn. | |||||||||||||
▶︎ Deck | 6.3 (9) | Vision HERO Witch Raider | Effect Monster | ||||||||||
- | 8 | Warrior | 2700 | 1900 | |||||||||
To Tribute Summon this card face-up, you can Tribute Trap(s) you control, as well as monsters. When this card is Normal Summoned: You can destroy all Spells and Traps your opponent controls. You cannot Special Summon monsters during the turn you activate this effect, except "HERO" monsters. | |||||||||||||
▶︎ Deck | 6.4 (5) | Vision HERO Gravito | Effect Monster | ||||||||||
- | 4 | Warrior | 500 | 2000 | |||||||||
If this card is Normal or Special Summoned: You can target 1 of your banished "HERO" monsters; add it to your hand. You can Tribute this card, then target 2 "Vision HERO" monster Cards in your Spell & Trap Zone; Special Summon them. You can only use each effect of "Vision HERO Gravito" once per turn. | |||||||||||||
▶︎ Deck | 9.6 (16) | Vision HERO Faris | Effect Monster | ||||||||||
- | 5 | Warrior | 1600 | 1800 | |||||||||
You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn. | |||||||||||||
▶︎ Deck | 4.4 (5) | Vision HERO Poisoner | Effect Monster | ||||||||||
- | 3 | Warrior | 900 | 700 | |||||||||
If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can halve the ATK of 1 face-up monster on the field. You can only use each effect of "Vision HERO Poisoner" once per turn. | |||||||||||||
▶︎ Deck | 2.8 (4) | Vision HERO Multiply Guy | Effect Monster | ||||||||||
- | 3 | Warrior | 800 | 700 | |||||||||
If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can make 1 face-up monster on the field gain 800 ATK. You can only use each effect of "Vision HERO Multiply Guy" once per turn. | |||||||||||||
▶︎ Deck | 4 (5) | Vision HERO Minimum Ray | Effect Monster | ||||||||||
- | 3 | Warrior | 1200 | 700 | |||||||||
If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can destroy 1 Level 4 or lower monster your opponent controls. You can only use each effect of "Vision HERO Minimum Ray" once per turn. | |||||||||||||
▶︎ Deck | 9.9 (24) | Vision HERO Vyon | Effect Monster | ||||||||||
- | 4 | Warrior | 1000 | 1200 | |||||||||
If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand. | |||||||||||||
▶︎ Deck | 5.5 (10) | Armed Neos |
Fusion Monster Effect Monster |
||||||||||
- | 10 | Warrior | 3500 | 3000 | |||||||||
"Elemental HERO Neos" + 1 "Armed Dragon" monster Must be Fusion Summoned. If this card is Special Summoned: You can choose 1 Dragon monster in your GY and destroy all monsters your opponent controls with an equal or lower Level than it. When this card destroys a monster by battle: You can make this card gain the following effect. ●During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, ignoring its Summoning conditions. |
|||||||||||||
▶︎ Deck | 5.3 (17) | Evil HERO Inferno Wing |
Fusion Monster Effect Monster |
||||||||||
- | 6 | Fiend | 2100 | 1200 | |||||||||
"Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Special Summoned with "Dark Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the original ATK or DEF (whichever is higher) of that monster in the GY. |
|||||||||||||
▶︎ Deck | 6.7 (3) | E-HERO インフェルノ・ウィング-ヘルバック・ファイア |
Fusion Monster Effect Monster |
||||||||||
- | 6 | Fiend | 2100 | 1200 | |||||||||
「E・HERO フェザーマン」か「E・HERO バーストレディ」+「HERO」モンスター このカードは「ダーク・フュージョン」の効果でのみ特殊召喚できる。このカード名の(1)(2)の効果はそれぞれ1ターンに1度しか使用できない。 (1):このカードが特殊召喚した場合に発動できる。融合モンスターを除く、「ダーク・フュージョン」またはそのカード名が記されたカード1枚を自分のデッキ・墓地から手札に加える。 (2):自分の「HERO」モンスターが戦闘で相手モンスターを破壊した場合に発動する。相手に2100ダメージを与える。 |
|||||||||||||
▶︎ Deck | 8.7 (41) | Evil HERO Dark Gaia |
Fusion Monster Effect Monster |
||||||||||
- | 8 | Fiend | ? | 0 | |||||||||
1 Fiend monster + 1 Rock monster Must be Special Summoned with "Dark Fusion". The original ATK of this card becomes the combined original ATK of the materials used for its Fusion Summon. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip effects are not activated at this time.) |
|||||||||||||
▶︎ Deck | 8 (2) | E-HERO ダーク・ナイト |
Fusion Monster Effect Monster |
||||||||||
- | 8 | Fiend | 1600 | 0 | |||||||||
悪魔族モンスター+戦士族モンスター このカードは「ダーク・フュージョン」の効果でのみ特殊召喚できる。 (1):相手フィールドのモンスターの攻撃力は、このカードの融合素材としたモンスターの元々の攻撃力の合計分ダウンする。 (2):このカードは1度のバトルフェイズ中に2回攻撃できる。 (3):特殊召喚した表側表示のこのカードが相手によってフィールドから離れた場合、自分の墓地の悪魔族・戦士族モンスター1体を対象として発動できる。そのモンスターを守備表示で特殊召喚する。 |
|||||||||||||
▶︎ Deck | 8.6 (5) | E-HERO ネオス・ロード |
Fusion Monster Effect Monster |
||||||||||
- | 10 | Fiend | 2500 | 2000 | |||||||||
「E・HERO ネオス」(またはそのカード名が記された融合モンスター)+フィールドの効果モンスター このカードは「ダーク・フュージョン」の効果でのみ特殊召喚できる。このカード名の(1)の効果は1ターンに1度しか使用できない。 (1):このカードが特殊召喚した場合、またはこのカードがモンスターゾーンに存在する状態でモンスターが相手の墓地へ送られた場合、相手フィールドの表側表示モンスター1体を対象として発動できる。そのモンスターのコントロールを得る。 (2):フィールドのこのカードは戦闘・効果では破壊されない。 |
|||||||||||||
▶︎ Deck | 3.1 (14) | Evil HERO Infernal Sniper |
Fusion Monster Effect Monster |
||||||||||
- | 6 | Fiend | 2000 | 2500 | |||||||||
"Elemental HERO Clayman" + "Elemental HERO Burstinatrix" Must be Special Summoned with "Dark Fusion". Cannot be destroyed by Spell effects. Once per turn, during your Standby Phase: Inflict 1000 damage to your opponent. This card must be in face-up Defense Position to activate and to resolve this effect. |
|||||||||||||
▶︎ Deck | 6.3 (18) | Evil HERO Malicious Fiend |
Fusion Monster Effect Monster |
||||||||||
- | 8 | Fiend | 3500 | 2100 | |||||||||
"Evil HERO Malicious Edge" + 1 Level 6 or higher Fiend monster Must be Special Summoned with "Dark Fusion". During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able. |
|||||||||||||
▶︎ Deck | 9 (15) | Evil HERO Malicious Bane |
Fusion Monster Effect Monster |
||||||||||
- | 8 | Fiend | 3000 | 3000 | |||||||||
1 "Evil HERO" monster + 1 Level 5 or higher monster Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. During your Main Phase: You can destroy all monsters your opponent controls with ATK less than or equal to this card's, also this card gains 200 ATK for each monster destroyed this way, also you cannot declare an attack for the rest of this turn, except with "HERO" monsters. You can only use this effect of "Evil HERO Malicious Bane" once per turn. |
|||||||||||||
▶︎ Deck | 5.7 (18) | Evil HERO Lightning Golem |
Fusion Monster Effect Monster |
||||||||||
- | 6 | Fiend | 2400 | 1500 | |||||||||
"Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Special Summoned with "Dark Fusion". Once per turn: You can target 1 monster on the field; destroy that target. |
|||||||||||||
▶︎ Deck | 3.7 (14) | Evil HERO Wild Cyclone |
Fusion Monster Effect Monster |
||||||||||
- | 8 | Fiend | 1900 | 2300 | |||||||||
"Elemental HERO Avian" + "Elemental HERO Wildheart" Must be Special Summoned with "Dark Fusion". If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card inflicts battle damage to your opponent: Destroy all Set Spells/Traps your opponent controls. |
|||||||||||||
▶︎ Deck | 8.8 (5) | Wake Up Your Elemental HERO |
Fusion Monster Effect Monster |
||||||||||
- | 10 | Warrior | 2500 | 2100 | |||||||||
1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck. |
|||||||||||||
▶︎ Deck | 4 (20) | Elemental HERO Aqua Neos |
Fusion Monster Effect Monster |
||||||||||
- | 7 | Warrior | 2500 | 2000 | |||||||||
"Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck. |
|||||||||||||
▶︎ Deck | 9.4 (58) | Elemental HERO Absolute Zero |
Fusion Monster Effect Monster |
||||||||||
- | 8 | Warrior | 2500 | 2000 | |||||||||
1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls. |
|||||||||||||
▶︎ Deck | 6.9 (19) | Elemental HERO Air Neos |
Fusion Monster Effect Monster |
||||||||||
- | 7 | Warrior | 2500 | 2000 | |||||||||
"Elemental Hero Neos" + "Neo-Spacian Air Hummingbird" This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) While your Life Points are lower than your opponent's, this card gains ATK equal to the difference. This card returns to the Extra Deck during the End Phase. |
|||||||||||||
▶︎ Deck | 7.7 (28) | Elemental HERO Escuridao |
Fusion Monster Effect Monster |
||||||||||
- | 8 | Warrior | 2500 | 2000 | |||||||||
1 "Elemental HERO" monster + 1 DARK monster Must be Fusion Summoned. Gains 100 ATK for each "Elemental HERO" monster in your GY. |
|||||||||||||
▶︎ Deck | 5.7 (19) | Elemental HERO Electrum |
Fusion Monster Effect Monster |
||||||||||
- | 10 | Warrior | 2900 | 2600 | |||||||||
"Elemental HERO Avian" + "Elemental HERO Burstinatrix" + "Elemental HERO Clayman" + "Elemental HERO Bubbleman" Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also WIND, WATER, FIRE, and EARTH-Attribute. When this card is Fusion Summoned: Shuffle all banished cards into the Deck(s). This card gains 300 ATK for each monster your opponent controls that shares an Attribute with this card. |
|||||||||||||
▶︎ Deck | 1.5 (33) | Elemental HERO Chaos Neos |
Fusion Monster Effect Monster |
||||||||||
- | 9 | Warrior | 3000 | 2500 | |||||||||
"Elemental HERO Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization"). Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times. ●3 Heads: Destroy all monsters your opponent controls. ●2 Heads: For the rest of this turn, the effects of all face-up monsters your opponent controls are negated. ●1 Head: Return all monsters you control to the hand. |
|||||||||||||
▶︎ Deck | 7.4 (27) | Elemental HERO Gaia |
Fusion Monster Effect Monster |
||||||||||
- | 6 | Warrior | 2200 | 2600 | |||||||||
1 "Elemental HERO" monster + 1 EARTH monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK. |
|||||||||||||
▶︎ Deck | 6.9 (7) | Elemental HERO Grandmerge |
Fusion Monster Effect Monster |
||||||||||
- | 6 | Warrior | 0 | 0 | |||||||||
2 "HERO" Normal Monsters Must be Fusion Summoned. Gains ATK/DEF equal to the combined original Levels of the materials used for its Fusion Summon x 300. When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, ignoring its Summoning conditions, but it cannot attack monsters with an equal or lower Level than it. |
|||||||||||||
▶︎ Deck | 5.8 (17) | Elemental HERO Grand Neos |
Fusion Monster Effect Monster |
||||||||||
- | 7 | Warrior | 2500 | 2000 | |||||||||
"Elemental HERO Neos" + "Neo-Spacian Grand Mole" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can target 1 monster your opponent controls; return that target to the hand. During the End Phase: Shuffle this card into the Extra Deck. |
|||||||||||||
▶︎ Deck | 8 (34) | Elemental HERO Great Tornado |
Fusion Monster Effect Monster |
||||||||||
- | 8 | Warrior | 2800 | 2200 | |||||||||
1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls. |
|||||||||||||
▶︎ Deck | 2.9 (14) | Elemental HERO Glow Neos |
Fusion Monster Effect Monster |
||||||||||
- | 7 | Warrior | 2500 | 2000 | |||||||||
"Elemental HERO Neos" + "Neo-Spacian Glow Moss" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During the End Phase: Shuffle this card into the Extra Deck. Once per turn, during your Main Phase 1: You can target 1 face-up card your opponent controls; destroy that target, then apply the effect based on its type. ●Monster: This card cannot attack this turn. ●Spell: This card can attack your opponent directly this turn. ●Trap: Change this card to Defense Position. |
|||||||||||||
▶︎ Deck | 5.6 (11) | Elemental HERO Core |
Fusion Monster Effect Monster |
||||||||||
- | 9 | Warrior | 2700 | 2200 | |||||||||
3 "Elemental HERO" monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn, when this card is targeted for an attack: You can make this card's ATK become double its current ATK until the end of the Damage Step. At the end of the Battle Phase, if this card battled: You can target 1 monster on the field; destroy it. When this card is destroyed by battle or card effect: You can target 1 Level 8 or lower "Elemental HERO" Fusion Monster in your Graveyard; Special Summon it, ignoring its Summoning conditions. |
|||||||||||||
▶︎ Deck | 6.5 (13) | Elemental HERO Cosmo Neos |
Fusion Monster Effect Monster |
||||||||||
- | 11 | Warrior | 3500 | 3000 | |||||||||
"Elemental HERO Neos" + 3 "Neo-Spacian" monsters with different Attributes Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, destroy all cards your opponent controls. |
|||||||||||||
▶︎ Deck | 4.8 (23) | Elemental HERO Divine Neos |
Fusion Monster Effect Monster |
||||||||||
- | 12 | Warrior | 2500 | 2500 | |||||||||
Must be Fusion Summoned using any 5 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monsters, including at least 1 "Neos" or "Neo Space" monster, 1 "Neo-Spacian" monster, and 1 "HERO" monster, and cannot be Special Summoned by other ways. Once per turn: You can banish 1 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monster from your Graveyard; this card gains 500 ATK, and until the End Phase it also gains the banished monster's effects. | |||||||||||||
▶︎ Deck | 3.3 (23) | Elemental HERO Thunder Giant |
Fusion Monster Effect Monster |
||||||||||
- | 6 | Warrior | 2400 | 1500 | |||||||||
"Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Fusion Summoned. Once per turn: You can discard 1 card, then target 1 monster on the field with original ATK less than the ATK of this card; destroy that target. |
|||||||||||||
▶︎ Deck | 9.4 (12) | Elemental HERO Sunrise |
Fusion Monster Effect Monster |
||||||||||
- | 7 | Warrior | 2500 | 1200 | |||||||||
2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ●If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ●When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it. |
|||||||||||||
▶︎ Deck | 8.4 (26) | Elemental HERO The Shining |
Fusion Monster Effect Monster |
||||||||||
- | 8 | Warrior | 2600 | 2100 | |||||||||
1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand. |
|||||||||||||
▶︎ Deck | 9 (10) | Elemental HERO Shining Neos Wingman |
Fusion Monster Effect Monster |
||||||||||
- | 8 | Warrior | 3100 | 2500 | |||||||||
"Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK. |
|||||||||||||
▶︎ Deck | 2.2 (21) | Elemental HERO Shining Phoenix Enforcer |
Fusion Monster Effect Monster |
||||||||||
- | 8 | Warrior | 2500 | 2100 | |||||||||
"Elemental HERO Phoenix Enforcer" + "Elemental HERO Sparkman" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. This card cannot be destroyed by battle. |
|||||||||||||
▶︎ Deck | 7.7 (40) | Elemental HERO Shining Flare Wingman |
Fusion Monster Effect Monster |
||||||||||
- | 8 | Warrior | 2500 | 2100 | |||||||||
"Elemental HERO Flame Wingman" + "Elemental HERO Sparkman" Must be Fusion Summoned. Gains 300 ATK for each "Elemental HERO" card in your GY. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original ATK in the GY. |
|||||||||||||
▶︎ Deck | 3.3 (33) | Elemental HERO Terra Firma |
Fusion Monster Effect Monster |
||||||||||
- | 8 | Warrior | 2500 | 2000 | |||||||||
"Elemental HERO Ocean" + "Elemental HERO Woodsman" Must be Fusion Summoned and cannot be Special Summoned by other ways. You can Tribute 1 face-up "Elemental HERO" monster; this card gains ATK equal to the Tributed monster's ATK, until the End Phase. |
|||||||||||||
▶︎ Deck | 4 (17) | Elemental HERO Steam Healer |
Fusion Monster Effect Monster |
||||||||||
- | 5 | Warrior | 1800 | 1000 | |||||||||
"Elemental HERO Burstinatrix" + "Elemental HERO Bubbleman" Must be Fusion Summoned. If this card destroys a monster by battle and sends it to the GY: Gain LP equal to that monster's original ATK in the GY. |
|||||||||||||
▶︎ Deck | 5.8 (10) | Elemental HERO Storm Neos |
Fusion Monster Effect Monster |
||||||||||
- | 9 | Warrior | 3000 | 2500 | |||||||||
"Elemental HERO Neos" + "Neo-Spacian Air Hummingbird" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy all Spell and Trap Cards on the field. During the End Phase: Shuffle this card into the Extra Deck. When this card is shuffled into the Extra Deck this way: Shuffle all cards on the field into the Deck. |
|||||||||||||
▶︎ Deck | 4.8 (13) | Elemental HERO Mariner |
Fusion Monster Effect Monster |
||||||||||
- | 5 | Warrior | 1400 | 1000 | |||||||||
"Elemental HERO Bubbleman" + "Elemental HERO Avian" Must be Fusion Summoned and cannot be Special Summoned by other ways. While you have any face-down card(s) in your Spell & Trap Card Zones, this card can attack your opponent directly. |
|||||||||||||
▶︎ Deck | 4.9 (15) | Elemental HERO Darkbright |
Fusion Monster Effect Monster |
||||||||||
- | 6 | Warrior | 2000 | 1000 | |||||||||
"Elemental HERO Sparkman" + "Elemental HERO Necroshade" Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, change it to Defense Position at the end of the Damage Step. If this card is destroyed: Target 1 monster your opponent controls; destroy that target. |
|||||||||||||
▶︎ Deck | 2.6 (15) | Elemental HERO Tempest |
Fusion Monster Effect Monster |
||||||||||
- | 8 | Warrior | 2800 | 2800 | |||||||||
"Elemental HERO Avian" + "Elemental HERO Sparkman" + "Elemental HERO Bubbleman" Must be Fusion Summoned and cannot be Special Summoned by other ways. You can send 1 other card you control to the Graveyard to target 1 monster you control; while this card is face-up on the field, that monster cannot be destroyed by battle. |
|||||||||||||
▶︎ Deck | 5.9 (23) | Elemental HERO Neos Kluger |
Fusion Monster Effect Monster |
||||||||||
- | 9 | Spellcaster | 3000 | 2500 | |||||||||
"Elemental HERO Neos" + "Yubel" Must be Fusion Summoned. Before damage calculation, if this card battles an opponent's monster: You can inflict damage to your opponent equal to that opponent's monster's ATK. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 "Neos Wiseman" from your hand or Deck, ignoring its Summoning conditions. You can only use this effect of "Elemental HERO Neos Kluger" once per turn. |
|||||||||||||
▶︎ Deck | 5.6 (17) | Elemental HERO Neos Knight |
Fusion Monster Effect Monster |
||||||||||
- | 7 | Warrior | 2500 | 1000 | |||||||||
"Elemental HERO Neos" + 1 Warrior monster Must be Fusion Summoned. Gains ATK equal to half the original ATK of the Warrior Fusion Material used for its Fusion Summon, except "Elemental HERO Neos". Can make a second attack during each Battle Phase. Your opponent takes no battle damage from attacks involving this card. |
|||||||||||||
▶︎ Deck | 4.4 (9) | Elemental HERO Necroid Shaman |
Fusion Monster Effect Monster |
||||||||||
- | 6 | Warrior | 1900 | 1800 | |||||||||
"Elemental HERO Wildheart" + "Elemental HERO Necroshade" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 monster your opponent controls; destroy that target, then Special Summon 1 monster from your opponent's Graveyard to their side of the field. |
|||||||||||||
▶︎ Deck | 8.8 (9) | Elemental HERO Nebula Neos |
Fusion Monster Effect Monster |
||||||||||
- | 9 | Warrior | 3000 | 2500 | |||||||||
"Elemental HERO Neos" + "Neo-Spacian Grand Mole" + "Neo-Spacian Dark Panther" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: Draw cards equal to the number of cards your opponent controls, then negate the effects of 1 face-up card on the field until the end of this turn. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, banish all cards on the field face-down. |
|||||||||||||
▶︎ Deck | 7.9 (22) | Elemental HERO Nova Master |
Fusion Monster Effect Monster |
||||||||||
- | 8 | Warrior | 2600 | 2100 | |||||||||
1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card. |
|||||||||||||
▶︎ Deck | 2.6 (19) | Elemental HERO Phoenix Enforcer |
Fusion Monster Effect Monster |
||||||||||
- | 6 | Warrior | 2100 | 1200 | |||||||||
"Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. |
|||||||||||||
▶︎ Deck | 4.6 (14) | Elemental HERO Flare Neos |
Fusion Monster Effect Monster |
||||||||||
- | 7 | Warrior | 2500 | 2000 | |||||||||
"Elemental HERO Neos" + "Neo-Spacian Flare Scarab" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each Spell/Trap Card on the field. During the End Phase: Shuffle this card into the Extra Deck. |
|||||||||||||
▶︎ Deck | 6.3 (39) | Elemental HERO Flame Wingman |
Fusion Monster Effect Monster |
||||||||||
- | 6 | Warrior | 2100 | 1200 | |||||||||
"Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned. When this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the ATK of the destroyed monster in the GY. |
|||||||||||||
▶︎ Deck | 9.9 (9) | Elemental HERO Flame Wingman - Infernal Rage |
Fusion Monster Effect Monster |
||||||||||
- | 8 | Warrior | 2100 | 1200 | |||||||||
2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn. |
|||||||||||||
▶︎ Deck | 2 (22) | Elemental HERO Inferno |
Fusion Monster Effect Monster |
||||||||||
- | 8 | Pyro | 2300 | 1600 | |||||||||
"Elemental HERO Heat" + "Elemental HERO Lady Heat" Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card battles a WATER monster, this card gains 1000 ATK during the Damage Step only. |
|||||||||||||
▶︎ Deck | 5.2 (15) | Elemental HERO Dark Neos |
Fusion Monster Effect Monster |
||||||||||
- | 7 | Warrior | 2500 | 2000 | |||||||||
"Elemental HERO Neos" + "Neo-Spacian Dark Panther" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is not already targeting a monster with its effect: You can target 1 face-up Effect Monster on the field; while you control this face-up card, that target's effect on the field is negated. During the End Phase: Shuffle this card into the Extra Deck. |
|||||||||||||
▶︎ Deck | 7.6 (11) | Elemental HERO Brave Neos |
Fusion Monster Effect Monster |
||||||||||
- | 7 | Warrior | 2500 | 2000 | |||||||||
"Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text. |
|||||||||||||
▶︎ Deck | 6.5 (17) | Elemental HERO Plasma Vice |
Fusion Monster Effect Monster |
||||||||||
- | 8 | Warrior | 2600 | 2300 | |||||||||
"Elemental HERO Sparkman" + "Elemental HERO Bladedge" Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. You can discard 1 card, then target 1 Attack Position monster your opponent controls; destroy that target. |
|||||||||||||
▶︎ Deck | 5.5 (15) | Elemental HERO Magma Neos |
Fusion Monster Effect Monster |
||||||||||
- | 9 | Warrior | 3000 | 2500 | |||||||||
"Elemental HERO Neos" + "Neo-Spacian Flare Scarab" + "Neo-Spacian Grand Mole" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each card on the field. Once per turn, during the End Phase: Shuffle this card into the Extra Deck. If this card is shuffled into the Extra Deck this way: Return all cards on the field to the hand. |
|||||||||||||
▶︎ Deck | 1.5 (43) | Elemental HERO Mudballman |
Fusion Monster Effect Monster |
||||||||||
- | 6 | Warrior | 1900 | 3000 | |||||||||
"Elemental HERO Bubbleman" + "Elemental HERO Clayman" Must be Fusion Summoned and cannot be Special Summoned by other ways. |
|||||||||||||
▶︎ Deck | 4.9 (15) | Elemental HERO Marine Neos |
Fusion Monster Effect Monster |
||||||||||
- | 8 | Warrior | 2800 | 2300 | |||||||||
"Elemental HERO Neos" + "Neo-Spacian Marine Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy 1 random card in your opponent's hand. |
|||||||||||||
▶︎ Deck | 1.6 (25) | Elemental HERO Rampart Blaster |
Fusion Monster Effect Monster |
||||||||||
- | 6 | Warrior | 2000 | 2500 | |||||||||
"Elemental HERO Clayman" + "Elemental HERO Burstinatrix" Must be Fusion Summoned. This card can attack directly while in Defense Position. If it does, apply its ATK for damage calculation, and its ATK is halved during damage calculation only. |
|||||||||||||
▶︎ Deck | 3.7 (15) | Elemental HERO Wild Wingman |
Fusion Monster Effect Monster |
||||||||||
- | 8 | Warrior | 1900 | 2300 | |||||||||
"Elemental HERO Wildheart" + "Elemental HERO Avian" Must be Fusion Summoned and cannot be Special Summoned by other ways. You can discard 1 card to target 1 Spell/Trap Card on the field; destroy that target. |
|||||||||||||
▶︎ Deck | 5.6 (14) | Elemental HERO Wildedge |
Fusion Monster Effect Monster |
||||||||||
- | 8 | Warrior | 2600 | 2300 | |||||||||
"Elemental HERO Wildheart" + "Elemental HERO Bladedge" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack every monster your opponent controls (one attack on each monster per Battle Phase). |
|||||||||||||
▶︎ Deck | 6.9 (25) | Contrast HERO Chaos |
Fusion Monster Effect Monster |
||||||||||
- | 9 | Warrior | 3000 | 2600 | |||||||||
2 "Masked HERO" monsters (This card is always treated as an "Elemental HERO" card.) Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn. |
|||||||||||||
▶︎ Deck | 3.1 (37) | Destiny HERO - Dusktopia |
Fusion Monster Effect Monster |
||||||||||
- | 10 | Warrior | 3000 | 3000 | |||||||||
1 "Destiny HERO" Fusion Monster + 1 "Destiny HERO" monster If this card is Fusion Summoned: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Once per turn (Quick Effect): You can target 1 monster on the field; make it unable to be destroyed by battle or card effects, and if you do, neither player takes any battle damage from attacks involving that monster (these effects last until the end of this turn). |
|||||||||||||
▶︎ Deck | 7.9 (16) | Destiny HERO - Dystopia |
Fusion Monster Effect Monster |
||||||||||
- | 8 | Warrior | 2800 | 2400 | |||||||||
2 "Destiny HERO" monsters If this card is Special Summoned: You can target 1 Level 4 or lower "Destiny HERO" monster in your GY; inflict damage to your opponent equal to that target's ATK. If this card's current ATK is different from its original ATK (except during the Damage Step) (Quick Effect): You can target 1 card on the field; destroy it, and if you do, this card's ATK becomes equal to this card's original ATK. You can only use each effect of "Destiny HERO - Dystopia" once per turn. |
|||||||||||||
▶︎ Deck | 10 (46) | Destiny HERO - Destroyer Phoenix Enforcer |
Fusion Monster Effect Monster |
||||||||||
- | 8 | Warrior | 2500 | 2100 | |||||||||
1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn. |
|||||||||||||
▶︎ Deck | 6.8 (23) | Destiny HERO - Dangerous |
Fusion Monster Effect Monster |
||||||||||
- | 6 | Warrior | 2000 | 2600 | |||||||||
1 "Destiny HERO" monster + 1 DARK Effect Monster (Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn. |
|||||||||||||
▶︎ Deck | 8.8 (8) | Destiny HERO - Dominance |
Fusion Monster Effect Monster |
||||||||||
- | 10 | Warrior | 2900 | 2600 | |||||||||
3 "Destiny HERO" monsters During your Main Phase: You can look at the top 5 cards of your Deck or your opponent's Deck, then place them on the top of the Deck in any order. When this card destroys an opponent's monster by battle: You can draw 1 card. If this Fusion Summoned card is destroyed by battle or card effect: You can target 3 Level 9 or lower "Destiny HERO" monsters with different names in your GY; Special Summon them. You can only use each effect of "Destiny HERO - Dominance" once per turn. |
|||||||||||||
▶︎ Deck | 8.8 (33) | Destiny End Dragoon |
Fusion Monster Effect Monster |
||||||||||
- | 10 | Warrior | 3000 | 3000 | |||||||||
"Destiny HERO - Plasma" + "Destiny HERO - Dogma" A Fusion Summon of this card can only be done with the above Fusion Materials. Once per turn: You can target 1 monster your opponent controls; destroy that target, and if it was face-up, inflict damage to your opponent equal to the ATK it had on the field. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, during your Standby Phase, if this card is in your GY: You can banish 1 "Destiny HERO" card from your GY; Special Summon this card. |
|||||||||||||
▶︎ Deck | 8.4 (34) | Masked HERO Acid |
Fusion Monster Effect Monster |
||||||||||
- | 8 | Warrior | 2600 | 2100 | |||||||||
Must be Special Summoned with "Mask Change". When this card is Special Summoned: Destroy as many Spells and Traps your opponent controls as possible, and if you do, all monsters they control lose 300 ATK. | |||||||||||||
▶︎ Deck | 8 (29) | Masked HERO Anki |
Fusion Monster Effect Monster |
||||||||||
- | 8 | Warrior | 2800 | 1200 | |||||||||
Must be Special Summoned by "Mask Change". This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn. | |||||||||||||
▶︎ Deck | 8.3 (31) | Masked HERO Divine Wind |
Fusion Monster Effect Monster |
||||||||||
- | 8 | Warrior | 2700 | 1900 | |||||||||
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Cannot be destroyed by battle. Your opponent can attack with only 1 monster during each Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can draw 1 card. | |||||||||||||
▶︎ Deck | 7.5 (24) | Masked HERO Koga |
Fusion Monster Effect Monster |
||||||||||
- | 8 | Warrior | 2500 | 1800 | |||||||||
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn. | |||||||||||||
▶︎ Deck | 3.9 (22) | Masked HERO Goka |
Fusion Monster Effect Monster |
||||||||||
- | 6 | Warrior | 2200 | 1800 | |||||||||
Must be Special Summoned with "Mask Change". Gains 100 ATK for each "HERO" monster in your GY. | |||||||||||||
▶︎ Deck | 7.7 (32) | Masked HERO Dian |
Fusion Monster Effect Monster |
||||||||||
- | 8 | Warrior | 2800 | 3000 | |||||||||
Must be Special Summoned with "Mask Change". When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 Level 4 or lower "HERO" monster from your Deck. | |||||||||||||
▶︎ Deck | 9.6 (117) | Masked HERO Dark Law |
Fusion Monster Effect Monster |
||||||||||
- | 6 | Warrior | 2400 | 1800 | |||||||||
Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand. | |||||||||||||
▶︎ Deck | 7.4 (16) | Masked HERO Blast |
Fusion Monster Effect Monster |
||||||||||
- | 6 | Warrior | 2200 | 1800 | |||||||||
Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand. | |||||||||||||
▶︎ Deck | 6.2 (22) | Masked HERO Vapor |
Fusion Monster Effect Monster |
||||||||||
- | 6 | Warrior | 2400 | 2000 | |||||||||
Must be Special Summoned with "Mask Change". Cannot be destroyed by card effects. | |||||||||||||
▶︎ Deck | 9.4 (44) | Rainbow Neos |
Fusion Monster Effect Monster |
||||||||||
- | 10 | Warrior | 4500 | 3000 | |||||||||
"Elemental HERO Neos" + 1 "Ultimate Crystal" monster Must be Fusion Summoned with the above Fusion Materials. Once per turn: You can activate 1 of these effects. ●Send 1 monster you control to the GY; shuffle all monsters your opponent controls into the Deck. ●Send 1 Spell/Trap you control to the GY; shuffle all Spells and Traps your opponent controls into the Deck. ●Send 1 card from the top of your Deck to the GY; shuffle all cards from your opponent's GY into the Deck. |
|||||||||||||
▶︎ Deck | 8.1 (17) | Vision HERO Adoration |
Fusion Monster Effect Monster |
||||||||||
- | 8 | Warrior | 2800 | 2100 | |||||||||
2 "HERO" monsters Once per turn: You can target 1 face-up monster your opponent controls and 1 other "HERO" monster you control; the opponent's targeted monster loses ATK and DEF equal to the ATK of your targeted monster, until the end of this turn. |
|||||||||||||
▶︎ Deck | 7.6 (31) | Vision HERO Trinity |
Fusion Monster Effect Monster |
||||||||||
- | 8 | Warrior | 2500 | 2000 | |||||||||
3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly. |
|||||||||||||
▶︎ Deck | 7.2 (10) | E☆HERO Pit Boss |
Xyz Monster Effect Monster |
||||||||||
- | 6 | Spellcaster | 2600 | 2000 | |||||||||
3 Level 6 monsters Must be Xyz Summoned and cannot be Special Summoned by other ways. If this card attacks your opponent directly and reduces their Life Points to 0, while it has an Xyz Material attached that was originally Spellcaster-Type, you win the Match. This card cannot be used in a Duel. |
|||||||||||||
▶︎ Deck | 4.7 (15) | CXyz Comics Hero Legend Arthur |
Xyz Monster Effect Monster |
||||||||||
- | 5 | Warrior | 3000 | 2400 | |||||||||
3 Level 5 monsters Once per turn, this card cannot be destroyed by battle. If this card has "Comics Hero King Arthur" as an Xyz Material, it gains this effect. ●When this card destroys a monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; banish the destroyed monster, and if you do, inflict damage to your opponent equal to its original ATK. |
|||||||||||||
▶︎ Deck | 4.5 (16) | Comics Hero King Arthur |
Xyz Monster Effect Monster |
||||||||||
- | 4 | Warrior | 2400 | 1200 | |||||||||
2 Level 4 Warrior-Type monsters If this card would be destroyed by battle, you can detach 1 Xyz Material from this card instead. When you do: It gains 500 ATK, and if it does, inflict 500 damage to your opponent. |
|||||||||||||
▶︎ Deck | 9.2 (12) | Xtra HERO Cross Crusader |
Link Monster Effect Monster |
||||||||||
- | - | Warrior | 1600 | - | |||||||||
2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.
|
|||||||||||||
▶︎ Deck | 4.1 (35) | Xtra HERO Dread Decimator |
Link Monster Effect Monster |
||||||||||
- | - | Warrior | 2500 | - | |||||||||
2+ "HERO" monsters This card, also any "HERO" monsters it points to, gains 100 ATK for each "HERO" monster with different names in your GY. If this card attacks a Defense Position monster, inflict piercing battle damage.
|
|||||||||||||
▶︎ Deck | 7 (9) | Xtra HERO Infernal Devicer |
Link Monster Effect Monster |
||||||||||
- | - | Fiend | 1700 | - | |||||||||
2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Defiant Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.
|
|||||||||||||
▶︎ Deck | 7 (19) | Xtra HERO Wonder Driver |
Link Monster Effect Monster |
||||||||||
- | - | Warrior | 1900 | - | |||||||||
2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.
|
|||||||||||||
▶︎ Deck | 5.1 (22) | R - Righteous Justice | Normal Spell | ||||||||||
Destroy Spells/Traps on the field equal to the number of "Elemental HERO" cards you control. | |||||||||||||
▶︎ Deck | 9.8 (13) | Instant Contact | Normal Spell | ||||||||||
Pay 1000 LP; Special Summon 1 Level 7 or lower "Elemental HERO" or "Neo-Spacian" monster from your Extra Deck, ignoring its Summoning conditions. While "Elemental HERO Neos" is neither on your field nor in your GY, the Summoned monster cannot attack, its effects are negated, also it returns to the Extra Deck during the End Phase. You can only activate 1 "Instant Contact" per turn. | |||||||||||||
▶︎ Deck | 7.8 (5) | EN - Engage Neo Space | Normal Spell | ||||||||||
Send 1 "Neo-Spacian" monster and 1 "Elemental HERO" monster (1 from your hand and 1 from your Deck) to the GY; Special Summon 1 "Neo-Spacian" monster or 1 Level 5 or higher "Elemental HERO" monster from your Deck, and if you do, add 1 "Polymerization" from your Deck or GY to your hand. If you Special Summoned "Elemental HERO Neos" by this effect, it gains 1000 ATK. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "EN - Engage Neo Space" per turn. | |||||||||||||
▶︎ Deck | 8.8 (5) | EN Shuffle | Normal Spell | ||||||||||
Shuffle 1 "Elemental HERO" or "Neo-Spacian" monster you control into the Deck, and if you do, Special Summon 1 "Elemental HERO" or "Neo-Spacian" monster with a different name from your Deck. You can banish this card from your GY; shuffle from your GY into the Deck, either 1 "Elemental HERO" monster and 1 "Neo-Spacian" monster, OR 1 "Elemental HERO Neos", then draw 1 card. You can only use each effect of "EN Shuffle" once per turn. | |||||||||||||
▶︎ Deck | 9.6 (35) | E - Emergency Call | Normal Spell | ||||||||||
Add 1 "Elemental HERO" monster from your Deck to your hand. | |||||||||||||
▶︎ Deck | 9.7 (3) | イービル・アサルト | Normal Spell | ||||||||||
このカード名の(1)(2)の効果はそれぞれ1ターンに1度しか使用できない。 (1):手札を1枚捨てて発動できる。デッキからレベル4以下の「E-HERO」モンスター1体を選び、手札に加えるか特殊召喚する。このカードの発動後、ターン終了時まで自分は「HERO」モンスターしかEXデッキから特殊召喚できない。 (2):このターンに墓地へ送られていないこのカードを墓地から除外して発動できる。自分の墓地から「ダーク・フュージョン」1枚を手札に加える。 |
|||||||||||||
▶︎ Deck | 6 (11) | Evil Mind | Normal Spell | ||||||||||
If you control a Fiend monster: Activate 1 of these effects, based on the number of monsters in your opponent's GY; ●1+: Draw 1 card. ●4+: Add 1 "HERO" monster or 1 "Dark Fusion" from your Deck to your hand. ●10+: Add 1 "Polymerization" Spell or 1 "Fusion" Spell from your Deck to your hand. You can only activate 1 "Evil Mind" per turn. |
|||||||||||||
▶︎ Deck | 7 (25) | O - Oversoul | Normal Spell | ||||||||||
Target 1 "Elemental HERO" Normal Monster in your GY; Special Summon that target. | |||||||||||||
▶︎ Deck | 7.2 (13) | Over Destiny | Normal Spell | ||||||||||
Target 1 "Destiny HERO" monster in your GY; Special Summon 1 "Destiny HERO" monster from your Deck whose Level is less than or equal to half of that target's Level, but destroy it during the End Phase of this turn. | |||||||||||||
▶︎ Deck | 6.3 (3) | Contact Gate | Normal Spell | ||||||||||
Banish 2 "Neo-Spacian" monsters with different names from your GY; Special Summon 2 "Neo-Spacian" monsters with different names from your hand, Deck, and/or GY, also, for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a face-up Fusion Monster that lists "Elemental HERO Neos" as material returns from your field to the Extra Deck: You can banish this card from your GY; Special Summon 1 of your banished "Neo-Spacian" monsters. You can only activate 1 "Contact Gate" per turn. | |||||||||||||
▶︎ Deck | 6.2 (11) | Skydive Scorcher | Normal Spell | ||||||||||
Target 1 "Elemental HERO" Fusion Monster you control; destroy as many monsters your opponent controls as possible, with ATK higher than that monster's, then inflict damage to your opponent equal to the highest original ATK among those destroyed monsters in the Graveyard (your choice, if tied). If a "Skyscraper" Field Spell Card is in your Field Zone, inflict damage to your opponent equal to the combined original ATK of those destroyed monsters in the Graveyard, instead. | |||||||||||||
▶︎ Deck | 2.3 (12) | D - Spirit | Normal Spell | ||||||||||
Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand. You must not control any "Destiny HERO" monsters to activate and to resolve this effect. | |||||||||||||
▶︎ Deck | 9.2 (25) | Destiny Draw | Normal Spell | ||||||||||
Discard 1 "Destiny HERO" card; draw 2 cards. | |||||||||||||
▶︎ Deck | 8.3 (3) | Doctor D | Normal Spell | ||||||||||
Banish 1 "Destiny HERO" monster from your GY; add to your hand or Special Summon 1 "Destiny HERO" monster from your GY. You can banish this card from your GY, then target 2 "Destiny HERO" monsters you control; choose 1 of those monsters, its ATK becomes the other monster's ATK, until the end of this turn. | |||||||||||||
▶︎ Deck | 9.9 (23) | Neos Fusion | Normal Spell | ||||||||||
Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead. | |||||||||||||
▶︎ Deck | 2.1 (20) | Burst Return | Normal Spell | ||||||||||
If you control a face-up "Elemental HERO Burstinatrix": Return all face-up "Elemental HERO" monsters on the field to the hand, except "Elemental HERO Burstinatrix". | |||||||||||||
▶︎ Deck | 6 (21) | Parallel World Fusion | Normal Spell | ||||||||||
Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by shuffling your banished Fusion Materials listed on it into your Deck. You cannot Special Summon monsters except by this card's effect, during the turn you activate this card. | |||||||||||||
▶︎ Deck | 8.9 (38) | A Hero Lives | Normal Spell | ||||||||||
If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck. | |||||||||||||
▶︎ Deck | 4.2 (18) | HERO's Bond | Normal Spell | ||||||||||
If there is a face-up "HERO" monster on the field: Special Summon 2 Level 4 or lower "Elemental HERO" monsters from your hand. | |||||||||||||
▶︎ Deck | 7.4 (14) | Legacy of a HERO | Normal Spell | ||||||||||
Return 2 Fusion Monsters from your Graveyard to the Extra Deck that list a "HERO" monster as Material; draw 3 cards. You can only activate 1 "Legacy of a HERO" per turn. | |||||||||||||
▶︎ Deck | 1.6 (11) | Hero Heart | Normal Spell | ||||||||||
Target 1 face-up "Elemental HERO" monster you control; halve its ATK until the end of this turn, but it can attack twice during this turn's Battle Phase. | |||||||||||||
▶︎ Deck | 3.9 (19) | Hero Flash!! | Normal Spell | ||||||||||
Banish "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul" from your GY; Special Summon 1 "Elemental HERO" Normal Monster from your Deck. All "Elemental HERO" Normal Monsters you currently control can attack your opponent directly this turn. | |||||||||||||
▶︎ Deck | 6.4 (18) | Hero Mask | Normal Spell | ||||||||||
Target 1 face-up monster you control; send 1 "Elemental HERO" monster from your Deck to the Graveyard, and if you do, that target's name becomes the sent monster's name, until the End Phase. | |||||||||||||
▶︎ Deck | 5.5 (15) | Fake Hero | Normal Spell | ||||||||||
Special Summon 1 "Elemental HERO" monster from your hand, but it cannot attack, also return it to the hand during the End Phase. | |||||||||||||
▶︎ Deck | 2.2 (18) | Feather Shot | Normal Spell | ||||||||||
Target 1 face-up "Elemental HERO Avian" you control; during this turn, that target can attack a number of times equal to the number of monsters you control when this card resolves, but cannot attack directly, and other monsters you control cannot attack this turn. | |||||||||||||
▶︎ Deck | 9.9 (31) | Fusion Destiny | Normal Spell | ||||||||||
Fusion Summon 1 Fusion Monster from your Extra Deck that mentions a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn. | |||||||||||||
▶︎ Deck | 1.3 (15) | Rose Bud | Normal Spell | ||||||||||
Tribute 1 "Elemental HERO Knospe"; Special Summon 1 "Elemental HERO Poison Rose" from your hand or Deck. | |||||||||||||
▶︎ Deck | 4.8 (16) | Fifth Hope | Normal Spell | ||||||||||
Target 5 "Elemental HERO" cards in your Graveyard; shuffle them into the Deck, then draw 2 cards (draw 3 cards instead, if you had no other cards on your side of the field and in your hand when you activated this card). | |||||||||||||
▶︎ Deck | 7.9 (19) | Mask Charge | Normal Spell | ||||||||||
Target 1 "HERO" monster and 1 "Change" Quick-Play Spell Card in your Graveyard; add them to your hand. | |||||||||||||
▶︎ Deck | 8.6 (24) | Miracle Contact | Normal Spell | ||||||||||
Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on an "Elemental HERO" Fusion Monster that lists "Elemental HERO Neos" as Fusion Material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions. | |||||||||||||
▶︎ Deck | 9.5 (29) | Miracle Fusion | Normal Spell | ||||||||||
Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY. | |||||||||||||
▶︎ Deck | 7.9 (20) | Wrath of Neos | Normal Spell | ||||||||||
Target 1 "Elemental HERO Neos" in your Monster Zone; shuffle that "Elemental HERO Neos" into the Deck, and if you do, destroy all cards on the field. | |||||||||||||
▶︎ Deck | 5.8 (5) | Vision Release | Normal Spell | ||||||||||
Target 1 "Vision HERO" monster Card in your Spell & Trap Zone; Special Summon it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Vision HERO" monster in your GY; add it to your hand. | |||||||||||||
▶︎ Deck | 2.8 (4) | Vision Fusion | Normal Spell | ||||||||||
Fusion Summon 1 "HERO" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can also use up to 2 monsters in your Spell & Trap Zone that are being treated as Continuous Traps as Fusion Material, by banishing them. You can only activate 1 "Vision Fusion" per turn. | |||||||||||||
▶︎ Deck | 6.5 (2) | EN Wave | Continuous Spell | ||||||||||
If your "Elemental HERO" monster is used as material for a Fusion Summon, and sent to the GY or banished (except during the Damage Step): You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your Deck. If a "Neo-Spacian" monster or "Elemental HERO Neos" you control or in your GY is shuffled into your Deck or Extra Deck (except during the Damage Step): You can Special Summon 1 "Elemental HERO" monster from your GY. You can only use each effect of "EN Wave" once per turn. | |||||||||||||
▶︎ Deck | 8.2 (6) | D - Force | Continuous Spell | ||||||||||
When this card is activated: You can add 1 "Destiny HERO - Plasma" from your Deck or GY to your hand. While you control "Destiny HERO - Plasma", apply the following effects. ●You cannot draw during the Draw Phase. ●Your opponent cannot target cards you control with card effects. ●Each "Destiny HERO - Plasma" you control gains 100 ATK for each monster in the GYs, cannot be destroyed by your opponent's card effects, also can make a second attack during each Battle Phase. |
|||||||||||||
▶︎ Deck | 5.1 (8) | D - Formation | Continuous Spell | ||||||||||
Each time a face-up "Destiny HERO" monster(s) you control is destroyed, place 1 D Counter on this card for each of those monsters. When you Normal or Special Summon a monster during your Main Phase: You can send this card with 2 or more D Counters to the Graveyard; add up to 2 cards from your Deck and/or Graveyard to your hand, with the same name as that monster. | |||||||||||||
▶︎ Deck | 5.7 (10) | Instant Neo Space | Equip Spell | ||||||||||
Equip only to a Fusion Monster that lists "Elemental HERO Neos" as material. It does not have to activate its effect during the End Phase to shuffle itself into the Extra Deck. If the equipped monster leaves the field: You can Special Summon 1 "Elemental HERO Neos" from your hand, Deck, or GY. | |||||||||||||
▶︎ Deck | 2.3 (13) | Cyclone Blade | Equip Spell | ||||||||||
Equip only to a "Destiny HERO" monster. At the end of the Damage Step, if the equipped monster attacked: Target 1 Spell/Trap Card on the field; destroy that target. | |||||||||||||
▶︎ Deck | 2.4 (16) | Cyclone Boomerang | Equip Spell | ||||||||||
Equip only to "Elemental HERO Wildheart". It gains 500 ATK. When the equipped monster is destroyed by a card effect and sent to the Graveyard: Destroy all Spell and Trap Cards on the field, then inflict 100 damage to your opponent for each Spell/Trap Card destroyed by this effect. | |||||||||||||
▶︎ Deck | 2.8 (16) | Synchro Boost | Equip Spell | ||||||||||
The equipped monster gains 500 ATK, and its Level is increased by 1. | |||||||||||||
▶︎ Deck | 3.1 (19) | Spark Blaster | Equip Spell | ||||||||||
Equip only to "Elemental HERO Sparkman". During your Main Phase: You can target 1 face-up monster; change the battle position of that target. After you use this effect 3 times, destroy this card. | |||||||||||||
▶︎ Deck | 4.5 (11) | Neos Force | Equip Spell | ||||||||||
Equip only to "Elemental HERO Neos". It gains 800 ATK. When it destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the original ATK of the destroyed monster in the Graveyard. During the End Phase: Shuffle this card into the Deck. | |||||||||||||
▶︎ Deck | 1.8 (16) | Bubble Blaster | Equip Spell | ||||||||||
You can only equip this card to "Elemental Hero Bubbleman". Increase the ATK of the equipped monster by 800 points. If the equipped monster would be destroyed as a result of battle, destroy this card instead, and make the Battle Damage to the controller of the equipped monster 0. | |||||||||||||
▶︎ Deck | 7.3 (12) | Favorite Hero | Equip Spell | ||||||||||
Equip only to a Level 5 or higher "HERO" monster. If you control a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. At the start of the Battle Phase: You can activate 1 Field Spell directly from your hand or Deck. You can only use this effect of "Favorite Hero" once per turn. When the equipped monster attacks and destroys an opponent's monster by battle: You can send this card to the GY; the attacking monster can make a second attack in a row. | |||||||||||||
▶︎ Deck | 6.1 (7) | Generation Next | Quick-Play Spell | ||||||||||
If your LP are lower than your opponent's: Add to your hand, or Special Summon, 1 "Elemental HERO" monster, "Kuriboh" monster, or "Neo-Spacian" monster from your Deck or GY, with ATK less than or equal to the difference in LPs, also for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only activate 1 "Generation Next" per turn. | |||||||||||||
▶︎ Deck | 4.8 (6) | Double Hero Attack | Quick-Play Spell | ||||||||||
If you control a Fusion Monster that lists "Elemental HERO Neos" as material: Target 1 "HERO" Fusion Monster in your GY; Special Summon it, ignoring its Summoning conditions. You can only activate 1 "Double Hero Attack" per turn. | |||||||||||||
▶︎ Deck | 5 (5) | Battle of Sleeping Spirits | Quick-Play Spell | ||||||||||
Each player can Special Summon 1 monster from their GY that was destroyed by battle this turn, in Attack Position, and if you Special Summoned "Elemental HERO Neos" by this effect, if it battles your opponent's monster this turn, its ATK becomes doubled during the Damage Step only. You can only activate 1 "Battle of Sleeping Spirits" per turn. | |||||||||||||
▶︎ Deck | 3.2 (19) | Bubble Illusion | Quick-Play Spell | ||||||||||
You can only activate this card while there is a face-up "Elemental Hero Bubbleman" on your side of the field. During this turn, you can activate 1 Trap Card from your hand. | |||||||||||||
▶︎ Deck | 3 (16) | Bubble Shuffle | Quick-Play Spell | ||||||||||
Target 1 face-up Attack Position "Elemental HERO Bubbleman" you control and 1 face-up Attack Position monster your opponent controls; change both those targets to Defense Position, then Tribute that "Elemental HERO Bubbleman", then Special Summon 1 "Elemental HERO" monster from your hand. | |||||||||||||
▶︎ Deck | 6.7 (20) | Form Change | Quick-Play Spell | ||||||||||
Target 1 "HERO" Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Level as that monster's original Level, but with a different name. (This Special Summon is treated as a Special Summon with "Mask Change".) | |||||||||||||
▶︎ Deck | 6 (2) | Over Fusion | Quick-Play Spell | ||||||||||
Target 1 face-up monster on the field; reveal 1 "Elemental HERO", "Neo-Spacian", or Level 10 monster from your hand, Deck, or Extra Deck, and the targeted monster's name can be treated as the revealed monster's if used as Fusion Material this turn. Send the revealed monster to the GY if you have "Elemental HERO Neos" on your field or in your GY, otherwise shuffle it back into its Deck (if revealed from the hand, shuffle into the Main Deck). You can only activate 1 "Over Fusion" per turn. | |||||||||||||
▶︎ Deck | 8.7 (27) | Mask Change | Quick-Play Spell | ||||||||||
Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down). | |||||||||||||
▶︎ Deck | 8.7 (43) | Mask Change II | Quick-Play Spell | ||||||||||
Discard 1 card, then target 1 face-up monster you control that has a Level; send it to the GY, also, after that, if it left the field by this effect, Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Attribute, but a higher Level than, the Attribute/Level the monster had when it was on the field (its original Attribute/Level, if face-down). (This is treated as a Special Summon with "Mask Change".) You can only activate 1 "Mask Change II" per turn. | |||||||||||||
▶︎ Deck | 2.6 (13) | Reverse of Neos | Quick-Play Spell | ||||||||||
Activate only when a face-up "Neos" Fusion Monster you control is destroyed. Special Summon 1 "Elemental Hero Neos" from your Deck in Attack Position. It gains 1000 ATK and is destroyed during the End Phase of this turn. | |||||||||||||
▶︎ Deck | 3.8 (14) | Dark City | Field Spell | ||||||||||
If a "Destiny HERO" monster attacks a monster with a higher ATK, the attacking monster gains 1000 ATK during damage calculation only. | |||||||||||||
▶︎ Deck | 6.2 (15) | Neo Space | Field Spell | ||||||||||
"Elemental HERO Neos" and all Fusion Monsters that specifically list "Elemental HERO Neos" as a Fusion Material gain 500 ATK. Fusion Monsters that specifically list "Elemental HERO Neos" as a Fusion Material do not have to activate their effects during the End Phase that shuffle them into the Extra Deck. | |||||||||||||
▶︎ Deck | 5.5 (10) | Supreme King's Castle | Field Spell | ||||||||||
You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion". Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field). | |||||||||||||
▶︎ Deck | 6 (27) | Skyscraper | Field Spell | ||||||||||
If an "Elemental HERO" monster attacks a monster that has a higher ATK, the attacking monster gains 1000 ATK during damage calculation only. | |||||||||||||
▶︎ Deck | 5.4 (14) | Skyscraper 2 - Hero City | Field Spell | ||||||||||
Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your GY that was destroyed by battle and sent there; Special Summon that target. | |||||||||||||
▶︎ Deck | 6.2 (11) | Clock Tower Prison | Field Spell | ||||||||||
Once per turn, during your opponent's Standby Phase: Place 1 Clock Counter on this card. While there are 4 or more Clock Counters on this card, you do not take any battle damage. If this card with 4 or more Clock Counters is destroyed and sent to the GY: Special Summon 1 "Destiny HERO - Dreadmaster" from your hand or Deck. | |||||||||||||
▶︎ Deck | 1.1 (19) | Terra Firma Gravity | Normal Trap | ||||||||||
During your opponent's Battle Phase, if you control "Elemental HERO Terra Firma": This turn, all Level 4 or lower monsters your opponent controls that can attack a face-up "Elemental HERO Terra Firma" you control must attack it, and cannot otherwise attack. | |||||||||||||
▶︎ Deck | 2.6 (15) | Mirror Gate | Normal Trap | ||||||||||
When an opponent's monster declares an attack targeting a face-up "Elemental HERO" monster you control: Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of both monsters switches back during the End Phase. | |||||||||||||
▶︎ Deck | 3.9 (12) | Edge Hammer | Normal Trap | ||||||||||
Tribute 1 "Elemental HERO Bladedge" to target 1 monster your opponent controls; destroy that target and inflict damage to your opponent equal to that target's original ATK. | |||||||||||||
▶︎ Deck | 2.1 (13) | Elemental Recharge | Normal Trap | ||||||||||
Gain 1000 Life Points for each face-up "Elemental HERO" monster you control. | |||||||||||||
▶︎ Deck | 1.6 (11) | Kid Guard | Normal Trap | ||||||||||
When an opponent's monster declares an attack: Tribute 1 "Hero Kid"; negate the attack, then add 1 "Elemental HERO" monster from your Deck to your hand. | |||||||||||||
▶︎ Deck | 1.5 (22) | Clay Charge | Normal Trap | ||||||||||
When an "Elemental HERO Clayman" you control is targeted for an attack (even if it is face-down, but reveal it to your opponent in that case): Destroy the attacking monster and that "Elemental HERO Clayman", and inflict 800 damage to your opponent. | |||||||||||||
▶︎ Deck | 3.7 (6) | Apparition | Normal Trap | ||||||||||
If a face-up "HERO" monster(s) you control is destroyed by battle or card effect: Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck, then you can halve the original ATK/DEF of 1 monster your opponent controls. You can only activate 1 "Apparition" per turn. | |||||||||||||
▶︎ Deck | 8 (21) | Switcheroroo | Normal Trap | ||||||||||
If you control the same number of monsters as your opponent, switch control of all those monsters. | |||||||||||||
▶︎ Deck | 6.7 (3) | ダーク・スプレマシー | Normal Trap | ||||||||||
このカード名の(1)(2)の効果はそれぞれ1ターンに1度しか使用できない。 (1):自分の墓地の、「ダーク・フュージョン」及びそのカード名が記された魔法カードの数まで、相手フィールドの表側表示カードを対象として発動できる。そのカードの効果をターン終了時まで無効にする。 (2):このターンに墓地へ送られていないこのカードを墓地から除外し、自分の墓地・除外状態の「HERO」モンスターを5体まで対象として発動できる。そのモンスターをデッキに戻す。 |
|||||||||||||
▶︎ Deck | 1.7 (10) | Change of Hero - Reflector Ray | Normal Trap | ||||||||||
When an "Elemental HERO" Fusion Monster you control is destroyed by battle and sent to the Graveyard: Inflict damage to your opponent equal to its original Level × 300. | |||||||||||||
▶︎ Deck | 1.6 (16) | D - Counter | Normal Trap | ||||||||||
When a face-up "Destiny HERO" monster you control is targeted for an attack: Destroy the attacking monster. | |||||||||||||
▶︎ Deck | 3.7 (9) | D - Shield | Normal Trap | ||||||||||
When an Attack Position "Destiny HERO" monster you control is targeted for an attack: Target it; change it to Defense Position and equip it with this card. The equipped monster cannot be destroyed by battle. | |||||||||||||
▶︎ Deck | 2.6 (14) | D - Time | Normal Trap | ||||||||||
When a face-up "Elemental HERO" monster you control leaves the field: Add 1 "Destiny HERO" monster from your Deck to your hand whose Level is less than or equal to that "Elemental HERO" monster's original Level. | |||||||||||||
▶︎ Deck | 1.7 (11) | D - Chain | Normal Trap | ||||||||||
Target 1 "Destiny HERO" monster you control; equip this card to that target. It gains 500 ATK. If it destroys an opponent's monster by battle and sends it to the GY: Inflict 500 damage to your opponent. | |||||||||||||
▶︎ Deck | 1.7 (12) | D - Fortune | Normal Trap | ||||||||||
When your opponent declares a direct attack: Banish 1 "Destiny HERO" monster from your Graveyard; end the Battle Phase. | |||||||||||||
▶︎ Deck | 2.8 (24) | D-Fusion | Normal Trap | ||||||||||
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material, and if you do, it cannot be destroyed by battle or card effects this turn. Only "Destiny HERO" monsters can be used as Fusion Material for a Fusion Summon using this card's effect. | |||||||||||||
▶︎ Deck | 3.5 (13) | Destiny Signal | Normal Trap | ||||||||||
When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand or Deck. | |||||||||||||
▶︎ Deck | 4.3 (12) | Destiny Mirage | Normal Trap | ||||||||||
When a "Destiny HERO" monster you control is destroyed and sent to the Graveyard by an opponent's card effect: Special Summon, to your side of the field, all "Destiny HERO" monsters that were destroyed and sent to either Graveyard this turn. | |||||||||||||
▶︎ Deck | 7.6 (9) | NEXT | Normal Trap | ||||||||||
Special Summon any number of monsters with different names from your hand and/or GY, in Defense Position, that are all "Neo-Spacian" monsters or "Elemental HERO Neos", but negate their effects, and as long as you control any of those Special Summoned monsters face-up, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only activate 1 "NEXT" per turn. If you control no cards, you can activate this card from your hand. | |||||||||||||
▶︎ Deck | 3.3 (11) | Hero Counterattack | Normal Trap | ||||||||||
When an "Elemental HERO" monster you control is destroyed by battle: Your opponent chooses and reveals 1 random card from your hand, then, if it is an "Elemental HERO" monster, you destroy 1 monster your opponent controls and Special Summon the chosen monster. | |||||||||||||
▶︎ Deck | 3.8 (22) | A Hero Emerges | Normal Trap | ||||||||||
When an opponent's monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the GY. | |||||||||||||
▶︎ Deck | 5.4 (27) | Hero Signal | Normal Trap | ||||||||||
When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck. | |||||||||||||
▶︎ Deck | 1.3 (12) | Hero Spirit | Normal Trap | ||||||||||
During the Battle Phase, if an "Elemental HERO" monster you controlled was destroyed by battle this turn: Make the Battle Damage from 1 of your opponent's monsters 0. | |||||||||||||
▶︎ Deck | 1.5 (20) | Hero Barrier | Normal Trap | ||||||||||
Negate 1 attack from an opponent's monster. You must control a face-up "Elemental HERO" monster to resolve this effect. | |||||||||||||
▶︎ Deck | 7 (17) | Hero Blast | Normal Trap | ||||||||||
Target 1 "Elemental HERO" Normal Monster in your Graveyard; add that target to your hand, then if your opponent controls any monsters with ATK less than or equal to that target's ATK, destroy 1 of them. | |||||||||||||
▶︎ Deck | 1.4 (13) | Hero Ring | Normal Trap | ||||||||||
Target 1 Warrior-Type monster with 1500 or less ATK; equip this card to that target. Monsters your opponent controls with 1900 or more ATK cannot attack that target. | |||||||||||||
▶︎ Deck | 1.1 (22) | Hero Medal | Normal Trap | ||||||||||
When this Set card is destroyed and sent to the Graveyard by an opponent's card effect, shuffle this card into its owner's Deck. Then draw 1 card. | |||||||||||||
▶︎ Deck | 7.9 (8) | Favorite Contact | Normal Trap | ||||||||||
Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn. | |||||||||||||
▶︎ Deck | 8.5 (2) | Break the Destiny | Normal Trap | ||||||||||
Target 1 Level 8 or higher "Destiny HERO" monster, or 1 "Destiny End Dragoon", you control; destroy it, and if you do, your opponent skips their next Main Phase 1. You can banish this card from your GY; add 1 Spell/Trap from your Deck to your hand that specifically lists a "Destiny HERO" monster's card name or "Destiny End Dragoon" in its text, except "Break the Destiny". You can only use 1 "Break the Destiny" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 3.4 (8) | Magistery Alchemist | Normal Trap | ||||||||||
Banish 4 "HERO" monsters from your GY and/or face-up field, then target 1 "HERO" monster in your GY; Special Summon it, ignoring its Summoning conditions. If you banished EARTH, WATER, FIRE, and WIND Attributes to activate this effect, the monster's original ATK becomes doubled, also negate the effects of all face-up cards your opponent currently controls. You can only activate 1 "Magistery Alchemist" per turn. | |||||||||||||
▶︎ Deck | 7.3 (7) | D - Tactics | Continuous Trap | ||||||||||
During the Standby Phase: You can have all "HERO" monsters you control gain 400 ATK (even if this card leaves the field). If a Level 8 or higher "Destiny HERO" monster(s) or a "Destiny End Dragoon" is Special Summoned to your field (except during the Damage Step): You can banish 1 card from your opponent's hand (random), field, or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can add 1 "Destiny HERO" monster from your Deck to your hand. You can only use each effect of "D - Tactics" once per turn. | |||||||||||||
▶︎ Deck | 7.2 (5) | Protection of the Elements | Counter Trap | ||||||||||
When a Spell/Trap Card is activated: Banish 1 face-up "Elemental HERO" monster you control until the End Phase; negate the activation, and if you do, destroy that card. If you control "Elemental HERO Terra Firma": You can banish this card from your GY; Special Summon 1 of your "Elemental HERO" monsters that is banished, or in your hand or GY, ignoring its Summoning conditions. You can only use this effect of "Protection of the Elements" once per turn. | |||||||||||||
▶︎ Deck | 6 (13) | Hero's Rule 2 | Counter Trap | ||||||||||
Negate the activation of an Effect Monster, Spell or Trap Card that targets a card(s) in the Graveyard, and destroy it. | |||||||||||||
▶︎ Deck | 3.7 (19) | Feather Wind | Counter Trap | ||||||||||
When a Spell/Trap Card is activated while you control a face-up "Elemental HERO Avian": Negate the activation and destroy it. |
CategoryCard List short cut
@
@Ignister, A.I.A
Abyss Actor, Abyss Script Accesscode Talker Adamancipator Adventurer Token Alien Ally of Justice Altergeist Amazement, Amaze Attraction Amazoness Amorphage Ancient Gear Ancient Warriors Appliancer Aqua Jet Aquaactress, Aquarium Arcana Force Archfiend Armed Dragon Aroma, Aromage, Aromaseraphy Artifacta
arugosutazu tentativeA
Assault, Assault Mode Atlanteana
azamina tentativeB
B.E.S. Barbaros Batteryman Battleguard Battlin' Boxer Beetrooper Black Luster Soldier Blackwing Blue-Eyed Bounzer Brotherhood of the Fire Fist, Fire Formation Bujin, Bujinki, Bujintei, Bujingi Buster Blader, Destruction Sword ButterspyC
Centurion tentative Charmer, Familiar-Possessed Chemicritter Chronomaly Chrysalis Clear Wing Cloudian Codebreaker Constellar Counter Crusadia Crystal Beast, Advanced Crystal Beast Crystron Cubic Cyber, Cybernetic, Cyberdark CynetD
D/D Danger! Dark Contract Dark Scorpion Dark World Darklord Demonsmith Deskbot Despian, Branded Destiny HERO Diavel Diavel Star, Treasure tentative Dinomist Dinomorphia Djinn Dododo Dogmatika Doodle Beast , Doodlebook Dracoslayer Dracoverlord Dragon Ruler Dragonmaid Dragunity Dream Mirror Drytron Dual Dual Avatar DustonE
Earthbound Earthbound Immortal Elder Entity, Old Entity, Outer Entity Electromagnet Warrior Elemental HERO Elemental Lord Elementsaber Empowered Warrior Endymion Evil HERO Evilswarm, Steelswarm Evil★Twins Evolsaur, Evocator, Evoltile, Evolzar Evolution Pill ExosisterF
F.A. Fabled Fire King Firewall Fishborg Flamvell Floowandereeze Flower Cardian Fluffal, Frightfur, Edge Imp Forbidden Fortune Lady Fossil Frog Fur Hire Fusion Fusion MonsterG
Gadget Gagaga Gaia the Fierce Knight Galaxy, Galaxy-Eyes Gate Guardian Geargia Gem-Knight Generaider Genex Ghostrick Ghoti Gimmick Puppet Gishki, Aquamirror Gladiator Beast Gobling
goblin rider tentativeG
Gogogo Gold Pride Golden Lord, Eldlich, Eldlixir Gorgonic Gouki Gravekeeper Guardian Guardragon Gunkan Suship GustoH
Harpie Hazy Flameh
heart tentativeH
Herald Heraldic Beast HERO Heroic Challenger, Heroic Champion Hieratic Dragon, Hieratic Seal Holy confectioner tentative Horus tentativeI
Ice Barrier Icejade Igknight Impcantation Infernity Infernoid, Void Infinitrack Invoked Inzektor Iron ChainJ
Jinzo Junk JurracK
Kaiju Karakuri Kashtira Koa'ki Meiru Kozmo Krawler KuribohL
Labyrinth Wall Lady of Lament Laval Libromancer Lightray Lightsworn Link Monster Lunalight LV, Level Up! LyriluscM
Machina Madolche Magical Musket, Magical Musketeer Magician Magician Girl Magikey Magistus Majespecter Majestic Malebranche of the Burning Abyss Malefic Malicevorous Mannadium Marincess Materiactor Mathmech Mayakashi Mecha Phantom Beast Megalith Mekk-Knight Meklord, Meklord Emperor Melffy Memento tentative Mermailm
metalationM
Metalfoes, Heavymetalfoes, Raremetalfoes, Fullmetalfoes, Parametalfoes Metaphys Mikankom
millenniumM
Mist Valley Mokey Mokey Monarch Morphtronic Mystical Beast of the Forest, Mystical Spirit of the Forest Mythical Beast MyutantN
Naturia Nekroz Nemeses Nemleria Neo-Spacian Neos Nephthys Nimble Ninja, Ninjitsu Noble Knight, Noble Arms Nordic, Nordic Beasts, Lord of the Aesir, Nordic Relic Nouvelles Number Numeron, Numeron GateO
Ocean Dragon Lord Odd-Eyes Ogdoadic Ojama OrcustP
P.U.N.K. Paleozoic Parshath Patrollship Pendulum Pendulum Monster Penguin Performapal, Performage Phantasm Phantasm Phantom Beast Photon, Cipher Prank-Kids Predaplant Prediction Princess PSY-Frame Purrely, ExpurrelyQ
Qliphort, Apoqliphortq
quiet voice tentativeR
R-Genex Raidraptorr
raika tentative raizeoru tentativeR
Rank-Up-Magic, Number C, Barian's Rank3 Xyz Rank4 Xyz Rank5 Xyz Reactor Rebellion Red-Eyes Reptilianne Rescue-ACE Resonator Rikka Ritual Beast, Spiritual Beast Ritual Monsterr
roidR
Rokket, Borrelr
rokubusiki tentativeR
Roland Rose Dragon, Roser
rough stoneR
Runickr
ryuuge tentativeS
S-Force Sacrifice Salamangreats
sangen tentativeS
Satellarknight, Stellarknight Scareclaw Scraps
sennen tentativeS
Shaddolls
sharkS
Shiranui Simorghs
sirokimori tentativeS
Six Samurai Skull Servant Sky Striker Ace, Sky Striker Smiles
snake eye tentativeS
Solfachord Speedroid Spellbook Sphinx Spright Springans SPYRAL Star Seraph Stardust Starry Knight Steelswarm Subterror Sunseed, Sunavalon, Sunvine Super Defense Super Quantum Superheavy Samurai Supreme King Dragon Swordsoul Sylvan Symphonic Warrior Synchro Monster SynchronT
T.G. Tearlamentst
tennpairyu tentativeT
Tenyi The Agent, Hyperion The Bystialt
the Evil Eye the Forbidden One the Melodious DivaT
The Phantom Knights, Phantomt
the TimelordT
The Weathert
the World Chalice, World LegacyT
Therion Thunder Dragon Time Thief Tindangle Toon Topologic Transcendosaurus Traptrix, Trap Hole Tri-Brigade Triamid Trickstar TrueU
U.A. Umbral Unchained, Unchained Soul Ursarctic UtopiaV
Valkyrie Valmonica tentative Vampire Vaylantz Vedas tentative Vendread Venom Vernusylph Virtual World, Virtual World Gate Volcanic VS VylonW
War Rock Warrior Watt Welcome, Labrynth White Aura tentative Wind-Up Windwitch Wingman Witchcrafter WormX
X-Saber Xyz Xyz MonsterY
Yang Zing Yosenju YubelZ
Zefra Zexal, ZW, ZS Zoodiac ZubabaM
M∀LICEClick here for a more detailed Category list page
⬜ "HERO" Deck List
✅ "HERO" Card List
⬜ "HERO" Product List
Update Information - NEW -
- 07/17 00:39 Review Paleozoic Cambroraster「Category exclusive link 2 monsters. If you write that much, it se…
- 07/16 23:34 Review Lady Labrynth of the Silver Castle「A princess who was motivated to carry two swords. Spe…
- 07/16 23:26 Review Xyz Reborn「It is a card that can be said to be 《Call of the Haunted》and 《Back to the …
- 07/16 23:21 Review Traptrix Arachnocampa「It's my personal opinion, but this girl will do it. she's a hell o…
- 07/16 21:49 Review Forbidden Droplet「In the Mauri series, the cost is high, but it is excellent in handling…
- 07/16 21:30 Review Cup of Ace「He is the type who can win if he spins, so he is a card that is put into the …
- 07/16 21:26 Review Evenly Matched「It is an answer card for the card group that earns square ads no matter w…
- 07/16 21:25 Review Lightning Storm「One of the second attacking card series Before returning to MD, I had th…
- 07/16 20:38 Review Snake Rain「Normal Spell that can drop 4 Reptiles to GY with 1 hand cost His GY sending i…
- 07/16 20:15 Review Gottoms' Second Call「The effect itself is strong, but the disadvantages are too heavy an…
- 07/16 20:04 Review Memory of an Adversary「A good illustration card that tells the story. 《Dimensional Pris…
- 07/16 20:04 Review Elemental HERO Heat「One of 《E・HERO》but not Warrior ATT increases by 200 for the numbe…
- 07/16 19:50 Review Elemental HERO Wildheart「It is one of the "Elemental HERO" and has complete resistance t…
- 07/16 18:18 Review Evenly Matched「If you ask me what is the strongest flip card to attack, I would answer t…
- 07/16 17:43 Review Dark Ruler No More「One of the three Sacred Treasures of the second-attack flipping card,…
- 07/16 16:27 Review Shinobaron Peacock「The 3-card bounce is powerful if you can get through it, and if you c…
- 07/16 16:23 Review Shinobaroness Peacock「The recruit effect of (1) cannot be used unless he has a Spell/Tra…
- 07/16 16:13 Review Shinobird's Calling「An excellent ritual card that can use the spirit of GY as a material…
- 07/16 15:58 Review Millennium-Eyes Restrict「《Thousand-Eyes Restrict》remake card There is also a dedicated…
- 07/16 15:51 Review Tearlaments Kitkallos「Prohibited on paper, restricted on MD. If you go first, add a depl…
- 07/16 15:43 Review Underground Arachnid「In the 6th generation Insect ☆ 6S It has the effect of suppressing …
- 07/16 14:30 Review Lancer Archfiend「It's an effect that pierces one monster, but if that's all it is, Equip…
- 07/16 14:21 Review Mirror Ladybug「Comprehensive evaluation: 《Exodius the Ultimate Forbidden Lord》in combi…
- 07/16 14:18 Review Swift Scarecrow「Overall Rating: A useful defensive tag. Unlike 《Battle Fader》, he want…
- 07/16 14:13 Review Lancer Archfiend「Comprehensive evaluation: Even if penetration grant is carried out, the…
- 07/16 14:10 Review Power Breaker「Comprehensive evaluation: The range which can be destroyed is narrow. Hi…
- 07/16 14:08 Review Extra Veiler「Comprehensive evaluation: It becomes a measure against burn 1 kill. He's th…
- 07/16 14:05 Review Blackwing - Abrolhos the Megaquake「Overall Rating: Release 2 is heavy and hard to use wi…
- 07/16 13:58 Review Karakuri Ninja mdl 339 "Sazank"「Overall Rating: Non-destructive removal is useful, but d…
- 07/16 13:53 Review Karakuri Soldier mdl 236 "Nisamu"「Comprehensive evaluation: Since the deployment power h…
- 07/16 13:39 Review Karakuri Strategist mdl 248 "Nishipachi"「Comprehensive evaluation: I would like to adopt…
- 07/16 13:29 Review Angelica, Princess of Noble Arms「I'm in trouble. I only write strong things. There are n…
- 07/16 13:26 Review Attack Gainer「Comprehensive evaluation: It is useful in the point that Warrior support c…
- 07/16 13:23 Review Creation Resonator「Comprehensive evaluation: The effect is strong and it is good to sear…
- 07/16 13:17 Review Blackwing - Etesian of Two Swords「Comprehensive evaluation: It is better to strengthen w…
- 07/16 13:14 Review Karakuri Bushi mdl 6318 "Muzanichiha"「Overall evaluation: It's tough if he doesn't destr…
- 07/16 13:11 Review Watthopper「Comprehensive evaluation: Since there are many effects that do not take targe…
- 07/16 13:03 Review Wattsquirrel「Comprehensive evaluation: Can he go if he supplements ATK with 《Power of t…
- 07/16 13:00 Review Wattdragonfly「Overall Rating: Passive but easy to recruit. It can be recruited by both e…
- 07/16 12:51 Review Mother Spider Splitter「(1) is the same as 《Primitive Butterfly》, but it is suitable fo…
- 07/16 12:08 Review Mother Spider Splitter「A monster with a recruit effect while having a self-SS with loose…
- 07/16 12:07 Review Naturia Pumpkin「Comprehensive evaluation: After deploying 《Naturia Mole Cricket》, it i…
- 07/16 09:24 Review Interdimensional Warp「A card that is full of value in one point, "It's a free chain cont…
- 07/16 08:10 Review Darklord Edeh Arae「Is this really an annual subscription benefit? At least if his ATK wa…
- 07/16 02:19 Review Tearlaments Grief「A normal frame for the "Tearlaments" spell, which is neatly distribute…
- 07/16 02:09 Review Evenly Matched「Needless to say, it's a back attack card. With this one card, you can for…
- 07/16 00:17 Review Aratama「As Exosister Aratama, a rogue who is caught between yuri. Jokes aside, this one …
- 07/15 22:41 Review Laevatein, Generaider Boss of Shadows「Participated in Master Duel from 2023/07/13. A ran…
- 07/15 21:17 Review Malefic Cyber End Dragon「Speaking of Malefic, this is the kind of card. It boasts the be…
- 07/15 20:45 Review Naturia Cherries「Comprehensive evaluation: It is a difficult point that it cannot be use…
- 07/12 21:10 DECK The Yubel Family ~Living in the Silver Castle~
- 07/11 23:48 DECK Isolde Exo for MD
- 07/11 23:37 DECK Curioswight Grave
- 07/10 15:46 DECK Exodia Align Deck
- 07/10 02:32 DECK Libromancer & Dogmatika
- 07/09 21:00 DECK Synchro Undead (Extra Unified Race)
- 07/08 15:00 DECK Darth Metatron (Metalfoes Brave Pacificis)
- 07/08 12:11 DECK Sin Buster Blader
- 07/08 00:53 DECK Kaiju NTR
- 07/05 02:45 DECK Red Archfiend
- 07/03 23:04 DECK BFRRMore
- 07/02 17:35 DECK [MD] Vaylantz Griffon type
- 07/02 11:18 DECK Red Archfiend King's Heartbeat (advice sought)
- 07/02 10:55 DECK Labrynth for New Banned Restrictions (advice sought)
- 07/01 13:55 DECK Star 12 Jund in20230701
- 06/30 17:16 DECK Ritual Dogmatika July 2023 version
- 06/28 07:31 DECK [Pure Construction] Red Archfiend
- 06/27 16:02 DECK VS Homura Noble Knight
- 06/27 08:39 DECK [Preceding One Kill] Abyssal Dragunity
- 06/26 00:35 DECK The Six Samurai (2023.07.01)