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HOME > Yu-Gi-Oh! Ranking > Card Type "Normal Trap" Best Card Ranking

Yu-Gi-Oh! RankingCard Type "Normal Trap" Best Card Ranking

Card Type "Normal Trap" Best Card Ranking. Let's check the effects of the cards you are interested in.
update date : 2026/10/16


1stDinomorphia Frenzy

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Dinomorphia Frenzy ▶︎ Deck 10 (9) Dinomorphia Frenzy Normal Trap
During your opponent's Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" monster from your Extra Deck, using only 1 monster from your Deck and 1 monster from your Extra Deck as Fusion Material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Frenzy" per turn.
Congratulations on first place.

Card Type "Normal Trap" Best Card Ranking
The honorable first place went to "Dinomorphia Frenzy"!

japan TAG
2022/06/18 19:48
Yugioh Icon
A fusion trap card that can also use Dinomorphia from the EX Deck as a material, so it is a card that is mainly used to bring out Rexterm.
Since you must always drop materials from the EX Deck, if you try to use it many times, the Dinomorphia Fusion Monster tends to consume the space of the EX Deck, but there are currently two types of Dinomorphia in the main deck. For Dinomorphia, who tends to run out of fusion materials with 6 cards even if they are stacked with 3, I can appreciate the fact that they can fuse while saving the materials of the main deck.
It can be used only during the opponent's turn, and it can't be used in a tight turn, so it's different from Dinomorphia Domain, so it's a card I'd like to use while adjusting the number of cards depending on the direction of the Deck.

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2ndTindangle Delaunay

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Tindangle Delaunay ▶︎ Deck 9.9 (19) Tindangle Delaunay Normal Trap
When you take battle damage from an opponent's attacking monster, while you have 3 or more "Tindangle" monsters with different names in your GY: You can destroy the attacking monster, and if you do, Special Summon 1 "Tindangle Acute Cerberus" from your Extra Deck. If you control no monsters in the Extra Monster Zone: You can banish this card from your GY, then target 3 "Tindangle" monsters with different names in your GY; Special Summon them in face-down Defense Position.

The second place that narrowly missed first place was "Tindangle Delaunay"

japan マスじい
2017/10/14 21:58
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A card with insane performance.
(1) is an effect of a bonus level. Although it is possible to put out a moderately heavy Link Monster called Link 3 without using materials, it is a little strict that it depends on the other party. The condition of having 3 types of Tindangle monsters for GY isn't that heavy if you specialize in his GY fertilizer.
The main effect is (2). The condition is that he has no monsters in the EX zone, but with that loose condition, he can deploy 3 Tindangle monsters at once. It becomes his Special Summon in the back defense, so it can't be used as a material for a Link Summon immediately, but if you use it during your opponent's turn, there's no problem. In particular, when you play Hound, Angel, or Apostle in your opponent's Battle Phase, unless you block Reverse with Lightning, you will end up in a situation where the Battle Phase will end no matter how hard you try. Of course, if you can use it during your opponent's turn and survive, you can also perform a Link Summon on your next turn... Huh? This guy is fine with just the GY effect, right?

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3rdMarincess Wave

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Marincess Wave ▶︎ Deck 9.9 (10) Marincess Wave Normal Trap
If you control a "Marincess" Link Monster: Target 1 face-up monster your opponent controls; negate that face-up monster's effects until the end of this turn, then, if you control a Link-2 or higher "Marincess" monster, all face-up monsters you currently control are unaffected by your opponent's card effects until the end of this turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand.
japan とき
2019/04/13 14:57
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Marincess trap card. Marincess's Trap cards have a common effect that if he is Link 3 or higher, he can use it from his hand when Marincess is on the field.
The effect negates the effect of one opponent's monster until the end of the turn, and if he has a Link 2 or higher Marincess, he grants full effect resistance to the monsters on his field.
Basically, this card can be salvaged and will be used in conjunction with Marbled Rock, which also triggers two conditions. If you can use it from your hand, you can treat it like Infinite Impermanence, and the effect of Marbled Rock can create a powerful situation where you can salvage every turn.
A card that seems to be a selling point for Marincess, along with a link combo from no hand consumption. I feel that Marincess has a lot of pretty powerful cards.

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4thMadolche Promenade

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Madolche Promenade ▶︎ Deck 9.9 (10) Madolche Promenade Normal Trap
Target 1 face-up card your opponent controls and 1 "Madolche" monster you control or in your GY; negate the effects of that opponent's card until the end of this turn, and if you do, return your monster to the hand. You can banish this card from your GY, then target 1 "Madolche" Xyz Monster you control; attach 1 "Madolche" monster from your hand, Deck, or GY, to it as material. You can only use 1 "Madolche Promenade" effect per turn, and only once that turn.

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5thDinomorphia Domain

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Dinomorphia Domain ▶︎ Deck 9.9 (8) Dinomorphia Domain Normal Trap
During the Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Domain" per turn.

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6thAltergeist Manifestation

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Altergeist Manifestation ▶︎ Deck 9.8 (21) Altergeist Manifestation Normal Trap
Target 1 "Altergeist" monster in your GY; Special Summon it in Attack Position, and if you do, equip it with this card. When this card leaves the field, destroy that monster. You can banish this card from your GY, then target 1 "Altergeist" Trap in your GY; add it to your hand. You can only use this effect of "Altergeist Manifestation" once per turn.

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7thBig Welcome Labrynth

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Big Welcome Labrynth ▶︎ Deck 9.8 (17) Big Welcome Labrynth Normal Trap
Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.

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8thPrologue of the Destruction Swordsman

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Prologue of the Destruction Swordsman ▶︎ Deck 9.8 (16) Prologue of the Destruction Swordsman Normal Trap
Send 1 "Destruction Sword" card and 1 "Buster Blader" monster from your Deck to the Graveyard, except "Prologue of the Destruction Swordsman"; Special Summon 1 "Buster Dragon" from your Extra Deck or Graveyard, but destroy it during the End Phase of the next turn. You can banish this card from your Graveyard; this turn, "Destruction Sword" cards you control cannot be destroyed by battle or card effects. You can only activate 1 "Prologue of the Destruction Swordsman" per turn.

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9thTraptrix Holeutea

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Traptrix Holeutea ▶︎ Deck 9.8 (13) Traptrix Holeutea Normal Trap
You can activate this card the turn it was Set, by discarding 1 Normal Trap. Special Summon this card in Defense Position as a Normal Monster (Plant/EARTH/Level 4/ATK 400/DEF 2400). (This card is NOT treated as a Trap.) You can banish this card from your GY, then target 1 "Traptrix" monster in your GY; Special Summon it. You can only use 1 "Traptrix Holeutea" effect per turn, and only once that turn.

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Card ranking after 10th place

Rank Card Name Average Rating Score
11th 《W Nebula Meteorite》 9.7 pt
12th 《Tri-Brigade Revolt》 9.7 pt
13th 《Harpie's Feather Storm》 9.7 pt
14th 《Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga》 9.7 pt
15th 《Eldlixir of Scarlet Sanguine》 9.7 pt
16th 《Welcome Labrynth》 9.7 pt
17th 《Exosister Returnia》 9.7 pt
18th 《Geargiagear》 9.6 pt
19th 《Void Feast》 9.6 pt
20th 《Vampire Awakening》 9.6 pt
21st 《Artifact Sanctum》 9.5 pt
22nd 《Ritual Beast Steeds》 9.5 pt
23rd 《Dragonmaid Tidying》 9.5 pt
24th 《Volcanic Emission》 9.5 pt
25th 《Libromancer Intervention》 9.5 pt
26th 《Infinite Impermanence》 9.4 pt
27th 《Trickstar Reincarnation》 9.4 pt
28th 《Evo-Singularity》 9.4 pt
29th 《Magical Musket - Desperado》 9.4 pt
30th 《Ice Barrier》 9.4 pt
31st 《Destruction Sword Memories》 9.4 pt
32nd 《Soul of the Supreme King》 9.4 pt
33rd 《Tearlaments Metanoise》 9.4 pt
34th 《Swordsoul Blackout》 9.4 pt
35th 《Dream Mirror Hypnagogia》 9.4 pt
36th 《Compulsory Evacuation Device》 9.3 pt
37th 《Torrential Tribute》 9.3 pt
38th 《Dimensional Barrier》 9.3 pt
39th 《Full Force Virus》 9.3 pt
40th 《Dogmatika Punishment》 9.3 pt
41st 《Subterror Final Battle》 9.3 pt
42nd 《Branded Expulsion》 9.3 pt
43rd 《Card of Last Will》 9.3 pt
44th 《Amaze Attraction Cyclo-Coaster》 9.3 pt
45th 《Scareclaw Twinsaw》 9.3 pt
46th 《Joker's Wild》 9.3 pt
47th 《Evenly Matched》 9.2 pt
48th 《Threatening Roar》 9.2 pt
49th 《Lost Wind》 9.2 pt
50th 《Rainbow Bridge of Salvation》 9.2 pt
51st 《Destructive Daruma Karma Cannon》 9.2 pt
52nd 《Mathmech Superfactorial》 9.2 pt
53rd 《The Revived Sky God》 9.2 pt
54th 《Floowandereeze and the Dreaming Town》 9.2 pt
55th 《Branded Banishment》 9.2 pt
56th 《Bottomless Trap Hole》 9.1 pt
57th 《Waterfall of Dragon Souls》 9.1 pt
58th 《Amaze Attraction Horror House》 9.1 pt
59th 《Phantasm Spiral Power》 9.1 pt
60th 《Chronomaly Esperanza Glyph》 9.1 pt
61st 《Zefra War》 9.1 pt
62nd 《Breakthrough Skill》 9 pt
63rd 《Icarus Attack》 9 pt
64th 《Heavy Storm Duster》 9 pt
65th 《Shiranui Style Swallow's Slash》 9 pt
66th 《Dinomist Rush》 9 pt
67th 《Phantasm Spiral Battle》 9 pt
68th 《Spright Double Cross》 9 pt
69th 《Ichiroku's Ledger Book》 9 pt
70th 《Nemleria Louve》 9 pt
71st 《Mementotlan Fracture Dance》 9 pt
72nd 《Ring of Destruction》 8.9 pt
73rd 《Fire Lake of the Burning Abyss》 8.9 pt
74th 《Machina Overdrive》 8.9 pt
75th 《Vaalmonica Followed Rhythm》 8.9 pt
76th 《Back to the Front》 8.8 pt
77th 《Waboku》 8.8 pt
78th 《Gravedigger's Trap Hole》 8.8 pt
79th 《Floodgate Trap Hole》 8.8 pt
80th 《Gottoms' Emergency Call》 8.8 pt
81st 《Trap Trick》 8.8 pt
82nd 《Skill Prisoner》 8.8 pt
83rd 《Double-Edged Sword Technique》 8.8 pt
84th 《S-Force Chase》 8.8 pt
85th 《Majespecter Tornado》 8.8 pt
86th 《Mikanko Rivalry》 8.8 pt
87th 《Mikanko Spiritwalk》 8.8 pt
88th 《Mirror Force》 8.7 pt
89th 《Deck Devastation Virus》 8.7 pt
90th 《Paleozoic Dinomischus》 8.7 pt
91st 《Super Quantal Mech Sword - Magnaslayer》 8.7 pt
92nd 《Exosister Vadis》 8.7 pt
93rd 《Escape of the Unchained》 8.7 pt
94th 《Soul of the Supreme Celestial King》 8.7 pt
95th 《Metaverse》 8.6 pt
96th 《Sinister Shadow Games》 8.6 pt
97th 《Ice Dragon's Prison》 8.6 pt
98th 《Planet Pollutant Virus》 8.6 pt
99th 《Subterror Succession》 8.6 pt
100th 《Infernity Break》 8.6 pt



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