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HOME > Yu-Gi-Oh! Ranking > Card Type "Normal Trap" Best Card Ranking

Yu-Gi-Oh! RankingCard Type "Normal Trap" Best Card Ranking

Card Type "Normal Trap" Best Card Ranking. Let's check the effects of the cards you are interested in.
update date : 2025/04/14


1stDinomorphia Frenzy

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Dinomorphia Frenzy ▶︎ Deck 10 9 Dinomorphia Frenzy Normal Trap
During your opponent's Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" monster from your Extra Deck, using only 1 monster from your Deck and 1 monster from your Extra Deck as Fusion Material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Frenzy" per turn.
Congratulations on first place.

Card Type "Normal Trap" Best Card Ranking
The honorable first place went to "Dinomorphia Frenzy"!

japan TAG
2022/06/18 19:48
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A fusion trap card that can also use Dinomorphia from the EX Deck as a material, so it is a card that is mainly used to bring out Rexterm.
Since you must always drop materials from the EX Deck, if you try to use it many times, the Dinomorphia Fusion Monster tends to consume the space of the EX Deck, but there are currently two types of Dinomorphia in the main deck. For Dinomorphia, who tends to run out of fusion materials with 6 cards even if they are stacked with 3, I can appreciate the fact that they can fuse while saving the materials of the main deck.
It can be used only during the opponent's turn, and it can't be used in a tight turn, so it's different from Dinomorphia Domain, so it's a card I'd like to use while adjusting the number of cards depending on the direction of the Deck.

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2ndTindangle Delaunay

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Tindangle Delaunay ▶︎ Deck 9.9 19 Tindangle Delaunay Normal Trap
When you take battle damage from an opponent's attacking monster, while you have 3 or more "Tindangle" monsters with different names in your GY: You can destroy the attacking monster, and if you do, Special Summon 1 "Tindangle Acute Cerberus" from your Extra Deck. If you control no monsters in the Extra Monster Zone: You can banish this card from your GY, then target 3 "Tindangle" monsters with different names in your GY; Special Summon them in face-down Defense Position.

The second place that narrowly missed first place was "Tindangle Delaunay"

japan マスじい
2017/10/14 21:58
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A card with insane performance.
(1) is an effect of a bonus level. Although it is possible to put out a moderately heavy Link Monster called Link 3 without using materials, it is a little strict that it depends on the other party. The condition of having 3 types of Tindangle monsters for GY isn't that heavy if you specialize in his GY fertilizer.
The main effect is (2). The condition is that he has no monsters in the EX zone, but with that loose condition, he can deploy 3 Tindangle monsters at once. It becomes his Special Summon in the back defense, so it can't be used as a material for a Link Summon immediately, but if you use it during your opponent's turn, there's no problem. In particular, when you play Hound, Angel, or Apostle in your opponent's Battle Phase, unless you block Reverse with Lightning, you will end up in a situation where the Battle Phase will end no matter how hard you try. Of course, if you can use it during your opponent's turn and survive, you can also perform a Link Summon on your next turn... Huh? This guy is fine with just the GY effect, right?

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3rdBig Welcome Labrynth

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Big Welcome Labrynth ▶︎ Deck 9.9 15 Big Welcome Labrynth Normal Trap
Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.
japan くず
2022/10/13 16:22
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It's actually a slow search because it recruits and bounces, but Lady Labrynth of the Silver Castle will come out as it is, so I don't care about such a disadvantage.
The long-awaited general-purpose Labrynth Normal Trap that triggers the Labrynth common effect, with a GY effect that can also bounce the opponent
Welcome Labrynth》is no longer a pledge, and [Labrynth] and business trips have improved usability significantly.
Be aware that it can't be used as a strong interference by playing face down and playing 《Lady Labrynth of the Silver Castle》and even bouncing it.

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4thMarincess Wave

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Marincess Wave ▶︎ Deck 9.9 10 Marincess Wave Normal Trap
If you control a "Marincess" Link Monster: Target 1 face-up monster your opponent controls; negate that face-up monster's effects until the end of this turn, then, if you control a Link-2 or higher "Marincess" monster, all face-up monsters you currently control are unaffected by your opponent's card effects until the end of this turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand.

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5thMadolche Promenade

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Madolche Promenade ▶︎ Deck 9.9 10 Madolche Promenade Normal Trap
Target 1 face-up card your opponent controls and 1 "Madolche" monster you control or in your GY; negate the effects of that opponent's card until the end of this turn, and if you do, return your monster to the hand. You can banish this card from your GY, then target 1 "Madolche" Xyz Monster you control; attach 1 "Madolche" monster from your hand, Deck, or GY, to it as material. You can only use 1 "Madolche Promenade" effect per turn, and only once that turn.

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6thDinomorphia Domain

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Dinomorphia Domain ▶︎ Deck 9.9 8 Dinomorphia Domain Normal Trap
During the Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Domain" per turn.

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7thAltergeist Manifestation

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Altergeist Manifestation ▶︎ Deck 9.8 19 Altergeist Manifestation Normal Trap
Target 1 "Altergeist" monster in your GY; Special Summon it in Attack Position, and if you do, equip it with this card. When this card leaves the field, destroy that monster. You can banish this card from your GY, then target 1 "Altergeist" Trap in your GY; add it to your hand. You can only use this effect of "Altergeist Manifestation" once per turn.

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8thEldlixir of Scarlet Sanguine

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Eldlixir of Scarlet Sanguine ▶︎ Deck 9.8 13 Eldlixir of Scarlet Sanguine Normal Trap
Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.

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9thTraptrix Holeutea

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Traptrix Holeutea ▶︎ Deck 9.8 13 Traptrix Holeutea Normal Trap
You can activate this card the turn it was Set, by discarding 1 Normal Trap. Special Summon this card in Defense Position as a Normal Monster (Plant/EARTH/Level 4/ATK 400/DEF 2400). (This card is NOT treated as a Trap.) You can banish this card from your GY, then target 1 "Traptrix" monster in your GY; Special Summon it. You can only use 1 "Traptrix Holeutea" effect per turn, and only once that turn.

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Card ranking after 10th place

Rank Card Name Average Rating Score
11th 《Myutant Cry》 9.8 pt
12th 《Geargiagear》 9.7 pt
13th 《W Nebula Meteorite》 9.7 pt
14th 《Tri-Brigade Revolt》 9.7 pt
15th 《Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga》 9.7 pt
16th 《Prologue of the Destruction Swordsman》 9.7 pt
17th 《Welcome Labrynth》 9.7 pt
18th 《Harpie's Feather Storm》 9.6 pt
19th 《Void Feast》 9.6 pt
20th 《Vampire Awakening》 9.6 pt
21st 《Artifact Sanctum》 9.5 pt
22nd 《Ritual Beast Steeds》 9.5 pt
23rd 《Ice Barrier》 9.5 pt
24th 《Volcanic Emission》 9.5 pt
25th 《Libromancer Intervention》 9.5 pt
26th 《Dragonmaid Tidying》 9.5 pt
27th 《Trickstar Reincarnation》 9.4 pt
28th 《Evo-Singularity》 9.4 pt
29th 《Full Force Virus》 9.4 pt
30th 《Dogmatika Punishment》 9.4 pt
31st 《Magical Musket - Desperado》 9.4 pt
32nd 《Tearlaments Metanoise》 9.4 pt
33rd 《Branded Expulsion》 9.4 pt
34th 《Swordsoul Blackout》 9.4 pt
35th 《Card of Last Will》 9.4 pt
36th 《Dream Mirror Hypnagogia》 9.4 pt
37th 《Branded Banishment》 9.4 pt
38th 《Compulsory Evacuation Device》 9.3 pt
39th 《Torrential Tribute》 9.3 pt
40th 《Dimensional Barrier》 9.3 pt
41st 《Infinite Impermanence》 9.3 pt
42nd 《Subterror Final Battle》 9.3 pt
43rd 《Destructive Daruma Karma Cannon》 9.3 pt
44th 《Destruction Sword Memories》 9.3 pt
45th 《Soul of the Supreme King》 9.3 pt
46th 《Scareclaw Twinsaw》 9.3 pt
47th 《Amaze Attraction Cyclo-Coaster》 9.3 pt
48th 《Joker's Wild》 9.3 pt
49th 《Bottomless Trap Hole》 9.2 pt
50th 《Evenly Matched》 9.2 pt
51st 《Threatening Roar》 9.2 pt
52nd 《Lost Wind》 9.2 pt
53rd 《Rainbow Bridge of Salvation》 9.2 pt
54th 《Mathmech Superfactorial》 9.2 pt
55th 《The Revived Sky God》 9.2 pt
56th 《Floowandereeze and the Dreaming Town》 9.2 pt
57th 《Phantasm Spiral Power》 9.2 pt
58th 《Dinomist Rush》 9.1 pt
59th 《Fire Lake of the Burning Abyss》 9.1 pt
60th 《Waterfall of Dragon Souls》 9.1 pt
61st 《Zefra War》 9.1 pt
62nd 《Amaze Attraction Horror House》 9.1 pt
63rd 《Chronomaly Esperanza Glyph》 9.1 pt
64th 《Breakthrough Skill》 9 pt
65th 《Icarus Attack》 9 pt
66th 《Heavy Storm Duster》 9 pt
67th 《Shiranui Style Swallow's Slash》 9 pt
68th 《Spright Double Cross》 9 pt
69th 《Phantasm Spiral Battle》 9 pt
70th 《Vaalmonica Followed Rhythm》 9 pt
71st 《Mikanko Rivalry》 9 pt
72nd 《Mementotlan Fracture Dance》 9 pt
73rd 《Nemleria Louve》 9 pt
74th 《Ichiroku's Ledger Book》 9 pt
75th 《Ring of Destruction》 8.9 pt
76th 《Gravedigger's Trap Hole》 8.9 pt
77th 《Floodgate Trap Hole》 8.9 pt
78th 《Machina Overdrive》 8.9 pt
79th 《Back to the Front》 8.8 pt
80th 《Waboku》 8.8 pt
81st 《Trap Trick》 8.8 pt
82nd 《Gottoms' Emergency Call》 8.8 pt
83rd 《Skill Prisoner》 8.8 pt
84th 《Double-Edged Sword Technique》 8.8 pt
85th 《Super Quantal Mech Sword - Magnaslayer》 8.8 pt
86th 《S-Force Chase》 8.8 pt
87th 《Majespecter Tornado》 8.8 pt
88th 《Mikanko Spiritwalk》 8.8 pt
89th 《Soul of the Supreme Celestial King》 8.8 pt
90th 《Mirror Force》 8.7 pt
91st 《Deck Devastation Virus》 8.7 pt
92nd 《Crystron Impact》 8.7 pt
93rd 《Kozmojo》 8.7 pt
94th 《Metaphys Ascension》 8.7 pt
95th 《Metaverse》 8.6 pt
96th 《Paleozoic Dinomischus》 8.6 pt
97th 《Ice Dragon's Prison》 8.6 pt
98th 《Planet Pollutant Virus》 8.6 pt
99th 《Subterror Succession》 8.6 pt
100th 《Infernity Break》 8.6 pt



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