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HOME > Yu-Gi-Oh! Card Lists > TACTICAL-TRY PACK - Black Magic, HERO, Mikanko -
TACTICAL-TRY PACK - Black Magic, HERO, Mikanko - Card List

TACTICAL-TRY PACK - Black Magic, HERO, Mikanko -
code : TTP1.
Total : 91 Types.
Release Date:2025-06-28
12th period
code : TTP1.
Total : 91 Types.
Release Date:2025-06-28
12th period
Average of all cards:8.8pt
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2025-05-24
TACTICAL-TRY DECK Exorcist Angel Ex…

TACTICAL-TRY DECK Exorcist Angel Ex…
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Total 91 Types | |||||
---|---|---|---|---|---|
Monster 56 Types | |||||
Normal Monster:2 TypesEffect Monster:25 Types
Ritual Monster:3 Types Fusion Monster:20 Types Xyz Monster:1 Types Link Monster:5 Types | |||||
1 | Tuner Monster | 0 | Flip Monster | 0 | Gemini Monster |
Spell 28 Types | |||||
10 | Normal Spell | 6 | ![]() |
8 | ![]() |
1 | ![]() |
1 | ![]() |
2 | ![]() |
Trap 7 Types | |||||
5 | Normal Trap | 1 | ![]() |
1 | ![]() |
Enhanced Category : 13 | |||||
HERO:32 Types / Mikanko:19 Types / Elemental HERO:11 Types / Magician Girl:9 Types / Destiny HERO:7 Types / Fusion:4 Types / Neos:3 Types / Red-Eyes:1 Types / Endymion:1 Types / Magistus:1 Types / Magician:1 Types / Wingman:1 Types / Forbidden:1 Types |
Card Rating: Top 5
- 1st :《Mikanko Water Arabesque》10pt
- 1st :《Ohime the Manifested Mikanko》10pt
- 1st :《ウズヒメの御巫》10pt
- 1st :《Destiny HERO - Destroyer Phoenix Enforcer》10pt
- 1st :《Magicians' Souls》10pt
rating order | 32 / 655 | view num | 6279 | → Check card pricing information (Japan) |
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Rarity | Rating Score | Code | Card Name | Card-Type | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | |||||||||
![]() Prismatic Secret
▶︎ Deck
Ultra |
9.3
(4)
[1912] |
JP001 | 滅びの黒魔術師 |
Fusion Monster Effect Monster |
|||||||||
- | 8 | Spellcaster | 2800 | 2600 | |||||||||
「ブラック・マジシャン」+光・闇属性モンスター 「滅びの黒魔術師」は1ターンに1度、融合召喚及び以下の方法でのみ特殊召喚できる。 ●魔法カードの効果が発動したターン、自分フィールドのレベル6以上の魔法使い族・闇属性モンスター1体を除外した場合にEXデッキから特殊召喚できる。 (1):このカードのカード名は、フィールド・墓地に存在する限り「ブラック・マジシャン」として扱う。 (2):このカードが特殊召喚した場合に発動できる。「ブラック・マジシャン」1体またはそのカード名が記されたカード1枚をデッキから手札に加える。 |
|||||||||||||
![]() Prismatic Secret
▶︎ Deck
Ultra |
8
(1)
[673] |
JP002 | 合体魔竜ティマイオス |
Fusion Monster Effect Monster |
|||||||||
- | 10 | Dragon | 2800 | 1800 | |||||||||
「ブラック・マジシャン」か「ブラック・マジシャン・ガール」+ドラゴン族・魔法使い族モンスター このカード名の(2)(3)の効果はそれぞれ1ターンに1度しか使用できない。 (1):このカードが特殊召喚した時に適用する。次の自分ターンの終了時まで、このカードは他のカードの効果を受けない。 (2):このカードが戦闘を行うダメージ計算時に発動できる。このカードの攻撃力は、お互いの墓地・除外状態の魔法カードの数×100アップする。 (3):相手ターンに、フィールドの魔法・罠カード1枚を対象として発動できる。そのカードを破壊する。 |
|||||||||||||
![]() Prismatic Secret
▶︎ Deck
Ultra |
9
(2)
[1313] |
JP003 | ティマイオスの眼光 | Quick-Play Spell | |||||||||
このカード名のカードは1ターンに1枚しか発動できない。 (1):自分のフィールド・墓地の「ブラック・マジシャン」か「ブラック・マジシャン・ガール」1体を対象として発動できる。そのモンスター1体のみを融合素材としてデッキに戻し、そのカード名が融合素材として記された融合モンスター1体を「ティマイオスの眼」の効果扱いで融合召喚する。この効果で特殊召喚したモンスターは次のターンのエンドフェイズに除外される。 |
|||||||||||||
![]() Rare
▶︎ Deck
|
8.8
(96)
[356544] |
JP004 | Dark Magician | Normal Monster | |||||||||
- | 7 | Spellcaster | 2500 | 2100 | |||||||||
The ultimate wizard in terms of attack and defense. | |||||||||||||
![]() Rare
▶︎ Deck
|
7.8
(76)
[200335] |
JP005 | Dark Magician Girl | Effect Monster | |||||||||
- | 6 | Spellcaster | 2000 | 1700 | |||||||||
Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GYs. | |||||||||||||
![]() Normal
▶︎ Deck
|
7.4
(7)
[12692] |
JP006 | Timaeus the United Dragon | Effect Monster | |||||||||
- | 8 | Dragon | 2800 | 1800 | |||||||||
You can send 1 Spellcaster monster, or 1 Spell/Trap that mentions "Dark Magician", from your hand or face-up field to the GY; Special Summon this card from your hand. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Spellcaster monster. You can only use each effect of "Timaeus the United Dragon" once per turn. | |||||||||||||
![]() Ultimate
▶︎ Deck
Rare |
7.7
(25)
[78843] |
JP007 | Palladium Oracle Mahad | Effect Monster | |||||||||
- | 7 | Spellcaster | 2500 | 2100 | |||||||||
When you draw this card: You can reveal this card; Special Summon it from your hand. If this card battles a DARK monster, its ATK is doubled during the Damage Step only. If this card is destroyed by battle or card effect: You can Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard. | |||||||||||||
![]() Normal
▶︎ Deck
|
9.3
(22)
[92852] |
JP008 | Apprentice Illusion Magician | Effect Monster | |||||||||
- | 6 | Spellcaster | 2000 | 1700 | |||||||||
You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can add 1 "Dark Magician" from your Deck to your hand. During damage calculation, if your other DARK Spellcaster monster battles an opponent's monster (Quick Effect): You can send this card from your hand or face-up field to the GY; that monster you control gains 2000 ATK/DEF during that damage calculation only. | |||||||||||||
![]() Normal
▶︎ Deck
|
9.7
(26)
[68491] |
JP009 | Magician's Rod | Effect Monster | |||||||||
- | 3 | Spellcaster | 1600 | 100 | |||||||||
When this card is Normal Summoned: You can add 1 Spell/Trap from your Deck to your hand, that mentions "Dark Magician". During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Tribute 1 Spellcaster monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn. | |||||||||||||
![]() Normal
▶︎ Deck
|
10
(30)
[84682] |
JP010 | Magicians' Souls | Effect Monster | |||||||||
- | 1 | Spellcaster | 0 | 0 | |||||||||
You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ●Special Summon this card. ●Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn. |
|||||||||||||
![]() Secret
▶︎ Deck
Normal |
9.8
(22)
[30361] |
JP011 | Illusion of Chaos |
Ritual Monster Effect Monster |
|||||||||
- | 7 | Spellcaster | 2100 | 2500 | |||||||||
You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn. | |||||||||||||
![]() Normal
▶︎ Deck
|
7.6
(25)
[118695] |
JP012 | Amulet Dragon |
Fusion Monster Effect Monster |
|||||||||
- | 8 | Dragon | 2900 | 2500 | |||||||||
"Dark Magician" + 1 Dragon monster Must be Fusion Summoned with the above Fusion Materials or with "The Eye of Timaeus". If this card is Special Summoned: Target any number of Spells in any GY(s) (min. 1); banish those targets, and if you do, this card gains 100 ATK for each card banished by this effect. If this card is destroyed: You can target 1 Spellcaster monster in your GY; Special Summon that target. |
|||||||||||||
![]() Secret
▶︎ Deck
Normal |
8.9
(31)
[62583] |
JP013 | Dark Magician the Dragon Knight |
Fusion Monster Effect Monster |
|||||||||
- | 8 | Dragon | 3000 | 2500 | |||||||||
"Dark Magician" + 1 Dragon monster This card's name becomes "Dark Magician" while on the field or in the GY. Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects. |
|||||||||||||
![]() Normal
▶︎ Deck
|
8.1
(33)
[145788] |
JP014 | Dark Magician Girl the Dragon Knight |
Fusion Monster Effect Monster |
|||||||||
- | 7 | Dragon | 2600 | 1700 | |||||||||
"Dark Magician Girl" + 1 Dragon monster Must be Fusion Summoned with the above Fusion Materials or with "The Eye of Timaeus". Once per turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 face-up card on the field; destroy that target. |
|||||||||||||
![]() Prismatic Secret
▶︎ Deck
Super |
6.9
(15)
[33788] |
JP015 | The Dark Magicians |
Fusion Monster Effect Monster |
|||||||||
- | 8 | Spellcaster | 2800 | 2300 | |||||||||
"Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY. |
|||||||||||||
![]() Super
▶︎ Deck
|
8
(12)
[15612] |
JP016 | Master of Chaos |
Fusion Monster Effect Monster |
|||||||||
- | 8 | Spellcaster | 3000 | 2500 | |||||||||
"Dark Magician" + 1 "Chaos" or "Black Luster Soldier" Ritual Monster If this card is Fusion Summoned: You can target 1 LIGHT or DARK monster in your GY; Special Summon it. You can Tribute 1 LIGHT and 1 DARK monster; banish all monsters your opponent controls. If this Fusion Summoned card is destroyed by battle or card effect: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of "Master of Chaos" once per turn. |
|||||||||||||
![]() Ultimate
▶︎ Deck
Super |
9.8
(120)
[136741] |
JP017 | Red-Eyes Dark Dragoon Limited |
Fusion Monster Effect Monster |
|||||||||
- | 8 | Spellcaster | 3000 | 2500 | |||||||||
"Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK. |
|||||||||||||
![]() Ultimate
▶︎ Deck
Normal |
8
(35)
[182644] |
JP018 | The Eye of Timaeus | Normal Spell | |||||||||
(This card is also always treated as "Legendary Dragon Timaeus".) Target 1 "Dark Magician" monster you control; Fusion Summon 1 Fusion Monster from your Extra Deck that mentions that monster on the field as material, using it as the Fusion Material. You can only activate 1 "The Eye of Timaeus" per turn. |
|||||||||||||
![]() Normal
▶︎ Deck
|
9.4
(26)
[82477] |
JP019 | Dark Magical Circle | Continuous Spell | |||||||||
When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 of them that is "Dark Magician" or a Spell/Trap that mentions "Dark Magician", and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn. | |||||||||||||
![]() Ultimate
▶︎ Deck
Normal |
9.2
(14)
[35459] |
JP020 | Soul Servant | Quick-Play Spell | |||||||||
Place 1 card on top of the Deck from your hand, Deck, or GY, that is "Dark Magician" or mentions "Dark Magician" or "Dark Magician Girl", except "Soul Servant". During your Main Phase: You can banish this card from your GY; draw cards equal to the number of "Palladium" monsters, "Dark Magician", and/or "Dark Magician Girl", with different names, on the field and in the GYs. You can only use this effect of "Soul Servant" once per turn. | |||||||||||||
![]() Normal
▶︎ Deck
|
9
(21)
[34277] |
JP021 | Secrets of Dark Magic | Quick-Play Spell | |||||||||
Activate 1 of the following effects. ●Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", as Fusion Material. ●Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", whose total Levels equal or exceed the Level of the Ritual Monster. |
|||||||||||||
![]() Normal
▶︎ Deck
|
8.7
(9)
[14538] |
JP022 | Magician's Salvation | Field Spell | |||||||||
When this card is activated: You can Set 1 "Eternal Soul" directly from your Deck. If you Normal or Special Summon "Dark Magician" or "Dark Magician Girl" (except during the Damage Step): You can target 1 of those monsters; Special Summon 1 "Dark Magician" or "Dark Magician Girl" from your GY, with a different name than that monster. You can only use this effect of "Magician's Salvation" once per turn. You can only activate 1 "Magician's Salvation" per turn. | |||||||||||||
![]() Ultimate
▶︎ Deck
Normal |
8.4
(33)
[131989] |
JP023 | Eternal Soul | Continuous Trap | |||||||||
Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects; ●Special Summon 1 "Dark Magician" from your hand or GY. ●Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand. |
|||||||||||||
![]() Prismatic Secret
▶︎ Deck
Ultra |
9.4
(5)
[1124] |
JP024 | M・HERO ダスク・クロウ | Effect Monster | |||||||||
- | 4 | Warrior | 1200 | 1000 | |||||||||
このカード名の(1)(2)の効果はそれぞれ1ターンに1度しか使用できない。 (1):このカードが手札に存在する場合、自分の墓地から「HERO」モンスター1体を除外して発動できる。このカードを特殊召喚する。 (2):このカードが召喚・特殊召喚した場合に発動できる。自分のデッキ・墓地から「M・HERO ダスク・クロウ」以外の「M・HERO」モンスター1体を手札に加える。 |
|||||||||||||
![]() Prismatic Secret
▶︎ Deck
Ultra |
9.5
(4)
[918] |
JP025 | M・HERO ファーネス | Effect Monster | |||||||||
- | 7 | Warrior | 2200 | 1000 | |||||||||
このカード名の(1)(2)の効果はそれぞれ1ターンに1度しか使用できない。 (1):手札のこのカードを相手に見せて発動できる(この効果を発動するターン、自分は「HERO」モンスターしかEXデッキから特殊召喚できない)。デッキから「マスク・チェンジ」か「融合」1枚を手札に加える。その後、自分の手札を1枚選んで捨てる。 (2):自分が炎属性以外の「HERO」融合モンスターを特殊召喚した場合に発動できる。このカードを手札・墓地から特殊召喚する。この効果で特殊召喚したこのカードは、フィールドから離れた場合に除外される。 |
|||||||||||||
![]() Prismatic Secret
▶︎ Deck
Ultra |
8.5
(4)
[937] |
JP026 | M・HERO アトミック |
Fusion Monster Effect Monster |
|||||||||
- | 8 | Warrior | 2600 | 2000 | |||||||||
このカードは「マスク・チェンジ」の効果でのみ特殊召喚できる。このカード名の(1)(3)の効果はそれぞれ1ターンに1度しか使用できない。 (1):このカードが特殊召喚した場合、炎属性以外の自分の墓地・除外状態の「M・HERO」モンスター1体を対象として発動できる。そのモンスターを召喚条件を無視して守備表示で特殊召喚する。 (2):このカードは1ターンに1度だけ戦闘・効果では破壊されない。 (3):自分エンドフェイズに、自分の墓地の「チェンジ」速攻魔法カード1枚を対象として発動できる。そのカードを自分フィールドにセットする。 |
|||||||||||||
![]() Rare
▶︎ Deck
|
7.9
(53)
[141067] |
JP027 | Elemental HERO Neos | Normal Monster | |||||||||
- | 7 | Warrior | 2500 | 2000 | |||||||||
A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed. | |||||||||||||
![]() Ultimate
▶︎ Deck
Normal |
9.4
(66)
[312794] |
JP028 | Elemental HERO Shadow Mist | Effect Monster | |||||||||
- | 4 | Warrior | 1000 | 1500 | |||||||||
If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn. | |||||||||||||
![]() Ultimate
▶︎ Deck
Normal |
9.8
(73)
[375351] |
JP029 | Elemental HERO Stratos | Effect Monster | |||||||||
- | 4 | Warrior | 1800 | 300 | |||||||||
When this card is Normal or Special Summoned: You can activate 1 of these effects. ●Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ●Add 1 "HERO" monster from your Deck to your hand. |
|||||||||||||
![]() Normal
▶︎ Deck
|
8.5
(18)
[28535] |
JP030 | Elemental HERO Liquid Soldier | Effect Monster | |||||||||
- | 4 | Warrior | 1400 | 1300 | |||||||||
When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn. | |||||||||||||
![]() Rare
▶︎ Deck
|
8.8
(50)
[179936] |
JP031 | Destiny HERO - Plasma | Effect Monster | |||||||||
- | 8 | Warrior | 1900 | 600 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect. | |||||||||||||
![]() Normal
▶︎ Deck
|
8.9
(43)
[203389] |
JP032 | Destiny HERO - Malicious | Effect Monster | |||||||||
- | 6 | Warrior | 800 | 800 | |||||||||
You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck. | |||||||||||||
![]() Normal
▶︎ Deck
|
9.3
(10)
[15762] |
JP033 | Destiny HERO - Denier | Effect Monster | |||||||||
- | 3 | Warrior | 1100 | 600 | |||||||||
If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel. | |||||||||||||
![]() Normal
▶︎ Deck
|
9.6
(16)
[43202] |
JP034 | Vision HERO Faris | Effect Monster | |||||||||
- | 5 | Warrior | 1600 | 1800 | |||||||||
You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn. | |||||||||||||
![]() Normal
▶︎ Deck
|
9.9
(26)
[84538] |
JP035 | Vision HERO Vyon | Effect Monster | |||||||||
- | 4 | Warrior | 1000 | 1200 | |||||||||
If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand. | |||||||||||||
![]() Normal
▶︎ Deck
|
8.5
(13)
[28755] |
JP036 | Vision HERO Increase | Effect Monster | |||||||||
- | 3 | Warrior | 900 | 1100 | |||||||||
If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn. | |||||||||||||
![]() Normal
▶︎ Deck
|
7.7
(33)
[101544] |
JP037 | Masked HERO Dian |
Fusion Monster Effect Monster |
|||||||||
- | 8 | Warrior | 2800 | 3000 | |||||||||
Must be Special Summoned with "Mask Change". When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 Level 4 or lower "HERO" monster from your Deck. | |||||||||||||
![]() Secret
▶︎ Deck
Normal |
8.2
(32)
[132483] |
JP038 | Masked HERO Divine Wind |
Fusion Monster Effect Monster |
|||||||||
- | 8 | Warrior | 2700 | 1900 | |||||||||
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Cannot be destroyed by battle. Your opponent can attack with only 1 monster during each Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can draw 1 card. | |||||||||||||
![]() Normal
▶︎ Deck
|
8.3
(35)
[176153] |
JP039 | Masked HERO Acid |
Fusion Monster Effect Monster |
|||||||||
- | 8 | Warrior | 2600 | 2100 | |||||||||
Must be Special Summoned with "Mask Change". When this card is Special Summoned: Destroy as many Spells and Traps your opponent controls as possible, and if you do, all monsters they control lose 300 ATK. | |||||||||||||
![]() Secret
▶︎ Deck
Super |
9.6
(120)
[335748] |
JP040 | Masked HERO Dark Law |
Fusion Monster Effect Monster |
|||||||||
- | 6 | Warrior | 2400 | 1800 | |||||||||
Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand. | |||||||||||||
![]() Normal
▶︎ Deck
|
7.5
(17)
[36796] |
JP041 | Masked HERO Blast |
Fusion Monster Effect Monster |
|||||||||
- | 6 | Warrior | 2200 | 1800 | |||||||||
Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand. | |||||||||||||
![]() Prismatic Secret
▶︎ Deck
Super |
7
(28)
[73880] |
JP042 | Contrast HERO Chaos |
Fusion Monster Effect Monster |
|||||||||
- | 9 | Warrior | 3000 | 2600 | |||||||||
2 "Masked HERO" monsters (This card is always treated as an "Elemental HERO" card.) Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn. |
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![]() Rare
▶︎ Deck
|
9.1
(7)
[19111] |
JP043 | Wake Up Your Elemental HERO |
Fusion Monster Effect Monster |
|||||||||
- | 10 | Warrior | 2500 | 2100 | |||||||||
1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck. |
|||||||||||||
![]() Normal
▶︎ Deck
|
9.1
(12)
[20529] |
JP044 | Elemental HERO Shining Neos Wingman |
Fusion Monster Effect Monster |
|||||||||
- | 8 | Warrior | 3100 | 2500 | |||||||||
"Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK. |
|||||||||||||
![]() Normal
▶︎ Deck
|
9.5
(14)
[31118] |
JP045 | Elemental HERO Sunrise |
Fusion Monster Effect Monster |
|||||||||
- | 7 | Warrior | 2500 | 1200 | |||||||||
2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ●If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ●When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it. |
|||||||||||||
![]() Secret
▶︎ Deck
Super |
10
(47)
[98926] |
JP046 | Destiny HERO - Destroyer Phoenix Enforcer |
Fusion Monster Effect Monster |
|||||||||
- | 8 | Warrior | 2500 | 2100 | |||||||||
1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn. |
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![]() Normal
▶︎ Deck
|
6.8
(24)
[52862] |
JP047 | Destiny HERO - Dangerous |
Fusion Monster Effect Monster |
|||||||||
- | 6 | Warrior | 2000 | 2600 | |||||||||
1 "Destiny HERO" monster + 1 DARK Effect Monster (Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn. |
|||||||||||||
![]() Normal
▶︎ Deck
|
7
(19)
[40058] |
JP048 | Xtra HERO Wonder Driver |
Link Monster Effect Monster |
|||||||||
- | - | Warrior | 1900 | - | |||||||||
2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.
|
|||||||||||||
![]() Normal
▶︎ Deck
|
9.2
(12)
[32575] |
JP049 | Xtra HERO Cross Crusader |
Link Monster Effect Monster |
|||||||||
- | - | Warrior | 1600 | - | |||||||||
2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.
|
|||||||||||||
![]() Normal
▶︎ Deck
|
7.2
(10)
[14733] |
JP050 | Xtra HERO Infernal Devicer |
Link Monster Effect Monster |
|||||||||
- | - | Fiend | 1700 | - | |||||||||
2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Defiant Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.
|
|||||||||||||
![]() Normal
▶︎ Deck
|
8.7
(29)
[206769] |
JP051 | Mask Change | Quick-Play Spell | |||||||||
Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down). | |||||||||||||
![]() Ultimate
▶︎ Deck
Normal |
9.1
(66)
[434855] |
JP052 | Polymerization | Normal Spell | |||||||||
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. | |||||||||||||
![]() Normal
▶︎ Deck
|
9.5
(31)
[224933] |
JP053 | Miracle Fusion | Normal Spell | |||||||||
Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY. | |||||||||||||
![]() Normal
▶︎ Deck
|
9.9
(31)
[58152] |
JP054 | Fusion Destiny | Normal Spell | |||||||||
Fusion Summon 1 Fusion Monster from your Extra Deck that mentions a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn. | |||||||||||||
![]() Ultimate
▶︎ Deck
Normal |
9
(41)
[238613] |
JP055 | A Hero Lives | Normal Spell | |||||||||
If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck. | |||||||||||||
![]() Ultimate
▶︎ Deck
Normal |
7.9
(8)
[12240] |
JP056 | Favorite Contact | Normal Trap | |||||||||
Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn. | |||||||||||||
![]() Prismatic Secret
▶︎ Deck
Ultra |
7
(4)
[654] |
JP057 | 御巫奉サナキ | Effect Monster | |||||||||
- | 3 | GensoMazoku | 0 | 0 | |||||||||
このカード名の(1)(2)(3)の効果はそれぞれ1ターンに1度しか使用できない。 (1):自分フィールドの「御巫」カード1枚を対象として発動できる。そのカードを手札に戻す。 (2):このカードに装備カードが装備された場合に発動できる。デッキから幻想魔族以外の「御巫」モンスター1体を特殊召喚する。このターン、自分は「御巫」モンスターしかEXデッキから特殊召喚できない。 (3):このカードが墓地へ送られた場合、フィールドの表側表示モンスター1体を対象として発動できる。このカードを装備魔法カード扱いでそのモンスターに装備する。 |
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![]() Prismatic Secret
▶︎ Deck
Ultra |
10
(2)
[473] |
JP058 | ウズヒメの御巫 |
Xyz Monster Effect Monster |
|||||||||
- | 3 | Fairy | 0 | 0 | |||||||||
レベル3「御巫」モンスター×2 このカード名の(1)の効果は1ターンに1度しか使用できない。 (1):このカードが特殊召喚した場合に発動できる。自分のデッキ・墓地から装備魔法カード1枚を手札に加える。 (2):このカードは戦闘では破壊されず、このカードの戦闘で発生する自分への戦闘ダメージは代わりに相手が受ける。 (3):このカードが攻撃を行ったダメージステップ終了時、このカードのX素材を1つ取り除いて発動できる。このカードは続けて攻撃できる。 |
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![]() Prismatic Secret
▶︎ Deck
Ultra |
9.7
(3)
[473] |
JP059 | 御巫神舞-二貴子 | Normal Spell | |||||||||
このカード名の(1)(2)の効果は1ターンに1度、いずれか1つしか使用できない。 (1):デッキから「御巫神舞-二貫子」以外の「御巫」カード1枚を墓地へ送る。その後、デッキから「御巫神舞-二貫子」以外の「御巫」魔法・罠カード1枚を自分フィールドにセットできる。このカードの発動後、ターン終了時まで自分は「御巫」モンスターしかEXデッキから特殊召喚できない。 (2):墓地のこのカードを除外し、自分フィールドのX素材を1つ取り除いて発動できる。手札・デッキから「御巫」儀式モンスター1体を特殊召喚する。 |
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![]() Secret
▶︎ Deck
Rare |
9.5
(8)
[7546] |
JP060 | Ha-Re the Sword Mikanko | Effect Monster | |||||||||
- | 3 | Warrior | 0 | 0 | |||||||||
If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn. | |||||||||||||
![]() Secret
▶︎ Deck
Rare |
9
(5)
[9883] |
JP061 | Ni-Ni the Mirror Mikanko | Effect Monster | |||||||||
- | 3 | Spellcaster | 0 | 0 | |||||||||
If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's turn, while this card is equipped with an Equip Card (Quick Effect): You can target 1 face-up monster your opponent controls; take control of it until the End Phase. You can only use this effect of "Ni-Ni the Mirror Mikanko" once per turn. | |||||||||||||
![]() Secret
▶︎ Deck
Rare |
9.4
(13)
[10153] |
JP062 | Hu-Li the Jewel Mikanko | Effect Monster | |||||||||
- | 3 | Psychic | 0 | 0 | |||||||||
If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn. | |||||||||||||
![]() Prismatic Secret
▶︎ Deck
Rare |
10
(18)
[18314] |
JP063 | Ohime the Manifested Mikanko |
Ritual Monster Effect Monster |
|||||||||
- | 6 | Fairy | 0 | 0 | |||||||||
You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field. | |||||||||||||
![]() Secret
▶︎ Deck
Normal |
6.7
(7)
[9364] |
JP064 | Arahime the Manifested Mikanko |
Ritual Monster Effect Monster |
|||||||||
- | 9 | Fairy | 0 | 0 | |||||||||
You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. If you have this card in your hand or GY, and another "Mikanko" card in your GY: You can target 1 face-up monster on the field; equip this card to it as an Equip Spell. You can only use this effect of "Arahime the Manifested Mikanko" once per turn. Once per turn, during the End Phase, while this card is equipped to a monster: You can return this card and the equipped monster to the hand. | |||||||||||||
![]() Secret
▶︎ Deck
Normal |
6
(2)
[5629] |
JP065 | Heavenly Gate of the Mikanko | Field Spell | |||||||||
While you control a monster that is equipped with an Equip Card, all monsters your opponent controls that can attack must attack monsters equipped with Equip Cards. If your "Mikanko" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Damage Step, if your "Mikanko" monster attacked: You can send 1 Equip Card you control to the GY; it can make another attack on a monster in a row. | |||||||||||||
![]() Secret
▶︎ Deck
Normal |
9.5
(8)
[6643] |
JP066 | The Great Mikanko Ceremony | Quick-Play Spell | |||||||||
Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn. | |||||||||||||
![]() Secret
▶︎ Deck
Normal |
8.6
(5)
[6900] |
JP067 | Mikanko Fire Dance | Equip Spell | |||||||||
Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn. | |||||||||||||
![]() Secret
▶︎ Deck
Normal |
8.2
(5)
[5676] |
JP068 | Mikanko Purification Dance | Equip Spell | |||||||||
Equip only to a "Mikanko" monster. The equipped monster cannot be destroyed by card effects. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 monster you control and 1 monster your opponent controls; return them to the hand. You can only use this effect of "Mikanko Purification Dance" once per turn. | |||||||||||||
![]() Secret
▶︎ Deck
Normal |
10
(7)
[13469] |
JP069 | Mikanko Water Arabesque | Equip Spell | |||||||||
The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn. | |||||||||||||
![]() Secret
▶︎ Deck
Normal |
8.4
(8)
[7161] |
JP070 | Mikanko Reflection Rondo | Equip Spell | |||||||||
Equip only to an opponent's monster. While you control a "Mikanko" monster, take control of that equipped monster. Neither player can activate the effects of the equipped monster while you control it. When this card leaves the field, send the equipped monster to the GY. You can only control 1 "Mikanko Reflection Rondo". You can only activate 1 "Mikanko Reflection Rondo" per turn. | |||||||||||||
![]() Secret
▶︎ Deck
Super |
9.5
(6)
[5755] |
JP071 | Mikanko Dance - Mayowashidori | Equip Spell | |||||||||
The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field. | |||||||||||||
![]() Secret
▶︎ Deck
Normal |
7.6
(5)
[6819] |
JP072 | Mikanko Kagura | Ritual Spell | |||||||||
This card can be used to Ritual Summon any "Mikanko" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then you can apply the following effect. ●Destroy cards your opponent controls up to the number of Equip Spells with different names in your GY, and if you do, inflict 1000 damage to your opponent for each card destroyed. You can only activate 1 "Mikanko Kagura" per turn. |
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![]() Secret
▶︎ Deck
Normal |
6.5
(2)
[4669] |
JP073 | Mikanko Promise | Normal Trap | |||||||||
Special Summon 1 "Mikanko" monster from your hand or Deck, then you can equip it with 1 Equip Spell from your hand or GY that can equip to that monster. Banish that monster when it leaves the field. You can only activate 1 "Mikanko Promise" per turn. | |||||||||||||
![]() Secret
▶︎ Deck
Super |
8.8
(6)
[7843] |
JP074 | Mikanko Rivalry | Normal Trap | |||||||||
If you control a "Mikanko" monster: Target 1 face-up monster on the field; equip it with 1 Equip Spell from your Deck that can equip to it. If an Equip Spell(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Equip Spell in your GY; add it to your hand. You can only use each effect of "Mikanko Rivalry" once per turn. | |||||||||||||
![]() Secret
▶︎ Deck
Super |
8.8
(6)
[6903] |
JP075 | Mikanko Spiritwalk | Normal Trap | |||||||||
Target 1 face-up monster your opponent controls; equip that face-up monster to 1 "Mikanko" monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Special Summon 1 of your "Mikanko" monsters that is banished or in your hand. You can only use each effect of "Mikanko Spiritwalk" once per turn. | |||||||||||||
![]() Secret
▶︎ Deck
Rare |
9.1
(54)
[118042] |
JP076 | Nibiru, the Primal Being | Effect Monster | |||||||||
- | 11 | Rock | 3000 | 600 | |||||||||
During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn. | |||||||||||||
![]() Normal
▶︎ Deck
|
9
(8)
[7633] |
JP077 | ✪ Ashoka Pillar | Effect Monster | |||||||||
- | 3 | Rock | 0 | 2200 | |||||||||
The effect of | |||||||||||||
![]() Secret
▶︎ Deck
Rare |
9.8
(137)
[517549] |
JP078 | Ash Blossom & Joyous Spring |
Effect Monster Tuner Monster |
|||||||||
- | 3 | Zombie | 0 | 1800 | |||||||||
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ●Add a card from the Deck to the hand. ●Special Summon from the Deck. ●Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn. |
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![]() Secret
▶︎ Deck
Rare |
9.6
(116)
[996468] |
JP079 | Maxx "C" Semi-Limited | Effect Monster | |||||||||
- | 2 | Insect | 500 | 200 | |||||||||
During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn. | |||||||||||||
![]() Secret
▶︎ Deck
Normal |
9.9
(27)
[70738] |
JP080 | Selene, Queen of the Master Magicians |
Link Monster Effect Monster |
|||||||||
- | - | Spellcaster | 1850 | - | |||||||||
2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.
|
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![]() Normal
▶︎ Deck
|
9.9
(19)
[43045] |
JP081 | Artemis, the Magistus Moon Maiden |
Link Monster Effect Monster |
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- | - | Spellcaster | 800 | - | |||||||||
1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.
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![]() Ultimate
▶︎ Deck
Rare |
9.7
(77)
[1498704] |
JP082 | Foolish Burial Limited | Normal Spell | |||||||||
Send 1 monster from your Deck to the GY. | |||||||||||||
![]() Secret
▶︎ Deck
Normal |
9.5
(36)
[225922] |
JP083 | Preparation of Rites | Normal Spell | |||||||||
Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand. | |||||||||||||
![]() Rare
▶︎ Deck
|
9.6
(36)
[72201] |
JP084 | Triple Tactics Talent | Normal Spell | |||||||||
If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ●Draw 2 cards. ●Take control of 1 monster your opponent controls until the End Phase. ●Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn. |
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![]() Secret
▶︎ Deck
Rare |
8.4
(13)
[24711] |
JP085 | Ultimate Slayer | Normal Spell | |||||||||
Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck. | |||||||||||||
![]() Secret
▶︎ Deck
Rare |
9.8
(78)
[363260] |
JP086 | Called by the Grave Semi-Limited | Quick-Play Spell | |||||||||
Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name. | |||||||||||||
![]() Ultimate
▶︎ Deck
Rare |
9.2
(51)
[117145] |
JP087 | Crossout Designator Limited | Quick-Play Spell | |||||||||
Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn. | |||||||||||||
![]() Rare
▶︎ Deck
|
9.5
(33)
[98348] |
JP088 | Forbidden Droplet | Quick-Play Spell | |||||||||
Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn. | |||||||||||||
![]() Secret
▶︎ Deck
Normal |
7.1
(16)
[31653] |
JP089 | Double-Edged Sword | Equip Spell | |||||||||
You can only control 1 "Double-Edged Sword". The equipped monster gains 2000 ATK, also both players take any battle damage from attacks involving the equipped monster. If you take 2000 or more battle damage: Send this card to the GY. | |||||||||||||
![]() Secret
▶︎ Deck
Rare |
9.4
(47)
[283643] |
JP090 | Infinite Impermanence | Normal Trap | |||||||||
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand. | |||||||||||||
![]() Secret
▶︎ Deck
Normal |
8.9
(65)
[1569088] |
JP091 | Solemn Warning | Counter Trap | |||||||||
When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it. | |||||||||||||
TACTICAL-TRY PACK - Black Magic, HERO, Mikanko - Card List
8.8 /10.0 pt Number of card ratings : 2615 User Review : 2615 |
Update Information - NEW -
- 07/17 00:39 Review Paleozoic Cambroraster「Category exclusive link 2 monsters. If you write that much, it se…
- 07/16 23:34 Review Lady Labrynth of the Silver Castle「A princess who was motivated to carry two swords. Spe…
- 07/16 23:26 Review Xyz Reborn「It is a card that can be said to be 《Call of the Haunted》and 《Back to the …
- 07/16 23:21 Review Traptrix Arachnocampa「It's my personal opinion, but this girl will do it. she's a hell o…
- 07/16 21:49 Review Forbidden Droplet「In the Mauri series, the cost is high, but it is excellent in handling…
- 07/16 21:30 Review Cup of Ace「He is the type who can win if he spins, so he is a card that is put into the …
- 07/16 21:26 Review Evenly Matched「It is an answer card for the card group that earns square ads no matter w…
- 07/16 21:25 Review Lightning Storm「One of the second attacking card series Before returning to MD, I had th…
- 07/16 20:38 Review Snake Rain「Normal Spell that can drop 4 Reptiles to GY with 1 hand cost His GY sending i…
- 07/16 20:15 Review Gottoms' Second Call「The effect itself is strong, but the disadvantages are too heavy an…
- 07/16 20:04 Review Memory of an Adversary「A good illustration card that tells the story. 《Dimensional Pris…
- 07/16 20:04 Review Elemental HERO Heat「One of 《E・HERO》but not Warrior ATT increases by 200 for the numbe…
- 07/16 19:50 Review Elemental HERO Wildheart「It is one of the "Elemental HERO" and has complete resistance t…
- 07/16 18:18 Review Evenly Matched「If you ask me what is the strongest flip card to attack, I would answer t…
- 07/16 17:43 Review Dark Ruler No More「One of the three Sacred Treasures of the second-attack flipping card,…
- 07/16 16:27 Review Shinobaron Peacock「The 3-card bounce is powerful if you can get through it, and if you c…
- 07/16 16:23 Review Shinobaroness Peacock「The recruit effect of (1) cannot be used unless he has a Spell/Tra…
- 07/16 16:13 Review Shinobird's Calling「An excellent ritual card that can use the spirit of GY as a material…
- 07/16 15:58 Review Millennium-Eyes Restrict「《Thousand-Eyes Restrict》remake card There is also a dedicated…
- 07/16 15:51 Review Tearlaments Kitkallos「Prohibited on paper, restricted on MD. If you go first, add a depl…
- 07/16 15:43 Review Underground Arachnid「In the 6th generation Insect ☆ 6S It has the effect of suppressing …
- 07/16 14:30 Review Lancer Archfiend「It's an effect that pierces one monster, but if that's all it is, Equip…
- 07/16 14:21 Review Mirror Ladybug「Comprehensive evaluation: 《Exodius the Ultimate Forbidden Lord》in combi…
- 07/16 14:18 Review Swift Scarecrow「Overall Rating: A useful defensive tag. Unlike 《Battle Fader》, he want…
- 07/16 14:13 Review Lancer Archfiend「Comprehensive evaluation: Even if penetration grant is carried out, the…
- 07/16 14:10 Review Power Breaker「Comprehensive evaluation: The range which can be destroyed is narrow. Hi…
- 07/16 14:08 Review Extra Veiler「Comprehensive evaluation: It becomes a measure against burn 1 kill. He's th…
- 07/16 14:05 Review Blackwing - Abrolhos the Megaquake「Overall Rating: Release 2 is heavy and hard to use wi…
- 07/16 13:58 Review Karakuri Ninja mdl 339 "Sazank"「Overall Rating: Non-destructive removal is useful, but d…
- 07/16 13:53 Review Karakuri Soldier mdl 236 "Nisamu"「Comprehensive evaluation: Since the deployment power h…
- 07/16 13:39 Review Karakuri Strategist mdl 248 "Nishipachi"「Comprehensive evaluation: I would like to adopt…
- 07/16 13:29 Review Angelica, Princess of Noble Arms「I'm in trouble. I only write strong things. There are n…
- 07/16 13:26 Review Attack Gainer「Comprehensive evaluation: It is useful in the point that Warrior support c…
- 07/16 13:23 Review Creation Resonator「Comprehensive evaluation: The effect is strong and it is good to sear…
- 07/16 13:17 Review Blackwing - Etesian of Two Swords「Comprehensive evaluation: It is better to strengthen w…
- 07/16 13:14 Review Karakuri Bushi mdl 6318 "Muzanichiha"「Overall evaluation: It's tough if he doesn't destr…
- 07/16 13:11 Review Watthopper「Comprehensive evaluation: Since there are many effects that do not take targe…
- 07/16 13:03 Review Wattsquirrel「Comprehensive evaluation: Can he go if he supplements ATK with 《Power of t…
- 07/16 13:00 Review Wattdragonfly「Overall Rating: Passive but easy to recruit. It can be recruited by both e…
- 07/16 12:51 Review Mother Spider Splitter「(1) is the same as 《Primitive Butterfly》, but it is suitable fo…
- 07/16 12:08 Review Mother Spider Splitter「A monster with a recruit effect while having a self-SS with loose…
- 07/16 12:07 Review Naturia Pumpkin「Comprehensive evaluation: After deploying 《Naturia Mole Cricket》, it i…
- 07/16 09:24 Review Interdimensional Warp「A card that is full of value in one point, "It's a free chain cont…
- 07/16 08:10 Review Darklord Edeh Arae「Is this really an annual subscription benefit? At least if his ATK wa…
- 07/16 02:19 Review Tearlaments Grief「A normal frame for the "Tearlaments" spell, which is neatly distribute…
- 07/16 02:09 Review Evenly Matched「Needless to say, it's a back attack card. With this one card, you can for…
- 07/16 00:17 Review Aratama「As Exosister Aratama, a rogue who is caught between yuri. Jokes aside, this one …
- 07/15 22:41 Review Laevatein, Generaider Boss of Shadows「Participated in Master Duel from 2023/07/13. A ran…
- 07/15 21:17 Review Malefic Cyber End Dragon「Speaking of Malefic, this is the kind of card. It boasts the be…
- 07/15 20:45 Review Naturia Cherries「Comprehensive evaluation: It is a difficult point that it cannot be use…
- 07/12 21:10 DECK The Yubel Family ~Living in the Silver Castle~
- 07/11 23:48 DECK Isolde Exo for MD
- 07/11 23:37 DECK Curioswight Grave
- 07/10 15:46 DECK Exodia Align Deck
- 07/10 02:32 DECK Libromancer & Dogmatika
- 07/09 21:00 DECK Synchro Undead (Extra Unified Race)
- 07/08 15:00 DECK Darth Metatron (Metalfoes Brave Pacificis)
- 07/08 12:11 DECK Sin Buster Blader
- 07/08 00:53 DECK Kaiju NTR
- 07/05 02:45 DECK Red Archfiend
- 07/03 23:04 DECK BFRRMore
- 07/02 17:35 DECK [MD] Vaylantz Griffon type
- 07/02 11:18 DECK Red Archfiend King's Heartbeat (advice sought)
- 07/02 10:55 DECK Labrynth for New Banned Restrictions (advice sought)
- 07/01 13:55 DECK Star 12 Jund in20230701
- 06/30 17:16 DECK Ritual Dogmatika July 2023 version
- 06/28 07:31 DECK [Pure Construction] Red Archfiend
- 06/27 16:02 DECK VS Homura Noble Knight
- 06/27 08:39 DECK [Preceding One Kill] Abyssal Dragunity
- 06/26 00:35 DECK The Six Samurai (2023.07.01)