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HOME > Yu-Gi-Oh! Card Lists > TACTICAL-TRY PACK - Black Magic, HERO, Mikanko -

TACTICAL-TRY PACK - Black Magic, HERO, Mikanko - Card List

TACTICAL-TRY PACK - Black Magic, HERO, Mikanko -Card List
TACTICAL-TRY PACK - Black Magic, HERO, Mikanko -
code : TTP1.
Total : 91 Types.
Release Date:2025-06-28
12th period

Average of all cards:8.8pt


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Total 91 Types
Monster 56 Types
Normal Monster:2 TypesEffect Monster:25 Types Ritual Monster:3 Types
Fusion Monster:20 Types Xyz Monster:1 Types Link Monster:5 Types
1 Tuner Monster 0 Flip Monster 0 Gemini Monster
Spell 28 Types
10Normal Spell 6Equip IconEquip Spell 8Quick-Play IconQuick-Play Spell
1 Ritual IconRitual Spell 1 Continuous IconContinuous Spell 2 Field IconField Spell
Trap 7 Types
5 Normal Trap 1 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 13
HERO:32 Types / Mikanko:19 Types / Elemental HERO:11 Types / Magician Girl:9 Types / Destiny HERO:7 Types / Fusion:4 Types / Neos:3 Types / Red-Eyes:1 Types / Endymion:1 Types / Magistus:1 Types / Magician:1 Types / Wingman:1 Types / Forbidden:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order32 / 655 view num6279 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
滅びの黒魔術師
Prismatic Secret
Ultra
▶︎ Deck
9.3 4
[1912]
JP001 滅びの黒魔術師  Fusion Monster
Effect Monster
- 8 Spellcaster 2800 2600
「ブラック・マジシャン」+光・闇属性モンスター
「滅びの黒魔術師」は1ターンに1度、融合召喚及び以下の方法でのみ特殊召喚できる。
●魔法カードの効果が発動したターン、自分フィールドのレベル6以上の魔法使い族・闇属性モンスター1体を除外した場合にEXデッキから特殊召喚できる。
(1):このカードのカード名は、フィールド・墓地に存在する限り「ブラック・マジシャン」として扱う。
(2):このカードが特殊召喚した場合に発動できる。「ブラック・マジシャン」1体またはそのカード名が記されたカード1枚をデッキから手札に加える。
合体魔竜ティマイオス
Prismatic Secret
Ultra
▶︎ Deck
8 1
[673]
JP002 合体魔竜ティマイオス  Fusion Monster
Effect Monster
- 10 Dragon 2800 1800
「ブラック・マジシャン」か「ブラック・マジシャン・ガール」+ドラゴン族・魔法使い族モンスター
このカード名の(2)(3)の効果はそれぞれ1ターンに1度しか使用できない。
(1):このカードが特殊召喚した時に適用する。次の自分ターンの終了時まで、このカードは他のカードの効果を受けない。
(2):このカードが戦闘を行うダメージ計算時に発動できる。このカードの攻撃力は、お互いの墓地・除外状態の魔法カードの数×100アップする。
(3):相手ターンに、フィールドの魔法・罠カード1枚を対象として発動できる。そのカードを破壊する。
ティマイオスの眼光
Prismatic Secret
Ultra
▶︎ Deck
9 2
[1313]
JP003 ティマイオスの眼光  Quick-Play Spell
このカード名のカードは1ターンに1枚しか発動できない。
(1):自分のフィールド・墓地の「ブラック・マジシャン」か「ブラック・マジシャン・ガール」1体を対象として発動できる。そのモンスター1体のみを融合素材としてデッキに戻し、そのカード名が融合素材として記された融合モンスター1体を「ティマイオスの眼」の効果扱いで融合召喚する。この効果で特殊召喚したモンスターは次のターンのエンドフェイズに除外される。
Dark Magician
Rare
▶︎ Deck
8.8 96
[356544]
JP004 Dark Magician  Normal Monster
- 7 Spellcaster 2500 2100
The ultimate wizard in terms of attack and defense.
Dark Magician Girl
Rare
▶︎ Deck
7.8 76
[200335]
JP005 Dark Magician Girl  Effect Monster
- 6 Spellcaster 2000 1700
Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GYs.
Timaeus the United Dragon
Normal
▶︎ Deck
7.4 7
[12692]
JP006 Timaeus the United Dragon  Effect Monster
- 8 Dragon 2800 1800
You can send 1 Spellcaster monster, or 1 Spell/Trap that mentions "Dark Magician", from your hand or face-up field to the GY; Special Summon this card from your hand. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Spellcaster monster. You can only use each effect of "Timaeus the United Dragon" once per turn.
Palladium Oracle Mahad
Ultimate
Rare
▶︎ Deck
7.7 25
[78843]
JP007 Palladium Oracle Mahad  Effect Monster
- 7 Spellcaster 2500 2100
When you draw this card: You can reveal this card; Special Summon it from your hand. If this card battles a DARK monster, its ATK is doubled during the Damage Step only. If this card is destroyed by battle or card effect: You can Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard.
Apprentice Illusion Magician
Normal
▶︎ Deck
9.3 22
[92852]
JP008 Apprentice Illusion Magician  Effect Monster
- 6 Spellcaster 2000 1700
You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can add 1 "Dark Magician" from your Deck to your hand. During damage calculation, if your other DARK Spellcaster monster battles an opponent's monster (Quick Effect): You can send this card from your hand or face-up field to the GY; that monster you control gains 2000 ATK/DEF during that damage calculation only.
Magician's Rod
Normal
▶︎ Deck
9.7 26
[68491]
JP009 Magician's Rod  Effect Monster
- 3 Spellcaster 1600 100
When this card is Normal Summoned: You can add 1 Spell/Trap from your Deck to your hand, that mentions "Dark Magician". During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Tribute 1 Spellcaster monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn.
Magicians' Souls
Normal
▶︎ Deck
10 30
[84682]
JP010 Magicians' Souls  Effect Monster
- 1 Spellcaster 0 0
You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects;
●Special Summon this card.
●Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY.
You can only use each effect of "Magicians' Souls" once per turn.
Illusion of Chaos
Secret
Normal
▶︎ Deck
9.8 22
[30361]
JP011 Illusion of Chaos  Ritual Monster
Effect Monster
- 7 Spellcaster 2100 2500
You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.
Amulet Dragon
Normal
▶︎ Deck
7.6 25
[118695]
JP012 Amulet Dragon  Fusion Monster
Effect Monster
- 8 Dragon 2900 2500
"Dark Magician" + 1 Dragon monster
Must be Fusion Summoned with the above Fusion Materials or with "The Eye of Timaeus". If this card is Special Summoned: Target any number of Spells in any GY(s) (min. 1); banish those targets, and if you do, this card gains 100 ATK for each card banished by this effect. If this card is destroyed: You can target 1 Spellcaster monster in your GY; Special Summon that target.
Dark Magician the Dragon Knight
Secret
Normal
▶︎ Deck
8.9 31
[62583]
JP013 Dark Magician the Dragon Knight  Fusion Monster
Effect Monster
- 8 Dragon 3000 2500
"Dark Magician" + 1 Dragon monster
This card's name becomes "Dark Magician" while on the field or in the GY. Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects.
Dark Magician Girl the Dragon Knight
Normal
▶︎ Deck
8.1 33
[145788]
JP014 Dark Magician Girl the Dragon Knight  Fusion Monster
Effect Monster
- 7 Dragon 2600 1700
"Dark Magician Girl" + 1 Dragon monster
Must be Fusion Summoned with the above Fusion Materials or with "The Eye of Timaeus". Once per turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 face-up card on the field; destroy that target.
The Dark Magicians
Prismatic Secret
Super
▶︎ Deck
6.9 15
[33788]
JP015 The Dark Magicians  Fusion Monster
Effect Monster
- 8 Spellcaster 2800 2300
"Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster
Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY.
Master of Chaos
Super
▶︎ Deck
8 12
[15612]
JP016 Master of Chaos  Fusion Monster
Effect Monster
- 8 Spellcaster 3000 2500
"Dark Magician" + 1 "Chaos" or "Black Luster Soldier" Ritual Monster
If this card is Fusion Summoned: You can target 1 LIGHT or DARK monster in your GY; Special Summon it. You can Tribute 1 LIGHT and 1 DARK monster; banish all monsters your opponent controls. If this Fusion Summoned card is destroyed by battle or card effect: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of "Master of Chaos" once per turn.
Red-Eyes Dark Dragoon
Ultimate
Super
▶︎ Deck
9.8 120
[136741]
JP017 Red-Eyes Dark Dragoon Limited Fusion Monster
Effect Monster
- 8 Spellcaster 3000 2500
"Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster
Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.
The Eye of Timaeus
Ultimate
Normal
▶︎ Deck
8 35
[182644]
JP018 The Eye of Timaeus  Normal Spell
(This card is also always treated as "Legendary Dragon Timaeus".)
Target 1 "Dark Magician" monster you control; Fusion Summon 1 Fusion Monster from your Extra Deck that mentions that monster on the field as material, using it as the Fusion Material. You can only activate 1 "The Eye of Timaeus" per turn.
Dark Magical Circle
Normal
▶︎ Deck
9.4 26
[82477]
JP019 Dark Magical Circle  Continuous Spell
When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 of them that is "Dark Magician" or a Spell/Trap that mentions "Dark Magician", and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.
Soul Servant
Ultimate
Normal
▶︎ Deck
9.2 14
[35459]
JP020 Soul Servant  Quick-Play Spell
Place 1 card on top of the Deck from your hand, Deck, or GY, that is "Dark Magician" or mentions "Dark Magician" or "Dark Magician Girl", except "Soul Servant". During your Main Phase: You can banish this card from your GY; draw cards equal to the number of "Palladium" monsters, "Dark Magician", and/or "Dark Magician Girl", with different names, on the field and in the GYs. You can only use this effect of "Soul Servant" once per turn.
Secrets of Dark Magic
Normal
▶︎ Deck
9 21
[34277]
JP021 Secrets of Dark Magic  Quick-Play Spell
Activate 1 of the following effects.
●Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", as Fusion Material.
●Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", whose total Levels equal or exceed the Level of the Ritual Monster.
Magician's Salvation
Normal
▶︎ Deck
8.7 9
[14538]
JP022 Magician's Salvation  Field Spell
When this card is activated: You can Set 1 "Eternal Soul" directly from your Deck. If you Normal or Special Summon "Dark Magician" or "Dark Magician Girl" (except during the Damage Step): You can target 1 of those monsters; Special Summon 1 "Dark Magician" or "Dark Magician Girl" from your GY, with a different name than that monster. You can only use this effect of "Magician's Salvation" once per turn. You can only activate 1 "Magician's Salvation" per turn.
Eternal Soul
Ultimate
Normal
▶︎ Deck
8.4 33
[131989]
JP023 Eternal Soul  Continuous Trap
Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects;
●Special Summon 1 "Dark Magician" from your hand or GY.
●Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand.
M・HERO ダスク・クロウ
Prismatic Secret
Ultra
▶︎ Deck
9.4 5
[1124]
JP024 M・HERO ダスク・クロウ  Effect Monster
- 4 Warrior 1200 1000
このカード名の(1)(2)の効果はそれぞれ1ターンに1度しか使用できない。
(1):このカードが手札に存在する場合、自分の墓地から「HERO」モンスター1体を除外して発動できる。このカードを特殊召喚する。
(2):このカードが召喚・特殊召喚した場合に発動できる。自分のデッキ・墓地から「M・HERO ダスク・クロウ」以外の「M・HERO」モンスター1体を手札に加える。
M・HERO ファーネス
Prismatic Secret
Ultra
▶︎ Deck
9.5 4
[918]
JP025 M・HERO ファーネス  Effect Monster
- 7 Warrior 2200 1000
このカード名の(1)(2)の効果はそれぞれ1ターンに1度しか使用できない。
(1):手札のこのカードを相手に見せて発動できる(この効果を発動するターン、自分は「HERO」モンスターしかEXデッキから特殊召喚できない)。デッキから「マスク・チェンジ」か「融合」1枚を手札に加える。その後、自分の手札を1枚選んで捨てる。
(2):自分が炎属性以外の「HERO」融合モンスターを特殊召喚した場合に発動できる。このカードを手札・墓地から特殊召喚する。この効果で特殊召喚したこのカードは、フィールドから離れた場合に除外される。
M・HERO アトミック
Prismatic Secret
Ultra
▶︎ Deck
8.5 4
[937]
JP026 M・HERO アトミック  Fusion Monster
Effect Monster
- 8 Warrior 2600 2000
このカードは「マスク・チェンジ」の効果でのみ特殊召喚できる。このカード名の(1)(3)の効果はそれぞれ1ターンに1度しか使用できない。
(1):このカードが特殊召喚した場合、炎属性以外の自分の墓地・除外状態の「M・HERO」モンスター1体を対象として発動できる。そのモンスターを召喚条件を無視して守備表示で特殊召喚する。
(2):このカードは1ターンに1度だけ戦闘・効果では破壊されない。
(3):自分エンドフェイズに、自分の墓地の「チェンジ」速攻魔法カード1枚を対象として発動できる。そのカードを自分フィールドにセットする。
Elemental HERO Neos
Rare
▶︎ Deck
7.9 53
[141067]
JP027 Elemental HERO Neos  Normal Monster
- 7 Warrior 2500 2000
A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
Elemental HERO Shadow Mist
Ultimate
Normal
▶︎ Deck
9.4 66
[312794]
JP028 Elemental HERO Shadow Mist  Effect Monster
- 4 Warrior 1000 1500
If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.
Elemental HERO Stratos
Ultimate
Normal
▶︎ Deck
9.8 73
[375351]
JP029 Elemental HERO Stratos  Effect Monster
- 4 Warrior 1800 300
When this card is Normal or Special Summoned: You can activate 1 of these effects.
●Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card.
●Add 1 "HERO" monster from your Deck to your hand.
Elemental HERO Liquid Soldier
Normal
▶︎ Deck
8.5 18
[28535]
JP030 Elemental HERO Liquid Soldier  Effect Monster
- 4 Warrior 1400 1300
When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.
Destiny HERO - Plasma
Rare
▶︎ Deck
8.8 50
[179936]
JP031 Destiny HERO - Plasma  Effect Monster
- 8 Warrior 1900 600
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.
Destiny HERO - Malicious
Normal
▶︎ Deck
8.9 43
[203389]
JP032 Destiny HERO - Malicious  Effect Monster
- 6 Warrior 800 800
You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.
Destiny HERO - Denier
Normal
▶︎ Deck
9.3 10
[15762]
JP033 Destiny HERO - Denier  Effect Monster
- 3 Warrior 1100 600
If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.
Vision HERO Faris
Normal
▶︎ Deck
9.6 16
[43202]
JP034 Vision HERO Faris  Effect Monster
- 5 Warrior 1600 1800
You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.
Vision HERO Vyon
Normal
▶︎ Deck
9.9 26
[84538]
JP035 Vision HERO Vyon  Effect Monster
- 4 Warrior 1000 1200
If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.
Vision HERO Increase
Normal
▶︎ Deck
8.5 13
[28755]
JP036 Vision HERO Increase  Effect Monster
- 3 Warrior 900 1100
If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.
Masked HERO Dian
Normal
▶︎ Deck
7.7 33
[101544]
JP037 Masked HERO Dian  Fusion Monster
Effect Monster
- 8 Warrior 2800 3000
Must be Special Summoned with "Mask Change". When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 Level 4 or lower "HERO" monster from your Deck.
Masked HERO Divine Wind
Secret
Normal
▶︎ Deck
8.2 32
[132483]
JP038 Masked HERO Divine Wind  Fusion Monster
Effect Monster
- 8 Warrior 2700 1900
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Cannot be destroyed by battle. Your opponent can attack with only 1 monster during each Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can draw 1 card.
Masked HERO Acid
Normal
▶︎ Deck
8.3 35
[176153]
JP039 Masked HERO Acid  Fusion Monster
Effect Monster
- 8 Warrior 2600 2100
Must be Special Summoned with "Mask Change". When this card is Special Summoned: Destroy as many Spells and Traps your opponent controls as possible, and if you do, all monsters they control lose 300 ATK.
Masked HERO Dark Law
Secret
Super
▶︎ Deck
9.6 120
[335748]
JP040 Masked HERO Dark Law  Fusion Monster
Effect Monster
- 6 Warrior 2400 1800
Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.
Masked HERO Blast
Normal
▶︎ Deck
7.5 17
[36796]
JP041 Masked HERO Blast  Fusion Monster
Effect Monster
- 6 Warrior 2200 1800
Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand.
Contrast HERO Chaos
Prismatic Secret
Super
▶︎ Deck
7 28
[73880]
JP042 Contrast HERO Chaos  Fusion Monster
Effect Monster
- 9 Warrior 3000 2600
2 "Masked HERO" monsters
(This card is always treated as an "Elemental HERO" card.)
Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.
Wake Up Your Elemental HERO
Rare
▶︎ Deck
9.1 7
[19111]
JP043 Wake Up Your Elemental HERO  Fusion Monster
Effect Monster
- 10 Warrior 2500 2100
1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters
Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.
Elemental HERO Shining Neos Wingman
Normal
▶︎ Deck
9.1 12
[20529]
JP044 Elemental HERO Shining Neos Wingman  Fusion Monster
Effect Monster
- 8 Warrior 3100 2500
"Elemental HERO Neos" + 1 "Wingman" Fusion Monster
Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.
Elemental HERO Sunrise
Normal
▶︎ Deck
9.5 14
[31118]
JP045 Elemental HERO Sunrise  Fusion Monster
Effect Monster
- 7 Warrior 2500 1200
2 "HERO" monsters with different Attributes
Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn.
●If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand.
●When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.
Destiny HERO - Destroyer Phoenix Enforcer
Secret
Super
▶︎ Deck
10 47
[98926]
JP046 Destiny HERO - Destroyer Phoenix Enforcer  Fusion Monster
Effect Monster
- 8 Warrior 2500 2100
1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster
Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.
Destiny HERO - Dangerous
Normal
▶︎ Deck
6.8 24
[52862]
JP047 Destiny HERO - Dangerous  Fusion Monster
Effect Monster
- 6 Warrior 2000 2600
1 "Destiny HERO" monster + 1 DARK Effect Monster
(Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn.
7 19
[40058]
JP048 Xtra HERO Wonder Driver  Link Monster
Effect Monster
- - Warrior 1900 -
2 "HERO" monsters
If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
9.2 12
[32575]
JP049 Xtra HERO Cross Crusader  Link Monster
Effect Monster
- - Warrior 1600 -
2 Warrior monsters
If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
7.2 10
[14733]
JP050 Xtra HERO Infernal Devicer  Link Monster
Effect Monster
- - Fiend 1700 -
2 "HERO" monsters
If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Defiant Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Mask Change
Normal
▶︎ Deck
8.7 29
[206769]
JP051 Mask Change  Quick-Play Spell
Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).
Polymerization
Ultimate
Normal
▶︎ Deck
9.1 66
[434855]
JP052 Polymerization  Normal Spell
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
Miracle Fusion
Normal
▶︎ Deck
9.5 31
[224933]
JP053 Miracle Fusion  Normal Spell
Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
Fusion Destiny
Normal
▶︎ Deck
9.9 31
[58152]
JP054 Fusion Destiny  Normal Spell
Fusion Summon 1 Fusion Monster from your Extra Deck that mentions a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.
A Hero Lives
Ultimate
Normal
▶︎ Deck
9 41
[238613]
JP055 A Hero Lives  Normal Spell
If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
Favorite Contact
Ultimate
Normal
▶︎ Deck
7.9 8
[12240]
JP056 Favorite Contact  Normal Trap
Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.
御巫奉サナキ
Prismatic Secret
Ultra
▶︎ Deck
7 4
[654]
JP057 御巫奉サナキ  Effect Monster
- 3 GensoMazoku 0 0
このカード名の(1)(2)(3)の効果はそれぞれ1ターンに1度しか使用できない。
(1):自分フィールドの「御巫」カード1枚を対象として発動できる。そのカードを手札に戻す。
(2):このカードに装備カードが装備された場合に発動できる。デッキから幻想魔族以外の「御巫」モンスター1体を特殊召喚する。このターン、自分は「御巫」モンスターしかEXデッキから特殊召喚できない。
(3):このカードが墓地へ送られた場合、フィールドの表側表示モンスター1体を対象として発動できる。このカードを装備魔法カード扱いでそのモンスターに装備する。
ウズヒメの御巫
Prismatic Secret
Ultra
▶︎ Deck
10 2
[473]
JP058 ウズヒメの御巫  Xyz Monster
Effect Monster
- 3 Fairy 0 0
レベル3「御巫」モンスター×2
このカード名の(1)の効果は1ターンに1度しか使用できない。
(1):このカードが特殊召喚した場合に発動できる。自分のデッキ・墓地から装備魔法カード1枚を手札に加える。
(2):このカードは戦闘では破壊されず、このカードの戦闘で発生する自分への戦闘ダメージは代わりに相手が受ける。
(3):このカードが攻撃を行ったダメージステップ終了時、このカードのX素材を1つ取り除いて発動できる。このカードは続けて攻撃できる。
御巫神舞-二貴子
Prismatic Secret
Ultra
▶︎ Deck
9.7 3
[473]
JP059 御巫神舞-二貴子  Normal Spell
このカード名の(1)(2)の効果は1ターンに1度、いずれか1つしか使用できない。
(1):デッキから「御巫神舞-二貫子」以外の「御巫」カード1枚を墓地へ送る。その後、デッキから「御巫神舞-二貫子」以外の「御巫」魔法・罠カード1枚を自分フィールドにセットできる。このカードの発動後、ターン終了時まで自分は「御巫」モンスターしかEXデッキから特殊召喚できない。
(2):墓地のこのカードを除外し、自分フィールドのX素材を1つ取り除いて発動できる。手札・デッキから「御巫」儀式モンスター1体を特殊召喚する。
Ha-Re the Sword Mikanko
Secret
Rare
▶︎ Deck
9.5 8
[7546]
JP060 Ha-Re the Sword Mikanko  Effect Monster
- 3 Warrior 0 0
If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.
Ni-Ni the Mirror Mikanko
Secret
Rare
▶︎ Deck
9 5
[9883]
JP061 Ni-Ni the Mirror Mikanko  Effect Monster
- 3 Spellcaster 0 0
If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's turn, while this card is equipped with an Equip Card (Quick Effect): You can target 1 face-up monster your opponent controls; take control of it until the End Phase. You can only use this effect of "Ni-Ni the Mirror Mikanko" once per turn.
Hu-Li the Jewel Mikanko
Secret
Rare
▶︎ Deck
9.4 13
[10153]
JP062 Hu-Li the Jewel Mikanko  Effect Monster
- 3 Psychic 0 0
If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.
Ohime the Manifested Mikanko
Prismatic Secret
Rare
▶︎ Deck
10 18
[18314]
JP063 Ohime the Manifested Mikanko  Ritual Monster
Effect Monster
- 6 Fairy 0 0
You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.
Arahime the Manifested Mikanko
Secret
Normal
▶︎ Deck
6.7 7
[9364]
JP064 Arahime the Manifested Mikanko  Ritual Monster
Effect Monster
- 9 Fairy 0 0
You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. If you have this card in your hand or GY, and another "Mikanko" card in your GY: You can target 1 face-up monster on the field; equip this card to it as an Equip Spell. You can only use this effect of "Arahime the Manifested Mikanko" once per turn. Once per turn, during the End Phase, while this card is equipped to a monster: You can return this card and the equipped monster to the hand.
Heavenly Gate of the Mikanko
Secret
Normal
▶︎ Deck
6 2
[5629]
JP065 Heavenly Gate of the Mikanko  Field Spell
While you control a monster that is equipped with an Equip Card, all monsters your opponent controls that can attack must attack monsters equipped with Equip Cards. If your "Mikanko" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Damage Step, if your "Mikanko" monster attacked: You can send 1 Equip Card you control to the GY; it can make another attack on a monster in a row.
The Great Mikanko Ceremony
Secret
Normal
▶︎ Deck
9.5 8
[6643]
JP066 The Great Mikanko Ceremony  Quick-Play Spell
Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.
Mikanko Fire Dance
Secret
Normal
▶︎ Deck
8.6 5
[6900]
JP067 Mikanko Fire Dance  Equip Spell
Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.
Mikanko Purification Dance
Secret
Normal
▶︎ Deck
8.2 5
[5676]
JP068 Mikanko Purification Dance  Equip Spell
Equip only to a "Mikanko" monster. The equipped monster cannot be destroyed by card effects. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 monster you control and 1 monster your opponent controls; return them to the hand. You can only use this effect of "Mikanko Purification Dance" once per turn.
Mikanko Water Arabesque
Secret
Normal
▶︎ Deck
10 7
[13469]
JP069 Mikanko Water Arabesque  Equip Spell
The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.
Mikanko Reflection Rondo
Secret
Normal
▶︎ Deck
8.4 8
[7161]
JP070 Mikanko Reflection Rondo  Equip Spell
Equip only to an opponent's monster. While you control a "Mikanko" monster, take control of that equipped monster. Neither player can activate the effects of the equipped monster while you control it. When this card leaves the field, send the equipped monster to the GY. You can only control 1 "Mikanko Reflection Rondo". You can only activate 1 "Mikanko Reflection Rondo" per turn.
Mikanko Dance - Mayowashidori
Secret
Super
▶︎ Deck
9.5 6
[5755]
JP071 Mikanko Dance - Mayowashidori  Equip Spell
The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.
Mikanko Kagura
Secret
Normal
▶︎ Deck
7.6 5
[6819]
JP072 Mikanko Kagura  Ritual Spell
This card can be used to Ritual Summon any "Mikanko" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then you can apply the following effect.
●Destroy cards your opponent controls up to the number of Equip Spells with different names in your GY, and if you do, inflict 1000 damage to your opponent for each card destroyed.
You can only activate 1 "Mikanko Kagura" per turn.
Mikanko Promise
Secret
Normal
▶︎ Deck
6.5 2
[4669]
JP073 Mikanko Promise  Normal Trap
Special Summon 1 "Mikanko" monster from your hand or Deck, then you can equip it with 1 Equip Spell from your hand or GY that can equip to that monster. Banish that monster when it leaves the field. You can only activate 1 "Mikanko Promise" per turn.
Mikanko Rivalry
Secret
Super
▶︎ Deck
8.8 6
[7843]
JP074 Mikanko Rivalry  Normal Trap
If you control a "Mikanko" monster: Target 1 face-up monster on the field; equip it with 1 Equip Spell from your Deck that can equip to it. If an Equip Spell(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Equip Spell in your GY; add it to your hand. You can only use each effect of "Mikanko Rivalry" once per turn.
Mikanko Spiritwalk
Secret
Super
▶︎ Deck
8.8 6
[6903]
JP075 Mikanko Spiritwalk  Normal Trap
Target 1 face-up monster your opponent controls; equip that face-up monster to 1 "Mikanko" monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Special Summon 1 of your "Mikanko" monsters that is banished or in your hand. You can only use each effect of "Mikanko Spiritwalk" once per turn.
Nibiru, the Primal Being
Secret
Rare
▶︎ Deck
9.1 54
[118042]
JP076 Nibiru, the Primal Being  Effect Monster
- 11 Rock 3000 600
During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.
✪ Ashoka Pillar
Normal
▶︎ Deck
9 8
[7633]
JP077 ✪ Ashoka Pillar  Effect Monster
- 3 Rock 0 2200
The effect of
Ash Blossom & Joyous Spring
Secret
Rare
▶︎ Deck
9.8 137
[517549]
JP078 Ash Blossom & Joyous Spring  Effect Monster
Tuner Monster
- 3 Zombie 0 1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
Maxx
Secret
Rare
▶︎ Deck
9.6 116
[996468]
JP079 Maxx "C" Semi-Limited Effect Monster
- 2 Insect 500 200
During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.
9.9 27
[70738]
JP080 Selene, Queen of the Master Magicians  Link Monster
Effect Monster
- - Spellcaster 1850 -
2+ monsters, including a Spellcaster monster
If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 3 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
9.9 19
[43045]
JP081 Artemis, the Magistus Moon Maiden  Link Monster
Effect Monster
- - Spellcaster 800 -
1 Level 4 or lower Spellcaster monster
If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 1 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Foolish Burial
Ultimate
Rare
▶︎ Deck
9.7 77
[1498704]
JP082 Foolish Burial Limited Normal Spell
Send 1 monster from your Deck to the GY.
Preparation of Rites
Secret
Normal
▶︎ Deck
9.5 36
[225922]
JP083 Preparation of Rites  Normal Spell
Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.
Triple Tactics Talent
Rare
▶︎ Deck
9.6 36
[72201]
JP084 Triple Tactics Talent  Normal Spell
If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects;
●Draw 2 cards.
●Take control of 1 monster your opponent controls until the End Phase.
●Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck.
You can only activate 1 "Triple Tactics Talent" per turn.
Ultimate Slayer
Secret
Rare
▶︎ Deck
8.4 13
[24711]
JP085 Ultimate Slayer  Normal Spell
Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.
Called by the Grave
Secret
Rare
▶︎ Deck
9.8 78
[363260]
JP086 Called by the Grave Semi-Limited Quick-Play Spell
Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
Crossout Designator
Ultimate
Rare
▶︎ Deck
9.2 51
[117145]
JP087 Crossout Designator Limited Quick-Play Spell
Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.
Forbidden Droplet
Rare
▶︎ Deck
9.5 33
[98348]
JP088 Forbidden Droplet  Quick-Play Spell
Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.
Double-Edged Sword
Secret
Normal
▶︎ Deck
7.1 16
[31653]
JP089 Double-Edged Sword  Equip Spell
You can only control 1 "Double-Edged Sword". The equipped monster gains 2000 ATK, also both players take any battle damage from attacks involving the equipped monster. If you take 2000 or more battle damage: Send this card to the GY.
Infinite Impermanence
Secret
Rare
▶︎ Deck
9.4 47
[283643]
JP090 Infinite Impermanence  Normal Trap
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
Solemn Warning
Secret
Normal
▶︎ Deck
8.9 65
[1569088]
JP091 Solemn Warning  Counter Trap
When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.
TACTICAL-TRY PACK - Black Magic, HERO, Mikanko - Card List
8.8 /10.0 pt
Number of card ratings : 2615
User Review : 2615

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