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Attribute "LIGHT" Best Monster Ranking
Attribute "LIGHT" Best Monster Ranking. Let's check the effects of the cards you are interested in.
update date : 2024/12/05
1stMaster Peace, the True Dracoslaying King
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 10 (41) | Master Peace, the True Dracoslaying King | Effect Monster | |||
- | 8 | Wyrm | 2950 | 2950 | ||
To Tribute Summon this card face-up, you can Tribute Continuous Spell/Trap Card(s) you control, as well as monsters. Unaffected by the effects of cards with the same card type (Monster, Spell, and/or Trap) as the original card type of the cards Tributed for its Tribute Summon. Once per turn, during either player's turn, if you control this Tribute Summoned monster: You can banish 1 Continuous Spell/Trap Card from your Graveyard, then target 1 other card on the field; destroy it. |
Attribute "LIGHT" Best Monster Ranking
The honorable first place went to "Master Peace, the True Dracoslaying King"!
2017/01/22 13:51
I'll skip the strength of this card because it's troublesome, but I don't think it was necessary to activate it on the opponent's turn because of its ease of use and resistance.
Or rather, it comes out with easier conditions than a normal Tribute Summon, but it's much stronger than the monsters that can be produced with a normal Tribute Summon.
Even after the restriction, it was a card that had no strategic value and ruined the field once it landed, so I finally died.
After all, the strength design was too complicated.
→ See all card reviews for "Master Peace, the True Dracoslaying King"
2ndTime Maiden
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 10 (34) | Time Maiden | Effect Monster | |||
- | 1 | Fairy | 0 | 0 | ||
If you control no monsters, you can Special Summon this card (from your hand). This card can be treated as 2 Tributes for the Tribute Summon of a "Timelord" monster. You can Tribute this card; add 1 "Timelord" monster with 0 ATK from your Deck to your hand. You can banish this card from your GY; Special Summon 1 "Timelord" monster with 0 ATK from your Deck, ignoring its Summoning conditions. You cannot Special Summon other monsters during the turn you activate this effect. |
The second place that narrowly missed first place was "Time Maiden"
* In the event of a tie, the one with the highest total number of evaluations will be ranked higher.
2019/08/06 0:48
→ See all card reviews for "Time Maiden"
3rdDiviner of the Herald
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 10 (33) | Diviner of the Herald |
Effect Monster Tuner Monster |
|||
- | 2 | Fairy | 500 | 300 | ||
If this card is Normal or Special Summoned: You can send 1 Fairy monster from your Deck or Extra Deck to the GY, and if you do, increase this card's Level by that monster's Level, until the end of this turn. If this card is Tributed: You can Special Summon 1 Level 2 or lower Fairy monster from your hand or Deck, except "Diviner of the Herald". You can only use each effect of "Diviner of the Herald" once per turn. |
2022/10/20 17:22
With this alone, it's not much different from 《Manju of the Ten Thousand Hands》, but depending on the situation, it has the flexibility to send 《Elder Entity N'tss》etc. to GY and destroy the cards on the field.
The point is that it becomes easier to use as a ritual material at level 6.
It is a card that contains many elements such as ritual elements, tuner elements, and low-level angel elements.
→ See all card reviews for "Diviner of the Herald"
4thMathmech Circular
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 10 (28) | Mathmech Circular | Effect Monster | |||
- | 4 | Cyberse | 1500 | 1500 | ||
You can send 1 "Mathmech" monster, except "Mathmech Circular", from your Deck to your GY; Special Summon this card from your hand, also you can only attack with 1 monster for the rest of this turn. If a "Mathmech" monster is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Mathmech Circular" once per turn. |
→ See all card reviews for "Mathmech Circular"
5thMagical Musketeer Max
Rating Score | Card Name | Card-Type | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 10 (20) | Magical Musketeer Max |
Link Monster Effect Monster |
||||||||||
- | - | Fiend | 1000 | - | |||||||||
1 Level 8 or lower "Magical Musket" monster If this card is Link Summoned: You can activate 1 of these effects; ●Add "Magical Musket" Spells/Traps with different names from your Deck to your hand, up to the number of monsters your opponent controls. ●Special Summon "Magical Musket" monsters with different names from your Deck, up to the number of Spells/Traps your opponent controls. You can only use this effect of "Magical Musketeer Max" once per turn. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand.
|
→ See all card reviews for "Magical Musketeer Max"
6thSakitama
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 10 (18) | Sakitama |
Effect Monster Spirit Monster |
|||
- | 4 | Fairy | 400 | 900 | ||
Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. You can only use each of the following effects of "Sakitama" once per turn. You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 Spirit Monster from your hand. If this card is Tributed: Target 1 Spirit Monster in your GY; add it to your hand. |
→ See all card reviews for "Sakitama"
7thOhime the Manifested Mikanko
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 10 (17) | Ohime the Manifested Mikanko |
Ritual Monster Effect Monster |
|||
- | 6 | Fairy | 0 | 0 | ||
You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field. |
→ See all card reviews for "Ohime the Manifested Mikanko"
8thExosister Martha
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 10 (15) | Exosister Martha | Effect Monster | |||
- | 4 | Spellcaster | 1600 | 800 | ||
If you control no monsters, or only Xyz Monsters: You can Special Summon this card from your hand, and if you do, Special Summon 1 "Exosister Elis" from your Deck. You cannot Special Summon monsters the turn you activate this effect, except "Exosister" monsters. If a card(s) moves out of either GY (except during the Damage Step): You can Special Summon from your Extra Deck, 1 "Exosister" Xyz Monster, using this face-up card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of "Exosister Martha" once per turn. |
→ See all card reviews for "Exosister Martha"
9thCentur-Ion Primera
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 10 (10) | Centur-Ion Primera |
Effect Monster Tuner Monster |
|||
- | 4 | Spellcaster | 1600 | 1600 | ||
While this card is a Continuous Trap, Level 5 or higher "Centur-Ion" monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Primera" once per turn. If this card is Normal or Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand, except "Centur-Ion Primera", also you cannot Special Summon "Centur-Ion Primera" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card. |
→ See all card reviews for "Centur-Ion Primera"
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Update Information - NEW -
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