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HOME > Yu-Gi-Oh! Ranking > Card Type "Counter Trap" Best Card Ranking
Card Type "Counter Trap" Best Card Ranking
Card Type "Counter Trap" Best Card Ranking. Let's check the effects of the cards you are interested in.
update date : 2024/12/24
1stChef's Special Recipe
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.9 (8) | Chef's Special Recipe | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated while you control a "Nouvelles" Ritual Monster: Negate the activation, then you can destroy that card if you control a monster that was Special Summoned by the effect of a "Nouvelles" monster. If you Special Summon "Hungry Burger": You can banish this card from your GY; Tribute as many monsters your opponent controls as possible. You can only use each effect of "Chef's Special Recipe" once per turn. |
Card Type "Counter Trap" Best Card Ranking
The honorable first place went to "Chef's Special Recipe"!
ジュウテツ
2023/03/30 8:54
2023/03/30 8:54
As for the effect of (1), if there is a "Nouvelles" Ritual Monster, I think it's excellent that it can negate the activation of various effects. If he is Special Summoned by the effects of "Nouvelles" monsters, I think it's a strength that he can even destroy him. I think that Counter Trap is also a strength.
The effect of (2) is an attractive effect that can release as many opponent's monsters as possible, and the condition can be met by special summoning "Hungry Burger" with the effect of " Baelgrill de Nouvelles ", so I don't think there is a problem.
The effect of (2) is an attractive effect that can release as many opponent's monsters as possible, and the condition can be met by special summoning "Hungry Burger" with the effect of " Baelgrill de Nouvelles ", so I don't think there is a problem.
→ See all card reviews for "Chef's Special Recipe"
2ndSolemn Strike
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.8 (84) | Solemn Strike | Counter Trap | |||
When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card. |
The second place that narrowly missed first place was "Solemn Strike"
宵闇の変態
2015/10/17 22:05
2015/10/17 22:05
You always tell me
A dangerous Counter Trap with the power to become one of the new general-purpose frames. If you say "Majespecter Tempest" whose cost has changed from a specific monster to LP, it's obvious how powerful it is. If you're not good at it, it's a defensive range that's more than a warning of restrictions, and you can cry for divine punishment and black horns.
From the existence of Ariadne who appeared at the same time, I get the feeling that it was printed with some restrictions, but if you care about it, you'll lose.
It is a piece that feels the difference between rarity, good card power, good players and Konmai.
A dangerous Counter Trap with the power to become one of the new general-purpose frames. If you say "Majespecter Tempest" whose cost has changed from a specific monster to LP, it's obvious how powerful it is. If you're not good at it, it's a defensive range that's more than a warning of restrictions, and you can cry for divine punishment and black horns.
From the existence of Ariadne who appeared at the same time, I get the feeling that it was printed with some restrictions, but if you care about it, you'll lose.
It is a piece that feels the difference between rarity, good card power, good players and Konmai.
→ See all card reviews for "Solemn Strike"
3rdOrcust Crescendo
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.8 (19) | Orcust Crescendo | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated while you control an "Orcust" Link Monster: Negate the activation, and if you do, banish that card. You can banish this card from your GY; add to your hand 1 of your DARK Machine monsters that is banished or in your Deck. You cannot Special Summon monsters the turn you activate this effect, except DARK Machine monsters. You can only use 1 "Orcust Crescendo" effect per turn, and only once that turn. |
キラープリン
2023/06/08 9:42
2023/06/08 9:42
It supports all monster effects, spells, and traps, and on top of that, it can be reused by excluding it, and it can be easily summoned from his deck with Galatea.
Although there are some restrictions such as summoning restrictions and being unable to use it immediately after he falls to GY, it is a category that can be compensated for by playing because you can search even during the opponent's turn.
Search can be used in his Orcust, but any Dark Machine is fine, so it's fun to combine it with Desperado Revolver, which can be taken out of the hand after the Dark Machine is defeated, and Hydlander, which has explosive power even though it restricts deck construction. you know.
Although there are some restrictions such as summoning restrictions and being unable to use it immediately after he falls to GY, it is a category that can be compensated for by playing because you can search even during the opponent's turn.
Search can be used in his Orcust, but any Dark Machine is fine, so it's fun to combine it with Desperado Revolver, which can be taken out of the hand after the Dark Machine is defeated, and Hydlander, which has explosive power even though it restricts deck construction. you know.
→ See all card reviews for "Orcust Crescendo"
4thVampire Domination
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.8 (13) | Vampire Domination | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated while you control a "Vampire" monster: Negate the activation, and if you do, destroy that card, then, if it was a Monster Card, gain LP equal to its original ATK. You can only activate 1 "Vampire Domination" per turn. |
→ See all card reviews for "Vampire Domination"
5thMannadium Reframing
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.6 (7) | Mannadium Reframing | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated while you control a Synchro Monster: Negate the activation, then if you have "Visas Starfrost", or a monster with 1500 ATK/2100 DEF, on your field or in your GY, you can destroy that negated card. You can banish this card from your GY, then target up to 3 "Mannadium" monsters in your GY; shuffle them into the Deck. You can only use each effect of "Mannadium Reframing" once per turn. |
→ See all card reviews for "Mannadium Reframing"
6thBeetrooper Fly & Sting
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.6 (5) | Beetrooper Fly & Sting | Counter Trap | |||
When your opponent activates a monster effect, while you control a "Beetrooper" monster: Negate the activation, and if you do, destroy it. During your End Phase, if this card is in your GY and you control an Insect monster with 3000 or more ATK: You can banish 1 Insect monster from your GY; Set this card. You can only use 1 "Beetrooper Fly & Sting" effect per turn, and only once that turn. |
→ See all card reviews for "Beetrooper Fly & Sting"
7thSolemn Judgment
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.5 (111) | Solemn Judgment | Counter Trap | |||
When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card. |
→ See all card reviews for "Solemn Judgment"
8thMagical Musket - Last Stand
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.5 (15) | Magical Musket - Last Stand | Counter Trap | |||
When your opponent activates a Spell/Trap Card while you control a "Magical Musket" monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Magical Musket - Last Stand" per turn. |
→ See all card reviews for "Magical Musket - Last Stand"
9thNine Pillars of Yang Zing
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.4 (17) | Nine Pillars of Yang Zing | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated, and you control a "Yang Zing" card: Negate the activation, and if you do, shuffle that card into the Deck, then destroy 1 other "Yang Zing" card you control. |
→ See all card reviews for "Nine Pillars of Yang Zing"
Card ranking after 10th place
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Best Link Monster Ranking by Link-Num
● Link-1 Best Link Monster
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● Link-3 Best Link Monster
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● Link-5 Best Link Monster
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