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Dinomorphia Shell →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Counter Trap | - | - | - | - | - |
At the start of your opponent's Battle Phase: Pay half your LP; Special Summon 1 "Dinomorphia Token" (Dinosaur/DARK/Level 10/ATK 0/DEF 3000), and if you do, for the rest of this turn, while you control that Token in your Monster Zone, your opponent cannot target other monsters for attacks, except that one. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Shell" per turn. | |||||
Average Rating Score | 5.8(5) |
- Card Info
- Card Reviews (5 rating scores)
- Decks with Dinomorphia Shell (11 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Dinomorphia Shell" card reviews and rating scores
5.8(5) |
|
0% | (0) | ||
40% | (2) | ||
40% | (2) | ||
20% | (1) | ||
0% | (0) |
アルバ
2023/01/17 0:49
2023/01/17 0:49
At the start of the Battle Phase, he creates a token with high defensive power to protect other monsters from attacks.
Since the battle phase is activated and it is a Counter Trap, it is possible to upset the plan.
However, if the token is removed or if there is already a monster with ATK over 3000, he will be powerless, so I want to help protect the token with Lexterm and Brute.
However, the nature of the token generation trap, which cannot be activated unless you pull it until the battle phase, is subtle, and I think that it would be better to shoot with a barrier if you pull it that far.
This has the advantage that it can be set in Terisia, but it is not a high priority to set compared to Trap and Brute, which perform fusion.
It doesn't require any Dinomorphia on the field, so it can be used as a general-purpose card, but it's a mystery in what kind of situation it will be used.
Also, as a common GY effect of Dinomorphia Counter Trap, he has the effect of reducing the battles damage he receives when his LP is 2000 or less.
Dinomorphia is a situation like a backwater formation that scrapes LP by itself, and there are situations where even a little battle damage can kill you, so it's not a bad effect if you think that you can avoid unexpected direct attackers that even Rexterm can't deal with.
Since the battle phase is activated and it is a Counter Trap, it is possible to upset the plan.
However, if the token is removed or if there is already a monster with ATK over 3000, he will be powerless, so I want to help protect the token with Lexterm and Brute.
However, the nature of the token generation trap, which cannot be activated unless you pull it until the battle phase, is subtle, and I think that it would be better to shoot with a barrier if you pull it that far.
This has the advantage that it can be set in Terisia, but it is not a high priority to set compared to Trap and Brute, which perform fusion.
It doesn't require any Dinomorphia on the field, so it can be used as a general-purpose card, but it's a mystery in what kind of situation it will be used.
Also, as a common GY effect of Dinomorphia Counter Trap, he has the effect of reducing the battles damage he receives when his LP is 2000 or less.
Dinomorphia is a situation like a backwater formation that scrapes LP by itself, and there are situations where even a little battle damage can kill you, so it's not a bad effect if you think that you can avoid unexpected direct attackers that even Rexterm can't deal with.
はわわ
2022/11/19 17:29
2022/11/19 17:29
Although it's hard to stop with Counter Trap, it's okay to generate defense tokens only during the opponent's battle phase.
Avoiding battles damage itself is insurance, but honestly subtle in the Dinomorphia original family
Avoiding battles damage itself is insurance, but honestly subtle in the Dinomorphia original family
ジュウテツ
2021/11/02 5:56
2021/11/02 5:56
With the effect of (1), I think it's excellent to be able to generate "Dinomorphia" tokens with high defensive power and protect other monsters from attacks that turn.
Even if it is sent to GY, the effect of (2) allows you to avoid battle damage when your LP is 2000 or less, which I think is a strength.
I think the Counter Trap is also a strength.
Even if it is sent to GY, the effect of (2) allows you to avoid battle damage when your LP is 2000 or less, which I think is a strength.
I think the Counter Trap is also a strength.
みめっと
2021/10/18 6:46
2021/10/18 6:46
An unusual card that generates a huge shield on your field at the start step of the opponent's battle phase, and actively does it with the effect of Counter Trap.
The token that appears has a defense power of 3000, and all attacks this turn will be directed to this token, so the probability of being able to maintain the front is high.
Attack induction is only applied this turn, and the token has no combat ability, so it may have a Dinomorphia name, so after that it is better to destroy it with brute or use it as a fusion material with the domain.
The GY effect is a parry of battles damage common to Dinomorphia Counter Trap, and compared to his GY effect of Dinomorphia Normal Trap, which prevents effect damage, this seems to have more chances to trigger.
Unlike Dinomorphia Normal Trap's GY effect, which cannot prevent monsters from being destroyed by battle, one card can only protect against one attack. It is possible to flow battles damage equal to the number of GY's Dinomorphia Counter Trap.
The token that appears has a defense power of 3000, and all attacks this turn will be directed to this token, so the probability of being able to maintain the front is high.
Attack induction is only applied this turn, and the token has no combat ability, so it may have a Dinomorphia name, so after that it is better to destroy it with brute or use it as a fusion material with the domain.
The GY effect is a parry of battles damage common to Dinomorphia Counter Trap, and compared to his GY effect of Dinomorphia Normal Trap, which prevents effect damage, this seems to have more chances to trigger.
Unlike Dinomorphia Normal Trap's GY effect, which cannot prevent monsters from being destroyed by battle, one card can only protect against one attack. It is possible to flow battles damage equal to the number of GY's Dinomorphia Counter Trap.
Decks with "Dinomorphia Shell"
* is adopted as a key card.
● 2022-09-23 Dinomorphia Dynast Zarc
● 2022-10-10 Hellfire Fossil Ghost Dinomorphia
● 2023-01-14 Inorphia Zark like the human heart
● 2021-10-27 Dinomorphia driving a running magic light
● 2021-10-24 dyno filler
● 2021-11-18 Dinomorphia
● 2021-10-16 Underdog Dinomorphia
● 2021-10-17 My Strongest Dinomorphia
● 2021-11-04 cheap rufia
● 2023-03-06 the last dinosaur
● 2021-10-17 Dinomorphia wanted to be a hero★
Card Category and Effect Category
Effect:Special Summon Tokens
Effect:banish Trap
Effect:banish GY Card
Effect:self-banish, banish instead
Effect:battles damage related
Effect:pay LP
Effect:Limit attack targets
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
BATTLE OF CHAOS | BACH-JP071 | 2021-10-16 | Normal |
Ranking and View Num
Rating Score Rank | 7,869 / 13,210 Cards |
---|---|
View Num | 4,825 |
Card Type "Counter Trap" Best Card Ranking | 94th |
Others
Japanese card name | ダイノルフィア・シェル |
---|
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