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HOME > Yu-Gi-Oh! Ranking > Card Type "Counter Trap" Best Card Ranking
Card Type "Counter Trap" Best Card Ranking
Card Type "Counter Trap" Best Card Ranking. Let's check the effects of the cards you are interested in.
update date : 2024/11/17
1stChef's Special Recipe
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.9 (8) | Chef's Special Recipe | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated while you control a "Nouvelles" Ritual Monster: Negate the activation, then you can destroy that card if you control a monster that was Special Summoned by the effect of a "Nouvelles" monster. If you Special Summon "Hungry Burger": You can banish this card from your GY; Tribute as many monsters your opponent controls as possible. You can only use each effect of "Chef's Special Recipe" once per turn. |
Card Type "Counter Trap" Best Card Ranking
The honorable first place went to "Chef's Special Recipe"!
えいてぃ
2023/04/09 11:05
2023/04/09 11:05
Nouvelles version of a common theme-only counter. However, performance comes with origami.
Anyway, it's very good to be able to search for a universal activation negate just by playing 《Balameuniere de Nouvelles》.
Moreover, if it is issued as a nouvelle monster, it will be destroyed. It is the establishment of unpleasant two obstacles with the release of Friche and the universal negate destruction. And then 《Baelgrill de Nouvelles》descends from there...
And his GY effect, which is a bonus, is a dynamic 《Hungry Burger》, and the opponent's monsters when he descends are all released by the effect of Trap activated from his GY. Prevention is very limited.
Baguriel, which is the main output source of Burger, has the same effect, so this effect is not good, but there is no loss because monsters with target resistance are not uncommon these days.
It's a "recipe" card with fewer search methods than I expected, but it's also a card that can be searched as needed when the conditions are met. Be sure to stock one in your Deck.
After all, it is one piece that keenly realizes the excellence of Baramuniel.
Anyway, it's very good to be able to search for a universal activation negate just by playing 《Balameuniere de Nouvelles》.
Moreover, if it is issued as a nouvelle monster, it will be destroyed. It is the establishment of unpleasant two obstacles with the release of Friche and the universal negate destruction. And then 《Baelgrill de Nouvelles》descends from there...
And his GY effect, which is a bonus, is a dynamic 《Hungry Burger》, and the opponent's monsters when he descends are all released by the effect of Trap activated from his GY. Prevention is very limited.
Baguriel, which is the main output source of Burger, has the same effect, so this effect is not good, but there is no loss because monsters with target resistance are not uncommon these days.
It's a "recipe" card with fewer search methods than I expected, but it's also a card that can be searched as needed when the conditions are met. Be sure to stock one in your Deck.
After all, it is one piece that keenly realizes the excellence of Baramuniel.
→ See all card reviews for "Chef's Special Recipe"
2ndSolemn Strike
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.8 (84) | Solemn Strike | Counter Trap | |||
When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card. |
The second place that narrowly missed first place was "Solemn Strike"
あだ
2015/12/29 1:17
2015/12/29 1:17
It's not something that started recently, but it's one of the symbols of Commai's rare card business.
The reason why it escaped regulation again is because Konmai is making this guy and Abyakuryu the top earners.
The reason why it escaped regulation again is because Konmai is making this guy and Abyakuryu the top earners.
→ See all card reviews for "Solemn Strike"
3rdOrcust Crescendo
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.8 (19) | Orcust Crescendo | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated while you control an "Orcust" Link Monster: Negate the activation, and if you do, banish that card. You can banish this card from your GY; add to your hand 1 of your DARK Machine monsters that is banished or in your Deck. You cannot Special Summon monsters the turn you activate this effect, except DARK Machine monsters. You can only use 1 "Orcust Crescendo" effect per turn, and only once that turn. |
ルイ
2019/01/12 11:16
2019/01/12 11:16
Orcust ・Christmas? (difficult to see)
All-around negate & salvage or search and only strong things are written, and on top of that, the demerits are at a level that can be almost ignored.
As usual, it's Orcust, so it can't be a weakness to be able to easily search with Galatea, which can be set on the field, while collecting banished Machines in the Deck.
But for "Orcust" Link Monsters, the cost is to return the banished Machine to the Deck, so you need to think about it for a moment, but it's also a trivial level.
Or rather, he is excluded from GY in Trap, so if you use it on your opponent's turn, the disadvantage is almost zero, what is this?
Isn't it a little too versatile?
I would like to say that there are no complaints, but it needs a little ingenuity, so -1 point.
All-around negate & salvage or search and only strong things are written, and on top of that, the demerits are at a level that can be almost ignored.
As usual, it's Orcust, so it can't be a weakness to be able to easily search with Galatea, which can be set on the field, while collecting banished Machines in the Deck.
But for "Orcust" Link Monsters, the cost is to return the banished Machine to the Deck, so you need to think about it for a moment, but it's also a trivial level.
Or rather, he is excluded from GY in Trap, so if you use it on your opponent's turn, the disadvantage is almost zero, what is this?
Isn't it a little too versatile?
I would like to say that there are no complaints, but it needs a little ingenuity, so -1 point.
→ See all card reviews for "Orcust Crescendo"
4thVampire Domination
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.8 (13) | Vampire Domination | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated while you control a "Vampire" monster: Negate the activation, and if you do, destroy that card, then, if it was a Monster Card, gain LP equal to its original ATK. You can only activate 1 "Vampire Domination" per turn. |
→ See all card reviews for "Vampire Domination"
5thMannadium Reframing
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.6 (7) | Mannadium Reframing | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated while you control a Synchro Monster: Negate the activation, then if you have "Visas Starfrost", or a monster with 1500 ATK/2100 DEF, on your field or in your GY, you can destroy that negated card. You can banish this card from your GY, then target up to 3 "Mannadium" monsters in your GY; shuffle them into the Deck. You can only use each effect of "Mannadium Reframing" once per turn. |
→ See all card reviews for "Mannadium Reframing"
6thBeetrooper Fly & Sting
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.6 (5) | Beetrooper Fly & Sting | Counter Trap | |||
When your opponent activates a monster effect, while you control a "Beetrooper" monster: Negate the activation, and if you do, destroy it. During your End Phase, if this card is in your GY and you control an Insect monster with 3000 or more ATK: You can banish 1 Insect monster from your GY; Set this card. You can only use 1 "Beetrooper Fly & Sting" effect per turn, and only once that turn. |
→ See all card reviews for "Beetrooper Fly & Sting"
7thSolemn Judgment
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.5 (110) | Solemn Judgment | Counter Trap | |||
When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card. |
→ See all card reviews for "Solemn Judgment"
8thMagical Musket - Last Stand
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.5 (15) | Magical Musket - Last Stand | Counter Trap | |||
When your opponent activates a Spell/Trap Card while you control a "Magical Musket" monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Magical Musket - Last Stand" per turn. |
→ See all card reviews for "Magical Musket - Last Stand"
9thNine Pillars of Yang Zing
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.4 (17) | Nine Pillars of Yang Zing | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated, and you control a "Yang Zing" card: Negate the activation, and if you do, shuffle that card into the Deck, then destroy 1 other "Yang Zing" card you control. |
→ See all card reviews for "Nine Pillars of Yang Zing"
Card ranking after 10th place
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● Link-1 Best Link Monster
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