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HOME > Yu-Gi-Oh! Card Lists > Cyberstorm Access > Dinomorphia Intact

Dinomorphia Intact Used Deck

Dinomorphia Intact
Card Kind Attribute Level Type ATK DEF
Counter Trap - - - - -
When a monster effect is activated, while you control a "Dinomorphia" card: Pay half your LP; negate the activation, and if you do, destroy that monster, also whenever you take battle damage this turn, the damage taken becomes half your LP at that time. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Intact" per turn.
Average Rating Score 9.3(7)
  1. Card Info
  2. Card Reviews (7 rating scores)
  3. Decks with Dinomorphia Intact (1 Decks)
  4. Card Category and Effect Category
  5. Products in Japan
  6. Ranking and View Num

"Dinomorphia Intact" card reviews and rating scores


9.3(7)
評価星1評価星1評価星1評価星1評価星1
評価星1評価星1評価星1評価星1評価星0
カード評価ラベル5
85% (6)
カード評価ラベル4
14% (1)
カード評価ラベル3
0% (0)
カード評価ラベル2
0% (0)
カード評価ラベル1
0% (0)

japan フラクトール
2023/06/27 0:15
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The effect negate destruction is also strong, and it's also good to be virtually invincible against battles damage that turn
If you have a Dinomorphia card in play, you can activate it, so you can repel Urara shot against the fusion.
The GY effect is also excellent, and many cards with the same GY effect have a strong peculiarity, so I am grateful for that point as well.
japan ジュウテツ
2023/01/30 6:27
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Due to the effect of (1), if it is a "Dinomorphia" Deck, after negating and destroying the activation of the monster effect under loose conditions, I think that Counter Trap, which is almost unstoppable by battles damage, is excellent.
japan TAG
2023/01/17 18:59
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It is a Counter Trap that can be activated when a Dinomorphia card exists, and unlike Dinomorphia Sonic which stops Spells and Traps, it does not need to destroy Dinomorphia monsters, so it is an easy card to use even on a single Lexterm board.
It also supports hand and GY monster effects that Lexterm does not support, so you can form a more powerful board by using them together.
The effect of halving battle damage, which seems like a bonus, simply says that you won't die from battle damage that turn, so it's easier to avoid being overwhelmed by successive attacks from your opponent. rice field.
Even if your LP is in the single digits, if you survive, you can play 《Psychic End Punisher》on the return turn and you'll be able to win, so I think it's an effect that will subtly affect the outcome.
Also, the activation condition for this card is the "Dinomorphia" card on the field, so if Dinomorphia Continuous Trap or Field Spell, etc. come out in the future, that condition will also be fulfilled.
japan アルバ
2023/01/17 1:04
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Effect Monster negate Trap, which I thought wouldn't come out because it overlapped with Lexterm, came out normally.
Rexterm is strong against monsters on the field, but it is powerless against other cards in his hand or his GY, so he can cover his weaknesses.
Also, if you draw a Dinomorphia Trap with a fusion effect and Therizia as a set, you can pass the Dinomorphia Trap with a fusion effect while countering Urara.
You don't have to destroy his Dinomorphia monsters after activating it, but it does apply an effect that locks the battles damage you take this turn to half of his LP.
Scratches can cause a lot of damage, but unless special circumstances occur, you won't die in battle, so it's an effect that's usually appreciated.
Dinomorphia feels like a complete set of traps, so if the next enhancement comes, I want a main monster.
japan asd
2023/01/14 18:15
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(2) of the Dinomorphia Trap is such that Normal Trap prevents effect damage and Counter Trap prevents battles damage.
Conventionally, his Dinomorphia has a lot of nuances in his Counter Trap, and the only practical one is 《Dinomorphia Sonic》, so he had the disadvantage that it was difficult to prepare a Counter Trap for GY.
This card is strong against battles damage even at (1), and is easy to adopt as a highly practical negate effect.
I feel a strong sense that Dinomorphia has more practical Counter Trap.
Also, it is good that the possibility of fighting even in the second attack has increased.
japan みめっと
2023/01/14 18:05
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Counter Trap brought to Dinomorphia in the final pack of the 11th term.
It can be activated when his Dinomorphia card is on the field, negates and destroys the monster effects that were activated in all areas, and in the activation turn, all damage received in battle is fixed to half of the current LP regardless of its size. It exerts a residual effect of being
With this, you will not be defeated by battles damage no matter how many times you are hit by any monster this turn unless your LP is 1 or something.
The presence of a theme-specific card on the field and the fact that it requires half LP makes the counter range feel a bit cramped, and it may conflict with the effect of Lexterm, which prevents it from being activated, but this card also has The theme name is set well, and monster effects that are activated on the same chain as Dinomorphia Normal Trap, such as the opponent's Urara against Domain and Frenzy, are properly captured.
Dinomorphia Trap has many bad cards on the Counter Trap side, but this card can be said to be highly practical among them.
japan 波切
2024/01/14 18:20
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Decks with "Dinomorphia Intact"

* is adopted as a key card.



Card Category and Effect Category


Products in Japan

Product No Release Date Rarity
Cyberstorm Access CYAC-JP076 2023-01-14 Normal

Ranking and View Num

Rating Score Rank 1,125 / 12,836 Cards
View Num 3,923
Card Type "Trap" Best Card Ranking 74th
Card Type "Counter Trap" Best Card Ranking 15th

Others

Japanese card name ダイノルフィア・インタクト

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