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Evenly Matched →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Normal Trap | - | - | - | - | - |
At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand. | |||||
password:15693423 | |||||
Average Rating Score | 9.2(56) |
- Card Info
- Card Reviews (56 rating scores)
- Decks with Evenly Matched (377 Decks)
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"Evenly Matched" card reviews and rating scores
9.2(56) |
|
87% | (49) | ||
8% | (5) | ||
3% | (2) | ||
0% | (0) | ||
0% | (0) |
通行人
2023/07/16 21:26
2023/07/16 21:26
It is an answer card for the card group that earns square ads no matter where you are in modern Yu-Gi-Oh!
It is a card with tremendous power that allows you to banish cards on the opponent's field from the other side, leaving only one card.
However, of course, it has its own peculiarity, it is almost exclusively for the first turn of the second attack and it is necessary to skip the main phase 1, so it is impossible to one-kill the second attack, and if you use it, you will overcome the remaining opponent's interference and reverse it. You'll need a deck with the power to deploy to overwhelm the .
Also, frighteningly, modern Yu-Gi-Oh environment decks often have answers to this power card, and as a side note, there are universal negates that you can't pass in the first place, and even if you pass, you can't stand even one card. It's not enough to win if you pass, such as hand, GY, exclusion, redeployment, and interference.
However, in the current situation where other flip cards are starting to choose opponents, I think that there are many cases where you have to rely on this card even if it is difficult to use.
It is a card with tremendous power that allows you to banish cards on the opponent's field from the other side, leaving only one card.
However, of course, it has its own peculiarity, it is almost exclusively for the first turn of the second attack and it is necessary to skip the main phase 1, so it is impossible to one-kill the second attack, and if you use it, you will overcome the remaining opponent's interference and reverse it. You'll need a deck with the power to deploy to overwhelm the .
Also, frighteningly, modern Yu-Gi-Oh environment decks often have answers to this power card, and as a side note, there are universal negates that you can't pass in the first place, and even if you pass, you can't stand even one card. It's not enough to win if you pass, such as hand, GY, exclusion, redeployment, and interference.
However, in the current situation where other flip cards are starting to choose opponents, I think that there are many cases where you have to rely on this card even if it is difficult to use.
超弩級スライム
2023/07/16 18:18
2023/07/16 18:18
If you ask me what is the strongest flip card to attack, I would answer this card.
Although it is necessary to skip the battle phase, it can deal with not only monsters but also his spells and traps, and since it is a face-down exclusion, it does not activate the 2nd effect of Mirrorjade the Iceblade Dragon, and it is an effect that allows the opponent to choose, so it is perfect. The rolling performance is overwhelming, such as being effective even with resistance.
However, since it leaves at least one card, it can't deal with opponents that boast overwhelming power even by itself, such as 《Herald of Ultimateness》. Law also exists.
However, by taking advantage of it and declaring the end of the main phase immediately, even if you don't have this card in your hand, you can use I:P Masquerena to deploy Mekk-Knight Crusadia Avramax and bluff to reduce the amount of interference.
Also, there are many points that make it difficult to use, such as not being able to show its true potential unless the opponent deploys it in a big way, and you can't activate it immediately if you have a card on your field.
Although it is necessary to skip the battle phase, it can deal with not only monsters but also his spells and traps, and since it is a face-down exclusion, it does not activate the 2nd effect of Mirrorjade the Iceblade Dragon, and it is an effect that allows the opponent to choose, so it is perfect. The rolling performance is overwhelming, such as being effective even with resistance.
However, since it leaves at least one card, it can't deal with opponents that boast overwhelming power even by itself, such as 《Herald of Ultimateness》. Law also exists.
However, by taking advantage of it and declaring the end of the main phase immediately, even if you don't have this card in your hand, you can use I:P Masquerena to deploy Mekk-Knight Crusadia Avramax and bluff to reduce the amount of interference.
Also, there are many points that make it difficult to use, such as not being able to show its true potential unless the opponent deploys it in a big way, and you can't activate it immediately if you have a card on your field.
もにゅめ
2023/07/16 2:09
2023/07/16 2:09
Needless to say, it's a back attack card.
With this one card, you can force your "opponent" to remove the pinnacle of face-down removal. Not only monsters, but he is also strong in removing spell traps.
However, since the effect of 《Evenly Matched》itself can be chained into a negate, it will stop functioning if a Trap negate is prepared for preemptive suppression.
Therefore, if you want to pass it reliably, I would like to let other cards use negate ....
There is no turn 1 in competitive games
《Evenly Matched》!
Baroness! \ Dane! / (chain assembling sound)
《Evenly Matched》! \ Dane! ! / (chain assembling sound)
With this one card, you can force your "opponent" to remove the pinnacle of face-down removal. Not only monsters, but he is also strong in removing spell traps.
However, since the effect of 《Evenly Matched》itself can be chained into a negate, it will stop functioning if a Trap negate is prepared for preemptive suppression.
Therefore, if you want to pass it reliably, I would like to let other cards use negate ....
There is no turn 1 in competitive games
《Evenly Matched》!
Baroness! \ Dane! / (chain assembling sound)
《Evenly Matched》! \ Dane! ! / (chain assembling sound)
.
2023/06/28 0:06
2023/06/28 0:06
After choosing the situation, attacking cards
Basically, it is a card that is loaded with the assumption that it will be used on the first turn of the second attack, and it is used to break the opponent's preemptive suppression.
However, if you have a card that is resistant to Spell Trap, such as 《Baronne de Fleur》, it will not work effectively unless you hit negate first.
If it goes well, even Spell Trap can be excluded, so it's pretty good, but there are quite a few holes, so I think it's worth considering using it...
Basically, it is a card that is loaded with the assumption that it will be used on the first turn of the second attack, and it is used to break the opponent's preemptive suppression.
However, if you have a card that is resistant to Spell Trap, such as 《Baronne de Fleur》, it will not work effectively unless you hit negate first.
If it goes well, even Spell Trap can be excluded, so it's pretty good, but there are quite a few holes, so I think it's worth considering using it...
涼二
2023/05/28 1:15
2023/05/28 1:15
Modern Yu-Gi-Oh cannot win without this. If you think about it normally, it's a prohibited class no matter how you think about it, but the fact that this guy is unlimited speaks eloquently about the cruelty of modern Yu-Gi-Oh.
Natubi, Barrier Statue, Usa, Continuous Trap, etc... When you can't help but silence an opponent who came to crush you by arranging various things one-sidedly with this one piece, you can't help but climax.
……But it's not all about such a sweet development, and there are Trap negates such as Baroness.
If you don't have them, you can deal with this if it's just a monster/spell meta board... but it depends on your luck whether you can draw it in the first place.
After all, while this guy is unlimited, it can be said that the first advantage has not changed. I really appreciate this guy and I love it, but I also want it to be regulated as soon as possible. A piece with such a contradiction.
Natubi, Barrier Statue, Usa, Continuous Trap, etc... When you can't help but silence an opponent who came to crush you by arranging various things one-sidedly with this one piece, you can't help but climax.
……But it's not all about such a sweet development, and there are Trap negates such as Baroness.
If you don't have them, you can deal with this if it's just a monster/spell meta board... but it depends on your luck whether you can draw it in the first place.
After all, while this guy is unlimited, it can be said that the first advantage has not changed. I really appreciate this guy and I love it, but I also want it to be regulated as soon as possible. A piece with such a contradiction.
まくろる
2023/05/17 23:10
2023/05/17 23:10
I don't want to use it myself, but I don't want others to use it. Isn't it the head of such a card?
The stress is immeasurable if this hits directly where it was deployed in the first attack.
That being said, there is one bad quality. The point is that this alone is not enough to function against themes that can be resolved within the gimmick.
Specifically, he's like "Spright Carrot" for Spright and "Tearlaments Cryme" for Tearlaments.
In other words, strong themes are solved on their own, but themes that cannot be solved are dealt with without a way to do it. That's what it means.
Of course, this card is (should be) necessary for the second attack to resist the first attack, so if you receive it, you may be unlucky that day and go to the next one for stress-free. .
By the way, there is a small trap where cards that are banished by their own effects when leaving the field, such as Floowandereeze low grade, are banished face-up.
Also, if there are tokens or monsters that can't be removed, everything other than them will be blown away, so if you keep your tokens, you will often cry.
The stress is immeasurable if this hits directly where it was deployed in the first attack.
That being said, there is one bad quality. The point is that this alone is not enough to function against themes that can be resolved within the gimmick.
Specifically, he's like "Spright Carrot" for Spright and "Tearlaments Cryme" for Tearlaments.
In other words, strong themes are solved on their own, but themes that cannot be solved are dealt with without a way to do it. That's what it means.
Of course, this card is (should be) necessary for the second attack to resist the first attack, so if you receive it, you may be unlucky that day and go to the next one for stress-free. .
By the way, there is a small trap where cards that are banished by their own effects when leaving the field, such as Floowandereeze low grade, are banished face-up.
Also, if there are tokens or monsters that can't be removed, everything other than them will be blown away, so if you keep your tokens, you will often cry.
asd
2023/03/13 9:35
2023/03/13 9:35
A second attack card that is effective in addition to her monster-based deck.
Since it will be deployed after the Battle Phase, it doesn't mesh well with second-attack one-kill Decks like Dark Ruler No More .
It is a card that does not have a limit of one name turn, and if you draw multiple cards, you can use the second one even if the same name card is negate.
Since it will be deployed after the Battle Phase, it doesn't mesh well with second-attack one-kill Decks like Dark Ruler No More .
It is a card that does not have a limit of one name turn, and if you draw multiple cards, you can use the second one even if the same name card is negate.
OKA山
2023/02/18 17:20
2023/02/18 17:20
Let's make the number of boards the same and go to an equal world
If you decide, the brain juice is amazing
If you decide, the brain juice is amazing
オドリャナニシトンジャー
2023/01/18 15:14
2023/01/18 15:14
A card that changes the battle situation at once if it is decided. What is antagonism?
The effect can be activated at the end of the Battle Phase, causing the opponent to remove the same number of cards on the opponent's field as the number of cards on the field. Or rather, it is basically used as a back attack. Also, this card is an interesting arbitration effect that lets the player choose, so it can penetrate complete resistance, and although I don't fully understand this, if there is a token on the opponent's field, the opponent will be forced to use a card other than a token. should not be excluded. Why can't tokens be face-down excluded?
The effect can be activated at the end of the Battle Phase, causing the opponent to remove the same number of cards on the opponent's field as the number of cards on the field. Or rather, it is basically used as a back attack. Also, this card is an interesting arbitration effect that lets the player choose, so it can penetrate complete resistance, and although I don't fully understand this, if there is a token on the opponent's field, the opponent will be forced to use a card other than a token. should not be excluded. Why can't tokens be face-down excluded?
ティンダングルの慟哭
2022/10/15 12:03
2022/10/15 12:03
Top class as a flip card
Bad for decks that rely on monster negates and removals for disruption
Combined with one drop, if you use this and a suitable monster as the cost, even if there is an all-purpose negate monster, you can banish it by leaving one copy through the effect.
If he doesn't have a Divine Proclamation, his Deck that relies on his Continuous Trap, which is a suppression system, can also deal game-ending damage.
It is also effective for Exosister because it can completely erase the background.
Main 1 immediate end → Battle phase immediate end is the flow of fear
Bad for decks that rely on monster negates and removals for disruption
Combined with one drop, if you use this and a suitable monster as the cost, even if there is an all-purpose negate monster, you can banish it by leaving one copy through the effect.
If he doesn't have a Divine Proclamation, his Deck that relies on his Continuous Trap, which is a suppression system, can also deal game-ending damage.
It is also effective for Exosister because it can completely erase the background.
Main 1 immediate end → Battle phase immediate end is the flow of fear
ブルーバード
2022/09/29 13:55
2022/09/29 13:55
A stupid card that can be tolerated because it's modern, along with the light.
If you attack second, you can immediately activate the standby main battle spell even if there are no monsters. If you use it, let's deploy it severely in main 2 and suppress it.
Due to the convenience of the opponent's choice, even perfect resistance is broken through.
Note that this card will always remain in the opponent's field when the effect resolves.
If you attack second, you can immediately activate the standby main battle spell even if there are no monsters. If you use it, let's deploy it severely in main 2 and suppress it.
Due to the convenience of the opponent's choice, even perfect resistance is broken through.
Note that this card will always remain in the opponent's field when the effect resolves.
ねおんちゃん
2022/08/27 1:34
2022/08/27 1:34
A card with an overwhelming flip performance that triggers cards and removes the back side that is difficult to reuse almost entirely.
However, considering the slight delay at the end of the battle phase and the fact that one card remains on the board, I get the impression that it is a card for Deck that can build a control board after flipping it.
Is it a flip card for a deployment deck that is incompatible with his deck that specializes in instantaneous firepower?
However, considering the slight delay at the end of the battle phase and the fact that one card remains on the board, I get the impression that it is a card for Deck that can build a control board after flipping it.
Is it a flip card for a deployment deck that is incompatible with his deck that specializes in instantaneous firepower?
やっつけ先生
2022/08/26 16:16
2022/08/26 16:16
A top class card. Since the timing of activation is limited, it is not easy to use, but once it is decided, the board can be returned at once. Since it's not a Counter Trap, Baroness and him can be blocked with a versatile negate interference card like Borreload Savage, but without it, even if there are interference monsters like Mirai Dragon King and Stapelia, they'll be eaten. His deck is quite large due to monster effect interference, so there are quite a few opponents who can pass.
763
2022/05/03 3:06
2022/05/03 3:06
If it is decided, the explosive ad hand card trigger Trap
It is strong because it can do almost unreusable removal called backside removal. It feels great when 5 or 6 of your opponent's cards fly with this one. It's nice to be able to quietly remove his opponent's Spell Trap.
Needless to say, the conditions for activation are severe. It might work well with decks that can remove opponent's cards without fighting. I couldn't give 10 points because it's a little difficult to handle compared to other flip cards.
It is strong because it can do almost unreusable removal called backside removal. It feels great when 5 or 6 of your opponent's cards fly with this one. It's nice to be able to quietly remove his opponent's Spell Trap.
Needless to say, the conditions for activation are severe. It might work well with decks that can remove opponent's cards without fighting. I couldn't give 10 points because it's a little difficult to handle compared to other flip cards.
ミレン
2022/04/30 14:52
2022/04/30 14:52
Trap (big lie) A trap that can be used from a hand that is quite common these days.
There is a restriction that it can only be used in the battle phase, but it is a strong trap that can destroy only one card on the opponent's field and send it to the exclusion, but recently it is difficult to activate the effect because it is basically negate suppression.
This evaluation because it hurts to consume the battle phase
There is a restriction that it can only be used in the battle phase, but it is a strong trap that can destroy only one card on the opponent's field and send it to the exclusion, but recently it is difficult to activate the effect because it is basically negate suppression.
This evaluation because it hurts to consume the battle phase
tierraの供物
2021/10/18 14:48
2021/10/18 14:48
(With nothing on his field) "Battle Phase OK?" is his spell word. Not only can it be turned over on the first turn of the second attack, but it can also be set and used in decks such as PSY frames, the Timelord, and Kaiju Decks, where cards are difficult to remain on the field.
After 《Nibiru, the Primal Being》appeared, it was used as a meta role against mass deployment, but recently 《Sales Ban》, a card that is strong against Nibiru, has appeared, so it can be considered as an option to read it and adopt it.
After 《Nibiru, the Primal Being》appeared, it was used as a meta role against mass deployment, but recently 《Sales Ban》, a card that is strong against Nibiru, has appeared, so it can be considered as an option to read it and adopt it.
ミドラ
2021/04/15 21:49
2021/04/15 21:49
It's a beautiful style to have an empty opponent immediately enter the battle phase from the first turn of the second attack.
Depending on the deck, there is power to inflict devastating damage, but it is a recovery card that I think is well adjusted, including the tough conditions and the point that one monster will definitely remain.
Depending on the deck, there is power to inflict devastating damage, but it is a recovery card that I think is well adjusted, including the tough conditions and the point that one monster will definitely remain.
死なない男
2021/01/27 1:14
2021/01/27 1:14
It is very powerful if it is determined by the opponent who deploys in large numbers.
However, in the current environment, there are many suppression cards that can negate "monsters, spells, and traps" at least once in the first attack. from,
If you can get this card out, you can bring it to the momentum to overturn the board.
Also, even monsters that are immune to effects can be banished face-down if the opponent chooses, so I think it's a top-class removal card.
The disadvantage is that it doesn't bother me that much after the battle phase ends.
Even in a difficult development, I think it's wonderful that it's a well-thought-out effect that you can bring it into a competitive match (or rather, an advantage).
However, in the current environment, there are many suppression cards that can negate "monsters, spells, and traps" at least once in the first attack. from,
If you can get this card out, you can bring it to the momentum to overturn the board.
Also, even monsters that are immune to effects can be banished face-down if the opponent chooses, so I think it's a top-class removal card.
The disadvantage is that it doesn't bother me that much after the battle phase ends.
Even in a difficult development, I think it's wonderful that it's a well-thought-out effect that you can bring it into a competitive match (or rather, an advantage).
アネデパミ
2020/12/17 11:36
2020/12/17 11:36
Back attack card
I think it's a well-tuned card that is difficult to use
I think it's a well-tuned card that is difficult to use
京太
2020/04/25 16:10
2020/04/25 16:10
A card that can almost crush the suppression scene other than Dragoon.
Naturally strong because it is a super rare pack that normal was weak.
Naturally strong because it is a super rare pack that normal was weak.
みめっと
2020/04/24 22:11
2020/04/24 22:11
A tremendous card that melts the opponent's advantage and resources in an instant when attacking second.
The ultimate flip card that can be used from your hand if you have 0 cards on your field, as it can penetrate face-down removal and even complete resistance.
Due to its special activation timing, it is difficult to adopt and use without letting go, but due to its effectiveness in both deployment decks and gun down decks, it is often used as a side deck for low-to-medium speed decks that are also used by strong kicks.
Even if he has a complete spell defense system with Sato, Imperial Command, and Fragrance, if the opponent uses this in the second attack, the Trap Deck will be completely useless.
Personally, I think it's really god that this card and the reboot can be seen at the same time.
However, since it doesn't have the name "Turn 1" when it's activated, it's really scary that even if you were able to pass one card, there's the possibility that it'll be fired twice or three times in a row.
The ultimate flip card that can be used from your hand if you have 0 cards on your field, as it can penetrate face-down removal and even complete resistance.
Due to its special activation timing, it is difficult to adopt and use without letting go, but due to its effectiveness in both deployment decks and gun down decks, it is often used as a side deck for low-to-medium speed decks that are also used by strong kicks.
Even if he has a complete spell defense system with Sato, Imperial Command, and Fragrance, if the opponent uses this in the second attack, the Trap Deck will be completely useless.
Personally, I think it's really god that this card and the reboot can be seen at the same time.
However, since it doesn't have the name "Turn 1" when it's activated, it's really scary that even if you were able to pass one card, there's the possibility that it'll be fired twice or three times in a row.
ユメ
2019/11/07 19:35
2019/11/07 19:35
Are you entering the battle phase without doing anything? Oh hi... (guess
Isn't there a permanent card like Summon Limit that loses its influence if you make a mistake or can't prepare it in advance? This card, which can reset the field flashily, is a good match for them. I definitely want to adopt it as a set.
Although the return is large, there is also the risk of perishability.
Postscript: Trap cards that can be activated from the first turn of the second attack + removal of monsters and face-down cards at the same time + exclusion of the back side is a unique personality that is strong, and the slow-rotating Trap Beat Deck is very powerful for forcibly grasping your own pace. So I will add 1 point.
Isn't there a permanent card like Summon Limit that loses its influence if you make a mistake or can't prepare it in advance? This card, which can reset the field flashily, is a good match for them. I definitely want to adopt it as a set.
Although the return is large, there is also the risk of perishability.
Postscript: Trap cards that can be activated from the first turn of the second attack + removal of monsters and face-down cards at the same time + exclusion of the back side is a unique personality that is strong, and the slow-rotating Trap Beat Deck is very powerful for forcibly grasping your own pace. So I will add 1 point.
アームド強化来
2018/12/27 14:02
2018/12/27 14:02
The ruling of "cards that force the opponent", including 《Evenly Matched》, feels like a quibble
Well, perfect resistance etc. is bad in the first place
Well, perfect resistance etc. is bad in the first place
シエスタ
2018/07/25 9:34
2018/07/25 9:34
It can be activated at a late timing, but if the field is empty, it can be activated from the hand, and it boasts a compulsion effect that also handles backside exclusion + complete resistance, and the highest removal performance.
However, since this activated card is also counted as a card on the field, one card will remain, and since the opponent chooses the card to remove, there is a possibility that the favorite cannot be removed. Also, as mentioned above, the delay until activation is also a concern.
There are quirks, but the performance is worth it.
However, since this activated card is also counted as a card on the field, one card will remain, and since the opponent chooses the card to remove, there is a possibility that the favorite cannot be removed. Also, as mentioned above, the delay until activation is also a concern.
There are quirks, but the performance is worth it.
ファンデッカー
2018/07/24 19:15
2018/07/24 19:15
A card that enables the strongest removal with a single card, called face-down removal. If your opponent has a lot of cards, you can earn a lot of ads with this single card. In addition, you can activate it from your hand. Just looking at the effect, it looks like a horrible broken card.
However, this card has two major problems.
① Never leave one opponent's card. (2) The activation timing must be at the end of the Battle Phase.
This disadvantage is exquisitely balanced with the exceptional effect, how to not lose his LP,
It is essential to think about how to earn the maximum ad (for example, a combo with Swift Scarecrow, etc.). Even if you adopt it without thinking, it will be rotten in many cases.
If you use it well, you can get an exceptional return, but if you do it poorly, it will become a completely useless card. In that sense, it can be said that it is an interesting card to test playing.
It has an effect that only this card can do, and it is highly versatile. However, there are corresponding disadvantages, so 9 points.
Since most cards can be removed, it seems quite likely that it can be used in the environment.
The potential is so good that even all Yu-Gi-Oh cards compete for 1.2, so it's a good card to have.
However, this card has two major problems.
① Never leave one opponent's card. (2) The activation timing must be at the end of the Battle Phase.
This disadvantage is exquisitely balanced with the exceptional effect, how to not lose his LP,
It is essential to think about how to earn the maximum ad (for example, a combo with Swift Scarecrow, etc.). Even if you adopt it without thinking, it will be rotten in many cases.
If you use it well, you can get an exceptional return, but if you do it poorly, it will become a completely useless card. In that sense, it can be said that it is an interesting card to test playing.
It has an effect that only this card can do, and it is highly versatile. However, there are corresponding disadvantages, so 9 points.
Since most cards can be removed, it seems quite likely that it can be used in the environment.
The potential is so good that even all Yu-Gi-Oh cards compete for 1.2, so it's a good card to have.
備長炭18
2018/03/12 11:03
2018/03/12 11:03
Although one card will always remain, this card is very threatening as it has the potential to overwhelm the opponent's field.
如月
2017/11/07 18:35
2017/11/07 18:35
No matter how much you are pressed, you can annihilate it with this one piece. Even if you run out of cards, you can activate it from your hand, so it's a card with no gaps. Dawn when you're off guard without a trap card! Like
It's a face-down exclusion, so it's difficult to reuse, and it's a strong combo with exclusion cards such as No.89 Cyber Beast Diablosis and Soul Absorption!
One remains, but it's a new form of trap card.
It's a face-down exclusion, so it's difficult to reuse, and it's a strong combo with exclusion cards such as No.89 Cyber Beast Diablosis and Soul Absorption!
One remains, but it's a new form of trap card.
なす
2017/10/20 18:05
2017/10/20 18:05
If you meet the activation conditions, you can remove the opponent's card face down so that it becomes the same as the card on your field.
It leaves at least 1 card for the opponent to choose from, and even though its activation timing is limited to the end of the Battle Phase, it's hard to reuse because it's a face-down exclusion.
Also, if there are no cards on your field, you can activate it from your hand, and its strength is that it is difficult to remove.
It leaves at least 1 card for the opponent to choose from, and even though its activation timing is limited to the end of the Battle Phase, it's hard to reuse because it's a face-down exclusion.
Also, if there are no cards on your field, you can activate it from your hand, and its strength is that it is difficult to remove.
くろゆき
2017/10/01 11:21
2017/10/01 11:21
A ridiculous card that leaves one card, but can remove all other cards. Extremely strong against decks that fight with multiple traps. However, his deck, which is based on one monster with suppression power, is not fatal.
Also, since the ideal is to activate on the first turn of the second attack, three stacks are the basics, but due to its nature, most of his decks tend to spoil the second and subsequent cards.
A trap card that is generally powerful but has a strong peculiarity. It would be nice to use it with Nekroz, which has few cards on the field on average from the beginning to the end.
Also, since the ideal is to activate on the first turn of the second attack, three stacks are the basics, but due to its nature, most of his decks tend to spoil the second and subsequent cards.
A trap card that is generally powerful but has a strong peculiarity. It would be nice to use it with Nekroz, which has few cards on the field on average from the beginning to the end.
exa
2017/09/16 17:01
2017/09/16 17:01
Ignore the effects.
When I actually used it, it was noticeable that the card I wanted to get rid of the most was left behind and was eventually shut out.
[When used during the opponent's turn]
During the battle phase, you may be overwhelmed and lose without waiting for activation. Even if you succeed in activating it, you will be left with a favorite, and you will be backed in the main 2 (or set up with a hand trigger), and you will be stuck.
[When using on your turn]
I will leave my main life as well. However, (if the favorite is a monster) the back is easy to scrape, and it sticks in his deck of trap bitype. However, if his favorite is his negate card, Evenly Matched will stop, and even if you try to follow up, back and hand triggers will stop.
Overall, I have the impression that there is little point in shooting unless you use his Deck, which is in the so-called upper to mid-level environment category, where you can set up multiple ways to break through the board.
If you're fighting with his low power deck, he's sure to kill the favorite around Kaiju. Conversely, if the opponent is a low-power deck, it's almost game-ending because there's no way to stop 《Evenly Matched》.
When I actually used it, it was noticeable that the card I wanted to get rid of the most was left behind and was eventually shut out.
[When used during the opponent's turn]
During the battle phase, you may be overwhelmed and lose without waiting for activation. Even if you succeed in activating it, you will be left with a favorite, and you will be backed in the main 2 (or set up with a hand trigger), and you will be stuck.
[When using on your turn]
I will leave my main life as well. However, (if the favorite is a monster) the back is easy to scrape, and it sticks in his deck of trap bitype. However, if his favorite is his negate card, Evenly Matched will stop, and even if you try to follow up, back and hand triggers will stop.
Overall, I have the impression that there is little point in shooting unless you use his Deck, which is in the so-called upper to mid-level environment category, where you can set up multiple ways to break through the board.
If you're fighting with his low power deck, he's sure to kill the favorite around Kaiju. Conversely, if the opponent is a low-power deck, it's almost game-ending because there's no way to stop 《Evenly Matched》.
カンノーネ
2017/07/16 8:45
2017/07/16 8:45
The most versatile card to use, abandoning the battle phase on the first turn of the second attack and removing everything including the face down. It becomes extremely difficult to operate after that, but that's the way it is.
I'd like to try using Yosenju, which tends to be empty, but Yosenju's add-taking is basically done in the battle phase, so it's not a good match. If it's a PSY frame, it's okay if you give up the battle phase, but basically it tends to be a Field Spell, and it's a deck that can go down as well...
Well, it's the type of card that only remembers when it's used at such a must-see timing that it makes you cry, and it leaves an impression that it's strong, and everyone says it's strong.
I'd like to try using Yosenju, which tends to be empty, but Yosenju's add-taking is basically done in the battle phase, so it's not a good match. If it's a PSY frame, it's okay if you give up the battle phase, but basically it tends to be a Field Spell, and it's a deck that can go down as well...
Well, it's the type of card that only remembers when it's used at such a must-see timing that it makes you cry, and it leaves an impression that it's strong, and everyone says it's strong.
とき
2017/07/10 23:11
2017/07/10 23:11
Shien's rebellion card was revealed on June 21st, which corresponds to June 2nd in the lunar calendar... It's Honnouji! !
A card with hidden specs that can be a candidate for this human rights frame super rare card.
If the field is empty, it will attack from your hand and turn the field into a scorched earth, leaving only one card. Since it comes flying from your hand, there is little concern about removal due to the limited activation timing. Since it's a goal condition, it shouldn't be difficult to activate. It's a different story if you get one kill...
However, this card is also counted and the opponent chooses which cards to remove, so it is not possible to completely reverse the situation. A strong Trap card that has outstanding resistance breaking ability and ability to steal ads, but also has many fragile parts.
A card with hidden specs that can be a candidate for this human rights frame super rare card.
If the field is empty, it will attack from your hand and turn the field into a scorched earth, leaving only one card. Since it comes flying from your hand, there is little concern about removal due to the limited activation timing. Since it's a goal condition, it shouldn't be difficult to activate. It's a different story if you get one kill...
However, this card is also counted and the opponent chooses which cards to remove, so it is not possible to completely reverse the situation. A strong Trap card that has outstanding resistance breaking ability and ability to steal ads, but also has many fragile parts.
もも
2017/07/10 11:58
2017/07/10 11:58
I think this card is a next-generation goal.
The effect is high risk high return, so I think it's well balanced.
The effect is high risk high return, so I think it's well balanced.
wings
2017/07/08 22:46
2017/07/08 22:46
Does Yu-Gi-Oh want to push Chainburn or his Trickstar?
That's right, when I saw this card, the moment I entered the battle phase, I got the idea to activate reconciliation → 《Legacy of Yata-Garasu》→ 《Jar of Avarice》→ 《Accumulated Fortune》→ 《Chain Strike》and end the battle phase without the opponent being able to do anything. Activate this card at the moment you do.
At the end of the Battle Phase, it seems to be late, but if you use 《Swift Scarecrow》or 《Negate Attack》to turn the Battle Phase into 《Scrubbed Raid》, there is no problem.
Also, since it can also be used in your own battle phase, you can enter the battle phase without doing anything during the main phase of the first turn of the second attack and immediately end it by using it from your hand to clear the field. This is also for his deck that doesn't attack because it has the disadvantage of not being able to attack.
That's right, when I saw this card, the moment I entered the battle phase, I got the idea to activate reconciliation → 《Legacy of Yata-Garasu》→ 《Jar of Avarice》→ 《Accumulated Fortune》→ 《Chain Strike》and end the battle phase without the opponent being able to do anything. Activate this card at the moment you do.
At the end of the Battle Phase, it seems to be late, but if you use 《Swift Scarecrow》or 《Negate Attack》to turn the Battle Phase into 《Scrubbed Raid》, there is no problem.
Also, since it can also be used in your own battle phase, you can enter the battle phase without doing anything during the main phase of the first turn of the second attack and immediately end it by using it from your hand to clear the field. This is also for his deck that doesn't attack because it has the disadvantage of not being able to attack.
shiro
2017/07/06 21:21
2017/07/06 21:21
Good compatibility with RR
Even if it is used by the opponent, RRX such as Ultimate Hayabusa can be left
You can endure with GY's readiness and use it from your hand during your opponent's turn.
Even if it is used by the opponent, RRX such as Ultimate Hayabusa can be left
You can endure with GY's readiness and use it from your hand during your opponent's turn.
福人ズッコケ
2017/07/06 20:40
2017/07/06 20:40
Remove the cards on your opponent's field until the number of cards on your field equals the number of cards on your field. Note that since this card remains, the opponent can keep at least one card of their choice. Although there are tricks such as Junk collectors.
"However, the effect is quite strong." Multiple back side exclusions that ignore resistance is a masterpiece. A card that seems to generate new readings in the duel as a powerful reset card that can only be used at the end of the battle phase.
Furthermore, if there are no cards in your field, you can activate it from your hand. In addition to functioning as a reliable reset card in the second attack, it is somewhat resistant to removal. It's not a one-kill countermeasure, but on the contrary, if you can't kill one, the more you overwhelm the board, the more threat this card will become.
On the other hand, it's certainly a sharp card, so I think it would be more stable to read the opponent's first move and start from the side. I think it's a pretty interesting card.
"However, the effect is quite strong." Multiple back side exclusions that ignore resistance is a masterpiece. A card that seems to generate new readings in the duel as a powerful reset card that can only be used at the end of the battle phase.
Furthermore, if there are no cards in your field, you can activate it from your hand. In addition to functioning as a reliable reset card in the second attack, it is somewhat resistant to removal. It's not a one-kill countermeasure, but on the contrary, if you can't kill one, the more you overwhelm the board, the more threat this card will become.
On the other hand, it's certainly a sharp card, so I think it would be more stable to read the opponent's first move and start from the side. I think it's a pretty interesting card.
ラーメン
2017/06/27 11:59
2017/06/27 11:59
A card that can ignore the new resistance, but it looks dangerous at first glance, but it's actually difficult to use and fragile. .
First of all, it's the end of the battle phase, so you can't stop a single kill.
Also, it doesn't remove all of them, so you always leave at least one card. Your opponent chooses what to leave. Ferret Flames》is better.
It is excellent in that it weakens the control board in exchange for a battle on the first turn of the second attack, and it will be mainly used for this.
Overall, it's not bad, but I don't think it will be used as widely as general purpose.
First of all, it's the end of the battle phase, so you can't stop a single kill.
Also, it doesn't remove all of them, so you always leave at least one card. Your opponent chooses what to leave. Ferret Flames》is better.
It is excellent in that it weakens the control board in exchange for a battle on the first turn of the second attack, and it will be mainly used for this.
Overall, it's not bad, but I don't think it will be used as widely as general purpose.
アルバ
2017/06/27 11:42
2017/06/27 11:42
A card that seems to be a new element to be aware of in the game called Yu-Gi-Oh.
Even if you have the best removal on the back side and the board advantage is wide open, you can get back to some extent if you pass this one.
It is also possible to shoot from the hand, and it is also a countermeasure when the opponent lays down the gun on the first turn of the first attack or deploys a large number of cards.
Unlike Butte and Scales, he doesn't count cards in his hand, so he seems to be strong in his deck, which accumulates resources in his hand and his GY.
If you shoot on your own turn, you will almost abandon the battle phase, so if you are negate, the risk is high, and even if you use it face down normally, the attack reaction trap such as mirror force will be slower than the attack reaction Trap at the end of the battle phase. must survive until
The opponent chooses to banish it, so unless he uses it in a special way involving a Junk Collector, no matter what he does, there will be one strong card left.
It looks like a card that has both dynamic strength and weakness that can't be ignored, but how will it play an active role in the environment?
Even if you have the best removal on the back side and the board advantage is wide open, you can get back to some extent if you pass this one.
It is also possible to shoot from the hand, and it is also a countermeasure when the opponent lays down the gun on the first turn of the first attack or deploys a large number of cards.
Unlike Butte and Scales, he doesn't count cards in his hand, so he seems to be strong in his deck, which accumulates resources in his hand and his GY.
If you shoot on your own turn, you will almost abandon the battle phase, so if you are negate, the risk is high, and even if you use it face down normally, the attack reaction trap such as mirror force will be slower than the attack reaction Trap at the end of the battle phase. must survive until
The opponent chooses to banish it, so unless he uses it in a special way involving a Junk Collector, no matter what he does, there will be one strong card left.
It looks like a card that has both dynamic strength and weakness that can't be ignored, but how will it play an active role in the environment?
ヒコモン
2017/06/24 19:19
2017/06/24 19:19
It can only be activated at the end of the battle phase of you and your opponent, so the activation timing is severe, but it is a terrifying card that can be exchanged at a maximum of 1:10. A lot of resistances don't make sense because the other player chooses. It is very powerful as a counterattack for the second attack, and if your field is empty, you can activate it from your hand. Considerable add can be expected in the difficult-to-reuse state of exclusion. It is also possible to make a strange move such as ending the turn without doing anything even if you go first. In that case, I would like something like 《Swift Scarecrow》as a one-kill countermeasure. As long as you don't just use the effect of 《Junk Collector》, this card will remain on the field, so the drawback is that at least one of your opponent's powerful cards will remain.
プンプン丸
2017/06/23 10:46
2017/06/23 10:46
Hmmm difficult card and interesting card
"At the end of the battle phase" and "allow the opponent's attack". If you're not good at it, there are times when the game will be settled before you activate this card. ]
"If there is no card in your field" from your hand, not only monsters, but also Spell / Trap cards cannot exist.
・Playing using this card while preventing damage by activating a free chain such as 《Waboku》first
・ Destroy only 1 monster by battle and take it out of your hand, etc.
A card that works quite effectively if you can survive an attack
Like Goes in the past, it is required to play [do not dare to put cards on the field], and the opponent is also required to be wary of it.
If you can activate it, you can block your opponent's cards with face-down removal, and if you don't target them, you can do a lot of damage if you decide to use a powerful removal spell.
[Psychological warfare] and [Reading] are important cards, and if you control your opponent, you'll be addicted to it, so you can say it's a card for experts.
"At the end of the battle phase" and "allow the opponent's attack". If you're not good at it, there are times when the game will be settled before you activate this card. ]
"If there is no card in your field" from your hand, not only monsters, but also Spell / Trap cards cannot exist.
・Playing using this card while preventing damage by activating a free chain such as 《Waboku》first
・ Destroy only 1 monster by battle and take it out of your hand, etc.
A card that works quite effectively if you can survive an attack
Like Goes in the past, it is required to play [do not dare to put cards on the field], and the opponent is also required to be wary of it.
If you can activate it, you can block your opponent's cards with face-down removal, and if you don't target them, you can do a lot of damage if you decide to use a powerful removal spell.
[Psychological warfare] and [Reading] are important cards, and if you control your opponent, you'll be addicted to it, so you can say it's a card for experts.
デルタアイズ
2017/06/23 10:18
2017/06/23 10:18
If you don't have any cards in your field, you can activate it from your hand, and at the end of the battle phase of you and your opponent, you can remove the number of face-down cards equal to the number of cards in your field.
Personally, I'm happy that I can use it on my turn.
Personally, I'm happy that I can use it on my turn.
にしん
2017/06/22 22:15
2017/06/22 22:15
If this wasn't "at the end of the battle phase", it would have been strong...
Conversely, depending on the opponent, you can use it in a situation where you only have 1 wall monster + face-down card, so if it is used in a tournament etc., you can negotiate how much to spread out on the board just for this and whether to be wary of this... ・Maybe that's the original Yu-Gi-Oh that's wary of traps? A piece that seems to stick unexpectedly if you don't know it.
Conversely, depending on the opponent, you can use it in a situation where you only have 1 wall monster + face-down card, so if it is used in a tournament etc., you can negotiate how much to spread out on the board just for this and whether to be wary of this... ・Maybe that's the original Yu-Gi-Oh that's wary of traps? A piece that seems to stick unexpectedly if you don't know it.
惑星調査隊
2023/11/09 11:43
2023/11/09 11:43
えいてぃ
2023/09/03 10:40
2023/09/03 10:40
くず
2023/09/03 1:24
2023/09/03 1:24
たたた
2024/06/06 10:30
2024/06/06 10:30
ricottie
2024/04/13 11:57
2024/04/13 11:57
なとう
2024/02/28 23:34
2024/02/28 23:34
かどまん
2024/02/04 12:55
2024/02/04 12:55
クリムゾン・ノヴァ
2024/01/13 22:54
2024/01/13 22:54
炎使いYP
2024/01/04 20:19
2024/01/04 20:19
Decks with "Evenly Matched"
* is adopted as a key card.
● 2022-09-12 Spright after restriction revision
● 2022-08-27 Galaxy / Photon (New & Restricted)
● 2022-06-30 Doremi for Master Duel Mythical Beast Penko
● 2022-09-13 Libromancer
● 2022-05-21 SoundWWSR Majespecter
● 2022-05-26 [Achieve Diamond I] Gimmick Puppet
● 2020-03-03 [100th Tournament Winner] Subterror
● 2019-04-07 Nekroz is back
● 2019-04-07 Nekroz is back
● 2016-08-04 Killer-specific Qliphort
● 2022-10-23 Lawnmower Summon Shaddoll in Cartesia
● 2021-01-23 The main phase does not come to the enemy (Gachi)
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
20th ANNIVERSARY LEGEND COLLECTION | 20TH-JPC97 | 2019-02-09 | Parallel |
Structure Deck: Spirit Charmers | SD39-JP039 | 2020-07-04 | Normal |
CIRCUIT BREAK | CIBR-JP077 | 2017-07-08 | Secret、Super |
RARITY COLLECTION -QUARTER CENTURY EDITION | RC04-JP075 | 2023-02-18 | Normal |
Ranking and View Num
Rating Score Rank | 1,416 / 13,188 Cards |
---|---|
View Num | 100,504 |
Card Type "Normal Trap" Best Card Ranking | 49th |
Card Type "Trap" Best Card Ranking | 79th |
Others
Japanese card name | 拮抗勝負 |
---|
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