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HOME > Yu-Gi-Oh! Ranking > Card Type "Normal Trap" Best Card Ranking

Yu-Gi-Oh! RankingCard Type "Normal Trap" Best Card Ranking

Card Type "Normal Trap" Best Card Ranking. Let's check the effects of the cards you are interested in.
update date : 2025/05/04


1stDinomorphia Frenzy

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Dinomorphia Frenzy ▶︎ Deck 10 9 Dinomorphia Frenzy Normal Trap
During your opponent's Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" monster from your Extra Deck, using only 1 monster from your Deck and 1 monster from your Extra Deck as Fusion Material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Frenzy" per turn.
Congratulations on first place.

Card Type "Normal Trap" Best Card Ranking
The honorable first place went to "Dinomorphia Frenzy"!

japan ジュウテツ
2022/01/31 10:53
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Although it can only be activated during the opponent's main phase, I think it's excellent to be able to bring out 《Dinomorphia Rexterm》with this single card.

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2ndTindangle Delaunay

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Tindangle Delaunay ▶︎ Deck 9.9 19 Tindangle Delaunay Normal Trap
When you take battle damage from an opponent's attacking monster, while you have 3 or more "Tindangle" monsters with different names in your GY: You can destroy the attacking monster, and if you do, Special Summon 1 "Tindangle Acute Cerberus" from your Extra Deck. If you control no monsters in the Extra Monster Zone: You can banish this card from your GY, then target 3 "Tindangle" monsters with different names in your GY; Special Summon them in face-down Defense Position.

The second place that narrowly missed first place was "Tindangle Delaunay"

japan とき
2017/10/14 19:04
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Powerful trap cards with levels that motivate you to use Tindangle.
If you receive battles damage when there are 3 or more types of his Tindangle in GY, the effect of destroying the attacking monster and calling Acute Cerberus, and excluding him from GY, he will remove 3 of his Tindangles from GY. have the effect of setting
The first half of the effect is an attack reaction, but if Base Gardner is included, he can call Acute Cerberus with ATK 3000 ignoring the deployment. If it comes to your hand, it will be worth using.
However, the GY effect is at its core. Including Intruder's self-regeneration, there are four cards lined up. I want to overwhelm my opponent with a large amount of reverse with the effect of Apostle and a large amount of reverse effect. This effect is also useful for Link Summoning Acute Cerberus.
Both of the two effects have high explosive power, but both of them require his GY to have three types of his Tendangle, so a quick GY fertilizer is required. How to realize this is the next stage of his Tindangle.

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3rdBig Welcome Labrynth

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Big Welcome Labrynth ▶︎ Deck 9.9 15 Big Welcome Labrynth Normal Trap
Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.
japan お留守番
2022/10/28 20:42
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Above all, the young lady seems to be having fun.
Although the movement becomes complicated, I think it is a powerful Welcome Labrynth Trap.
The effect of ① can be activated even if you do not have your own monster, and at that time it will be a real search.
If you have a monster, you can activate the effects of lower Labrynth and Lovely Labrynth of the Silver Castle by bouncing a monster that was not the one who Special Summoned after her Special Summoned.
If you're in trouble for the time being, it's Lady Labrynth of the Silver Castle.
It's not really for serious use, but since Stoopy can revive herself when she throws monsters with her trap, I think it's possible to include it for combos.
By the way, since it's a Welcome Labrynth Trap, the ① effect of 《Labrynth Labyrinth》will also activate. strong.
The second effect is her GY effect, which allows her to bounce her Fiend monsters, and if there is a level 8 demon here, she can bounce cards on the opponent's field.
The bounce itself is powerful, but GY activation is already strong. Even if you are removed, you can recover it with 《Labrynth Set-Up》if you feel like it, so you don't have to worry about it.
By the way, it seems that the ① effect of 《Labrynth Labyrinth》is not applied.
It seems that the effect of Labyrinth Castle ② does not apply to her GY activation, so it seems useless.
Personally, I'm glad that the name of her Labrynth is the biggest, and that the number of search destinations for Shandra and Stoopy has increased.
If it's serious, it's hard to get both, so I think it would be nice if more people were hired in the future.

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4thMarincess Wave

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Marincess Wave ▶︎ Deck 9.9 10 Marincess Wave Normal Trap
If you control a "Marincess" Link Monster: Target 1 face-up monster your opponent controls; negate that face-up monster's effects until the end of this turn, then, if you control a Link-2 or higher "Marincess" monster, all face-up monsters you currently control are unaffected by your opponent's card effects until the end of this turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand.

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5thMadolche Promenade

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Madolche Promenade ▶︎ Deck 9.9 10 Madolche Promenade Normal Trap
Target 1 face-up card your opponent controls and 1 "Madolche" monster you control or in your GY; negate the effects of that opponent's card until the end of this turn, and if you do, return your monster to the hand. You can banish this card from your GY, then target 1 "Madolche" Xyz Monster you control; attach 1 "Madolche" monster from your hand, Deck, or GY, to it as material. You can only use 1 "Madolche Promenade" effect per turn, and only once that turn.

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6thDinomorphia Domain

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Dinomorphia Domain ▶︎ Deck 9.9 8 Dinomorphia Domain Normal Trap
During the Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Domain" per turn.

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7thAltergeist Manifestation

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Altergeist Manifestation ▶︎ Deck 9.8 19 Altergeist Manifestation Normal Trap
Target 1 "Altergeist" monster in your GY; Special Summon it in Attack Position, and if you do, equip it with this card. When this card leaves the field, destroy that monster. You can banish this card from your GY, then target 1 "Altergeist" Trap in your GY; add it to your hand. You can only use this effect of "Altergeist Manifestation" once per turn.

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8thEldlixir of Scarlet Sanguine

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Eldlixir of Scarlet Sanguine ▶︎ Deck 9.8 13 Eldlixir of Scarlet Sanguine Normal Trap
Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.

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9thTraptrix Holeutea

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Traptrix Holeutea ▶︎ Deck 9.8 13 Traptrix Holeutea Normal Trap
You can activate this card the turn it was Set, by discarding 1 Normal Trap. Special Summon this card in Defense Position as a Normal Monster (Plant/EARTH/Level 4/ATK 400/DEF 2400). (This card is NOT treated as a Trap.) You can banish this card from your GY, then target 1 "Traptrix" monster in your GY; Special Summon it. You can only use 1 "Traptrix Holeutea" effect per turn, and only once that turn.

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Card ranking after 10th place

Rank Card Name Average Rating Score
11th 《Myutant Cry》 9.8 pt
12th 《Geargiagear》 9.7 pt
13th 《W Nebula Meteorite》 9.7 pt
14th 《Tri-Brigade Revolt》 9.7 pt
15th 《Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga》 9.7 pt
16th 《Prologue of the Destruction Swordsman》 9.7 pt
17th 《Welcome Labrynth》 9.7 pt
18th 《Harpie's Feather Storm》 9.6 pt
19th 《Void Feast》 9.6 pt
20th 《Vampire Awakening》 9.6 pt
21st 《Artifact Sanctum》 9.5 pt
22nd 《Ritual Beast Steeds》 9.5 pt
23rd 《Ice Barrier》 9.5 pt
24th 《Volcanic Emission》 9.5 pt
25th 《Dragonmaid Tidying》 9.5 pt
26th 《Libromancer Intervention》 9.5 pt
27th 《Infinite Impermanence》 9.4 pt
28th 《Trickstar Reincarnation》 9.4 pt
29th 《Evo-Singularity》 9.4 pt
30th 《Full Force Virus》 9.4 pt
31st 《Dogmatika Punishment》 9.4 pt
32nd 《Magical Musket - Desperado》 9.4 pt
33rd 《Tearlaments Metanoise》 9.4 pt
34th 《Branded Expulsion》 9.4 pt
35th 《Swordsoul Blackout》 9.4 pt
36th 《Card of Last Will》 9.4 pt
37th 《Dream Mirror Hypnagogia》 9.4 pt
38th 《Branded Banishment》 9.4 pt
39th 《Compulsory Evacuation Device》 9.3 pt
40th 《Torrential Tribute》 9.3 pt
41st 《Dimensional Barrier》 9.3 pt
42nd 《Subterror Final Battle》 9.3 pt
43rd 《Destructive Daruma Karma Cannon》 9.3 pt
44th 《Destruction Sword Memories》 9.3 pt
45th 《Soul of the Supreme King》 9.3 pt
46th 《Amaze Attraction Cyclo-Coaster》 9.3 pt
47th 《Scareclaw Twinsaw》 9.3 pt
48th 《Joker's Wild》 9.3 pt
49th 《Evenly Matched》 9.2 pt
50th 《Threatening Roar》 9.2 pt
51st 《Lost Wind》 9.2 pt
52nd 《Rainbow Bridge of Salvation》 9.2 pt
53rd 《Mathmech Superfactorial》 9.2 pt
54th 《The Revived Sky God》 9.2 pt
55th 《Floowandereeze and the Dreaming Town》 9.2 pt
56th 《Phantasm Spiral Power》 9.2 pt
57th 《Bottomless Trap Hole》 9.1 pt
58th 《Fire Lake of the Burning Abyss》 9.1 pt
59th 《Dinomist Rush》 9.1 pt
60th 《Waterfall of Dragon Souls》 9.1 pt
61st 《Zefra War》 9.1 pt
62nd 《Amaze Attraction Horror House》 9.1 pt
63rd 《Chronomaly Esperanza Glyph》 9.1 pt
64th 《Breakthrough Skill》 9 pt
65th 《Icarus Attack》 9 pt
66th 《Heavy Storm Duster》 9 pt
67th 《Shiranui Style Swallow's Slash》 9 pt
68th 《Spright Double Cross》 9 pt
69th 《Phantasm Spiral Battle》 9 pt
70th 《Vaalmonica Followed Rhythm》 9 pt
71st 《Mementotlan Fracture Dance》 9 pt
72nd 《Ichiroku's Ledger Book》 9 pt
73rd 《Nemleria Louve》 9 pt
74th 《Ring of Destruction》 8.9 pt
75th 《Gravedigger's Trap Hole》 8.9 pt
76th 《Floodgate Trap Hole》 8.9 pt
77th 《Super Quantal Mech Sword - Magnaslayer》 8.9 pt
78th 《Machina Overdrive》 8.9 pt
79th 《Back to the Front》 8.8 pt
80th 《Waboku》 8.8 pt
81st 《Trap Trick》 8.8 pt
82nd 《Gottoms' Emergency Call》 8.8 pt
83rd 《Skill Prisoner》 8.8 pt
84th 《Double-Edged Sword Technique》 8.8 pt
85th 《S-Force Chase》 8.8 pt
86th 《Majespecter Tornado》 8.8 pt
87th 《Mikanko Spiritwalk》 8.8 pt
88th 《Mikanko Rivalry》 8.8 pt
89th 《Mirror Force》 8.7 pt
90th 《Deck Devastation Virus》 8.7 pt
91st 《Crystron Impact》 8.7 pt
92nd 《Kozmojo》 8.7 pt
93rd 《Metaphys Ascension》 8.7 pt
94th 《Soul of the Supreme Celestial King》 8.7 pt
95th 《Metaverse》 8.6 pt
96th 《Paleozoic Dinomischus》 8.6 pt
97th 《Ice Dragon's Prison》 8.6 pt
98th 《Planet Pollutant Virus》 8.6 pt
99th 《Subterror Succession》 8.6 pt
100th 《Infernity Break》 8.6 pt



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