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HOME > Yu-Gi-Oh! Ranking > Card Type "Normal Trap" Best Card Ranking
Card Type "Normal Trap" Best Card Ranking
Card Type "Normal Trap" Best Card Ranking. Let's check the effects of the cards you are interested in.
update date : 2024/11/18
1stDinomorphia Frenzy
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 10 (8) | Dinomorphia Frenzy | Normal Trap | |||
During your opponent's Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" monster from your Extra Deck, using only 1 monster from your Deck and 1 monster from your Extra Deck as Fusion Material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Frenzy" per turn. |
Card Type "Normal Trap" Best Card Ranking
The honorable first place went to "Dinomorphia Frenzy"!
アルバ
2023/01/16 23:59
2023/01/16 23:59
Even though it was a Trap, it was quite a spec at the time of the domain, so I was blown away, but I didn't think that a fusion Trap that would go even higher depending on the situation would come out at the time.
Compared to Domain, it is limited to the opponent's main phase, and the hand and field are incompatible and inflexible, but it can greatly reduce consumption and can be fused, and you can also generate materials from extras.
A card that tells you to use the Lexterm that appeared together.
It's fine to go directly to Lexterm, but if you go through Kentregina, he can reduce the LP and make the board two.
He can tolerate extra pressure and can use summons on Terisia, or can use dino support on Terisia.
Compared to Domain, it is limited to the opponent's main phase, and the hand and field are incompatible and inflexible, but it can greatly reduce consumption and can be fused, and you can also generate materials from extras.
A card that tells you to use the Lexterm that appeared together.
It's fine to go directly to Lexterm, but if you go through Kentregina, he can reduce the LP and make the board two.
He can tolerate extra pressure and can use summons on Terisia, or can use dino support on Terisia.
→ See all card reviews for "Dinomorphia Frenzy"
2ndTindangle Delaunay
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.9 (19) | Tindangle Delaunay | Normal Trap | |||
When you take battle damage from an opponent's attacking monster, while you have 3 or more "Tindangle" monsters with different names in your GY: You can destroy the attacking monster, and if you do, Special Summon 1 "Tindangle Acute Cerberus" from your Extra Deck. If you control no monsters in the Extra Monster Zone: You can banish this card from your GY, then target 3 "Tindangle" monsters with different names in your GY; Special Summon them in face-down Defense Position. |
The second place that narrowly missed first place was "Tindangle Delaunay"
KCの人
2019/09/01 20:28
2019/09/01 20:28
It's no exaggeration to say that 90% of the strength of the Tindangle Deck lies in these cards. Without the mass removal of monsters, he can use Tintangle's effects to randomly recover resources and rebuild the board. There are cards like this that make you say, "Huh? Is this normal?!"
→ See all card reviews for "Tindangle Delaunay"
3rdBig Welcome Labrynth
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.9 (15) | Big Welcome Labrynth | Normal Trap | |||
Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn. |
ジュウテツ
2022/10/29 9:38
2022/10/29 9:38
I think it's excellent that the effect of (1) allows you to pseudo-recruit and pseudo-revive 《Lady Labrynth of the Silver Castle》.
Even if it is sent to GY, if there is a Level 8 or higher "Fiend" monster, it can bounce the opponent's card due to the effect of (2), so I think there is no waste.
⑴ and ⑵ I think that it is necessary to pay attention to the fact that only one of the two effects can be used in the same turn.
Even if it is sent to GY, if there is a Level 8 or higher "Fiend" monster, it can bounce the opponent's card due to the effect of (2), so I think there is no waste.
⑴ and ⑵ I think that it is necessary to pay attention to the fact that only one of the two effects can be used in the same turn.
→ See all card reviews for "Big Welcome Labrynth"
4thMadolche Promenade
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.9 (10) | Madolche Promenade | Normal Trap | |||
Target 1 face-up card your opponent controls and 1 "Madolche" monster you control or in your GY; negate the effects of that opponent's card until the end of this turn, and if you do, return your monster to the hand. You can banish this card from your GY, then target 1 "Madolche" Xyz Monster you control; attach 1 "Madolche" monster from your hand, Deck, or GY, to it as material. You can only use 1 "Madolche Promenade" effect per turn, and only once that turn. |
→ See all card reviews for "Madolche Promenade"
5thMarincess Wave
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.9 (9) | Marincess Wave | Normal Trap | |||
If you control a "Marincess" Link Monster: Target 1 face-up monster your opponent controls; negate that face-up monster's effects until the end of this turn, then, if you control a Link-2 or higher "Marincess" monster, all face-up monsters you currently control are unaffected by your opponent's card effects until the end of this turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand. |
→ See all card reviews for "Marincess Wave"
6thDinomorphia Domain
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.9 (8) | Dinomorphia Domain | Normal Trap | |||
During the Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Domain" per turn. |
→ See all card reviews for "Dinomorphia Domain"
7thAltergeist Manifestation
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.8 (19) | Altergeist Manifestation | Normal Trap | |||
Target 1 "Altergeist" monster in your GY; Special Summon it in Attack Position, and if you do, equip it with this card. When this card leaves the field, destroy that monster. You can banish this card from your GY, then target 1 "Altergeist" Trap in your GY; add it to your hand. You can only use this effect of "Altergeist Manifestation" once per turn. |
→ See all card reviews for "Altergeist Manifestation"
8thEldlixir of Scarlet Sanguine
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.8 (12) | Eldlixir of Scarlet Sanguine | Normal Trap | |||
Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn. |
→ See all card reviews for "Eldlixir of Scarlet Sanguine"
9thTraptrix Holeutea
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.8 (12) | Traptrix Holeutea | Normal Trap | |||
You can activate this card the turn it was Set, by discarding 1 Normal Trap. Special Summon this card in Defense Position as a Normal Monster (Plant/EARTH/Level 4/ATK 400/DEF 2400). (This card is NOT treated as a Trap.) You can banish this card from your GY, then target 1 "Traptrix" monster in your GY; Special Summon it. You can only use 1 "Traptrix Holeutea" effect per turn, and only once that turn. |
→ See all card reviews for "Traptrix Holeutea"
Card ranking after 10th place
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Update Information - NEW -
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