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HOME > Yu-Gi-Oh! Ranking > Card Type "Normal Trap" Best Card Ranking

Yu-Gi-Oh! RankingCard Type "Normal Trap" Best Card Ranking

Card Type "Normal Trap" Best Card Ranking. Let's check the effects of the cards you are interested in.
update date : 2025/09/12


1stDinomorphia Frenzy

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Dinomorphia Frenzy ▶︎ Deck 10 9 Dinomorphia Frenzy Normal Trap
During your opponent's Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" monster from your Extra Deck, using only 1 monster from your Deck and 1 monster from your Extra Deck as Fusion Material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Frenzy" per turn.
Congratulations on first place.

Card Type "Normal Trap" Best Card Ranking
The honorable first place went to "Dinomorphia Frenzy"!

japan アルバ
2023/01/16 23:59
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Even though it was a Trap, it was quite a spec at the time of the domain, so I was blown away, but I didn't think that a fusion Trap that would go even higher depending on the situation would come out at the time.
Compared to Domain, it is limited to the opponent's main phase, and the hand and field are incompatible and inflexible, but it can greatly reduce consumption and can be fused, and you can also generate materials from extras.
A card that tells you to use the Lexterm that appeared together.
It's fine to go directly to Lexterm, but if you go through Kentregina, he can reduce the LP and make the board two.
He can tolerate extra pressure and can use summons on Terisia, or can use dino support on Terisia.

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2ndTindangle Delaunay

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Tindangle Delaunay ▶︎ Deck 9.9 19 Tindangle Delaunay Normal Trap
When you take battle damage from an opponent's attacking monster, while you have 3 or more "Tindangle" monsters with different names in your GY: You can destroy the attacking monster, and if you do, Special Summon 1 "Tindangle Acute Cerberus" from your Extra Deck. If you control no monsters in the Extra Monster Zone: You can banish this card from your GY, then target 3 "Tindangle" monsters with different names in your GY; Special Summon them in face-down Defense Position.

The second place that narrowly missed first place was "Tindangle Delaunay"

japan はやとちり
2020/04/04 1:50
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Tindangle The strongest power card, and one of the rarest of all cards with such a crazy effect. To put it simply, you can revive 3 cards with a free chain.
The effect of releasing Cerberus in response to damage is like a decoration, and the main effect is actually GY. Basically, it will be activated at the end of the opponent's turn, but it will depend on the time and situation.
His revived Tindangles can be reversed to gain even more advantage, so how quickly you can activate this card will determine the outcome of his Tindangle Deck.
You can easily send it to his GY with 《Tindangle Jhrelth》, Dolls, 《Foolish Burial Goods》and 《Magical Hats》, or you can drop it by using Trinity as a link material. can be arranged.
Kuribandit》, 《Needlebug Nest》, and 《That Grass Looks Greener》are also lucky, so he can send them to GY.
The problem is how he will send 3 types of Tindangle to GY. DARK/Fiend's Tindangle is a theme that is relatively easy to send to GY, but because it's a Flip Monster, it doesn't spin around much, so it's necessary to put in a lot of general-purpose cards that can fertilize GY.

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3rdBig Welcome Labrynth

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Big Welcome Labrynth ▶︎ Deck 9.9 15 Big Welcome Labrynth Normal Trap
Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.
japan ウキキーボード
2022/10/29 11:02
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A princess who has Nash and Miel Honaka as her subordinates.
The effect of ① is to bounce after SS from her deck, hand, GY.
In short, she summons Labrynth monsters from all areas, and immediately fulfills the condition of "a monster leaves the field due to a Normal Trap", which triggers her Labrynth monster's effect, so one card effectively works for two moves. A super good card.
Until now, the gimmick didn't work without Welcome Labrynth and Labyrinth Castle or her Normal Trap removal, so the benefits of being able to use the effects of various Labrynth cards with this one are quite large.
For example, if you search for this card with "Arianna the Labrynth Servant", it will activate on the next turn to recruit "Lovely Labrynth of the Silver Castle" and return Arianna to activate the princess effect, so it effectively functions as a Friche removal.
Also, 《Ariane the Labrynth Servant》, which was apt to be hubbed, became easier to use. As mentioned above, you can play Ariane while returning Arianna, and with Ariane's effect, you can draw 1 and Arianna's hand SS and search. Furthermore, from the next turn onwards, you can use the 2nd effect of this card of her GY to aim for 2 draws of 2 servants, so you can increase the number of follow-ups abundantly.
It's a card that shows its true value in combos, but it's good that it's possible to get 《Lady Labrynth of the Silver Castle》even if you use this card alone. It's strong because the number of recruits other than 《Welcome Labrynth》has increased, and her GY resurrection has been improved outside of the labyrinth castle.
The effect of ② is a bounce by excluding her GY. You can use her GY effect immediately even if you drop it from your hand to her GY with the effect of furniture etc. If the princess is there, it will turn into a powerful effect called Friche Bounce, and it can also interfere with and remove Spell Trap, so I want to actively aim for that.
You can activate the effect of her Labrynth card by simply returning your own card, so it's normal to use that.
The bounce effect can be used if she has a level 8 fiend, so if it's Infernoid or Dark World, she might drop to GY and use it. It might be a good idea to pin it with such a deck.

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4thMarincess Wave

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Marincess Wave ▶︎ Deck 9.9 10 Marincess Wave Normal Trap
If you control a "Marincess" Link Monster: Target 1 face-up monster your opponent controls; negate that face-up monster's effects until the end of this turn, then, if you control a Link-2 or higher "Marincess" monster, all face-up monsters you currently control are unaffected by your opponent's card effects until the end of this turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand.

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5thMadolche Promenade

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Madolche Promenade ▶︎ Deck 9.9 10 Madolche Promenade Normal Trap
Target 1 face-up card your opponent controls and 1 "Madolche" monster you control or in your GY; negate the effects of that opponent's card until the end of this turn, and if you do, return your monster to the hand. You can banish this card from your GY, then target 1 "Madolche" Xyz Monster you control; attach 1 "Madolche" monster from your hand, Deck, or GY, to it as material. You can only use 1 "Madolche Promenade" effect per turn, and only once that turn.

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6thDinomorphia Domain

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Dinomorphia Domain ▶︎ Deck 9.9 8 Dinomorphia Domain Normal Trap
During the Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Domain" per turn.

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7thAltergeist Manifestation

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Altergeist Manifestation ▶︎ Deck 9.8 19 Altergeist Manifestation Normal Trap
Target 1 "Altergeist" monster in your GY; Special Summon it in Attack Position, and if you do, equip it with this card. When this card leaves the field, destroy that monster. You can banish this card from your GY, then target 1 "Altergeist" Trap in your GY; add it to your hand. You can only use this effect of "Altergeist Manifestation" once per turn.

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8thEldlixir of Scarlet Sanguine

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Eldlixir of Scarlet Sanguine ▶︎ Deck 9.8 13 Eldlixir of Scarlet Sanguine Normal Trap
Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.

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9thTraptrix Holeutea

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Traptrix Holeutea ▶︎ Deck 9.8 13 Traptrix Holeutea Normal Trap
You can activate this card the turn it was Set, by discarding 1 Normal Trap. Special Summon this card in Defense Position as a Normal Monster (Plant/EARTH/Level 4/ATK 400/DEF 2400). (This card is NOT treated as a Trap.) You can banish this card from your GY, then target 1 "Traptrix" monster in your GY; Special Summon it. You can only use 1 "Traptrix Holeutea" effect per turn, and only once that turn.

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Card ranking after 10th place

Rank Card Name Average Rating Score
11th 《Myutant Cry》 9.8 pt
12th 《Geargiagear》 9.7 pt
13th 《W Nebula Meteorite》 9.7 pt
14th 《Tri-Brigade Revolt》 9.7 pt
15th 《Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga》 9.7 pt
16th 《Prologue of the Destruction Swordsman》 9.7 pt
17th 《Welcome Labrynth》 9.7 pt
18th 《Harpie's Feather Storm》 9.6 pt
19th 《Void Feast》 9.6 pt
20th 《Vampire Awakening》 9.6 pt
21st 《Artifact Sanctum》 9.5 pt
22nd 《Ritual Beast Steeds》 9.5 pt
23rd 《Dragonmaid Tidying》 9.5 pt
24th 《Libromancer Intervention》 9.5 pt
25th 《Volcanic Emission》 9.5 pt
26th 《Infinite Impermanence》 9.4 pt
27th 《Trickstar Reincarnation》 9.4 pt
28th 《Evo-Singularity》 9.4 pt
29th 《Magical Musket - Desperado》 9.4 pt
30th 《Dogmatika Punishment》 9.4 pt
31st 《Ice Barrier》 9.4 pt
32nd 《Tearlaments Metanoise》 9.4 pt
33rd 《Swordsoul Blackout》 9.4 pt
34th 《Branded Expulsion》 9.4 pt
35th 《Dream Mirror Hypnagogia》 9.4 pt
36th 《Branded Banishment》 9.4 pt
37th 《Compulsory Evacuation Device》 9.3 pt
38th 《Torrential Tribute》 9.3 pt
39th 《Dimensional Barrier》 9.3 pt
40th 《Full Force Virus》 9.3 pt
41st 《Subterror Final Battle》 9.3 pt
42nd 《Destructive Daruma Karma Cannon》 9.3 pt
43rd 《Destruction Sword Memories》 9.3 pt
44th 《Soul of the Supreme King》 9.3 pt
45th 《Card of Last Will》 9.3 pt
46th 《Scareclaw Twinsaw》 9.3 pt
47th 《Amaze Attraction Cyclo-Coaster》 9.3 pt
48th 《Joker's Wild》 9.3 pt
49th 《Evenly Matched》 9.2 pt
50th 《Threatening Roar》 9.2 pt
51st 《Lost Wind》 9.2 pt
52nd 《Rainbow Bridge of Salvation》 9.2 pt
53rd 《Mathmech Superfactorial》 9.2 pt
54th 《The Revived Sky God》 9.2 pt
55th 《Floowandereeze and the Dreaming Town》 9.2 pt
56th 《Bottomless Trap Hole》 9.1 pt
57th 《Dinomist Rush》 9.1 pt
58th 《Waterfall of Dragon Souls》 9.1 pt
59th 《Chronomaly Esperanza Glyph》 9.1 pt
60th 《Zefra War》 9.1 pt
61st 《Amaze Attraction Horror House》 9.1 pt
62nd 《Breakthrough Skill》 9 pt
63rd 《Icarus Attack》 9 pt
64th 《Heavy Storm Duster》 9 pt
65th 《Shiranui Style Swallow's Slash》 9 pt
66th 《Phantasm Spiral Battle》 9 pt
67th 《Spright Double Cross》 9 pt
68th 《Vaalmonica Followed Rhythm》 9 pt
69th 《Phantasm Spiral Power》 9 pt
70th 《Ichiroku's Ledger Book》 9 pt
71st 《Nemleria Louve》 9 pt
72nd 《Mementotlan Fracture Dance》 9 pt
73rd 《Ring of Destruction》 8.9 pt
74th 《Gravedigger's Trap Hole》 8.9 pt
75th 《Super Quantal Mech Sword - Magnaslayer》 8.9 pt
76th 《Fire Lake of the Burning Abyss》 8.9 pt
77th 《Machina Overdrive》 8.9 pt
78th 《Back to the Front》 8.8 pt
79th 《Waboku》 8.8 pt
80th 《Floodgate Trap Hole》 8.8 pt
81st 《Trap Trick》 8.8 pt
82nd 《Gottoms' Emergency Call》 8.8 pt
83rd 《Skill Prisoner》 8.8 pt
84th 《Double-Edged Sword Technique》 8.8 pt
85th 《Exosister Vadis》 8.8 pt
86th 《S-Force Chase》 8.8 pt
87th 《Majespecter Tornado》 8.8 pt
88th 《Mikanko Rivalry》 8.8 pt
89th 《Mikanko Spiritwalk》 8.8 pt
90th 《Mirror Force》 8.7 pt
91st 《Deck Devastation Virus》 8.7 pt
92nd 《Kozmojo》 8.7 pt
93rd 《Metaphys Ascension》 8.7 pt
94th 《Soul of the Supreme Celestial King》 8.7 pt
95th 《Metaverse》 8.6 pt
96th 《Sinister Shadow Games》 8.6 pt
97th 《Paleozoic Dinomischus》 8.6 pt
98th 《Planet Pollutant Virus》 8.6 pt
99th 《Ice Dragon's Prison》 8.6 pt
100th 《Subterror Succession》 8.6 pt



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