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HOME > Yu-Gi-Oh! Ranking > Card Type "Trap" Best Card Ranking

Yu-Gi-Oh! RankingCard Type "Trap" Best Card Ranking

Card Type "Trap" Best Card Ranking. Let's check the effects of the cards you are interested in.
update date : 2024/07/16


1stTearlaments Sulliek

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Tearlaments Sulliek ▶︎ Deck 10 11 Tearlaments Sulliek Continuous Trap
If you control a "Tearlaments" monster or "Visas Starfrost": You can target 1 Effect Monster your opponent controls; negate its effects, then send 1 monster you control to the GY. If this card is sent to the GY by card effect: You can add 1 "Tearlaments" monster from your Deck to your hand. You can only use each effect of "Tearlaments Sulliek" once per turn.
Congratulations on first place.

Card Type "Trap" Best Card Ranking
The honorable first place went to "Tearlaments Sulliek"!

japan ウキキーボード
2023/04/09 4:12
Yugioh Icon
This card seems to have the worst performance among all the high-performance Tearlaments Trap.
Both ① and ② effects are powerful, and since it is a Tearlaments card that plays a central role in development and interference, it is often used in multiple copies.
With the effect of ①, shoot a permanent negate and send Tearlaments to his GY. Once hit by this, the effect of negate is not enough, and by fusion by sending Tearlaments to his GY with the effect, additional interfering Fusion Monsters such as Midrash and Stapelia will fly. Furthermore, if there is 《Primeval Planet Perlereino》on the field, anything will be destroyed, and if there is 《Tearlaments Kaleido-Heart》, anything will bounce and chain further attacks. For that reason, if you get hit with this when the board is ready, it's a nightmare performance that demonstrates the brutality of a demonic fusion of 《Shaddoll Schism》and 《Time Pendulumgraph》.
Moreover, since this card is a Continuous Trap that cannot be used up, it repeats this movement every turn when it is in play. If you eat this many times, you really have no chance of winning.
For that reason, if we don't quickly crush this with 《Cosmic Cyclone》, it will be out of the question. If you can't make the target his negate, he won't be able to fuse from the GY send, so running away with Enemy Controller and stealing the opponent's Lulukaros or Kaleid Heart is also a countermeasure.
However, even if this card is dealt with, the interfering monsters on the field, Haufnis, Tiaksha, and GY's Ishizu remain, so it's not enough to just stop them.
The effect of ② is search when he falls to GY. Compared to other Tearlaments Trap, this is by far the easiest to use and has a strong effect.
Because of this, 《Foolish Burial Goods》is effectively a Tearlaments search. Of course, you can use the Tearlaments gacha to drop him from the deck, or you can send him to GY with or to bring in a follower such as Haufnis.
Or rather, if you destroy it normally to stop the heinous 1st effect, it's too cheating to add Haufnis to your hand with this 2nd effect.
Even though it's such a strong card, it's easy to search with 《Tearlaments Kitkallos》or 《Tearlaments Scream》, and it's a privilege of a strong theme to be able to operate stably every time.
The illustration is a heartbreaking scene where the members of his Tearlaments are oppressed by the tyrant Kaleid Heart, but in the actual duel scene, the coordinated attacks of Kaleid Heart and his Tearlaments follow the flow described above and knock them out. Are we all really good friends?

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2ndDinomorphia Frenzy

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Dinomorphia Frenzy ▶︎ Deck 10 8 Dinomorphia Frenzy Normal Trap
During your opponent's Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" monster from your Extra Deck, using only 1 monster from your Deck and 1 monster from your Extra Deck as Fusion Material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Frenzy" per turn.

The second place that narrowly missed first place was "Dinomorphia Frenzy"
* In the event of a tie, the one with the highest total number of evaluations will be ranked higher.

japan タマーキン(封印)
2022/01/16 23:20
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The back defense is a link material, the spell trap is a link material, and this time the fusion material is created from the extras.
Dinomorphia common cost LP halving is also an advantage for Dinomorphia, so you don't have to worry about it
It can only be used during the opponent's turn, but it's usually a silly thing called Lexterm, so it's okay to have a handicap like this.
It can only be used during the main phase, but Cyclone and the like during the standby phase rarely fly in recent environments unless it's the second match or later, so I don't think you need to worry about it that much.
There is a high possibility that he will be end cycled when attacking second, but since Dinomorphia is his deck that mainly traps, it would be better to defend it by laying down the gun and bringing it into a game of luck.
GY sent from the main deck is included in the effect, so it's easy to get caught, but in the case of Dinomorphia pure construction, you can use the compatible draw sources "Pot of Duality" and "Card of Demise" to use the back, and the domain. If you draw it with Frenzy, you can play Frenzy first and use Urara to fusion summon Kentregina with Domain, then remove Frenzy with Kentregina effect and copy the effect.
When attacking second, let's deal with suppression such as negate conversion with this movement instead of Urara, this is a dueler's skill show
If you've pulled Domain and Frenzy, you can easily gather all of his Dinomorphia Fusion Monsters, Lexterm, Kentregina, and Stelvegia, and you'll easily have an ideal board with 1000 LP.
It's a GY effect, but it's not uncommon for Dinomorphia's LP to be in the single digits or double digits.
It is a capable new Trap with a rarity fraudulent card power that further draws out the power of Dinomorphia.
However, due to the direction and strength of Dinomorphia, it is not recommended to use it freely (because it is too strong).

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3rdNinjitsu Art of Dancing Leaves

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Ninjitsu Art of Dancing Leaves ▶︎ Deck 10 3 Ninjitsu Art of Dancing Leaves Continuous Trap
Activate this card by targeting 1 "Ninja" monster or 1 face-down Defense Position monster on the field; Tribute it, and if you do, Special Summon 1 "Ninja" monster from your Deck. When this card leaves the field, send that monster to the GY. You can target 1 "Ninjitsu Art" Continuous Spell/Trap in your Spell & Trap Zone; return it to the hand. You can only use 1 "Ninjitsu Art of Dancing Leaves" effect per turn, and only once that turn.
japan ジュウテツ
2022/08/03 4:30
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With the effect of (1), I think it's excellent that you can release "Ninja" monsters and backside Defense Position monsters and recruit your favorite "Ninja" monsters. Since you can release monsters with the same conditions as your opponent, equipping your opponent with "Ninjitsu Tetsudoryu" is also a good way to fulfill the conditions.
Thanks to the effect of (2), you can self-bounce your own "Ninjitsu" cards that are left behind due to reasons such as the removal of monsters.
⑴⑵I think that it is necessary to pay attention to the fact that only one of the two effects can be used in the same turn.

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4thTindangle Delaunay

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Tindangle Delaunay ▶︎ Deck 9.9 19 Tindangle Delaunay Normal Trap
When you take battle damage from an opponent's attacking monster, while you have 3 or more "Tindangle" monsters with different names in your GY: You can destroy the attacking monster, and if you do, Special Summon 1 "Tindangle Acute Cerberus" from your Extra Deck. If you control no monsters in the Extra Monster Zone: You can banish this card from your GY, then target 3 "Tindangle" monsters with different names in your GY; Special Summon them in face-down Defense Position.

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5thBig Welcome Labrynth

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Big Welcome Labrynth ▶︎ Deck 9.9 15 Big Welcome Labrynth Normal Trap
Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.

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6thMadolche Promenade

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Madolche Promenade ▶︎ Deck 9.9 10 Madolche Promenade Normal Trap
Target 1 face-up card your opponent controls and 1 "Madolche" monster you control or in your GY; negate the effects of that opponent's card until the end of this turn, and if you do, return your monster to the hand. You can banish this card from your GY, then target 1 "Madolche" Xyz Monster you control; attach 1 "Madolche" monster from your hand, Deck, or GY, to it as material. You can only use 1 "Madolche Promenade" effect per turn, and only once that turn.

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7thMarincess Wave

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Marincess Wave ▶︎ Deck 9.9 9 Marincess Wave Normal Trap
If you control a "Marincess" Link Monster: Target 1 face-up monster your opponent controls; negate that face-up monster's effects until the end of this turn, then, if you control a Link-2 or higher "Marincess" monster, all face-up monsters you currently control are unaffected by your opponent's card effects until the end of this turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand.

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8thChef's Special Recipe

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Chef's Special Recipe ▶︎ Deck 9.9 8 Chef's Special Recipe Counter Trap
When a Spell/Trap Card, or monster effect, is activated while you control a "Nouvelles" Ritual Monster: Negate the activation, then you can destroy that card if you control a monster that was Special Summoned by the effect of a "Nouvelles" monster. If you Special Summon "Hungry Burger": You can banish this card from your GY; Tribute as many monsters your opponent controls as possible. You can only use each effect of "Chef's Special Recipe" once per turn.

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9thDinomorphia Domain

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Dinomorphia Domain ▶︎ Deck 9.9 8 Dinomorphia Domain Normal Trap
During the Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Domain" per turn.

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Card ranking after 10th place

Rank Card Name Average Rating Score
11th 《Shaddoll Schism》 9.8 pt
12th 《Time Pendulumgraph》 9.8 pt
13th 《Orcust Crescendo》 9.8 pt
14th 《Altergeist Manifestation》 9.8 pt
15th 《True King's Return》 9.8 pt
16th 《Vampire Domination》 9.8 pt
17th 《Eldlixir of Scarlet Sanguine》 9.8 pt
18th 《Traptrix Holeutea》 9.8 pt
19th 《Exosister Returnia》 9.8 pt
20th 《Myutant Cry》 9.8 pt
21st 《Geargiagear》 9.7 pt
22nd 《W Nebula Meteorite》 9.7 pt
23rd 《Blaze Accelerator Reload》 9.7 pt
24th 《Tri-Brigade Revolt》 9.7 pt
25th 《Prologue of the Destruction Swordsman》 9.7 pt
26th 《Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga》 9.7 pt
27th 《Welcome Labrynth》 9.7 pt
28th 《Fallen Sanctuary》 9.7 pt
29th 《Plunder Patroll Booty》 9.7 pt
30th 《Mannadium Reframing》 9.7 pt
31st 《Harpie's Feather Storm》 9.6 pt
32nd 《The Prime Monarch》 9.6 pt
33rd 《Void Feast》 9.6 pt
34th 《Vampire Awakening》 9.6 pt
35th 《Dragonmaid Tidying》 9.6 pt
36th 《Beetrooper Fly & Sting》 9.6 pt
37th 《Solemn Judgment》 9.5 pt
38th 《Artifact Sanctum》 9.5 pt
39th 《Ritual Beast Steeds》 9.5 pt
40th 《Magical Musket - Last Stand》 9.5 pt
41st 《Magical Musket - Desperado》 9.5 pt
42nd 《Ice Barrier》 9.5 pt
43rd 《Volcanic Emission》 9.5 pt
44th 《Libromancer Intervention》 9.5 pt
45th 《Skill Drain》 9.4 pt
46th 《Trickstar Reincarnation》 9.4 pt
47th 《Unending Nightmare》 9.4 pt
48th 《Full Force Virus》 9.4 pt
49th 《Personal Spoofing》 9.4 pt
50th 《Salamangreat Roar》 9.4 pt
51st 《Nine Pillars of Yang Zing》 9.4 pt
52nd 《Fists of the Unrivaled Tenyi》 9.4 pt
53rd 《Card of Last Will》 9.4 pt
54th 《Branded Expulsion》 9.4 pt
55th 《Swordsoul Blackout》 9.4 pt
56th 《Dream Mirror Hypnagogia》 9.4 pt
57th 《Branded Banishment》 9.4 pt
58th 《Compulsory Evacuation Device》 9.3 pt
59th 《Torrential Tribute》 9.3 pt
60th 《Dimensional Barrier》 9.3 pt
61st 《Infinite Impermanence》 9.3 pt
62nd 《Evo-Singularity》 9.3 pt
63rd 《Gladiator Beast War Chariot》 9.3 pt
64th 《Cynet Conflict》 9.3 pt
65th 《Subterror Final Battle》 9.3 pt
66th 《Altergeist Protocol》 9.3 pt
67th 《Dogmatika Punishment》 9.3 pt
68th 《Yang Zing Creation》 9.3 pt
69th 《Majespecter Tempest》 9.3 pt
70th 《Tearlaments Metanoise》 9.3 pt
71st 《Destruction Sword Memories》 9.3 pt
72nd 《Soul of the Supreme King》 9.3 pt
73rd 《Dinomorphia Intact》 9.3 pt
74th 《Amaze Attraction Cyclo-Coaster》 9.3 pt
75th 《Scareclaw Twinsaw》 9.3 pt
76th 《Spright Double Cross》 9.3 pt
77th 《Elemental Training》 9.3 pt
78th 《Scareclaw Sclash》 9.3 pt
79th 《Magikey Unlocking》 9.3 pt
80th 《Joker's Wild》 9.3 pt
81st 《Bottomless Trap Hole》 9.2 pt
82nd 《Evenly Matched》 9.2 pt
83rd 《Macro Cosmos》 9.2 pt
84th 《Threatening Roar》 9.2 pt
85th 《Lost Wind》 9.2 pt
86th 《Crackdown》 9.2 pt
87th 《Obliterate!!!》 9.2 pt
88th 《Rainbow Bridge of Salvation》 9.2 pt
89th 《Mathmech Superfactorial》 9.2 pt
90th 《The Revived Sky God》 9.2 pt
91st 《Floowandereeze and the Dreaming Town》 9.2 pt
92nd 《T.G. Close》 9.2 pt
93rd 《Zefra War》 9.2 pt
94th 《SPYRAL MISSION - Rescue》 9.2 pt
95th 《Phantasm Spiral Power》 9.2 pt
96th 《Heavy Storm Duster》 9.1 pt
97th 《Light-Imprisoning Mirror》 9.1 pt
98th 《Magician Navigation》 9.1 pt
99th 《Fire Lake of the Burning Abyss》 9.1 pt
100th 《Dinomist Rush》 9.1 pt



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