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HOME > Yu-Gi-Oh! Card Lists > MAXIMUM CRISIS > True King's Return

True King's Return Used Deck

True King's Return
Card Kind Attribute Level Type ATK DEF
Continuous Trap - - - - -
If this card is sent from the Spell & Trap Zone to the GY: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "True King's Return" in the same Chain.
●You can target 1 "True Draco" or "True King" monster in your GY; Special Summon it in Defense Position, also for the rest of this turn, you cannot Special Summon.
●During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up.
You can only use each effect of "True King's Return" once per turn.
password:35125879
Average Rating Score 9.8(15)
  1. Card Info
  2. Card Reviews (15 rating scores)
  3. Decks with True King's Return (162 Decks)
  4. Card Category and Effect Category
  5. Products in Japan
  6. Ranking and View Num

"True King's Return" card reviews and rating scores


9.8(15)
評価星1評価星1評価星1評価星1評価星1
評価星1評価星1評価星1評価星1評価星1
カード評価ラベル5
93% (14)
カード評価ラベル4
6% (1)
カード評価ラベル3
0% (0)
カード評価ラベル2
0% (0)
カード評価ラベル1
0% (0)

japan ソリティアマスター
2021/10/30 11:30
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Just because you can't use them in the same chain, you can use them all in one turn! ?
One of the strongest continuous traps of TRUE, one of the strongest metabi strong themes that has three rough and strong effects. From high grades such as Dynamite Knuckles, it pops out on the field in a way that matches the opponent's actions. It can be revived, and it's a pretty troublesome existence because it's almost destroyed by furiche. If it's a deployment system that outperforms the number of moves, you can overcome these, but his deck, which is thin at the beginning, is almost impossible to win if it is taken first.
japan 超弩級スライム
2021/10/30 1:45
Yugioh Icon
A powerful trap card that can revive "TRUE" every turn
Compared to the days when you could use 3 Dora D's, securing resurrected monsters seems to be more time-consuming, but it's a very convenient effect as it secures the release factors for Walls and Tribute Summon. The restrictions on the turns used are almost unnoticeable if it's a pure "TRUE" Deck.
The common effects of ② and ③ are also very compatible with "TRUE" who can release Continuous Trap and Tribute Summon.
One of the attractions is that it is easy to secure with the effect of Daimanite K.
It is also a convincing one that has regulatory experience.
japan 低糖
2021/09/18 6:58
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A card that clearly shows the quality of the player. It is the highest peak in terms of scramble for board ads, but it is often not a plus in the early stages.
All of its effects are powerful, but since they are all made up of complements with other cards, overconfidence is prohibited (because it is contrarian, it is true that it is strong even though it is contrarian).
In other words, it is a card that is good at multiplication but not good at addition. I will demonstrate the strongest synergy with one drop. If you don't mind.
japan ノクト
2020/06/26 11:54
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A strong TRUE trap card at the level of dry laughter (pure compliments).
With this one card, you can deploy and remove during your opponent's turn. If he Special Summons a TRUE monster, then when the opponent's card effect activates, he can react to the Special Summoned monster effect and search as it is. Even if you don't have any TRUE monsters in your hand, you can use Dragonic D as an affordable removal card, so it doesn't spoil much. It's a card packed with powerful effects that make you feel sorry for your opponent when you use it. Afraid of inflation.
japan なす
2018/01/01 13:29
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A Continuous Trap that can revive TRUE.
Although it has restrictions, it can be activated immediately with Dynamite K, and in addition to reviving, it also has his Tribute Summon and monster removal effects during the opponent's turn, making it extremely powerful.
An excellent support for both TRUE and TRUE Emperor, centered on Tribute Summon.
japan アームド強化来
2017/05/23 18:06
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A card with a way of holding merits that only questions arise
In a card game
with one card
One effect should be basic
(or + about one more...)
The stronger the card effect, the more
Although a disadvantage should be imposed in order to control
With a demerit that has little meaning
It even feels like they're making excuses for breaking the balance of power from the beginning.
It's strange that each of the three effects can be used in the same turn.
It's like having three cards from the beginning
Even compared to the cards up to now and other categories with average strength
No matter how good a card is by itself, he simply has a difference of more than two cards against one card, and on top of that, he has multiple cards that have no such disadvantages.
playing too
strategy too
there is no ku
In the first place, if there is too much difference in terms of simple quantity, the game itself will not work.
japan ジュウテツ
2017/02/05 7:26
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I think the resurrection effect of (1) is perfect for reviving a Level 9 "True Emperor" monster during your opponent's turn and connecting it to Rank 9 during your own turn.
With the effect of (2), you can aim for Tribute Summons such as Dinomight Knight, the True Dracofighter during your opponent's main phase, and if you select this card as a release at that time, you can activate the monster destruction effect of (3), so I think you're killing two birds with one stone.
I think it's a card with different reasons for adoption depending on whether it's used for the "True Emperor" axis or the "Tribute Summon" axis.
japan アルバ
2017/01/30 12:21
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To be honest, the card is just terrible.
Needless to say, the resurrection effect that can be activated every turn is powerful. The RBI of the card that can be revived is also high at the advanced level.
It has a heavy demerit that you can't Special Summon when activated, but it doesn't matter if it's the opponent's turn, and it has the effect of being able to Tribute Summon during the opponent's turn, so it's just a very heavy () demerit () that I'm good at in the 9th term.
If you don't destroy it quickly, you'll be in big trouble, but if you destroy it, you don't know why you'll suffer damage from monster destruction.
It also has an advance effect on the opponent's turn and an effect that destroys the opponent's monster if sent to GY, so it is possible to create a flow in which everything is completed with one card, and it is most incomprehensible to be able to activate everything in the same turn. no place.
I don't think he needed the GY effect if the field effect alone was this strong.
It was thrown into the limited card because it was possible to rewind rather than prolong life just by hitting this repeatedly against an opponent with insufficient resources.
Although there are places where the addition of 3 cards is overdone on the master and Dora D regulations, only this guy can be said to be appropriate.
japan ゴギガガ
2017/01/25 19:08
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It's powerful to be able to use all the effects with this effect.
What's more, once you set it on the field, you can destroy the opponent's monster even if it is destroyed or released by yourself. It's a classic pay-to-play card.
In the first place, it's crazy that he can be activated from the deck with Dynamite K even though he's strong just by reviving every turn without any heavy disadvantages or activation conditions.
Even if it can't be helped that there is a difference in strength depending on the category, isn't he TRUE too many blatantly broken cards...
japan ヒコモン
2017/01/19 12:46
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His Continuous Trap for crazy "TRUE" monsters that revives every turn. Special Summon is blocked until the end of the turn, but if it's your opponent's turn, there's no problem, and if it's your turn, he'll only Tribute Summon, so I don't know why. Moreover, despite being powerful by itself, it also has his Tribute Summon effect during the opponent's main phase and a monster destruction effect when sent to GY. As expected, isn't it too effective?
japan ABYSS
2017/01/16 18:43
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TRUE version of 《Ancient Gear Reborn》.
It's limited to defense and has an SS restriction, but this card can't be weak because it can revive a higher class every turn, and you can get around the restriction by using it on your opponent's turn.
TRUE Spell Trap There is also a common summoning right additional effect, and since this card is a trap, it can be used during the opponent's turn.
And when he went to his GY in common with TRUE Trap, the monster removal and the feeling of being overwhelmed.
The most embarrassing thing is that Dynamite K activates directly from the Deck.
I think it's the strongest among TRUE's Spell Trap.
japan akua
2017/01/16 11:42
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Although there are disadvantages, the revival is strong every turn
There is no problem if the disadvantages are released after deployment
japan とき
2017/01/15 12:10
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Resurrection VFD.
Being able to revive TRUE every turn is powerful, giving you the release you need for a Tribute Summon, or setting up your VFD even if you can't do it this turn.
Tribute Summon on the opponent's turn can also be moved as an immediate removal trigger by using this card itself as a material. As a very user-friendly card, it is also used in his tournament-class TRUE, so its importance is high.
As Dynamite K's companion, it supports the unlimited actions during the opponent's turn, and once that is done, it becomes a powerful TRUE trap card that becomes the material for Master P. This revision highlights his killing intent for TRUE.
japan メンタル豆腐デーモン
2017/01/14 20:13
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Every turn, resurrection and other crazy things are written
Although there are disadvantages, it is not painful or itchy to put it out as a wall after the opponent's turn or after it has been fully developed.
japan かどまん
2023/09/08 14:13
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Decks with "True King's Return"

* is adopted as a key card.



Card Category and Effect Category


Products in Japan

Product No Release Date Rarity
MAXIMUM CRISIS MACR-JP069 2017-01-14 Rare

Ranking and View Num

Rating Score Rank 322 / 12,836 Cards
View Num 41,247
Card Type "Trap" Best Card Ranking 14th
Card Type "Continuous Trap" Best Card Ranking 5th

Others

Japanese card name 真竜皇の復活

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