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HOME > Yu-Gi-Oh! Card Lists > MAXIMUM CRISIS

MAXIMUM CRISIS Card List

MAXIMUM CRISISCard List
MAXIMUM CRISIS
code : MACR.
Total : 80 Types.
Release Date:2017-01-14
9th period

Average of all cards:7.9pt




Total 80 Types
Monster 48 Types
Normal Monster:1 TypesEffect Monster:30 Types Pendulum Monster:8 Types
Fusion Monster:3 Types Xyz Monster:7 Types
4 Tuner Monster 0 Flip Monster 0 Gemini Monster
Spell 16 Types
3Normal Spell 3Equip IconEquip Spell 2Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 5 Continuous IconContinuous Spell 3 Field IconField Spell
Trap 16 Types
10 Normal Trap 6 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 26
True:13 Types / Phantasm:8 Types / Performapal, Performage:6 Types / Magician:5 Types / Lyrilusc:5 Types / Zoodiac:4 Types / SPYRAL:4 Types / roid:3 Types / Dark Contract:3 Types / D/D:3 Types / Zefra:3 Types / Speedroid:3 Types / The Phantom Knights, Phantom:3 Types / Predaplant:3 Types / B.E.S.:2 Types / Fusion:2 Types / Pendulum:2 Types / Supreme King Dragon:2 Types / Duston:1 Types / Resonator:1 Types / Nekroz:1 Types / Charmer, Familiar-Possessed:1 Types / Raidraptor:1 Types / Odd-Eyes:1 Types / Dinomist:1 Types / Buster Blader, Destruction Sword:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order109 / 626 view num62234 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Performapal Sky Magician
Secret
Ultimate
Ultra
▶︎ Deck
7.1 7
[20033]
JP001 Performapal Sky Magician  Effect Monster
- 7 Spellcaster 2500 2000
Once per turn, if you activate a Spell Card: This card gains 300 ATK. (Quick Effect): You can target 1 Continuous Spell you control; return it to the hand, then you can activate 1 "Magician" Continuous Spell from your hand. You can only use this effect of "Performapal Sky Magician" once per turn. If this face-up card leaves the field: You can target 1 card on the field; destroy it.
Performapal Sky Pupil
Rare
▶︎ Deck
7.7 3
[6812]
JP002 Performapal Sky Pupil  Effect Monster
- 3 Spellcaster 800 800
During either player's turn: You can return 1 Level 5 or higher "Performapal" monster you control to the hand; Special Summon this card from your hand. You can only use this effect of "Performapal Sky Pupil" once per turn. If this card battles an opponent's monster, that monster has its effects negated until the end of the Damage Step. Before damage calculation, if this card attacked an opponent's monster while you control another "Performapal" monster: You can destroy that opponent's monster.
Performapal Revue Dancer
Normal
▶︎ Deck
7.5 4
[8118]
JP003 Performapal Revue Dancer  Effect Monster
- 3 Spellcaster 800 1000
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). This card can be treated as 2 Tributes for the Tribute Summon of a "Performapal" monster.
Performapal U Go Golem
Normal
▶︎ Deck
7 6
[11830]
JP004 Performapal U Go Golem  Pendulum Monster
Effect Monster
- 4 Fiend 1600 1000
Pendulum Effect
Once per turn, if a monster is Fusion Summoned to your field (except during the Damage Step): You can add 1 "Performapal", "Odd-Eyes", or "Magician" Pendulum Monster from your GY or face-up in your Extra Deck to your hand.
Card Text
Once per turn, during your Main Phase, if this card was Pendulum Summoned this turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and Dragon monsters you control as Fusion Materials.
Performapal Coin Dragon
Rare
▶︎ Deck
6.6 7
[9163]
JP005 Performapal Coin Dragon  Pendulum Monster
Effect Monster
- 4 Dragon 1700 1000
Pendulum Effect
Once per turn: You can target 1 Dragon-Type monster you control that was Special Summoned from the Extra Deck; this turn, if that monster you control battles an opponent's monster, banish that opponent's monster after damage calculation (even if this card leaves the field).
Card Text
Other Dragon-Type monsters you control gain 500 ATK, also they cannot be destroyed by card effects.
Speedroid Skull Marbles
Normal
▶︎ Deck
3.3 7
[8410]
JP006 Speedroid Skull Marbles  Effect Monster
- 7 Machine 0 3000
Once per turn, during the Standby Phase, if your opponent controls a face-up monster that was Special Summoned from the Extra Deck: You can Special Summon this card from your hand. Cannot be destroyed by battle with a Normal Summoned/Set monster. Your opponent takes any battle damage you would have taken from battles involving this card. You can only use this effect of "Speedroid Skull Marbles" once per turn. If you control a face-up monster that is not a "Speedroid" monster, destroy this card.
Speedroid Maliciousmagnet
Normal
▶︎ Deck
6.1 10
[14707]
JP007 Speedroid Maliciousmagnet  Effect Monster
Tuner Monster
- 1 Machine 0 0
Cannot be used as Synchro Material except for a Synchro Summon by its own effect. During your Main Phase, if this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster using only this card you control and that monster. You can only use this effect of "Speedroid Maliciousmagnet" once per turn.
Speedroid Rubberband Plane
Rare
▶︎ Deck
6.8 8
[12137]
JP008 Speedroid Rubberband Plane  Effect Monster
- 5 Machine 1800 0
If a monster is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Speedroid Rubberband Plane" once per turn. If this card is Normal or Special Summoned: You can target 1 face-up monster on the field; it loses 600 ATK until the end of this turn.
Predaplant Ophrys Scorpio
Rare
▶︎ Deck
9.9 28
[80339]
JP009 Predaplant Ophrys Scorpio Limited Effect Monster
- 3 Plant 1200 800
If this card is Normal or Special Summoned: You can send 1 monster from your hand to the GY; Special Summon 1 "Predaplant" monster from your Deck, except "Predaplant Ophrys Scorpio". You can only use this effect of "Predaplant Ophrys Scorpio" once per turn.
Predaplant Darlingtonia Cobra
Normal
▶︎ Deck
8.4 18
[54561]
JP010 Predaplant Darlingtonia Cobra  Effect Monster
- 3 Plant 1000 1500
If this card is Special Summoned by the effect of a "Predaplant" monster: You can add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand. You can only use this effect of "Predaplant Darlingtonia Cobra" once per Duel.
Predaplant Cordyceps
Normal
▶︎ Deck
6 7
[14462]
JP011 Predaplant Cordyceps  Effect Monster
- 1 Plant 0 0
During your Standby Phase: You can banish this card from your Graveyard, then target 2 Level 4 or lower "Predaplant" monsters in your Graveyard; Special Summon them, also, for the rest of this turn, you cannot Special Summon monsters, except Fusion Monsters, nor Normal Summon/Set any monsters.
Lyrilusc - Cobalt Sparrow
Normal
▶︎ Deck
8.8 4
[15571]
JP012 Lyrilusc - Cobalt Sparrow  Effect Monster
- 1 Winged Beast 0 100
If this card is Special Summoned: You can add 1 Level 1 Winged Beast monster from your Deck to your hand. You can only use this effect of "Lyrilusc - Cobalt Sparrow" once per turn. A WIND Xyz Monster that was Summoned using this card on the field as material gains this effect.
●Your opponent cannot target this card with card effects.
Lyrilusc - Sapphire Swallow
Normal
▶︎ Deck
8.3 4
[15723]
JP013 Lyrilusc - Sapphire Swallow  Effect Monster
- 1 Winged Beast 100 0
If you control a Winged Beast monster: You can Special Summon both this card and 1 Level 1 Winged Beast monster from your hand. You can only use this effect of "Lyrilusc - Sapphire Swallow" once per turn. A WIND Xyz Monster that was Summoned using this card on the field as material gains this effect.
●If it is Xyz Summoned: You can target 1 "Lyrilusc" monster in your GY; attach it to this card as material.
Lyrilusc - Turquoise Warbler
Normal
▶︎ Deck
9 5
[18411]
JP014 Lyrilusc - Turquoise Warbler  Effect Monster
- 1 Winged Beast 100 100
If you control no monsters, you can Special Summon this card (from your hand). If this card is Special Summoned from the hand: You can Special Summon 1 "Lyrilusc" monster from your hand or GY. You can only use this effect of "Lyrilusc - Turquoise Warbler" once per turn.
D/D Ghost
Normal
▶︎ Deck
9.1 9
[20222]
JP015 D/D Ghost  Effect Monster
Tuner Monster
- 2 Fiend 600 300
If this card is sent to the Graveyard: You can target 1 "D/D" monster or "Dark Contract" card in your Graveyard, except "D/D Ghost"; send 1 card from your Deck to the Graveyard with that name. If this card is banished: You can target 1 of your banished "D/D" monsters or "Dark Contract" cards, except "D/D Ghost"; return it to the Graveyard.
Double Resonator
Normal
▶︎ Deck
4.6 5
[9230]
JP016 Double Resonator  Effect Monster
Tuner Monster
- 1 Fiend 0 0
If this card is Normal or Special Summoned: You can target 1 face-up monster on the field; that target is treated as a Tuner this turn. You can banish this card from your GY, then target 1 Fiend monster you control; that Fiend monster is treated as a Tuner this turn. You can only use this effect of "Double Resonator" once per turn.
Supreme King Gate Zero
Rare
▶︎ Deck
8.9 8
[45924]
JP017 Supreme King Gate Zero  Pendulum Monster
Effect Monster
- 7 Fiend 0 0
Pendulum Effect
If you control "Supreme King Z-ARC", you take no damage. Once per turn, if you have "Supreme King Gate Infinity" in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand.
Card Text
Once per turn: You can target 1 other face-up card you control; destroy both it and this card, and if you do, Special Summon 1 Dragon-Type Fusion or Synchro Monster from your Extra Deck, but its ATK and DEF become 0, it has its effects negated, also it cannot be used as a Material for a Synchro or Xyz Summon. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
Supreme King Gate Infinity
Rare
▶︎ Deck
7.4 9
[29248]
JP018 Supreme King Gate Infinity  Pendulum Monster
Effect Monster
- 7 Fiend 0 0
Pendulum Effect
If you control a monster, you cannot Pendulum Summon. This effect cannot be negated. Once per turn, if you control "Supreme King Z-ARC": You can target 1 face-up monster your opponent controls; gain LP equal to its ATK.
Card Text
Once per turn: You can target 1 other face-up card you control; destroy both it and this card, and if you do, Special Summon 1 Dragon-Type Xyz or Pendulum Monster from your Extra Deck, but its ATK and DEF become 0, it has its effects negated, also it cannot be used as a Material for a Synchro or Xyz Summon. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
Supreme King Dragon Darkwurm
Normal
▶︎ Deck
9.9 17
[75828]
JP019 Supreme King Dragon Darkwurm  Pendulum Monster
Effect Monster
- 4 Dragon 1800 1200
Pendulum Effect
Once per turn, if you control no monsters: You can place 1 "Supreme King Gate" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Pendulum Summon monsters for the rest of this turn, except DARK monsters.
Card Text
If this card is Normal or Special Summoned: You can add 1 "Supreme King Gate" Pendulum Monster from your Deck to your hand. If this card is in your GY and you control no monsters: You can Special Summon this card. You can only use each monster effect of "Supreme King Dragon Darkwurm" once per turn.
Majesty Maiden, the True Dracocaster
Normal
▶︎ Deck
8 11
[31725]
JP020 Majesty Maiden, the True Dracocaster  Effect Monster
- 5 Wyrm 2300 1500
To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap you control, instead of a monster. Once per turn, when your opponent activates a card or effect while you control this Tribute Summoned monster (Quick Effect): You can add 1 "True Draco" or "True King" monster from your Deck to your hand.
Ignis Heat, the True Dracowarrior
Normal
▶︎ Deck
7.4 12
[22901]
JP021 Ignis Heat, the True Dracowarrior  Effect Monster
- 5 Wyrm 2400 1000
To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap you control, instead of a monster. Once per turn, when your opponent activates a card or effect while you control this Tribute Summoned monster (Quick Effect): You can take 1 "True Draco" or "True King" Continuous Spell from your Deck, and either activate it or add it to your hand.
Dinomight Knight, the True Dracofighter
Normal
▶︎ Deck
9.8 15
[40989]
JP022 Dinomight Knight, the True Dracofighter  Effect Monster
- 6 Wyrm 2500 1200
To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap you control, instead of a monster. Once per turn, when your opponent activates a card or effect while you control this Tribute Summoned monster (Quick Effect): You can take 1 "True Draco" or "True King" Continuous Trap from your Deck, and either activate it or add it to your hand.
Dreiath III, the True Dracocavalry General
Normal
▶︎ Deck
7 7
[15626]
JP023 Dreiath III, the True Dracocavalry General  Effect Monster
- 6 Wyrm 2100 2800
To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap Card you control, instead of a monster. Your opponent cannot target face-up "True Draco" or "True King" monsters on the field with card effects, except this one, also they cannot be destroyed by your opponent's card effects. If this face-up Tribute Summoned monster leaves the field: You can Special Summon 1 "True Draco" or "True King" monster from your Deck in Defense Position.
Master Peace, the True Dracoslaying King
Secret
Super
▶︎ Deck
10 40
[76276]
JP024 Master Peace, the True Dracoslaying King Forbidden Effect Monster
- 8 Wyrm 2950 2950
To Tribute Summon this card face-up, you can Tribute Continuous Spell/Trap Card(s) you control, as well as monsters. Unaffected by the effects of cards with the same card type (Monster, Spell, and/or Trap) as the original card type of the cards Tributed for its Tribute Summon. Once per turn, during either player's turn, if you control this Tribute Summoned monster: You can banish 1 Continuous Spell/Trap Card from your Graveyard, then target 1 other card on the field; destroy it.
Metaltron XII, the True Dracombatant
Secret
Ultimate
Ultra
▶︎ Deck
7.9 16
[53384]
JP025 Metaltron XII, the True Dracombatant  Effect Monster
- 9 Wyrm 3000 3000
Requires 3 Tributes to Normal Summon (cannot be Normal Set). To Tribute Summon this card face-up, you can Tribute Continuous Spell/Trap Card(s) you control, as well as monsters. Unaffected by the effects of cards with the same card type (Monster, Spell, and/or Trap) as the original card type of the cards Tributed for its Tribute Summon. If this Tribute Summoned monster in its owner's control is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 Fusion, Synchro, or Xyz Monster that is EARTH, WATER, FIRE, or WIND from your Extra Deck.
Mariamne, the True Dracophoenix
Secret
Super
▶︎ Deck
8.9 8
[36301]
JP026 Mariamne, the True Dracophoenix  Effect Monster
- 9 Wyrm 2700 2100
If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a WIND monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were WIND, you can also banish exactly 4 cards from the top of your opponent's Deck. If this card is destroyed by card effect: You can add 1 non-WIND Wyrm monster from your Deck to your hand. You can only use each effect of "Mariamne, the True Dracophoenix" once per turn.
Zoodiac Kataroost
Normal
▶︎ Deck
6.8 8
[13765]
JP027 Zoodiac Kataroost  Effect Monster
- 4 Beast-Warrior 800 1200
If this card is destroyed by battle or card effect: You can target 1 "Zoodiac" card in your Graveyard, except "Zoodiac Kataroost"; shuffle it into the Deck. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect.
●During either player's turn, when your opponent activates a monster effect that targets this card: You can detach 1 Xyz Material from this card; negate the activation.
Phantasm Spiral Dragon
Rare
▶︎ Deck
8.5 10
[30861]
JP028 Phantasm Spiral Dragon  Normal Monster
- 8 Wyrm 2900 2900
A ferocious serpent that was being hunted by Atlanteans. Battle-weary and ragged, it came upon an ancient light, and gained new strength for its battle. With its increased power, it launched an invasion of enemy territory with a renewed assault.
Digital Bug LEDybug
Normal
▶︎ Deck
3.1 8
[7786]
JP029 Digital Bug LEDybug  Effect Monster
- 3 Insect 500 0
Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect monster. Once per turn, when this face-up card is changed from Attack Position to Defense Position: You can add 1 Level 3 Insect monster from your Deck to your hand. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
●When this card destroys a monster by battle, draw 1 card.
Zefraath
Secret
Ultimate
Ultra
▶︎ Deck
9.7 16
[44158]
JP030 Zefraath  Pendulum Monster
Effect Monster
- 11 Rock 3450 2950
Pendulum Effect
During your Main Phase: You can add 1 "Zefra" Pendulum Monster from your Deck to your Extra Deck face-up, and if you do, change this card's Pendulum Scale to be the same as that Pendulum Monster's, until the end of this turn. You can only use this effect of "Zefraath" once per turn.
Card Text
Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck) by Tributing all monsters you control, including at least 3 "Zefra" monsters, and cannot be Special Summoned by other ways. After you Special Summon this card, you can conduct 1 Pendulum Summon of a "Zefra" monster(s) during your Main Phase this turn, in addition to your Pendulum Summon. (You can only gain this effect once per turn.) Once per turn: You can Tribute 1 monster; Special Summon 1 "Zefra" monster from your Deck.
Ariel, Priestess of the Nekroz
Rare
▶︎ Deck
5.3 4
[15546]
JP031 Ariel, Priestess of the Nekroz  Effect Monster
- 4 Psychic 1000 1800
Once per turn: You can reveal any number of "Nekroz" cards in your hand; increase or reduce this card's Level by the number of revealed cards until the end of this turn. If this card is Tributed by a card effect: You can add 1 "Nekroz" monster from your Deck to your hand, except a Ritual Monster. You can only use this effect of "Ariel, Priestess of the Nekroz" once per turn.
B.E.S. Big Core MK-3
Secret
Super
▶︎ Deck
8.6 11
[19916]
JP032 B.E.S. Big Core MK-3  Effect Monster
- 8 Machine 2700 1900
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand) in Defense Position. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it. You can banish this card from your Graveyard; shuffle all "B.E.S." monsters from your Graveyard into the Deck.
Pendulumucho
Rare
▶︎ Deck
9 3
[14377]
JP033 Pendulumucho  Pendulum Monster
Effect Monster
- 1 Winged Beast 0 0
Pendulum Effect
Once per turn, during your Main Phase, if this card was activated this turn: You can target 1 of your Pendulum Monsters, that is banished or in your GY, except "Pendulumucho"; add it to your Extra Deck face-up.
Card Text
If this card is Normal or Special Summoned: You can Special Summon 1 face-up Level 1 Pendulum Monster from your Extra Deck, except "Pendulumucho", but banish it when it leaves the field.
Baobaboon
Normal
▶︎ Deck
8.7 19
[37229]
JP034 Baobaboon  Effect Monster
- 3 Plant 1200 1000
If this card is Normal or Special Summoned: You can draw 1 card, then place 1 card from your hand on either the top or bottom of your Deck. If this card is destroyed by battle or card effect: You can Special Summon any number of "Baobaboon" from your Deck.
Fire Cracker
Normal
▶︎ Deck
5.5 4
[9967]
JP035 Fire Cracker  Effect Monster
- 4 Fiend 1700 200
(Quick Effect): You can discard this card; inflict 1000 damage to your opponent, and if you do, skip your next Draw Phase. You can only use this effect of "Fire Cracker" once per turn. Each time your opponent takes effect damage, place 1 counter on this card. Once per turn, during the End Phase: Remove all counters from this card that were placed by its effect, and if you do, inflict 300 damage to your opponent for each.
Ash Blossom & Joyous Spring
Secret
Super
▶︎ Deck
9.8 134
[401083]
JP036 Ash Blossom & Joyous Spring  Effect Monster
Tuner Monster
- 3 Zombie 0 1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
Familiar-Possessed - Lyna
N-Rare
▶︎ Deck
7.1 14
[20090]
JP037 Familiar-Possessed - Lyna  Effect Monster
- 4 Spellcaster 1850 1500
You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Lyna the Light Charmer" you control and 1 face-up LIGHT monster you control to the GY. When Summoned this way: You can add 1 Spellcaster monster with 1500 DEF from your Deck to your hand, except "Familiar-Possessed - Lyna". If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.
Fairy Tail - Luna
N-Rare
▶︎ Deck
9.8 20
[75001]
JP038 Fairy Tail - Luna  Effect Monster
- 4 Spellcaster 1850 1000
When this card is Normal Summoned: You can add 1 Spellcaster monster with 1850 ATK from your Deck to your hand. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the GY to negate this effect, otherwise return both this card and that monster to the hand.
Supreme King Z-ARC
Secret
Ultimate
Ultra
▶︎ Deck
9.5 31
[89738]
JP039 Supreme King Z-ARC  Fusion Monster
Pendulum Monster
Effect Monster
- 12 Dragon 4000 4000
Pendulum Effect
Fusion, Synchro, and Xyz Monsters your opponent controls cannot activate their effects. Once per turn, when a card(s) is added from the Main Deck to your opponent's hand (except during the Draw Phase or the Damage Step): You can destroy that card(s).
Card Text
4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum)
Must be Fusion Summoned. If this card is Special Summoned: Destroy all cards your opponent controls. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Supreme King Dragon" monster from your Deck or Extra Deck. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
Performapal Gatlinghoul
Secret
Super
▶︎ Deck
9.1 17
[25326]
JP040 Performapal Gatlinghoul  Fusion Monster
Effect Monster
- 8 Fiend 2900 900
1 "Performapal" monster + 1 Level 5 or higher DARK monster
If this card is Fusion Summoned: You can inflict 200 damage to your opponent for each card on the field, then, if this card was Fusion Summoned using a Pendulum Monster as material, destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can only use this effect of "Performapal Gatlinghoul" once per turn.
Lyrilusc - Independent Nightingale
Rare
▶︎ Deck
9.7 22
[43246]
JP041 Lyrilusc - Independent Nightingale  Fusion Monster
Effect Monster
- 1 Winged Beast 1000 0
"Lyrilusc - Assembled Nightingale" + 1 "Lyrilusc" monster
If this card is Fusion Summoned using an Xyz Monster on the field as Fusion Material whose original name includes "Lyrilusc": You can increase this card's Level by the number of Xyz Materials that monster(s) had. This card gains ATK equal to its Level x 500. Unaffected by other cards' effects. Once per turn: You can inflict damage to your opponent equal to this card's Level x 500.
The Phantom Knights of Cursed Javelin
Secret
Super
▶︎ Deck
8 14
[23004]
JP042 The Phantom Knights of Cursed Javelin  Xyz Monster
Effect Monster
- 2 Warrior 1600 0
2 Level 2 monsters
You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. This is a Quick Effect if this card has a "The Phantom Knights" card as material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn.
Lyrilusc - Assembled Nightingale
Rare
▶︎ Deck
9.6 14
[41283]
JP043 Lyrilusc - Assembled Nightingale  Xyz Monster
Effect Monster
- 1 Winged Beast 0 0
2+ Level 1 monsters
Gains 200 ATK for each material attached to it. This card can attack directly. While this card has material, it can attack a number of times each Battle Phase, up to the number of materials attached to it. Once per turn (Quick Effect): You can detach 1 material from this card; until the end of this turn, "Lyrilusc" monsters you control cannot be destroyed by battle or card effects, also you take no battle damage.
Raidraptor - Stranger Falcon
Secret
Super
▶︎ Deck
7.1 11
[19221]
JP044 Raidraptor - Stranger Falcon  Xyz Monster
Effect Monster
- 5 Winged Beast 2000 2000
2 Level 5 monsters
If this card has an Xyz Monster as Xyz Material, it gains this effect.
●Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal its original ATK.
If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 "Raidraptor" Xyz Monster in your Graveyard, except "Raidraptor - Stranger Falcon"; Special Summon it, and if you do, attach this card to it as Xyz Material.
D/D/D Stone King Darius
Secret
Super
▶︎ Deck
7 9
[11536]
JP045 D/D/D Stone King Darius  Xyz Monster
Effect Monster
- 3 Fiend 1900 1000
2 Level 3 Fiend-Type monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Dark Contract" card you control; destroy it, and if you do, draw 1 card. If this card battles an opponent's monster, during damage calculation: You can detach 1 Xyz Material from this card; make this card unable to be destroyed by that battle, destroy the opponent's monster that battled it after damage calculation, and if you do, inflict 500 damage to your opponent.
True King of All Calamities
Secret
Ultimate
Ultra
▶︎ Deck
9.8 54
[120341]
JP046 True King of All Calamities Forbidden Xyz Monster
Effect Monster
- 9 Wyrm 3000 3000
2+ Level 9 monsters
Once per turn (Quick Effect): You can detach 1 material from this card and declare 1 Attribute; this turn, all face-up monsters on the field become that Attribute, also all monsters in your opponent's possession with that Attribute cannot activate their effects or attack. Monsters that "True Draco" and "True King" monsters in your hand would destroy with their effects can be chosen from your opponent's field.
Zoodiac Hammerkong
Normal
▶︎ Deck
6.1 11
[14738]
JP047 Zoodiac Hammerkong  Xyz Monster
Effect Monster
- 4 Beast-Warrior ? ?
3 or more Level 4 monsters
Once per turn, you can also Xyz Summon "Zoodiac Hammerkong" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. While this card has Xyz Material, your opponent cannot target face-up "Zoodiac" monsters on the field with card effects, except this one. Once per turn, during the End Phase: Detach 1 Xyz Material from this card.
Zoodiac Chakanine
Rare
▶︎ Deck
9.5 17
[33430]
JP048 Zoodiac Chakanine  Xyz Monster
Effect Monster
- 4 Beast-Warrior ? ?
2+ Level 4 monsters
Once per turn, you can also Xyz Summon "Zoodiac Chakanine" by using 1 "Zoodiac" monster you control with a different name as material. (Transfer its materials to this card.) Gains ATK/DEF equal to the ATK/DEF of all "Zoodiac" monsters attached to it as material. Once per turn: You can detach 1 material from this card, then target 1 "Zoodiac" monster in your GY; Special Summon it, but for the rest of this turn, its effects are negated, also it cannot be used as material for an Xyz Summon.
Magician's Right Hand
Normal
▶︎ Deck
8.6 10
[30091]
JP049 Magician's Right Hand  Continuous Spell
Negate the effect of your opponent's first Spell Card or effect that resolves each turn while you control a Spellcaster monster, and if you do, or if it did not have an effect, destroy that card.
Magician's Left Hand
Normal
▶︎ Deck
7.7 7
[21392]
JP050 Magician's Left Hand  Continuous Spell
Negate the effect of your opponent's first Trap Card or effect that resolves each turn while you control a Spellcaster monster, and if you do, destroy that card.
Magician's Restage
Rare
▶︎ Deck
8.3 7
[31273]
JP051 Magician's Restage  Continuous Spell
You can target 1 Level 3 or lower Spellcaster monster in your GY; Special Summon it. This effect can only be used once while this card is face-up on the field. If this card is sent to the GY: You can add 1 "Magician" Continuous Spell from your Deck to your hand, except "Magician's Restage".
Ultra Polymerization
Secret
Ultimate
Ultra
▶︎ Deck
7.1 22
[47105]
JP052 Ultra Polymerization  Normal Spell
Pay 2000 LP; Fusion Summon 1 Fusion Monster from your Extra Deck, using 2 monsters you control as Fusion Materials. Neither player can activate cards or effects in response to this card's activation. You can banish this card from your GY, then target 1 Fusion Monster that was Fusion Summoned with this card's effect; Special Summon all the Fusion Materials used for its Fusion Summon from your GY, but change their ATK/DEF to 0, also they have their effects negated.
Dragonic Diagram
Normal
▶︎ Deck
10 31
[55661]
JP053 Dragonic Diagram  Field Spell
All "True Draco" and "True King" monsters on the field gain 300 ATK/DEF. The first time each Tribute Summoned "True Draco" or "True King" monster would be destroyed by battle each turn, it is not destroyed. Once per turn: You can destroy 1 other card you control or in your hand, and if you do, add 1 "True Draco" or "True King" card from your Deck to your hand.
True Draco Heritage
Normal
▶︎ Deck
9.6 9
[32162]
JP054 True Draco Heritage  Continuous Spell
During your Main Phase: You can draw cards equal to the number of "True Draco" and "True King" card types (Monster, Spell, and Trap) sent from the field to the GY this turn. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. If this card is sent from the Spell & Trap Zone to the GY: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of "True Draco Heritage" once per turn.
Disciples of the True Dracophoenix
Normal
▶︎ Deck
8.7 7
[28577]
JP055 Disciples of the True Dracophoenix  Continuous Spell
You can target 3 "True Draco" and/or "True King" cards in your GY; shuffle them into the Deck, then draw 1 card. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. If this card is sent from the Spell & Trap Zone to the GY: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of "Disciples of the True Dracophoenix" once per turn.
Pacifis, the Phantasm City
Rare
▶︎ Deck
9.4 8
[31338]
JP056 Pacifis, the Phantasm City  Field Spell
(This card's name is always treated as "Umi".)
You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if you Normal or Special Summon exactly 1 Normal Monster (and no other cards): Add 1 "Phantasm Spiral" card from your Deck to your hand. If your opponent activates a card or effect (except during the Damage Step), and you control no Tokens: You can Special Summon 1 "Phantasm Spiral Token" (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000).
Phantasm Spiral Crash
Normal
▶︎ Deck
7 4
[11680]
JP057 Phantasm Spiral Crash  Equip Spell
Equip only to a Normal Monster. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. When the equipped monster inflicts battle damage to your opponent: You can Special Summon 1 "Phantasm Spiral Dragon" from your hand, Deck, or Graveyard, and equip it with this card, then you can change 1 Attack Position monster your opponent controls to Defense Position. You can only use this effect of "Phantasm Spiral Crash" once per turn.
Phantasm Spiral Grip
Normal
▶︎ Deck
8.6 7
[14717]
JP058 Phantasm Spiral Grip  Equip Spell
Equip only to a Normal Monster. It gains 500 ATK. When the equipped monster destroys an opponent's monster by battle: You can Special Summon 1 "Phantasm Spiral Dragon" from your hand, Deck, or Graveyard, and equip it with this card, then inflict 1000 damage to your opponent. You can only use this effect of "Phantasm Spiral Grip" once per turn.
Phantasm Spiral Wave
Normal
▶︎ Deck
7 5
[11594]
JP059 Phantasm Spiral Wave  Equip Spell
Equip only to a Normal Monster. The first time the equipped monster would be destroyed by battle each turn, it is not destroyed. At the end of the Battle Phase, if the equipped monster battled: You can Special Summon 1 "Phantasm Spiral Dragon" from your hand, Deck, or Graveyard, and equip it with this card, then if they have any, your opponent discards 1 card. You can only use this effect of "Phantasm Spiral Wave" once per turn.
Bug Signal
Normal
▶︎ Deck
5.1 8
[5803]
JP060 Bug Signal  Quick-Play Spell
Target 1 Insect Xyz Monster you control; Special Summon from your Extra Deck, 1 Insect monster that is 2 Ranks higher or lower than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) You can only activate 1 "Bug Signal" per turn.
Zefra Providence
Rare
▶︎ Deck
9.9 21
[23738]
JP061 Zefra Providence  Normal Spell
Add 1 "Zefra" card from your Deck to your hand, except "Zefra Providence". If a "Zefra" card(s) you control would be destroyed, except the turn this card was sent to the Graveyard, you can banish this card from your Graveyard instead. You can only activate 1 "Zefra Providence" per turn.
B.E.F. Zelos
Normal
▶︎ Deck
9.6 16
[18858]
JP062 B.E.F. Zelos  Field Spell
When this card is activated: You can add 1 "Boss Rush" from your Deck to your hand. All "B.E.S." monsters you control gain 500 ATK and DEF, your opponent cannot target them with card effects, and they cannot be destroyed by your opponent's card effects. Once per turn: You can Special Summon 1 "B.E.S." monster from your hand. If a "B.E.S." monster(s) is Normal or Special Summoned to your field: Place 1 counter on it.
Duelist Alliance
Secret
Super
▶︎ Deck
9.9 22
[49612]
JP063 Duelist Alliance  Normal Spell
If there is a card in the Pendulum Zone: Add 1 "Pendulum" Pendulum Monster or "Pendulum" Spell/Trap from your Deck to your hand. You can only activate 1 "Duelist Alliance" per turn.
Set Rotation
N-Rare
▶︎ Deck
8.9 25
[100219]
JP064 Set Rotation Limited Quick-Play Spell
Set 2 Field Spells with different names from your Deck on the field (1 on your field, and 1 on your opponent's field). While either of those cards remain Set on the field, neither player can activate or Set other Field Spells.
Break Away
Normal
▶︎ Deck
2.1 14
[9879]
JP065 Break Away  Normal Trap
During your opponent's Battle Phase: Send 1 Spell from your hand to the GY; end the Battle Phase, then face-up monsters currently on the field have their effects negated until the end of this turn.
The Phantom Knights of Lost Vambrace
Normal
▶︎ Deck
6.3 8
[16931]
JP066 The Phantom Knights of Lost Vambrace  Normal Trap
Target 1 face-up monster on the field; if that target is still face-up on the field, "The Phantom Knights" monsters you control cannot be destroyed by battle, also that target loses 600 ATK, also its Level becomes 2. These effects last until the end of this turn. Then, Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 2/ATK 600/DEF 0). (This card is NOT treated as a Trap.)
The Phantom Knights of Wrong Magnetring
Normal
▶︎ Deck
4.4 5
[12304]
JP067 The Phantom Knights of Wrong Magnetring  Normal Trap
When an opponent's monster declares an attack: Negate that attack, then Special Summon this card in Attack Position as an Effect Monster (Warrior/DARK/Level 2/ATK 0/DEF 0) with the following effect. (This card is NOT treated as a Trap.)
●(Quick Effect): You can send this card and 1 face-up card you control to the GY (either a "The Phantom Knights" monster or a "Phantom Knights" Continuous Spell/Trap); draw 2 cards.
Dark Contract with the Eternal Darkness
Rare
▶︎ Deck
7.2 6
[12640]
JP068 Dark Contract with the Eternal Darkness  Continuous Trap
While you have 2 "D/D" cards in your Pendulum Zones, your opponent cannot target monsters on the field with Spell/Trap effects, Tribute them for a Tribute Summon, nor use them as Materials for a Fusion, Synchro, or Xyz Summon. Once per turn, during your Standby Phase: Take 1000 damage.
True King's Return
Rare
▶︎ Deck
9.8 15
[41403]
JP069 True King's Return  Continuous Trap
If this card is sent from the Spell & Trap Zone to the GY: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "True King's Return" in the same Chain.
●You can target 1 "True Draco" or "True King" monster in your GY; Special Summon it in Defense Position, also for the rest of this turn, you cannot Special Summon.
●During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up.
You can only use each effect of "True King's Return" once per turn.
True Draco Apocalypse
Normal
▶︎ Deck
9.1 8
[26568]
JP070 True Draco Apocalypse  Continuous Trap
If this card is sent from the Spell & Trap Zone to the GY: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "True Draco Apocalypse" in the same Chain.
●You can target 1 other "True Draco" or "True King" card you control; destroy it, and if you do, the ATK/DEF of all face-up monsters your opponent controls become half their current ATK/DEF (even if this card leaves the field).
●During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up.
You can only use each effect of "True Draco Apocalypse" once per turn.
Zoodiac Gathering
Normal
▶︎ Deck
3.6 7
[7766]
JP071 Zoodiac Gathering  Continuous Trap
If a "Zoodiac" Xyz Monster you control would detach its Xyz Material(s) to activate an effect, you can detach Xyz Material(s) from another Xyz Monster(s) you control instead. You can only use this effect of "Zoodiac Gathering" once per turn. You can banish this card from your Graveyard, then target 2 "Zoodiac" Xyz Monsters you control; attach 1 of those monsters to the other monster as Xyz Material.
Phantasm Spiral Battle
Rare
▶︎ Deck
9 6
[16420]
JP072 Phantasm Spiral Battle  Normal Trap
If all monsters you control are Normal Monsters (min. 1): Target 1 card your opponent controls; destroy it. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip that Normal Monster with all "Phantasm Spiral" Equip Spell Cards you control that can equip to it.
Phantasm Spiral Power
Normal
▶︎ Deck
9.2 5
[15648]
JP073 Phantasm Spiral Power  Normal Trap
If all monsters you control are Normal Monsters (min. 1): Target 1 Effect Monster your opponent controls; until the end of this turn, it loses 1000 ATK and DEF, also it has its effects negated. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip 1 "Phantasm Spiral" Equip Spell Card from your hand or Graveyard to that Normal Monster.
Phantasm Spiral Assault
Normal
▶︎ Deck
6.5 6
[12552]
JP074 Phantasm Spiral Assault  Normal Trap
Target 1 "Phantasm Spiral Dragon" you control; when it destroys 3 Effect Monsters your opponent controls, by battle, while equipped with 3 or more "Phantasm Spiral" Equip Spell Cards with different names, you win the Duel. If "Umi" is on the field, you can activate this card from your hand. If a Normal Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead.
Prologue of the Destruction Swordsman
Normal
▶︎ Deck
9.7 14
[28946]
JP075 Prologue of the Destruction Swordsman  Normal Trap
Send 1 "Destruction Sword" card and 1 "Buster Blader" monster from your Deck to the Graveyard, except "Prologue of the Destruction Swordsman"; Special Summon 1 "Buster Dragon" from your Extra Deck or Graveyard, but destroy it during the End Phase of the next turn. You can banish this card from your Graveyard; this turn, "Destruction Sword" cards you control cannot be destroyed by battle or card effects. You can only activate 1 "Prologue of the Destruction Swordsman" per turn.
Dinomists Howling
Normal
▶︎ Deck
9 5
[11303]
JP076 Dinomists Howling  Continuous Trap
When this card is activated: You can place 1 or 2 "Dinomist" Pendulum Monster(s) from your Deck in your Pendulum Zone, but you cannot Pendulum Summon monsters until the end of the next turn, except "Dinomist" monsters (even if this card leaves the field). Once per turn, if this card is already face-up in your Spell & Trap Zone: You can Tribute 1 "Dinomist" monster, then target 1 card your opponent controls; return it to the hand.
Zefra War
Normal
▶︎ Deck
9.2 6
[13067]
JP077 Zefra War  Normal Trap
Target 1 other "Zefra" card you control and 1 card your opponent controls; destroy them. If you have 2 "Zefra" cards in your Pendulum Zones, you can activate this card from your hand. You can only activate 1 "Zefra War" per turn.
Waterfall of Dragon Souls
Normal
▶︎ Deck
9.1 7
[31619]
JP078 Waterfall of Dragon Souls  Normal Trap
Activate 1 of these effects;
●Add 1 Wyrm monster from your Deck to your hand.
●Send any number of Wyrm monsters from your hand and/or face-up from your field to the GY; draw cards equal to the number of monsters you sent to the GY +1.
Unending Nightmare
Secret
Super
▶︎ Deck
9.4 21
[47077]
JP079 Unending Nightmare  Continuous Trap
You can pay 1000 LP, then target 1 face-up Spell/Trap on the field; destroy it. You can only activate this effect of "Unending Nightmare" once per Chain.
Diamond Duston
N-Rare
▶︎ Deck
5.7 3
[7473]
JP080 Diamond Duston  Normal Trap
When a card(s) on the field is destroyed by battle or card effect: Special Summon "Duston" monsters from your Deck to anywhere on the field, equal to the number of those destroyed cards. If this card is in your Graveyard: You can banish 1 "Duston" monster from your Graveyard; Special Summon this card in Defense Position as a Normal Monster (Fiend-Type/DARK/Level 1/ATK 0/DEF 1000) to your opponent's field. (This card is NOT treated as a Trap Card.) This effect can only be used once while this card is in the Graveyard. If Summoned this way, it cannot be Tributed, or be used as Material for a Fusion, Synchro, or Xyz Summon.
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