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HOME > Yu-Gi-Oh! Ranking > Type "Rock" Type Best Monster Ranking
Type "Rock" Type Best Monster Ranking
Type "Rock" Type Best Monster Ranking. Let's check the effects of the cards you are interested in.
update date : 2024/04/28
1stRock of the Vanquisher
Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 10 (9) | Rock of the Vanquisher |
Link Monster Effect Monster |
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- | - | Rock | 0 | - | |||||||||
1 "Vanquish Soul" monster Cannot be used as Link Material. While you control a "Vanquish Soul" monster, your opponent's monsters can only target monsters you control with the highest ATK (their choice, if tied) for attacks. During the Main Phase (Quick Effect): You can activate 1 of these effects; ●Special Summon 1 "Vanquish Soul" monster from your hand. ●Add 1 "Vanquish Soul" monster from your GY to your hand. You can only use this effect of "Rock of the Vanquisher" once per turn.
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Type "Rock" Type Best Monster Ranking
The honorable first place went to "Rock of the Vanquisher"!
アルバ
2023/05/20 10:23
2023/05/20 10:23
A battle field that is not a Field Spell.
It's a link 1, so it's easy to put out, and it's a card that becomes the core of VS, such as increasing resources with salvage and Special Summon effects, and interfering with the opponent's turn by surprise.
Since it has no combat power and is a link, it becomes a good target, but if there are other monsters due to its own effect, it will not be attacked, so it is difficult to die in battle, and it is compatible with 《Knightmare Phoenix》.
It's easy to put out, so it works well with 《Parallel eXceed》, but you need to be careful that you can't use it as a link material.
It's a link 1, so it's easy to put out, and it's a card that becomes the core of VS, such as increasing resources with salvage and Special Summon effects, and interfering with the opponent's turn by surprise.
Since it has no combat power and is a link, it becomes a good target, but if there are other monsters due to its own effect, it will not be attacked, so it is difficult to die in battle, and it is compatible with 《Knightmare Phoenix》.
It's easy to put out, so it works well with 《Parallel eXceed》, but you need to be careful that you can't use it as a link material.
→ See all card reviews for "Rock of the Vanquisher"
2ndMegalith Phul
Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.9 (20) | Megalith Phul |
Ritual Monster Effect Monster |
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- | 2 | Rock | 500 | 2000 | ||
You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can target 1 Ritual Monster in your GY; this card's Level becomes the Level of that target, then add that target to your hand. During the Main Phase (Quick Effect): You can activate this effect; Ritual Summon 1 "Megalith" Ritual Monster from your hand or Deck by Tributing monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster. You can only use each effect of "Megalith Phul" once per turn. |
The second place that narrowly missed first place was "Megalith Phul"
カンベイ
2020/03/06 10:51
2020/03/06 10:51
In charge of the "moon" of the 8 angels of Olympia, and his final Megalith monster.
It looks quite different from his other Megaliths, and its effects are very unique.
The effect of ① salvages his GY ritual at the time of ritual summoning and makes the level the same. Although it is a salvage from GY, it is possible to recover the level 4 Megalith released by its own effect and the highest grade Megalith discarded to activate the ritual effect, so it is possible to recover the loss.
Release with ② and perform a ritual summon from your hand or deck. Although it's limited to Megalith, it can be used in free chains, so you can do a lot with this card, such as earning adverts with Ophiel or Hagit on your turn, interfering with Betor on your opponent's turn, and so on.
And above all, it's level 2. As a result, it became possible to connect to this card from Hagit because it can be released and released at level 4 in Unformed. It's like matching the answer that Unformed, which was said to be a transcendental subtle card, was for this purpose.
Overall, it can be said that it is an excellent Ritual Monster that greatly raises the power of Megalith's theme.
It looks quite different from his other Megaliths, and its effects are very unique.
The effect of ① salvages his GY ritual at the time of ritual summoning and makes the level the same. Although it is a salvage from GY, it is possible to recover the level 4 Megalith released by its own effect and the highest grade Megalith discarded to activate the ritual effect, so it is possible to recover the loss.
Release with ② and perform a ritual summon from your hand or deck. Although it's limited to Megalith, it can be used in free chains, so you can do a lot with this card, such as earning adverts with Ophiel or Hagit on your turn, interfering with Betor on your opponent's turn, and so on.
And above all, it's level 2. As a result, it became possible to connect to this card from Hagit because it can be released and released at level 4 in Unformed. It's like matching the answer that Unformed, which was said to be a transcendental subtle card, was for this purpose.
Overall, it can be said that it is an excellent Ritual Monster that greatly raises the power of Megalith's theme.
→ See all card reviews for "Megalith Phul"
3rdLord of the Heavenly Prison
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.9 (19) | Lord of the Heavenly Prison | Effect Monster | |||
- | 10 | Rock | 3000 | 3000 | ||
During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn. |
ウキキーボード
2021/07/18 19:55
2021/07/18 19:55
"You're not using the right riddle!"
Surprisingly, just by showing off from your hand, it creates an indestructible barrier on all set cards on the field until the end of the opponent's turn. Feather brooms and lights don't work and I can't move carelessly, but I'm afraid of going face down and I return the turn without doing anything. No matter how you fall, it will be painful.
It is difficult to negate or destroy his hand, and he is a merciless king who glares from a distant heavenly height where he can hardly interfere, and makes the opponent step on the trap hell that is stretched around the field.
Appearing in front of a coward frightened by a trap or a hero who has overcome countless trap dungeons, and standing in his way with 3000 RBI and his additional Spell Trap makes you feel like a boss monster. Not to mention his Subterror, which is a prone underground dungeon.
However, it doesn't have any weaknesses, and it can come down to the lower world, draw or standby on your return turn, and you can be targeted in facedown when this card's defense expires. Also, 《Hey, Trunade!》and 《Red Reboot》are useless with this card. The worst is 《Evenly Matched》.
Up until now, it was standard practice to load as much Rite and Tsuitsui as you could from the side when you knew that he was a deck opponent, but with the appearance of this card, it's no longer that easy. I can say
If Trap Decks become too prevalent, I'm worried that 《Hey, Trunade!》will be replaced by Light or that 《Red Reboot》will be eased.
Surprisingly, just by showing off from your hand, it creates an indestructible barrier on all set cards on the field until the end of the opponent's turn. Feather brooms and lights don't work and I can't move carelessly, but I'm afraid of going face down and I return the turn without doing anything. No matter how you fall, it will be painful.
It is difficult to negate or destroy his hand, and he is a merciless king who glares from a distant heavenly height where he can hardly interfere, and makes the opponent step on the trap hell that is stretched around the field.
Appearing in front of a coward frightened by a trap or a hero who has overcome countless trap dungeons, and standing in his way with 3000 RBI and his additional Spell Trap makes you feel like a boss monster. Not to mention his Subterror, which is a prone underground dungeon.
However, it doesn't have any weaknesses, and it can come down to the lower world, draw or standby on your return turn, and you can be targeted in facedown when this card's defense expires. Also, 《Hey, Trunade!》and 《Red Reboot》are useless with this card. The worst is 《Evenly Matched》.
Up until now, it was standard practice to load as much Rite and Tsuitsui as you could from the side when you knew that he was a deck opponent, but with the appearance of this card, it's no longer that easy. I can say
If Trap Decks become too prevalent, I'm worried that 《Hey, Trunade!》will be replaced by Light or that 《Red Reboot》will be eased.
→ See all card reviews for "Lord of the Heavenly Prison"
4thPrank-Kids Meow-Meow-Mu
Rating Score | Card Name | Card-Type | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 9.9 (17) | Prank-Kids Meow-Meow-Mu |
Link Monster Effect Monster |
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- | - | Rock | 1000 | - | |||||||||
1 Level 4 or lower "Prank-Kids" monster You can only Link Summon "Prank-Kids Meow-Meow-Mu" once per turn. If a "Prank-Kids" monster you control would Tribute itself to activate its effect during your opponent's turn, you can banish this card you control or from your GY instead. You can only use this effect of "Prank-Kids Meow-Meow-Mu" once per turn.
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→ See all card reviews for "Prank-Kids Meow-Meow-Mu"
5thBlock Dragon
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.7 (36) | Block Dragon | Effect Monster | |||
- | 8 | Rock | 2500 | 3000 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 EARTH monsters from your hand and/or GY. Rock monsters you control cannot be destroyed, except by battle. If this card is sent from the field to the GY: You can add up to 3 Rock monsters from your Deck to your hand, whose total Levels equal 8. You can only use this effect of "Block Dragon" once per turn. |
→ See all card reviews for "Block Dragon"
6thZefraath
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.7 (16) | Zefraath |
Pendulum Monster Effect Monster |
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- | 11 | Rock | 3450 | 2950 | ||
Pendulum Effect During your Main Phase: You can add 1 "Zefra" Pendulum Monster from your Deck to your Extra Deck face-up, and if you do, change this card's Pendulum Scale to be the same as that Pendulum Monster's, until the end of this turn. You can only use this effect of "Zefraath" once per turn. Card Text Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck) by Tributing all monsters you control, including at least 3 "Zefra" monsters, and cannot be Special Summoned by other ways. After you Special Summon this card, you can conduct 1 Pendulum Summon of a "Zefra" monster(s) during your Main Phase this turn, in addition to your Pendulum Summon. (You can only gain this effect once per turn.) Once per turn: You can Tribute 1 monster; Special Summon 1 "Zefra" monster from your Deck. |
→ See all card reviews for "Zefraath"
7thGem-Knight Phantom Quartz
Rating Score | Card Name | Card-Type | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 9.7 (13) | Gem-Knight Phantom Quartz |
Link Monster Effect Monster |
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- | - | Rock | 1450 | - | |||||||||
2 "Gem-" monsters If this card is Link Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand. You can pay 1000 LP; Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by shuffling Fusion Materials in your possession listed on it into your Deck, that are banished or in the GY, but it cannot attack directly this turn. You can only use each effect of "Gem-Knight Phantom Quartz" once per turn.
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→ See all card reviews for "Gem-Knight Phantom Quartz"
8thGallant Granite
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.6 (22) | Gallant Granite |
Xyz Monster Effect Monster |
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- | 4 | Rock | 2300 | 1800 | ||
2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; ●Add 1 Rock monster from your Deck to your hand. ●Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn. |
→ See all card reviews for "Gallant Granite"
9thGem-Knight Obsidian
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.6 (16) | Gem-Knight Obsidian | Effect Monster | |||
- | 3 | Rock | 1500 | 1200 | ||
If this card is sent from the hand to your Graveyard: You can target 1 Level 4 or lower Normal Monster in your Graveyard; Special Summon that target. |
→ See all card reviews for "Gem-Knight Obsidian"
Card ranking after 10th place
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Level 1 Best Monster
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Best Link Monster Ranking by Link-Num
● Link-1 Best Link Monster
● Link-2 Best Link Monster
● Link-3 Best Link Monster
● Link-4 Best Link Monster
● Link-5 Best Link Monster
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