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HOME > Yu-Gi-Oh! Card Lists > Structure Deck Power of Fellows

Structure Deck Power of Fellows Card List

Structure Deck Power of FellowsCard List
Structure Deck Power of Fellows
code : SD48.
Total : 40 Types.
Release Date:2025-09-06
13th period

Average of all cards:7.9pt


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Total 40 Types
Monster 26 Types
Effect Monster:16 Types
Synchro Monster:10 Types
11 Tuner Monster 0 Flip Monster 0 Gemini Monster
Spell 12 Types
6Normal Spell 0Equip IconEquip Spell 5Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 1 Continuous IconContinuous Spell 0 Field IconField Spell
Trap 2 Types
1 Normal Trap 1 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 6
Synchron:13 Types / Junk:6 Types / Stardust:6 Types / Warrior:5 Types / Scrap:2 Types / Forbidden:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order121 / 659 view num43 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
フルスピード・ウォリアー
Normal
▶︎ Deck
0 0
[5]
JP001 フルスピード・ウォリアー  Effect Monster
- 2 Warrior 900 400
このカード名の(1)の効果は1ターンに1度しか使用できない。
(1):このカードが召喚・特殊召喚した場合に発動できる。「ジャンク・シンクロン」1体または「ジャンク・ウォリアー」のカード名が記された魔法・罠カード1枚をデッキから手札に加える。
(2):このカードがモンスターゾーンに存在する限り、自分フィールドの以下のモンスターの攻撃力は、自分バトルフェイズの間だけ900アップする。
●「ジャンク・ウォリアー」のカード名が記されたモンスター
●元々のカード名に「ウォリアー」を含むSモンスター
アンカーボルト・ヘッジホッグ
Normal
▶︎ Deck
0 0
[4]
JP002 アンカーボルト・ヘッジホッグ  Effect Monster
- 2 Machine 800 800
このカード名の効果は1ターンに1度しか使用できない。
(1):自分・相手ターンに、このカードが墓地に存在し、「アンカーボルト・ヘッジホッグ」を除く、「ジャンク・ウォリアー」またはそのカード名が記されたモンスターが自分フィールドに存在する場合に発動できる。このカードを守備表示で特殊召喚する。この効果の発動後、ターン終了時まで自分はSモンスターしかEXデッキから特殊召喚できない。
クロスロードランナー
Normal
▶︎ Deck
0 0
[4]
JP003 クロスロードランナー  Effect Monster
- 1 Winged Beast 300 300
このカード名の効果は1ターンに1度しか使用できない。
(1):チューナーが自分の墓地へ送られた場合に発動できる(ダメージステップでも発動可能)。このカードを手札・墓地から特殊召喚する。このカードを除く、「ジャンク・ウォリアー」またはそのカード名が記されたモンスターがフィールドに存在する場合、さらに相手フィールドの攻撃力1900以上のモンスターを全て守備表示にできる。この効果で特殊召喚したこのカードは、フィールドから離れた場合に除外される。このターン、自分はSモンスターしかEXデッキから特殊召喚できない。
スクラップ・シンクロン
N-Parallel
▶︎ Deck
0 0
[7]
JP004 スクラップ・シンクロン  Effect Monster
Tuner Monster
- 1 Machine 700 100
このカードは「シンクロン」チューナーの代わりとしてS素材にできる。このカード名の(1)(2)の効果はそれぞれ1ターンに1度しか使用できない。
(1):「シンクロン」チューナーを素材とするSモンスターをS召喚する場合、手札のこのカードもS素材にできる。
(2):自分フィールドの以下のモンスターが戦闘・効果で破壊される場合、代わりにフィールド・墓地のこのカードを除外できる。
●「ジャンク・ウォリアー」のカード名が記されたモンスター
●元々のカード名に「ウォリアー」を含むSモンスター
シンクロ・フェローズ
Normal
▶︎ Deck
10 1
[26]
JP005 シンクロ・フェローズ  Normal Spell
このカード名のカードは1ターンに1枚しか発動できない。
(1):デッキから以下のモンスターを1体ずつ手札に加える。その後、自分の手札を1枚選んで捨てる。
●「ジャンク・シンクロン」
●「ジャンク・ウォリアー」「スターダスト・ドラゴン」のいずれかのカード名が記されたモンスター
(2):墓地のこのカードを除外し、自分フィールドのSモンスター1体を対象として発動できる。そのモンスターのレベルを1つ下げる。さらにこのターン、自分は通常召喚に加えて1度だけ、自分のメインフェイズに「シンクロン」モンスター1体を召喚できる。
Junk Synchron
Normal
▶︎ Deck
9.5 60
[379231]
JP007 Junk Synchron  Effect Monster
Tuner Monster
- 3 Warrior 1300 500
When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY; Special Summon that target in Defense Position, but negate its effects.
Wheel Synchron
Normal
▶︎ Deck
8.2 6
[7211]
JP008 Wheel Synchron  Effect Monster
Tuner Monster
- 5 Machine 800 1000
If this card you control is used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Wheel Synchron" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish this card from your GY, then target 1 Synchro Monster you control; reduce its Level by up to 4.
Stardust Synchron
Normal
▶︎ Deck
9.6 7
[24908]
JP009 Stardust Synchron  Effect Monster
Tuner Monster
- 4 Machine 1500 1000
If this card is in your hand or GY: You can Tribute 1 monster; Special Summon this card, but banish it when it leaves the field, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions "Stardust Dragon". You can only use each effect of "Stardust Synchron" once per turn.
Revolution Synchron
Normal
▶︎ Deck
10 16
[20744]
JP010 Revolution Synchron  Effect Monster
Tuner Monster
- 3 Machine 900 1400
If you Synchro Summon a "Power Tool" monster or a Level 7 or 8 Dragon monster, this card in your hand can also be used as material. You can only use this effect of "Revolution Synchron" once per turn. If you control a Level 7 or higher Synchro Monster while this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card, also its Level becomes 1. You can only use this effect of "Revolution Synchron" once per Duel.
Satellite Synchron
Normal
▶︎ Deck
8 3
[22453]
JP011 Satellite Synchron  Effect Monster
Tuner Monster
- 2 Machine 700 100
If a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If you have a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name on your field or GY: You can make this card's Level become 4 until the end of this turn. You can only use each effect of "Satellite Synchron" once per turn.
Assault Synchron
Normal
▶︎ Deck
9.9 14
[21365]
JP012 Assault Synchron  Effect Monster
Tuner Monster
- 2 Machine 700 0
During your Main Phase: You can Special Summon this card from your hand, then take 700 damage, also while it is face-up in the Monster Zone, you cannot Special Summon from the Extra Deck, except Synchro Monsters. If a face-up Dragon Synchro Monster(s) you control is Tributed or banished (except during the Damage Step): You can banish this card from your GY, then target 1 of those monsters; Special Summon it. You can only use each effect of "Assault Synchron" once per turn.
Jet Synchron
Normal
▶︎ Deck
9.9 64
[312011]
JP013 Jet Synchron  Effect Monster
Tuner Monster
- 1 Machine 500 0
If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.
Junk Converter
Normal
▶︎ Deck
9.1 8
[33560]
JP014 Junk Converter  Effect Monster
- 2 Warrior 400 200
You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.
Doppelwarrior
Normal
▶︎ Deck
8.7 26
[193659]
JP015 Doppelwarrior  Effect Monster
- 2 Warrior 800 800
When a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is sent to the GY as Synchro Material: You can Special Summon 2 "Doppel Tokens" (Warrior/DARK/Level 1/ATK 400/DEF 400) in Attack Position.
Effect Veiler
Normal
▶︎ Deck
9.2 137
[1304745]
JP016 Effect Veiler  Effect Monster
Tuner Monster
- 1 Spellcaster 0 0
During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.
Ash Blossom & Joyous Spring
Normal
▶︎ Deck
9.8 137
[529782]
JP017 Ash Blossom & Joyous Spring  Effect Monster
Tuner Monster
- 3 Zombie 0 1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
Maxx
Normal
▶︎ Deck
9.6 117
[1012208]
JP018 Maxx "C" Semi-Limited Effect Monster
- 2 Insect 500 200
During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.
On Your Mark, Get Set, DUEL!
Normal
▶︎ Deck
7.7 7
[10095]
JP019 On Your Mark, Get Set, DUEL!  Continuous Spell
When this card is activated: If you control no other cards, you can add 1 "Synchron" monster from your Deck to your hand. Once per turn, during your Standby Phase: Place 1 Signal Counter on this card. You can remove 2 Signal Counters from your field and send this face-up card to the GY; draw 2 cards, then send 1 card from your hand to the GY. You can only activate 1 "On Your Mark, Get Set, DUEL!" per turn.
Tuning
Normal
▶︎ Deck
9.7 47
[226812]
JP020 Tuning  Normal Spell
Add 1 "Synchron" Tuner from your Deck to your hand, then send the top card of your Deck to the GY.
Duelist Genesis
Normal
▶︎ Deck
8.5 8
[4293]
JP021 Duelist Genesis  Normal Spell
If you have a Tuner on your field or in your GY: Add 1 "Synchro" Spell/Trap from your Deck to your hand. You can only activate 1 "Duelist Genesis" per turn.
Synchro Rumble
Normal
▶︎ Deck
8 3
[7077]
JP022 Synchro Rumble  Normal Spell
Target 1 Tuner or 1 Level 7 or 8 Dragon Synchro Monster in your GY; Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Synchro Monsters. If a Level 7 or 8 Dragon Synchro Monster(s) or "Crimson Dragon" you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Synchro Rumble" per turn.
Clashing Souls
Normal
▶︎ Deck
8.3 15
[24681]
JP023 Clashing Souls  Quick-Play Spell
During damage calculation, if your Attack Position monster battles an opponent's Attack Position monster with higher ATK: The controller of the battling monster with lower ATK can pay 500 LP for that monster to gain 500 ATK during damage calculation only, then keep repeating this effect until a player chooses not to pay LP. Neither player takes any battle damage from that battle, also, after damage calculation, if any player's monster would be destroyed by that battle, send all cards that player controls to the Graveyard instead.
Scrap Fist
Normal
▶︎ Deck
7.7 22
[40069]
JP024 Scrap Fist  Quick-Play Spell
Target 1 "Junk Warrior" you control; if it battles an opponent's monster this turn while you control it, apply these effects.
●Your opponent cannot activate cards or effects until the end of the Damage Step.
●If it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
●Double any battle damage your opponent takes.
●It cannot be destroyed by battle.
●Destroy the opponent's monster that battled it at the end of the Damage Step.
One for One
Normal
▶︎ Deck
9.3 50
[736953]
JP025 One for One Limited Normal Spell
Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.
Scrapyard
Normal
▶︎ Deck
8.9 19
[48538]
JP026 Scrapyard  Normal Spell
Add 1 "Scrap" Tuner monster from your Deck to your hand.
Called by the Grave
Normal
▶︎ Deck
9.8 78
[372996]
JP027 Called by the Grave Semi-Limited Quick-Play Spell
Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
Crossout Designator
Normal
▶︎ Deck
9.3 52
[120835]
JP028 Crossout Designator Limited Quick-Play Spell
Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.
Forbidden Droplet
Normal
▶︎ Deck
9.5 33
[100792]
JP029 Forbidden Droplet  Quick-Play Spell
Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.
Synchro Zone
Normal
▶︎ Deck
6.6 11
[9099]
JP030 Synchro Zone  Continuous Trap
Neither player can declare attacks, except with Synchro Monsters. You can only use each of the following effects of "Synchro Zone" once per turn. If a non-Tuner Synchro Monster(s) is sent to your GY (except during the Damage Step): You can target 1 of those monsters; Special Summon it, and if you do, it is treated as a Tuner. During your opponent's Main Phase: You can send this face-up card to the GY; immediately after this effect resolves, Synchro Summon using monsters you control as material.
Infinite Impermanence
Normal
▶︎ Deck
9.4 47
[290584]
JP031 Infinite Impermanence  Normal Trap
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
ジャンク・ウォリアー・エクストリーム
Ultra
▶︎ Deck
9 1
[14]
JP032 ジャンク・ウォリアー・エクストリーム  Synchro Monster
Effect Monster
- 8 Warrior 2900 2300
「ジャンク・シンクロン」+チューナー以外のモンスター1体以上
このカード名の(1)(2)の効果はそれぞれ1ターンに1度しか使用できない。
(1):このカードがS召喚した場合に発動できる。自分の墓地からレベル2以下のモンスターを可能な限り特殊召喚し、このターン、そのモンスターの効果は発動できない。この効果の発動後、ターン終了時まで自分は1回しか特殊召喚できない。
(2):このカードが戦闘で相手モンスターを破壊した時、このカードを除外して発動できる。EXデッキから「ジャンク」Sモンスター1体をS召喚扱いで特殊召喚する。
スクラップ・ウォリアー
N-Parallel
▶︎ Deck
0 0
[5]
JP033 スクラップ・ウォリアー  Synchro Monster
Effect Monster
- 3 Warrior 1700 100
「スクラップ・シンクロン」+チューナー以外のモンスター1体以上
このカード名の(1)の効果は1ターンに1度しか使用できない。
(1):このカードがS召喚した場合に発動できる。「ジャンク・シンクロン」1体または「ジャンク・ウォリアー」のカード名が記されたカード1枚をデッキから選び、手札に加えるか墓地へ送る。
(2):「スクラップ・ウォリアー」以外の自分フィールドの以下のモンスターが発動した効果は無効化されない。
●「ジャンク・ウォリアー」のカード名が記されたモンスター
●元々のカード名に「ウォリアー」を含むSモンスター
Junk Warrior
Normal
▶︎ Deck
8.6 40
[159765]
JP034 Junk Warrior  Synchro Monster
Effect Monster
- 5 Warrior 2300 1300
"Junk Synchron" + 1 or more non-Tuner monsters
If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.
Junk Speeder
Normal
▶︎ Deck
9.5 29
[46786]
JP035 Junk Speeder  Synchro Monster
Effect Monster
- 5 Warrior 1800 1000
1 "Synchron" Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can Special Summon as many "Synchron" Tuners as possible with different Levels from your Deck, in Defense Position. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, the turn you activate this effect. When an attack is declared involving this card that was Synchro Summoned this turn and another monster: You can make this card's ATK become double its original ATK until the end of this turn. You can only use each effect of "Junk Speeder" once per turn.
Stardust Dragon
Normal
▶︎ Deck
8.8 98
[932447]
JP036 Stardust Dragon  Synchro Monster
Effect Monster
- 8 Dragon 2500 2000
1 Tuner + 1+ non-Tuner monsters
When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.
Accel Synchro Stardust Dragon
Normal
▶︎ Deck
9.6 13
[27331]
JP037 Accel Synchro Stardust Dragon  Synchro Monster
Effect Monster
- 8 Dragon 2500 2000
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon using monsters you control as material. For the rest of this turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.
Formula Synchron
Normal
▶︎ Deck
9.9 45
[385726]
JP038 Formula Synchron  Synchro Monster
Tuner Monster
Effect Monster
- 2 Machine 200 1500
1 Tuner + 1 non-Tuner monster
When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
Stardust Warrior
Normal
▶︎ Deck
8.6 27
[132322]
JP039 Stardust Warrior  Synchro Monster
Effect Monster
- 10 Warrior 3000 2500
1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters
If your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s). During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY. If this card is destroyed by battle, or if this face-up card you control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 8 or lower "Warrior" Synchro Monster from your Extra Deck. (This Special Summon is treated as a Synchro Summon.)
Shooting Star Dragon
Normal
▶︎ Deck
8.1 50
[264291]
JP040 Shooting Star Dragon  Synchro Monster
Effect Monster
- 10 Dragon 3300 2500
1 Tuner Synchro Monster + "Stardust Dragon"
Once per turn: You can excavate the top 5 cards of your Deck, shuffle them back in, also this card's maximum number of attacks per Battle Phase this turn equals the number of Tuner monsters excavated. Once per turn, when a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can negate the effect, and if you do, destroy it. Once per turn, when an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.
Crimson Dragon
Normal
▶︎ Deck
9.6 15
[31669]
JP041 Crimson Dragon  Synchro Monster
Effect Monster
- 12 Dragon 0 0
1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.
Structure Deck Power of Fellows Card List
7.9 /10.0 pt
Number of card ratings : 1306
User Review : 1306

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