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Beetrooper Fly & Sting →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Counter Trap | - | - | - | - | - |
When your opponent activates a monster effect, while you control a "Beetrooper" monster: Negate the activation, and if you do, destroy it. During your End Phase, if this card is in your GY and you control an Insect monster with 3000 or more ATK: You can banish 1 Insect monster from your GY; Set this card. You can only use 1 "Beetrooper Fly & Sting" effect per turn, and only once that turn. | |||||
Average Rating Score | 9.6(5) |
- Card Info
- Card Reviews (5 rating scores)
- Decks with Beetrooper Fly & Sting (5 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Beetrooper Fly & Sting" card reviews and rating scores
9.6(5) |
|
100% | (5) | ||
0% | (0) | ||
0% | (0) | ||
0% | (0) | ||
0% | (0) |
asd
2023/01/29 14:19
2023/01/29 14:19
The search effect of "Beetrooper Sting Lancer" is basically used to bring this card.
Using it on the opponent's turn and maintaining the cycle of setting on your own turn is the way to win with his current Beetrooper.
It's strong if you think of it as 《Infinite Impermanence》that you can use every turn, but since Kaiju alone will destroy it, its usefulness depends on the environment.
Using it on the opponent's turn and maintaining the cycle of setting on your own turn is the way to win with his current Beetrooper.
It's strong if you think of it as 《Infinite Impermanence》that you can use every turn, but since Kaiju alone will destroy it, its usefulness depends on the environment.
ジュウテツ
2022/09/13 6:14
2022/09/13 6:14
Due to the effect of (1), I think that the "Beetrooper" Deck can negate and destroy the activation of monster effects, which is an excellent Counter Trap.
If there is an "Insect" monster with ATK 3000 or more, he can reuse it in exchange for GY's "Insect" monster due to the effect of (2), which I think is also a strength.
⑴ and ⑵ I think that it is necessary to pay attention to the fact that only one of the two effects can be used in the same turn.
If there is an "Insect" monster with ATK 3000 or more, he can reuse it in exchange for GY's "Insect" monster due to the effect of (2), which I think is also a strength.
⑴ and ⑵ I think that it is necessary to pay attention to the fact that only one of the two effects can be used in the same turn.
超弩級スライム
2022/09/12 22:43
2022/09/12 22:43
One of the few disruptive cards in "Beetrooper"
Vulnerable to spell removal as it can only interfere with monster effects. However, since Invincible Atlas has a resistance, it's at least a salvation that it won't become unusable even if it's shot at 《Raigeki》.
If you successfully maintain Invincible, you can use it on the next turn as well, which seems to be a recent card. It's the type of effect that makes an advantageous situation more advantageous.
Vulnerable to spell removal as it can only interfere with monster effects. However, since Invincible Atlas has a resistance, it's at least a salvation that it won't become unusable even if it's shot at 《Raigeki》.
If you successfully maintain Invincible, you can use it on the next turn as well, which seems to be a recent card. It's the type of effect that makes an advantageous situation more advantageous.
みめっと
2022/09/12 7:30
2022/09/12 7:30
A Counter Trap that negates and destroys the effect that activates in all areas of the opponent's monster when his Beetrooper is on your field.
Since it has a Beetrooper name, it is also one of the obstacles brought from Stingy, and has a high priority as a card to search.
He can be fired regardless of Beetrooper's ATK, level or token, and if he has an Insect with ATK of 3000 or more on his field, the end of each turn You can even recycle it in your phase.
The recycling conditions are a little difficult, and in return for requiring an exclusion cost, even if you leave the field after recycling, it won't be removed, and as long as the conditions are met, it's wonderful that you can recycle as many times as you like at the appropriate timing. .
The only drawback is that one of the two effects is turn 1, so even if it can't be helped that you can't counter and recycle on your turn in the same turn, you can only counter once per turn, so when you duplicate it, it's insanely weak. Is that what you mean?
Even if the recycling effect was named turn 1, which cannot be activated on the turn he was sent to GY from the field, it would have been better if the counter had no limit on the number of times.
In addition to such circumstances, Counter Trap, which requires a theme monster, is not a perfect counter, but the defense range itself is backward compatible with notifications, stingy can be brought from his deck, and recycling from GY is possible. It may be the safest thing to insert one.
Hmm, but after all, the "invisible" one that draws directly is also pretty strong, so I'm worried about whether to keep it in two.
Since it has a Beetrooper name, it is also one of the obstacles brought from Stingy, and has a high priority as a card to search.
He can be fired regardless of Beetrooper's ATK, level or token, and if he has an Insect with ATK of 3000 or more on his field, the end of each turn You can even recycle it in your phase.
The recycling conditions are a little difficult, and in return for requiring an exclusion cost, even if you leave the field after recycling, it won't be removed, and as long as the conditions are met, it's wonderful that you can recycle as many times as you like at the appropriate timing. .
The only drawback is that one of the two effects is turn 1, so even if it can't be helped that you can't counter and recycle on your turn in the same turn, you can only counter once per turn, so when you duplicate it, it's insanely weak. Is that what you mean?
Even if the recycling effect was named turn 1, which cannot be activated on the turn he was sent to GY from the field, it would have been better if the counter had no limit on the number of times.
In addition to such circumstances, Counter Trap, which requires a theme monster, is not a perfect counter, but the defense range itself is backward compatible with notifications, stingy can be brought from his deck, and recycling from GY is possible. It may be the safest thing to insert one.
Hmm, but after all, the "invisible" one that draws directly is also pretty strong, so I'm worried about whether to keep it in two.
ブルーバード
2022/08/27 21:44
2022/08/27 21:44
Beetrooper-exclusive 《Gladiator Beast War Chariot》is strong just by itself, but it's a dangerous card with GY and the effect of setting itself.
Naturally, you can also search from 《Beetrooper Sting Lancer》. A strong card that is sure to be useful as a Beetrooper's sword.
Naturally, you can also search from 《Beetrooper Sting Lancer》. A strong card that is sure to be useful as a Beetrooper's sword.
Decks with "Beetrooper Fly & Sting"
* is adopted as a key card.
● 2022-09-10 New Inzektor
● 2022-09-10 Bee Troopers - Flying Beetle Artillery Battalion
● 2022-09-10 G Beetle Black Running Squadron
● 2022-10-25 Cavalry of the Monarch
● 2022-10-21 Beetrooper of injector feather moth stream
Card Category and Effect Category
Effect:Set 1 Spell/Trap
Effect:Destroy Monster
Effect:banish Monster
Effect:banish GY Card
Effect:negate Monster effects
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
WORLD PREMIERE PACK 2022 | WPP3-JP013 | 2022-09-10 | Rare |
Ranking and View Num
Rating Score Rank | 685 / 13,210 Cards |
---|---|
View Num | 3,728 |
Card Type "Counter Trap" Best Card Ranking | 6th |
Card Type "Trap" Best Card Ranking | 35th |
Others
Japanese card name | 騎甲虫空殺舞隊 |
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