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HOME > Yu-Gi-Oh! Card Lists > WORLD PREMIERE PACK 2022

WORLD PREMIERE PACK 2022 Card List

WORLD PREMIERE PACK 2022Card List
WORLD PREMIERE PACK 2022
code : WPP3.
Total : 57 Types.
Release Date:2022-09-10
11th period

Average of all cards:7pt




Total 57 Types
Monster 36 Types
Normal Monster:4 TypesEffect Monster:18 Types Ritual Monster:4 Types Pendulum Monster:2 Types
Fusion Monster:3 Types Synchro Monster:2 Types Link Monster:4 Types
2 Tuner Monster 0 Flip Monster 0 Gemini Monster
Spell 11 Types
3Normal Spell 0Equip IconEquip Spell 2Quick-Play IconQuick-Play Spell
1 Ritual IconRitual Spell 3 Continuous IconContinuous Spell 2 Field IconField Spell
Trap 10 Types
8 Normal Trap 1 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 5
Beetrooper:14 Types / Libromancer:14 Types / the Forbidden One:5 Types / Inzektor:1 Types / Holy confectioner tentative:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order234 / 626 view num16241 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Beetrooper Scout Buggy
Secret
Super
▶︎ Deck
8.8 6
[3363]
JP001 Beetrooper Scout Buggy  Effect Monster
- 3 Insect 1000 300
You cannot Special Summon monsters, except Insect monsters. If this card is Normal or Special Summoned: You can Special Summon 1 "Beetrooper Scout Buggy" from your hand, Deck, or GY. You can only use this effect of "Beetrooper Scout Buggy" once per turn.
Beetrooper Scale Bomber
Rare
▶︎ Deck
8.6 5
[2735]
JP002 Beetrooper Scale Bomber  Effect Monster
- 3 Insect 1200 2000
If an Insect monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. When a monster your opponent controls activates its effect (Quick Effect): You can Tribute 1 Insect monster; destroy it. You can only use each effect of "Beetrooper Scale Bomber" once per turn.
Beetrooper Assault Roller
Normal
▶︎ Deck
6 5
[2188]
JP003 Beetrooper Assault Roller  Effect Monster
- 4 Insect 1600 1400
You can Special Summon this card (from your hand) by banishing 1 Insect monster from your GY. You can only Special Summon "Beetrooper Assault Roller" once per turn this way. Gains 200 ATK for each Insect monster you control, except this card. When this card is destroyed by battle: You can add 1 "Beetrooper" monster from your Deck to your hand, except "Beetrooper Assault Roller". You can only use this effect of "Beetrooper Assault Roller" once per turn.
Beetrooper Light Flapper
Normal
▶︎ Deck
4.7 3
[2298]
JP004 Beetrooper Light Flapper  Effect Monster
- 6 Insect 2000 2200
If this card is Normal or Special Summoned: You can target 2 of your "Beetrooper" monsters with different names, that are banished and/or in your GY; add them to your hand, but for the rest of this turn you cannot activate their effects, or the effects of cards with their names. When an opponent's monster declares an attack: You can return this card to the hand, and if you do, negate that attack. You can only use each effect of "Beetrooper Light Flapper" once per turn.
Beetrooper Sting Lancer
Secret
Super
▶︎ Deck
9.3 7
[5214]
JP005 Beetrooper Sting Lancer  Effect Monster
- 7 Insect 2400 1800
During the Main Phase (Quick Effect): You can target 1 Insect monster in your GY and 1 monster in your opponent's GY; Special Summon this card from your hand, and if you do, place the targeted monsters on the bottoms of the Decks. If this card is Normal or Special Summoned: You can add 1 "Beetrooper" Spell/Trap from your Deck to your hand. You can only use each effect of "Beetrooper Sting Lancer" once per turn.
Heavy Beetrooper Mighty Neptune
Rare
▶︎ Deck
8 4
[3508]
JP006 Heavy Beetrooper Mighty Neptune  Effect Monster
- 8 Insect 3000 3000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by shuffling 3 of your banished Insect monsters into the Main Deck. During the Main Phase, if this card in its owner's control is destroyed or banished by an opponent's card effect: You can Special Summon this card. You can only use this effect of "Heavy Beetrooper Mighty Neptune" once per turn. Once per turn, during the End Phase: You can target 1 other Insect monster you control; it gains 1000 ATK.
Ultra Beetrooper Absolute Hercules
Rare
▶︎ Deck
6.3 7
[5549]
JP007 Ultra Beetrooper Absolute Hercules  Fusion Monster
Effect Monster
- 11 Insect 4000 4000
4 Insect monsters
After this card is Fusion Summoned, it is unaffected by other cards' effects until the end of your next turn. At the end of the Battle Phase: You can target 1 Insect monster with 3000 or less ATK in your GY; Special Summon it. You can only use this effect of "Ultra Beetrooper Absolute Hercules" once per turn.
7.8 6
[3812]
JP008 Beetrooper Armor Horn  Link Monster
Effect Monster
- - Insect 1000 -
2 Insect monsters
You cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of "Beetrooper Armor Horn" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Insect monster. If this card is in your GY: You can banish 3 other Insect monsters from your GY; Special Summon this card, but banish it when it leaves the field.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
7.3 6
[4290]
JP009 Giant Beetrooper Invincible Atlas  Link Monster
Effect Monster
- - Insect 3000 -
2+ Insect monsters
While this Link Summoned card has 3000 or less ATK, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You cannot Special Summon monsters, except Insect monsters. You can Tribute 1 Insect monster, then activate 1 of these effects;
●Special Summon 1 "Beetrooper" monster from your Deck.
●This card gains 2000 ATK until the end of this turn.
You can only use this effect of "Giant Beetrooper Invincible Atlas" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 4 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Beetrooper Formation
Normal
▶︎ Deck
9 4
[2990]
JP010 Beetrooper Formation  Field Spell
You can target 1 "Beetrooper" monster in your GY; Special Summon it, but it cannot attack this turn, also you lose LP equal to its original ATK. If a face-up Insect monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Beetrooper Token" (Insect/EARTH/Level 3/ATK 1000/DEF 1000). You can only use each effect of "Beetrooper Formation" once per turn.
Beetrooper Descent
Normal
▶︎ Deck
8.6 5
[2861]
JP011 Beetrooper Descent  Normal Spell
Special Summon 1 "Beetrooper Token" (Insect/EARTH/Level 3/ATK 1000/DEF 1000), then if you control an Insect monster with 3000 or more ATK, you can destroy 1 other Spell/Trap on the field. You can only activate 1 "Beetrooper Descent" per turn.
Beetrooper Landing
Normal
▶︎ Deck
5.2 5
[3499]
JP012 Beetrooper Landing  Normal Spell
Fusion Summon 1 Insect Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is in your GY, except the turn it was sent there: You can banish 2 Insect monsters from your GY; add this card to your hand. You can only use this effect of "Beetrooper Landing" once per turn.
Beetrooper Fly & Sting
Rare
▶︎ Deck
9.6 5
[3200]
JP013 Beetrooper Fly & Sting  Counter Trap
When your opponent activates a monster effect, while you control a "Beetrooper" monster: Negate the activation, and if you do, destroy it. During your End Phase, if this card is in your GY and you control an Insect monster with 3000 or more ATK: You can banish 1 Insect monster from your GY; Set this card. You can only use 1 "Beetrooper Fly & Sting" effect per turn, and only once that turn.
Beetrooper Squad
Normal
▶︎ Deck
4.5 2
[2021]
JP014 Beetrooper Squad  Normal Trap
Tribute 1 non-Token Insect monster; Special Summon up to 1 "Beetrooper Token" (Insect/EARTH/Level 3/ATK 1000/DEF 1000) for every 1000 original ATK of that Tributed monster. You can only activate "Beetrooper Squad" once per turn.
Libromancer Geek Boy
Secret
Super
▶︎ Deck
10 4
[4099]
JP015 Libromancer Geek Boy  Effect Monster
- 3 Psychic 800 800
You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. If this card is Special Summoned: You can add 1 "Libromancer" Spell from your Deck to your hand. You can only use each effect of "Libromancer Geek Boy" once per turn.
Libromancer Magigirl
Normal
▶︎ Deck
6.8 4
[2737]
JP016 Libromancer Magigirl  Effect Monster
- 4 Spellcaster 600 2100
You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. During your opponent's turn (Quick Effect): You can Ritual Summon 1 "Libromancer" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only use each effect of "Libromancer Magigirl" once per turn.
Libromancer Agent
Rare
▶︎ Deck
8 4
[2165]
JP017 Libromancer Agent  Effect Monster
- 6 Warrior 2000 2500
You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. You can target 1 "Libromancer" card in your GY, except "Libromancer Agent"; add it to your hand, then if you added a Spell/Trap by this effect, place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Libromancer Agent" once per turn.
Libromancer Fire
Secret
Super
▶︎ Deck
10 4
[3962]
JP018 Libromancer Fire  Effect Monster
- 4 Cyberse 1800 1800
You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. If this card is Special Summoned: You can add 1 "Libromancer" monster from your Deck to your hand, except "Libromancer Fire". You can only use each effect of "Libromancer Fire" once per turn.
Libromancer Firestarter
Normal
▶︎ Deck
6.7 3
[2415]
JP019 Libromancer Firestarter  Ritual Monster
Effect Monster
- 3 Cyberse 1800 1800
You can Ritual Summon this card with a "Libromancer" card. If this card is Ritual Summoned by using a monster(s) on the field, it cannot be destroyed, or banished, by card effects. Gains 200 ATK/DEF each time your opponent activates a card or effect, while you control this card with ATK less than 3000 in the Monster Zone.
Libromancer Mystigirl
Rare
▶︎ Deck
6.8 5
[2513]
JP020 Libromancer Mystigirl  Ritual Monster
Effect Monster
- 4 Fairy 1400 2100
You can Ritual Summon this card with a "Libromancer" card. If this card was Ritual Summoned by using a monster(s) on the field, your opponent cannot target Ritual Monsters you control with monster effects. If this card is Special Summoned: You can target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. You can only use this effect of "Libromancer Mystigirl" once per turn.
Libromancer Doombroker
Secret
Ultra
▶︎ Deck
10 5
[6094]
JP021 Libromancer Doombroker  Ritual Monster
Effect Monster
- 6 Fiend 2500 2000
You can Ritual Summon this card with a "Libromancer" card. If this card is Ritual Summoned by using a monster(s) on the field, it can attack directly. You can only use each of the following effects of "Libromancer Doombroker" once per turn. During your Main Phase: You can Set 1 "Libromancer" Trap directly from your Deck. When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; shuffle it into the Deck.
Libromancer Fireburst
Secret
Ultra
▶︎ Deck
7.8 6
[3697]
JP022 Libromancer Fireburst  Ritual Monster
Effect Monster
- 7 Cyberse 2800 2800
You can Ritual Summon this card with a "Libromancer" card. If this card was Ritual Summoned by using a monster(s) on the field, it cannot be destroyed by battle, also any battle damage it inflicts to your opponent is doubled. This card can make up to 2 attacks on monsters during each Battle Phase. When a monster declares an attack: You can banish 1 "Libromancer" Ritual Monster from your GY; this card gains 200 ATK.
Libromancer First Appearance
Rare
▶︎ Deck
9.8 6
[4472]
JP023 Libromancer First Appearance  Field Spell
When this card is activated: You can add 1 "Libromancer" monster from your Deck to your hand, with a different name than the cards you control. During your Main Phase: You can Ritual Summon 1 "Libromancer" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only activate 1 "Libromancer First Appearance" per turn.
Libromancer Realized
Normal
▶︎ Deck
5 4
[2114]
JP024 Libromancer Realized  Continuous Spell
You can reveal 1 "Libromancer" Ritual Monster in your hand: Special Summon 1 "Fire Token" (Cyberse/FIRE/ATK 0/DEF 0) with the same Level as the revealed monster. While you control that Token, you cannot Special Summon monsters, except "Libromancer" monsters. You can only use this effect of "Libromancer Realized" once per turn.
Libromancer Bonded
Normal
▶︎ Deck
5 5
[3083]
JP025 Libromancer Bonded  Ritual Spell
This card can be used to Ritual Summon any "Libromancer" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you Ritual Summon "Libromancer Fireburst" with this effect, using "Libromancer Firestarter" on the field, it cannot be destroyed, or banished, by card effects.
Libromancer Intervention
Normal
▶︎ Deck
9.5 6
[2942]
JP026 Libromancer Intervention  Normal Trap
When your opponent activates a card or effect: Target 1 "Libromancer" Ritual Monster you control; return it to the hand, and if you do, negate that activated effect, then you can Special Summon 1 "Libromancer" monster from your hand or GY. You can only activate 1 "Libromancer Intervention" per turn.
Libromancer Displaced
Rare
▶︎ Deck
8.3 3
[2691]
JP027 Libromancer Displaced  Normal Trap
Target 1 "Libromancer" monster you control and 1 monster your opponent controls; return your monster to the hand, and if you do, take control of that opponent's monster. If your "Libromancer" monster you targeted was not a Ritual Monster, the monster you took control of returns to the hand during the End Phase. You can only activate 1 "Libromancer Displaced" per turn.
Libromancer Prevented
Normal
▶︎ Deck
5 3
[2134]
JP028 Libromancer Prevented  Continuous Trap
If you control a "Libromancer" monster: You can target 1 face-up monster your opponent controls; this turn, that face-up monster cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use this effect of "Libromancer Prevented" once per turn. Once per turn, during the End Phase, if you control no "Libromancer" Ritual Monsters: Send this card to the GY.
D.D. Assault Carrier
Normal
▶︎ Deck
3.5 4
[1426]
JP029 D.D. Assault Carrier  Effect Monster
- 8 Machine 2500 2500
Cannot declare an attack unless you banish 1 card from your GY. If exactly 3 of your cards are banished: You can Special Summon this card from your hand. You can only use this effect of "D.D. Assault Carrier" once per turn.
Rock Scales
Normal
▶︎ Deck
3 3
[1476]
JP030 Rock Scales  Effect Monster
- 5 Fish 2100 1600
If this card is Special Summoned: You can target 1 other face-up monster on the field; equip that face-up monster to this card. At the start of the Damage Step, if this card battles an opponent's monster with the same Type and Attribute as the Monster Card equipped by this card's effect: You can destroy that opponent's monster. You can only use each effect of "Rock Scales" once per turn.
Flowerdino
Normal
▶︎ Deck
6 3
[2239]
JP031 Flowerdino  Effect Monster
- 4 Dinosaur 2000 0
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can only use each of the following effects of "Flowerdino" once per turn. If you activate a Trap Card or effect, or your opponent activates a Spell Card or effect: You can Special Summon this card from your hand. If this card is sent to the GY: You can target 3 banished Spells/Traps; place them on the bottom of the appropriate Deck(s) in any order, then draw 1 card.
Dragonbite
Normal
▶︎ Deck
8 3
[3405]
JP032 Dragonbite  Effect Monster
Tuner Monster
- 4 Insect 1000 1000
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Insect monster from your hand. You can banish 1 Level 4 or lower Insect monster from your hand, GY, or face-up field, then target 1 face-up monster you control; increase its Level by the Level of the banished monster, until the end of this turn. You can only use each effect of "Dragonbite" once per turn.
Colonel on C-String
Normal
▶︎ Deck
5.7 3
[2145]
JP033 Colonel on C-String  Effect Monster
- 4 Warrior 1400 1600
When this card is Normal Summoned: You can Special Summon 2 Level 4 or lower Warrior monsters with different names from your hand in Defense Position.
Night Sword Serpent
Normal
▶︎ Deck
7.5 4
[4192]
JP034 Night Sword Serpent  Effect Monster
- 4 Reptile 500 600
If this card is sent to the GY by a card effect: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Night Sword Serpent" once per turn.
Pazuzule
Normal
▶︎ Deck
3 2
[751]
JP035 Pazuzule  Pendulum Monster
Effect Monster
- 1 Fiend 500 500
Pendulum Effect
Once per turn: You can target 1 card in your other Pendulum Zone; this card's Pendulum Scale becomes the Level of that Pendulum Monster Card until the end of this turn, also you cannot Special Summon for the rest of this turn, except by Pendulum Summon.
Card Text
Pendulum Summons of your monsters cannot be negated.
Baby Mudragon
Normal
▶︎ Deck
5.7 3
[1774]
JP036 Baby Mudragon  Effect Monster
Tuner Monster
- 1 Dragon 0 200
If this card you control is used as Synchro Material, you can treat it as a non-Tuner. If this card is sent to the GY as Synchro Material: You can declare 1 Type or Attribute, then target 1 Synchro Monster you control; it becomes the declared Type/Attribute, until the end of this turn.
The Great Double Casted Caster
Normal
▶︎ Deck
7 4
[4361]
JP037 The Great Double Casted Caster  Fusion Monster
Effect Monster
- 8 Spellcaster 0 2600
2 non-Effect Monsters
Gains ATK equal to the combined original ATK of any Ritual, Fusion, Synchro, Xyz, or Link Monsters used as Fusion Material for this card. This card can attack directly. If this card is destroyed by battle or card effect: You can target 1 of your non-Effect Monsters that is banished or in your GY; Special Summon it. You can only use this effect of "The Great Double Casted Caster" once per turn.
Patissciel Couverture
Rare
▶︎ Deck
8 5
[6703]
JP038 Patissciel Couverture  Fusion Monster
Pendulum Monster
Effect Monster
- 5 Fairy 1700 700
Pendulum Effect
If you have no card in your other Pendulum Zone: You can place 1 face-up Pendulum Monster from your Extra Deck in your Pendulum Zone. You can only use this effect of "Patissciel Couverture" once per turn.
Card Text
2 Pendulum Monsters
If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
Navy Dragon Mech
Rare
▶︎ Deck
7 3
[3920]
JP039 Navy Dragon Mech  Synchro Monster
Effect Monster
- 9 Machine 2700 1800
1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can target face-up cards your opponent controls, up to the number of Tuners in your GY; negate their effects until the end of this turn. If this Synchro Summoned card is destroyed by card effect and sent to the GY: You can target 1 Tuner in your GY; add it to your hand.
Night's End Administrator
Normal
▶︎ Deck
5.5 2
[2022]
JP040 Night's End Administrator  Synchro Monster
Effect Monster
- 6 Spellcaster 2300 1400
"Night's End Sorcerer" + 1+ non-Tuner monsters
If this card is Special Summoned, or if another Spellcaster monster(s) is Special Summoned to your field: You can target 1 card in your opponent's GY; banish it. If this card is destroyed by battle, or if this card in its owner's Monster Zone is destroyed by an opponent's card effect: You can target 1 Level 4 or lower Spellcaster monster in your GY; Special Summon it. You can only use this effect of "Night's End Administrator" once per turn.
6.3 6
[4337]
JP041 Ra'ten, the Heavenly General  Link Monster
Effect Monster
- - Warrior 2200 -
2+ monsters with the same Type
Once per turn, during the Standby Phase: You can target 1 face-up monster this card points to; Special Summon 1 Level 4 or lower monster with the same Type as that monster from your hand to your zone this card points to. At the start of the Battle Phase: You can target 1 card your opponent controls; destroy it. You can only use this effect of "Ra'ten, the Heavenly General" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 3 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
7.2 6
[4439]
JP042 Abyss Keeper  Link Monster
Effect Monster
- - Fish 1500 -
2 WATER monsters
Cannot be used as Link Material the turn it is Link Summoned. If this card is Link Summoned: You can Special Summon 1 Fish monster from your hand to your zone this card points to. You can target 1 other Fish monster you control and 1 card your opponent controls; banish those cards. You can only use each effect of "Abyss Keeper" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Heritage of the Light
Normal
▶︎ Deck
3.3 3
[1433]
JP043 Heritage of the Light  Continuous Spell
If a monster is Ritual, Fusion, Synchro, or Xyz Summoned, while a monster with the same card type (Ritual, Fusion, Synchro, or Xyz) is on the field: You can draw 1 card. You can only use this effect of "Heritage of the Light" once per turn.
Zektrike Kou-ou
Rare
▶︎ Deck
9.2 5
[2692]
JP044 Zektrike Kou-ou  Normal Spell
(This card is always treated as an "Inzektor" card.)
Send 1 other "Inzektor" card from your hand or face-up field to the GY, then activate 1 of these effects;
●Choose 1 "Inzektor" monster from your Deck and either Special Summon it, or equip it to 1 "Inzektor" monster you control.
●Equip 1 "Inzektor" Equip Spell from your Deck to 1 "Inzektor" monster you control.
You can only activate 1 "Zektrike Kou-ou" per turn.
Sol and Luna
Normal
▶︎ Deck
7 5
[3692]
JP045 Sol and Luna  Quick-Play Spell
Target 1 monster you control and 1 monster your opponent controls; apply the following effect on each monster, depending on its battle position.
●Face-up: Change it to face-down Defense Position.
●Face-down: Change it to face-up Defense Position.
You can only activate 1 "Sol and Luna" per turn.
D.D.D. - Different Dimension Derby
Normal
▶︎ Deck
4 7
[1810]
JP046 D.D.D. - Different Dimension Derby  Normal Trap
If you control a face-up monster that was Ritual Summoned using a Normal Monster, or was Fusion, Synchro, Xyz, or Link Summoned using a Normal Monster as material: You can target 1 card on the field; banish it.
Apex Predation
Normal
▶︎ Deck
5.7 3
[3427]
JP047 Apex Predation  Normal Trap
If you control a Normal Summoned/Set monster: Destroy all Special Summoned monsters on the field. Until the end of your next turn after this card is activated, you cannot Normal Summon/Set. You can only activate 1 "Apex Predation" per turn.
Omega Judgment
Normal
▶︎ Deck
5.7 3
[2223]
JP048 Omega Judgment  Normal Trap
Target 1 face-up Monster Card in your Spell & Trap Zone and 2 cards your opponent controls; destroy them.
Backup Team
Normal
▶︎ Deck
5.3 3
[2302]
JP049 Backup Team  Normal Trap
Draw cards equal to the number of cards your opponent controls, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. During the End Phase, if your opponent controls more cards than you do while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Backup Team" effect per turn, and only once that turn.
The Revived Sky God
Secret
Super
▶︎ Deck
9.2 10
[9930]
JP050 The Revived Sky God  Normal Trap
The activation of this card, or its effects, cannot be negated, nor can its effects be negated. Special Summon 1 "Slifer the Sky Dragon" from your GY, then each player draws until they have 6 cards in their hand. You can banish this card from your GY; place 1 "Monster Reborn" from your Deck or GY on top of your Deck, then, if a Divine-Beast monster is in your GY, draw 1 card. You can only use each effect of "The Revived Sky God" once per turn.
The Breaking Ruin God
Secret
Super
▶︎ Deck
8.8 10
[5807]
JP051 The Breaking Ruin God  Quick-Play Spell
The activation of this card, or its effects, cannot be negated, nor can its effects be negated. Special Summon 1 "Obelisk the Tormentor" from your hand or GY, and if you do, it is unaffected by your opponent's card effects this turn. If you Tribute 2 or more monsters you control at the same time to activate your card or effect, while you control "Obelisk the Tormentor": You can banish this card from your GY; banish all monsters in your opponent's GY, and if you do, inflict 500 damage to your opponent for each. You can only use each effect of "The Breaking Ruin God" once per turn.
The True Sun God
Secret
Ultra
▶︎ Deck
9.8 13
[10731]
JP052 The True Sun God  Continuous Spell
When this card is activated: Add 1 "The Winged Dragon of Ra" or 1 card that mentions it from your Deck to your hand, except "The True Sun God". Monsters, except "The Winged Dragon of Ra", cannot attack the turn they are Special Summoned. Once per turn, during your Main Phase: You can send this card from the field, or 1 "The Winged Dragon of Ra - Immortal Phoenix" from your Deck, to the GY, then send 1 "The Winged Dragon of Ra" from your Monster Zone to the GY. You can only activate 1 "The True Sun God" per turn.
Exodia the Forbidden One
Secret
▶︎ Deck
8.9 67
[185202]
JPS01 Exodia the Forbidden One Limited Effect Monster
- 3 Spellcaster 1000 1000
If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.
Right Arm of the Forbidden One
Secret
▶︎ Deck
6.6 33
[87639]
JPS02 Right Arm of the Forbidden One Limited Normal Monster
- 1 Spellcaster 200 300
A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.
Left Arm of the Forbidden One
Secret
▶︎ Deck
6.7 33
[83760]
JPS03 Left Arm of the Forbidden One Limited Normal Monster
- 1 Spellcaster 200 300
A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
Right Leg of the Forbidden One
Secret
▶︎ Deck
6.7 33
[85703]
JPS04 Right Leg of the Forbidden One Limited Normal Monster
- 1 Spellcaster 200 300
A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.
Left Leg of the Forbidden One
Secret
▶︎ Deck
6.7 32
[82882]
JPS05 Left Leg of the Forbidden One Limited Normal Monster
- 1 Spellcaster 200 300
A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.
WORLD PREMIERE PACK 2022 Card List
7 /10.0 pt
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