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HOME > Yu-Gi-Oh! Card Lists > PHOTON HYPERNOVA

PHOTON HYPERNOVA Card List

PHOTON HYPERNOVACard List
PHOTON HYPERNOVA
code : PHHY.
Total : 81 Types.
Release Date:2022-10-15
11th period

Average of all cards:7.9pt




Total 81 Types
Monster 51 Types
Effect Monster:29 Types Ritual Monster:2 Types Pendulum Monster:3 Types
Fusion Monster:5 Types Synchro Monster:5 Types Xyz Monster:6 Types Link Monster:3 Types
5 Tuner Monster 0 Flip Monster 0 Gemini Monster
Spell 20 Types
9Normal Spell 0Equip IconEquip Spell 3Quick-Play IconQuick-Play Spell
1 Ritual IconRitual Spell 4 Continuous IconContinuous Spell 3 Field IconField Spell
Trap 10 Types
8 Normal Trap 2 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 28
Galaxy, Galaxy-Eyes:9 Types / Photon, Cipher:8 Types / Kashtira:8 Types / Gishki, Aquamirror:4 Types / Abyss Actor, Abyss Script:4 Types / Ninja, Ninjitsu:3 Types / Dogmatika:3 Types / Despian, Branded:3 Types / the Evil Eye:2 Types / Generaider:2 Types / Icejade:2 Types / Tearlaments:2 Types / The Bystial:2 Types / Springans:2 Types / Scareclaw:2 Types / heart tentative:2 Types / Archfiend:1 Types / roid:1 Types / Number:1 Types / Monarch:1 Types / Kuriboh:1 Types / Tri-Brigade:1 Types / Patrollship:1 Types / Numeron, Numeron Gate:1 Types / Swordsoul:1 Types / Vaylantz:1 Types / Therion:1 Types / Welcome, Labrynth:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order113 / 644 view num30733 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Photon Emperor
Rare
▶︎ Deck
8.4 8
[6376]
JP001 Photon Emperor  Effect Monster
- 8 Warrior 2800 1000
If this card is sent to the GY, except from the field, while another "Photon" or "Galaxy" monster is on your field or in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Photon Emperor" once per turn. After you Normal or Special Summon this card, you can Normal Summon 1 LIGHT monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
Galaxy Summoner
Normal
▶︎ Deck
9.6 9
[5429]
JP002 Galaxy Summoner  Effect Monster
- 4 Spellcaster 1600 1400
If this card is Normal or Special Summoned: You can target 1 "Photon" or "Galaxy" monster in your GY, except "Galaxy Summoner"; Special Summon it in Defense Position. You can target 1 other LIGHT monster you control; it becomes Level 4 until the end of this turn. You can only use each effect of "Galaxy Summoner" once per turn.
Galactikuriboh
Normal
▶︎ Deck
6 6
[3853]
JP003 Galactikuriboh  Effect Monster
- 1 Fiend 300 200
(This card is always treated as a "Galaxy" card.)
When an opponent's monster declares an attack: You can discard this card; Special Summon 1 "Galaxy-Eyes Photon Dragon" from your hand or Deck, then change the attack target to it, then you can attach this card from the GY to 1 Xyz Monster on the field as material. If a "Photon" or "Galaxy" monster(s) you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead.
Bystial Baldrake
Normal
▶︎ Deck
8.5 11
[9247]
JP004 Bystial Baldrake Limited Effect Monster
- 6 Dragon 2500 2000
You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) (except during the Damage Step): You can Tribute 1 other LIGHT or DARK monster, then target 1 of those Special Summoned monsters; banish it. You can only use each effect of "Bystial Baldrake" once per turn.
The Abyss Dragon Swordsoul
Secret
Super
▶︎ Deck
5.4 5
[7172]
JP005 The Abyss Dragon Swordsoul  Effect Monster
- 8 Wyrm 3000 2900
Cannot be Normal Summoned/Set. Must be Special Summoned by a Wyrm monster's effect. If a monster is banished by card effect (except during the Damage Step): You can Special Summon this card from the GY (if it was there when the monster was banished) or hand (even if not), but banish it when it leaves the field. If this card is Special Summoned: You can target 1 card in the Field Zone and 1 monster your opponent controls or in their GY; banish them. You can only use each effect of "The Abyss Dragon Swordsoul" once per turn.
Kashtira Riseheart
Secret
Super
▶︎ Deck
10 12
[11863]
JP006 Kashtira Riseheart  Effect Monster
- 4 Warrior 1500 2100
If you control a "Kashtira" monster: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Kashtira" card from your Deck, except "Kashtira Riseheart"; banish the top 3 cards of your opponent's Deck face-down, and if you banish any, this card's Level becomes 7. You can only use each effect of "Kashtira Riseheart" once per turn.
Scareclaw Kashtira
Normal
▶︎ Deck
8.9 13
[8101]
JP007 Scareclaw Kashtira  Effect Monster
- 7 Psychic 0 2600
During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Scareclaw" card from your hand or GY. You can only use this effect of "Scareclaw Kashtira" once per turn. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If your "Kashtira" or "Scareclaw" monster battles an opponent's monster, that opponent's monster's effects are negated until the end of this turn.
Tearlaments Kashtira
Normal
▶︎ Deck
9.7 23
[17455]
JP008 Tearlaments Kashtira Limited Effect Monster
- 7 Psychic 2300 1200
During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Tearlaments" card from your hand or GY. If this card is Normal or Special Summoned: You can send the top 3 cards of either player's Deck to the GY. If this card is sent to the GY by card effect: You can send the top 2 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kashtira" once per turn.
Chaos Witch
Secret
Super
▶︎ Deck
5.8 9
[8375]
JP009 Chaos Witch  Effect Monster
- 4 Spellcaster 1500 1500
You can Tribute this card; Special Summon 2 "Dark Beast Tokens" (Fiend/DARK/Level 2/ATK 1000/DEF 500). If this card is banished from the hand or GY: You can Special Summon 2 "Light Beast Tokens" (Fairy/Tuner/LIGHT/Level 2/ATK 500/DEF 1000). You can only use 1 "Chaos Witch" effect per turn, and only once that turn, also you cannot Special Summon monsters from the Extra Deck, except LIGHT or DARK Synchro Monsters, the turn you activate either effect.
Shell of Chaos
Normal
▶︎ Deck
5 3
[3031]
JP010 Shell of Chaos  Effect Monster
- 4 Machine 1600 0
Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Shell of Chaos" once per turn. You can banish 1 LIGHT monster from your hand or GY; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT or DARK Synchro Monsters. If this card is Special Summoned: You can target 1 of your banished "Core of Chaos"; Special Summon it.
Core of Chaos
Normal
▶︎ Deck
4.5 2
[3803]
JP011 Core of Chaos  Effect Monster
Tuner Monster
- 2 Thunder 0 1600
Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Core of Chaos" once per turn. You can banish 1 DARK monster from your hand or GY; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT or DARK Synchro Monsters. If this card is Special Summoned: You can target 1 of your banished "Shell of Chaos"; Special Summon it.
Mental Tuner
Normal
▶︎ Deck
4 2
[2402]
JP012 Mental Tuner  Effect Monster
Tuner Monster
- 3 Psychic 200 2100
You can activate 1 of these effects;
●Banish up to 1 LIGHT and up to 1 DARK monster from your hand and/or GY; increase or decrease this card's Level by the exact number banished, until the end of this turn.
●Target up to 2 of your banished monsters (1 LIGHT and/or 1 DARK); return them to the GY, and if you do, increase or decrease this card's Level by the exact number returned, until the end of this turn.
You can only use this effect of "Mental Tuner" once per turn.
Chaos Mirage Dragon
Rare
▶︎ Deck
6.6 5
[4557]
JP013 Chaos Mirage Dragon  Effect Monster
Tuner Monster
- 4 Wyrm 1600 600
You can target 1 banished LIGHT or DARK monster; Special Summon it to your field, but negate its effects, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except LIGHT or DARK Synchro Monsters. If this card is sent to the GY as Synchro Material: You can target cards your opponent controls, up to the number of other monsters used for the Synchro Summon; banish them. You can only use each effect of "Chaos Mirage Dragon" once per turn.
Bio-Insect Armor
Normal
▶︎ Deck
6 9
[3985]
JP014 Bio-Insect Armor  Effect Monster
- 5 Insect 1500 2000
If this card is in your hand or GY and you do not control "Bio-Insect Armor": You can target 1 Insect monster you control; equip this card to it, but banish it when it leaves the field, also banish this Equip Card when it leaves the field. You can only use this effect of "Bio-Insect Armor" once per turn. The equipped monster gains 1500 ATK/2000 DEF during the Battle Phase and Main Phase 2, only.
Infinite Antlion
Normal
▶︎ Deck
8 4
[3929]
JP015 Infinite Antlion  Effect Monster
- 3 Insect 1200 1500
Once per turn, at the start of the Damage Step, when an Insect monster battles: You can target 1 card you control and 1 card your opponent controls; destroy them. You can only use each of the following effects of "Infinite Antlion" once per turn. When an opponent's monster declares an attack: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can equip 1 Insect monster from your hand or GY to this card as an Equip Spell that gives it 500 ATK/DEF.
Abyss Actor - Liberty Dramatist
Normal
▶︎ Deck
8.5 2
[3273]
JP016 Abyss Actor - Liberty Dramatist  Pendulum Monster
Effect Monster
- 4 Fiend 1500 1500
Pendulum Effect
When a monster declares an attack: You can discard 1 card; Special Summon this card to your opponent's field. You can only use this effect of "Abyss Actor - Liberty Dramatist" once per turn.
Card Text
If this card is Special Summoned from the Pendulum Zone: The owner of this card reveals 3 "Abyss Script" Spells from their Deck, their opponent randomly picks 1 for this card's owner to Set on their field (but the owner destroys it during the End Phase), also shuffle the rest into the Deck. If this card is destroyed: You can shuffle 1 "Abyss Script" Spell from your GY into the Deck. You can only use each effect of "Abyss Actor - Liberty Dramatist" once per turn.
Jioh the Gravity Ninja
Normal
▶︎ Deck
8.1 7
[5166]
JP017 Jioh the Gravity Ninja  Effect Monster
- 8 Rock 2300 2900
If this card is Normal/Special Summoned, or flipped face-up: You can target up to 2 face-up monsters on the field; change them to face-down Defense Position, and if you do, any opponent's monsters that were flipped by this effect cannot change their battle positions. If a monster on the field is flipped face-up, while this monster is face-up on the field (except during the Damage Step): You can target 1 card your opponent controls; destroy it. You can only use each effect of "Jioh the Gravity Ninja" once per turn.
Gishki Grimness
Normal
▶︎ Deck
9.9 11
[6288]
JP018 Gishki Grimness  Effect Monster
- 2 Fish 600 700
If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire Tribute. If this card is Normal or Special Summoned: You can Special Summon 1 "Gishki" monster from your Deck, except "Gishki Grimness", also you can only declare attacks with Ritual Monsters until the end of this turn. You can only use this effect of "Gishki Grimness" once per turn.
Basiltrice, Familiar of the Evil Eye
Normal
▶︎ Deck
9.4 5
[3033]
JP019 Basiltrice, Familiar of the Evil Eye  Effect Monster
- 3 Fiend 1000 2000
If you control an "Evil Eye" monster and this card is in your hand or GY (Quick Effect): You can Special Summon this card, but banish it when it leaves the field. During your opponent's turn, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 "Evil Eye" Link Monster using monsters you control as material. When you do, you can also use "Evil Eye" Equip Spells you control as "Evil Eye" monsters. You can only use each effect of "Basiltrice, Familiar of the Evil Eye" once per turn.
Vala, Seidhr of the Generaider Bosses
Normal
▶︎ Deck
9.9 8
[5942]
JP020 Vala, Seidhr of the Generaider Bosses  Effect Monster
- 9 Fairy 2500 2500
You can only control 1 "Vala, Seidhr of the Generaider Bosses". You can only use each of the following effects of "Vala, Seidhr of the Generaider Bosses" once per turn. If this card is in your hand or GY: You can send 1 other "Generaider" card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. If this card is Special Summoned: You can Special Summon 1 "Generaider" monster from your hand or GY, except "Vala, Seidhr of the Generaider Bosses".
Beargram, Shelled Emperor of the Forest Crown
Secret
Ultimate
Ultra
▶︎ Deck
9.1 7
[11168]
JP021 Beargram, Shelled Emperor of the Forest Crown  Effect Monster
- 9 Insect 3400 2800
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 Insect and/or Plant monsters from your hand and/or GY. You can only Special Summon "Beargram, Shelled Emperor of the Forest Crown" once per turn. Your opponent cannot activate monster effects in response to your Spell/Trap Card or effect activation. Once per turn, during your Main Phase: You can destroy all face-up monsters on the field, except Insect and Plant monsters, also this card cannot attack directly for the rest of this turn.
Manticore of Smashing
Normal
▶︎ Deck
5.9 10
[3988]
JP022 Manticore of Smashing  Effect Monster
- 6 Beast-Warrior 2300 1000
During your Main Phase: You can add 1 "Fissure" or 1 "Smashing Ground" from your Deck to your hand. If this card is in your GY: You can banish 1 "Fissure" or 1 "Smashing Ground" from your hand or GY; Special Summon this card. You can only use each effect of "Manticore of Smashing" once per turn.
Choju of the Trillion Hands
Normal
▶︎ Deck
6.8 14
[6101]
JP023 Choju of the Trillion Hands  Effect Monster
- 6 Fairy 1400 1000
If this card is Summoned: You can add 1 Ritual Monster and 1 Ritual Spell from your Deck to your hand. You can only use this effect of "Choju of the Trillion Hands" once per turn.
Fierce Tiger Monghu
Normal
▶︎ Deck
6.3 8
[4134]
JP024 Fierce Tiger Monghu  Effect Monster
- 4 Beast 1700 1000
All other monsters on the field lose 500 ATK. Once per turn, during your Main Phase: You can destroy all monsters on the field with less ATK than this card.
Fairyant the Circular Sorcerer
Rare
▶︎ Deck
7.8 5
[6267]
JP025 Fairyant the Circular Sorcerer  Effect Monster
Tuner Monster
- 3 Insect 800 1500
If an Insect or Plant monster is in either GY, you can Special Summon this card (from your hand). You can only Special Summon "Fairyant the Circular Sorcerer" once per turn this way. If this card you control would be used as Synchro Material for an Insect or Plant monster, you can treat it as a non-Tuner.
Sari of the Silverwing Axe
Normal
▶︎ Deck
3 6
[2667]
JP026 Sari of the Silverwing Axe  Effect Monster
- 3 Machine 500 100
(Quick Effect): You can target 1 face-up monster on the field; equip this card from your hand or field to it. It gains 100 ATK/DEF. You can only use this effect of "Sari of the Silverwing Axe" once per turn.
Couple of Aces
Normal
▶︎ Deck
6.8 9
[4729]
JP027 Couple of Aces  Effect Monster
- 2 Fairy 100 100
If this card is in your hand: You can toss a coin and if the result is heads, Special Summon this card to your field, or if the result is tails, Special Summon this card to your opponent's field. You can only use this effect of "Couple of Aces" once per turn. If this card is Special Summoned by its effect: Draw 2 cards.
Dimensional Allotrope Varis
Normal
▶︎ Deck
7.5 4
[2517]
JP028 Dimensional Allotrope Varis  Effect Monster
Tuner Monster
- 1 Psychic 0 0
Cannot be destroyed by battle with a monster with the same Type or Attribute as this card. You can declare 1 Monster Type and 1 Attribute; this card becomes that Type and Attribute until the end of your opponent's turn. You can only use this effect of "Dimensional Allotrope Varis" once per turn.
Meteor Rush - Monochroid
N-Rare
▶︎ Deck
6.7 3
[2676]
JP029 Meteor Rush - Monochroid  Effect Monster
- 10 Machine 0 0
During the Battle Phase, if 5 or more attacks have been declared this turn (Quick Effect): You can Special Summon this card from your hand. You can only use this effect of "Meteor Rush - Monochroid" once per turn. If this card battles, it gains 1000 ATK for each attack declared this turn, during the Damage Step only.
Sneaky
N-Rare
▶︎ Deck
4 9
[6010]
JP030 Sneaky "C"  Effect Monster
- 7 Insect 1300 2500
When your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon this card from your hand in face-down Defense Position, and if you do, during the End Phase of this turn, change it to face-up Defense Position. You can only use this effect of "Sneaky "C"" once per turn. If this card is flipped face-up during the End Phase: Destroy all Special Summoned monsters on the field.
Dogmatika Alba Zoa
Secret
Super
▶︎ Deck
8.2 9
[15395]
JP031 Dogmatika Alba Zoa  Ritual Monster
Effect Monster
- 12 Spellcaster 4000 4000
Cannot be Ritual Summoned, except by "Dogmatikalamity" or another "Dogmatika" card effect. "Dogmatika" monsters you control are unaffected by the activated effects of your opponent's Fusion, Synchro, Xyz, and Link Monsters. During your Main Phase: You can make your opponent choose and apply 1 of these effects ('you' in these effects means that opponent).
●For every 2 cards in your Extra Deck, send 1 card from your hand or Extra Deck to the GY.
●Return all Fusion, Synchro, Xyz, and Link Monsters you control to the Extra Deck.
You can only use this effect of "Dogmatika Alba Zoa" once per turn.
Evigishki Neremanas
Secret
Ultimate
Ultra
▶︎ Deck
9.5 10
[8580]
JP032 Evigishki Neremanas  Ritual Monster
Effect Monster
- 10 Spellcaster 3000 1800
You can Ritual Summon this card with any "Gishki" Ritual Spell. If this card is Ritual Summoned: You can target 1 WATER monster in your GY; Special Summon it. Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. Once per turn, when your opponent activates a monster effect (Quick Effect): You can return 1 "Gishki" Ritual Monster you control to the hand, and if you do, negate the activation, and if you do that, shuffle it into the Deck.
Granguignol the Dusk Dragon
Secret
Ultimate
Ultra
▶︎ Deck
9.6 5
[17537]
JP033 Granguignol the Dusk Dragon  Fusion Monster
Effect Monster
- 8 Spellcaster 2500 2500
"Blazing Cartesia, the Virtuous" + 1 LIGHT or DARK monster
If this card is Fusion Summoned: You can send 1 Level 6 or higher LIGHT or DARK monster from your Deck or Extra Deck to the GY. If a monster is Special Summoned by your opponent's activated monster effect (except during the Damage Step): You can banish this card from your field or GY; Special Summon 1 "Dogmatika" monster from your Deck or 1 "Despia" monster from your Extra Deck. You can only use each effect of "Granguignol the Dusk Dragon" once per turn.
Rindbrumm the Striking Dragon
Secret
Super
▶︎ Deck
9.8 8
[9548]
JP034 Rindbrumm the Striking Dragon  Fusion Monster
Effect Monster
- 8 Winged Beast 2500 2000
"Fallen of Albaz" + 1 Beast, Beast-Warrior, or Winged Beast monster
When a Fusion, Synchro, Xyz, or Link Monster's effect is activated (Quick Effect): You can negate that effect, then you can return 1 monster from the field to the hand. During your opponent's turn, while this card is in your GY (Quick Effect): You can target 1 "Fallen of Albaz" in your GY; Special Summon either that monster or this card, and banish the other. You can only use each effect of "Rindbrumm the Striking Dragon" once per turn.
Ultimate Great Insect
Secret
Super
▶︎ Deck
7.5 11
[9314]
JP035 Ultimate Great Insect  Fusion Monster
Effect Monster
- 9 Insect 3000 2600
1 Level 8 Insect monster + 1 Level 7 Insect monster
You can only Special Summon "Ultimate Great Insect" once per turn. Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 Insect monster with 2000 or more DEF equipped with an Equip Card. Cannot be destroyed by battle. Once per turn, during the Battle Phase, if a face-up card is in a Field Zone (Quick Effect): You can destroy all monsters your opponent controls.
Yaguramaru the Armor Ninja
Rare
▶︎ Deck
9 4
[3208]
JP036 Yaguramaru the Armor Ninja  Fusion Monster
Effect Monster
- 5 Machine 2000 2000
2 "Ninja" monsters with different Types
Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards. If this card is Special Summoned or flipped face-up: You can banish 1 other "Ninja" or "Ninjitsu Art" card from your hand, GY, or face-up field, then target 1 card on the field; banish it. You can only use this effect of "Yaguramaru the Armor Ninja" once per turn.
Arktos XII - Chronochasm Vaylantz
Secret
Super
▶︎ Deck
9.7 6
[5824]
JP037 Arktos XII - Chronochasm Vaylantz  Fusion Monster
Pendulum Monster
Effect Monster
- 12 Fairy 3000 3000
Pendulum Effect
You can activate 1 of these effects;●Special Summon this card to your Main Monster Zone in its same column.●Move 1 monster in your Main Monster Zone to an adjacent (horizontal) Monster Zone.You can only use this effect of "Arktos XII - Chronochasm Vaylantz" once per turn.
Card Text
2 Level 5 or higher "Vaylantz" monsters
Must first be Special Summoned (from your face-down Extra Deck) by Tributing the above cards. (Quick Effect): You can switch the locations of 2 monsters in your Main Monster Zones or 2 monsters in your opponent's Main Monster Zones. If a card in the Monster Zone moves to another Monster Zone (except during the Damage Step): You can destroy 1 card on the field. You can only use each effect of "Arktos XII - Chronochasm Vaylantz" once per turn.
Icejade Gymir Aegirine
Secret
Super
▶︎ Deck
9.1 11
[18535]
JP038 Icejade Gymir Aegirine  Synchro Monster
Effect Monster
- 10 Aqua 3000 1500
1 WATER Tuner + 1+ non-Tuner monsters
(Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.
Chaos Archfiend
Secret
Ultimate
Ultra
▶︎ Deck
6.6 5
[5167]
JP039 Chaos Archfiend  Synchro Monster
Effect Monster
- 8 Fiend 2500 1800
1 LIGHT Tuner + 1+ non-Tuner DARK monsters
If any card(s) have been banished this turn, this card gains 2000 ATK. This card can attack all monsters your opponent controls, once each, also banish any monster destroyed by battle with this card. If this card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Chaos" Synchro Monster from your Extra Deck, except "Chaos Archfiend". You can only use this effect of "Chaos Archfiend" once per turn.
Chaos Beast
Rare
▶︎ Deck
5.8 5
[3714]
JP040 Chaos Beast  Synchro Monster
Effect Monster
- 6 Fiend 2000 1800
1 LIGHT Tuner + 1+ non-Tuner DARK monsters
If any card(s) have been banished this turn, this card gains 1000 ATK. You can only use each of the following effects of "Chaos Beast" once per turn. You can target 1 of your banished LIGHT or DARK monsters; add it to your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY.
Plunder Patrollship Jord
Rare
▶︎ Deck
9.6 5
[3628]
JP041 Plunder Patrollship Jord  Synchro Monster
Pendulum Monster
Effect Monster
- 8 Fiend 1500 3000
Pendulum Effect
You can declare 1 Attribute; return this card to the Extra Deck, and if you do, Special Summon 1 "Plunder Patroll Token" (Fiend/Level 4/ATK 0/DEF 0) with that Attribute to both players' fields in Defense Position. You can only use this effect of "Plunder Patrollship Jord" once per turn.
Card Text
1 Tuner + 1+ non-Tuner monsters
If your opponent Special Summons a monster(s) (except during the Damage Step): You can add 1 "Plunder Patroll" card from your Deck to your hand, then if this card is equipped with a "Plunder Patroll" card, you can Special Summon 1 "Plunder Patroll" monster from your Deck. You can target 1 "Plunder Patroll" card in your GY; add it to your hand, and if you do, place this card in your Pendulum Zone. You can only use each effect of "Plunder Patrollship Jord" once per turn.
Circle of the Fairies
Rare
▶︎ Deck
7.8 5
[4646]
JP042 Circle of the Fairies  Synchro Monster
Effect Monster
- 7 Plant 2200 2500
1 Tuner + 1+ non-Tuner monsters
During your Main Phase, you can Normal Summon 1 Insect or Plant monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When a monster is destroyed by battle involving your Insect or Plant monster, and sent to the GY: You can target 1 of those destroyed monsters; inflict damage to your opponent equal to half its ATK, then gain LP equal to the damage inflicted to your opponent. You can only use this effect of "Circle of the Fairies" once per turn.
Number C62: Neo Galaxy-Eyes Prime Photon Dragon
Secret
Ultimate
Ultra
▶︎ Deck
9.9 15
[17851]
JP043 Number C62: Neo Galaxy-Eyes Prime Photon Dragon  Xyz Monster
Effect Monster
- 8 Dragon 4000 3000
3 Level 8 LIGHT monsters
You can also Xyz Summon this card by using "Number 62: Galaxy-Eyes Prime Photon Dragon" you control. (Transfer its materials to this card.) At the start of your Battle Phase: You can detach 1 material from this card; this card can make up to 3 attacks on monsters during this Battle Phase. If this card has "Galaxy-Eyes Photon Dragon" as material, it gains these effects.
●Unaffected by your opponent's monster effects.
●Gains ATK equal to the combined Levels/Ranks of its attached materials x 100.
Galaxy Photon Dragon
Rare
▶︎ Deck
9.8 11
[10034]
JP044 Galaxy Photon Dragon  Xyz Monster
Effect Monster
- 4 Dragon 2000 0
2 Level 4 monsters
Other LIGHT monsters you control gain 500 ATK. You can only use each of the following effects of "Galaxy Photon Dragon" once per turn. You can detach 1 material from this card; either add 1 "Photon" or "Galaxy" card from your Deck to your hand, or send it to the GY. If a LIGHT monster(s) is Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; its Level becomes 4 or 8 until the end of this turn.
Gigantic
Secret
Ultimate
Ultra
▶︎ Deck
9.4 9
[10247]
JP045 Gigantic "Champion" Sargas  Xyz Monster
Effect Monster
- 8 Machine 2800 1500
2+ Level 8 monsters
Once per turn, you can also Xyz Summon "Gigantic "Champion" Sargas" by using 1 "Springans" Xyz Monster you control. (Transfer its materials to this card.) While this card has material: You can add 1 "Springans" or "Therion" card from your Deck to your hand. If material is detached from a monster(s) on the field (except during the Damage Step): You can target 1 card on the field; either destroy it or return it to the hand. You can only use each effect of "Gigantic "Champion" Sargas" once per turn.
Kashtira Arise-Heart
Secret
Ultimate
Ultra
▶︎ Deck
9.9 21
[19187]
JP046 Kashtira Arise-Heart  Xyz Monster
Effect Monster
- 7 Machine 3000 3000
3 Level 7 monsters
Once per turn, you can also Xyz Summon "Kashtira Arise-Heart" by using 1 "Kashtira" monster you control, if an effect of "Kashtira Shangri-Ira" was successfully activated this turn. (Transfer its materials to this card.) Any card sent to the GY is banished instead. Once per Chain, each time a card(s) is banished: Attach 1 banished card to this card as material. Once per turn (Quick Effect): You can detach 3 materials from this card, then target 1 card on the field; banish it face-down.
Laevatein, Generaider Boss of Shadows
Secret
Super
▶︎ Deck
9.9 9
[9759]
JP047 Laevatein, Generaider Boss of Shadows  Xyz Monster
Effect Monster
- 9 Fairy 2500 2500
2+ Level 9 monsters
You can only control 1 "Laevatein, Generaider Boss of Shadows". Monsters your opponent controls lose 1000 ATK/DEF. (Quick Effect): You can Tribute this Xyz Summoned card; Special Summon 1 non-Fairy "Generaider" Xyz Monster from your Extra Deck, then you can attach cards from any field and/or GYs to that Special Summoned monster as material, up to the number of materials this card had.
6.8 10
[11837]
JP048 Tri-Brigade Arms Bucephalus II  Link Monster
Effect Monster
- - Winged Beast 3500 -
3+ Beast, Beast-Warrior, and/or Winged Beast Monsters
Cannot be Special Summoned from the Extra Deck unless you have 3 or more "Tri-Brigade" Spells/Traps in your GY. Your opponent cannot activate cards or effects when you Special Summon a monster(s). When a monster declares an attack: You can banish this card, also banish all cards your opponent controls. If this card is sent to the GY: You can send 1 Beast, Beast-Warrior, or Winged Beast monster from your Extra Deck to the GY. You can only use this effect of "Tri-Brigade Arms Bucephalus II" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 5 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
9.5 2
[4526]
JP049 Abyss Actor - Super Producer  Link Monster
Effect Monster
- - Fiend 1600 -
2 monsters, including a Fiend monster
During the Main Phase (Quick Effect): You can target 1 face-up card you control; destroy it, then you can apply 1 of these effects.
●Place 1 "Abyss Playhouse - Fantastic Theater" from your Deck, face-up in your Field Zone.
●Place 1 "Abyss Actor" Pendulum Monster from your Deck in your Pendulum Zone.
You can only use this effect of "Abyss Actor - Super Producer" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
8.3 8
[7886]
JP050 Dyna Mondo  Link Monster
Effect Monster
- - Cyberse 2200 -
2 monsters, including a Ritual Monster
If this card is Special Summoned: You can target 1 card on the field and 1 Ritual Monster in your GY; shuffle both into the Deck. During your opponent's turn (Quick Effect): You can Tribute this card, then target 1 Ritual Monster in your GY; either add it to your hand or Special Summon it. You can only use each effect of "Dyna Mondo" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Galaxy Hundred
Rare
▶︎ Deck
9.9 8
[8363]
JP051 Galaxy Hundred  Continuous Spell
When this card is activated: You can send 1 "Photon" or "Galaxy" card from your Deck to the GY. If "Galaxy-Eyes Photon Dragon" is Special Summoned to your field (except during the Damage Step): You can look at your opponent's Extra Deck, then you can apply 1 of these effects.
●Banish 1 monster from it.
●Special Summon 1 "Number" monster from it to your field.
You can only use this effect of "Galaxy Hundred" once per turn. You can only activate 1 "Galaxy Hundred" per turn.
Numeron Creation
Normal
▶︎ Deck
5 3
[2484]
JP052 Numeron Creation  Normal Spell
(This card is always treated as a "Galaxy-Eyes" card.)
If 3 or more LIGHT Dragon monsters with 3000 or more original ATK are on the field: Special Summon 1 "Number" Dragon Xyz Monster from your Extra Deck, then attach this card on the field to it as material. You can only apply this effect of "Numeron Creation" once per turn.
Icejade Manifestation
Rare
▶︎ Deck
9 4
[5730]
JP053 Icejade Manifestation  Normal Spell
If you control a WATER monster and your opponent has a monster on their field or GY: Take 1 "Icejade" monster from your Deck, and either send it to the GY or Special Summon it. If a face-up "Icejade" monster you control leaves the field by an opponent's card, except by being destroyed (and except during the Damage Step): You can banish this card from your GY, then target 1 card your opponent controls; banish it. You can only use each effect of "Icejade Manifestation" once per turn.
Tally-ho! Springans
Rare
▶︎ Deck
10 7
[6485]
JP054 Tally-ho! Springans  Quick-Play Spell
When you activate this card, you can also detach up to 3 materials from monsters you control; add 1 "Springans" monster from your Deck to your hand, then, if you detached any material at activation, you can Special Summon that many "Springans" monsters from your hand or GY. During your Main Phase, if this card is in your GY: You can target 1 Xyz Monster on the field; detach 1 material from it, and if you do, add this card to your hand. You can only use 1 "Tally-ho! Springans" effect per turn, and only once that turn.
Dogmatikamatrix
Normal
▶︎ Deck
9.8 9
[8401]
JP055 Dogmatikamatrix  Continuous Spell
When this card is activated: You can add 1 "Dogmatika" Ritual Monster or 1 "Dogmatika" Ritual Spell from your Deck to your hand, then if your opponent controls a monster, you can add 1 "Dogmatika" card from your Deck to your hand. Once per turn, if you control a "Dogmatika" Ritual Monster: You can look at either player's Extra Deck, and send 1 monster from it to the GY. You can only activate 1 "Dogmatikamatrix" per turn.
Light of the Branded
Normal
▶︎ Deck
7 5
[5711]
JP056 Light of the Branded  Quick-Play Spell
Target 1 Fusion Monster on the field or in either GY; return it to the Extra Deck, then you can Special Summon 1 "Fallen of Albaz" from your GY to your field and 1 monster from your opponent's GY to their field. You can only activate 1 "Light of the Branded" per turn.
Kashtira Overlap
Normal
▶︎ Deck
5.5 2
[2539]
JP057 Kashtira Overlap  Quick-Play Spell
Target 1 monster on the field; banish 1 monster with 1500 ATK/2100 DEF from your hand, your GY, or face-up on either field, and if you do, the targeted monster gains 1500 ATK. If this card is banished and you control a "Kashtira" monster: You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Kashtira Overlap" once per turn.
Kashtiratheosis
Normal
▶︎ Deck
9.8 13
[10550]
JP058 Kashtiratheosis  Normal Spell
Target 1 "Kashtira" monster you control; Special Summon 1 "Kashtira" monster with a different Attribute from your Deck in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. If this card is banished: You can target 1 of your banished "Kashtira" cards, except "Kashtiratheosis"; add it to your hand. You can only use each effect of "Kashtiratheosis" once per turn.
Pressured Planet Wraitsoth
Rare
▶︎ Deck
10 21
[10476]
JP059 Pressured Planet Wraitsoth Limited Field Spell
When this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. You can only activate 1 "Pressured Planet Wraitsoth" per turn.
Scareclaw Defanging
Normal
▶︎ Deck
8.4 5
[4146]
JP060 Scareclaw Defanging  Continuous Spell
Your opponent cannot target "Scareclaw" Link Monsters or "Visas Starfrost" you control with card effects, also they cannot be destroyed by your opponent's card effects. Banish any monster destroyed by battle with a "Scareclaw" Link Monster or "Visas Starfrost" you control. You can banish 1 "Scareclaw" Link Monster from your field or GY, then target 1 card your opponent controls; destroy it. You can only use this effect of "Scareclaw Defanging" once per turn.
Tearlaments Perlegia
Rare
▶︎ Deck
8.2 6
[6957]
JP061 Tearlaments Perlegia  Field Spell
Fusion Monsters and "Tearlaments" monsters you control gain 500 ATK. If an Aqua "Tearlaments" monster is sent to your GY by card effect (except during the Damage Step): You can send 1 Level 4 or lower Aqua monster from your Deck to the GY, but if you sent a non-"Tearlaments" monster to the GY, for the rest of this turn you cannot activate cards, or the effects of cards, with the same name as that sent card. You can only use this effect of "Tearlaments Perlegia" once per turn.
Giant Ballgame
Normal
▶︎ Deck
5 2
[2936]
JP062 Giant Ballgame  Continuous Spell
During your Main Phase, if this card was activated this turn: You can Special Summon 1 Level 6 or lower Insect monster from your GY. You can reveal 1 Insect monster in your hand, then target 1 face-up monster your opponent controls, and 1 Insect monster you control with less ATK than the revealed monster; switch control of those monsters, and if you do, the monster you took control of becomes an Insect monster. You can only use 1 "Giant Ballgame" effect per turn, and only once that turn.
Abyss Actors' Dress Rehearsal
Secret
Super
▶︎ Deck
9.9 7
[4799]
JP063 Abyss Actors' Dress Rehearsal  Normal Spell
At the start of your Main Phase 1: Add 1 "Abyss Actor" card and 1 "Abyss Script" Spell from your Deck to your hand. For the rest of this turn after this card resolves, you cannot Pendulum Summon monsters, except "Abyss Actor" monsters.
Abyss Script - Dramatic Story
Normal
▶︎ Deck
9.5 2
[2714]
JP064 Abyss Script - Dramatic Story  Normal Spell
Target 1 "Abyss Actor" Pendulum Monster you control; Special Summon 1 "Abyss Actor" monster from your Deck with a different name, then place the targeted monster in your Pendulum Zone or destroy it. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can return up to 2 cards on the field to the hand. You can only activate 1 "Abyss Script - Dramatic Story" per turn.
Tenchi Kaimei
Normal
▶︎ Deck
5.4 5
[2864]
JP065 Tenchi Kaimei  Field Spell
(This card is always treated as a "Ninjitsu Art" card.)
When a "Ninja" monster you control inflicts battle damage to your opponent: You can target 1 card your opponent controls; destroy it. If this face-up card in its owner's Field Zone has left the field because of an opponent's effect, and is now in the GY or banished: You can target any number of "Ninja" monsters with different names in your GY; Special Summon them in face-down Defense Position.
Gishki Nekromirror
Rare
▶︎ Deck
8.5 8
[4346]
JP066 Gishki Nekromirror  Ritual Spell
This card can be used to Ritual Summon any "Gishki" Ritual Monster. You must also Tribute monsters from your hand or field, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon, OR Tribute 1 face-up monster your opponent controls. If you Ritual Summon using this card, you lose LP equal to the original ATK of the Ritual Summoned monster. If this card is in your GY: You can target 1 "Gishki" monster in your GY; place that card on top of the Deck, and if you do, place this card on the bottom of the Deck.
Focused Aquamirror
Normal
▶︎ Deck
10 10
[4687]
JP067 Focused Aquamirror  Normal Spell
Add 1 "Gishki" monster from your Deck to your hand. During the End Phase, if you control a WATER Ritual Monster: You can banish this card from your GY; Set 1 "Aquamirror" Spell/Trap directly from your Deck or GY, except "Focused Aquamirror". You can only use this effect of "Focused Aquamirror" once per turn.
Evil Eyes Unleashed
Rare
▶︎ Deck
10 10
[5321]
JP068 Evil Eyes Unleashed  Normal Spell
Send 1 "Evil Eye" monster and 1 "Evil Eye" Spell/Trap from your Deck to the GY; add 1 "Evil Eye" Equip Spell from your Deck to your hand, but for the rest of this turn, each time you activate a non-"Evil Eye" card or effect, you lose 500 LP. If you Link Summon an "Evil Eye" Link Monster: You can banish this card from your GY; equip 1 "Evil Eye" Equip Spell from your GY to 1 "Evil Eye" Link Monster you control. You can only use each effect of "Evil Eyes Unleashed" once per turn.
Triple Tactics Thrust
Rare
▶︎ Deck
8.9 10
[15478]
JP069 Triple Tactics Thrust  Normal Spell
If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.
Land Flipping
N-Rare
▶︎ Deck
5.7 3
[4218]
JP070 Land Flipping  Normal Spell
Target 1 face-up card in a Field Zone; banish it, then place it face-up in the other Field Zone, then, you can choose 1 Field Spell with a different original name in the current controller's GY, and place it face-up in the Field Zone of the player whose card was banished. You can only activate 1 "Land Flipping" per turn.
Photon Timestop
Normal
▶︎ Deck
6 2
[2683]
JP071 Photon Timestop  Normal Trap
Take 1 "Photon" or "Galaxy" Continuous Spell/Trap from your Deck and either add it to your hand or place it face-up on your field. If this Set card in its owner's control is destroyed by your opponent's card effect during your opponent's turn and you control "Galaxy-Eyes Photon Dragon" or an Xyz Monster that has it as material: You can activate this effect; it becomes the End Phase of this turn.
Gigantic Thundercross
Normal
▶︎ Deck
7 1
[1803]
JP072 Gigantic Thundercross  Normal Trap
Target a number of monsters on the field and/or in the GYs, equal to the difference between your banished cards and your opponent's; banish them, then your opponent can Special Summon 1 monster from their Deck. You can only activate 1 "Gigantic Thundercross" per turn.
Branded Befallen
Normal
▶︎ Deck
6.7 3
[4214]
JP073 Branded Befallen  Continuous Trap
Once per turn, when your opponent activates a card or effect that targets 1 "Bystial" monster you control (and no other cards), or when your opponent activates a card or effect in response to the activation of your "Bystial" monster effect: You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, negate that activated effect.
Trivikarma
Normal
▶︎ Deck
7.5 2
[4901]
JP074 Trivikarma  Normal Trap
Target 1 "Visas Starfrost" in your Monster Zone and 1 Effect Monster your opponent controls; negate that opponent's monster's effects, and if you do, your targeted monster gains ATK equal to half the original ATK or DEF of that monster (whichever is higher). You can banish this card from your GY; add 1 Spell/Trap that mentions "Visas Starfrost" from your Deck to your hand, except "Trivikarma". You can only use 1 "Trivikarma" effect per turn, and only once that turn.
Kashtira Big Bang
Normal
▶︎ Deck
7.6 5
[6460]
JP075 Kashtira Big Bang  Normal Trap
If a "Kashtira" Xyz Monster is on the field and a player controls 2 or more monsters: They must banish monsters they control, face-down, so they only control 1 monster. If this card is banished: You can target 1 "Kashtira" Xyz Monster you control; add 1 of your "Kashtira" monsters attached to it to your hand, then you can Special Summon that monster from your hand. You can only use each effect of "Kashtira Big Bang" once per turn.
Chaos Phantasm
Normal
▶︎ Deck
3.3 4
[3224]
JP076 Chaos Phantasm  Normal Trap
Target 1 of your banished LIGHT Tuners and 1 of your banished Level 8 or lower DARK non-Tuners; return both to the GY, then Special Summon 1 LIGHT or DARK Synchro Monster from your Extra Deck whose Level equals the total Levels of those returned monsters.
Big Welcome Labrynth
Rare
▶︎ Deck
9.9 15
[15225]
JP077 Big Welcome Labrynth Semi-Limited Normal Trap
Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.
Weighbridge
Normal
▶︎ Deck
8.6 5
[7203]
JP078 Weighbridge  Normal Trap
If your opponent controls 2 or more monsters than you do: Your opponent must send monsters they control to the GY so they only control 1 monster.
Sour Scheduling - Red Vinegar Vamoose
Normal
▶︎ Deck
7 3
[3674]
JP079 Sour Scheduling - Red Vinegar Vamoose  Continuous Trap
Activate this card only if your opponent controls a card in this Set card's column; return all other cards in this card's column to the hand. Neither player can use the unused zones in this card's column. You can only control 1 "Sour Scheduling - Red Vinegar Vamoose".
Intimidating Ore - Summonite
N-Rare
▶︎ Deck
5.8 4
[2703]
JP080 Intimidating Ore - Summonite  Normal Trap
Target 3 monsters in your GY; you choose 1 of the 3, then your opponent chooses 1 of the following effects, and you apply that effect.
●Special Summon the chosen monster.
●Special Summon as many of the other monsters as possible.
Number 62: Galaxy-Eyes Prime Photon Dragon
Secret
▶︎ Deck
9.4 72
[346584]
JPS01 Number 62: Galaxy-Eyes Prime Photon Dragon  Xyz Monster
Effect Monster
- 8 Dragon 4000 3000
2 Level 8 monsters
If this card battles, during damage calculation (Quick Effect): You can detach 1 material from this card once per battle; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 200, during that damage calculation only. If this card in its owner's control is destroyed by an opponent's card effect while it has "Galaxy-Eyes Photon Dragon" as material: You can Special Summon this card during your 2nd Standby Phase after activation and double its ATK. Any battle damage this card inflicts to your opponent is halved unless it has "Galaxy-Eyes Photon Dragon" as material.
PHOTON HYPERNOVA Card List
7.9 /10.0 pt
Number of card ratings : 654
User Review : 654

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