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HOME > Yu-Gi-Oh! Card Lists > SELECTION 5

SELECTION 5 Card List

SELECTION 5Card List
SELECTION 5
code : SLF1.
Total : 100 Types.
Release Date:2022-11-05
11th period

Average of all cards:8pt




Total 100 Types
Monster 57 Types
Effect Monster:28 Types
Fusion Monster:10 Types Xyz Monster:6 Types Link Monster:13 Types
Spell 32 Types
12Normal Spell 2Equip IconEquip Spell 10Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 4 Continuous IconContinuous Spell 4 Field IconField Spell
Trap 11 Types
7 Normal Trap 4 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 9
Sky Striker Ace, Sky Striker :21 Types / Dragonmaid:17 Types / Invoked:11 Types / Evil★Twins:7 Types / Number:1 Types / Hieratic Dragon, Hieratic Seal:1 Types / Goblin:1 Types / Unchained, Unchained Soul:1 Types / Rose Dragon, Rose:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order91 / 626 view num11673 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Rocket Arrow Express
Normal
▶︎ Deck
3.3 28
[46483]
P001 Rocket Arrow Express  Effect Monster
- 10 Machine 5000 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling no cards, and cannot be Special Summoned by other ways. You cannot conduct your Battle Phase the turn you Special Summon this card. You cannot activate cards or effects, or Set any cards. During each of your Standby Phases, destroy this card unless you send your entire hand to the Graveyard (min.1).
Night Express Knight
Normal
▶︎ Deck
9.1 24
[87052]
P002 Night Express Knight  Effect Monster
- 10 Machine 3000 3000
Cannot be Special Summoned from the Deck. You can Normal Summon this card without Tributing, but its original ATK becomes 0.
Super Express Bullet Train
Normal
▶︎ Deck
9.4 13
[29659]
P003 Super Express Bullet Train  Effect Monster
- 10 Machine 3000 0
Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn.
●If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand.
●During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand.
Heavy Freight Train Derricrane
Normal
▶︎ Deck
9.2 21
[60646]
P004 Heavy Freight Train Derricrane  Effect Monster
- 10 Machine 2800 2000
If an EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, but its original ATK/DEF become halved. You can only use this effect of "Heavy Freight Train Derricrane" once per turn. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 card your opponent controls; destroy it.
Snow Plow Hustle Rustle
Normal
▶︎ Deck
7.1 18
[35402]
P005 Snow Plow Hustle Rustle  Effect Monster
- 10 Machine 2500 3000
When your opponent's monster declares a direct attack, while you control a card(s) in your Spell & Trap Zone: You can Special Summon this card from your hand, then destroy as many cards in your Spell & Trap Zone as possible, and if you do, inflict 200 damage to your opponent for each destroyed card. You cannot Special Summon any monsters, except Machine monsters.
Lionhearted Locomotive
Normal
▶︎ Deck
4.4 13
[11047]
P006 Lionhearted Locomotive  Effect Monster
- 4 Machine 2400 2100
When this card declares an attack: Its ATK becomes half its original ATK until the end of the Damage Step.
Ruffian Railcar
Normal
▶︎ Deck
9.4 18
[54014]
P007 Ruffian Railcar  Effect Monster
- 4 Machine 1800 1000
Once per turn: You can inflict 500 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Ruffian Railcar" once per turn.
Express Train Trolley Olley
Normal
▶︎ Deck
6.6 14
[17395]
P008 Express Train Trolley Olley  Effect Monster
- 4 Machine 1800 1000
An Xyz Monster that was Summoned using this card on the field as material gains this effect.
●If it is Xyz Summoned: It gains 800 ATK.
Flying Pegasus Railroad Stampede
N-Parallel
▶︎ Deck
9.9 14
[33249]
P009 Flying Pegasus Railroad Stampede  Effect Monster
- 4 Machine 1800 1000
If this card is Normal or Special Summoned: You can target 1 EARTH Machine monster in your GY, except "Flying Pegasus Railroad Stampede"; Special Summon it in Defense Position, but negate its effects. You can target 1 other face-up monster you control; the Level of that monster or this card becomes the Level of the other. You cannot declare attacks the turn you activate this effect, except with Xyz Monsters. You can only use each effect of "Flying Pegasus Railroad Stampede" once per turn.
Construction Train Signal Red
Normal
▶︎ Deck
8 23
[50948]
P010 Construction Train Signal Red  Effect Monster
- 3 Machine 1000 1300
When an opponent's monster declares an attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card and proceed to damage calculation. This card cannot be destroyed by that battle.
Superdreadnought Rail Cannon Gustav Max
Normal
▶︎ Deck
8.5 67
[309932]
P011 Superdreadnought Rail Cannon Gustav Max  Xyz Monster
Effect Monster
- 10 Machine 3000 3000
2 Level 10 monsters
Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.
Number 81: Superdreadnought Rail Cannon Super Dora
Normal
▶︎ Deck
9.4 50
[124867]
P012 Number 81: Superdreadnought Rail Cannon Super Dora  Xyz Monster
Effect Monster
- 10 Machine 3200 4000
2 Level 10 monsters
Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.
Superdreadnought Rail Cannon Juggernaut Liebe
N-Parallel
▶︎ Deck
9.6 34
[61850]
P013 Superdreadnought Rail Cannon Juggernaut Liebe  Xyz Monster
Effect Monster
- 11 Machine 4000 4000
3 Level 11 monsters
Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.
Heavy Armored Train Ironwolf
Normal
▶︎ Deck
7.9 14
[24282]
P014 Heavy Armored Train Ironwolf  Xyz Monster
Effect Monster
- 4 Machine 2200 2200
2 Level 4 Machine-Type monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Machine-Type monster you control; this turn, it can attack your opponent directly, also other monsters cannot attack. If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your Graveyard: You can add 1 Level 4 Machine-Type monster from your Deck to your hand.
8.4 12
[23924]
P015 Double Headed Anger Knuckle  Link Monster
Effect Monster
- - Machine 1500 -
2 Machine monsters
Cannot be used as Link Material. You can only use 1 of the following effects of "Double Headed Anger Knuckle" per turn, and only once that turn.
●During the Main Phase (Quick Effect): You can send 1 monster from your hand or field to the GY, then target 1 Level 10 Machine monster in your GY; Special Summon it in Defense Position, but negate its effects.
●If this card is in your GY: You can send 1 card from your hand or field to the GY; Special Summon this card.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Special Schedule
Normal
▶︎ Deck
8.1 11
[32293]
P016 Special Schedule  Normal Spell
Target 1 Machine monster in your GY with 3000 or more ATK; Special Summon that target in Defense Position. If this Set card is sent from the field to the GY: You can target 1 Level 10 Machine monster in your GY; add that target to your hand. You can only activate 1 "Special Schedule" per turn.
Train Connection
Normal
▶︎ Deck
4.8 16
[11742]
P017 Train Connection  Equip Spell
Must be equipped to an EARTH Machine monster, by banishing 2 Level 10 or higher Machine monsters from your GY. The equipped monster's ATK becomes double its original ATK, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. Other monsters you control cannot attack.
Revolving Switchyard
Normal
▶︎ Deck
9.5 31
[60291]
P018 Revolving Switchyard  Field Spell
If a Level 10 EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. You can send 1 card from your hand to the GY; add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn.
Urgent Schedule
Normal
▶︎ Deck
9.4 17
[41840]
P019 Urgent Schedule  Quick-Play Spell
If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.
Barrage Blast
Normal
▶︎ Deck
7.3 9
[15986]
P020 Barrage Blast  Continuous Trap
Once per turn, you can detach any number of materials from Machine Xyz Monsters you control, then target that many cards on the field; destroy them. If a Machine Xyz Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish this card and 1 Machine Xyz Monster from your GY; inflict damage to your opponent equal to the banished monster's Rank x 200.
Aleister the Invoker
Normal
▶︎ Deck
9.9 29
[102644]
P021 Aleister the Invoker  Effect Monster
- 4 Spellcaster 1000 1800
(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.
Invoked Caliga
Normal
▶︎ Deck
7 14
[47556]
P022 Invoked Caliga  Fusion Monster
Effect Monster
- 4 Beast 1000 1800
"Aleister the Invoker" + 1 DARK monster
Each player can only attempt to activate 1 monster effect per turn. Each player can only attack with 1 monster during each Battle Phase.
Invoked Raidjin
Normal
▶︎ Deck
8.5 22
[53629]
P023 Invoked Raidjin  Fusion Monster
Effect Monster
- 5 Warrior 2200 2400
"Aleister the Invoker" + 1 WIND monster
Once per turn (Quick Effect): You can target 1 face-up monster on the field; change it to face-down Defense Position.
Invoked Cocytus
Normal
▶︎ Deck
6.6 19
[30048]
P024 Invoked Cocytus  Fusion Monster
Effect Monster
- 6 Dragon 1800 2900
"Aleister the Invoker" + 1 WATER monster
Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. This card can attack while in face-up Defense Position. If it does, apply its ATK for damage calculation.
Invoked Purgatrio
Normal
▶︎ Deck
8.1 15
[41019]
P025 Invoked Purgatrio  Fusion Monster
Effect Monster
- 7 Fiend 2300 2000
"Aleister the Invoker" + 1 FIRE monster
This card gains 200 ATK for each card your opponent controls. Can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Invoked Magellanica
Normal
▶︎ Deck
7.9 15
[34807]
P026 Invoked Magellanica  Fusion Monster
- 8 Rock 3000 3300
"Aleister the Invoker" + 1 EARTH monster
Invoked Mechaba
N-Parallel
▶︎ Deck
9.2 25
[76102]
P027 Invoked Mechaba  Fusion Monster
Effect Monster
- 9 Machine 2500 2100
"Aleister the Invoker" + 1 LIGHT monster
Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.
Invoked Elysium
Normal
▶︎ Deck
8.9 14
[54071]
P028 Invoked Elysium  Fusion Monster
Effect Monster
- 10 Fairy 3200 4000
1 "Invoked" monster + 1 monster that was Special Summoned from the Extra Deck
Must first be Fusion Summoned with the above Fusion Materials. While face-up on the field, this card is also DARK, EARTH, WATER, FIRE, and WIND-Attribute. Once per turn (Quick Effect): You can target 1 "Invoked" monster you control or in your GY; banish it and all monsters your opponent controls with the same Attribute as that monster.
Invoked Augoeides
Normal
▶︎ Deck
9.3 10
[22345]
P029 Invoked Augoeides  Fusion Monster
Effect Monster
- 8 Fairy 2000 2800
"Aleister the Invoker" + 1 Fusion Monster
If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Invoked Augoeides" once per turn. Once per turn: You can banish 1 Fusion Monster from your GY; this card gains ATK equal to that banished monster's ATK, until the end of your opponent's turn.
8.3 9
[42681]
P030 Aleister the Invoker of Madness  Link Monster
Effect Monster
- - Spellcaster 1800 -
2 monsters with different Types and different Attributes
This card's name becomes "Aleister the Invoker" while on the field or in the GY. If a monster is Fusion Summoned while you control this monster (except during the Damage Step): You can discard 1 card, and if you do, add 1 "Invocation" or "The Book of the Law" from your Deck to your hand. If this face-up card you control leaves the field because of an opponent's card effect: You can add 1 "Omega Summon" from your Deck to your hand.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Magical Meltdown
Normal
▶︎ Deck
9.9 18
[62849]
P031 Magical Meltdown  Field Spell
When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.
Invocation
N-Parallel
▶︎ Deck
9.8 18
[76103]
P032 Invocation  Normal Spell
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that monster to your hand. You can only use this effect of "Invocation" once per turn.
The Book of the Law
Normal
▶︎ Deck
8.7 10
[31220]
P033 The Book of the Law  Quick-Play Spell
Tribute 1 "Invoked" monster; Special Summon 1 "Invoked" monster from your Extra Deck with a different original Attribute from that monster's. (This is treated as a Fusion Summon.) You can only activate 1 "The Book of the Law" per turn.
Omega Summon
Normal
▶︎ Deck
5.9 7
[16820]
P034 Omega Summon  Normal Trap
Target any number of your banished "Invoked" monsters with different names; Special Summon them in Defense Position.
Sky Striker Ace - Raye
Normal
▶︎ Deck
9.5 22
[63402]
P035 Sky Striker Ace - Raye  Effect Monster
- 4 Warrior 1500 1500
(Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.
Sky Striker Ace - Roze
Normal
▶︎ Deck
8.3 12
[32157]
P036 Sky Striker Ace - Roze  Effect Monster
- 4 Warrior 1500 1500
If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn.
Surgical Striker - H.A.M.P.
Normal
▶︎ Deck
8.9 9
[16159]
P037 Surgical Striker - H.A.M.P.  Effect Monster
- 8 Machine 2500 2500
(This card is always treated as a "Sky Striker" card.)
If you control a "Sky Striker Ace" monster, you can Special Summon this card (from your hand) to either field by Tributing 1 monster from that field. You can only Special Summon "Surgical Striker - H.A.M.P." once per turn this way. When this card is destroyed by battle: You can target 1 card your opponent controls; destroy it.
9.5 27
[58539]
P038 Sky Striker Ace - Kagari  Link Monster
Effect Monster
- - Machine 1500 -
1 non-FIRE "Sky Striker Ace" monster
If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 1 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
8.2 16
[41206]
P039 Sky Striker Ace - Shizuku  Link Monster
Effect Monster
- - Machine 1500 -
1 non-WATER "Sky Striker Ace" monster
Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 1 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
9.7 18
[45633]
P040 Sky Striker Ace - Hayate  Link Monster
Effect Monster
- - Machine 1500 -
1 non-WIND "Sky Striker Ace" monster
You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 1 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
7.8 14
[28993]
P041 Sky Striker Ace - Kaina  Link Monster
Effect Monster
- - Machine 1500 -
1 non-EARTH "Sky Striker Ace" monster
If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a "Sky Striker" Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon "Sky Striker Ace - Kaina(s)" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 1 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
9.4 8
[20889]
P042 Sky Striker Ace - Zeke  Link Monster
Effect Monster
- - Machine 1500 -
2 monsters, including a "Sky Striker Ace" monster
Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Zeke(s)" once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent's next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Sky Striker Mobilize - Engage!
N-Parallel
▶︎ Deck
9.7 39
[71250]
P043 Sky Striker Mobilize - Engage!  Normal Spell
If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.
Sky Striker Maneuver - Afterburners!
Normal
▶︎ Deck
8.8 15
[31080]
P044 Sky Striker Maneuver - Afterburners!  Normal Spell
If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.
Sky Striker Maneuver - Jamming Waves!
Normal
▶︎ Deck
7.6 11
[27142]
P045 Sky Striker Maneuver - Jamming Waves!  Normal Spell
If you control no monsters in your Main Monster Zones: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.
Sky Striker Mecha - Hornet Drones
Normal
▶︎ Deck
9.4 22
[54213]
P046 Sky Striker Mecha - Hornet Drones Limited Quick-Play Spell
If you control no monsters in your Main Monster Zones: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.
Sky Striker Mecha - Widow Anchor
Normal
▶︎ Deck
9.3 15
[43172]
P047 Sky Striker Mecha - Widow Anchor  Quick-Play Spell
If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.
Sky Striker Mecha - Eagle Booster
Normal
▶︎ Deck
8.6 13
[27957]
P048 Sky Striker Mecha - Eagle Booster  Quick-Play Spell
If you control no monsters in your Main Monster Zones: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.
Sky Striker Mecha - Shark Cannon
Normal
▶︎ Deck
7.6 11
[24188]
P049 Sky Striker Mecha - Shark Cannon  Quick-Play Spell
If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.
Sky Striker Mecharmory - Hercules Base
Normal
▶︎ Deck
6.4 13
[19910]
P050 Sky Striker Mecharmory - Hercules Base  Equip Spell
Activate this card only if you control no monsters in your Main Monster Zones. The equipped monster cannot attack directly. It can make a second attack on monsters during each Battle Phase. If the equipped monster destroys a monster by its attack while you have 3 or more Spells in your GY: Draw 1 card. If this card is sent from the field to the GY by a card effect: You can target up to 3 "Sky Striker" cards in your GY, except "Sky Striker Mecharmory - Hercules Base"; shuffle them into the Deck.
Sky Striker Mecha Modules - Multirole
Normal
▶︎ Deck
9.3 14
[44691]
P051 Sky Striker Mecha Modules - Multirole  Continuous Spell
Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Once per turn, during the End Phase: You can Set "Sky Striker" Spells with different names from your GY, up to the number of "Sky Striker" Spell Cards you activated this turn while this card was face-up on your field, but banish them when they leave the field.
Sky Striker Airspace - Area Zero
Normal
▶︎ Deck
7.7 10
[29046]
P052 Sky Striker Airspace - Area Zero  Field Spell
You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn.
Sky Striker Maneuver - Vector Blast
Normal
▶︎ Deck
7.8 10
[20808]
P053 Sky Striker Maneuver - Vector Blast  Normal Spell
If you control no monsters in your Main Monster Zone: Each player sends the top 2 cards of their Deck to the GY (or as many as possible, if less than 2), then, if you sent at least 1 card to the GY, and have 3 or more Spells in your GY, you can shuffle all your opponent's monsters from the Extra Monster Zones into the Deck.
Sky Striker Maneuver - Scissors Cross
Normal
▶︎ Deck
6 4
[12773]
P054 Sky Striker Maneuver - Scissors Cross  Normal Spell
If you control no monsters in your Main Monster Zone: Target 1 Level 4 "Sky Striker Ace" monster in your GY; add it to your hand, or if you have 3 or more Spells in your GY, you can Special Summon it instead.
Sky Striker Mobilize - Linkage!
Normal
▶︎ Deck
9.3 10
[15681]
P055 Sky Striker Mobilize - Linkage!  Quick-Play Spell
If you control no monsters in your Main Monster Zone: You cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except "Sky Striker Ace" monsters, also send 1 other card you control to the GY, and if you do, Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone, and if you have at least 1 LIGHT and 1 DARK "Sky Striker Ace" monsters on your field and/or in your GY, the Summoned monster gains 1000 ATK.
Nurse Dragonmaid
Normal
▶︎ Deck
8.1 13
[19151]
P056 Nurse Dragonmaid  Effect Monster
- 2 Dragon 500 1600
If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Dragonmaid" monster in your GY, except "Nurse Dragonmaid"; Special Summon it. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Nurse Dragonmaid" once per turn.
Dragonmaid Ernus
Normal
▶︎ Deck
8.1 11
[19134]
P057 Dragonmaid Ernus  Effect Monster
- 7 Dragon 2600 1600
Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Ernus" once per turn.
●(Quick Effect): You can discard this card; Special Summon 1 Level 4 or lower "Dragonmaid" monster from your hand.
●At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 2 "Dragonmaid" monster from your hand.
Laundry Dragonmaid
Normal
▶︎ Deck
5.6 22
[23113]
P058 Laundry Dragonmaid  Effect Monster
- 2 Dragon 500 1600
If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn.
Dragonmaid Nudyarl
Normal
▶︎ Deck
4.9 10
[13993]
P059 Dragonmaid Nudyarl  Effect Monster
- 7 Dragon 2600 1600
Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Nudyarl" once per turn.
●You can discard this card, then target 1 monster in either GY; shuffle it into the Deck.
●At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 2 "Dragonmaid" monster from your hand.
Kitchen Dragonmaid
Normal
▶︎ Deck
8.7 17
[28068]
P060 Kitchen Dragonmaid  Effect Monster
- 3 Dragon 500 1700
If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" monster from your Deck to your hand, except "Kitchen Dragonmaid", then send 1 "Dragonmaid" monster from your hand to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Kitchen Dragonmaid" once per turn.
Dragonmaid Tinkhec
Normal
▶︎ Deck
8.4 9
[18481]
P061 Dragonmaid Tinkhec  Effect Monster
- 8 Dragon 2700 1700
Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Tinkhec" once per turn.
●(Quick Effect): You can discard this card, then target 1 "Dragonmaid" monster you control; it gains 2000 ATK until the end of this turn.
●At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand.
Parlor Dragonmaid
Normal
▶︎ Deck
9.3 16
[24379]
P062 Parlor Dragonmaid  Effect Monster
- 3 Dragon 500 1700
If this card is Normal or Special Summoned: You can send 1 "Dragonmaid" card from your Deck to the GY, except "Parlor Dragonmaid". At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Parlor Dragonmaid" once per turn.
Dragonmaid Lorpar
Normal
▶︎ Deck
7.1 10
[20175]
P063 Dragonmaid Lorpar  Effect Monster
- 8 Dragon 2700 1700
Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Lorpar" once per turn.
●You can discard this card, then target 1 face-up monster on the field; players cannot activate that target's effects on the field this turn.
●At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand.
Chamber Dragonmaid
Normal
▶︎ Deck
9.5 13
[27353]
P064 Chamber Dragonmaid  Effect Monster
- 4 Dragon 500 1800
If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" Spell/Trap from your Deck to your hand. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 or higher "Dragonmaid" monster from your hand or GY. You can only use each effect of "Chamber Dragonmaid" once per turn.
House Dragonmaid
N-Parallel
▶︎ Deck
7.8 14
[34842]
P065 House Dragonmaid  Fusion Monster
Effect Monster
- 9 Dragon 3000 2000
1 "Dragonmaid" monster + 1 Dragon monster
Once per turn, during the Standby Phase: You can target 1 other "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, whose Level is 1 higher or 1 lower than it. When another face-up Dragon monster(s) you control returns to your hand (except during the Damage Step): You can target 1 monster your opponent controls; destroy it.
Dragonmaid Sheou
Normal
▶︎ Deck
9.3 12
[29683]
P066 Dragonmaid Sheou  Fusion Monster
Effect Monster
- 10 Dragon 3500 2000
1 "Dragonmaid" monster + 1 Level 5 or higher Dragon monster
During each Standby Phase: You can Special Summon 1 Level 9 or lower "Dragonmaid" monster from your hand or GY. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card, also, after that, return this card to the Extra Deck, and if you do, Special Summon 1 "House Dragonmaid" from your Extra Deck. You can only use each effect of "Dragonmaid Sheou" once per turn.
Dragonmaid Hospitality
N-Parallel
▶︎ Deck
9.5 11
[29866]
P067 Dragonmaid Hospitality  Normal Spell
Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, then, you can send 1 "Dragonmaid" monster with the same Attribute, but a different Level, from your Deck to the GY. You can only activate 1 "Dragonmaid Hospitality" per turn.
Dragonmaid Welcome
Normal
▶︎ Deck
6.1 7
[18471]
P068 Dragonmaid Welcome  Continuous Spell
All monsters you control gain 100 ATK/DEF for each "Dragonmaid" monster you control. If you control 2 or more "Dragonmaid" monsters: You can target 1 "Dragonmaid" card in your GY, except "Dragonmaid Welcome"; add it to your hand. You can only use this effect of "Dragonmaid Welcome" once per turn. If this card is sent to the GY: Your opponent cannot target "Dragonmaid" monsters you control with card effects this turn.
Dragonmaid Changeover
Normal
▶︎ Deck
7.9 11
[24263]
P069 Dragonmaid Changeover  Normal Spell
Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. While this card is in your GY: You can target 1 "Dragonmaid" monster you control; add this card to your hand, and if you do, return that monster to the hand. You can only use this effect of "Dragonmaid Changeover" once per turn.
Dragonmaid Send-Off
Normal
▶︎ Deck
5.4 7
[13137]
P070 Dragonmaid Send-Off  Quick-Play Spell
Target 1 "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster with a different name from your hand, in Defense Position, and if you do, return that targeted monster to the hand. The Special Summoned monster cannot be destroyed by battle or card effects until the end of the next turn. You can only activate 1 "Dragonmaid Send-Off" per turn.
Dragonmaid Tidying
Normal
▶︎ Deck
9.6 5
[20170]
P071 Dragonmaid Tidying  Normal Trap
Target 1 Dragon monster you control and 1 card your opponent controls or in their GY; return them to the hand. You can banish this card from your GY; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Dragonmaid Tidying" effect per turn, and only once that turn.
Dragonmaid Downtime
Normal
▶︎ Deck
6.9 11
[16053]
P072 Dragonmaid Downtime  Continuous Trap
You can target 1 "Dragonmaid" monster you control, then activate 1 of these effects;
●Return it to the hand, and if you do, add 1 "Dragonmaid" card from your Deck to your hand, except "Dragonmaid Downtime".
●Return it to the hand, and if you do, return 1 Spell/Trap your opponent controls to the hand.
You can only use this effect of "Dragonmaid Downtime" once per turn.
Laundry Trap
Normal
▶︎ Deck
6.2 5
[7074]
P073 Laundry Trap  Continuous Trap
Once per Chain, if a monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can send the top card of your Deck to the GY. If this card is sent from your Deck to the GY by a card effect: You can target 1 card in your GY that was sent there this turn, except "Laundry Trap"; add it to your hand, but until the end of your next turn after this effect resolves, you cannot activate cards, or the effects of cards, with its name. You can only use this effect of "Laundry Trap" once per turn.
Live☆Twin Ki-sikil
Normal
▶︎ Deck
9 7
[15233]
P074 Live☆Twin Ki-sikil  Effect Monster
- 2 Cyberse 500 0
Each time an opponent's monster declares an attack, you gain 500 LP. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Lil-la" monster from your hand or Deck. You can only use this effect of "Live☆Twin Ki-sikil" once per turn.
Live☆Twin Lil-la
Normal
▶︎ Deck
9.1 7
[13015]
P075 Live☆Twin Lil-la  Effect Monster
- 2 Cyberse 500 0
Your opponent must pay 500 LP to declare an attack. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Ki-sikil" monster from your hand or Deck. You can only use this effect of "Live☆Twin Lil-la" once per turn.
Live☆Twin Ki-sikil Frost
Normal
▶︎ Deck
7.8 10
[9041]
P076 Live☆Twin Ki-sikil Frost  Effect Monster
- 2 Aqua 500 0
If you control a "Lil-la" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live☆Twin Ki-sikil Frost" once per turn this way. If a card(s) is added from the Main Deck to your opponent's hand by a card effect (except during the Damage Step), while you control an "Evil★Twin" monster: You can banish this card from your GY; draw 1 card. You can only use this effect of "Live☆Twin Ki-sikil Frost" once per turn.
Live☆Twin Lil-la Treat
Normal
▶︎ Deck
7.4 9
[9815]
P077 Live☆Twin Lil-la Treat  Effect Monster
- 2 Zombie 500 0
If you control a "Ki-sikil" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live☆Twin Lil-la Treat" once per turn this way. When either player takes damage from a battle involving an "Evil★Twin" monster: You can banish this card from your GY, then target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. You can only use this effect of "Live☆Twin Lil-la Treat" once per turn.
Evil★Twins Ki-sikil & Lil-la
Normal
▶︎ Deck
7.4 8
[24662]
P078 Evil★Twins Ki-sikil & Lil-la  Effect Monster
- 8 Fiend 2200 2200
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 2 Link Monsters. If this card is Special Summoned: You can activate this effect; if your opponent controls 3 or more cards, they must send cards to the GY so they control 2 cards. You can only use this effect of "Evil★Twins Ki-sikil & Lil-la" once per turn. While you have a "Ki-sikil" monster in your GY and you have a "Lil-la" monster in your GY, this card gains 2200 ATK/DEF.
9 7
[14634]
P079 Evil★Twin Ki-sikil  Link Monster
Effect Monster
- - Fiend 1100 -
2 monsters, including a "Ki-sikil" monster
If this card is Special Summoned and you control a "Lil-la" monster: You can draw 1 card. During the Main Phase, if you do not control a "Lil-la" monster (Quick Effect): You can Special Summon 1 "Lil-la" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Ki-sikil" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
9.2 6
[14064]
P080 Evil★Twin Lil-la  Link Monster
Effect Monster
- - Fiend 1100 -
2 monsters, including a "Lil-la" monster
If this card is Special Summoned and you control a "Ki-sikil" monster: You can target 1 card on the field; destroy it. During the Main Phase, if you do not control a "Ki-sikil" monster (Quick Effect): You can Special Summon 1 "Ki-sikil" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Lil-la" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
9.7 10
[20278]
P081 Evil★Twin's Trouble Sunny  Link Monster
Effect Monster
- - Fiend 3300 -
2+ monsters, including an "Evil★Twin" monster
(Quick Effect): You can Tribute this card; Special Summon up to 1 "Ki-sikil" monster and up to 1 "Lil-la" monster from your GY. You can banish this card from your GY and send 1 "Evil★Twin" monster from your hand, Deck, or face-up field to the GY; send 1 card on the field to the GY. You can only use each effect of "Evil★Twin's Trouble Sunny" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 4 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Live☆Twin Home
Normal
▶︎ Deck
8.4 10
[13354]
P082 Live☆Twin Home  Quick-Play Spell
Discard 1 card; Special Summon 1 "Ki-sikil" monster or 1 "Lil-la" monster from your Deck, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except "Evil★Twin" monsters. You can only activate 1 "Live☆Twin Home" per turn.
Live☆Twin Channel
Normal
▶︎ Deck
3.7 6
[9094]
P083 Live☆Twin Channel  Field Spell
When a monster declares an attack: You can Tribute 1 "Ki-sikil" monster or 1 "Lil-la" monster; negate that attack. During the End Phase: You can target 1 "Ki-sikil" monster or 1 "Lil-la" monster in your GY; shuffle it into the Deck, or, if you control no monsters, you can add it to your hand instead. You can only use each effect of "Live☆Twin Channel" once per turn.
Secret Password
Normal
▶︎ Deck
9.6 9
[13919]
P084 Secret Password  Normal Spell
Add 1 "Live☆Twin" or "Evil★Twin" Spell/Trap from your Deck to your hand. If you control a "Ki-sikil" monster and control a "Lil-la" monster, you can add 1 "Evil★Twin" monster from your Deck to your hand instead. You can only activate 1 "Secret Password" per turn.
Live☆Twin Sunny's Snitch
Normal
▶︎ Deck
10 8
[13350]
P085 Live☆Twin Sunny's Snitch  Continuous Spell
When this card is activated: You can add 1 "Live☆Twin" monster from your Deck to your hand. While you control an "Evil★Twin" monster, each time your opponent Normal or Special Summons a monster(s), you gain 200 LP, and if you do, inflict 200 damage to your opponent. You can only activate 1 "Live☆Twin Sunny's Snitch" per turn.
Evil★Twin Challenge
Normal
▶︎ Deck
8.2 6
[12365]
P086 Evil★Twin Challenge  Normal Trap
Target 1 "Ki-sikil" monster or 1 "Lil-la" monster in your GY; Special Summon it, then you can apply the following effect.
●Immediately after this effect resolves, Link Summon 1 "Evil★Twin" Link Monster using monsters you control as material.
You can only activate 1 "Evil★Twin Challenge" per turn.
Evil★Twin GG EZ
Normal
▶︎ Deck
4.9 7
[8018]
P087 Evil★Twin GG EZ  Continuous Trap
You can Tribute 1 "Ki-sikil" monster or 1 "Lil-la" monster, then activate 1 of the following effects.
●You can target 1 "Ki-sikil" monster or 1 "Lil-la" monster you control; it gains ATK equal to the original ATK of the Tributed monster, until the end of this turn.
●When a card or effect is activated that would destroy a card(s) on the field: You can negate that effect.
You can only use this effect of "Evil★Twin GG EZ" once per turn.
Evil★Twin Present
Normal
▶︎ Deck
8.4 9
[11291]
P088 Evil★Twin Present  Normal Trap
If you control a "Ki-sikil" monster and control a "Lil-la" monster: Activate 1 of these effects;
●Target 1 "Ki-sikil" monster or 1 "Lil-la" monster you control and 1 face-up monster your opponent controls; switch control of those monsters.
●Target 1 Set Spell/Trap your opponent controls; shuffle it into the Deck.
You can only activate 1 "Evil★Twin Present" per turn.
Boo-Boo Game
Normal
▶︎ Deck
6.4 8
[8892]
P089 Boo-Boo Game  Normal Trap
During damage calculation, if a monster battles: You take no battle damage from that battle. If this Set card in its owner's control is destroyed by your opponent's card effect and sent to the GY: You can target up to 2 Normal Traps in your GY, except "Boo-Boo Game"; Set them to your field. They can be activated this turn. You can only use this effect of "Boo-Boo Game" once per turn.
Skypalace Gangaridai
Normal
▶︎ Deck
8 23
[90552]
P090 Skypalace Gangaridai  Xyz Monster
Effect Monster
- 10 Machine 3400 3000
2 Level 10 monsters
You can detach 1 material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. Cannot attack the turn you activate this effect.
Sky Cavalry Centaurea
Normal
▶︎ Deck
9 35
[111594]
P091 Sky Cavalry Centaurea  Xyz Monster
Effect Monster
- 2 Beast-Warrior 2000 0
2 Level 2 monsters
Cannot be destroyed by battle while it has material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; return that opponent's monster to the hand.
8.7 16
[39682]
P092 Unchained Abomination  Link Monster
Effect Monster
- - Fiend 3000 -
2+ monsters including a Link Monster
If a card(s) on the field is destroyed by card effect, except by "Unchained Abomination" (except during the Damage Step): You can target 1 card on the field; destroy it. When another monster is destroyed by battle: You can target 1 card on the field; destroy it. During the End Phase: You can target 1 card on the field; destroy it. You can only use each effect of "Unchained Abomination" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 4 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
9 22
[136451]
P093 Knightmare Phoenix  Link Monster
Effect Monster
- - Fiend 1900 -
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
9.7 24
[94495]
P094 Hieratic Seal of the Heavenly Spheres  Link Monster
Effect Monster
- - Dragon 0 -
2 Dragon monsters
Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, and make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Upstart Goblin
Normal
▶︎ Deck
9 66
[410447]
P095 Upstart Goblin  Normal Spell
Draw 1 card, then your opponent gains 1000 LP.
Switch Point
Normal
▶︎ Deck
6.2 6
[1933]
P096 Switch Point  Normal Trap
Choose 1 monster your opponent controls, and your opponent sends either of the following to the GY.
●The chosen monster.
●The other monsters they control.
Your opponent must control 3 or more monsters for you to activate and resolve this effect.
Alpha Summon
Normal
▶︎ Deck
4.3 6
[1707]
P097 Alpha Summon  Normal Trap
Target 1 of your banished monsters and 1 of your opponent's banished monsters; Special Summon your monster to your opponent's field, and if you do, Special Summon that opponent's monster to your field. You can only activate 1 "Alpha Summon" per turn.
Red Arrows
Normal
▶︎ Deck
1.8 6
[2982]
P098 Red Arrows  Normal Spell
Target up to 2 face-up monsters in the Extra Monster Zone(s); banish them until the End Phase. You can only activate 1 "Red Arrows" per turn.
Sweet Roommaid
Normal
▶︎ Deck
1.3 9
[3329]
P099 Sweet Roommaid  Quick-Play Spell
If a card(s) is sent from the hand and/or Deck to the GY: Target 1 card in either GY; shuffle it into the Deck. You can only activate 1 "Sweet Roommaid" per turn.
Lil-la Rap
Normal
▶︎ Deck
6.3 4
[4470]
P100 Lil-la Rap  Continuous Spell
Once per turn, if you Special Summon a monster(s) from the GY (except during the Damage Step): You can make your opponent lose 1000 LP, and if they do, you gain 500 LP. You can only activate this effect of "Lil-la Rap" once per Chain.
SELECTION 5 Card List
8 /10.0 pt
Number of card ratings : 1533
User Review : 1533

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