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HOME > Yu-Gi-Oh! Card Lists > SELECTION 5
SELECTION 5 Card List
SELECTION 5
code : SLF1.
Total : 100 Types.
Release Date:2022-11-05
11th period
code : SLF1.
Total : 100 Types.
Release Date:2022-11-05
11th period
Average of all cards:7.9pt
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2022-10-15
PHOTON HYPERNOVA
2022-10-15
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2022-12-02
Yu-Gi-Oh OCG STORIES Volume 1
2022-12-02
Yu-Gi-Oh OCG STORIES Volume 1
Total 100 Types | |||||
---|---|---|---|---|---|
Monster 57 Types | |||||
Effect Monster:28 Types
Fusion Monster:10 Types Xyz Monster:6 Types Link Monster:13 Types | |||||
Spell 32 Types | |||||
12 | Normal Spell | 2 | Equip Spell | 10 | Quick-Play Spell |
0 | Ritual Spell | 4 | Continuous Spell | 4 | Field Spell |
Trap 11 Types | |||||
7 | Normal Trap | 4 | Continuous Trap | 0 | Counter Trap |
Enhanced Category : 10 | |||||
Sky Striker Ace, Sky Striker :21 Types / Dragonmaid:17 Types / Invoked:11 Types / Evil★Twins:7 Types / Number:1 Types / Hieratic Dragon, Hieratic Seal:1 Types / Goblin:1 Types / Unchained, Unchained Soul:1 Types / Rose Dragon, Rose:1 Types / shark:1 Types |
Card Rating: Top 5
- 1st :《Live☆Twin Sunny's Snitch》10pt
- 1st :《Magical Meltdown》9.9pt
- 1st :《Aleister the Invoker》9.9pt
- 1st :《Evil★Twin's Trouble Sunny》9.8pt
- 1st :《Invocation》9.8pt
rating order | 113 / 642 | view num | 13336 | → Check card pricing information (Japan) |
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Rarity | Rating Score | Code | Card Name | Card-Type | |||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
Normal
▶︎ Deck
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3.2
(29)
[47305] |
P001 | Rocket Arrow Express | Effect Monster | |||||||||
- | 10 | Machine | 5000 | 0 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling no cards, and cannot be Special Summoned by other ways. You cannot conduct your Battle Phase the turn you Special Summon this card. You cannot activate cards or effects, or Set any cards. During each of your Standby Phases, destroy this card unless you send your entire hand to the Graveyard (min.1). | |||||||||||||
Normal
▶︎ Deck
|
9
(26)
[89926] |
P002 | Night Express Knight | Effect Monster | |||||||||
- | 10 | Machine | 3000 | 3000 | |||||||||
Cannot be Special Summoned from the Deck. You can Normal Summon this card without Tributing, but its original ATK becomes 0. | |||||||||||||
Normal
▶︎ Deck
|
9.4
(14)
[31485] |
P003 | Super Express Bullet Train | Effect Monster | |||||||||
- | 10 | Machine | 3000 | 0 | |||||||||
Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn. ●If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand. ●During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand. |
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Normal
▶︎ Deck
|
9.2
(22)
[63211] |
P004 | Heavy Freight Train Derricrane | Effect Monster | |||||||||
- | 10 | Machine | 2800 | 2000 | |||||||||
If an EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, but its original ATK/DEF become halved. You can only use this effect of "Heavy Freight Train Derricrane" once per turn. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 card your opponent controls; destroy it. | |||||||||||||
Normal
▶︎ Deck
|
6.9
(20)
[36194] |
P005 | Snow Plow Hustle Rustle | Effect Monster | |||||||||
- | 10 | Machine | 2500 | 3000 | |||||||||
When your opponent's monster declares a direct attack, while you control a card(s) in your Spell & Trap Zone: You can Special Summon this card from your hand, then destroy as many cards in your Spell & Trap Zone as possible, and if you do, inflict 200 damage to your opponent for each destroyed card. You cannot Special Summon any monsters, except Machine monsters. | |||||||||||||
Normal
▶︎ Deck
|
4.1
(15)
[11406] |
P006 | Lionhearted Locomotive | Effect Monster | |||||||||
- | 4 | Machine | 2400 | 2100 | |||||||||
When this card declares an attack: Its ATK becomes half its original ATK until the end of the Damage Step. | |||||||||||||
Normal
▶︎ Deck
|
9.2
(20)
[55991] |
P007 | Ruffian Railcar | Effect Monster | |||||||||
- | 4 | Machine | 1800 | 1000 | |||||||||
Once per turn: You can inflict 500 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Ruffian Railcar" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
6.4
(15)
[17835] |
P008 | Express Train Trolley Olley | Effect Monster | |||||||||
- | 4 | Machine | 1800 | 1000 | |||||||||
An Xyz Monster that was Summoned using this card on the field as material gains this effect. ●If it is Xyz Summoned: It gains 800 ATK. |
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N-Parallel
▶︎ Deck
|
9.8
(15)
[34967] |
P009 | Flying Pegasus Railroad Stampede | Effect Monster | |||||||||
- | 4 | Machine | 1800 | 1000 | |||||||||
If this card is Normal or Special Summoned: You can target 1 EARTH Machine monster in your GY, except "Flying Pegasus Railroad Stampede"; Special Summon it in Defense Position, but negate its effects. You can target 1 other face-up monster you control; the Level of that monster or this card becomes the Level of the other. You cannot declare attacks the turn you activate this effect, except with Xyz Monsters. You can only use each effect of "Flying Pegasus Railroad Stampede" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8
(24)
[52311] |
P010 | Construction Train Signal Red | Effect Monster | |||||||||
- | 3 | Machine | 1000 | 1300 | |||||||||
When an opponent's monster declares an attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card and proceed to damage calculation. This card cannot be destroyed by that battle. | |||||||||||||
Normal
▶︎ Deck
|
8.6
(70)
[325827] |
P011 | Superdreadnought Rail Cannon Gustav Max |
Xyz Monster Effect Monster |
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- | 10 | Machine | 3000 | 3000 | |||||||||
2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent. |
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Normal
▶︎ Deck
|
9.4
(51)
[130903] |
P012 | Number 81: Superdreadnought Rail Cannon Super Dora |
Xyz Monster Effect Monster |
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- | 10 | Machine | 3200 | 4000 | |||||||||
2 Level 10 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn. |
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N-Parallel
▶︎ Deck
|
9.5
(37)
[65715] |
P013 | Superdreadnought Rail Cannon Juggernaut Liebe |
Xyz Monster Effect Monster |
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- | 11 | Machine | 4000 | 4000 | |||||||||
3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1. |
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Normal
▶︎ Deck
|
7.7
(16)
[25468] |
P014 | Heavy Armored Train Ironwolf |
Xyz Monster Effect Monster |
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- | 4 | Machine | 2200 | 2200 | |||||||||
2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Machine-Type monster you control; this turn, it can attack your opponent directly, also other monsters cannot attack. If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your Graveyard: You can add 1 Level 4 Machine-Type monster from your Deck to your hand. |
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Normal
▶︎ Deck
|
8.3
(14)
[25382] |
P015 | Double Headed Anger Knuckle |
Link Monster Effect Monster |
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- | - | Machine | 1500 | - | |||||||||
2 Machine monsters Cannot be used as Link Material. You can only use 1 of the following effects of "Double Headed Anger Knuckle" per turn, and only once that turn. ●During the Main Phase (Quick Effect): You can send 1 monster from your hand or field to the GY, then target 1 Level 10 Machine monster in your GY; Special Summon it in Defense Position, but negate its effects. ●If this card is in your GY: You can send 1 card from your hand or field to the GY; Special Summon this card.
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Normal
▶︎ Deck
|
7.7
(14)
[33256] |
P016 | Special Schedule | Normal Spell | |||||||||
Target 1 Machine monster in your GY with 3000 or more ATK; Special Summon that target in Defense Position. If this Set card is sent from the field to the GY: You can target 1 Level 10 Machine monster in your GY; add that target to your hand. You can only activate 1 "Special Schedule" per turn. | |||||||||||||
Normal
▶︎ Deck
|
4.6
(18)
[12199] |
P017 | Train Connection | Equip Spell | |||||||||
Must be equipped to an EARTH Machine monster, by banishing 2 Level 10 or higher Machine monsters from your GY. The equipped monster's ATK becomes double its original ATK, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. Other monsters you control cannot attack. | |||||||||||||
Normal
▶︎ Deck
|
9.4
(32)
[62751] |
P018 | Revolving Switchyard | Field Spell | |||||||||
If a Level 10 EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. You can send 1 card from your hand to the GY; add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn. | |||||||||||||
Normal
▶︎ Deck
|
9.4
(18)
[44352] |
P019 | Urgent Schedule | Quick-Play Spell | |||||||||
If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.2
(10)
[16864] |
P020 | Barrage Blast | Continuous Trap | |||||||||
Once per turn, you can detach any number of materials from Machine Xyz Monsters you control, then target that many cards on the field; destroy them. If a Machine Xyz Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish this card and 1 Machine Xyz Monster from your GY; inflict damage to your opponent equal to the banished monster's Rank x 200. | |||||||||||||
Normal
▶︎ Deck
|
9.9
(30)
[108611] |
P021 | Aleister the Invoker | Effect Monster | |||||||||
- | 4 | Spellcaster | 1000 | 1800 | |||||||||
(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand. | |||||||||||||
Normal
▶︎ Deck
|
7
(14)
[51101] |
P022 | Invoked Caliga |
Fusion Monster Effect Monster |
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- | 4 | Beast | 1000 | 1800 | |||||||||
"Aleister the Invoker" + 1 DARK monster Each player can only attempt to activate 1 monster effect per turn. Each player can only attack with 1 monster during each Battle Phase. |
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Normal
▶︎ Deck
|
8.5
(22)
[58338] |
P023 | Invoked Raidjin |
Fusion Monster Effect Monster |
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- | 5 | Warrior | 2200 | 2400 | |||||||||
"Aleister the Invoker" + 1 WIND monster Once per turn (Quick Effect): You can target 1 face-up monster on the field; change it to face-down Defense Position. |
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Normal
▶︎ Deck
|
6.6
(19)
[32405] |
P024 | Invoked Cocytus |
Fusion Monster Effect Monster |
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- | 6 | Dragon | 1800 | 2900 | |||||||||
"Aleister the Invoker" + 1 WATER monster Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. This card can attack while in face-up Defense Position. If it does, apply its ATK for damage calculation. |
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Normal
▶︎ Deck
|
8.1
(15)
[44225] |
P025 | Invoked Purgatrio |
Fusion Monster Effect Monster |
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- | 7 | Fiend | 2300 | 2000 | |||||||||
"Aleister the Invoker" + 1 FIRE monster This card gains 200 ATK for each card your opponent controls. Can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. |
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Normal
▶︎ Deck
|
7.9
(15)
[37578] |
P026 | Invoked Magellanica | Fusion Monster | |||||||||
- | 8 | Rock | 3000 | 3300 | |||||||||
"Aleister the Invoker" + 1 EARTH monster | |||||||||||||
N-Parallel
▶︎ Deck
|
9.2
(25)
[81744] |
P027 | Invoked Mechaba |
Fusion Monster Effect Monster |
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- | 9 | Machine | 2500 | 2100 | |||||||||
"Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card. |
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Normal
▶︎ Deck
|
8.8
(15)
[57036] |
P028 | Invoked Elysium |
Fusion Monster Effect Monster |
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- | 10 | Fairy | 3200 | 4000 | |||||||||
1 "Invoked" monster + 1 monster that was Special Summoned from the Extra Deck Must first be Fusion Summoned with the above Fusion Materials. While face-up on the field, this card is also DARK, EARTH, WATER, FIRE, and WIND-Attribute. Once per turn (Quick Effect): You can target 1 "Invoked" monster you control or in your GY; banish it and all monsters your opponent controls with the same Attribute as that monster. |
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Normal
▶︎ Deck
|
9.3
(10)
[23769] |
P029 | Invoked Augoeides |
Fusion Monster Effect Monster |
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- | 8 | Fairy | 2000 | 2800 | |||||||||
"Aleister the Invoker" + 1 Fusion Monster If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Invoked Augoeides" once per turn. Once per turn: You can banish 1 Fusion Monster from your GY; this card gains ATK equal to that banished monster's ATK, until the end of your opponent's turn. |
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Normal
▶︎ Deck
|
8.3
(9)
[45777] |
P030 | Aleister the Invoker of Madness |
Link Monster Effect Monster |
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- | - | Spellcaster | 1800 | - | |||||||||
2 monsters with different Types and different Attributes This card's name becomes "Aleister the Invoker" while on the field or in the GY. If a monster is Fusion Summoned while you control this monster (except during the Damage Step): You can discard 1 card, and if you do, add 1 "Invocation" or "The Book of the Law" from your Deck to your hand. If this face-up card you control leaves the field because of an opponent's card effect: You can add 1 "Omega Summon" from your Deck to your hand.
|
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Normal
▶︎ Deck
|
9.9
(19)
[67451] |
P031 | Magical Meltdown | Field Spell | |||||||||
When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn. | |||||||||||||
N-Parallel
▶︎ Deck
|
9.8
(18)
[81525] |
P032 | Invocation | Normal Spell | |||||||||
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that monster to your hand. You can only use this effect of "Invocation" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.7
(10)
[32940] |
P033 | The Book of the Law | Quick-Play Spell | |||||||||
Tribute 1 "Invoked" monster; Special Summon 1 "Invoked" monster from your Extra Deck with a different original Attribute from that monster's. (This is treated as a Fusion Summon.) You can only activate 1 "The Book of the Law" per turn. | |||||||||||||
Normal
▶︎ Deck
|
5.9
(7)
[17512] |
P034 | Omega Summon | Normal Trap | |||||||||
Target any number of your banished "Invoked" monsters with different names; Special Summon them in Defense Position. | |||||||||||||
Normal
▶︎ Deck
|
9.5
(23)
[66607] |
P035 | Sky Striker Ace - Raye | Effect Monster | |||||||||
- | 4 | Warrior | 1500 | 1500 | |||||||||
(Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.3
(12)
[33647] |
P036 | Sky Striker Ace - Roze | Effect Monster | |||||||||
- | 4 | Warrior | 1500 | 1500 | |||||||||
If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.6
(10)
[17826] |
P037 | Surgical Striker - H.A.M.P. | Effect Monster | |||||||||
- | 8 | Machine | 2500 | 2500 | |||||||||
(This card is always treated as a "Sky Striker" card.) If you control a "Sky Striker Ace" monster, you can Special Summon this card (from your hand) to either field by Tributing 1 monster from that field. You can only Special Summon "Surgical Striker - H.A.M.P." once per turn this way. When this card is destroyed by battle: You can target 1 card your opponent controls; destroy it. |
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Normal
▶︎ Deck
|
9.6
(29)
[63151] |
P038 | Sky Striker Ace - Kagari |
Link Monster Effect Monster |
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- | - | Machine | 1500 | - | |||||||||
1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.
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N-Parallel
▶︎ Deck
|
8.2
(18)
[44382] |
P039 | Sky Striker Ace - Shizuku |
Link Monster Effect Monster |
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- | - | Machine | 1500 | - | |||||||||
1 non-WATER "Sky Striker Ace" monster Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.
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Normal
▶︎ Deck
|
9.7
(18)
[48685] |
P040 | Sky Striker Ace - Hayate |
Link Monster Effect Monster |
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- | - | Machine | 1500 | - | |||||||||
1 non-WIND "Sky Striker Ace" monster You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.
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Normal
▶︎ Deck
|
7.8
(14)
[31001] |
P041 | Sky Striker Ace - Kaina |
Link Monster Effect Monster |
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- | - | Machine | 1500 | - | |||||||||
1 non-EARTH "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a "Sky Striker" Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon "Sky Striker Ace - Kaina(s)" once per turn.
|
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Normal
▶︎ Deck
|
9.4
(8)
[22310] |
P042 | Sky Striker Ace - Zeke |
Link Monster Effect Monster |
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- | - | Machine | 1500 | - | |||||||||
2 monsters, including a "Sky Striker Ace" monster Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Zeke(s)" once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent's next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY.
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N-Parallel
▶︎ Deck
|
9.7
(43)
[76277] |
P043 | Sky Striker Mobilize - Engage! | Normal Spell | |||||||||
If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card. | |||||||||||||
Normal
▶︎ Deck
|
8.7
(16)
[33431] |
P044 | Sky Striker Maneuver - Afterburners! | Normal Spell | |||||||||
If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field. | |||||||||||||
Normal
▶︎ Deck
|
7.6
(11)
[29136] |
P045 | Sky Striker Maneuver - Jamming Waves! | Normal Spell | |||||||||
If you control no monsters in your Main Monster Zones: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field. | |||||||||||||
Normal
▶︎ Deck
|
9.4
(22)
[58693] |
P046 | Sky Striker Mecha - Hornet Drones Limited | Quick-Play Spell | |||||||||
If you control no monsters in your Main Monster Zones: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead. | |||||||||||||
Normal
▶︎ Deck
|
9.3
(15)
[46246] |
P047 | Sky Striker Mecha - Widow Anchor | Quick-Play Spell | |||||||||
If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase. | |||||||||||||
Normal
▶︎ Deck
|
8.6
(13)
[29979] |
P048 | Sky Striker Mecha - Eagle Booster | Quick-Play Spell | |||||||||
If you control no monsters in your Main Monster Zones: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn. | |||||||||||||
Normal
▶︎ Deck
|
7.6
(11)
[25880] |
P049 | Sky Striker Mecha - Shark Cannon | Quick-Play Spell | |||||||||
If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack. | |||||||||||||
Normal
▶︎ Deck
|
6.4
(13)
[21170] |
P050 | Sky Striker Mecharmory - Hercules Base | Equip Spell | |||||||||
Activate this card only if you control no monsters in your Main Monster Zones. The equipped monster cannot attack directly. It can make a second attack on monsters during each Battle Phase. If the equipped monster destroys a monster by its attack while you have 3 or more Spells in your GY: Draw 1 card. If this card is sent from the field to the GY by a card effect: You can target up to 3 "Sky Striker" cards in your GY, except "Sky Striker Mecharmory - Hercules Base"; shuffle them into the Deck. | |||||||||||||
Normal
▶︎ Deck
|
9.3
(15)
[47129] |
P051 | Sky Striker Mecha Modules - Multirole | Continuous Spell | |||||||||
Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Once per turn, during the End Phase: You can Set "Sky Striker" Spells with different names from your GY, up to the number of "Sky Striker" Spell Cards you activated this turn while this card was face-up on your field, but banish them when they leave the field. | |||||||||||||
Normal
▶︎ Deck
|
7.7
(10)
[31154] |
P052 | Sky Striker Airspace - Area Zero | Field Spell | |||||||||
You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.8
(10)
[21699] |
P053 | Sky Striker Maneuver - Vector Blast | Normal Spell | |||||||||
If you control no monsters in your Main Monster Zone: Each player sends the top 2 cards of their Deck to the GY (or as many as possible, if less than 2), then, if you sent at least 1 card to the GY, and have 3 or more Spells in your GY, you can shuffle all your opponent's monsters from the Extra Monster Zones into the Deck. | |||||||||||||
Normal
▶︎ Deck
|
6
(4)
[13324] |
P054 | Sky Striker Maneuver - Scissors Cross | Normal Spell | |||||||||
If you control no monsters in your Main Monster Zone: Target 1 Level 4 "Sky Striker Ace" monster in your GY; add it to your hand, or if you have 3 or more Spells in your GY, you can Special Summon it instead. | |||||||||||||
Normal
▶︎ Deck
|
9.3
(12)
[16815] |
P055 | Sky Striker Mobilize - Linkage! | Quick-Play Spell | |||||||||
If you control no monsters in your Main Monster Zone: You cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except "Sky Striker Ace" monsters, also send 1 other card you control to the GY, and if you do, Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone, and if you have at least 1 LIGHT and 1 DARK "Sky Striker Ace" monsters on your field and/or in your GY, the Summoned monster gains 1000 ATK. | |||||||||||||
Normal
▶︎ Deck
|
8.1
(13)
[20500] |
P056 | Nurse Dragonmaid | Effect Monster | |||||||||
- | 2 | Dragon | 500 | 1600 | |||||||||
If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Dragonmaid" monster in your GY, except "Nurse Dragonmaid"; Special Summon it. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Nurse Dragonmaid" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.1
(11)
[20542] |
P057 | Dragonmaid Ernus | Effect Monster | |||||||||
- | 7 | Dragon | 2600 | 1600 | |||||||||
Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Ernus" once per turn. ●(Quick Effect): You can discard this card; Special Summon 1 Level 4 or lower "Dragonmaid" monster from your hand. ●At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 2 "Dragonmaid" monster from your hand. |
|||||||||||||
Normal
▶︎ Deck
|
5.8
(24)
[24645] |
P058 | Laundry Dragonmaid | Effect Monster | |||||||||
- | 2 | Dragon | 500 | 1600 | |||||||||
If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
4.9
(10)
[14907] |
P059 | Dragonmaid Nudyarl | Effect Monster | |||||||||
- | 7 | Dragon | 2600 | 1600 | |||||||||
Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Nudyarl" once per turn. ●You can discard this card, then target 1 monster in either GY; shuffle it into the Deck. ●At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 2 "Dragonmaid" monster from your hand. |
|||||||||||||
Normal
▶︎ Deck
|
8.7
(17)
[29757] |
P060 | Kitchen Dragonmaid | Effect Monster | |||||||||
- | 3 | Dragon | 500 | 1700 | |||||||||
If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" monster from your Deck to your hand, except "Kitchen Dragonmaid", then send 1 "Dragonmaid" monster from your hand to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Kitchen Dragonmaid" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.4
(9)
[19705] |
P061 | Dragonmaid Tinkhec | Effect Monster | |||||||||
- | 8 | Dragon | 2700 | 1700 | |||||||||
Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Tinkhec" once per turn. ●(Quick Effect): You can discard this card, then target 1 "Dragonmaid" monster you control; it gains 2000 ATK until the end of this turn. ●At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand. |
|||||||||||||
Normal
▶︎ Deck
|
9.3
(16)
[26255] |
P062 | Parlor Dragonmaid | Effect Monster | |||||||||
- | 3 | Dragon | 500 | 1700 | |||||||||
If this card is Normal or Special Summoned: You can send 1 "Dragonmaid" card from your Deck to the GY, except "Parlor Dragonmaid". At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Parlor Dragonmaid" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.1
(11)
[21480] |
P063 | Dragonmaid Lorpar | Effect Monster | |||||||||
- | 8 | Dragon | 2700 | 1700 | |||||||||
Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Lorpar" once per turn. ●You can discard this card, then target 1 face-up monster on the field; players cannot activate that target's effects on the field this turn. ●At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand. |
|||||||||||||
Normal
▶︎ Deck
|
9.5
(14)
[28808] |
P064 | Chamber Dragonmaid | Effect Monster | |||||||||
- | 4 | Dragon | 500 | 1800 | |||||||||
If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" Spell/Trap from your Deck to your hand. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 or higher "Dragonmaid" monster from your hand or GY. You can only use each effect of "Chamber Dragonmaid" once per turn. | |||||||||||||
N-Parallel
▶︎ Deck
|
7.8
(14)
[36522] |
P065 | House Dragonmaid |
Fusion Monster Effect Monster |
|||||||||
- | 9 | Dragon | 3000 | 2000 | |||||||||
1 "Dragonmaid" monster + 1 Dragon monster Once per turn, during the Standby Phase: You can target 1 other "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, whose Level is 1 higher or 1 lower than it. When another face-up Dragon monster(s) you control returns to your hand (except during the Damage Step): You can target 1 monster your opponent controls; destroy it. |
|||||||||||||
Normal
▶︎ Deck
|
9.3
(12)
[31196] |
P066 | Dragonmaid Sheou |
Fusion Monster Effect Monster |
|||||||||
- | 10 | Dragon | 3500 | 2000 | |||||||||
1 "Dragonmaid" monster + 1 Level 5 or higher Dragon monster During each Standby Phase: You can Special Summon 1 Level 9 or lower "Dragonmaid" monster from your hand or GY. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card, also, after that, return this card to the Extra Deck, and if you do, Special Summon 1 "House Dragonmaid" from your Extra Deck. You can only use each effect of "Dragonmaid Sheou" once per turn. |
|||||||||||||
N-Parallel
▶︎ Deck
|
9.5
(11)
[31273] |
P067 | Dragonmaid Hospitality | Normal Spell | |||||||||
Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, then, you can send 1 "Dragonmaid" monster with the same Attribute, but a different Level, from your Deck to the GY. You can only activate 1 "Dragonmaid Hospitality" per turn. | |||||||||||||
Normal
▶︎ Deck
|
6.1
(7)
[19404] |
P068 | Dragonmaid Welcome | Continuous Spell | |||||||||
All monsters you control gain 100 ATK/DEF for each "Dragonmaid" monster you control. If you control 2 or more "Dragonmaid" monsters: You can target 1 "Dragonmaid" card in your GY, except "Dragonmaid Welcome"; add it to your hand. You can only use this effect of "Dragonmaid Welcome" once per turn. If this card is sent to the GY: Your opponent cannot target "Dragonmaid" monsters you control with card effects this turn. | |||||||||||||
Normal
▶︎ Deck
|
7.9
(11)
[25776] |
P069 | Dragonmaid Changeover | Normal Spell | |||||||||
Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. While this card is in your GY: You can target 1 "Dragonmaid" monster you control; add this card to your hand, and if you do, return that monster to the hand. You can only use this effect of "Dragonmaid Changeover" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
5.4
(7)
[13676] |
P070 | Dragonmaid Send-Off | Quick-Play Spell | |||||||||
Target 1 "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster with a different name from your hand, in Defense Position, and if you do, return that targeted monster to the hand. The Special Summoned monster cannot be destroyed by battle or card effects until the end of the next turn. You can only activate 1 "Dragonmaid Send-Off" per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.6
(5)
[21282] |
P071 | Dragonmaid Tidying | Normal Trap | |||||||||
Target 1 Dragon monster you control and 1 card your opponent controls or in their GY; return them to the hand. You can banish this card from your GY; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Dragonmaid Tidying" effect per turn, and only once that turn. | |||||||||||||
Normal
▶︎ Deck
|
6.9
(11)
[17024] |
P072 | Dragonmaid Downtime | Continuous Trap | |||||||||
You can target 1 "Dragonmaid" monster you control, then activate 1 of these effects; ●Return it to the hand, and if you do, add 1 "Dragonmaid" card from your Deck to your hand, except "Dragonmaid Downtime". ●Return it to the hand, and if you do, return 1 Spell/Trap your opponent controls to the hand. You can only use this effect of "Dragonmaid Downtime" once per turn. |
|||||||||||||
Normal
▶︎ Deck
|
6
(7)
[7640] |
P073 | Laundry Trap | Continuous Trap | |||||||||
Once per Chain, if a monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can send the top card of your Deck to the GY. If this card is sent from your Deck to the GY by a card effect: You can target 1 card in your GY that was sent there this turn, except "Laundry Trap"; add it to your hand, but until the end of your next turn after this effect resolves, you cannot activate cards, or the effects of cards, with its name. You can only use this effect of "Laundry Trap" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
9
(8)
[16574] |
P074 | Live☆Twin Ki-sikil | Effect Monster | |||||||||
- | 2 | Cyberse | 500 | 0 | |||||||||
Each time an opponent's monster declares an attack, you gain 500 LP. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Lil-la" monster from your hand or Deck. You can only use this effect of "Live☆Twin Ki-sikil" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.3
(8)
[14493] |
P075 | Live☆Twin Lil-la | Effect Monster | |||||||||
- | 2 | Cyberse | 500 | 0 | |||||||||
Your opponent must pay 500 LP to declare an attack. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Ki-sikil" monster from your hand or Deck. You can only use this effect of "Live☆Twin Lil-la" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.8
(11)
[10144] |
P076 | Live☆Twin Ki-sikil Frost | Effect Monster | |||||||||
- | 2 | Aqua | 500 | 0 | |||||||||
If you control a "Lil-la" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live☆Twin Ki-sikil Frost" once per turn this way. If a card(s) is added from the Main Deck to your opponent's hand by a card effect (except during the Damage Step), while you control an "Evil★Twin" monster: You can banish this card from your GY; draw 1 card. You can only use this effect of "Live☆Twin Ki-sikil Frost" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.4
(10)
[10771] |
P077 | Live☆Twin Lil-la Treat | Effect Monster | |||||||||
- | 2 | Zombie | 500 | 0 | |||||||||
If you control a "Ki-sikil" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live☆Twin Lil-la Treat" once per turn this way. When either player takes damage from a battle involving an "Evil★Twin" monster: You can banish this card from your GY, then target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. You can only use this effect of "Live☆Twin Lil-la Treat" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7
(11)
[26656] |
P078 | Evil★Twins Ki-sikil & Lil-la | Effect Monster | |||||||||
- | 8 | Fiend | 2200 | 2200 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 2 Link Monsters. If this card is Special Summoned: You can activate this effect; if your opponent controls 3 or more cards, they must send cards to the GY so they control 2 cards. You can only use this effect of "Evil★Twins Ki-sikil & Lil-la" once per turn. While you have a "Ki-sikil" monster in your GY and you have a "Lil-la" monster in your GY, this card gains 2200 ATK/DEF. | |||||||||||||
N-Parallel
▶︎ Deck
|
9
(9)
[16332] |
P079 | Evil★Twin Ki-sikil |
Link Monster Effect Monster |
|||||||||
- | - | Fiend | 1100 | - | |||||||||
2 monsters, including a "Ki-sikil" monster If this card is Special Summoned and you control a "Lil-la" monster: You can draw 1 card. During the Main Phase, if you do not control a "Lil-la" monster (Quick Effect): You can Special Summon 1 "Lil-la" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Ki-sikil" once per turn.
|
|||||||||||||
N-Parallel
▶︎ Deck
|
9
(8)
[15379] |
P080 | Evil★Twin Lil-la |
Link Monster Effect Monster |
|||||||||
- | - | Fiend | 1100 | - | |||||||||
2 monsters, including a "Lil-la" monster If this card is Special Summoned and you control a "Ki-sikil" monster: You can target 1 card on the field; destroy it. During the Main Phase, if you do not control a "Ki-sikil" monster (Quick Effect): You can Special Summon 1 "Ki-sikil" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Lil-la" once per turn.
|
|||||||||||||
Normal
▶︎ Deck
|
9.8
(12)
[22323] |
P081 | Evil★Twin's Trouble Sunny |
Link Monster Effect Monster |
|||||||||
- | - | Fiend | 3300 | - | |||||||||
2+ monsters, including an "Evil★Twin" monster (Quick Effect): You can Tribute this card; Special Summon up to 1 "Ki-sikil" monster and up to 1 "Lil-la" monster from your GY. You can banish this card from your GY and send 1 "Evil★Twin" monster from your hand, Deck, or face-up field to the GY; send 1 card on the field to the GY. You can only use each effect of "Evil★Twin's Trouble Sunny" once per turn.
|
|||||||||||||
Normal
▶︎ Deck
|
8.4
(11)
[14583] |
P082 | Live☆Twin Home | Quick-Play Spell | |||||||||
Discard 1 card; Special Summon 1 "Ki-sikil" monster or 1 "Lil-la" monster from your Deck, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except "Evil★Twin" monsters. You can only activate 1 "Live☆Twin Home" per turn. | |||||||||||||
Normal
▶︎ Deck
|
3.6
(7)
[9728] |
P083 | Live☆Twin Channel | Field Spell | |||||||||
When a monster declares an attack: You can Tribute 1 "Ki-sikil" monster or 1 "Lil-la" monster; negate that attack. During the End Phase: You can target 1 "Ki-sikil" monster or 1 "Lil-la" monster in your GY; shuffle it into the Deck, or, if you control no monsters, you can add it to your hand instead. You can only use each effect of "Live☆Twin Channel" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.6
(11)
[15387] |
P084 | Secret Password | Normal Spell | |||||||||
Add 1 "Live☆Twin" or "Evil★Twin" Spell/Trap from your Deck to your hand. If you control a "Ki-sikil" monster and control a "Lil-la" monster, you can add 1 "Evil★Twin" monster from your Deck to your hand instead. You can only activate 1 "Secret Password" per turn. | |||||||||||||
Normal
▶︎ Deck
|
10
(9)
[14449] |
P085 | Live☆Twin Sunny's Snitch | Continuous Spell | |||||||||
When this card is activated: You can add 1 "Live☆Twin" monster from your Deck to your hand. While you control an "Evil★Twin" monster, each time your opponent Normal or Special Summons a monster(s), you gain 200 LP, and if you do, inflict 200 damage to your opponent. You can only activate 1 "Live☆Twin Sunny's Snitch" per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.6
(8)
[13406] |
P086 | Evil★Twin Challenge | Normal Trap | |||||||||
Target 1 "Ki-sikil" monster or 1 "Lil-la" monster in your GY; Special Summon it, then you can apply the following effect. ●Immediately after this effect resolves, Link Summon 1 "Evil★Twin" Link Monster using monsters you control as material. You can only activate 1 "Evil★Twin Challenge" per turn. |
|||||||||||||
Normal
▶︎ Deck
|
4.9
(8)
[8644] |
P087 | Evil★Twin GG EZ | Continuous Trap | |||||||||
You can Tribute 1 "Ki-sikil" monster or 1 "Lil-la" monster, then activate 1 of the following effects. ●You can target 1 "Ki-sikil" monster or 1 "Lil-la" monster you control; it gains ATK equal to the original ATK of the Tributed monster, until the end of this turn. ●When a card or effect is activated that would destroy a card(s) on the field: You can negate that effect. You can only use this effect of "Evil★Twin GG EZ" once per turn. |
|||||||||||||
Normal
▶︎ Deck
|
8.2
(10)
[12110] |
P088 | Evil★Twin Present | Normal Trap | |||||||||
If you control a "Ki-sikil" monster and control a "Lil-la" monster: Activate 1 of these effects; ●Target 1 "Ki-sikil" monster or 1 "Lil-la" monster you control and 1 face-up monster your opponent controls; switch control of those monsters. ●Target 1 Set Spell/Trap your opponent controls; shuffle it into the Deck. You can only activate 1 "Evil★Twin Present" per turn. |
|||||||||||||
Normal
▶︎ Deck
|
6.4
(8)
[9531] |
P089 | Boo-Boo Game | Normal Trap | |||||||||
During damage calculation, if a monster battles: You take no battle damage from that battle. If this Set card in its owner's control is destroyed by your opponent's card effect and sent to the GY: You can target up to 2 Normal Traps in your GY, except "Boo-Boo Game"; Set them to your field. They can be activated this turn. You can only use this effect of "Boo-Boo Game" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8
(25)
[94301] |
P090 | Skypalace Gangaridai |
Xyz Monster Effect Monster |
|||||||||
- | 10 | Machine | 3400 | 3000 | |||||||||
2 Level 10 monsters You can detach 1 material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. Cannot attack the turn you activate this effect. |
|||||||||||||
Normal
▶︎ Deck
|
9
(36)
[117515] |
P091 | Sky Cavalry Centaurea |
Xyz Monster Effect Monster |
|||||||||
- | 2 | Beast-Warrior | 2000 | 0 | |||||||||
2 Level 2 monsters Cannot be destroyed by battle while it has material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; return that opponent's monster to the hand. |
|||||||||||||
Normal
▶︎ Deck
|
8.6
(17)
[43518] |
P092 | Unchained Abomination |
Link Monster Effect Monster |
|||||||||
- | - | Fiend | 3000 | - | |||||||||
2+ monsters including a Link Monster If a card(s) on the field is destroyed by card effect, except by "Unchained Abomination" (except during the Damage Step): You can target 1 card on the field; destroy it. When another monster is destroyed by battle: You can target 1 card on the field; destroy it. During the End Phase: You can target 1 card on the field; destroy it. You can only use each effect of "Unchained Abomination" once per turn.
|
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Normal
▶︎ Deck
|
8.9
(23)
[157683] |
P093 | Knightmare Phoenix |
Link Monster Effect Monster |
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- | - | Fiend | 1900 | - | |||||||||
2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
|
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Normal
▶︎ Deck
|
9.7
(25)
[101491] |
P094 | Hieratic Seal of the Heavenly Spheres |
Link Monster Effect Monster |
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- | - | Dragon | 0 | - | |||||||||
2 Dragon monsters Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, and make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.
|
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Normal
▶︎ Deck
|
9
(67)
[433761] |
P095 | Upstart Goblin | Normal Spell | |||||||||
Draw 1 card, then your opponent gains 1000 LP. | |||||||||||||
Normal
▶︎ Deck
|
6.2
(6)
[2168] |
P096 | Switch Point | Normal Trap | |||||||||
Choose 1 monster your opponent controls, and your opponent sends either of the following to the GY. ●The chosen monster. ●The other monsters they control. Your opponent must control 3 or more monsters for you to activate and resolve this effect. |
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Normal
▶︎ Deck
|
4.3
(6)
[1925] |
P097 | Alpha Summon | Normal Trap | |||||||||
Target 1 of your banished monsters and 1 of your opponent's banished monsters; Special Summon your monster to your opponent's field, and if you do, Special Summon that opponent's monster to your field. You can only activate 1 "Alpha Summon" per turn. | |||||||||||||
Normal
▶︎ Deck
|
1.9
(7)
[3503] |
P098 | Red Arrows | Normal Spell | |||||||||
Target up to 2 face-up monsters in the Extra Monster Zone(s); banish them until the End Phase. You can only activate 1 "Red Arrows" per turn. | |||||||||||||
Normal
▶︎ Deck
|
1.3
(9)
[3807] |
P099 | Sweet Roommaid | Quick-Play Spell | |||||||||
If a card(s) is sent from the hand and/or Deck to the GY: Target 1 card in either GY; shuffle it into the Deck. You can only activate 1 "Sweet Roommaid" per turn. | |||||||||||||
Normal
▶︎ Deck
|
6.3
(4)
[5109] |
P100 | Lil-la Rap | Continuous Spell | |||||||||
Once per turn, if you Special Summon a monster(s) from the GY (except during the Damage Step): You can make your opponent lose 1000 LP, and if they do, you gain 500 LP. You can only activate this effect of "Lil-la Rap" once per Chain. | |||||||||||||
SELECTION 5 Card List
7.9 /10.0 pt Number of card ratings : 1619 User Review : 1619 |
Update Information - NEW -
- 07/17 00:39 Review Paleozoic Cambroraster「Category exclusive link 2 monsters. If you write that much, it se…
- 07/16 23:34 Review Lady Labrynth of the Silver Castle「A princess who was motivated to carry two swords. Spe…
- 07/16 23:26 Review Xyz Reborn「It is a card that can be said to be 《Call of the Haunted》and 《Back to the …
- 07/16 23:21 Review Traptrix Arachnocampa「It's my personal opinion, but this girl will do it. she's a hell o…
- 07/16 21:49 Review Forbidden Droplet「In the Mauri series, the cost is high, but it is excellent in handling…
- 07/16 21:30 Review Cup of Ace「He is the type who can win if he spins, so he is a card that is put into the …
- 07/16 21:26 Review Evenly Matched「It is an answer card for the card group that earns square ads no matter w…
- 07/16 21:25 Review Lightning Storm「One of the second attacking card series Before returning to MD, I had th…
- 07/16 20:38 Review Snake Rain「Normal Spell that can drop 4 Reptiles to GY with 1 hand cost His GY sending i…
- 07/16 20:15 Review Gottoms' Second Call「The effect itself is strong, but the disadvantages are too heavy an…
- 07/16 20:04 Review Memory of an Adversary「A good illustration card that tells the story. 《Dimensional Pris…
- 07/16 20:04 Review Elemental HERO Heat「One of 《E・HERO》but not Warrior ATT increases by 200 for the numbe…
- 07/16 19:50 Review Elemental HERO Wildheart「It is one of the "Elemental HERO" and has complete resistance t…
- 07/16 18:18 Review Evenly Matched「If you ask me what is the strongest flip card to attack, I would answer t…
- 07/16 17:43 Review Dark Ruler No More「One of the three Sacred Treasures of the second-attack flipping card,…
- 07/16 16:27 Review Shinobaron Peacock「The 3-card bounce is powerful if you can get through it, and if you c…
- 07/16 16:23 Review Shinobaroness Peacock「The recruit effect of (1) cannot be used unless he has a Spell/Tra…
- 07/16 16:13 Review Shinobird's Calling「An excellent ritual card that can use the spirit of GY as a material…
- 07/16 15:58 Review Millennium-Eyes Restrict「《Thousand-Eyes Restrict》remake card There is also a dedicated…
- 07/16 15:51 Review Tearlaments Kitkallos「Prohibited on paper, restricted on MD. If you go first, add a depl…
- 07/16 15:43 Review Underground Arachnid「In the 6th generation Insect ☆ 6S It has the effect of suppressing …
- 07/16 14:30 Review Lancer Archfiend「It's an effect that pierces one monster, but if that's all it is, Equip…
- 07/16 14:21 Review Mirror Ladybug「Comprehensive evaluation: 《Exodius the Ultimate Forbidden Lord》in combi…
- 07/16 14:18 Review Swift Scarecrow「Overall Rating: A useful defensive tag. Unlike 《Battle Fader》, he want…
- 07/16 14:13 Review Lancer Archfiend「Comprehensive evaluation: Even if penetration grant is carried out, the…
- 07/16 14:10 Review Power Breaker「Comprehensive evaluation: The range which can be destroyed is narrow. Hi…
- 07/16 14:08 Review Extra Veiler「Comprehensive evaluation: It becomes a measure against burn 1 kill. He's th…
- 07/16 14:05 Review Blackwing - Abrolhos the Megaquake「Overall Rating: Release 2 is heavy and hard to use wi…
- 07/16 13:58 Review Karakuri Ninja mdl 339 "Sazank"「Overall Rating: Non-destructive removal is useful, but d…
- 07/16 13:53 Review Karakuri Soldier mdl 236 "Nisamu"「Comprehensive evaluation: Since the deployment power h…
- 07/16 13:39 Review Karakuri Strategist mdl 248 "Nishipachi"「Comprehensive evaluation: I would like to adopt…
- 07/16 13:29 Review Angelica, Princess of Noble Arms「I'm in trouble. I only write strong things. There are n…
- 07/16 13:26 Review Attack Gainer「Comprehensive evaluation: It is useful in the point that Warrior support c…
- 07/16 13:23 Review Creation Resonator「Comprehensive evaluation: The effect is strong and it is good to sear…
- 07/16 13:17 Review Blackwing - Etesian of Two Swords「Comprehensive evaluation: It is better to strengthen w…
- 07/16 13:14 Review Karakuri Bushi mdl 6318 "Muzanichiha"「Overall evaluation: It's tough if he doesn't destr…
- 07/16 13:11 Review Watthopper「Comprehensive evaluation: Since there are many effects that do not take targe…
- 07/16 13:03 Review Wattsquirrel「Comprehensive evaluation: Can he go if he supplements ATK with 《Power of t…
- 07/16 13:00 Review Wattdragonfly「Overall Rating: Passive but easy to recruit. It can be recruited by both e…
- 07/16 12:51 Review Mother Spider Splitter「(1) is the same as 《Primitive Butterfly》, but it is suitable fo…
- 07/16 12:08 Review Mother Spider Splitter「A monster with a recruit effect while having a self-SS with loose…
- 07/16 12:07 Review Naturia Pumpkin「Comprehensive evaluation: After deploying 《Naturia Mole Cricket》, it i…
- 07/16 09:24 Review Interdimensional Warp「A card that is full of value in one point, "It's a free chain cont…
- 07/16 08:10 Review Darklord Edeh Arae「Is this really an annual subscription benefit? At least if his ATK wa…
- 07/16 02:19 Review Tearlaments Grief「A normal frame for the "Tearlaments" spell, which is neatly distribute…
- 07/16 02:09 Review Evenly Matched「Needless to say, it's a back attack card. With this one card, you can for…
- 07/16 00:17 Review Aratama「As Exosister Aratama, a rogue who is caught between yuri. Jokes aside, this one …
- 07/15 22:41 Review Laevatein, Generaider Boss of Shadows「Participated in Master Duel from 2023/07/13. A ran…
- 07/15 21:17 Review Malefic Cyber End Dragon「Speaking of Malefic, this is the kind of card. It boasts the be…
- 07/15 20:45 Review Naturia Cherries「Comprehensive evaluation: It is a difficult point that it cannot be use…
- 07/12 21:10 DECK The Yubel Family ~Living in the Silver Castle~
- 07/11 23:48 DECK Isolde Exo for MD
- 07/11 23:37 DECK Curioswight Grave
- 07/10 15:46 DECK Exodia Align Deck
- 07/10 02:32 DECK Libromancer & Dogmatika
- 07/09 21:00 DECK Synchro Undead (Extra Unified Race)
- 07/08 15:00 DECK Darth Metatron (Metalfoes Brave Pacificis)
- 07/08 12:11 DECK Sin Buster Blader
- 07/08 00:53 DECK Kaiju NTR
- 07/05 02:45 DECK Red Archfiend
- 07/03 23:04 DECK BFRRMore
- 07/02 17:35 DECK [MD] Vaylantz Griffon type
- 07/02 11:18 DECK Red Archfiend King's Heartbeat (advice sought)
- 07/02 10:55 DECK Labrynth for New Banned Restrictions (advice sought)
- 07/01 13:55 DECK Star 12 Jund in20230701
- 06/30 17:16 DECK Ritual Dogmatika July 2023 version
- 06/28 07:31 DECK [Pure Construction] Red Archfiend
- 06/27 16:02 DECK VS Homura Noble Knight
- 06/27 08:39 DECK [Preceding One Kill] Abyssal Dragunity
- 06/26 00:35 DECK The Six Samurai (2023.07.01)