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Double-Edged Sword Technique →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Normal Trap | - | - | - | - | - |
Target 2 "Six Samurai" monsters in your GY; Special Summon those targets in Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK. | |||||
password:21007444 | |||||
Average Rating Score | 8.8(16) |
- Card Info
- Card Reviews (16 rating scores)
- Decks with Double-Edged Sword Technique (115 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Double-Edged Sword Technique" card reviews and rating scores
8.8(16) |
|
68% | (11) | ||
25% | (4) | ||
6% | (1) | ||
0% | (0) | ||
0% | (0) |
ブルーバード
2022/09/16 14:18
2022/09/16 14:18
Emergency orders for The Six Samurai. It does a lot of damage when destroyed in the end phase, but who said it stays in the end phase?
If you simply use it as a defensive card to prevent two attacks, it will be destroyed in the end phase and you won't take damage, and if you use it for Synchro, Link, or as a release agent for 《Hand of the Six Samurai》, you can completely eliminate the disadvantages. In unusual places, you can use it as a substitute for True Cien, or use it as a body double to give resistance to the target.
The only downside is that it's slow with Trap, but even with that, it's still a very powerful card.
If you simply use it as a defensive card to prevent two attacks, it will be destroyed in the end phase and you won't take damage, and if you use it for Synchro, Link, or as a release agent for 《Hand of the Six Samurai》, you can completely eliminate the disadvantages. In unusual places, you can use it as a substitute for True Cien, or use it as a body double to give resistance to the target.
The only downside is that it's slow with Trap, but even with that, it's still a very powerful card.
超弩級スライム
2022/06/29 23:57
2022/06/29 23:57
Normal Trap that can revive two The Six Samurai
You can get 2 materials with 1 card, and if you use it during that turn, you can use it without worrying about the disadvantages.
It is also possible to revive Enishi and Shien during the opponent's turn to interfere. However, it is not so stable that he can be aligned with GY, and there is even a possibility that he will take self-destruction damage.
However, since it is a trap card, it cannot be used in the first turn deployment. Also, since it's a card that doesn't have a search method, it's a pain not to be able to bring it whenever you want.
Considering the above disadvantages, I still don't think it's a strong effect that I want to include.
You can get 2 materials with 1 card, and if you use it during that turn, you can use it without worrying about the disadvantages.
It is also possible to revive Enishi and Shien during the opponent's turn to interfere. However, it is not so stable that he can be aligned with GY, and there is even a possibility that he will take self-destruction damage.
However, since it is a trap card, it cannot be used in the first turn deployment. Also, since it's a card that doesn't have a search method, it's a pain not to be able to bring it whenever you want.
Considering the above disadvantages, I still don't think it's a strong effect that I want to include.
ねこーら
2022/05/11 23:56
2022/05/11 23:56
Overall Rating: Using Secret Six Samurai as a scapegoat makes it more risk-averse and useful.
If you can revive The Six Samurai and reuse the two materials placed in her GY by Synchro Summoning or Link Summoning, it's an easy target.
If you leave it until the end phase, it will be destroyed and damaged, but if you reduce it to only one, Secret Six Samurai will take over and you will not receive effect damage.
Damage can be avoided by reviving The Six Samurai that escapes destruction by destroying other The Six Samurai, such as "Legendary Six Samurai - Shi En".
If you use it on your opponent's turn, he should revive the negateable "Legendary Six Samurai - Shi En" of the Spell/Trap card.
If you can revive The Six Samurai and reuse the two materials placed in her GY by Synchro Summoning or Link Summoning, it's an easy target.
If you leave it until the end phase, it will be destroyed and damaged, but if you reduce it to only one, Secret Six Samurai will take over and you will not receive effect damage.
Damage can be avoided by reviving The Six Samurai that escapes destruction by destroying other The Six Samurai, such as "Legendary Six Samurai - Shi En".
If you use it on your opponent's turn, he should revive the negateable "Legendary Six Samurai - Shi En" of the Spell/Trap card.
シエスタ
2019/10/25 10:27
2019/10/25 10:27
Compared to the backwater, the number of resuscitations is reduced instead of the risk being reduced.
Even so, 1:2 is a big deal, and as for the disadvantages, it has become easier to knock down since the appearance of S summons, and usability has greatly improved.
However, now that the speed has been increased and inflation has occurred, Trap is still a big bottleneck.
You can avoid the disadvantages mainly during your own turn, so there is a high need to protect it over the opponent's turn. If you activate it poorly during your opponent's turn, you will suffer great damage depending on how your opponent appears. If you want to revive during your opponent's turn, you'll want to prepare cards that can be activated even if they're destroyed, such as Fuuma, or Rokubu, which has a substitute effect.
It's a worthy effect to protect and use, but it doesn't search well and I don't think it's a card that's as high priority as it used to be.
Even so, 1:2 is a big deal, and as for the disadvantages, it has become easier to knock down since the appearance of S summons, and usability has greatly improved.
However, now that the speed has been increased and inflation has occurred, Trap is still a big bottleneck.
You can avoid the disadvantages mainly during your own turn, so there is a high need to protect it over the opponent's turn. If you activate it poorly during your opponent's turn, you will suffer great damage depending on how your opponent appears. If you want to revive during your opponent's turn, you'll want to prepare cards that can be activated even if they're destroyed, such as Fuuma, or Rokubu, which has a substitute effect.
It's a worthy effect to protect and use, but it doesn't search well and I don't think it's a card that's as high priority as it used to be.
なす
2018/03/20 21:51
2018/03/20 21:51
A trap that can revive two The Six Samurai.
The disadvantages of self-destruction and receiving damage can be avoided by using various materials. Excellent for securing attackers and materials.
The disadvantages of self-destruction and receiving damage can be avoided by using various materials. Excellent for securing attackers and materials.
ジュウテツ
2017/03/20 17:50
2017/03/20 17:50
The ability to revive two "The Six Samurai" monsters is a blessing for the "The Six Samurai" Deck.
The Demerito effect can also be avoided by using Synchro materials or X materials, so I don't think there is a problem.
The Demerito effect can also be avoided by using Synchro materials or X materials, so I don't think there is a problem.
ヒコモン
2016/02/08 13:01
2016/02/08 13:01
At the time of its introduction, there were no Synchro or Xyz, so 《Backs to the Wall》came out first, so why not use 《Backs to the Wall》? However, with the appearance of Synchro Xyz, it became easier to overcome the disadvantages, and the evaluation increased significantly.
アルバ
2015/11/05 11:48
2015/11/05 11:48
A power card from The Six Samurai that no longer feels like a double-edged sword after the introduction of Synchro.
The large damage burn from self-destruction in the end phase is certainly painful, but most of it melts into the material before the end, so there is no real disadvantage.
It's a card whose power has been greatly increased due to the change of the times, but it feels a little slow to say that it's a Trap expansion card.
The large damage burn from self-destruction in the end phase is certainly painful, but most of it melts into the material before the end, so there is no real disadvantage.
It's a card whose power has been greatly increased due to the change of the times, but it feels a little slow to say that it's a Trap expansion card.
SOUL
2014/02/28 23:17
2014/02/28 23:17
I'm a little worried about the bounce effect of Enishi making it difficult to activate, but this effect of reviving two bodies is still amazing.
There are many ways to use his revived The Six Samurai, such as calling Synchro Xyz from this one card.
There are many ways to use his revived The Six Samurai, such as calling Synchro Xyz from this one card.
世沙
2014/02/02 16:34
2014/02/02 16:34
A card whose demerits are not demerits.
It can also be used for follow-up attacks, so it can be used as a companion for one-kills, and it can also be used as an aid to deploying power.
In this day and age, Synchro Xyz makes it easy to avoid the disadvantages.
If you want to raise Rokubu's ATK, you definitely want to use this card.
It can also be used for follow-up attacks, so it can be used as a companion for one-kills, and it can also be used as an aid to deploying power.
In this day and age, Synchro Xyz makes it easy to avoid the disadvantages.
If you want to raise Rokubu's ATK, you definitely want to use this card.
Sinアスカ
2012/01/08 1:56
2012/01/08 1:56
Isn't that a god card?
This is the era with Xyz, right?
Isn't it super strong?
However, if there are no monsters in GY, or if the opponent is her deck and his GY is sealed, it's donmai.
This is the era with Xyz, right?
Isn't it super strong?
However, if there are no monsters in GY, or if the opponent is her deck and his GY is sealed, it's donmai.
愛と正義の使者
2011/07/14 12:51
2011/07/14 12:51
It's a bit of a strange card where if Synchro Xyz is used, the disadvantages are no longer disadvantages.
The only drawback is that you can't use it without GY, and the monsters that can be revived are somewhat limited to avoid the disadvantages.
As a finisher, the disadvantages are irrelevant!
The only drawback is that you can't use it without GY, and the monsters that can be revived are somewhat limited to avoid the disadvantages.
As a finisher, the disadvantages are irrelevant!
とき
2010/12/10 9:22
2010/12/10 9:22
After all, Yariza-dono is cool! ← So far, Yariza-dono’s own performance
In the old days, it was a resurrection card that was too hard to use because it was too "Hairisuku/Hairitaan". It was necessary to devise ways such as equipping Goryodai and ejecting with Tsuyuharai.
Nonetheless, I would say that the emergence of Kagemusha-dono and the flow of the times have increased the strength of this strategy. It's also possible to summon Cien-sama with Synchro, and connect it to Xyz, so it's easier to beat the cost.
At present, it can be said that it is a piece that can play an active role as a trap representing The Six Samurai.
In the old days, it was a resurrection card that was too hard to use because it was too "Hairisuku/Hairitaan". It was necessary to devise ways such as equipping Goryodai and ejecting with Tsuyuharai.
Nonetheless, I would say that the emergence of Kagemusha-dono and the flow of the times have increased the strength of this strategy. It's also possible to summon Cien-sama with Synchro, and connect it to Xyz, so it's easier to beat the cost.
At present, it can be said that it is a piece that can play an active role as a trap representing The Six Samurai.
NEOS
2010/11/21 23:30
2010/11/21 23:30
The Six Samurai with Synchro has nothing to do with the disadvantages of destruction! (I think)
With its powerful effect, it can be used as a follow-up attack even if it is destroyed by Mirafo.
As a demerit, as I wrote in the preamble, there is no problem if it is synchronized or released.
With its powerful effect, it can be used as a follow-up attack even if it is destroyed by Mirafo.
As a demerit, as I wrote in the preamble, there is no problem if it is synchronized or released.
スクラップトリトドン
2010/09/06 22:47
2010/09/06 22:47
It is a resurrection card that has the effect of arranging two The Six Samurai and the disadvantage that it is more than recommended.
This is the number of cards, and you can prepare to summon Shien-dono with this one card.
However, the disadvantage is also big, and you have to decide on the turn or pay the cost of the reason.
However, in modern warfare, the use of soldiers such as "Shinkuro" and "Ekushizu" has increased, and the strength of getting two soldiers out of one card has been recognized again.
This is the number of cards, and you can prepare to summon Shien-dono with this one card.
However, the disadvantage is also big, and you have to decide on the turn or pay the cost of the reason.
However, in modern warfare, the use of soldiers such as "Shinkuro" and "Ekushizu" has increased, and the strength of getting two soldiers out of one card has been recognized again.
2014/09/27 21:17
Too strong.
How many times have I surrendered my opponent with this card...
And it's not "double-edged" at all, this card
How many times have I surrendered my opponent with this card...
And it's not "double-edged" at all, this card
Decks with "Double-Edged Sword Technique"
* is adopted as a key card.
● 2013-01-26 Completed product for Rokumu 2013
● 2013-09-13 Official victory on September 10 The Six Samurai
● 2013-08-10 Gachi The Six Samurai ・For tournament use
● 2014-07-06 The Six Samurai (unofficial tournament winner)
● 2012-05-10 Yariza-dono beat loved by everyone
● 2012-04-03 The Six Samurai
● 2014-08-20 Traditional Rokumu Deck (Do it before it kills you)
● 2015-01-17 Stable (probably) The Six Samurai
● 2015-03-25 The Six Samurai can fight in a new environment
● 2014-02-23 The royal road The Six Samurai! with the Great General
● 2015-04-07 The Six Samurai for Tournaments (advice sought)
● 2013-03-04 The Rokubu Era Never Ends ~Rough Actions Are Rejected~
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
GLADIATOR'S ASSAULT | GLAS-JP074 | 2007-07-21 | Normal |
DUELIST EDITION Volume 2 | DE02-JP061 | 2012-05-13 | Normal |
Ranking and View Num
Rating Score Rank | 2,099 / 13,210 Cards |
---|---|
View Num | 60,155 |
Card Type "Normal Trap" Best Card Ranking | 85th |
Others
Japanese card name | 諸刃の活人剣術 |
---|
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