Featured Card Ranking


Best Card Ranking by Card-Type


Best Monster Ranking by Type


Best Monster Ranking by Attribute


Best Monster Ranking by Level


Best Xyz Monster Ranking by Rank


Best Link Monster Ranking by Link-Num

HOME > Yu-Gi-Oh! Card Lists > GLADIATOR'S ASSAULT

GLADIATOR'S ASSAULT Card List

GLADIATOR'S ASSAULTCard List
GLADIATOR'S ASSAULT
code : GLAS.
Total : 80 Types.
Release Date:2007-07-21
5th period

Average of all cards:5.1pt




Total 80 Types
Monster 44 Types
Normal Monster:2 TypesEffect Monster:33 Types
Fusion Monster:9 Types
0 Tuner Monster 0 Flip Monster 4 Gemini Monster
0 Spirit Monster 1 Union Monster 0 Toon Monster
Spell 18 Types
5Normal Spell 3Equip IconEquip Spell 5Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 4 Continuous IconContinuous Spell 1 Field IconField Spell
Trap 18 Types
11 Normal Trap 5 Continuous IconContinuous Trap 2 Counter IconCounter Trap
Enhanced Category : 14
Gladiator Beast:19 Types / Cloudian:16 Types / HERO:7 Types / Six Samurai :6 Types / Alien:6 Types / Dual:6 Types / Evil HERO:6 Types / Elemental HERO:4 Types / roid:4 Types / Fusion:4 Types / Neos:2 Types / Ancient Gear:1 Types / Goblin:1 Types / Fossil:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order491 / 644 view num39841 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Chamberlain of the Six Samurai
Normal
▶︎ Deck
4.5 21
[21248]
JP001 Chamberlain of the Six Samurai  Normal Monster
- 3 Warrior 200 2000
The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.
Cloudian - Smoke Ball
Normal
▶︎ Deck
6.3 10
[27815]
JP002 Cloudian - Smoke Ball  Normal Monster
- 1 Fairy 200 600
Smoke Balls are newly born Cloudians. They fear being alone, and would rather swing and sway in the sky with their friends.
Evil HERO Malicious Edge
Super
▶︎ Deck
6.3 27
[55871]
JP003 Evil HERO Malicious Edge  Effect Monster
- 7 Fiend 2600 1800
If your opponent controls a monster, you can Tribute Summon this card face-up with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing battle damage.
Evil HERO Infernal Gainer
Rare
▶︎ Deck
6.4 19
[53194]
JP004 Evil HERO Infernal Gainer  Effect Monster
- 4 Fiend 1600 0
During your Main Phase 1: You can banish this card from the field, then target 1 Fiend monster you control; that target can make a second attack during each Battle Phase while you control it face-up. Once per turn, during your second Standby Phase after this card was banished to activate this effect: Special Summon this card in Attack Position.
Cloudian - Eye of the Typhoon
Ultimate
Ultra
▶︎ Deck
4.1 11
[20623]
JP005 Cloudian - Eye of the Typhoon  Effect Monster
- 8 Aqua 3000 1000
Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card declares an attack: Change the battle positions of all face-up monsters, except "Cloudian" monsters.
Cloudian - Ghost Fog
Normal
▶︎ Deck
4.3 7
[9595]
JP006 Cloudian - Ghost Fog  Effect Monster
- 1 Fiend 0 0
Cannot be Special Summoned. Neither player takes battle damage from attacks involving this card. If this card is destroyed by battle: Distribute Fog Counters equal to the Level of the monster that destroyed it among face-up monsters.
Cloudian - Nimbusman
Normal
▶︎ Deck
7.7 9
[20242]
JP007 Cloudian - Nimbusman  Effect Monster
- 5 Fairy 1000 1000
Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. You can Tribute any number of WATER monsters for the Tribute Summon of this card. If this card is Tribute Summoned: Place 1 Fog Counter on it for each WATER monster you Tributed. This card gains 500 ATK for each Fog Counter on the field.
Cloudian - Sheep Cloud
Rare
▶︎ Deck
5.1 7
[9632]
JP008 Cloudian - Sheep Cloud  Effect Monster
- 1 Fairy 0 0
If this card is destroyed by battle and sent to the GY: Special Summon 2 "Cloudian Tokens" (Fairy/WATER/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, except for "Cloudian" monsters.
Cloudian - Poison Cloud
Normal
▶︎ Deck
5.4 9
[11194]
JP009 Cloudian - Poison Cloud  Effect Monster
- 3 Fiend 0 1000
When this card is destroyed by battle and sent to the Graveyard, if it was face-up at the start of the Damage Step: Destroy the monster that destroyed it, and if you do, inflict 800 damage to your opponent.
Cloudian - Acid Cloud
Normal
▶︎ Deck
6.3 9
[16783]
JP010 Cloudian - Acid Cloud  Effect Monster
- 4 Fairy 500 0
Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card is Normal Summoned: Place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card, then target 1 Spell/Trap on the field; destroy that target.
Cloudian - Cirrostratus
Rare
▶︎ Deck
7.6 7
[19493]
JP011 Cloudian - Cirrostratus  Effect Monster
- 4 Fairy 900 0
Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card is Normal Summoned: Place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card, then target 1 monster on the field; destroy that target.
Cloudian - Altus
Rare
▶︎ Deck
7.1 7
[19123]
JP012 Cloudian - Altus  Effect Monster
- 4 Fairy 1300 0
Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card is Normal Summoned: Place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 3 Fog Counters from anywhere on the field; discard 1 random card from your opponent's hand.
Cloudian - Turbulence
Normal
▶︎ Deck
7.9 9
[25291]
JP013 Cloudian - Turbulence  Effect Monster
- 4 Fairy 800 0
Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card is Normal Summoned: Place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 1 Fog Counter from this card; Special Summon 1 "Cloudian - Smoke Ball" from your Deck or either GY.
Truckroid
Rare
▶︎ Deck
4.3 11
[10872]
JP014 Truckroid  Effect Monster
- 4 Machine 1000 2000
When this card destroys an opponent's monster by battle and sends it to the Graveyard: Equip the destroyed monster to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect.
Stealthroid
Rare
▶︎ Deck
3.1 12
[8540]
JP015 Stealthroid  Effect Monster
- 4 Machine 1200 0
If this card attacks, destroy 1 Spell or Trap Card at the end of the Battle Phase if you control another "roid" monster.
Expressroid
Rare
▶︎ Deck
7.7 14
[20561]
JP016 Expressroid  Effect Monster
- 4 Machine 400 1600
When this card is Summoned: You can target 2 "roid" monsters in your GY, except "Expressroid"; add those targets to your hand.
Gladiator Beast Alexander
Ultimate
Ultra
▶︎ Deck
3.1 15
[15916]
JP017 Gladiator Beast Alexander  Effect Monster
- 6 Beast 2400 600
This card cannot be Special Summoned except by the effect of "Gladiator Beast Dimacari". If this card was Special Summoned, it is unaffected by the effects of Spell Cards. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Alexander".
Gladiator Beast Spartacus
Super
▶︎ Deck
3.8 16
[14503]
JP018 Gladiator Beast Spartacus  Effect Monster
- 5 Dinosaur 2200 1600
This card cannot be Special Summoned except by the effect of "Gladiator Beast Hoplomus". When this card is Special Summoned, add 1 "Gladiator Beast" Equip Spell Card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Spartacus".
Gladiator Beast Murmillo
Rare
▶︎ Deck
7.1 19
[34548]
JP019 Gladiator Beast Murmillo  Effect Monster
- 3 Fish 800 400
When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 face-up monster; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Murmillo".
Gladiator Beast Bestiari
Normal
▶︎ Deck
9.2 26
[60542]
JP020 Gladiator Beast Bestiari  Effect Monster
- 4 Winged Beast 1500 800
If this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 Spell/Trap Card on the field; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".
Gladiator Beast Laquari
Rare
▶︎ Deck
8 21
[47402]
JP021 Gladiator Beast Laquari  Effect Monster
- 4 Beast-Warrior 1800 400
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK becomes 2100. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari".
Gladiator Beast Hoplomus
Normal
▶︎ Deck
5.1 20
[20296]
JP022 Gladiator Beast Hoplomus  Effect Monster
- 4 Rock 700 2100
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original DEF becomes 2400. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Hoplomus".
Gladiator Beast Dimacari
Normal
▶︎ Deck
4.3 17
[13534]
JP023 Gladiator Beast Dimacari  Effect Monster
- 4 Beast 1600 1200
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, it can attack twice during each Battle Phase. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Dimacari".
Gladiator Beast Secutor
Normal
▶︎ Deck
6.3 16
[26855]
JP024 Gladiator Beast Secutor  Effect Monster
- 4 Reptile 400 300
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, then at the end of any Battle Phase in which this card attacked or was attacked: Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Secutor".
Test Ape
Normal
▶︎ Deck
2.3 14
[15044]
JP025 Test Ape  Effect Monster
- 2 Beast 700 300
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your Deck.
Witch Doctor of Sparta
Normal
▶︎ Deck
3.9 8
[7236]
JP026 Witch Doctor of Sparta  Effect Monster
- 4 Spellcaster 400 2000
Inflict 500 damage to your opponent each time a monster(s) is Special Summoned from either player's Deck.
Infinity Dark
Normal
▶︎ Deck
2.7 12
[12990]
JP027 Infinity Dark  Effect Monster
Gemini Monster
- 4 Fiend 1500 1200
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● When this card declares an attack, you can change the battle position of 1 face-up monster your opponent controls.
Magical Reflect Slime
Normal
▶︎ Deck
4 12
[10646]
JP028 Magical Reflect Slime  Effect Monster
Gemini Monster
- 3 Aqua 700 1200
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● Your opponent takes all Battle Damage that you would have taken from a battle involving this card.
Ancient Gear Knight
Rare
▶︎ Deck
6.4 19
[47949]
JP029 Ancient Gear Knight  Effect Monster
Gemini Monster
- 4 Machine 1800 500
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
Goblin Black Ops
Rare
▶︎ Deck
5 12
[19290]
JP030 Goblin Black Ops  Effect Monster
- 4 Beast-Warrior 1300 0
This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
Gambler of Legend
Normal
▶︎ Deck
3.3 12
[19865]
JP031 Gambler of Legend  Effect Monster
- 4 Spellcaster 500 1400
Once per turn, you can toss a coin 3 times and apply the appropriate effect:
●3 Heads: Destroy all monsters your opponent controls.
●2 Heads: Discard 1 random card from your opponent's hand.
●1 Head: Destroy 1 card you control.
●3 Tails: Discard your entire hand.
Enishi, Shien's Chancellor
Super
▶︎ Deck
6.1 12
[18304]
JP032 Enishi, Shien's Chancellor  Effect Monster
- 6 Warrior 2200 1200
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 "Six Samurai" monsters from your GY. Once per turn: You can target 1 face-up monster; destroy that target. This card cannot attack the turn this effect is activated.
Spirit of the Six Samurai
Normal
▶︎ Deck
6.1 13
[28844]
JP033 Spirit of the Six Samurai  Effect Monster
Union Monster
- 3 Warrior 500 500
Once per turn, you can either: Target 1 face-up "Six Samurai" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
Alien Telepath
Rare
▶︎ Deck
7.5 13
[26013]
JP034 Alien Telepath  Effect Monster
- 4 Reptile 1600 1000
Once per turn, you can remove 1 A-Counter from an opponent's monster to destroy 1 Spell or Trap Card. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
Alien Hypno
Normal
▶︎ Deck
6.4 15
[21112]
JP035 Alien Hypno  Effect Monster
Gemini Monster
- 4 Reptile 1600 700
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● During your Main Phase, you can select 1 monster your opponent controls with an A-Counter(s), and take control of it while this card is on the field. During each of your End Phases, remove 1 A-Counter from each controlled monster. If all A-Counters are removed from one of these monsters, destroy it.
Elemental HERO Chaos Neos
Holographic
Ultimate
Ultra
▶︎ Deck
1.5 33
[42938]
JP036 Elemental HERO Chaos Neos  Fusion Monster
Effect Monster
- 9 Warrior 3000 2500
"Elemental HERO Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization"). Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times.
●3 Heads: Destroy all monsters your opponent controls.
●2 Heads: For the rest of this turn, the effects of all face-up monsters your opponent controls are negated.
●1 Head: Return all monsters you control to the hand.
Elemental HERO Plasma Vice
Super
▶︎ Deck
6.5 17
[30571]
JP037 Elemental HERO Plasma Vice  Fusion Monster
Effect Monster
- 8 Warrior 2600 2300
"Elemental HERO Sparkman" + "Elemental HERO Bladedge"
Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. You can discard 1 card, then target 1 Attack Position monster your opponent controls; destroy that target.
Evil HERO Inferno Wing
Ultimate
Ultra
▶︎ Deck
5.3 17
[32479]
JP038 Evil HERO Inferno Wing  Fusion Monster
Effect Monster
- 6 Fiend 2100 1200
"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Special Summoned with "Dark Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the original ATK or DEF (whichever is higher) of that monster in the GY.
Evil HERO Lightning Golem
Rare
▶︎ Deck
5.7 18
[33922]
JP039 Evil HERO Lightning Golem  Fusion Monster
Effect Monster
- 6 Fiend 2400 1500
"Elemental HERO Sparkman" + "Elemental HERO Clayman"
Must be Special Summoned with "Dark Fusion". Once per turn: You can target 1 monster on the field; destroy that target.
Evil HERO Dark Gaia
Super
▶︎ Deck
8.7 41
[94575]
JP040 Evil HERO Dark Gaia  Fusion Monster
Effect Monster
- 8 Fiend ? 0
1 Fiend monster + 1 Rock monster
Must be Special Summoned with "Dark Fusion". The original ATK of this card becomes the combined original ATK of the materials used for its Fusion Summon. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip effects are not activated at this time.)
Super Vehicroid - Stealth Union
Super
▶︎ Deck
4.5 17
[24281]
JP041 Super Vehicroid - Stealth Union  Fusion Monster
Effect Monster
- 9 Machine 3600 3000
"Truckroid" + "Expressroid" + "Drillroid" + "Stealthroid"
Once per turn: You can target 1 face-up non-Machine monster on the field; equip that target to this card. While equipped with a monster by this effect, this card can attack all monsters your opponent controls, once each. If this card attacks, its original ATK is halved. If this card attacks a Defense Position monster, inflict piercing battle damage.
Superalloy Beast Raptinus
Normal
▶︎ Deck
6.5 13
[32589]
JP042 Superalloy Beast Raptinus  Fusion Monster
Effect Monster
- 8 Dragon 2200 2200
1 Gemini Monster + 1 Gemini Monster
All Gemini Monsters on the field are treated as Effect Monsters, and gain their effects.
Gladiator Beast Gaiodiaz
Normal
▶︎ Deck
3.2 15
[12988]
JP043 Gladiator Beast Gaiodiaz  Fusion Monster
Effect Monster
- 7 Dinosaur 2600 1500
"Gladiator Beast Spartacus" + 1 "Gladiator Beast" monster
This card can only be Special Summoned from your Extra Deck, by returning the above cards you control to the Deck. (You do not use "Polymerization".) When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed monster. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Extra Deck to Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Spartacus".
Gladiator Beast Heraklinos
Ultimate
Ultra
▶︎ Deck
9 24
[61717]
JP044 Gladiator Beast Heraklinos  Fusion Monster
Effect Monster
- 8 Beast-Warrior 3000 2800
"Gladiator Beast Laquari" + 2 "Gladiator Beast" monsters
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During either player's turn, when a Spell/Trap Card is activated: You can discard 1 card; negate the activation and destroy it. This card must be face-up on the field to activate and to resolve this effect.
Contact Out
Normal
▶︎ Deck
5.3 7
[19356]
JP045 Contact Out  Quick-Play Spell
Return 1 "Neos" Fusion Monster you control to the Extra Deck. If all the Fusion Material Monsters listed on that Fusion Monster are in your Deck, you can Special Summon them.
Swing of Memories
Normal
▶︎ Deck
7.7 15
[102008]
JP046 Swing of Memories  Normal Spell
Target 1 Normal Monster in your GY; Special Summon it, but destroy it during the End Phase of this turn.
Dark Fusion
Super
▶︎ Deck
6.9 23
[65507]
JP047 Dark Fusion  Normal Spell
Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn.
Diamond-Dust Cyclone
Normal
▶︎ Deck
4.8 6
[6696]
JP048 Diamond-Dust Cyclone  Quick-Play Spell
Target 1 monster with 4 or more Fog Counters; destroy it, and if you do, draw 1 card for every 4 Fog Counters that was on it.
Summon Cloud
Normal
▶︎ Deck
7.3 7
[14468]
JP049 Summon Cloud  Continuous Spell
Once per turn, during your Main Phase: You can Special Summon 1 Level 4 or lower "Cloudian" monster from your hand or either GY. You must control no monsters to activate and to resolve this effect. If you Special Summon a monster from the GY with this effect, destroy this card.
Lucky Cloud
Normal
▶︎ Deck
4.6 9
[9884]
JP050 Lucky Cloud  Normal Spell
During the End Phase, if you Summoned 2 or more "Cloudian" monsters with the same name this turn, draw 2 cards.
Fog Control
Normal
▶︎ Deck
5.7 6
[10819]
JP051 Fog Control  Quick-Play Spell
Tribute 1 face-up "Cloudian" monster, then target 1 face-up monster on the field; place 3 Fog Counters on that target.
Cloudian Squall
Normal
▶︎ Deck
5.6 9
[12924]
JP052 Cloudian Squall  Continuous Spell
Once per turn, during your Standby Phase: Place 1 Fog Counter on each face-up monster on the field.
Super Double Summon
Normal
▶︎ Deck
1.9 12
[8826]
JP053 Super Double Summon  Quick-Play Spell
Select 1 Gemini Monster you control and Normal Summon it. During the End Phase of this turn, return it to your hand.
Colosseum - Cage of the Gladiator Beasts
Rare
▶︎ Deck
2.2 18
[12077]
JP054 Colosseum - Cage of the Gladiator Beasts  Field Spell
Place 1 Counter on this card each time a monster is Special Summoned from either player's Deck. All "Gladiator Beast" monsters gain 100 ATK and DEF for each of these counters on this card. If this card would be destroyed by a card effect, you can discard 1 "Colosseum - Cage of the Gladiator Beasts" to prevent this card from being destroyed.
Gladiator Beast's Battle Halberd
Normal
▶︎ Deck
2 11
[6329]
JP055 Gladiator Beast's Battle Halberd  Equip Spell
Equip only to a "Gladiator Beast" monster. When it attacks, destroy 1 Spell or Trap Card at the end of the Damage Step. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.
Gladiator Beast's Battle Gladius
Normal
▶︎ Deck
2.3 14
[6616]
JP056 Gladiator Beast's Battle Gladius  Equip Spell
Equip only to a "Gladiator Beast" monster. It gains 300 ATK. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.
Gladiator Beast's Battle Manica
Normal
▶︎ Deck
5.9 14
[14758]
JP057 Gladiator Beast's Battle Manica  Equip Spell
Equip only to a "Gladiator Beast" monster. It cannot be destroyed by battle (Damage calculation is applied normally). When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.
Gladiator Beast's Respite
Rare
▶︎ Deck
5.9 18
[22865]
JP058 Gladiator Beast's Respite  Normal Spell
Shuffle 2 "Gladiator Beast" cards from your hand into the Deck, then draw 3 cards.
Gladiator's Return
Normal
▶︎ Deck
1.6 13
[8398]
JP059 Gladiator's Return  Normal Spell
Target 3 "Gladiator Beast" cards in your Graveyard; shuffle all 3 targets into the Deck, then draw 1 card.
Soul Devouring Bamboo Sword
Normal
▶︎ Deck
6.6 9
[24728]
JP060 Soul Devouring Bamboo Sword  Continuous Spell
Select 1 monster equipped with a "Bamboo Sword" Equip Spell Card. If it inflicts Battle Damage to your opponent while equipped with a "Bamboo Sword" card, they skip their next Draw Phase. Destroy this card during your second Standby Phase after activation.
Cunning of the Six Samurai
Normal
▶︎ Deck
6.9 9
[20277]
JP061 Cunning of the Six Samurai  Quick-Play Spell
Send 1 face-up "Six Samurai" monster you control to the Graveyard, then target 1 "Six Samurai" monster in either player's Graveyard; Special Summon that target.
Normal
▶︎ Deck
3.6 8
[12108]
JP062 "A" Cell Incubator  Continuous Spell
Each time an A-Counter(s) is removed from play by a card effect, place 1 A-Counter on this card. When this card is destroyed, distribute the A-Counters on this card among face-up monsters.
Over Limit
Normal
▶︎ Deck
2.5 12
[8396]
JP063 Over Limit  Normal Trap
Pay 500 Life Points. Special Summon from both players' Graveyards as many Normal Monsters as possible with 1000 or less ATK that were destroyed by battle this turn.
No Entry!!
Super
▶︎ Deck
5.8 14
[21752]
JP064 No Entry!!  Normal Trap
Change all Attack Position monsters to Defense Position.
Natural Disaster
Normal
▶︎ Deck
2.2 9
[8430]
JP065 Natural Disaster  Continuous Trap
Inflict 500 damage to your opponent each time a card(s) they control is destroyed and sent to the Graveyard by the effect of a "Cloudian" monster.
Rain Storm
Normal
▶︎ Deck
2.3 7
[7711]
JP066 Rain Storm  Normal Trap
Target 1 "Cloudian" monster you control; reduce its ATK by exactly 1000 or 2000, and if you do, apply the appropriate effect.
●1000: Destroy 1 Spell/Trap your opponent controls.
●2000: Destroy 2 cards your opponent controls.
Updraft
Rare
▶︎ Deck
3.7 7
[7460]
JP067 Updraft  Normal Trap
Remove all Fog Counters from the field. Inflict 300 damage to your opponent for each Fog Counter you removed.
Release from Stone
Rare
▶︎ Deck
7.6 9
[20413]
JP068 Release from Stone  Continuous Trap
Select 1 of your removed from play Rock-Type monsters, and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
Light-Imprisoning Mirror
Normal
▶︎ Deck
9.1 25
[26809]
JP069 Light-Imprisoning Mirror  Continuous Trap
Negate all LIGHT monster effects activated on the field or in the GY.
Shadow-Imprisoning Mirror
Normal
▶︎ Deck
9 30
[29664]
JP070 Shadow-Imprisoning Mirror  Continuous Trap
Negate all DARK monster effects activated on the field or in the GY.
Disarm
Normal
▶︎ Deck
2.5 11
[8191]
JP071 Disarm  Counter Trap
Return 1 "Gladiator Beast" card from your hand to the Deck, and negate the activation and effect of a Spell Card, and destroy it.
Parry
Normal
▶︎ Deck
2.6 15
[10499]
JP072 Parry  Counter Trap
Return 1 "Gladiator Beast" card from your hand to the Deck, and negate the activation and effect of a Trap Card, and destroy it.
Swiftstrike Armor
Normal
▶︎ Deck
2.8 10
[8097]
JP073 Swiftstrike Armor  Continuous Trap
During your Draw Phase, each time you draw a "Six Samurai" monster Card(s): You can reveal it; Special Summon it.
Double-Edged Sword Technique
Normal
▶︎ Deck
8.8 16
[60155]
JP074 Double-Edged Sword Technique  Normal Trap
Target 2 "Six Samurai" monsters in your GY; Special Summon those targets in Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK.
Energy-Absorbing Monolith
Super
▶︎ Deck
1.9 11
[8700]
JP075 Energy-Absorbing Monolith  Normal Trap
Chain this card to an opponent's card effect that would inflict damage to you. That damage is negated, and you gain Life Points equal to the amount you would have taken.
Cell Explosion Virus
Rare
▶︎ Deck
2 13
[9465]
JP076 Cell Explosion Virus  Normal Trap
Activate only when an opponent's monster with an A-Counter(s) declares an attack. Destroy all Attack Position monsters your opponent controls.
Detonator Circle
Normal
▶︎ Deck
3 9
[5012]
JP077 Detonator Circle "A"  Normal Trap
Destroy 1 face-up monster with an A-Counter(s), and then inflict 1000 damage to each player.
Interdimensional Warp
Normal
▶︎ Deck
4.1 12
[8783]
JP078 Interdimensional Warp  Normal Trap
Select a monster you control and a monster with an A-Counter(s) your opponent controls. Switch control of those monsters.
Foolish Revival
Normal
▶︎ Deck
2.9 14
[12155]
JP079 Foolish Revival  Normal Trap
Select 1 monster from your opponent's Graveyard, and Special Summon it in face-up Defense Position on your opponent's side of the field.
An Unfortunate Report
Normal
▶︎ Deck
2 16
[16137]
JP080 An Unfortunate Report  Normal Trap
Your opponent conducts their next Battle Phase twice.
GLADIATOR'S ASSAULT Card List
5.1 /10.0 pt
Number of card ratings : 1124
User Review : 1124

Update Information - NEW -