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HOME > Yu-Gi-Oh! Card Lists > Structure Deck: Spirit Charmers

Structure Deck: Spirit Charmers Card List

Structure Deck: Spirit CharmersCard List
Structure Deck: Spirit Charmers
code : SD39.
Total : 45 Types.
Release Date:2020-07-04
11th period

Average of all cards:7.5pt




Total 45 Types
Monster 24 Types
Effect Monster:23 Types Pendulum Monster:1 Types
1 Tuner Monster 5 Flip Monster 0 Gemini Monster
Spell 11 Types
4Normal Spell 1Equip IconEquip Spell 3Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 1 Continuous IconContinuous Spell 2 Field IconField Spell
Trap 10 Types
8 Normal Trap 1 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 4
Charmer, Familiar-Possessed:11 Types / Archfiend:2 Types / Spellbook:1 Types / Witchcrafter:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order177 / 643 view num27219 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Aussa the Earth Charmer
Parallel
▶︎ Deck
4.6 20
[30619]
JP001 Aussa the Earth Charmer  Effect Monster
Flip Monster
- 3 Spellcaster 500 1500
FLIP: Target 1 EARTH monster your opponent controls; take control of that target while this card is face-up on the field.
Eria the Water Charmer
Parallel
▶︎ Deck
5.3 25
[43044]
JP002 Eria the Water Charmer  Effect Monster
Flip Monster
- 3 Spellcaster 500 1500
FLIP: Target 1 WATER monster your opponent controls; take control of that target while this card is face-up on the field.
Hiita the Fire Charmer
Parallel
▶︎ Deck
4.8 25
[36561]
JP003 Hiita the Fire Charmer  Effect Monster
Flip Monster
- 3 Spellcaster 500 1500
FLIP: Target 1 FIRE monster your opponent controls; take control of that target while this card is face-up on the field.
Wynn the Wind Charmer
Parallel
▶︎ Deck
5.3 26
[48093]
JP004 Wynn the Wind Charmer  Effect Monster
Flip Monster
- 3 Spellcaster 500 1500
FLIP: Target 1 WIND monster your opponent controls; take control of that target while this card is face-up on the field.
Awakening of the Possessed - Nefariouser Archfiend
Super
▶︎ Deck
6.9 10
[14590]
JP005 Awakening of the Possessed - Nefariouser Archfiend  Effect Monster
- 5 Beast 2000 200
You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower EARTH monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Nefariouser Archfiend" once per turn.
●When this card is Special Summoned by its effect: You can Special Summon 1 Level 4 or lower monster from your GY, but negate its effects.
●If this card is sent from the field to the GY: You can add 1 "Spiritual Earth Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.
Awakening of the Possessed - Greater Inari Fire
Super
▶︎ Deck
5.3 10
[9748]
JP006 Awakening of the Possessed - Greater Inari Fire  Effect Monster
- 5 Pyro 2000 200
You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower FIRE monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Greater Inari Fire" once per turn.
●When this card is Special Summoned by its effect: You can inflict damage to your opponent equal to the original ATK of 1 monster they control (your choice).
●If this card is sent from the field to the GY: You can add 1 "Spiritual Fire Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.
Nefarious Archfiend Eater of Nefariousness
Normal
▶︎ Deck
7.6 24
[79243]
JP007 Nefarious Archfiend Eater of Nefariousness  Effect Monster
- 4 Beast 1500 200
You can only control 1 "Nefarious Archfiend Eater of Nefariousness". If you control a Spellcaster monster, you can Special Summon this card (from your hand). Once per turn, during your opponent's End Phase, if this card is in your GY: You can target 1 face-up monster you control; destroy it, and if you do, Special Summon this card.
Jigabyte
Normal
▶︎ Deck
7.1 24
[52126]
JP008 Jigabyte  Effect Monster
- 4 Reptile 1500 200
You can only control 1 "Jigabyte". If you control a Spellcaster monster, you can Special Summon this card (from your hand). When this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 monster with 1500 ATK/200 DEF from your Deck, except "Jigabyte".
Inari Fire
Normal
▶︎ Deck
6.9 24
[48755]
JP009 Inari Fire  Effect Monster
- 4 Pyro 1500 200
You can only control 1 "Inari Fire". If you control a Spellcaster monster, you can Special Summon this card (from your hand). Once per turn, during your next Standby Phase after this face-up card on the field was destroyed by a card effect and sent to the GY: Special Summon it from your GY.
Ranryu
Normal
▶︎ Deck
5.9 8
[9743]
JP010 Ranryu  Effect Monster
- 4 Dragon 1500 200
You can only control 1 "Ranryu". If you control a Spellcaster monster, you can Special Summon this card (from your hand). If this card is destroyed by battle or card effect and sent to the GY: You can target 1 monster with 1500 ATK/200 DEF in your GY, except "Ranryu"; Special Summon it.
Fairy Tail - Sleeper
Normal
▶︎ Deck
5.9 13
[20602]
JP011 Fairy Tail - Sleeper  Effect Monster
Flip Monster
- 4 Spellcaster 1850 1000
FLIP: You can Special Summon 1 monster from your hand.
When your opponent activates a Normal Spell/Trap Card (Quick Effect): You can Tribute 1 other monster; the activated effect becomes "Change 1 face-up monster your opponent controls to face-down Defense Position". You can only use this effect of "Fairy Tail - Sleeper" once per turn.
Fairy Tail - Rella
Normal
▶︎ Deck
7.4 14
[30738]
JP012 Fairy Tail - Rella  Effect Monster
- 4 Spellcaster 1850 1000
Neither player can target monsters on the field with Spell Cards or effects, except this one. Once per turn: You can discard 1 Spell; equip 1 Equip Spell from your hand, Deck, or GY to this card, but return that Equip Spell to the hand during the End Phase.
Fairy Tail - Luna
Normal
▶︎ Deck
9.8 21
[78607]
JP013 Fairy Tail - Luna  Effect Monster
- 4 Spellcaster 1850 1000
When this card is Normal Summoned: You can add 1 Spellcaster monster with 1850 ATK from your Deck to your hand. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the GY to negate this effect, otherwise return both this card and that monster to the hand.
Witchcrafter Golem Aruru
Normal
▶︎ Deck
8.4 17
[59019]
JP014 Witchcrafter Golem Aruru  Effect Monster
- 8 Spellcaster 2800 0
When your opponent activates a card or effect that targets a Spellcaster monster(s) you control, or targets it for an attack (Quick Effect): You can target 1 card your opponent controls, or 1 "Witchcrafter" Spell in your GY; Special Summon this card from your hand, and if you do, return that targeted card to the hand. You can only use this effect of "Witchcrafter Golem Aruru" once per turn. Once per turn, during your opponent's Standby Phase: Return this card to the hand.
Dark Doriado
Normal
▶︎ Deck
7.7 19
[37141]
JP015 Dark Doriado  Pendulum Monster
Effect Monster
- 4 Spellcaster 1800 1400
Pendulum Effect
All EARTH, WATER, FIRE, and WIND monsters you control gain 200 ATK/DEF for every different Attribute among the monsters you control.
Card Text
If this card is Normal or Special Summoned: You can choose 4 monsters from your Deck (1 EARTH, 1 WATER, 1 FIRE, and 1 WIND), then place them on top of the Deck in any order.
Witch of the Black Forest
Normal
▶︎ Deck
9.3 43
[79738]
JP016 Witch of the Black Forest  Effect Monster
- 4 Spellcaster 1100 1200
If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.
Effect Veiler
Normal
▶︎ Deck
9.2 136
[1190800]
JP017 Effect Veiler  Effect Monster
Tuner Monster
- 1 Spellcaster 0 0
During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.
Santa Claws
Normal
▶︎ Deck
8.1 42
[68168]
JP018 Santa Claws  Effect Monster
- 6 Fiend 1200 2500
You can Special Summon this card (from your hand) to your opponent's field in Defense Position, by Tributing 1 monster they control. If Summoned this way, once, during the End Phase of this turn: You can draw 1 card.
Denko Sekka
Normal
▶︎ Deck
7.9 22
[77775]
JP019 Denko Sekka  Effect Monster
- 4 Thunder 1700 1000
Cannot be Special Summoned. While you control no Set Spells/Traps, neither player can Set Spells/Traps nor activate Spell/Trap Cards that are Set on the field.
Sangan
Normal
▶︎ Deck
9 85
[278088]
JP020 Sangan  Effect Monster
- 3 Fiend 1000 600
If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.
Grand Spiritual Art - Ichirin
Normal
▶︎ Deck
5.8 12
[14279]
JP021 Grand Spiritual Art - Ichirin  Field Spell
Negate your opponent's first monster effect that resolves each turn while you control a Spellcaster monster with 1500 DEF. During your Main Phase: You can reveal 1 Spellcaster monster from your hand, and if you do, add 1 monster with the same Attribute, but with 1500 ATK/200 DEF, from your Deck to your hand, and if you do that, shuffle the revealed card into the Deck. You can only use this effect of "Grand Spiritual Art - Ichirin" once per turn.
Awakening of the Possessed
Parallel
▶︎ Deck
7.8 12
[26715]
JP022 Awakening of the Possessed  Continuous Spell
Monsters you control gain 300 ATK for each different Attribute you control. "Charmer" and "Familiar-Possessed" monsters you control cannot be destroyed by card effects. If a Spellcaster monster(s) with 1850 original ATK is Normal or Special Summoned to your field: Draw 1 card. You can only use this effect of "Awakening of the Possessed" once per turn.
Secret Village of the Spellcasters
Normal
▶︎ Deck
8.6 39
[129979]
JP023 Secret Village of the Spellcasters  Field Spell
If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.
Wonder Wand
Normal
▶︎ Deck
8.2 34
[183957]
JP024 Wonder Wand  Equip Spell
Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.
Spellbook of Knowledge
Normal
▶︎ Deck
9.4 33
[84681]
JP025 Spellbook of Knowledge  Normal Spell
Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.
Terraforming
Normal
▶︎ Deck
9.3 77
[881457]
JP026 Terraforming Limited Normal Spell
Add 1 Field Spell from your Deck to your hand.
Book of Eclipse
Normal
▶︎ Deck
8.2 26
[169471]
JP027 Book of Eclipse  Quick-Play Spell
Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.
Heat Wave
Normal
▶︎ Deck
7.6 22
[55548]
JP028 Heat Wave  Normal Spell
At the start of your Main Phase 1: Neither player can Normal or Special Summon Effect Monsters, until your next Draw Phase.
Twin Twisters
Normal
▶︎ Deck
9.6 65
[390286]
JP029 Twin Twisters  Quick-Play Spell
Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.
Dark Ruler No More
Normal
▶︎ Deck
8.4 36
[62104]
JP030 Dark Ruler No More  Normal Spell
Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.
Possessed Partnerships
Super
▶︎ Deck
7.1 10
[13264]
JP031 Possessed Partnerships  Normal Trap
Special Summon 1 Spellcaster monster with 1500 DEF from your hand or GY in Attack Position or face-down Defense Position, then, if you control monsters with 2 or more different Attributes, you can destroy 1 face-up card on the field. You can banish this card from your GY, then target 1 "Possessed" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use 1 "Possessed Partnerships" effect per turn, and only once that turn.
Unpossessed
Parallel
▶︎ Deck
8.7 24
[62707]
JP032 Unpossessed  Continuous Trap
"Charmer" monsters you control cannot be destroyed by battle. If a "Familiar-Possessed" monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. If a monster(s) you control is destroyed by battle or card effect, while this card is already face-up in your Spell & Trap Zone: You can Special Summon 1 Spellcaster monster with 1500 DEF from your Deck, whose Attribute is different from at least 1 of those destroyed monsters' original Attributes on the field, in Attack Position or face-down Defense Position. You can only use this effect of "Unpossessed" once per turn.
Spiritual Earth Art - Kurogane
Normal
▶︎ Deck
4.5 14
[17986]
JP033 Spiritual Earth Art - Kurogane  Normal Trap
Tribute 1 EARTH monster and target 1 other Level 4 or lower EARTH monster in your GY; Special Summon that EARTH monster.
Spiritual Water Art - Aoi
Normal
▶︎ Deck
7.8 25
[105345]
JP034 Spiritual Water Art - Aoi  Normal Trap
Tribute 1 WATER monster; look at your opponent's hand, then send 1 card from their hand to the GY.
Spiritual Fire Art - Kurenai
Normal
▶︎ Deck
7.4 27
[64009]
JP035 Spiritual Fire Art - Kurenai  Normal Trap
Tribute 1 FIRE monster; inflict damage to your opponent equal to that monster's original ATK.
Spiritual Wind Art - Miyabi
Normal
▶︎ Deck
6.8 22
[52046]
JP036 Spiritual Wind Art - Miyabi  Normal Trap
Tribute 1 WIND monster, then target 1 card your opponent controls; place that opponent's card on the bottom of the Deck.
Metaverse
Normal
▶︎ Deck
8.6 35
[100330]
JP037 Metaverse  Normal Trap
Take 1 Field Spell from your Deck, and either activate it or add it to your hand.
Dimensional Barrier
Normal
▶︎ Deck
9.3 54
[88106]
JP038 Dimensional Barrier  Normal Trap
Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.
Evenly Matched
Normal
▶︎ Deck
9.2 56
[100513]
JP039 Evenly Matched  Normal Trap
At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.
Solemn Warning
Normal
▶︎ Deck
9 62
[1462693]
JP040 Solemn Warning  Counter Trap
When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.
Familiar-Possessed - Aussa
Secret
Super
▶︎ Deck
4.8 15
[31623]
JPP01 Familiar-Possessed - Aussa  Effect Monster
- 4 Spellcaster 1850 1500
You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Aussa the Earth Charmer" and 1 face-up EARTH monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.
Familiar-Possessed - Eria
Secret
Super
▶︎ Deck
7 23
[50855]
JPP02 Familiar-Possessed - Eria  Effect Monster
- 4 Spellcaster 1850 1500
You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Eria the Water Charmer" and 1 face-up WATER monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.
Familiar-Possessed - Hiita
Secret
Super
▶︎ Deck
5.5 21
[40916]
JPP03 Familiar-Possessed - Hiita  Effect Monster
- 4 Spellcaster 1850 1500
You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Hiita the Fire Charmer" and 1 face-up FIRE monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.
Familiar-Possessed - Wynn
Secret
Super
▶︎ Deck
6.4 20
[51778]
JPP04 Familiar-Possessed - Wynn  Effect Monster
- 4 Spellcaster 1850 1500
You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Wynn the Wind Charmer" and 1 face-up WIND monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.
Spirit Charmers
Secret
Super
▶︎ Deck
8.2 12
[15501]
JPP05 Spirit Charmers  Quick-Play Spell
Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.
Structure Deck: Spirit Charmers Card List
7.5 /10.0 pt
Number of card ratings : 1384
User Review : 1384

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