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HOME > Yu-Gi-Oh! Deck List > SolfachordDeck List > Doremi for Master Duel Mythical Beast Penko Deck and Deck Instructions

Master Duel compatible "Doremi for Master Duel Mythical Beast Penko" Deck 2022

Solfachord Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Solfachord" / Fan, Theme
Key Card
DoSolfachord Cutia
Deck commentary

Playing

He went to Diamond 1 in the Ranked Swordsoul environment in May and June, and wrote about Solfachord because it was a big deal.
As for Deck, in the environment of the Master Duel, he still manages to get rid of it, so I increased the number of points that are easy to get rid of, such as excellent reasoning, and increased the number of moves to fight. Solfachord elements tend to be thin, but personally, I'm satisfied.
Also, there are parts where there are no points and there are compromises, so please improve the parts you think are lacking. This build is based on the premise of being conscious of the downside, and even if the resource is blown by the urn, it is built on the premise that it will be managed somehow by playing, so I think it will be difficult to turn around if you do not get used to it.
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"Do-Re-Mi's text is simple, so it's exactly what you read." Please refer to his decks that have been created so far, including deployment routes and so on (miscellaneous).
 

With Greed, he's kind of put in to increase the number of decks that fly away. I think that Wurm is strong even with bare pull, so I think it's okay to use him.
In addition, I would like to write about my impressions of Wurm at Solfachord (longer). I think some people think that they are weak unless they are dropped in Oromai or Mausoleum, but since the P theme has the nature of slamming your hand with P summons, there is no reason why cards with search are weak (if you don't get them from Wurm) After all, I will get it elsewhere), Cutia is the only Doremi lower class that has search, so Wurm's unloading can increase the number of cards, so it's as strong as Cutia's unloading. It's not an accident just that the search can't be used because it's excellent as a scale even if it's unloaded. Even with Wurm Gate Mausoleum, if you have Destrude, the LP cost is high, but you can step on negate-type triggers, so it's just a low-quality hand. When I came to the Wurm Gate Mausoleum Destor, I finally thought it was an accident. I think it's about that kind of card, so I'd like you to reconsider Doremi's power.
<《Pendulum Call》>
"Penco's search target, Tuning Shidou, is excellent." In particular, against Swordsoul, who is not used to Shixin, you can break through Chixiao Baroness with just one copy.
"My weakness is that I'm vulnerable to being attacked, and that's all I have to lose." To make up for that, I put Mythical Beast and Meiri. Cutia 3 Priestess 3 Mystery 3 Cerberus 2 Jar 3 Timing to hit Urara with 14 and Grave 2 I used it.

"As I mentioned earlier, this is a card that might give us a hint." In addition, since Cerberus has 2800 RBI, you can trade with Chihxiao without stepping on Dark Sword. The Jackal becomes a compromise deployment. I included it for these reasons. If the environment changes, the number of employees will also change.

Personally, I think that Solchoord's excellent reasoning has no meaning in fertilizing GY, so it only works for 0.7 sheets on average. Even so, it's easy to get Kaurara because it's a single match (one-for-one exchange works for one card, and it's easy to pass the favorite), and there are still many level 10 declarations, so it's easy to pass Special Summon (Eld I don't think 10 should be 1 or 4), because it's easy to get in trouble.
If it's upswing, it's a pattern that can cause interference and large attacks such as Jackal, and if it's downswing, it's a pattern where you can hit the level while dropping resource cards such as Harmonia. Also, I don't want to increase the number of weak cards that come out with a good reasoning, so I'm removing P, such as Urara, which has subtle triggers and effects. It is also a weak point that the average value tends to be weak unless the adopted card is examined carefully.

"There are many free slots." There are 6 slots: Wanmaji, Metaphor, Savage, Mascarena, Astram, and Valeso. Depending on the person, the riser may also come off, but I would like to adopt it because I can choose between Baroness and Metaphor by dropping Wurm and using it as a resource.
I think that cards such as One Magi, Astram, and Braro, which you can manage once in 50 battles, will be troublesome. Personally, Metaphor can work up to 3 cards by using front negate, ripping, and ripping monster effects, so it's attractive to be able to get the maximum value that other cards can't do even in the free frame.

Light, Meiou Wave, Antagonism, etc. Vary in the distribution of your opponents. At that time, there were still a lot of Eld, so I had Lyrilusc Adamancipator, so I put it in separately from Meioha. Get comfortable with top resolution.
Jar can fly his deck's key card, but in extreme cases, Trias is the only one who can't fly, so I used it. Rather, I thought there was no reason not to use a pot that has two copies of one, even though it has cards that are unsatisfactory, such as Penko and Mystery. Chrono was adopted for when Astro flew in a pot.
However, when you draw three types of jars, such as Miko, Cerberus, Mystery, Penko, and Jar, it's difficult to decide which card to use first (especially on the draw), so resource management and prying become difficult. Also a card.

Strength

・ You can make moves and RBIs that Solfachord does not have
> If you can solve the board from the main gimmick, even if it's not the second hand such as right, it will reduce accidents in advance
・It is hard to be hit by Urara
・There are cases where you can solve Despheny by using the opponent's anaconda material to bring out the underworld.
> So, first try to get through the scale, dare not use the effect when summoning / Special Summon is successful, save Electrum, solve the board with Pluto from Link 2, and pray that you can develop it on the next turn. etc.

Weakness

・《Maxx "C"》is tough
> One kill, compromise development, etc. I think the purple poison set is enough.
・When there is no card to step on the back, the back to the penco
> Mostly lose. The only time I can manage it is when I throw away Trias and draw a shrine maiden.
・ Harmonia is slightly weaker
・ Underestimation of excellent reasoning
・Because there is no trigger, you can lose in the first boom boom
・As I wrote in the operation method, I think that it will be difficult to turn unless you get used to it because it is built on the premise that you will be able to do something about it even if the resource is blown by the pot while being aware of the downside such as excellent reasoning. For example, Harmonia will not activate as much as possible in the preceding game (because it is too weak to exchange 1:3 or more with each scale with wings. Conversely, there is also a play where scale is collected with Electrum so that the wings do not need to be negate. I have).
----

The lower grades we have adopted are mainly used for cards that are effective using summoning rights, have strengths in Special Summon, and have strong environmental effects. Fancia is sent to Doremi Ex, so it looks like a good initial move, but it doesn't purely increase the number of cards, and it's a weak initial move, so I didn't use it. On the other hand, Eritia is not the first move, but it has three even-numbered effects and has a strong role to touch the back, so we use it. In the past, I didn't use Eritia just because it wouldn't be the first move, but I regret that my playing was shallow.
If you are concerned about the number of low-level cards and the balance, why not review the movements from the first move to the final stage and think about whether it is strong in the environment.

Since it is a P Deck, even if you increase the number of high-level monsters to some extent, you can use P Summoning. Even so, if you increase it carelessly, it will cause accidents, and high-level P often has a weak scale, so you will end up with a hand that can't even do the bare minimum moves.
This Deck uses 13 high-level monsters, of which 7 have a Special Summon effect, and the ones without are also cards that can be used as scales, with the exception of Gracia. Just as I think that 0.7 cards are enough for the function of My Reasoning, I think that the method of development is not limited to cards such as Pendulum Summoning and My Reasoning, but that each card can be used easily. In particular, I'm thinking about hiring low ranks, but high ranks can only do P summons, so if you use too many, it will cause accidents, including scale exposure, so if you're worried about the accident rate, that's it. I think it's good to think about it.

Solfachord is not a theme that can be developed while holding resources in hand with Electrum Astro like Magician. As such, play impacts resource management considerably. I'll talk broadly, because if I talk about the details, it'll be an infinitely long story.
For example, there are a lot of videos where when you send Courier to Ex with Elegance and put 2 scales on it, if you had sent another Doremi, Couria would have remained in your hand at the end. Rather than using all the cards in your hand to expand to 4 Usa, you may want to use your hand as a resource, or use Electrum Mascaraena to evade before a write or destroy a back to draw a draw. Hari can play the role of checking triggers, stop at Hari and drop Wurm with a riser to follow, or use Braho to break Wurm and break it into a 1 draw. In Constructs, for example, if you have 1 Courier, you may not be able to secure the lower scale with the 2nd Elegance, but there are also constructions that even use 1 Courier.
If you think about resource management properly, the element of improvisation is very large, and it is difficult to understand a good play unless you properly look back on which board was good. Also, there are times when the build I thought was good was just good for the level of playing at the time, so it's very difficult to say if it's really the strongest build. Conversely, one way to reduce the impact of play is to fix the final board and manage resources by not wasting cards.

Customize

・Ex
> Playing with VFD or playing with Despheny.
・Induction
>Using a riser makes me want a level 3 frame, so I'm putting in an elite, but I'm afraid to put it
・Make it easier to turn the main gimmick
・If you have enough points, search more flexibly

Deck self-score
deck score
Each item description
Deck Maker
Yu-Gi-Oh! Icon みみみ ( Total 24 decks )
Posted date : 2022/06/30 21:08
Main Deck (29 Types・45)
monster (19 Types・28)
NumNameAttributeLevelTypeATK / DEFcheapest price
1 List of decks using this cardTrias Hierarchia LIGHT 9 Fairy 1900 / 2900 ¥80
3 List of decks using this cardDiviner of the Herald LIGHT 2 Fairy 0500 / 0300 ¥850
2 List of decks using this cardMythical Beast Master Cerberus LIGHT 8 Spellcaster 2800 / 2800 ¥500
2 List of decks using this cardAntihuman Intelligence ME-PSY-YA LIGHT 8 Cyberse 2500 / 3000 ¥30
1 List of decks using this cardDoSolfachord Coolia WIND 8 Fairy 2700 / 2500 ¥180
1 List of decks using this cardSupreme King Gate Zero DARK 7 Fiend 0000 / 0000 ¥15
1 List of decks using this cardAstrograph Sorcerer DARK 7 Spellcaster 2500 / 2000 ¥30
1 List of decks using this cardTiSolfachord Beautia EARTH 7 Fairy 2500 / 2400 ¥15
1 List of decks using this cardChronograph Sorcerer DARK 6 Spellcaster 2000 / 1700 ¥38
2 List of decks using this cardMythical Beast Jackal King DARK 6 Spellcaster 2400 / 1400 ¥30
1 List of decks using this cardSolSolfachord Gracia WATER 5 Fairy 2100 / 1400 ¥280
1 List of decks using this cardPerformapal Celestial Magician DARK 4 Spellcaster 1500 / 1000 ¥60
2 List of decks using this cardHarmonizing Magician DARK 4 Spellcaster 0000 / 0000 ¥20
1 List of decks using this cardSupreme King Dragon Darkwurm DARK 4 Dragon 1800 / 1200 ¥20
2 List of decks using this cardPurple Poison Magician DARK 4 Spellcaster 1200 / 2100 ¥38
1 List of decks using this cardMiSolfachord Eliteia WATER 3 Fairy 1100 / 0400 ¥10
1 List of decks using this cardPerformapal Odd-Eyes Synchron DARK 2 Spellcaster 0200 / 0600 ¥40
1 List of decks using this cardReSolfachord Dreamia WIND 2 Fairy 0600 / 0400 ¥5
3 List of decks using this cardDoSolfachord Cutia EARTH 1 Fairy 0100 / 0400 ¥242
spell (9 Types・16)
1 List of decks using this cardLightning Storm - - - - ¥50
1 List of decks using this cardDark Ruler No More - - - - ¥39
3 List of decks using this cardPot of Desires - - - - ¥39
3 List of decks using this cardReasoning - - - - ¥29
1 List of decks using this cardFoolish Burial - - - - ¥49
2 List of decks using this cardPendulum Call - - - - ¥30
2 List of decks using this cardSolfachord Elegance - - - - ¥440
2 List of decks using this cardCalled by the Grave - - - - ¥280
1 List of decks using this cardSolfachord Harmonia - - - - ¥15
trap (1 Types・1)
1 List of decks using this cardEvenly Matched - - - - ¥150
Extra Deck (15 Types・15)
1 List of decks using this cardElder Entity N'tss LIGHT 4 Fairy 2500 / 1200 ¥80
1 List of decks using this cardBaronne de Fleur WIND 10 Warrior 3000 / 2400 ¥260
1 List of decks using this cardBorreload Savage Dragon DARK 8 Dragon 3000 / 2500 ¥60
1 List of decks using this cardShooting Riser Dragon LIGHT 7 Dragon 2100 / 1700 ¥38
1 List of decks using this cardMetaphys Horus LIGHT 6 Wyrm 2300 / 1600 ¥40
1 List of decks using this cardT.G. Wonder Magician LIGHT 5 Spellcaster 1900 / 0000 ¥28
1 List of decks using this cardUnderworld Goddess of the Closed World LIGHT - Fiend 3000 / ¥160
1 List of decks using this cardAccesscode Talker DARK - Cyberse 2300 / ¥65
1 List of decks using this cardApollousa, Bow of the Goddess WIND - Fairy 000? / ¥320
1 List of decks using this cardMekk-Knight Crusadia Avramax LIGHT - Cyberse 3000 / ¥25
1 List of decks using this cardBorrelsword Dragon DARK - Dragon 3000 / ¥30
1 List of decks using this cardSelene, Queen of the Master Magicians LIGHT - Spellcaster 1850 / ¥80
1 List of decks using this cardI:P Masquerena DARK - Cyberse 0800 / ¥170
1 List of decks using this cardCrystron Halqifibrax WATER - Machine 1500 / ¥30
1 List of decks using this cardHeavymetalfoes Electrumite FIRE - Psychic 1800 / ¥15
Main deck minimum construction amount ¥8693


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