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HOME > Yu-Gi-Oh! Card Lists > 20th ANNIVERSARY LEGEND COLLECTION

20th ANNIVERSARY LEGEND COLLECTION Card List

20th ANNIVERSARY LEGEND COLLECTIONCard List
20th ANNIVERSARY LEGEND COLLECTION
code : 20TH.
Total : 100 Types.
Release Date:2019-02-09
10th period

Average of all cards:7.5pt




Total 100 Types
Monster 61 Types
Normal Monster:2 TypesEffect Monster:50 Types Ritual Monster:2 Types
Fusion Monster:5 Types Synchro Monster:1 Types Link Monster:1 Types
5 Tuner Monster 0 Flip Monster 0 Gemini Monster
Spell 21 Types
12Normal Spell 0Equip IconEquip Spell 4Quick-Play IconQuick-Play Spell
1 Ritual IconRitual Spell 3 Continuous IconContinuous Spell 1 Field IconField Spell
Trap 18 Types
12 Normal Trap 4 Continuous IconContinuous Trap 2 Counter IconCounter Trap
Enhanced Category : 18
Cubic:18 Types / Malefic:15 Types / Blue-Eyed:8 Types / Monarch:3 Types / Gadget:2 Types / Cyber, Cybernetic, Cyberdark:2 Types / Red-Eyes:2 Types / Kuriboh:2 Types / Stardust:2 Types / Elemental HERO:1 Types / Neos:1 Types / Dragon Ruler:1 Types / Noble Knight, Noble Arms:1 Types / HERO:1 Types / Fusion:1 Types / Gaia the Fierce Knight:1 Types / Armed Dragon:1 Types / Skull Servant:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order169 / 626 view num47800 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Blue-Eyes Alternative Ultimate Dragon
Secret
▶︎ Deck
8.1 13
[55314]
JPC00 Blue-Eyes Alternative Ultimate Dragon  Fusion Monster
Effect Monster
- 12 Dragon 4500 3800
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
Your opponent cannot target or destroy this card with card effects. Once per turn: You can target 1 card your opponent controls; destroy it. If this card was Fusion Summoned using a monster whose original name is "Blue-Eyes Alternative White Dragon" as material, you can target up to 3 cards your opponent controls instead. This card cannot attack the turn this effect is activated.
Magician of Black Chaos MAX
Secret
▶︎ Deck
6.8 15
[27037]
JPC01 Magician of Black Chaos MAX  Ritual Monster
Effect Monster
- 8 Spellcaster 2800 2600
You can Ritual Summon this card with "Chaos Form". If this card is Special Summoned: You can Tribute 1 monster; your opponent cannot activate monster effects this turn. When this card destroys an opponent's monster by battle: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of "Magician of Black Chaos MAX" once per turn.
Exodia, the Legendary Defender
Secret
▶︎ Deck
2.6 10
[13685]
JPC02 Exodia, the Legendary Defender  Effect Monster
- 10 Spellcaster ? ?
Cannot be Special Summoned. You can Tribute 5 monsters to Tribute Summon (but not Set) this card. This card's ATK/DEF become the combined original ATK/DEF of the Tributed monsters. If this card Summoned this way destroys a DARK Fiend monster owned by your opponent, you win the Duel at the end of the Damage Step.
Palladium Oracle Mana
Secret
▶︎ Deck
5.6 9
[25327]
JPC03 Palladium Oracle Mana  Effect Monster
- 6 Spellcaster 2000 1700
When your opponent activates a card or effect that targets 1 Spellcaster monster you control (and no other cards), while this card is in your hand or GY (Quick Effect): You can Special Summon this card. You can only use this effect of "Palladium Oracle Mana" once per turn. Level 7 or higher Spellcaster monsters you control cannot be destroyed by card effects. If this card is destroyed by battle or card effect: You can Special Summon 1 "Dark Magician Girl" from your hand, Deck, or GY.
Red-Eyes Alternative Black Dragon
Secret
▶︎ Deck
7.9 15
[45039]
JPC04 Red-Eyes Alternative Black Dragon  Effect Monster
- 7 Dragon 2400 2000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Red-Eyes" monster from your hand or field. You can only Special Summon "Red-Eyes Alternative Black Dragon" once per turn this way. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 Level 7 or lower "Red-Eyes" monster in your GY, except "Red-Eyes Alternative Black Dragon"; Special Summon it, and if it was a "Red-Eyes B. Dragon" that was Special Summoned, its original ATK becomes doubled.
Neo Kaiser Glider
Secret
▶︎ Deck
4.5 8
[14772]
JPC05 Neo Kaiser Glider  Effect Monster
- 6 Dragon 2400 2200
You can discard this card and 1 monster, then target 1 Dragon Normal Monster in your GY; Special Summon it. If this card is sent to the GY: You can make all monsters your opponent currently controls lose 500 ATK until the end of this turn. You can only use each effect of "Neo Kaiser Glider" once per turn.
Malefic Divide
Parallel
▶︎ Deck
7 8
[8870]
JPC06 Malefic Divide  Quick-Play Spell
Target 1 "Malefic" monster in your GY; Special Summon it, ignoring its Summoning conditions, but its effects are negated, also banish it during the End Phase.
Malefic Selector
Secret
▶︎ Deck
7.3 11
[12240]
JPC07 Malefic Selector  Normal Spell
Banish 2 "Malefic" cards from your GY; add 2 "Malefic" cards from your Deck to your hand, except "Malefic Selector", with different names from each other and from the banished cards. You can only activate 1 "Malefic Selector" per turn.
Malefic Tune
Parallel
▶︎ Deck
6.4 7
[7750]
JPC08 Malefic Tune  Normal Trap
If a face-up "Malefic" monster(s) you control is destroyed by battle or an opponent's card effect: Draw 2 cards. If a face-up "Malefic" monster(s) you control is destroyed, while this card is in your GY (except during the Damage Step): You can banish this card from your GY; add 1 "Malefic" monster from your Deck to your hand. You can only use each effect of "Malefic Tune" once per turn.
Dark Magic Twin Burst
Secret
▶︎ Deck
5.2 5
[16070]
JPC09 Dark Magic Twin Burst  Normal Spell
Target 1 "Dark Magician" you control; it gains ATK equal to the combined ATK of all "Dark Magician Girl" currently on the field and in the GYs, until the end of this turn. You can only activate 1 "Dark Magic Twin Burst" per turn.
Stardust Mirage
Parallel
▶︎ Deck
2.3 9
[5390]
JPC10 Stardust Mirage  Normal Trap
If you control a Level 8 or higher Dragon Synchro Monster: Special Summon as many monsters as possible from your GY that were destroyed and sent to your GY by battle or an opponent's card effect this turn. You can only activate 1 "Stardust Mirage" per turn.
Magic Gate of Miracles
Parallel
▶︎ Deck
7.6 8
[10451]
JPC11 Magic Gate of Miracles  Normal Spell
If you control 2 or more Spellcaster monsters: Change 1 Attack Position monster your opponent controls to Defense Position, then take control of it, and if you do, it cannot be destroyed by battle.
Bond Between Teacher and Student
Secret
▶︎ Deck
8.4 10
[29679]
JPC12 Bond Between Teacher and Student  Normal Spell
If you control "Dark Magician": Special Summon 1 "Dark Magician Girl" from your hand, Deck, or GY, then, you can Set 1 "Dark Magic Attack", "Dark Burning Attack", "Dark Burning Magic", or "Dark Magic Twin Burst" directly from your Deck. You can only activate 1 "Bond Between Teacher and Student" per turn.
Dark Sacrifice
Parallel
▶︎ Deck
7.5 11
[32757]
JPC13 Dark Sacrifice  Normal Trap
When your opponent activates a card or effect that would destroy a card(s) on the field: Negate the effect, then send 1 Level 3 or lower DARK monster from your Deck to your GY.
Cubic Ascension
Secret
▶︎ Deck
8 5
[14069]
JPC14 Cubic Ascension  Normal Trap
When an opponent's monster declares an attack: Special Summon 1 "Vijam the Cubic Seed" from your Deck, and if you do, change the attack target to it, and perform damage calculation. If your opponent's LP are at least 2000 higher than yours: You can banish this card from your GY; Special Summon 1 "Vijam the Cubic Seed" from your hand, Deck, or GY, then, if only your opponent controlled a monster when this effect was activated, you can Special Summon up to 2 more "Vijam the Cubic Seed". You can only use this effect of "Cubic Ascension" once per turn.
Malefic Paradox Gear
Secret
▶︎ Deck
9.5 11
[17316]
JPC15 Malefic Paradox Gear  Effect Monster
- 1 Machine 0 0
If a face-up Field Spell is on the field: You can Tribute this card; Special Summon 1 "Malefic Parallel Gear" from your Deck, then, add 1 "Malefic" monster from your Deck to your hand, except "Malefic Paradox Gear". If a "Malefic" monster would banish a monster to Special Summon itself by its own way, you can banish this card you control or in your GY instead. You can only use each effect of "Malefic Paradox Gear" once per turn.
Malefic Territory
Secret
▶︎ Deck
9.7 15
[21924]
JPC16 Malefic Territory  Continuous Spell
When this card is activated: You can activate 1 "Malefic World" from your Deck. While that card is in the Field Zone, neither player can target a card(s) in the Field Zone with card effects. The "Malefic" monster effect, "There can only be 1 face-up "Malefic" monster on the field" becomes "There can only be 1 face-up "Malefic" monster on the field with the same name". During the Battle Phase, negate the effects of face-up "Malefic" monsters on the field.
Cubic Dharma
Secret
▶︎ Deck
7.7 7
[13822]
JPC17 Cubic Dharma  Continuous Spell
You take no battle damage from attacks involving your "Cubic" monsters. You can only use each of the following effects of "Cubic Dharma" once per turn, during your Main Phase:
●You can send 1 "Cubic" card from your hand to the GY, and if you do, draw 1 card.
●You can banish this card from your GY, then target 1 "Cubic" monster in your GY; add it to your hand.
Cubic Causality
Secret
▶︎ Deck
8.6 5
[11453]
JPC18 Cubic Causality  Normal Trap
Distribute a number of Cubic Counters on face-up monsters your opponent controls, up to the number of "Cubic" monsters you control. (Monsters with a Cubic Counter cannot attack, also negate their effects.) You can banish this card from your GY, then target 1 "Cubic" monster you control; this turn, each time it destroys a monster by battle that has a Cubic Counter, inflict damage to your opponent equal to the original ATK of that destroyed monster. You can only use each effect of "Cubic Causality" once per turn.
Card of Fate
Secret
▶︎ Deck
7.4 10
[13215]
JPC19 Card of Fate  Normal Spell
Each player chooses 1 card from their Deck, then each player combines it with 4 additional random cards chosen from their Deck by their opponent, then randomly selects 1 of those 5 cards to reveal and add to their hand. Shuffle the rest back into the Decks. You can only activate 1 "Card of Fate" per turn.
Neo Blue-Eyes Ultimate Dragon
Parallel
▶︎ Deck
7.6 21
[94299]
JPC20 Neo Blue-Eyes Ultimate Dragon  Fusion Monster
Effect Monster
- 12 Dragon 4500 3800
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
At the end of the Damage Step, if this is the only face-up card you control, and this Fusion Summoned card attacked: You can send 1 "Blue-Eyes" Fusion Monster from your Extra Deck to the Graveyard; this card can attack again in a row. You can use this effect of "Neo Blue-Eyes Ultimate Dragon" up to twice per turn. During either player's turn, when a card or effect is activated that targets a "Blue-Eyes" monster(s) you control: You can banish this card from your Graveyard; negate the activation, and if you do, destroy that card.
Kaiser Vorse Raider
Normal
▶︎ Deck
5.8 19
[27383]
JPC21 Kaiser Vorse Raider  Effect Monster
- 5 Beast-Warrior 1900 1200
If you control no monsters, you can Special Summon this card (from your hand). If this card destroys an opponent's monster by battle: This card gains 500 ATK. If this card is destroyed by battle: The monster that destroyed it loses 500 ATK.
Assault Wyvern
Normal
▶︎ Deck
5.2 18
[21715]
JPC22 Assault Wyvern  Effect Monster
- 4 Dragon 1800 1000
When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 Dragon-Type monster from your hand or Graveyard, except "Assault Wyvern".
Blue-Eyes Chaos MAX Dragon
Secret
▶︎ Deck
9.7 93
[209923]
JPC23 Blue-Eyes Chaos MAX Dragon  Ritual Monster
Effect Monster
- 8 Dragon 4000 0
You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this card attacks a Defense Position monster, inflict double piercing battle damage.
Deep-Eyes White Dragon
Parallel
▶︎ Deck
7.9 25
[73763]
JPC24 Deep-Eyes White Dragon  Effect Monster
- 10 Dragon 0 0
When a face-up "Blue-Eyes" monster(s) you control is destroyed by battle or an opponent's card effect, and you have a Dragon-Type monster in your Graveyard: You can Special Summon this card from your hand, and if you do, inflict 600 damage to your opponent for each Dragon-Type monster with different names in your Graveyard. If this card is Normal or Special Summoned: Target 1 Dragon-Type monster in your Graveyard; this card's ATK becomes equal to that monster's. If this card on the field is destroyed by a card effect: Destroy all monsters your opponent controls.
Pandemic Dragon
Normal
▶︎ Deck
6.7 13
[22196]
JPC25 Pandemic Dragon  Effect Monster
- 7 Dragon 2500 1000
Once per turn: You can pay LP in multiples of 100; other face-up monsters on the field lose that much ATK. Once per turn: You can target 1 monster on the field with ATK less than or equal to this card's; destroy it. If this card is destroyed by battle or card effect: All face-up monsters on the field lose 1000 ATK.
Chaos Form
Normal
▶︎ Deck
7.6 18
[85029]
JPC26 Chaos Form  Ritual Spell
This card can be used to Ritual Summon any "Chaos" or "Black Luster Soldier" Ritual Monster. You must also Tribute monsters from your hand or field and/or banish "Blue-Eyes White Dragon" or "Dark Magician" from your GY, whose total Levels exactly equal the Level of the "Chaos" or "Black Luster Soldier" Ritual Monster you Ritual Summon.
Krystal Avatar
Normal
▶︎ Deck
1.4 12
[12663]
JPC27 Krystal Avatar  Continuous Trap
When an opponent's monster declares a direct attack, if its ATK is greater than or equal to your LP: Special Summon this card in Attack Position as an Effect Monster (Warrior-Type/LIGHT/Level 4/ATK ?/DEF 0) that has ATK equal to your LP, then change the attack target to this card. (This card is also still a Trap Card.) If this card Summoned this way is destroyed by battle, after damage calculation: Inflict damage to your opponent equal to its ATK.
Sentry Soldier of Stone
Normal
▶︎ Deck
9.5 28
[39948]
JPC28 Sentry Soldier of Stone  Effect Monster
- 3 Rock 1300 2000
If all monsters you control are Rock-Type monsters (min. 1) while this card is in your Graveyard: You can Special Summon this card. You can only use this effect of "Sentry Soldier of Stone" once per turn.
Marshmacaron
Normal
▶︎ Deck
7.7 20
[25616]
JPC29 Marshmacaron  Effect Monster
- 1 Fairy 200 200
If this card is destroyed by battle or card effect: You can Special Summon up to 2 other "Marshmacaron" from your hand, Deck, and/or Graveyard. You can only use this effect of "Marshmacaron" once per turn.
Berry Magician Girl
Normal
▶︎ Deck
8.4 14
[39647]
JPC30 Berry Magician Girl  Effect Monster
- 1 Spellcaster 400 400
If this card is Normal Summoned: You can add 1 "Magician Girl" monster from your Deck to your hand. Once per turn, during either player's turn, when your opponent activates a card or effect that targets this card, or targets this card for an attack: You can change this card's battle position, and if you do, Special Summon 1 "Magician Girl" monster from your Deck, except "Berry Magician Girl".
Apple Magician Girl
Normal
▶︎ Deck
6.4 10
[28666]
JPC31 Apple Magician Girl  Effect Monster
- 3 Spellcaster 1200 800
Once per turn, if this card is targeted for an attack: You can Special Summon 1 Level 5 or lower Spellcaster-Type monster from your hand, then change the attack target to it, and if you do, the attacking monster's ATK becomes half its current ATK. If this card is destroyed by battle or card effect: You can target up to 3 other "Magician Girl" monsters with different names in your Graveyard; add them to your hand.
Kiwi Magician Girl
Normal
▶︎ Deck
7.2 10
[27321]
JPC32 Kiwi Magician Girl  Effect Monster
- 5 Spellcaster 1800 1200
During either player's turn: You can discard this card; "Magician Girl" monsters you currently control gain 300 ATK and DEF for each "Magician Girl" monster with different names on the field and in the Graveyards, until the end of this turn. Spellcaster-Type monsters you control cannot be destroyed by card effects, and your opponent cannot target them with card effects.
Silver Gadget
Normal
▶︎ Deck
8.3 17
[38832]
JPC33 Silver Gadget  Effect Monster
- 4 Machine 1500 1000
When this card is Normal or Special Summoned: You can Special Summon 1 Level 4 Machine monster from your hand. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 "Gadget" monster from your Deck, except "Silver Gadget". You can only use 1 "Silver Gadget" effect per turn, and only once that turn.
Gold Gadget
Normal
▶︎ Deck
8.3 17
[43002]
JPC34 Gold Gadget  Effect Monster
- 4 Machine 1700 800
When this card is Normal or Special Summoned: You can Special Summon 1 Level 4 Machine monster from your hand. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 "Gadget" monster from your Deck, except "Gold Gadget". You can only use 1 "Gold Gadget" effect per turn, and only once that turn.
Dark Magic Veil
Normal
▶︎ Deck
8.6 20
[54650]
JPC35 Dark Magic Veil  Normal Spell
Pay 1000 LP; Special Summon 1 DARK Spellcaster-Type monster from your hand or Graveyard.
Magical Contract Door
Normal
▶︎ Deck
7.1 14
[32121]
JPC36 Magical Contract Door  Normal Spell
Add 1 Spell Card from your hand to your opponent's hand, then add 1 Level 7 or 8 DARK monster from your Deck to your hand.
Dark Horizon
Normal
▶︎ Deck
5.5 10
[12893]
JPC37 Dark Horizon  Normal Trap
When you take battle or effect damage: Special Summon 1 DARK Spellcaster-Type monster from your Deck with ATK less than or equal to the damage you took.
Magicians' Defense
Normal
▶︎ Deck
7.2 13
[34454]
JPC38 Magicians' Defense  Continuous Trap
While you control a Spellcaster-Type monster, any damage you take is halved. (You cannot halve the same damage twice this way.) If this card is sent from the field to the Graveyard: You can target 1 Spellcaster-Type monster in your Graveyard; Special Summon it.
Spiritual Swords of Revealing Light
Normal
▶︎ Deck
7.5 20
[41206]
JPC39 Spiritual Swords of Revealing Light  Continuous Trap
Once per attack, when an opponent's monster declares an attack: You can pay 1000 LP; negate that attack. During your opponent's turn: You can banish this card from your Graveyard; this turn, your opponent's monsters cannot attack directly.
Vijam the Cubic Seed
Normal
▶︎ Deck
8 12
[38438]
JPC40 Vijam the Cubic Seed  Effect Monster
- 1 Fiend 0 0
Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can place this card face-up in your Spell & Trap Zone as a Continuous Spell Card, and if you do, place 1 Cubic Counter on that opponent's monster. (Monsters with a Cubic Counter cannot attack, also negate their effects.) If this card is treated as a Continuous Spell Card by this effect, during your Main Phase: You can Special Summon this card from your Spell & Trap Zone.
Dark Garnex the Cubic Beast
Normal
▶︎ Deck
4.1 9
[17365]
JPC41 Dark Garnex the Cubic Beast  Effect Monster
- 2 Beast 0 0
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "Cubic" monster you control to the Graveyard. If Summoned this way, this card gains 1000 ATK. When this card destroys a monster by battle: You can target up to 2 "Vijam the Cubic Seed" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 "Blade Garoodia the Cubic Beast" from your Deck to your hand.
Blade Garoodia the Cubic Beast
Normal
▶︎ Deck
5 9
[17378]
JPC42 Blade Garoodia the Cubic Beast  Effect Monster
- 3 Beast 0 0
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 2 "Cubic" monsters you control to the Graveyard. If Summoned this way, this card gains 2000 ATK. This card can make a second attack during each Battle Phase. When this card destroys a monster by battle: You can target up to 3 "Vijam the Cubic Seed" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 "Buster Gundil the Cubic Behemoth" from your Deck to your hand.
Buster Gundil the Cubic Behemoth
Normal
▶︎ Deck
6.5 13
[27685]
JPC43 Buster Gundil the Cubic Behemoth  Effect Monster
- 4 Beast 0 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 "Cubic" monsters you control to the Graveyard, and cannot be Special Summoned by other ways. If Summoned this way, this card gains 3000 ATK. This card can make a second and third attack during each Battle Phase. If this card in your possession is sent to your Graveyard by your opponent's card (by battle or card effect): You can target up to 3 "Cubic" monsters in your Graveyard; Special Summon them, then you can add 1 "Cubic" card from your Deck or Graveyard to your hand.
Geira Guile the Cubic King
Normal
▶︎ Deck
6.1 10
[19002]
JPC44 Geira Guile the Cubic King  Effect Monster
- 2 Fairy 0 0
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "Cubic" monster you control to the Graveyard. If Summoned this way, this card gains 800 ATK. If this card is Special Summoned from the hand: Inflict 800 damage to your opponent. At the end of the Damage Step, if this card battled: You can target up to 2 "Vijam the Cubic Seed" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 "Vulcan Dragni the Cubic King" from your Deck to your hand.
Vulcan Dragni the Cubic King
Normal
▶︎ Deck
3.9 8
[18668]
JPC45 Vulcan Dragni the Cubic King  Effect Monster
- 3 Fairy 0 0
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 2 "Cubic" monsters you control to the Graveyard. If Summoned this way, this card gains 1600 ATK. If this card is Special Summoned from the hand: Inflict 800 damage to your opponent. At the end of the Damage Step, if this card battled: You can target up to 3 "Vijam the Cubic Seed" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 "Indiora Doom Volt the Cubic Emperor" from your Deck to your hand.
Indiora Doom Volt the Cubic Emperor
Normal
▶︎ Deck
5.1 14
[26184]
JPC46 Indiora Doom Volt the Cubic Emperor  Effect Monster
- 4 Fairy 0 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 "Cubic" monsters you control to the Graveyard, and cannot be Special Summoned by other ways. If Summoned this way, this card gains 2400 ATK. If this card is Special Summoned from the hand: Inflict 800 damage to your opponent. If this card in your possession is sent to your Graveyard by your opponent's card (by battle or card effect): You can target up to 3 "Cubic" monsters in your Graveyard; Special Summon them, then you can add 1 "Cubic" card from your Deck or Graveyard to your hand.
Crimson Nova the Dark Cubic Lord
Normal
▶︎ Deck
9.2 26
[69997]
JPC47 Crimson Nova the Dark Cubic Lord  Effect Monster
- 10 Fiend 3000 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by revealing 3 other "Cubic" cards in your hand with different names, and cannot be Special Summoned by other ways. Unaffected by other monsters' activated effects, whose original ATK is 3000 or less. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack during this Battle Phase. During your End Phase: Each player takes 3000 damage. You can only use this effect of "Crimson Nova the Dark Cubic Lord" once per turn.
Crimson Nova Trinity the Dark Cubic Lord
Parallel
▶︎ Deck
8.7 23
[55578]
JPC48 Crimson Nova Trinity the Dark Cubic Lord  Fusion Monster
Effect Monster
- 10 Fiend 4500 3000
3 x "Crimson Nova the Dark Cubic Lord"
Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. Cannot be targeted, or destroyed by, your opponent's card effects. When this card declares an attack: Halve your opponent's LP. When this card destroys a monster by battle: You can activate this effect; this card can make a second attack during this Battle Phase. If you take effect damage: Inflict damage to your opponent equal to the damage you took.
Cubic Karma
Normal
▶︎ Deck
9.7 16
[37906]
JPC49 Cubic Karma  Continuous Spell
When this card is activated: You can target 1 "Cubic" monster you control, except "Vijam the Cubic Seed"; send any number of "Vijam the Cubic Seed" from your hand and/or Deck to the Graveyard, then that monster gains 800 ATK for each (even if this card leaves the field). During your opponent's turn, if "Vijam the Cubic Seed" is Special Summoned by the effect of a "Cubic" monster: Send this card to the Graveyard, and if you do, halve your opponent's LP. You can banish this card from your Graveyard; add 1 "Cubic" monster from your Deck to your hand.
Cubic Wave
Normal
▶︎ Deck
8.7 16
[27490]
JPC50 Cubic Wave  Normal Spell
Target 1 "Cubic" monster you control and 1 face-up monster your opponent controls; the ATK of that monster you control becomes double its current ATK, and if it does, the ATK of that monster your opponent controls become half its current ATK. You can banish this card and any number of "Cubic" monsters from your Graveyard, then target face-up monsters your opponent controls equal to the number of those banished "Cubic" monsters; place 1 Cubic Counter on each of them. (Monsters with a Cubic Counter cannot attack, also negate their effects.)
Cubic Rebirth
Normal
▶︎ Deck
3.3 9
[18631]
JPC51 Cubic Rebirth  Normal Trap
When an opponent's monster declares a direct attack: Target the attacking monster; your opponent Special Summons, in Attack Position, as many monsters as possible from their hand, Deck, and/or Graveyard with the same name as that monster, also, the ATK of the targeted monster and those Special Summoned monster(s) become 0 and place 1 Cubic Counter on each. (Monsters with a Cubic Counter cannot attack, also negate their effects.) Also, after that, if any Cubic Counters were placed by this effect, Special Summon 1 Level 4 or lower "Cubic" monster from your hand, ignoring its Summoning conditions.
Cubic Mandala
Normal
▶︎ Deck
2.1 13
[18095]
JPC52 Cubic Mandala  Continuous Trap
If you control a "Cubic" monster: Activate this card by targeting any number of monsters that are in your opponent's Graveyard because they were destroyed and sent there this turn; Special Summon them to your opponent's field, but each becomes ATK 0 and has 1 Cubic Counter placed on it. (Monsters with a Cubic Counter cannot attack, also negate their effects.) While your opponent controls any of the monsters Summoned by this effect, negate any monster effects your opponent activates. When the last of these monsters leaves the field, destroy this card.
Unification of the Cubic Lords
Normal
▶︎ Deck
8.1 15
[30741]
JPC53 Unification of the Cubic Lords  Normal Trap
Fusion Summon 1 "Cubic" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If a face-up "Cubic" monster is destroyed by battle or leaves the field: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Cubic" monster from your hand or Deck, ignoring its Summoning conditions, and if you do, it cannot be destroyed by battle or card effects this turn.
Blue-Eyes Alternative White Dragon
Parallel
▶︎ Deck
9.5 53
[204364]
JPC54 Blue-Eyes Alternative White Dragon  Effect Monster
- 8 Dragon 3000 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing "Blue-Eyes White Dragon" in your hand. You can only Special Summon "Blue-Eyes Alternative White Dragon" once per turn this way. This card's name becomes "Blue-Eyes White Dragon" while on the field or in the GY. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated.
Dark Magician Girl
Secret
▶︎ Deck
7.9 70
[184196]
JPC55 Dark Magician Girl  Effect Monster
- 6 Spellcaster 2000 1700
Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GYs.
Celtic Guard of Noble Arms
Parallel
▶︎ Deck
4.9 10
[18442]
JPC56 Celtic Guard of Noble Arms  Effect Monster
- 4 Warrior 2100 700
Cannot attack while you have any cards in your hand. Once per turn: You can Special Summon 1 "Celtic Guard" monster from your hand. When this attacking card inflicts battle damage to your opponent: You can draw cards equal to the number of "Celtic Guard" monsters you control.
Dark Magician
Parallel
▶︎ Deck
8.9 92
[325659]
JPC57 Dark Magician  Normal Monster
- 7 Spellcaster 2500 2100
The ultimate wizard in terms of attack and defense.
Blue-Eyes White Dragon
Parallel
▶︎ Deck
9.7 177
[586042]
JPC58 Blue-Eyes White Dragon  Normal Monster
- 8 Dragon 3000 2500
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
Gandora-X the Dragon of Demolition
Parallel
▶︎ Deck
8.9 26
[54562]
JPC59 Gandora-X the Dragon of Demolition  Effect Monster
- 8 Dragon 0 0
When this card is Normal or Special Summoned from the hand: You can destroy as many other monsters on the field as possible, and if you do, inflict damage to your opponent equal to the highest original ATK on the field among those destroyed monsters (your choice, if tied). This card's ATK becomes equal to the damage inflicted to your opponent by this effect. Once per turn, during your End Phase: Halve your LP.
Lord Gaia the Fierce Knight
Parallel
▶︎ Deck
7 11
[33897]
JPC60 Lord Gaia the Fierce Knight  Effect Monster
- 7 Warrior 2300 2100
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Once per turn, if a monster(s) with ATK higher than this card is Special Summoned to your opponent's field (except during the Damage Step): You can make this card gain 700 ATK until the end of this turn.
Lemon Magician Girl
Parallel
▶︎ Deck
6.7 11
[32985]
JPC61 Lemon Magician Girl  Effect Monster
- 2 Spellcaster 600 600
Once per turn: You can Tribute 1 "Magician Girl" monster, except "Lemon Magician Girl"; add 1 Spellcaster-Type monster from your Deck to your hand. Once per turn, if this card is targeted for an attack: You can Special Summon 1 Spellcaster-Type monster from your hand, but its effects (if any) are negated, then change the attack target to it, and if you do, the attacking monster's ATK becomes half its current ATK.
Palladium Oracle Mahad
Parallel
▶︎ Deck
7.9 23
[72685]
JPC62 Palladium Oracle Mahad  Effect Monster
- 7 Spellcaster 2500 2100
When you draw this card: You can reveal this card; Special Summon it from your hand. If this card battles a DARK monster, its ATK is doubled during the Damage Step only. If this card is destroyed by battle or card effect: You can Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard.
Duza the Meteor Cubic Vessel
Parallel
▶︎ Deck
9 13
[41263]
JPC63 Duza the Meteor Cubic Vessel  Effect Monster
- 4 Machine 1600 1600
If this card is Normal or Special Summoned: You can send 1 "Cubic" card from your Deck to the Graveyard. Once per turn, during either player's turn, if a monster was sent to your Graveyard this turn while this card was face-up on the field: You can make this card gain 200 ATK for each monster with a different name in your Graveyard, until the end of this turn.
Blue-Eyes Twin Burst Dragon
Parallel
▶︎ Deck
7.9 25
[102946]
JPC64 Blue-Eyes Twin Burst Dragon  Fusion Monster
Effect Monster
- 10 Dragon 3000 2500
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the GY. Cannot be destroyed by battle. This card can make up to 2 attacks on monsters during each Battle Phase. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.
Chocolate Magician Girl
Parallel
▶︎ Deck
8.9 20
[76883]
JPC65 Chocolate Magician Girl  Effect Monster
- 4 Spellcaster 1600 1000
Once per turn: You can discard 1 Spellcaster monster; draw 1 card. Once per turn, if this card is targeted for an attack: You can target 1 Spellcaster monster in your GY, except "Chocolate Magician Girl"; Special Summon it, then change the attack target to it, and if you do, the attacking monster's ATK becomes half its current ATK.
Krystal Dragon
Normal
▶︎ Deck
2.3 18
[17319]
JPC66 Krystal Dragon  Effect Monster
- 6 Dragon 2500 1000
Once per turn, during your Battle Step, if this card battled this turn: You can add 1 Level 8 Dragon-Type monster from your Deck to your hand.
Clear Kuriboh
Normal
▶︎ Deck
6.9 9
[19017]
JPC67 Clear Kuriboh  Effect Monster
- 1 Fairy 300 200
When your opponent activates a monster effect that would inflict damage (Quick Effect): You can discard this card; negate the activation. When an opponent's monster declares a direct attack: You can banish this card from your GY; draw 1 card, and if it is a monster, you can Special Summon it, then change the attack target to it. You can only use this effect of "Clear Kuriboh" once per turn.
Malefic Red-Eyes Black Dragon (Updated from: Malefic Red-Eyes B. Dragon)
Normal
▶︎ Deck
5.3 29
[37134]
JPC68 Malefic Red-Eyes Black Dragon (Updated from: Malefic Red-Eyes B. Dragon)  Effect Monster
- 7 Dragon 2400 2000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Red-Eyes Black Dragon" from your Deck. There can only be 1 "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell on the field, destroy this card.
Malefic Blue-Eyes White Dragon
Normal
▶︎ Deck
5.6 20
[59455]
JPC69 Malefic Blue-Eyes White Dragon  Effect Monster
- 8 Dragon 3000 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Blue-Eyes White Dragon" from your Deck. There can only be 1 "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell on the field, destroy this card.
Malefic Parallel Gear
Normal
▶︎ Deck
6.9 20
[48861]
JPC70 Malefic Parallel Gear  Effect Monster
Tuner Monster
- 2 Machine 0 0
When using this card as a Synchro Material Monster, the other Synchro Material Monster is 1 "Malefic" monster in your hand.
Malefic Cyber End Dragon
Parallel
▶︎ Deck
9 42
[201355]
JPC71 Malefic Cyber End Dragon  Effect Monster
- 10 Machine 4000 2800
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Cyber End Dragon" from your Extra Deck. There can only be 1 "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell on the field, destroy this card.
Malefic Rainbow Dragon
Normal
▶︎ Deck
6.6 19
[49282]
JPC72 Malefic Rainbow Dragon  Effect Monster
- 10 Dragon 4000 0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing from play 1 "Rainbow Dragon" from your hand or Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.
Malefic Paradox Dragon
Normal
▶︎ Deck
6 24
[49570]
JPC73 Malefic Paradox Dragon  Synchro Monster
Effect Monster
- 10 Dragon 4000 4000
"Malefic Parallel Gear" + 1 non-Tuner "Malefic" monster
When this card is Synchro Summoned, you can select 1 Synchro Monster in either player's Graveyard, and Special Summon it. There can only be 1 face-up "Malefic Paradox Dragon" on the field. If "Malefic World" is not face-up on the field, destroy this card.
Malefic World
Normal
▶︎ Deck
5.5 20
[60447]
JPC74 Malefic World  Field Spell
While this card is face-up on the field, you can activate this effect instead of conducting a normal draw during your Draw Phase. Choose 3 "Malefic" cards from your Deck and have your opponent pick 1 of them at random to add to your hand. Shuffle the rest back into your Deck.
Malefic Claw Stream
Normal
▶︎ Deck
5.9 12
[30747]
JPC75 Malefic Claw Stream  Normal Trap
Activate only if you control a face-up "Malefic" monster. Select 1 monster your opponent controls, and destroy it.
Malefic Stardust Dragon
Parallel
▶︎ Deck
8.5 28
[198795]
JPC76 Malefic Stardust Dragon  Effect Monster
- 8 Dragon 2500 2000
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 1 "Stardust Dragon" from your Extra Deck, and cannot be Special Summoned by other ways. There can only be 1 face-up "Malefic" monster on the field. Face-up Field Spell Cards cannot be destroyed by effects. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.
Elemental HERO Neos Knight
Normal
▶︎ Deck
5.8 16
[37462]
JPC77 Elemental HERO Neos Knight  Fusion Monster
Effect Monster
- 7 Warrior 2500 1000
"Elemental HERO Neos" + 1 Warrior monster
Must be Fusion Summoned. Gains ATK equal to half the original ATK of the Warrior Fusion Material used for its Fusion Summon, except "Elemental HERO Neos". Can make a second attack during each Battle Phase. Your opponent takes no battle damage from attacks involving this card.
Malefic Truth Dragon
Parallel
▶︎ Deck
8.5 28
[92785]
JPC78 Malefic Truth Dragon  Effect Monster
- 12 Dragon 5000 5000
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. If a "Malefic" monster you control, except "Malefic Truth Dragon", is destroyed by battle or by card effect: You can pay half your Life Points; Special Summon this card from your hand or Graveyard. There can only be 1 "Malefic" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. If this card destroys an opponent's monster by battle: Destroy all face-up monsters your opponent controls.
Cyber Dragon
Normal
▶︎ Deck
9.4 79
[312159]
JPC79 Cyber Dragon  Effect Monster
- 5 Machine 2100 1600
If only your opponent controls a monster, you can Special Summon this card (from your hand).
Dark Armed Dragon
Normal
▶︎ Deck
9.5 87
[415756]
JPC80 Dark Armed Dragon  Effect Monster
- 7 Dragon 2800 1000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your GY. You can banish 1 DARK monster from your GY, then target 1 card on the field; destroy that target.
Effect Veiler
Normal
▶︎ Deck
9.2 135
[1135977]
JPC81 Effect Veiler  Effect Monster
Tuner Monster
- 1 Spellcaster 0 0
During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.
Maxx
Secret
▶︎ Deck
9.5 106
[839156]
JPC82 Maxx "C"  Effect Monster
- 2 Insect 500 200
During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.
Tempest, Dragon Ruler of Storms
Parallel
▶︎ Deck
8.9 53
[299509]
JPC83 Tempest, Dragon Ruler of Storms Limited Effect Monster
- 7 Dragon 2400 2200
You can discard this card and 1 WIND monster to the GY; add 1 Dragon monster from your Deck to your hand. You can banish a total of 2 WIND and/or Dragon monsters from your hand and/or GY; Special Summon this card from your hand or GY. During your opponent's End Phase, if you control this Special Summoned card: Return it to the hand. If this card is banished: You can add 1 WIND Dragon monster from your Deck to your hand. You can only use 1 "Tempest, Dragon Ruler of Storms" effect per turn, and only once that turn.
Ghost Ogre & Snow Rabbit
Parallel
▶︎ Deck
9.6 110
[385934]
JPC84 Ghost Ogre & Snow Rabbit  Effect Monster
Tuner Monster
- 3 Psychic 0 1800
When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.
Ash Blossom & Joyous Spring
Secret
▶︎ Deck
9.8 134
[403396]
JPC85 Ash Blossom & Joyous Spring  Effect Monster
Tuner Monster
- 3 Zombie 0 1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
Destrudo the Lost Dragon's Frisson
Parallel
▶︎ Deck
8.8 20
[123100]
JPC86 Destrudo the Lost Dragon's Frisson  Effect Monster
Tuner Monster
- 7 Dragon 1000 3000
If this card is in your hand or GY: You can pay half your LP, then target 1 Level 6 or lower monster you control; Special Summon this card, and if you do, this card's Level is reduced by the Level of the targeted monster, also place this card on the bottom of the Deck if it leaves the field. You can only use this effect of "Destrudo the Lost Dragon's Frisson" once per turn.
9.4 32
[221270]
JPC87 Linkuriboh  Link Monster
Effect Monster
- - Cyberse 300 -
1 Level 1 monster
When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 1 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Mind Control
Normal
▶︎ Deck
8.9 66
[170649]
JPC88 Mind Control  Normal Spell
Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.
Mystical Space Typhoon
Normal
▶︎ Deck
9.5 164
[1818542]
JPC89 Mystical Space Typhoon  Quick-Play Spell
Target 1 Spell/Trap on the field; destroy that target.
Instant Fusion
Normal
▶︎ Deck
9.4 70
[626110]
JPC90 Instant Fusion Limited Normal Spell
Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.
Super Polymerization
Parallel
▶︎ Deck
9.7 96
[366134]
JPC91 Super Polymerization Semi-Limited Quick-Play Spell
Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.
Allure of Darkness
Normal
▶︎ Deck
9.5 61
[651603]
JPC92 Allure of Darkness  Normal Spell
Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.
One for One
Normal
▶︎ Deck
9.3 49
[623209]
JPC93 One for One Limited Normal Spell
Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.
Called by the Grave
Parallel
▶︎ Deck
9.7 71
[277717]
JPC94 Called by the Grave Semi-Limited Quick-Play Spell
Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
Solemn Judgment
Normal
▶︎ Deck
9.5 110
[1536855]
JPC95 Solemn Judgment  Counter Trap
When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.
Heavy Storm Duster
Normal
▶︎ Deck
9.1 39
[48873]
JPC96 Heavy Storm Duster  Normal Trap
Target up to 2 Spells/Traps on the field; destroy them. You cannot conduct your Battle Phase the turn you activate this card.
Evenly Matched
Parallel
▶︎ Deck
9.2 53
[92826]
JPC97 Evenly Matched  Normal Trap
At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.
Red Reboot
Parallel
▶︎ Deck
9 41
[95357]
JPC98 Red Reboot Limited Counter Trap
When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.
Infinite Impermanence
Secret
▶︎ Deck
9.3 41
[223129]
JPC99 Infinite Impermanence  Normal Trap
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
20th ANNIVERSARY LEGEND COLLECTION Card List
7.5 /10.0 pt
Number of card ratings : 3230
User Review : 3230

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