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Heavy Storm Duster →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Normal Trap | - | - | - | - | - |
Target up to 2 Spells/Traps on the field; destroy them. You cannot conduct your Battle Phase the turn you activate this card. | |||||
password:23924608 | |||||
Average Rating Score | 9.1(40) |
- Card Info
- Card Reviews (40 rating scores)
- Decks with Heavy Storm Duster (155 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Heavy Storm Duster" card reviews and rating scores
9.1(40) |
|
70% | (28) | ||
30% | (12) | ||
0% | (0) | ||
0% | (0) | ||
0% | (0) |
ねこーら
2023/03/14 22:32
2023/03/14 22:32
Comprehensive evaluation: Use during the opponent's turn to avoid disadvantages and gain advantages.
If you use it during your own turn, you will not be able to enter the battle phase, so basically you should use it during your opponent's turn.
Well, since it's a trap card, there are many cases where you want to set it and use it on your opponent's next turn.
While gaining an advantage, he only destroys Spell/Trap cards, so it doesn't act as a deterrent to the movement of opponents who deploy monsters.
Wouldn't it be better to force the opponent's spell set with something like Anti-Spell Fragrance and destroy it?
If you use it during your own turn, you will not be able to enter the battle phase, so basically you should use it during your opponent's turn.
Well, since it's a trap card, there are many cases where you want to set it and use it on your opponent's next turn.
While gaining an advantage, he only destroys Spell/Trap cards, so it doesn't act as a deterrent to the movement of opponents who deploy monsters.
Wouldn't it be better to force the opponent's spell set with something like Anti-Spell Fragrance and destroy it?
tierraの供物
2022/03/27 22:05
2022/03/27 22:05
It's a rather plain card that destroys the back of a Trap card, but compared to its rival, Twin Twisters, it doesn't require a hand cost, and it's very effective as a means of dealing with imperial orders due to some Golden Lord in Mass Duet. . The weak point of not being able to enter the battle phase is basically like Endsyke, so I don't mind it as I often use it during the opponent's turn.
However, unlike Tsuitsui, it is a weakness that cannot be overlooked that it is a little inconvenient when attacking afterward.
However, unlike Tsuitsui, it is a weakness that cannot be overlooked that it is a little inconvenient when attacking afterward.
在日エジプト人
2021/06/26 0:32
2021/06/26 0:32
Alongside the dreadnoughts, "cards that are likely to appear in the early days of Yu-Gi-Oh"
At no cost he can crack two spell traps. However, I can't do the battle phase, but I think most people have Cyclone or Kozusai.
When I use this, I think I end cycle or use other removal, so I don't mind
I thought it was a card from 10 years ago, but it's recent grass
At no cost he can crack two spell traps. However, I can't do the battle phase, but I think most people have Cyclone or Kozusai.
When I use this, I think I end cycle or use other removal, so I don't mind
I thought it was a card from 10 years ago, but it's recent grass
gaya
2020/11/06 9:47
2020/11/06 9:47
Trap version Tsuitsui that can be hit at no cost. As a demerit, you will not be able to perform your own battle phase the turn it is activated, so it specializes in End Psych among various back removal. It is also a valuable card that can respond to 《Imperial Order》.
みめっと
2020/02/16 2:24
2020/02/16 2:24
A card that is often used as a main or side card in his meta beat deck.
It's the best card for decks that tend to skip cards that remove Spell Trap in the main deck because it's difficult to draw cards other than pots and you don't want to reduce your hand.
If you set a permanent meta card, a bad free chain card, or a card that seems to be a God Trap, you want to quickly deal with it during your opponent's turn.
Although it loses to Tsui Tsui Wright in terms of quick effect, it can't be used freely once it uses Edicts or Fragrance, so if it's a deck that is vulnerable to permanent meta and wants to do something about it, this deck is harder to block.
It's the best card for decks that tend to skip cards that remove Spell Trap in the main deck because it's difficult to draw cards other than pots and you don't want to reduce your hand.
If you set a permanent meta card, a bad free chain card, or a card that seems to be a God Trap, you want to quickly deal with it during your opponent's turn.
Although it loses to Tsui Tsui Wright in terms of quick effect, it can't be used freely once it uses Edicts or Fragrance, so if it's a deck that is vulnerable to permanent meta and wants to do something about it, this deck is harder to block.
お空は青い
2019/06/17 23:57
2019/06/17 23:57
It's inferior to 《Twin Twisters》in versatility, but if it's a Trap or if it makes sense to activate it during the opponent's turn, then this one takes precedence. I think it's pretty easy to use with Altergeist and Bramage.
アキ
2019/05/10 20:44
2019/05/10 20:44
His Trap version of 《Twin Twisters》that no longer has a hand cost.
It has the disadvantage of not being able to do the Battle Phase on the turn it is activated, but if you activate it during the opponent's turn, you can avoid the disadvantage, so it works well with Artifact, which has the flavor of destroying it on the opponent's turn and allowing him to Special Summon.
However, 《Twin Twisters》, which has a quick effect, is easier to use, and if you can use your hand cost efficiently, you can earn more ads than this card, so its performance is one step lower.
It has the disadvantage of not being able to do the Battle Phase on the turn it is activated, but if you activate it during the opponent's turn, you can avoid the disadvantage, so it works well with Artifact, which has the flavor of destroying it on the opponent's turn and allowing him to Special Summon.
However, 《Twin Twisters》, which has a quick effect, is easier to use, and if you can use your hand cost efficiently, you can earn more ads than this card, so its performance is one step lower.
通りすがりのサボり
2018/11/26 20:17
2018/11/26 20:17
A back destruction card that is similar to Tsuitsui. Over there is a card that breaks the back on the first turn of the second attack and decides the game, but this is a card that goes face down first, End Psych, Field Spell, P-card interference, etc., and definitely earns cards. 《Trap Trick》can also be used as a tailwind.
シエスタ
2018/10/01 9:19
2018/10/01 9:19
Tsuitsui with the disadvantage of becoming a trap instead of having no hand cost.
Just being a trap makes a big difference, and being able to remove multiple cards with no cost is attractive, but the disadvantage of not being able to BP is no problem if you activate it during your opponent's turn. I think it's a card that specializes in End Cycle.
However, even if it is deducted, it hurts that the haste is gone. Even if there is no cost, the priority tends to go down with his normal deck.
However, if his deck is tactical to destroy during the opponent's turn, like Arctic, then this is a higher priority.
I feel that it is a card whose usefulness changes greatly depending on the deck type and environment.
Just being a trap makes a big difference, and being able to remove multiple cards with no cost is attractive, but the disadvantage of not being able to BP is no problem if you activate it during your opponent's turn. I think it's a card that specializes in End Cycle.
However, even if it is deducted, it hurts that the haste is gone. Even if there is no cost, the priority tends to go down with his normal deck.
However, if his deck is tactical to destroy during the opponent's turn, like Arctic, then this is a higher priority.
I feel that it is a card whose usefulness changes greatly depending on the deck type and environment.
もも
2018/09/30 14:27
2018/09/30 14:27
Basically, I think most of his decks prioritize 《Twin Twisters》, which excels in quick attack.
However, if it's a meta beat-oriented deck that goes well with Kaori and Imperial Command, I think there's plenty of room for adoption.
However, if it's a meta beat-oriented deck that goes well with Kaori and Imperial Command, I think there's plenty of room for adoption.
備長炭18
2018/03/19 20:55
2018/03/19 20:55
It's a card that seems to be popular for end dust, not end cycle. (not saying it's popular)
Since it's a trap card, it's slow compared to Tsuitsui.
In that sense, it's also a pretty disappointing card.
Since it's a trap card, it's slow compared to Tsuitsui.
In that sense, it's also a pretty disappointing card.
はわわ
2018/03/10 20:38
2018/03/10 20:38
1:2 exchange is unquestionably strong
However, it is slow because it is a trap card, and the difficulty is that it rots when the monster is deployed for the first time.
Even if there is a hand cost, Tsuitsui will be prioritized
However, it is slow because it is a trap card, and the difficulty is that it rots when the monster is deployed for the first time.
Even if there is a hand cost, Tsuitsui will be prioritized
illjiji!
2017/08/24 22:00
2017/08/24 22:00
If you can activate it, it will almost certainly be an advantage, but the trap point is likely to become a hindrance, especially in the second attack. Tsuitsui's good point is that he is a quick-play spell, so if he can't use it immediately after drawing it, I can't deny that he will choose the deck.
AF related and he fights slowly like Krawler.
AF related and he fights slowly like Krawler.
なす
2017/07/09 11:16
2017/07/09 11:16
《Twin Twisters》card that eliminates the hand cost and becomes a trap.
Since it's a trap, it can't be used immediately, but it's very powerful at no cost and can remove up to 2 cards. If you use the disadvantage of not being able to battle during the opponent's turn, you don't have to worry about it. Considering its slowness, if you're worried about Twin Twisters's hand cost, I'd like to include this one.
Since it's a trap, it can't be used immediately, but it's very powerful at no cost and can remove up to 2 cards. If you use the disadvantage of not being able to battle during the opponent's turn, you don't have to worry about it. Considering its slowness, if you're worried about Twin Twisters's hand cost, I'd like to include this one.
くろゆき
2017/05/03 5:37
2017/05/03 5:37
Trap version tweets. However, it has the disadvantage of not being able to battle phase.
It will be strong when used with slow decks such as control and meta beats. With his deck, which you want to deploy quickly, it will be a winner. It's a card that can be traded 1:2, but it's not something you can use without thinking.
It will be strong when used with slow decks such as control and meta beats. With his deck, which you want to deploy quickly, it will be a winner. It's a card that can be traded 1:2, but it's not something you can use without thinking.
カンノーネ
2017/04/25 10:30
2017/04/25 10:30
A piece that finally put an end to the back destruction problem that fans who can't use twitter Deck has been suffering from
It has a ridiculous disadvantage and it's a trap, but if you use it in the sense of an end cycle, there's no problem... No, there's a problem. Especially the point of his trap of the latter.
Since the power is halved when attacked afterward, it can't beat Tsuitsui. It's hard for him to win, considering that discarding cards from his deck is an ad for him.
It has a ridiculous disadvantage and it's a trap, but if you use it in the sense of an end cycle, there's no problem... No, there's a problem. Especially the point of his trap of the latter.
Since the power is halved when attacked afterward, it can't beat Tsuitsui. It's hard for him to win, considering that discarding cards from his deck is an ad for him.
ジュウテツ
2017/04/23 11:57
2017/04/23 11:57
I think that being able to destroy up to 2 Spells/Traps is purely excellent.
The disadvantage of not being able to perform the Battle Phase is not a problem as long as it is activated during the opponent's turn.
《Twin Twisters》, which has a similar effect, is a Quick-Play Spell, so I think his Deck, which can increase the hand cost, will be the winner.
The disadvantage of not being able to perform the Battle Phase is not a problem as long as it is activated during the opponent's turn.
《Twin Twisters》, which has a similar effect, is a Quick-Play Spell, so I think his Deck, which can increase the hand cost, will be the winner.
Rさん
2017/04/17 21:06
2017/04/17 21:06
It has the disadvantage of not being able to perform the Battle Phase, but since it's a Trap, it can be used during the opponent's turn.
れい
2017/04/17 19:13
2017/04/17 19:13
《Twin Twisters》, which can no longer be played on your turn, but whose hand cost has disappeared.
The fact that it is a card that can be exchanged 1 for 2 without thinking about anything in particular makes me feel the tremendous inflation.
The fact that it is a card that can be exchanged 1 for 2 without thinking about anything in particular makes me feel the tremendous inflation.
プンプン丸
2017/04/17 8:55
2017/04/17 8:55
I think everyone is overrated.
I would like to use this kind of card as an outburst before deploying monsters, so I think it's rather painful not to be able to use it immediately after drawing it.
For example, it's powerful if you draw and set it on the first turn and use it, but even though it's a hand that can be deployed on the first turn of the second attack, if you draw this card, you have to set it once and wait. Ready to use and deploy. "I think this difference will come out quite a bit."
It's true that it's a powerful card that can be used in a 1:2 ratio, but I think there are still occasions when you can't reach the itch when using it.
I would like to use this kind of card as an outburst before deploying monsters, so I think it's rather painful not to be able to use it immediately after drawing it.
For example, it's powerful if you draw and set it on the first turn and use it, but even though it's a hand that can be deployed on the first turn of the second attack, if you draw this card, you have to set it once and wait. Ready to use and deploy. "I think this difference will come out quite a bit."
It's true that it's a powerful card that can be used in a 1:2 ratio, but I think there are still occasions when you can't reach the itch when using it.
EXデッキ焼き
2017/04/16 21:07
2017/04/16 21:07
Farewell Tsuitsui refugees! (Twitsui was also recorded)
Its effect is 《Twin Twisters》, which does not require a cost, but has the disadvantage of not being able to attack.
However, if you use it on your opponent's turn, it doesn't matter, so you can do whatever you want. However, because it's a trap, it doesn't have an immediate effect and even if you draw it on your turn, it will become an ornament for that turn.
And this is also a character rare. After all, you should be prepared for a slight increase in price.
Its effect is 《Twin Twisters》, which does not require a cost, but has the disadvantage of not being able to attack.
However, if you use it on your opponent's turn, it doesn't matter, so you can do whatever you want. However, because it's a trap, it doesn't have an immediate effect and even if you draw it on your turn, it will become an ornament for that turn.
And this is also a character rare. After all, you should be prepared for a slight increase in price.
とき
2017/04/16 20:38
2017/04/16 20:38
Trap evolved from 《Dust Tornado》to save Tsuitsui refugees. In addition, this character is also rare.
The difference from Tsuitsui is that the battle is sealed, no hand cost is required, and it is a trap.
Since it's a Trap, it's pretty tough not to be able to use it right away, but other than that, it's a powerful card that can be used in the same way as Tsuitsui.
It seems to be a card that will be close to the relationship between Cyclone and Dust Tornado, but this card is just strange because the competitor is a strange card.
Will he be able to use this in his deck that doesn't have room for hand cost?
The difference from Tsuitsui is that the battle is sealed, no hand cost is required, and it is a trap.
Since it's a Trap, it's pretty tough not to be able to use it right away, but other than that, it's a powerful card that can be used in the same way as Tsuitsui.
It seems to be a card that will be close to the relationship between Cyclone and Dust Tornado, but this card is just strange because the competitor is a strange card.
Will he be able to use this in his deck that doesn't have room for hand cost?
百式
2017/04/15 23:47
2017/04/15 23:47
I feel like it's so overrated...
Slowness is a disadvantage because it's a trap, and that slowness is fatal
I know I can't beat Tsuitsui, a Quick-Play Spell.
I don't really care about not being able to do a battle phase. It's natural that you can't use it on the turn you set it, so it's not an end cycle, but if you activate it just before the end, there's no problem.
I feel like the second half is going to be pretty rotten, but if you go face down on the first turn, the power will be tremendous.
Slowness is a disadvantage because it's a trap, and that slowness is fatal
I know I can't beat Tsuitsui, a Quick-Play Spell.
I don't really care about not being able to do a battle phase. It's natural that you can't use it on the turn you set it, so it's not an end cycle, but if you activate it just before the end, there's no problem.
I feel like the second half is going to be pretty rotten, but if you go face down on the first turn, the power will be tremendous.
福人ズッコケ
2017/04/15 17:10
2017/04/15 17:10
A trap card that shines with the destructive power of a no-cost Tsuitsui that will shock you.
"It's undeniably slow, but a perfect 1:2 exchange is unmatched." Even if it's bound in the battle phase, it's completely pointless if it's activated during the opponent's turn, and since it can destroy one card, it's really versatile. Artifact, which can be treated as a double cyclone with less peculiarities, and Paleozoic, which is a trap, are also compatible.
I think that versatility is comparable to Tsuitsui, but the reality is that this class is the starting line for the 10th term. This is the card to watch out for at the top of the list of rarities.
"It's undeniably slow, but a perfect 1:2 exchange is unmatched." Even if it's bound in the battle phase, it's completely pointless if it's activated during the opponent's turn, and since it can destroy one card, it's really versatile. Artifact, which can be treated as a double cyclone with less peculiarities, and Paleozoic, which is a trap, are also compatible.
I think that versatility is comparable to Tsuitsui, but the reality is that this class is the starting line for the 10th term. This is the card to watch out for at the top of the list of rarities.
にしん
2017/04/15 9:58
2017/04/15 9:58
Since it is a Friche, it is possible to chain it to the opponent's removal spell such as Harpie and counter it, and if there is nothing, it can be activated during the opponent's end phase. Although it can't be used much on your own turn due to its disadvantages, it's practically upward compatible with Cyclone. His only weakness is Psycho Shocker.
メタルサイクロプス
2017/04/12 18:18
2017/04/12 18:18
A strong card of character rare. The 10th period is scary!
It's a Friche Trap, and the disadvantage is that if it's activated during the opponent's turn, it's practically non-existent. It can be exchanged 1:2, and it is not compulsory to use 2 cards, so it can be used in any situation. It's a performance that can be put into most decks, but it doesn't work particularly well with decks like Ancient Machines and Artifacts. This is definitely strong (confidence)
It's a Friche Trap, and the disadvantage is that if it's activated during the opponent's turn, it's practically non-existent. It can be exchanged 1:2, and it is not compulsory to use 2 cards, so it can be used in any situation. It's a performance that can be put into most decks, but it doesn't work particularly well with decks like Ancient Machines and Artifacts. This is definitely strong (confidence)
ラーメン
2017/04/08 12:30
2017/04/08 12:30
New generic Spell Trap removal, probably this time the generic soaring Thule slot.
It only writes a simple and strong thing that destroys up to 2 Spell Trap, compared to Tsuitsui with similar performance, the hand cost is no longer necessary, but since it is a Trap, it lacks immediate effect, now that the environment is speeding up The difference between Quick-Play Spell and Trap is big, and the fact that no hand cost is required can also be a disadvantage depending on the deck.
However, even if you consider such a point, the one-for-two exchange can't be weak, and the disadvantages () that aren't even apologetic are almost non-existent due to the nature of the Trap card, although it's not exactly the top of the Great Tornado. Upward compatibility...
It only writes a simple and strong thing that destroys up to 2 Spell Trap, compared to Tsuitsui with similar performance, the hand cost is no longer necessary, but since it is a Trap, it lacks immediate effect, now that the environment is speeding up The difference between Quick-Play Spell and Trap is big, and the fact that no hand cost is required can also be a disadvantage depending on the deck.
However, even if you consider such a point, the one-for-two exchange can't be weak, and the disadvantages () that aren't even apologetic are almost non-existent due to the nature of the Trap card, although it's not exactly the top of the Great Tornado. Upward compatibility...
究極
2017/04/08 9:28
2017/04/08 9:28
A strong card that you can understand even yourself that you didn't notice until you used it.
A savior for themes that are not good at face removal.
Unlike Tsuitsui and Kozusai, it is strong in simply earning a board advantage.
I can't think of a fatal theme for this disadvantage, and being a trap is the answer to his spell-sealing, so I want to secure 3 copies of the number of decks.
A savior for themes that are not good at face removal.
Unlike Tsuitsui and Kozusai, it is strong in simply earning a board advantage.
I can't think of a fatal theme for this disadvantage, and being a trap is the answer to his spell-sealing, so I want to secure 3 copies of the number of decks.
アルバ
2017/04/08 1:51
2017/04/08 1:51
Tsuitsui became a trap instead of losing the hand cost.
The downside is that it doesn't seem to be supernatural considering the activation timing, but since it's a Trap, it can't be used immediately after being drawn, and the activation is delayed by one tempo, so the usability is inferior to Tsuitsutsui.
However, since it can achieve a perfect 1:2 exchange, it is not weak or strong.
It seems like a card that has come into a good position in a sense, although it feels like it's a tweet for his deck that can't raise the hand cost or use the hand cost well.
The downside is that it doesn't seem to be supernatural considering the activation timing, but since it's a Trap, it can't be used immediately after being drawn, and the activation is delayed by one tempo, so the usability is inferior to Tsuitsutsui.
However, since it can achieve a perfect 1:2 exchange, it is not weak or strong.
It seems like a card that has come into a good position in a sense, although it feels like it's a tweet for his deck that can't raise the hand cost or use the hand cost well.
デルタアイズ
2017/04/07 10:53
2017/04/07 10:53
I was an idiot when I answered "Together with Harukaze" in the card name quiz.
It's a cost-free Tsuitsui that is mainly used during the opponent's turn.
The disadvantage is that you can't perform the battle phase, but since it's a Normal Trap, you don't really care.
It's a cost-free Tsuitsui that is mainly used during the opponent's turn.
The disadvantage is that you can't perform the battle phase, but since it's a Normal Trap, you don't really care.
ルイ
2017/04/07 10:27
2017/04/07 10:27
《Twin Twisters》that no longer requires a hand cost.
“Heh~, I don’t need the hand cost for the delay due to Trap.
If I use it on my turn, will I receive a disadvantage? Good adjustment! ”
Is there any reason! Sober inflation is progressing.
The demerit full of feelings that I got thinking that I would be told this and that is not working at all.
Compared to 《Twin Twisters》, it can't be used immediately, so it seems to play an active role in his deck, which is based on interfering with traps and waiting for openings.
Anyway, I think that decks without endurance that require speed will not be adopted, so in that sense I think it's balanced.
By the way
By the way, since there is a restriction that the Battle Phase cannot be performed on the "turn in which this card is activated", Junk collectors who "copy only the effect of the Trap card" can ignore this restriction.
When copying this card with the Junk Collector, it is considered to be "only activating the effect" of "Heavy Storm Duster", so it does not fall under the restriction of "activating this card on the turn".
I think it will be useful to remember!
“Heh~, I don’t need the hand cost for the delay due to Trap.
If I use it on my turn, will I receive a disadvantage? Good adjustment! ”
Is there any reason! Sober inflation is progressing.
The demerit full of feelings that I got thinking that I would be told this and that is not working at all.
Compared to 《Twin Twisters》, it can't be used immediately, so it seems to play an active role in his deck, which is based on interfering with traps and waiting for openings.
Anyway, I think that decks without endurance that require speed will not be adopted, so in that sense I think it's balanced.
By the way
By the way, since there is a restriction that the Battle Phase cannot be performed on the "turn in which this card is activated", Junk collectors who "copy only the effect of the Trap card" can ignore this restriction.
When copying this card with the Junk Collector, it is considered to be "only activating the effect" of "Heavy Storm Duster", so it does not fall under the restriction of "activating this card on the turn".
I think it will be useful to remember!
柴ヰユー希
2017/04/06 19:05
2017/04/06 19:05
Was it "Great Arashi"? I predicted. Well, I failed spectacularly.
By the way, the performance of the card itself is already 10 points. Disadvantages of not being able to perform the Battle Phase? What was the trap card for, there was no such thing.
It can be said that it is mutual compatibility with Tsuitsui, whose cost is a hand and a Quick-Play Spell. Which one to adopt is "up to Deck".
Before long, there will come a time when it's not a blizzard or a tempest, and it's not a removal card.
I have a feeling it will go up.
Postscript: It looks like a letter rare. A little relieved...I can't...
By the way, the performance of the card itself is already 10 points. Disadvantages of not being able to perform the Battle Phase? What was the trap card for, there was no such thing.
It can be said that it is mutual compatibility with Tsuitsui, whose cost is a hand and a Quick-Play Spell. Which one to adopt is "up to Deck".
Before long, there will come a time when it's not a blizzard or a tempest, and it's not a removal card.
I have a feeling it will go up.
Postscript: It looks like a letter rare. A little relieved...I can't...
ヒコモン
2017/04/06 12:19
2017/04/06 12:19
Trap version Tsuitsui with no hand cost. crazy. Although it has the disadvantage of not being able to perform the Battle Phase, there is no problem if such a thing is activated during the opponent's turn like a trap.
ぷれあです
2017/04/06 4:26
2017/04/06 4:26
Another great card came out...
Since it is a trap card, if you activate it during the opponent's turn, you will not receive any disadvantages.
It doesn't seem like there are any downsides.
It is inferior to Twin Twisters in that it cannot be used the turn it is drawn, but it can be activated without consuming a hand.
I'm worried that inflation will continue in the 10th term.
Since it is a trap card, if you activate it during the opponent's turn, you will not receive any disadvantages.
It doesn't seem like there are any downsides.
It is inferior to Twin Twisters in that it cannot be used the turn it is drawn, but it can be activated without consuming a hand.
I'm worried that inflation will continue in the 10th term.
asd
2023/08/18 19:13
2023/08/18 19:13
Decks with "Heavy Storm Duster"
* is adopted as a key card.
● 2017-03-01 HAT2017 July restriction support
● 2021-01-29 Preceding one kill type Trickstar
● 2017-12-08 Winda is a cute Ritual Beast (Emphasis on stability)
● 2018-03-09 Pure predation that eats the environment [L/S adoption formula]
● 2018-06-17 Starter Deck A Midsummer Night's Dream
● 2020-06-24 Commentary on the latest version of Metabi ver.2020
● 2017-06-27 New system Cyberse Deck
● 2017-07-24 Nimble Krawler
● 2020-05-28 Crimson-Eyes Flame Sacred Blade Dragon
● 2019-06-11 Neos HERO
● 2017-05-27 Ura Cyber style 2017
● 2018-01-19 Pure 6 Axis Sacred Engraving
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
20th ANNIVERSARY LEGEND COLLECTION | 20TH-JPC96 | 2019-02-09 | Normal |
Structure Deck: Freezing Chains | SD40-JP039 | 2020-11-21 | Normal |
CODE OF THE DUELIST | COTD-JP076 | 2017-04-15 | Rare |
Ranking and View Num
Rating Score Rank | 1,572 / 13,189 Cards |
---|---|
View Num | 52,116 |
Card Type "Trap" Best Card Ranking | 96th |
Card Type "Normal Trap" Best Card Ranking | 59th |
Others
Japanese card name | 砂塵の大嵐 |
---|
Update Information - NEW -
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