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HOME > Yu-Gi-Oh! Card Lists > Structure Deck: Freezing Chains

Structure Deck: Freezing Chains Card List

Structure Deck: Freezing ChainsCard List
Structure Deck: Freezing Chains
code : SD40.
Total : 46 Types.
Release Date:2020-11-21
11th period

Average of all cards:7.2pt


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BLAZING VORTEXCard List 2020-10-31
BLAZING VORTEX


Total 46 Types
Monster 30 Types
Normal Monster:1 TypesEffect Monster:24 Types
Synchro Monster:5 Types
5 Tuner Monster 0 Flip Monster 0 Gemini Monster
Spell 9 Types
6Normal Spell 0Equip IconEquip Spell 2Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 1 Continuous IconContinuous Spell 0 Field IconField Spell
Trap 7 Types
3 Normal Trap 4 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 5
Ice Barrier:28 Types / Genex:2 Types / Frog:2 Types / Elemental Lord:1 Types / Fishborg:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order210 / 626 view num22728 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
General Wayne of the Ice Barrier
N-Parallel
▶︎ Deck
8.3 11
[8975]
JP001 General Wayne of the Ice Barrier  Effect Monster
- 5 Warrior 2100 400
Spells and Traps sent from the field to your opponent's GY are banished instead. You can only use each of the following effects of "General Wayne of the Ice Barrier" once per turn. If your opponent controls a monster and you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Ice Barrier" Spell/Trap from your Deck to your hand.
Revealer of the Ice Barrier
Parallel
▶︎ Deck
8.8 14
[11443]
JP002 Revealer of the Ice Barrier  Effect Monster
- 4 Spellcaster 1700 1000
While you control another "Ice Barrier" monster, your opponent cannot Tribute Summon. You can only use each of the following effects of "Revealer of the Ice Barrier" once per turn. You can discard 1 card; Special Summon 1 "Ice Barrier" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If you would discard, or send a card(s) from your hand to the GY, to activate an "Ice Barrier" monster's effect, you can banish this card from your GY instead of 1 of those cards.
Speaker for the Ice Barriers
Parallel
▶︎ Deck
9.4 13
[13102]
JP003 Speaker for the Ice Barriers  Effect Monster
- 4 Spellcaster 1000 1800
While you control another "Ice Barrier" monster, Defense Position monsters your opponent controls cannot change their battle positions. You can only use each of the following effects of "Speaker for the Ice Barriers" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If you control an "Ice Barrier" monster: You can banish this card from your GY; Special Summon 1 "Ice Barrier Token" (Aqua/WATER/Level 1/ATK 0/DEF 0).
Hexa Spirit of the Ice Barrier
N-Parallel
▶︎ Deck
8.3 12
[8862]
JP004 Hexa Spirit of the Ice Barrier  Effect Monster
Tuner Monster
- 1 Sea Serpent 400 200
While you control another "Ice Barrier" monster, monsters your opponent controls lose 500 ATK/DEF. During your Main Phase: You can send 1 Level 3 or lower "Ice Barrier" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's, until the end of this turn. You can only use this effect of "Hexa Spirit of the Ice Barrier" once per turn.
Blizzed, Defender of the Ice Barrier
Normal
▶︎ Deck
4.2 18
[20285]
JP005 Blizzed, Defender of the Ice Barrier  Effect Monster
- 1 Aqua 300 500
If this card is destroyed by battle and sent to the GY: Draw 1 card.
Cryomancer of the Ice Barrier
Normal
▶︎ Deck
5.8 15
[25051]
JP006 Cryomancer of the Ice Barrier  Effect Monster
Tuner Monster
- 2 Aqua 1300 0
While you control another "Ice Barrier" monster, Level 4 or higher monsters cannot declare an attack.
Prior of the Ice Barrier
N-Parallel
▶︎ Deck
8.6 22
[49323]
JP007 Prior of the Ice Barrier  Effect Monster
- 2 Aqua 1000 400
If you control an "Ice Barrier" monster, you can Special Summon this card (from your hand). You cannot Special Summon any Level 5 or higher monsters the turn you Summon this way. You can Tribute this card, then target 1 "Ice Barrier" monster in your GY, except "Prior of the Ice Barrier"; Special Summon that target.
Defender of the Ice Barrier
Normal
▶︎ Deck
5.5 11
[33385]
JP008 Defender of the Ice Barrier  Effect Monster
Tuner Monster
- 3 Aqua 200 1600
While you control another "Ice Barrier" monster, monsters your opponent controls cannot declare an attack if their ATK is greater than or equal to this card's DEF.
Warlock of the Ice Barrier
Normal
▶︎ Deck
4 12
[12054]
JP009 Warlock of the Ice Barrier  Effect Monster
- 3 Spellcaster 400 1000
While you control another "Ice Barrier" monster, both players must Set Spell Cards before activating them, and cannot activate them until their next turn.
Spellbreaker of the Ice Barrier
Normal
▶︎ Deck
6.4 13
[22560]
JP010 Spellbreaker of the Ice Barrier  Effect Monster
- 4 Spellcaster 1200 2000
Once per turn: You can send 1 "Ice Barrier" monster from your hand to the GY; neither player can activate Spell Cards until the end of your next turn, while this monster is face-up on the field.
Strategist of the Ice Barrier
Normal
▶︎ Deck
6.7 11
[32453]
JP011 Strategist of the Ice Barrier  Effect Monster
- 4 Spellcaster 1600 1600
Once per turn: You can send 1 "Ice Barrier" monster from your hand to the GY; draw 1 card.
Dance Princess of the Ice Barrier
N-Parallel
▶︎ Deck
5.9 14
[38347]
JP012 Dance Princess of the Ice Barrier  Effect Monster
- 4 Spellcaster 1700 900
Once per turn, if you control another "Ice Barrier" monster: You can reveal any number of "Ice Barrier" monsters in your hand, then target an equal number of Set Spells/Traps your opponent controls; return those targets to the hand.
Dai-sojo of the Ice Barrier
Normal
▶︎ Deck
5.5 11
[24772]
JP013 Dai-sojo of the Ice Barrier  Effect Monster
- 6 Spellcaster 1600 2200
If this card is Normal or Flip Summoned: Change it to Defense Position. "Ice Barrier" monsters you control cannot be destroyed by Spell/Trap effects.
General Raiho of the Ice Barrier
Normal
▶︎ Deck
5.7 21
[27100]
JP014 General Raiho of the Ice Barrier  Effect Monster
- 6 Warrior 2100 2300
When your opponent's monster effect activated on the field resolves, they must discard 1 card or the effect is negated (their choice).
Medium of the Ice Barrier
Normal
▶︎ Deck
4.7 13
[17778]
JP015 Medium of the Ice Barrier  Effect Monster
- 7 Spellcaster 2200 1600
If your opponent controls 4 or more cards than you do, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn.
General Gantala of the Ice Barrier
Normal
▶︎ Deck
5.8 16
[32629]
JP016 General Gantala of the Ice Barrier  Effect Monster
- 7 Warrior 2700 2000
Once per turn, during your End Phase: You can target 1 "Ice Barrier" monster in your GY, except "General Gantala of the Ice Barrier"; Special Summon it.
General Grunard of the Ice Barrier
Normal
▶︎ Deck
3.8 15
[16557]
JP017 General Grunard of the Ice Barrier  Effect Monster
- 8 Warrior 2800 1000
During your Main Phase, you can Normal Summon 1 "Ice Barrier" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
Genex Controller
Normal
▶︎ Deck
6.8 23
[86255]
JP018 Genex Controller  Normal Monster
Tuner Monster
- 3 Machine 1400 1200
As a master of all powers and elements, this is one of the few Genex monsters that can communicate with its companions.
Genex Undine
Normal
▶︎ Deck
8.9 38
[91106]
JP019 Genex Undine  Effect Monster
- 3 Aqua 1200 600
When this card is Normal Summoned: You can send 1 WATER monster from your Deck to the GY; add 1 "Genex Controller" from your Deck to your hand.
Aqua Spirit
Normal
▶︎ Deck
6.4 18
[39398]
JP020 Aqua Spirit  Effect Monster
- 4 Aqua 1600 1200
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 WATER monster from your GY. Once per turn, during your opponent's Standby Phase: You can target 1 face-up monster your opponent controls; change that target's battle position, and if you do, it cannot change its battle position for the rest of this turn.
Dupe Frog
Normal
▶︎ Deck
7.4 16
[69869]
JP021 Dupe Frog  Effect Monster
- 2 Aqua 100 2000
This card's name becomes "Des Frog" while on the field. Monsters your opponent controls cannot target monsters for attacks, except this one. When this card is sent from the field to the GY: You can add 1 "Frog" monster from your Deck or GY to your hand, except "Dupe Frog".
Ronintoadin
Normal
▶︎ Deck
8.9 19
[88702]
JP022 Ronintoadin  Effect Monster
- 2 Aqua 100 2000
Cannot be used as Synchro Material. This card's name becomes "Des Frog" while on the field. If this card is in your GY: You can banish 1 "Frog" monster from your GY; Special Summon this card.
Fishborg Launcher
Normal
▶︎ Deck
6.4 17
[40700]
JP023 Fishborg Launcher  Effect Monster
Tuner Monster
- 1 Fish 200 100
Cannot be used as Synchro Material, except for the Synchro Summon of a WATER Synchro Monster. If you have a monster(s) in your GY other than "Fishborg Launcher", and all of them are WATER: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use this effect of "Fishborg Launcher" once per turn.
Moulinglacia the Elemental Lord
Normal
▶︎ Deck
8.3 35
[145086]
JP024 Moulinglacia the Elemental Lord  Effect Monster
- 8 Sea Serpent 2800 2200
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your GY. If this card is Special Summoned: Discard 2 random cards from your opponent's hand (or their entire hand, if less than 2). You can only use this effect of "Moulinglacia the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.
Silent Angler
Normal
▶︎ Deck
8.1 23
[91455]
JP025 Silent Angler  Effect Monster
- 4 Fish 800 1400
If you control a WATER monster, you can Special Summon this card (from your hand), but you cannot Special Summon monsters from your hand for the rest of this turn.
Winds Over the Ice Barrier
Parallel
▶︎ Deck
6.6 10
[6837]
JP026 Winds Over the Ice Barrier  Normal Spell
Tribute any number of "Ice Barrier" monsters; Special Summon from your Deck that many Level 4 or lower "Ice Barrier" monsters with different names from each other. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your "Ice Barrier" monsters that is banished or in your GY; add it to your hand. You can only use each effect of "Winds Over the Ice Barrier" once per turn.
Freezing Chains of the Ice Barrier
N-Parallel
▶︎ Deck
7.2 10
[5470]
JP027 Freezing Chains of the Ice Barrier  Continuous Spell
When this card is activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. While you control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters you control are unaffected by the activated effects of your opponent's monsters that were Special Summoned from the Extra Deck. You can only activate 1 "Freezing Chains of the Ice Barrier" per turn.
Magic Triangle of the Ice Barrier
Normal
▶︎ Deck
2.7 12
[18344]
JP028 Magic Triangle of the Ice Barrier  Normal Spell
Reveal 3 "Ice Barrier" monsters with different names in your hand, then target 1 card your opponent controls; destroy that target, and if you do, Special Summon 1 "Ice Barrier" monster from your hand.
Medallion of the Ice Barrier
N-Parallel
▶︎ Deck
8.6 27
[39155]
JP029 Medallion of the Ice Barrier  Normal Spell
Add 1 "Ice Barrier" monster from your Deck to your hand.
Mirror of the Ice Barrier
Normal
▶︎ Deck
3.5 20
[17639]
JP030 Mirror of the Ice Barrier  Quick-Play Spell
During this turn, each time a card(s) is banished from your hand, field, and/or GY by your opponent's activated monster effect, apply the following effects, based on where the cards were banished from.
●Hand: Banish up to 2 random cards from your opponent's hand.
●Field: Banish up to 2 cards your opponent controls.
●GY: Banish up to 2 cards from your opponent's GY.
Salvage
N-Parallel
▶︎ Deck
8.9 33
[176657]
JP031 Salvage  Normal Spell
Target 2 WATER monsters with 1500 or less ATK in your GY; add those targets to your hand.
Surface
Normal
▶︎ Deck
8.6 31
[87581]
JP032 Surface  Normal Spell
Target 1 Level 3 or lower Fish, Sea Serpent, or Aqua monster in your GY; Special Summon it in Defense Position.
Where Arf Thou?
Normal
▶︎ Deck
9.3 41
[181916]
JP033 Where Arf Thou?  Normal Spell
If you control a Level 1 monster: Add 1 Level 1 monster from your Deck to your hand. During the End Phase of this turn, take 2000 damage if you did not Normal Summon the added monster, or a card with the same name, after activating this card.
Crossout Designator
Normal
▶︎ Deck
9.2 47
[87349]
JP034 Crossout Designator Limited Quick-Play Spell
Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.
Appointer of the Red Lotus
Normal
▶︎ Deck
6.1 29
[20987]
JP035 Appointer of the Red Lotus  Normal Trap
Pay 2000 LP and reveal your entire hand; look at your opponent's hand and banish 1 card from their hand, until your opponent's next End Phase.
Fiendish Chain
Normal
▶︎ Deck
8 45
[460475]
JP036 Fiendish Chain  Continuous Trap
Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.
Vanity's Emptiness
Normal
▶︎ Deck
9.2 53
[397217]
JP037 Vanity's Emptiness Forbidden Continuous Trap
Neither player can Special Summon monsters. If a card is sent from the Deck or the field to your Graveyard: Destroy this card.
Mind Drain
Normal
▶︎ Deck
7.9 18
[39323]
JP038 Mind Drain  Continuous Trap
Activate this card by paying 1000 LP. Neither player can activate the effects of monsters in the hand.
Heavy Storm Duster
Normal
▶︎ Deck
9.1 39
[48878]
JP039 Heavy Storm Duster  Normal Trap
Target up to 2 Spells/Traps on the field; destroy them. You cannot conduct your Battle Phase the turn you activate this card.
Crackdown
Normal
▶︎ Deck
9.2 25
[69350]
JP040 Crackdown  Continuous Trap
Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.
Dewloren, Tiger King of the Ice Barrier
N-Parallel
▶︎ Deck
8.3 27
[106547]
JP041 Dewloren, Tiger King of the Ice Barrier  Synchro Monster
Effect Monster
- 6 Beast 2000 1400
1 Tuner + 1+ non-Tuner WATER monsters
You can target any number of other face-up cards you control; return those targets to the hand, then, this card gains 500 ATK for each card returned to the hand by this effect, until the end of this turn. You can only use this effect of "Dewloren, Tiger King of the Ice Barrier" once per turn.
Trishula, Zero Dragon of the Ice Barrier
Parallel
▶︎ Deck
8.6 13
[25205]
JPP01 Trishula, Zero Dragon of the Ice Barrier  Synchro Monster
Effect Monster
- 11 Dragon 2700 2000
1 Tuner + 2+ non-Tuner monsters
When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.
Brionac, Dragon of the Ice Barrier
Parallel
▶︎ Deck
9.3 109
[186072]
JPP02 Brionac, Dragon of the Ice Barrier  Synchro Monster
Effect Monster
- 6 Sea Serpent 2300 1400
1 Tuner + 1+ non-Tuner monsters
You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.
Gungnir, Dragon of the Ice Barrier
Parallel
▶︎ Deck
8.2 42
[160913]
JPP03 Gungnir, Dragon of the Ice Barrier  Synchro Monster
Effect Monster
- 7 Dragon 2500 1700
1 Tuner + 1+ non-Tuner WATER monsters
Once per turn: You can discard up to 2 cards to the GY, then target the same number of cards your opponent controls; destroy them.
Trishula, Dragon of the Ice Barrier
Parallel
▶︎ Deck
9.6 144
[745230]
JPP04 Trishula, Dragon of the Ice Barrier  Synchro Monster
Effect Monster
- 9 Dragon 2700 2000
1 Tuner + 2+ non-Tuner monsters
When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)
Terror of Trishula
Parallel
▶︎ Deck
3.3 10
[6448]
JPP05 Terror of Trishula  Normal Trap
Apply these effects, in sequence, depending on the number of "Ice Barrier" Synchro Monsters you control with different names;
●1+: Banish 1 card your opponent controls.
●2+: Banish 1 card from your opponent's GY.
●3+: Banish 1 random card from your opponent's hand.
When your opponent activates a card or effect that targets an "Ice Barrier" Synchro Monster(s) you control: You can banish this card from your GY; negate that effect.
You can only use each effect of "Terror of Trishula" once per turn.
Structure Deck: Freezing Chains Card List
7.2 /10.0 pt
Number of card ratings : 1216
User Review : 1216

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