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HOME > Yu-Gi-Oh! Card Lists > Deck Build Pack Infinity Chasers

Deck Build Pack Infinity Chasers Card List

Deck Build Pack Infinity ChasersCard List
Deck Build Pack Infinity Chasers
code : DBIC.
Total : 45 Types.
Release Date:2019-02-23
10th period

Average of all cards:7.6pt




Total 45 Types
Monster 24 Types
Effect Monster:18 Types
Xyz Monster:3 Types Link Monster:3 Types
Spell 15 Types
6Normal Spell 1Equip IconEquip Spell 2Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 4 Continuous IconContinuous Spell 2 Field IconField Spell
Trap 6 Types
3 Normal Trap 2 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 4
Witchcrafter:13 Types / the Evil Eye:13 Types / Infinitrack:12 Types / Rank-Up-Magic, Number C, Barian's:2 Types



Card Rating: Top 5

Card List in descending order of rating

rating order151 / 626 view num33130 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Infinitrack Harvester
Normal
▶︎ Deck
9.6 7
[19101]
JP001 Infinitrack Harvester  Effect Monster
- 2 Machine 0 2100
If this card is Normal or Special Summoned: You can add 1 "Infinitrack" monster from your Deck to your hand, except "Infinitrack Harvester". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Harvester" once per turn.
Infinitrack Anchor Drill
Normal
▶︎ Deck
9.7 11
[36036]
JP002 Infinitrack Anchor Drill  Effect Monster
- 4 Machine 1800 500
If this card is Normal or Special Summoned: You can Special Summon 1 EARTH Machine monster from your hand in Defense Position, except "Infinitrack Anchor Drill". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Anchor Drill" once per turn.
Infinitrack Crab Crane
Super
▶︎ Deck
8 5
[11976]
JP003 Infinitrack Crab Crane  Effect Monster
- 5 Machine 2100 500
You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish 1 Machine monster from your GY; add 1 "Outrigger Extension" from your Deck to your hand. You can only use each effect of "Infinitrack Crab Crane" once per turn.
Infinitrack Drag Shovel
Normal
▶︎ Deck
5.5 4
[8604]
JP004 Infinitrack Drag Shovel  Effect Monster
- 5 Machine 1500 2100
You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish 1 Machine monster from your GY; add 1 "Spin Turn" from your Deck to your hand. You can only use each effect of "Infinitrack Drag Shovel" once per turn.
Infinitrack Trencher
Normal
▶︎ Deck
8.3 7
[16708]
JP005 Infinitrack Trencher  Effect Monster
- 5 Machine 500 2400
You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 1 Level 5 or lower "Infinitrack" monster in your GY, except "Infinitrack Trencher"; Special Summon that monster in Defense Position. You can only use each effect of "Infinitrack Trencher" once per turn.
Infinitrack Tunneller
Normal
▶︎ Deck
6.5 6
[15344]
JP006 Infinitrack Tunneller  Effect Monster
- 5 Machine 2200 500
You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 5 EARTH Machine monsters in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Infinitrack Tunneller" once per turn.
Infinitrack River Stormer
Super
▶︎ Deck
7.7 6
[16748]
JP007 Infinitrack River Stormer  Xyz Monster
Effect Monster
- 5 Machine 2500 500
2 Level 5 monsters
When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack River Stormer" once per turn.
●You can detach 1 material from this card; take 1 EARTH Machine monster from your Deck, and either add it to your hand or send it to the GY.
●If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.
Infinitrack Mountain Smasher
Normal
▶︎ Deck
5 8
[10895]
JP008 Infinitrack Mountain Smasher  Xyz Monster
Effect Monster
- 7 Machine 2100 3100
2 Level 7 monsters
When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack Mountain Smasher" once per turn.
●You can detach 1 material from this card; it gains 1000 ATK.
●If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.
Infinitrack Earth Slicer
Secret
Ultra
▶︎ Deck
8.4 9
[24869]
JP009 Infinitrack Earth Slicer  Xyz Monster
Effect Monster
- 9 Machine 3100 2100
2 Level 9 monsters
When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack Earth Slicer" once per turn.
●You can detach any number of materials from this card, then target that many cards on the field; destroy them.
●If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.
8.5 4
[16610]
JP010 Infinitrack Goliath  Link Monster
Effect Monster
- - Machine 1000 -
1 non-Link "Infinitrack" monster
If this card is sent from the field to the GY: You can target 1 Xyz Monster you control; attach this card to that monster as material. You can only use this effect of "Infinitrack Goliath" once per turn. An Xyz Monster whose original Type is Machine and has this card as material gains this effect.
●This card cannot be destroyed by card effects.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 1 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
7.3 21
[41259]
JP011 Infinitrack Fortress Megaclops  Link Monster
Effect Monster
- - Machine 4000 -
3 Xyz Monsters
Unaffected by other monsters' effects, except those of Xyz Monsters. Cannot be destroyed by battle, except with an Xyz Monster. You can target 1 Xyz Monster in your GY and 1 card your opponent controls; Special Summon that monster from your GY, and if you do, attach that opponent's card to it as material, also for the rest of this turn, any damage your opponent takes is halved. You can only use this effect of "Infinitrack Fortress Megaclops" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 3 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Outrigger Extension
Normal
▶︎ Deck
7.7 6
[17057]
JP012 Outrigger Extension  Continuous Spell
Your opponent cannot target Machine Xyz Monsters you control with card effects. Once per turn: You can target 1 "Infinitrack" Xyz Monster you control; Special Summon from your Extra Deck, 1 Machine monster that is 2 Ranks higher than that target, by using that target as material, also you cannot Special Summon monsters for the rest of this turn, except EARTH Machine monsters (even if this card leaves the field). (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)
Spin Turn
Normal
▶︎ Deck
4.3 4
[9202]
JP013 Spin Turn  Normal Trap
Activate 1 of the following effects.
●Target 1 EARTH Machine Xyz Monster you control in Attack Position and 1 monster your opponent controls; change the battle position of your monster, and if you do, destroy that opponent's monster.
●Target 1 EARTH Machine Xyz Monster you control in Defense Position and 1 Spell/Trap your opponent controls; change the battle position of your monster, and if you do, destroy that opponent's Spell/Trap.
Witchcrafter Potterie
Super
▶︎ Deck
6.1 12
[21755]
JP014 Witchcrafter Potterie  Effect Monster
- 2 Spellcaster 0 2000
During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Potterie". If you have no cards in your hand: You can banish this card from your GY, then target 1 "Witchcrafter" card in your GY; add it to your hand. You can only use each effect of "Witchcrafter Potterie" once per turn.
Witchcrafter Pittore
Normal
▶︎ Deck
8 10
[22795]
JP015 Witchcrafter Pittore  Effect Monster
- 3 Spellcaster 1000 1500
During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Pittore". You can banish this card from your GY; draw 1 card, then send 1 "Witchcrafter" card from your hand to the GY, or, if you have none, banish your entire hand. You can only use each effect of "Witchcrafter Pittore" once per turn.
Witchcrafter Schmietta
Normal
▶︎ Deck
9.1 14
[29747]
JP016 Witchcrafter Schmietta  Effect Monster
- 4 Spellcaster 1800 600
During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Schmietta". You can banish this card from your GY; send 1 "Witchcrafter" card from your Deck to the GY, except "Witchcrafter Schmietta". You can only use each effect of "Witchcrafter Schmietta" once per turn.
Witchcrafter Edel
Super
▶︎ Deck
5.5 16
[23711]
JP017 Witchcrafter Edel  Effect Monster
- 5 Spellcaster 2000 2300
(Quick Effect): You can discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your hand, except "Witchcrafter Edel". You can Tribute this card, then target 1 Spellcaster monster in your GY, except "Witchcrafter Edel"; Special Summon it. You can only use each effect of "Witchcrafter Edel" once per turn.
Witchcrafter Haine
Super
▶︎ Deck
8.7 19
[37624]
JP018 Witchcrafter Haine  Effect Monster
- 7 Spellcaster 2400 1000
Your opponent cannot target other Spellcaster monsters you control with card effects. (Quick Effect): You can discard 1 Spell, then target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Witchcrafter Haine" once per turn.
Witchcrafter Madame Verre
Secret
Ultra
▶︎ Deck
8.8 26
[54211]
JP019 Witchcrafter Madame Verre  Effect Monster
- 8 Spellcaster 1000 2800
During damage calculation, if your Spellcaster monster battles an opponent's monster (Quick Effect): You can reveal any number of Spells with different names in your hand, and if you do, your battling monster gains 1000 ATK/DEF for each card revealed, until the end of this turn. (Quick Effect): You can discard 1 Spell; negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only use each effect of "Witchcrafter Madame Verre" once per turn.
Witchcrafter Creation
Super
▶︎ Deck
9.2 14
[30344]
JP020 Witchcrafter Creation  Normal Spell
Add 1 "Witchcrafter" monster from your Deck to your hand. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Creation" effect per turn, and only once that turn.
Witchcrafter Holiday
Normal
▶︎ Deck
8.5 8
[23240]
JP021 Witchcrafter Holiday  Normal Spell
Target 1 "Witchcrafter" monster in your GY; Special Summon it. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Holiday" effect per turn, and only once that turn.
Witchcrafter Collaboration
Normal
▶︎ Deck
6.2 10
[17642]
JP022 Witchcrafter Collaboration  Normal Spell
Target 1 "Witchcrafter" monster you control; it can make a second attack during each Battle Phase this turn, also, if it attacks this turn, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Collaboration" effect per turn, and only once that turn.
Witchcrafter Draping
Normal
▶︎ Deck
5.8 14
[18488]
JP023 Witchcrafter Draping  Quick-Play Spell
Target Spells/Traps your opponent controls, up to the number of "Witchcrafter" monsters you control; return those targeted cards to the hand. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Draping" effect per turn, and only once that turn.
Witchcrafter Bystreet
Normal
▶︎ Deck
8.4 9
[18986]
JP024 Witchcrafter Bystreet  Continuous Spell
The first time each "Witchcrafter" monster you control would be destroyed each turn, by battle or card effect, it is not destroyed. You can only use 1 of the following effects of "Witchcrafter Bystreet" per turn, and only once that turn.
●If a "Witchcrafter" monster you control would discard to activate an effect, you can send this card from your field to the GY instead.
●During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can place this card face-up in your Spell & Trap Zone.
Witchcrafter Scroll
Normal
▶︎ Deck
5.4 8
[14352]
JP025 Witchcrafter Scroll  Continuous Spell
Once per turn, when your Spellcaster monster destroys a monster by battle: You can draw 1 card. You can only use 1 of the following effects of "Witchcrafter Scroll" per turn, and only once that turn.
●If a "Witchcrafter" monster you control would discard to activate an effect, you can send this card from your field to the GY instead.
●During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can place this card face-up in your Spell & Trap Zone.
Witchcrafter Masterpiece
Normal
▶︎ Deck
5.6 7
[14488]
JP026 Witchcrafter Masterpiece  Normal Trap
If you control a "Witchcrafter" monster: Target 1 Spell in either GY; add 1 card with the same name from your Deck to your hand. During either player's turn, except the turn this card was sent to the GY: You can banish this card and any number of Spells from your GY; Special Summon 1 "Witchcrafter" monster from your Deck whose Level equals the number of Spells banished to activate this effect. You can only use each effect of "Witchcrafter Masterpiece" once per turn.
Serziel, Watcher of the Evil Eye
Super
▶︎ Deck
9.8 13
[27027]
JP027 Serziel, Watcher of the Evil Eye  Effect Monster
- 4 Fiend 1600 1400
When this card is Normal Summoned: You can add 1 "Evil Eye" card from your Deck to your hand, except "Serziel, Watcher of the Evil Eye". If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 Special Summoned monster your opponent controls; destroy it. You can only use this effect of "Serziel, Watcher of the Evil Eye" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Destroy 1 card you control.
Medusa, Watcher of the Evil Eye
Normal
▶︎ Deck
7.3 9
[11910]
JP028 Medusa, Watcher of the Evil Eye  Effect Monster
- 4 Fiend 1400 1600
When this card is Normal Summoned: You can target 1 "Evil Eye" card in your GY, except "Medusa, Watcher of the Evil Eye"; add it to your hand. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 monster in your opponent's GY; banish it. You can only use this effect of "Medusa, Watcher of the Evil Eye" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Banish 1 card in your GY.
Catoblepas, Familiar of the Evil Eye
Normal
▶︎ Deck
7 9
[8116]
JP029 Catoblepas, Familiar of the Evil Eye  Effect Monster
- 3 Fiend 600 1900
You can target 1 "Evil Eye" Spell/Trap you control; once, until the end of the next turn, that card cannot be destroyed by your opponent's card effects. If you control an "Evil Eye" monster other than "Catoblepas, Familiar of the Evil Eye", while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Catoblepas, Familiar of the Evil Eye" once per turn.
Basilius, Familiar of the Evil Eye
Normal
▶︎ Deck
8.9 8
[10827]
JP030 Basilius, Familiar of the Evil Eye  Effect Monster
- 3 Fiend 400 2000
If you control an "Evil Eye" monster, you can Special Summon this card (from your hand). You can only Special Summon "Basilius, Familiar of the Evil Eye" once per turn this way. During your Main Phase: You can send 1 "Evil Eye" Spell/Trap from your Deck to the GY. You can only use this effect of "Basilius, Familiar of the Evil Eye" once per turn.
7.7 9
[15568]
JP031 Zerrziel, Ruler of the Evil Eyed  Link Monster
Effect Monster
- - Fiend 2600 -
2+ "Evil Eye" monsters
If this card was Link Summoned using a monster with 2600 or higher ATK as material, it can make a second attack during each Battle Phase. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 card your opponent controls; destroy it. You can only use this effect of "Zerrziel, Ruler of the Evil Eyed" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Negate the effect of 1 Effect Monster this card currently points to.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 3 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Evil Eye of Selene
Super
▶︎ Deck
9.5 8
[23497]
JP032 Evil Eye of Selene  Equip Spell
Equip only to an "Evil Eye" monster. It cannot be destroyed by battle or your opponent's card effects, also your opponent cannot target it with card effects. Each time you activate the equipped monster's effect, or you activate another "Evil Eye" Spell/Trap Card: The equipped monster gains 500 ATK, and if it does, you lose 500 LP. (This ATK gain remains even if this card leaves the field.) If this card is in your GY: You can pay 1000 LP, then banish 1 "Evil Eye" Spell/Trap from your GY, except "Evil Eye of Selene"; Set this card. You can only use this effect of "Evil Eye of Selene" once per turn.
Evil Eye Domain - Pareidolia
Super
▶︎ Deck
9.8 9
[13749]
JP033 Evil Eye Domain - Pareidolia  Field Spell
When this card is activated: You can add 1 "Evil Eye" monster from your Deck to your hand. Once per turn, during damage calculation, if your "Evil Eye" monster is attacked, while "Evil Eye of Selene" is in your Spell & Trap Zone: You can make the battle damage you take from this battle also inflicted to your opponent. If this card in the Field Zone is destroyed by card effect: You can target 1 "Evil Eye" monster in your GY; add it to your hand. You can only activate 1 "Evil Eye Domain - Pareidolia" per turn.
Evil Eye Awakening
Normal
▶︎ Deck
8.6 7
[12124]
JP034 Evil Eye Awakening  Normal Spell
Special Summon 1 "Evil Eye" monster from your hand or GY, or, if "Evil Eye of Selene" is in your Spell & Trap Zone, you can Special Summon 1 "Evil Eye" monster from your Deck instead. You can only activate 1 "Evil Eye Awakening" per turn.
Evil Eye Confrontation
Normal
▶︎ Deck
4.8 5
[7277]
JP035 Evil Eye Confrontation  Quick-Play Spell
If you control an "Evil Eye" monster: Target 1 Spell/Trap your opponent controls; destroy it, and if you do, and "Evil Eye of Selene" is in your Spell & Trap Zone, banish that destroyed card. You can only activate 1 "Evil Eye Confrontation" per turn.
Evil Eye Repose
Super
▶︎ Deck
8.6 5
[11301]
JP036 Evil Eye Repose  Continuous Spell
When you activate this card: You can banish 1 "Evil Eye" card from your GY; draw 1 card. Once per turn, after damage calculation, if your "Evil Eye" monster equipped with "Evil Eye of Selene" attacked an opponent's monster: You can banish that opponent's monster. If this card in the Spell & Trap Zone is destroyed by card effect: You can target up to 3 of your banished "Evil Eye" cards; return them to the GY. You can only activate 1 "Evil Eye Repose" per turn.
Evil Eye Defeat
Normal
▶︎ Deck
8 7
[11769]
JP037 Evil Eye Defeat  Normal Trap
If you control an "Evil Eye" monster: Target 1 monster on the field, or up to 2 instead if "Evil Eye of Selene" is in your Spell & Trap Zone; return them to the hand. You can only activate 1 "Evil Eye Defeat" per turn.
Evil Eye Mesmerism
Super
▶︎ Deck
5.2 5
[7039]
JP038 Evil Eye Mesmerism  Continuous Trap
When your opponent Special Summons a monster(s): Activate this card by targeting 1 of those Summoned monsters in Attack Position, with less ATK than an "Evil Eye" monster you control; take control of that monster. When that monster leaves the field, destroy this card. While "Evil Eye of Selene" is in your Spell & Trap Zone, that targeted monster is also treated as an "Evil Eye" monster. You can only activate 1 "Evil Eye Mesmerism" per turn.
Evil Eye Retribution
Normal
▶︎ Deck
8.4 7
[10549]
JP039 Evil Eye Retribution  Counter Trap
When a Spell/Trap Card is activated, while you control an "Evil Eye" monster: Negate the activation, and if you do, destroy it. If "Evil Eye of Selene" is in your Spell & Trap Zone, this card's activation and effect cannot be negated. You can only activate 1 "Evil Eye Retribution" per turn.
Confronting the
Normal
▶︎ Deck
4.9 24
[28793]
JP040 Confronting the "C"  Effect Monster
- 5 Insect 1100 2500
When your opponent Special Summons a monster(s) from the Extra Deck (except during the Damage Step): You can Special Summon this card from your hand. If you do, this card is unaffected by monster effects that target this card.
Juragedo
Normal
▶︎ Deck
9 33
[89794]
JP041 Juragedo  Effect Monster
- 4 Fiend 1700 1300
During the Battle Step (Quick Effect): You can Special Summon this card from your hand, and if you do, gain 1000 LP. You can only use this effect of "Juragedo" once per turn. (Quick Effect): You can Tribute this card, then target 1 face-up monster you control; it gains 1000 ATK until the end of the next turn.
Hidden Armory
Normal
▶︎ Deck
7.9 23
[113938]
JP042 Hidden Armory  Normal Spell
Send the top card of your Deck to the GY; add 1 Equip Spell from your Deck or GY to your hand. You cannot Normal Summon/Set the turn you activate this card.
Secret Village of the Spellcasters
Normal
▶︎ Deck
8.5 37
[124968]
JP043 Secret Village of the Spellcasters  Field Spell
If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.
Rank-Up-Magic Astral Force
Normal
▶︎ Deck
7.1 20
[155434]
JP044 Rank-Up-Magic Astral Force  Normal Spell
Target the 1 Xyz Monster you control with the highest Rank (your choice, if tied); Special Summon from your Extra Deck, 1 monster with the same Type and Attribute as that monster you control but 2 Ranks higher, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Draw Phase, if this card is in your GY, instead of conducting your normal draw: You can add this card from your GY to your hand. You cannot Special Summon during the turn you activate this effect, except by the effect of "Rank-Up-Magic Astral Force".
Marshalling Field
Normal
▶︎ Deck
8.2 11
[52527]
JP045 Marshalling Field  Continuous Trap
You cannot Special Summon monsters, except Machine monsters. Once per turn: You can declare a Level from 5 to 9; all Level 5 or higher Machine monsters you control become that Level. If a Machine Xyz Monster(s) you control would be destroyed, you can send this card to the GY instead. If this card is sent from the field to the GY: You can add 1 "Rank-Up-Magic Argent Chaos Force" from your Deck or GY to your hand.
Deck Build Pack Infinity Chasers Card List
7.6 /10.0 pt
Number of card ratings : 514
User Review : 514

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