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Witchcrafter Draping →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Quick-Play Spell | - | - | - | - | - |
Target Spells/Traps your opponent controls, up to the number of "Witchcrafter" monsters you control; return those targeted cards to the hand. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Draping" effect per turn, and only once that turn. | |||||
Average Rating Score | 5.8(15) |
- Card Info
- Card Reviews (15 rating scores)
- Decks with Witchcrafter Draping (82 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Witchcrafter Draping" card reviews and rating scores
5.8(15) |
|
20% | (3) | ||
6% | (1) | ||
46% | (7) | ||
26% | (4) | ||
0% | (0) |
める
2022/05/23 14:10
2022/05/23 14:10
The effect is so weak that you want to say that it didn't work out.
Wasn't it wrong to "negate the activation and return it to the hand"? The next time I can use it is after 2 turns anyway.
However, it can be used as a cost and sometimes useful, so I would like to use one.
Wasn't it wrong to "negate the activation and return it to the hand"? The next time I can use it is after 2 turns anyway.
However, it can be used as a cost and sometimes useful, so I would like to use one.
ドラゴンバトラー
2022/03/15 13:34
2022/03/15 13:34
Since it only returns it to the opponent's hand, it can only be used when finishing off. It would have been better if I could use this card every turn, but once I use it, it's a long way off before I can use it again...
It's the only card I'd like to have.
It's the only card I'd like to have.
カンノーネ
2022/02/14 21:22
2022/02/14 21:22
It's weak enough to die, but if you have it as a talisman, you can return "Skill Drain" and "Vanity's Emptiness" that have been licked.
ルーナエ
2022/01/05 20:19
2022/01/05 20:19
I want a monster version of this.
A Witchcrafter Spell card that removes a suppressing monster in your opponent's field or negates a monster's effect is waiting.
A Witchcrafter Spell card that removes a suppressing monster in your opponent's field or negates a monster's effect is waiting.
超弩級スライム
2021/12/27 20:14
2021/12/27 20:14
"Witchcrafter" Spell Cards that bounce Spells and Traps
However, since you can't activate it unless you have a "Witchcrafter" monster on your field, it's very painful that you can't remove monster traps such as "Solemn Judgment" and Torrent Funeral before summoning. Also, since it bounces rather than destroys, it is weak to be reused on the next turn.
It can temporarily remove troublesome permanent cards, and can be used like an end cycle, but its influence is small. There aren't many decks out there that really stick with that.
If you're going to use it, it's just a matter of gaining the number of cards with common salvage effects, and if there's a board that can't be beaten without using this, I think you should be lucky and put it in.
However, since you can't activate it unless you have a "Witchcrafter" monster on your field, it's very painful that you can't remove monster traps such as "Solemn Judgment" and Torrent Funeral before summoning. Also, since it bounces rather than destroys, it is weak to be reused on the next turn.
It can temporarily remove troublesome permanent cards, and can be used like an end cycle, but its influence is small. There aren't many decks out there that really stick with that.
If you're going to use it, it's just a matter of gaining the number of cards with common salvage effects, and if there's a board that can't be beaten without using this, I think you should be lucky and put it in.
TAG
2021/01/17 21:57
2021/01/17 21:57
It tends to be underestimated because it doesn't directly lead to advantage because it bounces to the hand, but this card shows its true value when you hold two copies.
Taking advantage of being a Quick-Play Spell, Bounce by activating the first one on the end face of the opponent's turn. On your next turn, set the 2nd card in your hand, collect the 1st card from his GY on the end face, and continue to interfere with the opponent's Spell/Trap set. Even if you destroy this card that was set because you disliked bounce, the loop of setting and collecting again continues on the next turn.
Witchcrafter's field usually has Heine and Veil side by side, so the bounce of the two is guaranteed, and if you set Yabu Snake together in anticipation of the opponent's removal, you'll still get hate.
※postscript
With the advent of 《Lord of the Heavenly Prison》that prevents set cards from being destroyed, and his Eldlich-related Traps that increase resources by banishing GY, the effect of returning it to the hand is not bad. There are more and more themes that are centered around trap cards, so for those themes, a bounce loop with two drapings would be a pretty impressive combo.
On the Witchcrafter side, with the introduction of Fusion Monster's vice-master, he can loop even a single drape, so I think it's more practical.
Taking advantage of being a Quick-Play Spell, Bounce by activating the first one on the end face of the opponent's turn. On your next turn, set the 2nd card in your hand, collect the 1st card from his GY on the end face, and continue to interfere with the opponent's Spell/Trap set. Even if you destroy this card that was set because you disliked bounce, the loop of setting and collecting again continues on the next turn.
Witchcrafter's field usually has Heine and Veil side by side, so the bounce of the two is guaranteed, and if you set Yabu Snake together in anticipation of the opponent's removal, you'll still get hate.
※postscript
With the advent of 《Lord of the Heavenly Prison》that prevents set cards from being destroyed, and his Eldlich-related Traps that increase resources by banishing GY, the effect of returning it to the hand is not bad. There are more and more themes that are centered around trap cards, so for those themes, a bounce loop with two drapings would be a pretty impressive combo.
On the Witchcrafter side, with the introduction of Fusion Monster's vice-master, he can loop even a single drape, so I think it's more practical.
世界ひろし
2020/03/31 14:55
2020/03/31 14:55
(1) is an effect that bounces the opponent's Spell Trap by the number of "Witchcrafter" monsters
Bouncing his opponent's Spell Trap did not do much damage to the opponent
Since the number of bounces depends on the "Witchcrafter" monster, it is not possible to pay off before deploying
After all, if you use this card, I want to emphasize that it is a "Witchcrafter" Spell.
Send it to GY with 《Reasoning》etc. and use it as a hand cost after collecting it.
If you activate the effect of (1), you cannot activate (2), so be careful.
Bouncing his opponent's Spell Trap did not do much damage to the opponent
Since the number of bounces depends on the "Witchcrafter" monster, it is not possible to pay off before deploying
After all, if you use this card, I want to emphasize that it is a "Witchcrafter" Spell.
Send it to GY with 《Reasoning》etc. and use it as a hand cost after collecting it.
If you activate the effect of (1), you cannot activate (2), so be careful.
みめっと
2020/01/25 12:36
2020/01/25 12:36
Aside from being a Witch Spell, basically nothing beats Tsuitsui.
If I could at least bounce the monsters, I would have gotten 3 more points.
It's a bit of a witch spell type, so if you don't use burial, name reasoning, and patronus, and you can't put haha, light, and tsuitsui in the main, it's a reason to use them.
After all, Witchcrafter has a permanent meta that is really bad when it comes out first, so I want some way to touch the back other than Heine.
If I could at least bounce the monsters, I would have gotten 3 more points.
It's a bit of a witch spell type, so if you don't use burial, name reasoning, and patronus, and you can't put haha, light, and tsuitsui in the main, it's a reason to use them.
After all, Witchcrafter has a permanent meta that is really bad when it comes out first, so I want some way to touch the back other than Heine.
ジュウテツ
2019/05/12 9:50
2019/05/12 9:50
In the "Witchcrafter" Deck, I think it's excellent because it's a Quick-Play Spell, so you can bounce multiple of his Spells/Traps during your opponent's turn.
With the effect of (2), I think that it is also a strength that it can be reused even if it is the cost of the effect of the "Witchcrafter" monster.
It should be noted that the effects of (1) and (2) can only be used in the same turn.
With the effect of (2), I think that it is also a strength that it can be reused even if it is the cost of the effect of the "Witchcrafter" monster.
It should be noted that the effects of (1) and (2) can only be used in the same turn.
アルバ
2019/03/10 12:33
2019/03/10 12:33
It is probably a bounce because it was judged to be bad for destruction due to the nature of being able to retrieve it many times, but that is not a very tasty effect.
It's also subtle that the number of returns is based on the number of Witchcrafter monsters he has in play, and it's just plain harassment.
Normally he's out of range for decks, but his Witchcrafter Spell has a reason for existence if it has a shared effect, so it's better to just use it as a hand cost instead of using an effect that only causes minor harassment. right.
It's also subtle that the number of returns is based on the number of Witchcrafter monsters he has in play, and it's just plain harassment.
Normally he's out of range for decks, but his Witchcrafter Spell has a reason for existence if it has a shared effect, so it's better to just use it as a hand cost instead of using an effect that only causes minor harassment. right.
shiro
2019/02/23 21:42
2019/02/23 21:42
Use it to earn more Witchcrafter Spells
It's the ink stain that looks like something is written on it.
It's the ink stain that looks like something is written on it.
とき
2019/02/23 11:59
2019/02/23 11:59
His Quick-Play Spell, which has the effect of bouncing her Spell Trap in the opponent's field up to the number of Witchcrafters in play, and a Salvage effect common to Witchcrafters.
Bouncing Spell Trap removal isn't often a radical solution, and since this card relies on the number of Witchcrafters he has in play, he can't even swipe out before a horde of Witchcrafters. Spell Trap A card that has many elements that are too unreliable as a removal and is difficult to use.
In terms of cost, it's not zero adoption in the sense of increasing the variety of Witchcrafter Spells, but it seems to be a card that is likely to be dropped first in a situation where it is necessary to examine Witchcrafter Spells in the future or now.
Bouncing Spell Trap removal isn't often a radical solution, and since this card relies on the number of Witchcrafters he has in play, he can't even swipe out before a horde of Witchcrafters. Spell Trap A card that has many elements that are too unreliable as a removal and is difficult to use.
In terms of cost, it's not zero adoption in the sense of increasing the variety of Witchcrafter Spells, but it seems to be a card that is likely to be dropped first in a situation where it is necessary to examine Witchcrafter Spells in the future or now.
惑星調査隊
2023/11/09 9:53
2023/11/09 9:53
asd
2024/07/17 15:24
2024/07/17 15:24
Decks with "Witchcrafter Draping"
* is adopted as a key card.
● 2022-06-07 Fusion Axis Babel Witchcrafter
● 2020-10-28 Ritual Witchcrafter (Official Winning Deck)
● 2022-07-16 Excluded Witchcrafter
● 2019-04-16 Pure Lawnmower Mystery Gate Witchcrafter
● 2020-06-05 Pure Witchcrafter
● 2022-04-11 60 witches for exclusive use of one loli
● 2021-01-23 The main phase does not come to the enemy (Gachi)
● 2019-02-23 Witchcrafter Invoked
● 2022-03-27 Witchcrafter finds hope in Kahyoreigetsu
● 2019-02-24 Shaddoll Craft (March 3 adjustment)
● 2023-01-22 January 2023 Witchcrafter
● 2021-12-25 Witchcrafter Extra Large Complete Works
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Deck Build Pack Infinity Chasers | DBIC-JP023 | 2019-02-23 | Normal |
Ranking and View Num
Rating Score Rank | 7,856 / 13,189 Cards |
---|---|
View Num | 19,961 |
Others
Japanese card name | ウィッチクラフト・ドレーピング |
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