Featured Card Ranking


Best Card Ranking by Card-Type


Best Monster Ranking by Type


Best Monster Ranking by Attribute


Best Monster Ranking by Level


Best Xyz Monster Ranking by Rank


Best Link Monster Ranking by Link-Num

HOME > Yu-Gi-Oh! Card Lists > Structure Deck: Order of the Spellcasters

Structure Deck: Order of the Spellcasters Card List

Structure Deck: Order of the SpellcastersCard List
Structure Deck: Order of the Spellcasters
code : SR08.
Total : 41 Types.
Release Date:2019-03-09
10th period

Average of all cards:7.3pt




Total 41 Types
Monster 22 Types
Effect Monster:15 Types Pendulum Monster:6 Types
Link Monster:1 Types
0 Tuner Monster 2 Flip Monster 1 Gemini Monster
Spell 14 Types
9Normal Spell 0Equip IconEquip Spell 2Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 2 Continuous IconContinuous Spell 1 Field IconField Spell
Trap 5 Types
2 Normal Trap 3 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 6
Endymion:9 Types / Spellbook:4 Types / Magician:3 Types / Mythical Beast:2 Types / Gagaga:1 Types / Dual:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order200 / 626 view num25570 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Endymion, the Mighty Master of Magic
Ultra
▶︎ Deck
9.6 11
[30391]
JP001 Endymion, the Mighty Master of Magic  Pendulum Monster
Effect Monster
- 7 Spellcaster 2800 1700
Pendulum Effect
You can remove 6 Spell Counters from your field; Special Summon this card from the Pendulum Zone, then count the number of cards you control that can have a Spell Counter, destroy up to that many cards on the field, and if you do, place Spell Counters on this card equal to the number of cards destroyed. You can only use this effect of "Endymion, the Mighty Master of Magic" once per turn.
Card Text
Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can return 1 card you control with a Spell Counter to the hand, and if you do, negate the activation, and if you do that, destroy it. Then, you can place the same number of Spell Counters on this card that the returned card had. While this card has a Spell Counter, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card with a Spell Counter is destroyed by battle: You can add 1 Normal Spell from your Deck to your hand.
Reflection of Endymion
Super
▶︎ Deck
7.6 5
[15107]
JP002 Reflection of Endymion  Pendulum Monster
Effect Monster
- 7 Spellcaster 1850 2700
Pendulum Effect
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 monster from your hand that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each.
Card Text
You can only Special Summon "Reflection(s) of Endymion" once per turn. If this card is Special Summoned: You can target 1 card your opponent controls, and 1 card you control with a Spell Counter, except this card; return that opponent's card and your card to the hand, then place the same number of Spell Counters on this card that your returned card had. When this card with a Spell Counter is destroyed by battle: You can add 1 "Endymion" card from your Deck to your hand.
Magister of Endymion
N-Parallel
▶︎ Deck
8 3
[12400]
JP003 Magister of Endymion  Pendulum Monster
Effect Monster
- 3 Spellcaster 1500 900
Pendulum Effect
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 face-up monster from your Extra Deck that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each.
Card Text
You can only Special Summon "Magister(s) of Endymion" once per turn. When this card declares an attack: You can place 1 Spell Counter on it. Once per opponent's turn (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 monster from your Deck that you can place a Spell Counter on. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone, then place the same number of Spell Counters on it that it had as a monster.
Servant of Endymion
N-Parallel
▶︎ Deck
9.4 8
[23920]
JP004 Servant of Endymion  Pendulum Monster
Effect Monster
- 3 Spellcaster 900 1500
Pendulum Effect
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 monster from your Deck with 1000 or more ATK that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each.
Card Text
You can only Special Summon "Servant(s) of Endymion" once per turn. This card with a Spell Counter can attack directly. Once per opponent's turn (Quick Effect): You can discard 1 card; place 1 Spell Counter on each card you control that you can place a Spell Counter on. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone, then place the same number of Spell Counters on it that it had as a monster.
Endymion, the Master Magician
N-Parallel
▶︎ Deck
6.9 15
[59678]
JP005 Endymion, the Master Magician  Effect Monster
- 7 Spellcaster 2700 1700
You can Special Summon this card (from your hand or GY) by removing 6 Spell Counters from a "Magical Citadel of Endymion" you control. If Summoned this way: Target 1 Spell in your GY; add that target to your hand. Once per turn: You can discard 1 Spell, then target 1 card on the field; destroy that target.
Crusader of Endymion
Normal
▶︎ Deck
7.6 13
[43725]
JP006 Crusader of Endymion  Effect Monster
Gemini Monster
- 4 Spellcaster 1900 1200
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●Once per turn: You can target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on it, and if you do, this card gains 600 ATK until the end of this turn.
Defender, the Magical Knight
Normal
▶︎ Deck
6 15
[32939]
JP007 Defender, the Magical Knight  Effect Monster
- 4 Spellcaster 1600 2000
If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Once per turn, if a Spellcaster monster(s) on the field would be destroyed, you can remove 1 Spell Counter from your field for each of those monsters instead.
Mythical Beast Cerberus
Normal
▶︎ Deck
4.3 16
[13814]
JP008 Mythical Beast Cerberus  Effect Monster
- 4 Spellcaster 1400 1400
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Gains 500 ATK for each Spell Counter on it. At the end of the Battle Phase, if this card battled, remove all Spell Counters on it.
Mythical Beast Medusa
Normal
▶︎ Deck
6.3 6
[7855]
JP009 Mythical Beast Medusa  Pendulum Monster
Effect Monster
- 4 Spellcaster 1500 1500
Pendulum Effect
If you have no card in your other Pendulum Zone: You can target 1 monster in your GY that you can place a Spell Counter on; destroy this card, and if you do, Special Summon that monster, and if you do that, place 1 Spell Counter on it. You can only use this effect of "Mythical Beast Medusa" once per turn.
Card Text
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn, during the Battle Phase (Quick Effect): You can remove 2 Spell Counters from your field, then target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn.
Magical Something
Normal
▶︎ Deck
6.9 8
[8176]
JP010 Magical Something  Effect Monster
- 4 Spellcaster 1800 1300
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. This card's Level is increased by the number of Spell Counters on it. You can remove 3 Spell Counters from this card, then target 1 Quick-Play Spell in your GY; Set that card to your Spell & Trap Zone. You can only use this effect of "Magical Something" once per turn.
Magical Exemplar
Normal
▶︎ Deck
8.6 10
[66833]
JP011 Magical Exemplar  Effect Monster
- 4 Spellcaster 1700 1400
Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Once per turn: You can remove any number of Spell Counters from this card; Special Summon 1 Spellcaster monster from your hand or GY whose Level is equal to the number of Spell Counters you removed.
Magical Abductor
Normal
▶︎ Deck
8.5 6
[38991]
JP012 Magical Abductor  Pendulum Monster
Effect Monster
- 4 Spellcaster 1700 1400
Pendulum Effect
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn: You can remove 3 Spell Counters from this card; add 1 Pendulum Monster from your Deck to your hand.
Card Text
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Gains 100 ATK for each Spell Counter on it. Once per turn: You can remove 3 Spell Counters from this card; add 1 Level 1 Spellcaster monster from your Deck to your hand.
Disenchanter
Normal
▶︎ Deck
2.2 17
[10557]
JP013 Disenchanter  Effect Monster
- 5 Spellcaster 2000 2300
Once per turn: You can target 1 face-up Spell on the field; remove 1 Spell Counter from anywhere on the field, and if you do, return that target to the hand.
Apprentice Magician
Normal
▶︎ Deck
7 11
[74992]
JP014 Apprentice Magician  Effect Monster
- 2 Spellcaster 400 800
If this card is Summoned: Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target. If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster monster from your Deck in face-down Defense Position.
Dark Magician of Chaos
Normal
▶︎ Deck
8.9 43
[114320]
JP015 Dark Magician of Chaos  Effect Monster
- 8 Spellcaster 2800 2600
During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.
Fairy Tail - Luna
N-Parallel
▶︎ Deck
9.8 20
[75157]
JP016 Fairy Tail - Luna  Effect Monster
- 4 Spellcaster 1850 1000
When this card is Normal Summoned: You can add 1 Spellcaster monster with 1850 ATK from your Deck to your hand. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the GY to negate this effect, otherwise return both this card and that monster to the hand.
Summoner Monk
Normal
▶︎ Deck
9.3 80
[893557]
JP017 Summoner Monk  Effect Monster
- 4 Spellcaster 800 1600
While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.
Spellbook Magician of Prophecy
Normal
▶︎ Deck
9.2 32
[128523]
JP018 Spellbook Magician of Prophecy  Effect Monster
- 2 Spellcaster 500 400
If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand.
Magical Undertaker
Normal
▶︎ Deck
6.2 11
[23971]
JP019 Magical Undertaker  Effect Monster
Flip Monster
- 2 Spellcaster 400 400
FLIP: You can target 1 Level 4 or lower Spellcaster monster in your GY; Special Summon that target.
Magician of Faith
Normal
▶︎ Deck
8.4 42
[46158]
JP020 Magician of Faith  Effect Monster
Flip Monster
- 1 Spellcaster 300 400
FLIP: Target 1 Spell in your GY; add that target to your hand.
Droll & Lock Bird
Normal
▶︎ Deck
8.4 36
[84095]
JP021 Droll & Lock Bird  Effect Monster
- 1 Spellcaster 0 0
If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.
Spell Power Mastery
Super
▶︎ Deck
10 8
[21576]
JP022 Spell Power Mastery  Normal Spell
Add 1 "Endymion" card from your Deck to your hand, then you can count the number of "Spell Power Mastery" and "Spell Power Grasp" you control and/or have in your GY, and place that many Spell Counters among card(s) you control that you can place a Spell Counter on. You can only activate 1 "Spell Power Mastery" per turn.
Endymion's Lab
N-Parallel
▶︎ Deck
6.8 5
[8175]
JP023 Endymion's Lab  Continuous Spell
This card's name becomes "Magical Citadel of Endymion" while in the Spell & Trap Zone. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn, after damage calculation, if your Spellcaster monster is destroyed by battle: You can remove 6 Spell Counters from your field; Special Summon 1 Level 7 or higher Spellcaster monster from your hand or Deck. You can only activate 1 "Endymion's Lab" per turn.
Magical Citadel of Endymion
N-Parallel
▶︎ Deck
8.4 18
[98093]
JP024 Magical Citadel of Endymion  Field Spell
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. If a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn, if you would activate a card effect by removing a Spell Counter(s) from a card you control, you can remove that many Spell Counters from this card instead. If this card would be destroyed, you can remove 1 Spell Counter from this card instead.
Spell Power Grasp
-
▶︎ Deck
7 15
[71751]
JP025 Spell Power Grasp  Normal Spell
Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target, then you can add 1 "Spell Power Grasp" from your Deck to your hand. You can only activate 1 "Spell Power Grasp" per turn.
Arcane Barrier
Normal
▶︎ Deck
4.6 9
[14584]
JP026 Arcane Barrier  Continuous Spell
Each time a face-up Spellcaster monster(s) on the field is destroyed, place 1 Spell Counter on this card (max. 4). You can send this card and 1 face-up Spellcaster monster you control to the GY; draw 1 card for each Spell Counter that was on this card.
Spellbook of Secrets
Normal
▶︎ Deck
9.6 25
[144476]
JP027 Spellbook of Secrets  Normal Spell
Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.
Spellbook of Power
Normal
▶︎ Deck
7.1 14
[115328]
JP028 Spellbook of Power  Normal Spell
Target 1 Spellcaster monster you control; this turn, it gains 1000 ATK. And if it does, each time it destroys an opponent's monster by battle this turn: You can add 1 "Spellbook" Spell from your Deck to your hand. You can only activate 1 "Spellbook of Power" per turn.
Spellbook of Wisdom
Normal
▶︎ Deck
7.5 17
[114232]
JP029 Spellbook of Wisdom  Quick-Play Spell
Target 1 Spellcaster monster on the field, then activate 1 of these effects;
●That face-up monster is unaffected by other Spell effects this turn.
●That face-up monster is unaffected by Trap effects this turn.
Magical Blast
Normal
▶︎ Deck
3.8 16
[9571]
JP030 Magical Blast  Normal Spell
Inflict 200 damage to your opponent for each Spellcaster monster you control. During your Draw Phase, if this card is in your GY, before you draw: You can give up your normal draw this turn, and if you do, add this card to your hand.
Magical Dimension
Normal
▶︎ Deck
7.6 28
[129009]
JP031 Magical Dimension  Quick-Play Spell
If you control a Spellcaster monster: Target 1 monster you control; Tribute that target, then Special Summon 1 Spellcaster monster from your hand, then you can destroy 1 monster on the field.
Terraforming
Normal
▶︎ Deck
9.3 74
[815137]
JP032 Terraforming Limited Normal Spell
Add 1 Field Spell from your Deck to your hand.
Left Arm Offering
Normal
▶︎ Deck
8.5 36
[95013]
JP033 Left Arm Offering  Normal Spell
If you have 2 or more other cards in your hand: Banish your entire hand; add 1 Spell from your Deck to your hand. You cannot Set Spells/Traps during the turn you activate this card.
Pot of Desires
Normal
▶︎ Deck
9.4 76
[199808]
JP034 Pot of Desires Semi-Limited Normal Spell
Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.
Mythical Bestiamorph
Normal
▶︎ Deck
4 8
[5929]
JP035 Mythical Bestiamorph  Continuous Trap
Each time an opponent's monster effect is activated, place 1 Spell Counter on this card when that effect resolves. You can send this card with 6 or more Spell Counters to the GY; add 1 Spell from your Deck to your hand. You can only use this effect of "Mythical Bestiamorph" once per turn.
Pitch-Black Power Stone
Normal
▶︎ Deck
4.5 11
[13327]
JP036 Pitch-Black Power Stone  Continuous Trap
Activate this card by placing 3 Spell Counters on it. Once per turn, during your turn: You can target 1 other face-up card on the field that you can place a Spell Counter on; remove 1 Spell Counter from this card, and if you do, place 1 Spell Counter on that target. When the last Spell Counter(s) is removed from this card, destroy it.
Extra Buck
Normal
▶︎ Deck
6.2 6
[17877]
JP037 Extra Buck  Continuous Trap
Each time a card(s) is added to your Extra Deck, place 1 Spell Counter on this card (max. 3). You can send this card with 3 Spell Counters to the GY; draw 2 cards.
Gagagashield
Normal
▶︎ Deck
6.7 15
[37399]
JP038 Gagagashield  Normal Trap
Target 1 Spellcaster monster you control; equip this card to that target. Twice per turn, it cannot be destroyed by battle or card effects.
Magician's Circle
Normal
▶︎ Deck
5.9 25
[72157]
JP039 Magician's Circle  Normal Trap
When a Spellcaster monster declares an attack: Each player Special Summons 1 Spellcaster monster with 2000 or less ATK from their Deck in Attack Position.
7 8
[21679]
JP040 Day-Breaker the Shining Magical Warrior  Link Monster
Effect Monster
- - Spellcaster 1600 -
2 Spellcaster monsters
If this card is Link Summoned: Place 1 Spell Counter on it. Gains 300 ATK for each Spell Counter on it. You can only activate each of the following effects of "Day-Breaker the Shining Magical Warrior" once per turn.
●If a Spellcaster monster(s) is Special Summoned to a zone(s) this card points to: Place 1 Spell Counter on this card.
●You can remove 2 Spell Counters from this card, then target 1 card on the field; destroy it.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Dwimmered Path
Super
▶︎ Deck
7.9 8
[15098]
JP041 Dwimmered Path  Normal Spell
Target 1 Spellcaster Effect Monster in your GY; add it to your hand. You can only activate 1 "Dwimmered Path" per turn.
Structure Deck: Order of the Spellcasters Card List
7.3 /10.0 pt
Number of card ratings : 830
User Review : 830

Update Information - NEW -