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Showdown of the Secret Sense Scroll Techniques →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Counter Trap | - | - | - | - | - |
When your opponent activates a Spell/Trap Card, or monster effect, with the same name as a card in their GY: Negate the activation, and if you do, destroy that card. | |||||
password:92080692 | |||||
Average Rating Score | 6.9(21) |
- Card Info
- Card Reviews (21 rating scores)
- Decks with Showdown of the Secret Sense Scroll Techniques (5 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Showdown of the Secret Sense Scroll Techniques" card reviews and rating scores
6.9(21) |
|
14% | (3) | ||
42% | (9) | ||
38% | (8) | ||
4% | (1) | ||
0% | (0) |
シエスタ
2020/08/26 17:07
2020/08/26 17:07
As already said, as a simple counter measure, it tends to be dependent on the other party, and it is a painful point in this day and age to look through it once.
Card triggers that are sent to GY and activate GY can be stopped from the first time, but it's an era where speed is required, so Trap tends to be too late.
It's not a bad effect, but I think it's a card with a strong tendency to choose the environment and his deck.
Card triggers that are sent to GY and activate GY can be stopped from the first time, but it's an era where speed is required, so Trap tends to be too late.
It's not a bad effect, but I think it's a card with a strong tendency to choose the environment and his deck.
備長炭18
2018/09/17 2:34
2018/09/17 2:34
《Called by the Grave》…
Well, since this is a Counter Trap, it has the advantage of being difficult to chain, but compared to that, which supports the first move, it is quite difficult to attack quickly.
If you just focus on how to negate a card with the same name, how would you rate it?
Well, since this is a Counter Trap, it has the advantage of being difficult to chain, but compared to that, which supports the first move, it is quite difficult to attack quickly.
If you just focus on how to negate a card with the same name, how would you rate it?
メッキンギョ
2018/04/24 4:11
2018/04/24 4:11
Counter Trap's spell speed is purely strong to stop Urara's hand triggers. However, his Quick-Play Spell "Called by the Grave" that can do the same thing came out, so the evaluation of this one, which is inferior in immediate effect, will inevitably become painful.
I would like to adopt it while being aware of the fact that it supports his Spell / Trap, which is a differentiating element from over there, and the spell speed.
I would like to adopt it while being aware of the fact that it supports his Spell / Trap, which is a differentiating element from over there, and the spell speed.
はわわ
2018/03/18 0:43
2018/03/18 0:43
Especially strong against hand trigger opponents
This score is because the evaluation is too low
This score is because the evaluation is too low
なす
2017/11/14 0:37
2017/11/14 0:37
A Counter Trap that negates the activation of cards with the same name that exist in the opponent's GY.
Unlike "Debunk", it's strong point that it can be activated on the field and responds to his spells and traps instead of not removing restricted cards or pin insertions.
Unlike "Debunk", it's strong point that it can be activated on the field and responds to his spells and traps instead of not removing restricted cards or pin insertions.
とき
2017/10/16 11:28
2017/10/16 11:28
A card that completely changed the atmosphere due to the ruling that came out on the release date.
It negates the activation of cards with the same name in GY, but when activated due to hand triggers, etc., he can negate the activation of cards in GY from the first look.
In addition to moving strongly against hand triggers, it also stops cards such as self-release. The catch range is quite wide.
There is a card that can do the same thing, "Debunk", but that one can stop GY activation and banish it, while this one is strong against cards that are sent to GY from the field and use effects, and it is the original purpose of 2. It has an excellent range, such as being able to deal with the activation of effects after the first time.
Overall, Counter Trap is of high quality, but I wonder if the environment is a little questionable.
It negates the activation of cards with the same name in GY, but when activated due to hand triggers, etc., he can negate the activation of cards in GY from the first look.
In addition to moving strongly against hand triggers, it also stops cards such as self-release. The catch range is quite wide.
There is a card that can do the same thing, "Debunk", but that one can stop GY activation and banish it, while this one is strong against cards that are sent to GY from the field and use effects, and it is the original purpose of 2. It has an excellent range, such as being able to deal with the activation of effects after the first time.
Overall, Counter Trap is of high quality, but I wonder if the environment is a little questionable.
ARTS
2017/10/15 20:09
2017/10/15 20:09
A man who stops anything with the effect of GY reference.
Dark World, Malebranche of the Burning Abyss, Gem-Knight, Shaddoll, SPYRAL, and other themes that are weak against the GY meta are fine, but they're also great for general-purpose cards like hand triggers.
Darkrow and Macro Cosmos have the potential to play an active role in the future as his GY meta regardless of deck type.
The point is that it is normal and easy to obtain.
Dark World, Malebranche of the Burning Abyss, Gem-Knight, Shaddoll, SPYRAL, and other themes that are weak against the GY meta are fine, but they're also great for general-purpose cards like hand triggers.
Darkrow and Macro Cosmos have the potential to play an active role in the future as his GY meta regardless of deck type.
The point is that it is normal and easy to obtain.
ター坊
2017/10/14 21:12
2017/10/14 21:12
Oh my God! Is the hand trigger effective!?
It has an unusually strong ruling, so it has a function as a meta card. Conversely, if it weren't for this ruling, it wouldn't have been noticed.
It has an unusually strong ruling, so it has a function as a meta card. Conversely, if it weren't for this ruling, it wouldn't have been noticed.
福人ズッコケ
2017/10/14 20:55
2017/10/14 20:55
I let it through once, but gave up the second time.
At first glance, Counter Trap is too unstable. It can only be activated under rare circumstances when the opponent draws the second card and activates it, and it has no effect on restricted cards that do not have a second card, and has little effect on P monsters and EX monsters that are difficult to send to GY. ・・・
However, fortunately, at the same time as activating it, he has been ruled that he can negate even the first hand trigger that is sent to GY. If this is the case, the Ronfa family will be the same, and it is possible to negate the monster effect that activates in his GY such as Sangan (if he has not moved from GY when activated) even if it is the first one.
"It was really a card that could not be helped if only the second one could be stopped, but did this ruling save you a bit?" Well, even based on the ruling, I can't deny that it's a pinpoint.
At first glance, Counter Trap is too unstable. It can only be activated under rare circumstances when the opponent draws the second card and activates it, and it has no effect on restricted cards that do not have a second card, and has little effect on P monsters and EX monsters that are difficult to send to GY. ・・・
However, fortunately, at the same time as activating it, he has been ruled that he can negate even the first hand trigger that is sent to GY. If this is the case, the Ronfa family will be the same, and it is possible to negate the monster effect that activates in his GY such as Sangan (if he has not moved from GY when activated) even if it is the first one.
"It was really a card that could not be helped if only the second one could be stopped, but did this ruling save you a bit?" Well, even based on the ruling, I can't deny that it's a pinpoint.
shiro
2017/10/14 18:52
2017/10/14 18:52
EXデッキ焼き
2017/10/14 10:17
2017/10/14 10:17
This time, a card that is activated by discarding from the hand due to the cost due to the ruling from Konami. So Honest, Ash Blossom & Joyous Spring, and other hand trigger cards already have him in GY due to the cost. Due to the mysterious judgment, it was decided that it could be negate on the first hand.
To be frank, it's the usual Konmai word, but this card will be noticed for a while as one of the few cards that can block the powerful hand trigger cards that are overflowing these days. I think it would be interesting to use it in a fan Deck as a pinpoint meta for versatile hand trigger cards.
To be frank, it's the usual Konmai word, but this card will be noticed for a while as one of the few cards that can block the powerful hand trigger cards that are overflowing these days. I think it would be interesting to use it in a fan Deck as a pinpoint meta for versatile hand trigger cards.
ヒコモン
2017/10/13 23:31
2017/10/13 23:31
It is fatal to pass the first sheet. Even if a virtual enemy is hand-triggered, there is no Debunk card, so is it really worth adopting this card?
プンプン丸
2017/10/05 15:43
2017/10/05 15:43
card under arbitration
This is also a card that can be overlooked in one shot (from the first one). For example, it can be activated in the hand like 《Effect Veiler》, but the card has already been sent to GY as a cost. It means that it is in the GY of The evaluation will change greatly depending on whether this kind of card can be stopped from the first card.
This is also a card that can be overlooked in one shot (from the first one). For example, it can be activated in the hand like 《Effect Veiler》, but the card has already been sent to GY as a cost. It means that it is in the GY of The evaluation will change greatly depending on whether this kind of card can be stopped from the first card.
アルバ
2017/10/04 0:04
2017/10/04 0:04
Even though the second shot doesn't cost anything, it doesn't matter how much you look at it the first time... It was rated low before the release, but the arbitration was unexpectedly strong, so I increased it by 4 points.
Cards that activate by discarding from the hand and cards that activate his GY can be stopped from the first card, so it can be used as a pseudo Debunk that cannot be excluded, so the early stage is no longer a dead card.
Even so, there are aspects where dexterity is a little lacking, so is there an aspect to choose the opponent's deck?
Cards that activate by discarding from the hand and cards that activate his GY can be stopped from the first card, so it can be used as a pseudo Debunk that cannot be excluded, so the early stage is no longer a dead card.
Even so, there are aspects where dexterity is a little lacking, so is there an aspect to choose the opponent's deck?
デルタアイズ
2017/10/03 10:05
2017/10/03 10:05
Jintsu at the beginning, closeout at the end
When I tried using it for my family meta, it was surprisingly sticky
I will raise my rating because
When I tried using it for my family meta, it was surprisingly sticky
I will raise my rating because
ルイ
2017/09/30 20:46
2017/09/30 20:46
I gave up (I'm not saying I won't eat it) *Evaluation increased due to the ruling
I thought it would be effective in decks with many cards stacked in 3 (Konami sense)
However, as already mentioned, restricted cards are naturally ignored due to the number of cards. After all, if you don't activate it after the second one, you can't see it again.
Hey, hey, 《Showdown of the Secret Sense Scroll Techniques》is just a name! It's a card that loses its name.
I thought it was a card that would make me wonder, "Why can't I use it?!"
It can be activated from the hand or the field, but due to the cost, it is considered as a card with the same name that already exists in GY.
I don't know how to say it... I think it's more true to the name if you can't cut it off on the first look and completely avoid it on the second look...?
That being said, the fact that it didn't turn out to be a disappointing card is truly an act of kindness.
I thought it would be effective in decks with many cards stacked in 3 (Konami sense)
However, as already mentioned, restricted cards are naturally ignored due to the number of cards. After all, if you don't activate it after the second one, you can't see it again.
Hey, hey, 《Showdown of the Secret Sense Scroll Techniques》is just a name! It's a card that loses its name.
I thought it was a card that would make me wonder, "Why can't I use it?!"
It can be activated from the hand or the field, but due to the cost, it is considered as a card with the same name that already exists in GY.
I don't know how to say it... I think it's more true to the name if you can't cut it off on the first look and completely avoid it on the second look...?
That being said, the fact that it didn't turn out to be a disappointing card is truly an act of kindness.
ゴギガガ
2017/09/30 18:43
2017/09/30 18:43
There is no reason why Counter Trap, which can negate the activation of a wide range of effects at no cost, is weak.
However, this card has a terrible drawback that the conditions to activate it are strict...
Not to mention limited cards that can only fit one copy in the Deck, it is extremely painful not to be able to stop powerful monsters that have just emerged from the EX Deck. In the first place, there are a lot of cards that are enough to pass the effect once, so I feel like it's more likely that even if the second activation is stopped, it's a hot stone...
Even if you look at it as a part of the Permission Deck, it's hard to say whether or not to use this card in addition to various divine counters.
However, this card has a terrible drawback that the conditions to activate it are strict...
Not to mention limited cards that can only fit one copy in the Deck, it is extremely painful not to be able to stop powerful monsters that have just emerged from the EX Deck. In the first place, there are a lot of cards that are enough to pass the effect once, so I feel like it's more likely that even if the second activation is stopped, it's a hot stone...
Even if you look at it as a part of the Permission Deck, it's hard to say whether or not to use this card in addition to various divine counters.
にしん
2017/09/30 2:18
2017/09/30 2:18
I've already seen that trick...
A trap card that sees the effect of a card once seen and destroys it. For the time being, it's useless if it comes in the first hand, and it can't be used against restricted cards because you can't put more than two copies in it.
It has no restrictions and requires 3 stacks, which is common these days. Since it's a Counter Trap, it's exactly "I cut it off" because it doesn't allow frites. However, since it should have passed through at least once, there is no power to hinder the initial deployment.
By the way, basically he can't be seen off against his Pendulum Monsters that aren't sent to GY or his 《Macro Cosmos》, etc.
Due to the ruling, hand triggers and recruiters such as 《Sangan》are effective from the first card, and it is said that it was created with this in mind. I wonder if it means that you can see the hand trigger in an instant, just like you can see the wave 0 fist of the illustration with a fine line.
A trap card that sees the effect of a card once seen and destroys it. For the time being, it's useless if it comes in the first hand, and it can't be used against restricted cards because you can't put more than two copies in it.
It has no restrictions and requires 3 stacks, which is common these days. Since it's a Counter Trap, it's exactly "I cut it off" because it doesn't allow frites. However, since it should have passed through at least once, there is no power to hinder the initial deployment.
By the way, basically he can't be seen off against his Pendulum Monsters that aren't sent to GY or his 《Macro Cosmos》, etc.
Due to the ruling, hand triggers and recruiters such as 《Sangan》are effective from the first card, and it is said that it was created with this in mind. I wonder if it means that you can see the hand trigger in an instant, just like you can see the wave 0 fist of the illustration with a fine line.
Decks with "Showdown of the Secret Sense Scroll Techniques"
* is adopted as a key card.
● 2017-11-01 Pami Angel (provisional)
● 2017-11-12 Mythical Beast +
● 2017-10-17 Chain Dragon Snake Skulldet
● 2018-08-14 Play Gandora
● 2021-05-07 Normal Trap Memo for Cube Draft
Card Category and Effect Category
Effect:Destroy Monster
Effect:Destroy Spell
Effect:Destroy Trap
Effect:Destroy the negated card
Effect:negate Monster effects
Effect:negate Spell
Effect:negate Trap
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Extreme Force | EXFO-JP078 | 2017-10-14 | Normal |
Ranking and View Num
Rating Score Rank | 6,028 / 13,210 Cards |
---|---|
View Num | 10,218 |
Card Type "Counter Trap" Best Card Ranking | 69th |
Others
Japanese card name | 見切りの極意 |
---|
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