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HOME > Yu-Gi-Oh! Card Lists > Extreme Force

Extreme Force Card List

Extreme ForceCard List
Extreme Force
code : EXFO.
Total : 80 Types.
Release Date:2017-10-14
10th period

Average of all cards:6.6pt




Total 80 Types
Monster 50 Types
Normal Monster:1 TypesEffect Monster:30 Types Pendulum Monster:6 Types
Link Monster:13 Types
1 Tuner Monster 5 Flip Monster 0 Gemini Monster
Spell 15 Types
4Normal Spell 1Equip IconEquip Spell 4Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 2 Continuous IconContinuous Spell 4 Field IconField Spell
Trap 15 Types
8 Normal Trap 5 Continuous IconContinuous Trap 2 Counter IconCounter Trap
Enhanced Category : 16
Mekk-Knight :12 Types / Tindangle:9 Types / Mythical Beast:6 Types / the World Chalice, World Legacy:5 Types / Rokket, Borrel:4 Types / Archfiend:2 Types / Altergeist:2 Types / Watt:1 Types / Noble Knight, Noble Arms:1 Types / Ghostrick:1 Types / Guardian:1 Types / Artifact:1 Types / Accesscode Talker:1 Types / Evolution Pill:1 Types / Pendulum:1 Types / Cynet:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order297 / 642 view num53803 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Zombino
Normal
▶︎ Deck
7.3 16
[15799]
JP001 Zombino  Normal Monster
- 4 Zombie 2000 0
The two are so close
They die and return to life
Inseparable
Lockout Gardna
Rare
▶︎ Deck
4.8 13
[5043]
JP002 Lockout Gardna  Effect Monster
- 3 Cyberse 1000 1000
When an opponent's monster declares a direct attack: You can Special Summon this card from your hand in Attack Position, and if you do, it cannot be destroyed by battle this turn. When an effect of a monster your opponent controls is activated that targets 1 Cyberse monster you control (and no other cards) (Quick Effect): You can negate the effects of both that Cyberse monster you control and that opponent's monster until the end of this turn.
Striping Partner
Normal
▶︎ Deck
2.9 14
[7541]
JP003 Striping Partner  Effect Monster
- 4 Cyberse 1200 1600
Cannot be Normal Summoned/Set. Must be Special Summoned by the following effect. If the effect activation of a monster you control is negated (except during the Damage Step): You can Special Summon this card from your hand.
When this card is Special Summoned: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it. You can only use this effect of "Striping Partner" once per turn.
Flick Clown
Normal
▶︎ Deck
2 19
[5693]
JP004 Flick Clown  Effect Monster
- 4 Cyberse 1000 1400
If you control at least 2 other Cyberse monsters and have no cards in your hand: You can pay 1000 LP; draw 1 card. You can only use this effect of "Flick Clown" once per turn.
Bitrooper
Normal
▶︎ Deck
4.2 17
[8540]
JP005 Bitrooper  Effect Monster
- 4 Cyberse 1500 2000
You can send 1 Level 2 or lower monster from your hand to the GY; Special Summon this card from your hand. You can only use this effect of "Bitrooper" once per turn.
Linkbelt Wall Dragon
Normal
▶︎ Deck
6.5 10
[10844]
JP006 Linkbelt Wall Dragon  Effect Monster
- 6 Dragon 0 2100
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When you Link Summon: You can Special Summon this card from your hand, and if you do, place 2 counters on it. If a monster is Link Summoned: Remove 2 of these counters from this card (or all, if less than 2). Once per turn, during each Standby Phase: Place 1 of these counters on this card. No monster can be Link Summoned unless this card has at least as many of these counters as that monster's Link Rating. Monsters cannot attack, except Link Monsters.
Shelrokket Dragon
Normal
▶︎ Deck
7.2 11
[18398]
JP007 Shelrokket Dragon  Effect Monster
- 2 Dragon 1100 2000
When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then destroy 1 monster in the column this card was in, and if you do, destroy any monsters in that card's adjacent zones. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Shelrokket Dragon". You can only use each effect of "Shelrokket Dragon" once per turn.
Metalrokket Dragon
Normal
▶︎ Deck
7.9 8
[21896]
JP008 Metalrokket Dragon  Effect Monster
- 4 Dragon 1700 1400
When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then destroy all your opponent's cards in the column this card was in. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Metalrokket Dragon". You can only use each effect of "Metalrokket Dragon" once per turn.
Tindangle Angel
Normal
▶︎ Deck
7.6 9
[21120]
JP009 Tindangle Angel  Effect Monster
Flip Monster
- 4 Fiend 500 1800
FLIP: You can Special Summon 1 Flip monster from your hand or GY in face-down Defense Position, except "Tindangle Angel", then, if it is your opponent's Battle Phase, end the Battle Phase. You can only use this effect of "Tindangle Angel" once per turn.
Tindangle Base Gardna
Normal
▶︎ Deck
7 6
[12855]
JP010 Tindangle Base Gardna  Effect Monster
- 5 Fiend 0 2300
If you control a face-down Defense Position monster, you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Tindangle Base Gardna" once per turn this way. If a monster is Normal or Special Summoned, and is now pointed to by an opponent's Link Monster (except during the Damage Step): You can Tribute this card; Special Summon 1 "Tindangle" monster from your hand or Deck in Attack Position or face-down Defense Position.
Tindangle Hound
Rare
▶︎ Deck
6.5 6
[14479]
JP011 Tindangle Hound  Effect Monster
Flip Monster
- 7 Fiend 2500 0
FLIP: You can target 1 other face-up monster on the field; this card gains ATK equal to that target's original ATK, then change that target to face-down Defense Position.
Each monster your opponent controls loses 1000 ATK for each monster linked to it. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 face-down monster on the field; change it to face-up Defense Position.
Tindangle Protector
Normal
▶︎ Deck
7 5
[10959]
JP012 Tindangle Protector  Effect Monster
Flip Monster
- 3 Fiend 800 1600
FLIP: You can change up to 3 face-down Defense Position monsters you control to face-up Defense Position, then if all those monsters are "Tindangle" monsters, you can add up to that many "Tindangle" cards from your Deck to your hand. You can only use this effect of "Tindangle Protector" once per turn.
Tindangle Intruder
Normal
▶︎ Deck
8.7 9
[17986]
JP013 Tindangle Intruder  Effect Monster
Flip Monster
- 6 Fiend 2200 0
FLIP: You can add 1 "Tindangle" card from your Deck to your hand.
When this card is Normal Summoned: You can send 1 "Tindangle" card from your Deck to the GY. If a monster(s) is Special Summoned to your field in face-down Defense Position while this card is in your GY: Special Summon this card in face-down Defense Position (this is not optional). You can only use each effect of "Tindangle Intruder" once per turn.
Mekk-Knight Blue Sky
Secret
Super
▶︎ Deck
8.7 15
[33568]
JP014 Mekk-Knight Blue Sky  Effect Monster
- 5 Psychic 2000 2500
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn.
Mekk-Knight Green Horizon
Normal
▶︎ Deck
4.3 8
[11484]
JP015 Mekk-Knight Green Horizon  Effect Monster
- 6 Psychic 2100 1600
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Green Horizon" once per turn this way. When an attack is declared involving this card and an opponent's monster in this card's column: You can target 1 "Mekk-Knight" monster in your GY; add it to your hand.
Mekk-Knight Orange Sunset
Normal
▶︎ Deck
3.9 10
[9564]
JP016 Mekk-Knight Orange Sunset  Effect Monster
- 6 Psychic 800 3000
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Orange Sunset" once per turn this way. If an opponent's card in this card's column is destroyed by battle, or leaves the field: You can Special Summon 1 "Mekk-Knight" monster from your hand.
Mekk-Knight Yellow Star
Normal
▶︎ Deck
4.5 11
[14473]
JP017 Mekk-Knight Yellow Star  Effect Monster
- 7 Psychic 2200 2800
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Yellow Star" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 Spell/Trap in this card's column; destroy it.
Mekk-Knight Red Moon
Normal
▶︎ Deck
5.1 12
[18976]
JP018 Mekk-Knight Red Moon  Effect Monster
- 7 Psychic 2300 2600
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Red Moon" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 face-up monster in this card's column; destroy it.
Mekk-Knight Indigo Eclipse
Rare
▶︎ Deck
8.5 11
[33606]
JP019 Mekk-Knight Indigo Eclipse  Effect Monster
- 8 Psychic 2400 2400
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Indigo Eclipse" once per turn this way. Once per turn (Quick Effect): You can target 1 "Mekk-Knight" monster you control; move that target to another of your Main Monster Zones.
Mekk-Knight Purple Nightfall
Secret
Super
▶︎ Deck
9.7 18
[53217]
JP020 Mekk-Knight Purple Nightfall  Effect Monster
- 8 Psychic 2500 2000
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn.
World Legacy -
Rare
▶︎ Deck
7.6 8
[16296]
JP021 World Legacy - "World Shield"  Effect Monster
- 6 Machine 0 3000
Unaffected by activated effects from any monster Special Summoned from the Extra Deck. Your opponent cannot target your "World Legacy" cards in this card's column with card effects, also they cannot be destroyed by your opponent's card effects. During the Standby Phase, if this card is in your GY: You can pay 1000 LP; Special Summon this card, then your opponent can Special Summon 1 monster from their hand or GY. You can only use this effect of "World Legacy - "World Shield"" once per turn.
Mythical Beast Jackal
Rare
▶︎ Deck
7.9 9
[13975]
JP022 Mythical Beast Jackal  Pendulum Monster
Effect Monster
- 1 Spellcaster 0 1400
Pendulum Effect
If you have no card in your other Pendulum Zone: You can target 1 face-up card you control that you can place a Spell Counter on; destroy this card, and if you do, place 1 Spell Counter on that card. You can only use this effect of "Mythical Beast Jackal" once per turn.
Card Text
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from your field and Tribute this card; Special Summon 1 "Mythical Beast" Effect Monster from your Deck, except "Mythical Beast Jackal".
Mythical Beast Garuda
Normal
▶︎ Deck
7.9 9
[15041]
JP023 Mythical Beast Garuda  Pendulum Monster
Effect Monster
- 4 Spellcaster 1200 1600
Pendulum Effect
If you have no card in your other Pendulum Zone: You can target 1 other Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Mythical Beast Garuda" once per turn.
Card Text
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can remove 3 Spell Counters from your field; Special Summon this card from your hand, then return that opponent's Summoned monster(s) to the hand. You can only use this effect of "Mythical Beast Garuda" once per turn.
Mythical Beast Medusa
Normal
▶︎ Deck
6.3 6
[8191]
JP024 Mythical Beast Medusa  Pendulum Monster
Effect Monster
- 4 Spellcaster 1500 1500
Pendulum Effect
If you have no card in your other Pendulum Zone: You can target 1 monster in your GY that you can place a Spell Counter on; destroy this card, and if you do, Special Summon that monster, and if you do that, place 1 Spell Counter on it. You can only use this effect of "Mythical Beast Medusa" once per turn.
Card Text
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn, during the Battle Phase (Quick Effect): You can remove 2 Spell Counters from your field, then target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn.
Mythical Beast Bashilisk
Normal
▶︎ Deck
6.7 6
[9690]
JP025 Mythical Beast Bashilisk  Pendulum Monster
Effect Monster
- 4 Spellcaster 1800 500
Pendulum Effect
If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, shuffle 1 face-up Spellcaster Pendulum Monster from your Extra Deck into your Main Deck, except "Mythical Beast Bashilisk", then draw 1 card. You can only use this effect of "Mythical Beast Bashilisk" once per turn.
Card Text
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from your field; return 1 "Mythical Beast" card from your Pendulum Zone or face-up from your Extra Deck to the hand. You can only use this effect of "Mythical Beast Bashilisk" once per turn.
Mythical Beast Jackal King
Secret
Super
▶︎ Deck
9.5 12
[32516]
JP026 Mythical Beast Jackal King  Pendulum Monster
Effect Monster
- 6 Spellcaster 2400 1400
Pendulum Effect
If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, Special Summon 1 face-up "Mythical Beast" Pendulum Monster from your Extra Deck, except "Mythical Beast Jackal King". You can only use this effect of "Mythical Beast Jackal King" once per turn.
Card Text
Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Once per turn, when an opponent activates a monster effect (Quick Effect): You can remove 2 Spell Counters from your field; negate the activation, and if you do, destroy that card.
Mythical Beast Master Cerberus
Secret
Ultimate
Ultra
▶︎ Deck
8.8 12
[31481]
JP027 Mythical Beast Master Cerberus  Pendulum Monster
Effect Monster
- 8 Spellcaster 2800 2800
Pendulum Effect
If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, add 1 Level 7 or lower "Mythical Beast" Effect Monster from your Deck to your hand. You can only use this effect of "Mythical Beast Master Cerberus" once per turn.
Card Text
Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Cannot be destroyed by card effects while 4 or more Spell Counters are on your field. Once per turn: You can remove 4 Spell Counters from your field, then target 1 monster your opponent controls; banish it face-up, and if you do, this card gains ATK equal to the banished monster's original ATK until the end of the opponent's turn.
Artifact Mjollnir
Normal
▶︎ Deck
7 8
[9797]
JP028 Artifact Mjollnir  Effect Monster
- 5 Fairy 1300 1800
You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: Target 1 "Artifact" monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon monsters until the end of the next turn, except "Artifact" monsters. You can only use this effect of "Artifact Mjollnir" once per turn.
Grappler Angler
Normal
▶︎ Deck
3.4 13
[21093]
JP029 Grappler Angler  Effect Monster
Tuner Monster
- 1 Warrior 100 100
When this card inflicts battle damage to your opponent by a direct attack: You can target 1 monster in your GY; Special Summon it in Defense Position.
Mahjong Munia Maidens
Normal
▶︎ Deck
5 8
[10416]
JP030 Mahjong Munia Maidens  Effect Monster
Flip Monster
- 2 Winged Beast 200 2000
FLIP: You can draw 1 card, then discard 1 card.
Once per turn: You can change this card to face-down Defense Position.
D.D. Seeker
Rare
▶︎ Deck
6 10
[8675]
JP031 D.D. Seeker  Effect Monster
- 3 Psychic 1500 800
(Quick Effect): You can target 1 face-up monster you control; banish it until the End Phase of the next turn. You can only use this effect of "D.D. Seeker" once per turn.
Ghost Bird of Bewitchment
Normal
▶︎ Deck
6.4 9
[8863]
JP032 Ghost Bird of Bewitchment  Effect Monster
- 4 Winged Beast 1300 1500
This card gains an effect based on your Main Monster Zone it is in.
●Leftmost: Gains 1000 ATK/DEF.
●Rightmost: Can make up to 2 attacks on monsters during each Battle Phase.
●Center: Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects.
●Others: Monsters in this column cannot activate their effects.
Desmanian Devil
Normal
▶︎ Deck
5.9 12
[7163]
JP033 Desmanian Devil  Effect Monster
- 4 Beast 1700 1400
When this card destroys an opponent's monster by battle: You can add 1 Level 4 or lower Beast monster from your Deck to your hand.
Wattkinetic Puppeteer
Normal
▶︎ Deck
5.3 9
[11830]
JP034 Wattkinetic Puppeteer  Effect Monster
- 4 Psychic 1800 0
(Quick Effect): You can send this card from your hand or field to the GY, then target 1 monster your opponent controls; move that target to another of their Main Monster Zones.
Inspector Boarder
Secret
Super
▶︎ Deck
9.6 40
[61554]
JP035 Inspector Boarder  Effect Monster
- 4 Machine 2000 2000
Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)
Overtex Qoatlus
Rare
▶︎ Deck
9.1 19
[44253]
JP036 Overtex Qoatlus  Effect Monster
- 7 Dinosaur 2700 2100
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 5 of your banished Dinosaur monsters into the Main Deck. Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can destroy 1 Dinosaur monster in your hand or face-up on your field, and if you do, negate the activation, and if you do that, destroy that card. If this card is sent to the GY by a card effect: You can add 1 "Evolution Pill" Spell from your Deck to your hand. You can only use this effect of "Overtex Qoatlus" once per turn.
Contact
Normal
▶︎ Deck
7 18
[18122]
JP037 Contact "C"  Effect Monster
- 6 Insect 1500 2200
When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can Special Summon this card from your hand to the opponent's field in Defense Position. This card's controller cannot Fusion, Synchro, Xyz, or Link Summon unless they use this card as material.
6.4 30
[33000]
JP038 Excode Talker  Link Monster
Effect Monster
- - Cyberse 2300 -
2+ Cyberse monsters
When this card is Link Summoned: You can choose unused Main Monster Zones equal to the number of monsters currently in the Extra Monster Zones; those zones cannot be used while this monster is face-up on the field. You can only use this effect of "Excode Talker" once per turn. Monsters this card points to gain 500 ATK, also they cannot be destroyed by card effects.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 3 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
8.6 25
[49449]
JP039 Underclock Taker  Link Monster
Effect Monster
- - Cyberse 1000 -
2 Effect Monsters
Once per turn: You can target 1 face-up monster this card points to and 1 face-up monster your opponent controls; the opponent's target loses ATK equal to the ATK of the target this monster points to, until the end of this turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
4.6 7
[9602]
JP040 Vector Scare Archfiend  Link Monster
Effect Monster
- - Cyberse 2400 -
2+ Cyberse monsters
When this card destroys an opponent's monster by battle and sends it to the GY: You can Tribute 1 monster that this card points to; Special Summon that destroyed monster to any zone this card points to. If you Special Summon to your opponent's field by this effect, this card can make a second attack during this Battle Phase (although your opponent gains control of that Special Summoned monster).
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 3 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
7.8 13
[17045]
JP041 Flame Administrator  Link Monster
Effect Monster
- - Cyberse 1200 -
2 Cyberse monsters
All Link Monsters you control gain 800 ATK. You can only control 1 "Flame Administrator".
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
4.1 7
[5674]
JP042 Recovery Sorcerer  Link Monster
Effect Monster
- - Cyberse 1500 -
2 Cyberse monsters
(Quick Effect): You can target 1 Cyberse Link Monster in your GY that was destroyed this turn; Special Summon it, but it has its effects negated, also destroy it during the End Phase. You can only use this effect of "Recovery Sorcerer" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
7.5 15
[38915]
JP043 Secure Gardna  Link Monster
Effect Monster
- - Cyberse 1000 -
1 Cyberse Link Monster
After this card is Special Summoned, you take no effect damage for the rest of this turn. Once per turn, if you would take battle or effect damage, you take no damage. Cannot be used as Link Material. You can only control 1 "Secure Gardna".
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 1 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
7.3 12
[51444]
JP044 Triple Burst Dragon  Link Monster
Effect Monster
- - Dragon 2400 -
2+ monsters, except Tokens
Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can negate the activation. If this card attacks a Defense Position monster, inflict piercing battle damage. During your Main Phase, except the turn this card was Special Summoned: You can Tribute this card, then target 1 Link-2 or lower monster in your GY; Special Summon it, then you can Special Summon 1 Level 4 or lower Dragon monster from your hand.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 3 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
8 12
[22175]
JP045 Tindangle Acute Cerberus  Link Monster
Effect Monster
- - Fiend 0 -
3 "Tindangle" monsters
Gains 3000 ATK if you have 3 or more "Tindangle" monsters with different names in your GY, including "Tindangle Base Gardna". Gains 500 ATK for each "Tindangle" monster it points to. At the end of the Battle Phase, if this card declared an attack: You can Special Summon 1 "Tindangle Token" (Fiend/DARK/Level 1/ATK 0/DEF 0).
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 3 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
9.8 26
[27781]
JP046 Altergeist Hexstia  Link Monster
Effect Monster
- - Spellcaster 1500 -
2 "Altergeist" monsters
Gains ATK equal to the original ATK of each "Altergeist" monster it points to. When a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 "Altergeist" monster this card points to; negate the activation, and if you do, destroy that card. If this card is sent from the field to the GY: You can add 1 "Altergeist" card from your Deck to your hand. You can only use this effect of "Altergeist Hexstia" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
6.8 10
[26179]
JP047 Mekk-Knight Spectrum Supreme  Link Monster
Effect Monster
- - Cyberse 3000 -
2+ "Mekk-Knight" monsters
This card can attack directly if it is the only card in its column. If this card in the Extra Monster Zone points to no monsters, it cannot be destroyed by card effects, also your opponent cannot target it with card effects. You can send 1 other card you control in this card's column to the GY: Special Summon 1 "Mekk-Knight" monster from your Deck in Defense Position. You can only use this effect of "Mekk-Knight Spectrum Supreme" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 3 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
9.4 24
[151528]
JP048 Saryuja Skull Dread  Link Monster
Effect Monster
- - Dragon 2800 -
2+ monsters with different names
This card gains effects based on the number of materials used for its Link Summon.
●2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF.
●3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand.
●4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 4 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
6.1 34
[36489]
JP049 Clara & Rushka, the Ventriloduo  Link Monster
Effect Monster
- - Spellcaster 0 -
1 Normal Summoned/Set monster
Cannot be Link Summoned except during Main Phase 2.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 1 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
9.3 15
[19036]
JP050 Duelittle Chimera  Link Monster
Effect Monster
- - Beast 1400 -
2 FIRE monsters
All FIRE monsters on the field gain 500 ATK/DEF, also all WATER monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 FIRE monster in your GY; add it to your hand. You can only use this effect of "Duelittle Chimera" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Link Hole
Normal
▶︎ Deck
2.6 11
[4919]
JP051 Link Hole  Normal Spell
If you control a Link-4 or higher monster: Destroy monsters your opponent controls, up to the number of Link-3 or higher monsters you control. You can only activate 1 "Link Hole" per turn.
Fire Prison
Normal
▶︎ Deck
5.8 5
[9053]
JP052 Fire Prison  Field Spell
All Dragon monsters on the field gain 300 DEF. If any Link Monsters are on the field, neither player can Link Summon a Link Monster with a lower Link Rating than the highest Link Rating on the field. Monsters cannot attack, except Link Monsters. Apply the following effects while 2 or more Cyberse Link Monsters are on the field.
●Negate the activated effects of Cyberse monsters.
Cyberse monsters cannot attack, cannot be targeted for attacks, and cannot be targeted by card effects.
Boot Sector Launch
Rare
▶︎ Deck
9.1 14
[44628]
JP053 Boot Sector Launch  Field Spell
All "Rokket" monsters on the field gain 300 ATK/DEF.
You can activate 1 of these effects;
●Special Summon up to 2 "Rokket" monsters with different names from your hand in Defense Position.
●If your opponent controls more monsters than you do: Special Summon "Rokket" monsters with different names from your GY in Defense Position, up to the difference.
You can only use this effect of "Boot Sector Launch" once per turn.
Nagel's Protection
Normal
▶︎ Deck
8 4
[11890]
JP054 Nagel's Protection  Continuous Spell
"Tindangle" monsters in your Main Monster Zones cannot be destroyed by battle or your opponent's card effects. Once per turn, if your "Tindangle" monster inflicts battle damage to your opponent, the damage is doubled. You can banish this card from your GY and discard 1 "Tindangle" card; add 1 "Nagel's Protection" from your Deck to your hand. You can only use this effect of "Nagel's Protection" once per turn.
Euler's Circuit
Normal
▶︎ Deck
6 5
[9065]
JP055 Euler's Circuit  Field Spell
Your opponent's monsters cannot attack if you control 3 or more "Tindangle" monsters. Once per turn, during your Standby Phase: You can target 1 "Tindangle" monster you control; give control of it to your opponent. You can banish this card from your GY and discard 1 "Tindangle" card; add 1 "Euler's Circuit" from your Deck to your hand. You can only use this effect of "Euler's Circuit" once per turn.
World Legacy Scars
Normal
▶︎ Deck
7.4 8
[18412]
JP056 World Legacy Scars  Field Spell
All "Mekk-Knight" monsters on the field gain 300 ATK/DEF. Once per turn: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; draw 1 card. You can banish 8 "Mekk-Knight" monsters with different names from your GY and/or face-up from your field; send your opponent's entire hand and Extra Deck to the GY.
World Legacy Key
Normal
▶︎ Deck
6.4 8
[17998]
JP057 World Legacy Key  Continuous Spell
When this card is activated: You can target 1 of your banished "Mekk-Knight" monsters or "World Legacy" cards; add it to your hand. Negate any opponent's Trap effect that activates in the same column as a "Mekk-Knight" monster you control.
Mythical Bestiary
Rare
▶︎ Deck
7.9 9
[16702]
JP058 Mythical Bestiary  Quick-Play Spell
Send the top 2 cards of your Deck to the GY, then target 1 face-up card on the field that you can place a Spell Counter on; place up to 2 Spell Counters on it. If this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 monster from your Deck that you can place a Spell Counter on, and if you do, place up to 2 Spell Counters on it. You can only activate 1 "Mythical Bestiary" per turn.
Glory of the Noble Knights
Normal
▶︎ Deck
8.3 7
[12507]
JP059 Glory of the Noble Knights  Quick-Play Spell
Target 1 "Noble Knight" monster you control; equip it with 1 Equip Spell from your Deck that can equip to that target. You can only activate 1 "Glory of the Noble Knights" per turn.
Power of the Guardians
Normal
▶︎ Deck
6.3 11
[23173]
JP060 Power of the Guardians  Equip Spell
If an attack is declared involving the equipped monster: Place 1 Spell Counter on this card. The equipped monster gains 500 ATK/DEF for each Spell Counter on this card. If the equipped monster would be destroyed by battle or card effect, you can remove 1 Spell Counter from your field, instead.
Pendulum Paradox
Rare
▶︎ Deck
7.9 9
[24735]
JP061 Pendulum Paradox  Normal Spell
Add 2 face-up Pendulum Monsters with the same Pendulum Scale, but different names, from your Extra Deck to your hand. You can only activate 1 "Pendulum Paradox" per turn.
Hey, Trunade!
Secret
Super
▶︎ Deck
8.1 24
[27318]
JP062 Hey, Trunade!  Normal Spell
Return all Set Spells and Traps on the field to the hand.
Downbeat
Normal
▶︎ Deck
7.3 6
[26419]
JP063 Downbeat  Normal Spell
Tribute 1 face-up monster; Special Summon from your Deck, 1 monster with the same original Type and Attribute that the Tributed monster had on the field, but 1 Level lower. You can only activate 1 "Downbeat" per turn.
Column Switch
Normal
▶︎ Deck
3 12
[5266]
JP064 Column Switch  Quick-Play Spell
Target 1 monster in your Main Monster Zone; move that target to another of your Main Monster Zones.
Trading Places
Normal
▶︎ Deck
2.2 10
[8058]
JP065 Trading Places  Quick-Play Spell
If your LP is higher than your opponent's, switch your LP with your opponent.
Parallel Port Armor
Normal
▶︎ Deck
6.3 3
[7411]
JP066 Parallel Port Armor  Normal Trap
Target 1 Link Monster you control; equip it with this card. Your opponent cannot target the equipped monster with card effects, also it cannot be destroyed by battle. You can banish this card and 2 Link Monsters from your GY, then target 1 Link Monster you control; it can make a second attack during each Battle Phase this turn.
Cynet Refresh
Normal
▶︎ Deck
4.4 5
[5853]
JP067 Cynet Refresh  Normal Trap
When an opponent's Cyberse monster declares an attack: Destroy all monsters in the Main Monster Zones. During the End Phase of this turn, Special Summon from the GY as many Cyberse Link Monsters as possible, to their owner's fields, that were destroyed by this effect. When an opponent's monster activates its effect: You can banish this card from your GY; Cyberse Link Monsters you currently control are unaffected by card effects, except their own, until the end of this turn.
Borrel Cooling
Normal
▶︎ Deck
3.5 6
[12050]
JP068 Borrel Cooling  Normal Trap
Tribute 1 "Rokket" monster, then target 1 "Borrel" Link Monster you control; equip it with this card. If this card is equipped to a monster by this effect, the equipped monster gains this effect.
●Once per turn (Quick Effect): You can target 1 monster you control; it cannot be destroyed by battle or card effect this turn.
Tindangle Delaunay
Normal
▶︎ Deck
9.9 19
[27197]
JP069 Tindangle Delaunay  Normal Trap
When you take battle damage from an opponent's attacking monster, while you have 3 or more "Tindangle" monsters with different names in your GY: You can destroy the attacking monster, and if you do, Special Summon 1 "Tindangle Acute Cerberus" from your Extra Deck. If you control no monsters in the Extra Monster Zone: You can banish this card from your GY, then target 3 "Tindangle" monsters with different names in your GY; Special Summon them in face-down Defense Position.
Altergeist Manifestation
Normal
▶︎ Deck
9.8 19
[21012]
JP070 Altergeist Manifestation  Normal Trap
Target 1 "Altergeist" monster in your GY; Special Summon it in Attack Position, and if you do, equip it with this card. When this card leaves the field, destroy that monster. You can banish this card from your GY, then target 1 "Altergeist" Trap in your GY; add it to your hand. You can only use this effect of "Altergeist Manifestation" once per turn.
World Legacy Whispers
Normal
▶︎ Deck
6.7 7
[15283]
JP071 World Legacy Whispers  Continuous Trap
When this card is activated: You can target 1 Level 5 or higher monster on the field; it gains 1000 ATK/DEF until the end of this turn. Negate any opponent's Spell effect that activates in the same column as a "Mekk-Knight" monster you control.
World Legacy's Secret
Rare
▶︎ Deck
8.5 11
[32500]
JP072 World Legacy's Secret  Continuous Trap
When this card is activated: You can target 1 Level 5 or higher monster in your GY; Special Summon it. When this card leaves the field, destroy that monster. Negate any opponent's monster effect that activates in the same column as a "Mekk-Knight" monster you control.
Mythical Bestiamorph
Rare
▶︎ Deck
4 8
[6160]
JP073 Mythical Bestiamorph  Continuous Trap
Each time an opponent's monster effect is activated, place 1 Spell Counter on this card when that effect resolves. You can send this card with 6 or more Spell Counters to the GY; add 1 Spell from your Deck to your hand. You can only use this effect of "Mythical Bestiamorph" once per turn.
Ghostrick Renovation
Normal
▶︎ Deck
7.5 4
[13046]
JP074 Ghostrick Renovation  Normal Trap
Target 1 "Ghostrick" Field Spell in your Field Zone; return it to the hand, then you can activate 1 Field Spell from your hand or Deck. You can banish this card from your GY, then target 1 "Ghostrick" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Ghostrick" Xyz Monster with a different name, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Ghostrick Renovation" once per turn.
Call of the Archfiend
Rare
▶︎ Deck
8 12
[21234]
JP075 Call of the Archfiend  Continuous Trap
You can target 1 Level 5 or higher Fiend monster in your GY; discard 1 Fiend monster, and if you do, Special Summon the targeted monster. You can only use this effect of "Call of the Archfiend" once per turn.
There Can Be Only One
Secret
Super
▶︎ Deck
9 24
[57092]
JP076 There Can Be Only One Limited Continuous Trap
Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.
Dai Dance
Normal
▶︎ Deck
4.7 10
[9187]
JP077 Dai Dance  Normal Trap
Choose 1 opponent's unused Main Monster Zone; if your opponent would Normal or Special Summon a monster to their Main Monster Zone, and the chosen zone can be used, they must use that zone. (They cannot Summon multiple monsters to their Main Monster Zones while this effect is applied.) This effect applies until the zone is occupied or becomes unusable. You can only apply the effect of "Dai Dance" once per Duel.
Showdown of the Secret Sense Scroll Techniques
Normal
▶︎ Deck
6.9 21
[10159]
JP078 Showdown of the Secret Sense Scroll Techniques  Counter Trap
When your opponent activates a Spell/Trap Card, or monster effect, with the same name as a card in their GY: Negate the activation, and if you do, destroy that card.
Parthian Shot
Normal
▶︎ Deck
3.5 13
[13219]
JP079 Parthian Shot  Counter Trap
At the end of the Battle Phase: It becomes the End Phase of this turn.
Oops!
Normal
▶︎ Deck
1.3 18
[7616]
JP080 Oops!  Normal Trap
Target 1 card you control; destroy it.
Extreme Force Card List
6.6 /10.0 pt
Number of card ratings : 989
User Review : 989

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