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HOME > Yu-Gi-Oh! Card Lists > Yu-Gi-Oh Duel Monsters GX TAG FORCE 2 > Dark Bribe

Dark Bribe Used Deck

Dark Bribe
Card Kind Attribute Level Type ATK DEF
Counter Trap - - - - -
When your opponent activates a Spell/Trap Card: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.
password:77538567
Average Rating Score 8.2(58)
  1. Card Info
  2. Card Reviews (58 rating scores)
  3. Decks with Dark Bribe (1375 Decks)
  4. Card Category and Effect Category
  5. Products in Japan
  6. Ranking and View Num

"Dark Bribe" card reviews and rating scores


8.2(58)
評価星1評価星1評価星1評価星1評価星1
評価星1評価星1評価星1評価星0評価星0
カード評価ラベル5
39% (23)
カード評価ラベル4
58% (34)
カード評価ラベル3
1% (1)
カード評価ラベル2
0% (0)
カード評価ラベル1
0% (0)

japan ブルーバード
2022/05/26 8:28
Yugioh Icon
1 draw is risky but can be countered. It has infinite possibilities, such as using it as a piggyback trigger, combining it with a virus to aim for handicap, and combining it with a rock bird. In particular, since the virus entered together in Devil's Gate, there must have been many people who were indebted to him.
The above combo can also be used with 《Recall》and the Strong Horn, so it would be interesting to try making his deck with those moves as the main moves.
japan ねこーら
2022/04/30 17:29
Yugioh Icon
Comprehensive evaluation: One draw is unexpectedly heavy.
You can negate his opponent's Spell/Trap card, but since he draws one card, there is a high possibility that the next move will come even if you negate it.
If it's a restricted card or a key card in his deck, it's unlikely that the same card will come next time you draw, but if there's another route, it will move.
With 《Anti-Spell Fragrance》, he can't move immediately even if a Spell/Trap card is drawn, so it's not bad as a delay.
japan アキ
2022/03/30 9:28
Yugioh Icon
You can negate Spells and Traps, so it's definitely a powerful effect, but since it forces your opponent to draw 1 card, negate his powerful Spells and Traps, which are specified as restricted cards. I want to.
It depends on the person whether the disadvantage of drawing 1 card is considered light or heavy, so I think it's a card whose evaluation can change quite easily.
japan カディーン
2021/11/07 11:25
Yugioh Icon
A top-down design with excellent flavor that counters in the form of giving a bribe of 1 draw. The part that says 1 draw to the opponent is a crook, and it's an old man who can't make a definitive evaluation in any era.
At that time, it was an era when speeding up after the introduction of Synchro began, and the mainstream of development was centered on monster effects, so the effect itself was useful, but the time to receive evaluation was missed.
However, it has received a certain amount of evaluation, even though it is pinpointed, such as initial hits such as "Trade-In" and "Emergency Teleport", and suppression of recovery after being overwhelmed by Black Rose. continued to be treated.
Towards the end of the Heisei period, there was a slight change in the evaluation, and when the search card became stronger and the stability of the initial response began to be promoted in many categories, it hit the spot as a bouncer to cut the search circle. Since it was originally recognized as a deterrent to the search, it was accepted by the environment without incident, and it was quickly deprived of its role. Pathetic old man.
For now, the situation has improved slightly, and with the existence of traps such as 《Evenly Matched》and 《Infinite Impermanence》that can be activated directly from the hand, there are more boards that can't be dealt with by removing them, and in particular, it's a low-risk counter to Red Reboot, which can only be dealt with Counter Trap. attention as a tool. In addition, there are many cases where the occurrence of such exchanges is the turning point that decides the game, so we have benefited from the speeding environment, such as not worrying about the draws that are given. Good luck old man.
japan 金平糖
2021/11/07 3:20
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I'll let you draw it, so put it away.
Easy-to-understand Counter Trap that can negate Spells and Traps. 1 draw is a bit painful, but the only other cards that can stop the same range are category-only cards, and the rest is Solemn Judgment. If you want to protect Gundown from back removal, I think it's an option.
However, if you want to protect your cancer from Wraith Feather Bumpa, you don't need to contribute to draws because magic seals and imperial orders will remain influential later. Unlike them, it is Counter Trap, but the virtual enemy is currently limited to rebooting and is a little thin. I personally think that 3 sentences are enough to prepare.
japan Merlion
2020/05/19 17:34
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Strong is strong, but I have the impression that it's a card whose evaluation fluctuates considerably depending on the value of one draw in the environment. Specifically, in the case of Sky Striker, no matter how much he pierces Honebienge, there are more routes to follow, and in the case of Orcust, he can be reused even if he goes to GY.
Personally, I think it's safest to think of it as insurance when you stop your own effect with his Spell Trap rather than stopping it from the beginning.
Recently, the number of negate traps has been increasing, so should we make a difference in that area?
japan みめっと
2020/05/19 17:27
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It's a powerful Counter Trap that can negate a Spell Trap at no cost, but it's a very annoying card as to how to get rid of the demerit effect of making the opponent draw 1.
It seems that he can be expected to be especially active in his Deck, which has many Spell Traps, which he is not good at, which is unavoidable if you do it with a decent build such as Nagisa / Light and Reboot.
Counter Trap can also stop Counter Trap, so this is definitely the only advantage of Counter Trap.
By the way, if your opponent is in a state where they can't draw that turn due to restrictions such as Kokin or Kinken, this card can't be activated, so be careful.
japan シルキン
2019/12/07 23:48
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The impression is completely different when you use it yourself and when it is used.
It allows 1 draw, but the pain of countering a limited card is felt more painfully by the side that was used.
Conveniently, it was difficult to recover from a 1-draw, and the probability was low, so I had a really hard time against permission decks.
japan もも
2018/10/11 20:00
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Counter Trap I think the card name and effect are excellent and wonderful.
Responds to Spell Trap, but cannot stop Effect Monsters. Even if you stop Spell Trap, I think it's good that it's balanced in that it allows you to draw one card.
japan シエスタ
2018/07/11 9:34
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A unique card with matching illustrations and card effects.
Not only is it unique, but the effect is versatile and excellent... but it's risky to force your opponent to draw one.
After all, it is a game where one card has a lot of power, so there is a possibility that the situation may worsen. Anyway, I want to hit one important card for my opponent.
Or even if it is drawn, it doesn't matter if it can be settled at once, so it can be said that it is an offensive counter.
It cannot be activated unless the opponent can draw plainly. Due to the existence of Kinken and Gokin, which are general-purpose draws, such cases are by no means rare, so I would like to be careful.
I think that it is one for professionals who are practical but difficult to handle.
japan デルタアイズ
2018/06/29 4:42
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take advantage of bribes
One of the candidates for adoption because it can be hit safely with Permite Angel
japan 備長炭18
2018/06/15 16:42
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His Spell/Trap version of Recall.
It's difficult to draw one, but I want to stop him when the time comes.
japan はわわ
2018/03/24 17:52
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Even though the opponent will draw 1, I can appreciate being able to stop his deadly Spell Trap.
japan まじっく
2018/02/16 19:25
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A versatile Counter Trap that negates the activation of his Spell Trap instead of giving the opponent 1 draw.
It is excellent in that it can stop all the removal cards such as Braho and Feather Duster, but in an environment where the development can change with one card, I am wary of drawing 1 more than anything else, and I can't help but use LP cost God Trap. is considered excellent in terms of versatility.
Since it is difficult to use divine traps in decks that actively use LP costs, they are mainly used in [Qliphort] and [Permission]. By the way, it's unlimited, so one of the advantages is that you can stack 3 cards.
japan しゃくれ
2017/12/11 10:42
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It hurts to allow one draw, but he's strong enough to stop anything if it's a Spell/Trap.
His versatility is inferior to Solemn Judgment, but unlike others, he has no LP cost, so it can be used as a countermeasure in his deck, such as Qliphort, which cuts his LP by itself. One of its strengths is that it is unlimited.
It is a card that asks the character of the user, whether he shy away from drawing because he doesn't like drawing, or insists on "It doesn't matter if it's just one draw!"
By the way I
Ideal: The latter Reality: The former as a result.
japan ジュウテツ
2017/10/10 9:54
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Being able to deal with both spells and traps is excellent, but it hurts the opponent's draw, so I think it would be good to combine it with 《Bountiful Artemis》and 《Power Angel Valkyria》so that you can also earn a hand.
japan アルバ
2017/05/22 1:14
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Counter Trap's selling point is that it has a wide range of correspondence with all Spells and Traps.
It doesn't cost anything, so it doesn't affect your situation, but since it gives you 1 draw, you'll lose if you don't aim for a card that pays the cost.
Depending on the deck, it may just result in restocking the ammo.
japan なす
2017/05/21 23:28
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A card that allows you to negate Spells and Traps at no cost instead of forcing your opponent to draw. It's highly versatile and can fit in any deck, but I want to use it as much as possible for my opponent's key cards and cards that I really want to negate.
japan メタルサイクロプス
2016/12/19 4:12
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1 draw is painful, but it's cheap if you can stop a card you don't want to pass. Draws will never give you an edge. In a game where victory or defeat is always determined by the activation of Spells and Traps, being able to stop both regardless of your situation is quite powerful. Versatile enough to fit into any of his decks.
japan カンノーネ
2016/06/13 21:04
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Monarch's Kryce doesn't look like it, but it's a card with a similar standing position, and if you stop it, you'll be able to draw it, so it's power will decrease and you may actually take damage, but if you choose a place to firmly stop it, it doesn't matter. A card that can be done with.
And another similarity with Kryce is that if you kill it on the return turn, it's equal to no cost. Not necessarily in a tournament environment where veilers are rampant...
japan ミシガン州知事
2016/05/29 21:42
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It's somehow strong to be able to stop the opponent's spell/trap without paying LP.
However, the opponent allows one draw. The draw may be the trigger to allow a reversal.
Wallet points and LP cost are hard decks, so I'm indebted. Let's stop the feather duster and let's hahaha ←
japan wings
2016/05/29 11:54
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Not only Tsuitsui Hanehoki, but also Counter Trap, so you can stop the Kami series.
Just like a declaration, when there is something you really want to pass, having this card face down will give you peace of mind.
japan くろゆき
2016/05/29 5:12
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It's good to hit Tsuitsui, Feather Broom, or a card that is absolutely bad to pass, such as 《Shaddoll Fusion》.
It hurts to draw, but it's powerful to be able to stop anything no matter what.
japan ヒコモン
2016/02/25 12:44
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A universal counter to spells and traps. I used to see this guy in a lot of decks, but as a result of the fact that one draw is by no means light and the cards I want to stop are concentrated on Effect Monster, I almost never see him. It is also a drawback that it is easy to disad when it is activated. That said, being able to crush the opponent's key card is powerful.
japan ラーメン
2015/09/11 0:56
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An all-purpose counter to Spell Trap, unlike Shinsen, it can't stop monsters' Special Summons, but unlike over there, which requires a huge cost of half LP, you only need to draw 1 to your opponent, and of course you can reverse the draw. It is easy to use in the sense that you can not impose a cost on yourself, although you can never underestimate it because it is possible.
If you have a Spell Trap that you really want to stop, but you don't want to pay the cost because it consumes a lot of LP, this card is better than Shinsen. .
japan デッキビルダ~る
2015/08/16 9:04
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A general-purpose counter recently introduced in Magician, Maje, and Toon.
Even though it draws you, it has no cost, and you can see its strength from the ease with which it can be activated.
If you let me draw, I'll knock you off!!
japan かのん
2015/02/23 13:05
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It's fine to negate, but it's even worse when you draw!
This card is fairly common with things like
Decks that use piggyback and greed protect those cards and
It's pretty good because you can draw and increase damage.
japan
2015/02/21 1:05
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The greatest strength is that there is no cost for yourself
It's just painful that the opponent can draw
japan サンダー・ボルト
2014/06/14 20:31
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One of the all-purpose counters. The disadvantage of letting the opponent draw one card is by no means loose, but it is a highly versatile Counter Trap that supports both Spells and Traps, so it can be said that it is a performance worthy of adoption.
japan 企業ブラック
2014/05/12 10:47
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strong. Thank you for your help.
In addition, the man who receives the money will be Mr. Ebisu, a cartoonist.
Now for the next news...
japan モートン
2014/03/22 3:02
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Counter Trap that supports both Spell Trap, although it has a draw tribute and a big disadvantage. The pleasure of being able to negate a declaration or warning is irresistible.
If the opponent's destiny is high, there are times when you allow a reversal...
It also supports casually piggybacking, and it will have a nasty effect when piggybacking is activated.
japan えいてぃ
2014/02/24 13:42
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Sentenced Grandfather: "A bribe... (While receiving bright yellow sweets from under the sleeve)"
A vile trap that would make even the gods shut up.
Despite the one-draw disadvantage, it's great that Counter Trap can chain to any Spell/Trap.
It's a profit if you can cast it against expensive spells and Shinxen Shinsei.
However, after all, one draw is scary to catch up after that, so you should think carefully about the number of cards you put in and use it only when it matters.
japan キキ
2014/02/24 8:15
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It's my favorite card. "I put it in most decks."
I'm a little scared to let my opponent draw, but I'm really happy to be able to negate his troublesome spells and traps such as Naraku and 《Solemn Warning》.
japan 宵闇の変態
2013/09/18 5:09
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Even the gods would smile and let it go when they handed them bright yellow sweets (bad luck)
A powerful Counter Trap that counters all Spell Trap, but it's pretty scary to let your opponent draw one.
Is it easy to use a deck that protects spell traps like gravekeeper and sin?
japan ファイア野郎
2013/09/04 20:04
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Spell/Trap Counter Trap that seals cards.
Not only is it very versatile, but the disadvantages are not that heavy.
I'm also happy that it's been re-recorded on the Structure Deck and is easy to obtain.
Recently, drawing one card as a bribe has become very important,
I want to see the timing and use it.
japan SOUL
2013/03/16 10:16
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It's not very good from a profit and loss point of view, but if you've stopped cards that you really want to stop, you can say that it works well enough.
Of course, it's a powerful card in terms of permissions, and it can be used in many other decks, such as decks that have a gimmick that you want to let your opponent draw one.
japan ゲッター@オリカ職人
2013/01/26 21:34
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Great card to stop most of his spells/traps. Helpful in a pinch.
japan ファナナス
2013/01/22 16:34
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Counter Trap is easy to use and easy to use compared to Magic Drain or 《Solemn Judgment》because it has a wide range of defense and almost no damage to you, although it will draw your opponent. If you are concerned about the 2nd copy of Judgment or his LP cost of Judgment in a deck that uses a lot of permanents, there is plenty of room for adoption.
japan オンリー・MARU氏
2012/11/06 18:33
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There is a pattern...
His Spell/Trap can be completely blocked with just one opponent's draw. Top class in Counter Trap?
I have one myself, but I want a second one.
japan ナル参照
2012/10/27 19:29
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Disadvantage due to its omnipotence...
Whether or not the opponent dislikes the draw will determine the hiring.
japan ドラゴンX
2012/09/21 19:51
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You can stop in any case.
It's fine if the opponent draws 1 or so.
Counter Trap Cyclone. I used to use this all the time, but now I don't need it anymore.
japan そうだ、ロリコンだ
2012/07/03 0:26
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Versatile counter that reliably stops spells and traps
Although the opponent has a disadvantage of drawing 1, he is still strong in Counter Trap, which can surely stop Spell / Trap.
It goes into any of his decks, but it's still seen as a big draw against the opponent, so the play rate isn't good.
japan みかんゼリー
2012/03/19 17:11
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I personally don't like letting my opponent draw a card, but it's clear that he's a powerful Counter Trap, and I'll admit that.
It's wonderful that you can stop A-class cards such as 《Monster Reborn》, Black Hole, and Storm, as well as hindrances at the finish with this one card.
However, the value of the draw is increasing these days, so I want to think about it and use it.
japan ボチヤミサンタイ
2012/03/13 0:33
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Accompanied by Permission
Stop the Black Hole and Raibol activated by the opponent with a desperate face and make a triumphant face
It would be cool if you could also go to Gion
There are some things that just don't pay for one draw
japan m
2011/10/29 17:42
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One piece that boasts considerable usability in the Jammer series Counter Trap.
The feature is that there is no direct demerit to oneself, and both spells and traps can be stopped.
However, you need to be very careful about letting your opponent draw one card.
It's been reprinted in Strak, so it should be reasonably cheap to put in his deck.
japan TALES
2011/09/02 12:45
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wow powerful effect
You are evil too www
japan 愛と正義の使者
2011/07/06 22:39
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It's a good card that needs to be determined for the must counter, but somehow it's well-balanced.
The seven tools are 1000 LP, but they can only crush Trap.
Isn't there a lot of counters that didn't exist?
japan スクラップトリトドン
2010/12/22 9:15
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A counter that can stop spells and traps even though there is no disadvantage to yourself.
Other than permission, it is usually strong, and the disadvantage of drawing one card is unlikely to be a disadvantage.
Since it was reprinted, I think it's amazing that anyone can get it for 1000 yen.
However, recently, the weight of the cost is 1 draw > 1000 points, so I have felt that my shoulders and body are a little narrow.
japan とき
2010/08/31 21:41
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Top class card in Counter Trap.
Although it allows the opponent to draw, it is excellent because it can be used at any time because it does not hurt your pocket.
On top of that, the coverage range is also quite wide, including all of his Spells and Traps. It can also be loaded into his normal deck.
Before the reprint, it was a pretty expensive card, but now it's settled down to a reasonable price.
However, the ad loss that still allows the draw is not stupid. Recently, it doesn't hurt to throw away cards from your hand...
japan NEOS
2010/08/09 14:56
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Counter Trap with the disadvantage of letting the opponent draw instead of negate Spell and Trap.
Since it can be activated at no cost, is it ideal to activate it in a combo with Artemis?
Depending on your opponent's draw, activating this card may be meaningless or lead to the worst possible outcome. It is a card that considers when to use it.
The old man's face in the illustration is too suspicious...
japan .
2023/11/30 0:10
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japan かどまん
2023/10/03 14:56
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japan 愛佳
2023/09/30 16:52
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japan カンゲツ
2023/07/17 16:41
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japan 2014/03/10 13:21
Yu-Gi-Oh!Guest
A counter trap that is easy to handle for beginners. Because the opponent draws a card
With this card, you can negate and destroy Spells and Traps.
You can stop his spells/traps that cause you to lose at no cost.
is an advantage. But if you die to some extent, you can return with that one
Things could get worse. Honest or Wiler or Kuriboh (?)
Don't cry even if you come out and lose in a come-from-behind
japan 2013/07/13 23:54
Yu-Gi-Oh!Guest
Draw one card... It doesn't sound like a big deal, but if I draw a good card...
It's a scary card when you think about it, but it has a powerful effect called Spell Trap negate.
A piece that can be used when you really want to prevent it.
It would be cheap if you could get by with a single card bribe.
japan 2011/06/19 8:45
Yu-Gi-Oh!Guest
bribe···
well it works well
No bribes...
japan 2010/08/09 21:06
Yu-Gi-Oh!Guest
Not only does it extend the range to include trap cards that cannot be negated simply with cards in the "Magic Jammer" series, but it also follows up to their drawback of "cannot be activated without a hand". Upward compatible card. It is still strong that it will never rot.
The only drawback is that it can't deal with Effect Monsters.

Decks with "Dark Bribe"

* is adopted as a key card.



Card Category and Effect Category


Products in Japan

Product No Release Date Rarity
Structure Deck "Warrior's Strike" SD17-JP034 2009-06-20 Normal
Yu-Gi-Oh Duel Monsters GX TAG FORCE 2 GX04-JP002 2007-09-27 Ultra
Structure Deck Devil's Gate SD21-JP038 2011-06-18 Normal
STARTER DECK(2013) ST13-JP040 2013-03-16 Normal
STARTER DECK(2016) ST16-JP038 2016-03-19 Normal
STARTER DECK(2017) ST17-JP040 2017-03-25 Normal
STARTER DECK(2018) ST18-JP040 2018-03-24 Normal
STARTER DECK (2019) ST19-JP040 2019-03-23 Normal

Ranking and View Num

Rating Score Rank 3,230 / 12,836 Cards
View Num 355,684
Card Type "Counter Trap" Best Card Ranking 36th

Others

Japanese card name 魔宮の賄賂

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