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HOME > Yu-Gi-Oh! Card Lists > STARTER DECK(2013)

STARTER DECK(2013) Card List

STARTER DECK(2013)Card List
STARTER DECK(2013)
code : ST13.
Total : 42 Types.
Release Date:2013-03-16
8th period

Average of all cards:5.7pt




Total 42 Types
Monster 22 Types
Normal Monster:5 TypesEffect Monster:15 Types
Xyz Monster:2 Types
0 Tuner Monster 2 Flip Monster 0 Gemini Monster
Spell 10 Types
3Normal Spell 3Equip IconEquip Spell 2Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 2 Continuous IconContinuous Spell 0 Field IconField Spell
Trap 10 Types
6 Normal Trap 3 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 9
Gagaga:6 Types / Utopia:3 Types / Number:2 Types / Xyz:2 Types / Six Samurai :1 Types / Zexal, ZW, ZS:1 Types / Zubaba:1 Types / Goblin:1 Types / Magician:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order394 / 626 view num37190 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Cosmo Queen
Normal
▶︎ Deck
6.3 25
[42315]
JP001 Cosmo Queen  Normal Monster
- 8 Spellcaster 2900 2450
Queen of the galaxies and mistress of the stars.
Trance the Magic Swordsman
Normal
▶︎ Deck
5.2 21
[27258]
JP002 Trance the Magic Swordsman  Normal Monster
- 6 Spellcaster 2600 200
A peculiar magician with considerable abilities. Supposedly, he's just returned from a trip to outer space.
Neo the Magic Swordsman
Normal
▶︎ Deck
4 9
[9328]
JP003 Neo the Magic Swordsman  Normal Monster
- 4 Spellcaster 1700 1000
A dimensional drifter who not only practices sorcery, but is also a sword and martial arts master.
Mystical Elf
Normal
▶︎ Deck
4.8 29
[36224]
JP004 Mystical Elf  Normal Monster
- 4 Spellcaster 800 2000
A delicate elf that lacks offense, but has a terrific defense backed by mystical power.
Chamberlain of the Six Samurai
Normal
▶︎ Deck
4.5 20
[20524]
JP005 Chamberlain of the Six Samurai  Normal Monster
- 3 Warrior 200 2000
The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.
Gagaga Child
Normal
▶︎ Deck
7 12
[54553]
JP006 Gagaga Child  Effect Monster
- 2 Spellcaster 800 1200
If you control a "Gagaga" monster other than "Gagaga Child", you can Special Summon this card (from your hand). When you do: You can target 1 "Gagaga" monster you control with a different Level than this card; this card's Level becomes the Level of that monster. You cannot conduct your Battle Phase the turn you activate this effect.
Magical Undertaker
Normal
▶︎ Deck
6.2 11
[23967]
JP007 Magical Undertaker  Effect Monster
Flip Monster
- 2 Spellcaster 400 400
FLIP: You can target 1 Level 4 or lower Spellcaster monster in your GY; Special Summon that target.
Caligo Claw Crow
Normal
▶︎ Deck
7 15
[37768]
JP008 Caligo Claw Crow  Effect Monster
- 2 Winged Beast 900 600
If you control a DARK monster, you can Special Summon this card (from your hand). You can only Special Summon "Caligo Claw Crow" once per turn this way.
Gagaga Magician
Normal
▶︎ Deck
8.2 43
[163188]
JP009 Gagaga Magician  Effect Monster
- 4 Spellcaster 1500 1000
Once per turn: You can declare a Level from 1 to 8; this card becomes that Level until the End Phase. You can only control 1 "Gagaga Magician". This card cannot be used as a Synchro Material Monster.
Gagaga Girl
Normal
▶︎ Deck
7.3 29
[95399]
JP010 Gagaga Girl  Effect Monster
- 3 Spellcaster 1000 800
You can target 1 "Gagaga Magician" you control; this card's Level becomes the Level of that monster. An Xyz Monster that was Summoned using only this card and other "Gagaga" monsters as Xyz Material gains this effect.
●When it is Xyz Summoned: You can target 1 Special Summoned monster your opponent controls; its ATK becomes 0.
Gagaga Gardna
Normal
▶︎ Deck
5.7 24
[57005]
JP011 Gagaga Gardna  Effect Monster
- 4 Warrior 1500 2000
When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. When this card is targeted for an attack: You can discard 1 card; this card cannot be destroyed by that battle.
Zubaba Knight
Normal
▶︎ Deck
3.4 28
[17948]
JP012 Zubaba Knight  Effect Monster
- 3 Warrior 1600 900
At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.
Ganbara Knight
Normal
▶︎ Deck
1.3 34
[23924]
JP013 Ganbara Knight  Effect Monster
- 4 Warrior 0 1800
When this face-up Attack Position card is targeted for an attack: You can change it to Defense Position.
Achacha Archer
Normal
▶︎ Deck
1.5 45
[26909]
JP014 Achacha Archer  Effect Monster
- 3 Warrior 1200 600
When this card is Normal or Flip Summoned: Inflict 500 damage to your opponent.
Goblindbergh
Normal
▶︎ Deck
7.9 52
[346149]
JP015 Goblindbergh  Effect Monster
- 4 Warrior 1400 0
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand, also, after that, change this card to Defense Position.
Kagetokage
Normal
▶︎ Deck
7.2 39
[234801]
JP016 Kagetokage  Effect Monster
- 4 Reptile 1100 1500
Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. When you Normal Summon a Level 4 monster: You can Special Summon this card from your hand. Cannot be used as Synchro Material.
Tasuke Knight
Normal
▶︎ Deck
6.1 20
[34963]
JP017 Tasuke Knight  Effect Monster
- 4 Warrior 1700 100
When an opponent's monster declares an attack, while you have no cards in your hand and this card is in your Graveyard: You can Special Summon this card from your Graveyard, then end the Battle Phase. You can only use this effect of "Tasuke Knight" once per Duel.
ZW - Unicorn Spear
Normal
▶︎ Deck
5.5 19
[29738]
JP018 ZW - Unicorn Spear  Effect Monster
- 4 Beast 1900 0
You can target 1 "Number C39: Utopia Ray" you control; equip this card from your hand to that target. It gains 1900 ATK. If the equipped monster battles an opponent's monster, the opponent's monster's effect is negated during the Battle Phase only. You can only control 1 "ZW - Unicorn Spear".
Marauding Captain
Normal
▶︎ Deck
7.9 39
[105629]
JP019 Marauding Captain  Effect Monster
- 3 Warrior 1200 400
Your opponent cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.
Old Vindictive Magician
Normal
▶︎ Deck
4.5 14
[24163]
JP020 Old Vindictive Magician  Effect Monster
Flip Monster
- 2 Spellcaster 450 600
FLIP: Target 1 monster your opponent controls; destroy that target.
Swords of Burning Light
Normal
▶︎ Deck
1.8 16
[15428]
JP021 Swords of Burning Light  Continuous Spell
While you control no monsters, monsters your opponent controls cannot declare attacks. If you control a monster, or if your opponent has 5 or more cards in their hand, destroy this card.
Blustering Winds
Normal
▶︎ Deck
2.7 20
[18587]
JP022 Blustering Winds  Normal Spell
Target 1 face-up monster you control; it gains 1000 ATK and DEF until your next Standby Phase.
Wonder Wand
Normal
▶︎ Deck
8.2 33
[177742]
JP023 Wonder Wand  Equip Spell
Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.
Double or Nothing!
Normal
▶︎ Deck
4.6 22
[52784]
JP024 Double or Nothing!  Quick-Play Spell
When a monster's attack is negated: Target that monster; it can make a second attack during this Battle Phase, and if it does, its ATK is doubled during the Damage Step only.
Ego Boost
Normal
▶︎ Deck
3.8 18
[32099]
JP025 Ego Boost  Quick-Play Spell
When a monster declares an attack: Target 1 face-up monster on the field; it gains 1000 ATK until the end of the Battle Phase.
Gagagarevenge
Normal
▶︎ Deck
7.3 18
[91403]
JP026 Gagagarevenge  Equip Spell
Target 1 "Gagaga" monster in your Graveyard; Special Summon it and equip it with this card. When this card leaves the field, destroy the equipped monster. When this card is sent to the Graveyard because the equipped monster was used as an Xyz Material: All Xyz Monsters you currently control gain 300 ATK.
Xyz Unit
Normal
▶︎ Deck
6.5 16
[26570]
JP027 Xyz Unit  Equip Spell
Equip only to a face-up Xyz Monster. It gains ATK equal to its Rank x 200. If the equipped monster you control would detach its material to activate its effect: You can detach this card as 1 of the materials.
The A. Forces
Normal
▶︎ Deck
3.6 26
[20526]
JP028 The A. Forces  Continuous Spell
All Warrior-Type monsters you control gain 200 ATK for each Warrior or Spellcaster-Type monster you control.
Reinforcement of the Army
Normal
▶︎ Deck
10 81
[958070]
JP029 Reinforcement of the Army Limited Normal Spell
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
The Warrior Returning Alive
Normal
▶︎ Deck
8.9 33
[169867]
JP030 The Warrior Returning Alive  Normal Spell
Target 1 Warrior monster in your GY; add that target to your hand.
Puzzle Reborn
Normal
▶︎ Deck
4.2 11
[7648]
JP031 Puzzle Reborn  Normal Trap
If exactly 1 monster you control (and no other cards) is destroyed by a card effect: Target that monster; Special Summon that target.
Gagagashield
Normal
▶︎ Deck
6.7 15
[37386]
JP032 Gagagashield  Normal Trap
Target 1 Spellcaster monster you control; equip this card to that target. Twice per turn, it cannot be destroyed by battle or card effects.
Copy Knight
Normal
▶︎ Deck
4.9 16
[37859]
JP033 Copy Knight  Continuous Trap
When a Level 4 or lower Warrior monster is Normal Summoned to your field: Special Summon this card as a Normal Monster with the same name and Level as the Normal Summoned monster (Warrior/LIGHT/ATK 0/DEF 0). (This card is also still a Trap.)
Impenetrable Attack
Normal
▶︎ Deck
4.3 12
[22391]
JP034 Impenetrable Attack  Normal Trap
During the Battle Phase, activate 1 of these effects.
●Target 1 monster on the field; it cannot be destroyed by battle or by card effects during this Battle Phase.
●You take no Battle Damage during this Battle Phase.
Utopian Aura
Normal
▶︎ Deck
3.4 11
[6865]
JP035 Utopian Aura  Normal Trap
Detach 1 material from a monster you control; face-up Xyz Monsters you currently control cannot be destroyed by card effects until the end of this turn.
Xyz Effect
Normal
▶︎ Deck
3.9 17
[13063]
JP036 Xyz Effect  Normal Trap
When you Xyz Summon a monster: You can target 1 card on the field; destroy it.
Shadow Spell
Normal
▶︎ Deck
4 21
[21469]
JP037 Shadow Spell  Continuous Trap
Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card.
Dust Tornado
Normal
▶︎ Deck
6.8 44
[94691]
JP038 Dust Tornado  Normal Trap
Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.
Call of the Haunted
Normal
▶︎ Deck
8.8 88
[1095666]
JP039 Call of the Haunted  Continuous Trap
Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
Dark Bribe
Normal
▶︎ Deck
8.2 58
[357134]
JP040 Dark Bribe  Counter Trap
When your opponent activates a Spell/Trap Card: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.
Number 39: Utopia
Rare
▶︎ Deck
7.8 119
[1115275]
JP041 Number 39: Utopia  Xyz Monster
Effect Monster
- 4 Warrior 2500 2000
2 Level 4 monsters
When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.
Number C39: Utopia Ray
Super
▶︎ Deck
6.5 49
[345724]
JP042 Number C39: Utopia Ray  Xyz Monster
Effect Monster
- 4 Warrior 2500 2000
3 Level 4 LIGHT monsters
You can also Xyz Summon this card by using a "Number 39: Utopia" you control as material. (Transfer its materials to this card.) You can detach 1 material from this card; it gains 500 ATK until the end of this turn, and if it does, 1 monster your opponent controls loses 1000 ATK until the end of this turn. You must have 1000 LP or less to activate and to resolve this effect.
STARTER DECK(2013) Card List
5.7 /10.0 pt
Number of card ratings : 1272
User Review : 1272

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