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Hieratic Seal of Reflection →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Counter Trap | - | - | - | - | - |
When a Spell/Trap Card, or monster effect is activated: Tribute 1 "Hieratic" monster; negate the activation, and if you do, destroy it. | |||||
password:47360060 | |||||
Average Rating Score | 7.8(19) |
- Card Info
- Card Reviews (19 rating scores)
- Decks with Hieratic Seal of Reflection (44 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Hieratic Seal of Reflection" card reviews and rating scores
7.8(19) |
|
21% | (4) | ||
63% | (12) | ||
15% | (3) | ||
0% | (0) | ||
0% | (0) |
シエスタ
2019/04/08 10:02
2019/04/08 10:02
It can be used as an all-purpose counter using the Holy Era, and the common effect of the Elephants makes it easy to reduce losses, making it highly versatile.
However, as has already been said, Sacred Chronicles is a deck that is good at 1 kill from mass deployment, and X, which is the main force, is often a card other than Sacred Chronicles, and in the first place, Sacred Chronicles remain in play. There is also a possibility that it will rot because there are few things. Also, looking at his recent deck, the fact that category search doesn't work is painful.
There are celestial spheres that are easy to keep in the opponent's turn, but in the end, he also often uses the effect at the time of release during his own turn, so he doesn't really think about maintaining it after all. You can't afford to give your opponent a turn because of inflation.
The effect itself is excellent. However, it does not match the nature of Deck, and the inflationary environment also helps, giving the impression that it is a low priority.
However, as has already been said, Sacred Chronicles is a deck that is good at 1 kill from mass deployment, and X, which is the main force, is often a card other than Sacred Chronicles, and in the first place, Sacred Chronicles remain in play. There is also a possibility that it will rot because there are few things. Also, looking at his recent deck, the fact that category search doesn't work is painful.
There are celestial spheres that are easy to keep in the opponent's turn, but in the end, he also often uses the effect at the time of release during his own turn, so he doesn't really think about maintaining it after all. You can't afford to give your opponent a turn because of inflation.
The effect itself is excellent. However, it does not match the nature of Deck, and the inflationary environment also helps, giving the impression that it is a low priority.
カンベイ
2018/10/25 11:54
2018/10/25 11:54
I think that the evaluation of this card will change considerably depending on whether or not you are playing Sacred Time, and how you are using Sacred Time.
Since holy time monsters are used as materials for rituals, X, links, etc., it is almost impossible to pass the turn to the opponent while leaving them on the field.
However, in LVP, "Hieratic Seal of the Heavenly Spheres", which can be played with any two dragons, has appeared, and it has the effect of touching the opponent's board during the opponent's turn, so along with this card, the name "Holy Chronicle" appears on the field. It is now possible to pass the turn to the opponent while leaving the monster with . In addition, "Hieratic Seal of the Heavenly Spheres" has the ability to deploy subsequent dragons once released, so the pre-release strategy by "Kaiju" will not work. Even if you end up with 2 or more of this card in your hand, you can secure double resources with the sacred carving recruited in the Celestial Sphere and the Shenron that comes out after releasing it, so the risk of spoilage is low.
The only drawback is that you can't actively search, but the effect counter is simply powerful, so you can consider using it.
Since holy time monsters are used as materials for rituals, X, links, etc., it is almost impossible to pass the turn to the opponent while leaving them on the field.
However, in LVP, "Hieratic Seal of the Heavenly Spheres", which can be played with any two dragons, has appeared, and it has the effect of touching the opponent's board during the opponent's turn, so along with this card, the name "Holy Chronicle" appears on the field. It is now possible to pass the turn to the opponent while leaving the monster with . In addition, "Hieratic Seal of the Heavenly Spheres" has the ability to deploy subsequent dragons once released, so the pre-release strategy by "Kaiju" will not work. Even if you end up with 2 or more of this card in your hand, you can secure double resources with the sacred carving recruited in the Celestial Sphere and the Shenron that comes out after releasing it, so the risk of spoilage is low.
The only drawback is that you can't actively search, but the effect counter is simply powerful, so you can consider using it.
ルイ
2017/11/14 19:35
2017/11/14 19:35
What you are doing is divine punishment itself. Being strong is strong, but if you use it in a sacred time aiming for one kill, you'd rather not hire it...
What does this mean that the all-purpose counter will be postponed...?
Release yourself with 《Hieratic Seal of the Heavenly Spheres》, bounce, and then negate all the effects of the opponent's cards with the celestial sphere as the release cost.
It's supposed to be strong as an all-purpose counter, but in the end it's more stable to counter with other cards, so it's an unfortunate card.
Shouldn't it have been a Quick-Play Spell instead of a counter trap? I can't help but think.
This is the score because it tends to be a disappointing card that ends up falling out.
What does this mean that the all-purpose counter will be postponed...?
Release yourself with 《Hieratic Seal of the Heavenly Spheres》, bounce, and then negate all the effects of the opponent's cards with the celestial sphere as the release cost.
It's supposed to be strong as an all-purpose counter, but in the end it's more stable to counter with other cards, so it's an unfortunate card.
Shouldn't it have been a Quick-Play Spell instead of a counter trap? I can't help but think.
This is the score because it tends to be a disappointing card that ends up falling out.
なす
2017/11/14 18:27
2017/11/14 18:27
A Counter Trap dedicated to the Holy Hour.
Not only does it have a wide range, but it can also be connected to the Recruit effect of the Holy Era.
Not only does it have a wide range, but it can also be connected to the Recruit effect of the Holy Era.
ヒコモン
2017/01/26 12:54
2017/01/26 12:54
All-purpose counter of Holy Era. It is necessary to release the Holy Hour monsters, but since there are some Holy Hour monsters that have effects at the time of release, it is possible to avoid the add loss. However, since it is a passive effect in holy time, which is often aimed at one-kill, it is not often used despite its performance.
サンダー・ボルト
2014/07/08 23:23
2014/07/08 23:23
Wide range Counter Trap. The strength is that you can activate the effect of "Holy Time" because you release it. However, for better or for worse, it depends on the opponent, so if you want to make the most of its effect when released, it's a surprisingly difficult card to handle. Due to its nature, it is not uncommon for it to be activated during the opponent's turn, and there is a possibility that the dragon you have summoned will be dealt with easily.
雲黒斎
2014/02/21 15:06
2014/02/21 15:06
too strong. I mean, in Holy Hour release is not a cost.
However, just like Solemn Judgment , it's a powerful effect, so the activation
I want to find out the timing.
However, just like Solemn Judgment , it's a powerful effect, so the activation
I want to find out the timing.
ドラゴンX
2012/10/15 22:37
2012/10/15 22:37
Following 《Hieratic Seal of Banishment》here.
A broken card that is said to have stolen Infel Barrier.
However, after releasing the sacred time, it is usually special and strong.
It's a versatile card that almost never spoils.
A broken card that is said to have stolen Infel Barrier.
However, after releasing the sacred time, it is usually special and strong.
It's a versatile card that almost never spoils.
みかんゼリー
2012/09/03 23:47
2012/09/03 23:47
Gugh... rip off the Infernity barrier! ! This is not enough!
(Well, you can search with his Archfiend, so it's different from this one...)
There is a cost, but since it is a release, there is no problem with the sacred time.
If you know Inferinity Barrier, you know how annoying it is.
Since it's a counter, you can shoot down troublesome monsters without question.
A card you'll want if you're building a Sacred Time.
(Well, you can search with his Archfiend, so it's different from this one...)
There is a cost, but since it is a release, there is no problem with the sacred time.
If you know Inferinity Barrier, you know how annoying it is.
Since it's a counter, you can shoot down troublesome monsters without question.
A card you'll want if you're building a Sacred Time.
わたV
2012/08/22 13:58
2012/08/22 13:58
This is the return of the satisfying barrier.
Releasing is an advantage of Holy Hour, so this card is a terrifying card that negates the card after taking the ad.
It's the strongest Trap card in the Holy Hour, and it's one of the elements to be considered dangerous if you're going against the Holy Hour.
I'm thinking of using this and the Holy Spear to stop his Spells, Traps, and effects and put out Leo [Holy Leo] lol
Releasing is an advantage of Holy Hour, so this card is a terrifying card that negates the card after taking the ad.
It's the strongest Trap card in the Holy Hour, and it's one of the elements to be considered dangerous if you're going against the Holy Hour.
I'm thinking of using this and the Holy Spear to stop his Spells, Traps, and effects and put out Leo [Holy Leo] lol
スクラップトリトドン
2012/06/10 16:10
2012/06/10 16:10
The Infernity Barrier is coming again. Moreover, thanks to the common effect of the Advanced Sacred Time Circle, there is almost no ad loss, which is delicious.
Most of the Sacred Incarnations end up as Xyz materials or become Dragoons, and they can't be included in Solitaire, but
The pinnacle counter in the control type that keeps the eneard and keeps the gun down.
Most of the Sacred Incarnations end up as Xyz materials or become Dragoons, and they can't be included in Solitaire, but
The pinnacle counter in the control type that keeps the eneard and keeps the gun down.
ボチヤミサンタイ
2012/06/04 23:25
2012/06/04 23:25
What is this
Broken after a long time
There's no such thing as releasing holy time and having the same effect as divine punishment.
I was able to shoot over there at no cost, but here comes more change.
Broken after a long time
There's no such thing as releasing holy time and having the same effect as divine punishment.
I was able to shoot over there at no cost, but here comes more change.
うぃな
2012/04/19 10:55
2012/04/19 10:55
A versatile counter with almost no cost. To be honest, it's a level that puts your feet into it.
Since it can stop almost everything except summoning, it is an excellent defensive card.
Since it can stop almost everything except summoning, it is an excellent defensive card.
K
2012/02/20 6:30
2012/02/20 6:30
I don't know how many times I'll scream at the holy hour anymore "This bogus effect!"
A negate card that is definitely not disadvantageable at a level that will definitely be regulated.
A negate card that is definitely not disadvantageable at a level that will definitely be regulated.
みのし
2012/02/19 8:17
2012/02/19 8:17
A card that can block the effects of Spells, Traps, and monsters.
This effect is obtained by releasing one body. It's a very versatile card.
I'm especially happy to be able to block monster effects.
I know that the sacred time = release. It's a mess.
This effect is obtained by releasing one body. It's a very versatile card.
I'm especially happy to be able to block monster effects.
I know that the sacred time = release. It's a mess.
とき
2012/02/18 13:05
2012/02/18 13:05
…As expected, this feels like overkill, but it's a powerful Trap that's a reason to use Sacred Time.
It's obvious that Hour doesn't mind release, and the rewards are top-notch counters, and the ability to destroy them as well.
Especially today how thankful I am to be able to stop Effect Monsters relatively easily!
It is a piece that shows the control of the sacred time, and it can be said that it is one of the charms.
It's obvious that Hour doesn't mind release, and the rewards are top-notch counters, and the ability to destroy them as well.
Especially today how thankful I am to be able to stop Effect Monsters relatively easily!
It is a piece that shows the control of the sacred time, and it can be said that it is one of the charms.
2013/06/12 23:52
It's pretty strong if you think about it normally, but the other cards in Hour are too strong and he doesn't want to be in the deck.
Mons is too dangerous.
In its heyday, it was rampaging alongside Inzector.
Mons is too dangerous.
In its heyday, it was rampaging alongside Inzector.
Decks with "Hieratic Seal of Reflection"
* is adopted as a key card.
● 2012-02-21 Seitoku Super Galaxy-Eyes
● 2013-02-17 Hieratic Dragon 6 axes
● 2012-02-25 uniting sacrament
● 2023-01-22 Elephants that Rip the Dracoslayer
● 2015-12-07 Legacy of the Hieratic Dragon
● 2013-07-04 Sacred Dragon 5, 6, 7 axis (no redame)
● 2018-10-22 Sacred Guardragon
● 2013-12-01 Focused on Hieratic Seal of Supremacy
● 2013-01-18 Seitoku Super Galaxy-Eyes ver.1.0.2
● 2014-03-22 Pendulum Sculpture
● 2013-02-15 Yamadron contains 568 axes carved
● 2014-10-11 Hieratic Seal of Chastity
Card Category and Effect Category
Hieratic Dragon, Hieratic Seal Deck
Hieratic Dragon, Hieratic Seal Card Lists
Hieratic Dragon, Hieratic Seal Sets
Effect:Destroy Monster
Effect:Destroy Spell
Effect:Destroy Trap
Effect:Destroy the negated card
Effect:Tribute this card from field
Effect:negate Monster effects
Effect:negate Spell
Effect:negate Trap
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
GALACTIC OVERLORD | GAOV-JP072 | 2012-02-18 | Normal |
Ranking and View Num
Rating Score Rank | 4,173 / 13,210 Cards |
---|---|
View Num | 26,322 |
Card Type "Counter Trap" Best Card Ranking | 50th |
Others
Japanese card name | 反射の聖刻印 |
---|
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