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HOME > Yu-Gi-Oh! Card Lists > POWER OF THE ELEMENTS > Tearlaments Cryme

Tearlaments Cryme Used Deck

Tearlaments Cryme
Card Kind Attribute Level Type ATK DEF
Counter Trap - - - - -
When a Spell/Trap Card, or monster effect, is activated, while you control a "Tearlaments" monster or "Visas Starfrost": Negate the activation, and if you do, shuffle that card into the Deck, then send 1 monster from your hand to the GY. If this card is sent to the GY by card effect: You can target 1 of your banished "Tearlaments" monsters; add it to your hand. You can only use 1 "Tearlaments Cryme" effect per turn, and only once that turn.
Average Rating Score 9(10)
  1. Card Info
  2. Card Reviews (10 rating scores)
  3. Decks with Tearlaments Cryme (6 Decks)
  4. Card Category and Effect Category
  5. Products in Japan
  6. Ranking and View Num

"Tearlaments Cryme" card reviews and rating scores


9(10)
評価星1評価星1評価星1評価星1評価星1
評価星1評価星1評価星1評価星1評価星0
カード評価ラベル5
70% (7)
カード評価ラベル4
30% (3)
カード評価ラベル3
0% (0)
カード評価ラベル2
0% (0)
カード評価ラベル1
0% (0)

japan フラクトール
2023/06/30 21:48
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① is a normal strong counter. Why are you putting it back on Deck?
The problem is ②, but if you try to satisfy this within the theme, there will be only a self-regenerated "Tearlaments Reinoheart". Of course, it is quite possible to be excluded by the other party, but...
The counter effect is strong, but there are many cases where it doesn't taste good even if it falls first, so even if you use it, it's good to use about one copy.
japan かどまん
2023/06/16 10:35
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Tearlaments》Counter Trap, universal negate + Deck bounce and perfect score effect
There is a tiara or Visas on the field, and the current regulation requires monsters with the same theme as the hand cost.
Even if you fully load it, you can only put up to 7 cards (4 limited types + unlimited Tiaraksha), so it is difficult to fulfill the activation conditions.
② His GY effect is currently the main use as a means of recovering thinned resources while taking countermeasures against exclusion.
It is a piece that supports the lifeline of this theme, which is mostly restricted
japan ハッ セフィロス
2023/06/02 16:17
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For some reason, there are 3 strong Trap Tearlaments
The effect of 1 is an all-purpose negate + deck bounce, which is the strongest class effect, but sometimes the hand cost is unexpectedly heavy and cannot be activated. The effect of 2 is the effect of adding a removed Tearlaments monster to your hand.The main thing you will collect will be "Tearlaments Reinoheart" Jojoed by your own effect, but there are also monsters removed by "Called by the Grave" and "D.D. Crow". Since it can be collected, it is less likely to rot.
It's strength is that you can bounce through almost all resistances without allowing chains of most cards, but Tearlaments after spinning around may not be able to activate because there are no monsters left in your hand, so I give it 9 points.
japan シエスタ
2023/05/15 14:46
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Spell 3 is a powerful effect that counters Deck bounce, but the heavy hand cost is a bottleneck for Tearlaments.
Partly because Tearlaments is heavily regulated, it can be difficult to handle.
However, the counter ability and his ability to reach his Tearlaments in the Exclusion Zone make him a good candidate as an option. Extravagant cards from ordinary themes.
japan みめっと
2023/05/15 8:00
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Counter Trap is a perfect counter for Tearlaments and Visas.
Since the negate card is returned to the Deck, it is also effective against the effects of monsters that are resistant to effect destruction that already exist in the field, which is quite strong compared to similar cards such as notifications.
In contrast to Tearlaments Sulliek, which allows you to GY send the monster in the field that was the activation condition, you need to have another monster in your hand, so you can exchange it for the strength of spell speed and the wide range you can protect. The requirements are heavier here.
If you have two of them, you'll be strong against monsters that have effects that activate and those that don't, so its ability to break through interference and interference is first-class.
Of course, it also has a theme name, and I think it can be said that the anomaly of the Tearlaments theme is that it does not always score 10 points when compared to cards in the theme.
It's a card that can be used against 《Visas Amritara》, which is treated as Visas, and can be searched by its own effect, but in that case, 《Mannadium Reframing》is stronger.
japan まくろる
2023/04/11 21:56
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In terms of Orcust, this 《Orcust Crescendo》.
By the way, it's also the same as having a rival horse in search. It is the same where it is effective in GY. If anything, the place where the removed theme card can be recovered is also the same.
And since Climax is reasonably strong, this card, which is close to it, is also strong.
The problem is that you need Tearlaments on the field and you need monsters in your hand. In the case of Tearlaments, the cards dropped from this hand may go to take advantage, but it's a good idea to have plenty of room in your hand.
japan ウキキーボード
2023/04/09 21:42
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In fact, there is also a theme-specific counter in Tearlaments.
The effect of ① is a universal Counter Trap for common themes
The second half of the effect cuts off his Tearlaments in his hand, which leads to the fusion effect of Tearlaments.
No matter how much ...... leads to fusion, it hurts to lose the cards in your hand, and although it has the advantage of cutting the Ishizu card, it tends to be a disadvantage that loses the follower.
There are also "Tearlaments Metanoise" and "Tearlaments Sulliek" as Tearlaments Interfering Traps, which are easier to use because you can send Tearlaments from the field or Deck to GY, and the priority of this card tends to go down.
If anything, it will often be inserted from the side as a card that repels fatal cards such as 《Evenly Matched》from the second game onwards.
Also, if you negate the card effects of Ishizu, Urara, etc. or his GY, he will not be returned to the Deck after negating, so the "after that" part will not be performed. Note that he can't aim for Tearlaments fusion, although he doesn't need to draw cards.
The effect of ② is the effect of collecting Tearlaments that have been excluded. Not bad, but it's also the hardest Tearlaments Trap to use.
However, the strength of this card is that it can bring back 《Tearlaments Reinoheart》that was removed after self-resurrection, and 《Back to the Front》the Tearlaments that were eaten by The Bystial.
In the past, if you dig the Deck without bothering to return the removed Tearlaments, you can get more followers, but now all the Tearlaments have been designated as restricted cards, so the members who have been removed are like this It's going to be painful if you don't get it back by means.
Also, when 《Tearlaments Kitkallos》was active, 《Ghost Reaper & Winter Cherries》tended to target it, so this 2nd effect came in handy to bring back the banished Kitkaros.
"Tearlaments Kaleido-Heart" was self-destructed by Perleino or sent to his GY with lamentation, and when he self-revived, he sent this card from Deck to return Kitkaros to normal, which was the reason why Sakura could not completely remove the meta. Also a card.
The illustration is a kaleido heart stabbed by Kitokaros. It seems to be an IF route scene where the mermaid princess stabbs the prince, but it looks like the host who is stabbed by a woman...
japan ノクト
2023/01/15 23:54
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The effect itself is extremely powerful as it is a [universal counter that does not involve destruction], but it is a bit difficult to use in a 《Tearlaments》Deck where the hand consumption is relatively high and the main monster is jokingly regulated.
Tearlaments Kitkallos》for searching is prohibited, and as mentioned above, 2 of the 5 theme monsters are restricted cards and 1 is semi-restricted, making it difficult to activate.
I have a strong desire to use it because the illustrations are unbelievably surreal, but the performance is showing in the usage rate of whether or not it is pinned to the side deck in CS.
Overall, it's a card that says, "The performance itself is strong compared to other themes, but it's a tough frame in the Tearlaments Deck."
japan ジュウテツ
2022/05/11 10:15
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The effect of (1) is that there is a "Tearlaments" monster or "Visas Stafrost", and you need a monster to send GY from your hand to him, and you can bounce his Deck after negate various effects. I think that is excellent. If the monster you send him to GY from your hand is a "Tearlaments" monster, you can get the effect of sending him to GY with the effect, so I think it's a good deal. I think the Counter Trap is also a strength.
I think the strength of the effect of (2) is that you can salvage 《Tearlaments Reinoheart》that was removed after self-regeneration.
It should be noted that (1) and (2) can only be used in the same turn.
japan 混沌の赤魔術師
2023/07/22 16:23
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Decks with "Tearlaments Cryme"

* is adopted as a key card.



Card Category and Effect Category


Products in Japan

Product No Release Date Rarity
POWER OF THE ELEMENTS POTE-JP073 2022-04-23 Normal

Ranking and View Num

Rating Score Rank 1,628 / 12,836 Cards
View Num 7,910
Card Type "Counter Trap" Best Card Ranking 20th

Others

Japanese card name 壱世壊に澄み渡る残響

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