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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "send card from your hand to the GY". Search result Showing 1 to 30 of 607
With the effect of "send card from your hand to the GY".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 10 (16) | Therion "King" Regulus | Effect Monster | ||||||||||
- | 8 | Machine | 2800 | 1600 | |||||||||
You can only use each of the following effects of "Therion "King" Regulus" once per turn. ●You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ●When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" monster Card from your hand or face-up field to the GY; negate that effect. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus". |
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▶︎ Deck | 10 (6) | Therion "Lily" Borea | Effect Monster | ||||||||||
- | 8 | Plant | 2400 | 2500 | |||||||||
You can only use each of the following effects of "Therion "Lily" Borea" once per turn. ●You can target 1 "Therion" monster or 1 Plant monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ●You can send 1 card from your hand or field to the GY; add 1 "Therion" Spell/Trap from your Deck to your hand. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "Lily" Borea". |
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▶︎ Deck | 10 (9) | Tearlaments Reinoheart Limited | Effect Monster | ||||||||||
- | 4 | Warrior | 1500 | 2100 | |||||||||
If this card is Normal or Special Summoned: You can send 1 "Tearlaments" monster from your Deck to the GY, except "Tearlaments Reinoheart". If this card is sent to the GY by card effect: You can Special Summon this card (but banish it when it leaves the field), and if you do, send 1 "Tearlaments" card from your hand to the GY. You can only use each effect of "Tearlaments Reinoheart" once per turn. | |||||||||||||
▶︎ Deck | 10 (26) | Magicians' Souls | Effect Monster | ||||||||||
- | 1 | Spellcaster | 0 | 0 | |||||||||
You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ●Special Summon this card. ●Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn. |
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▶︎ Deck | 10 (9) | Supreme King Gate Magician |
Pendulum Monster Effect Monster |
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- | 7 | Spellcaster | 2500 | 2000 | |||||||||
Pendulum Effect "Supreme King Z-ARC" you control cannot be banished by your opponent's card effects. During your Main Phase: You can destroy this card, and if you do, place 1 "Supreme King Gate" Pendulum Monster from your hand or Deck in your Pendulum Zone, except "Supreme King Gate Magician". You can only use this effect of "Supreme King Gate Magician" once per turn. Card Text If you have a "Supreme King Gate" card in your Pendulum Zone, except "Supreme King Gate Magician": You can send 1 "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", or "Fusion Dragon" monster from your hand or Extra Deck to the GY, and if you do, Special Summon this card from your hand. If this card is Special Summoned: You can add 1 card that mentions "Supreme King Z-ARC" from your Deck to your hand, except a Spellcaster monster. You can only use each effect of "Supreme King Gate Magician" once per turn. |
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▶︎ Deck | 10 (4) | Marincess Coral Triangle |
Link Monster Effect Monster |
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- | - | Cyberse | 1500 | - | |||||||||
2+ "Marincess" monsters You can send 1 WATER monster from your hand to your GY; add 1 "Marincess" Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon WATER Link Monsters from your GY whose combined Link Ratings equal exactly 3. You can only use each effect of "Marincess Coral Triangle" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except WATER monsters.
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▶︎ Deck | 10 (4) | Seventh Ascension | Normal Spell | ||||||||||
Take 1 card from your Deck (either a "Barian's" Spell/Trap, a "Rank-Up-Magic" Quick-Play Spell, or a "Seventh" Spell/Trap except "Seventh Ascension"), and either add it to your hand or place it on top of your Deck. If your opponent controls a monster Special Summoned from the Extra Deck: You can banish this card from your GY and send 1 "Rank-Up-Magic" Spell from your hand to the GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Seventh Ascension" once per turn. | |||||||||||||
▶︎ Deck | 10 (10) | King's Sarcophagus | Continuous Spell | ||||||||||
"Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY. | |||||||||||||
▶︎ Deck | 9.9 (24) | Diabellstar the Black Witch Limited | Effect Monster | ||||||||||
- | 7 | Spellcaster | 2500 | 2000 | |||||||||
You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card. | |||||||||||||
▶︎ Deck | 9.9 (22) | Subterror Fiendess | Effect Monster | ||||||||||
- | 1 | Spellcaster | 800 | 500 | |||||||||
When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Subterror" monster you control; negate the activation, then change the targeted monster to face-down Defense Position. You can target 1 face-up monster you control; change it to face-down Defense Position, and if you do, Special Summon 1 "Subterror" monster from your hand or GY, in face-up or face-down Defense Position. You can only use each effect of "Subterror Fiendess" once per turn. | |||||||||||||
▶︎ Deck | 9.9 (30) | Aleister the Invoker | Effect Monster | ||||||||||
- | 4 | Spellcaster | 1000 | 1800 | |||||||||
(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand. | |||||||||||||
▶︎ Deck | 9.9 (63) | Jet Synchron |
Effect Monster Tuner Monster |
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- | 1 | Machine | 500 | 0 | |||||||||
If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 9.9 (8) | Vala, Seidhr of the Generaider Bosses | Effect Monster | ||||||||||
- | 9 | Fairy | 2500 | 2500 | |||||||||
You can only control 1 "Vala, Seidhr of the Generaider Bosses". You can only use each of the following effects of "Vala, Seidhr of the Generaider Bosses" once per turn. If this card is in your hand or GY: You can send 1 other "Generaider" card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. If this card is Special Summoned: You can Special Summon 1 "Generaider" monster from your hand or GY, except "Vala, Seidhr of the Generaider Bosses". | |||||||||||||
▶︎ Deck | 9.9 (30) | Predaplant Ophrys Scorpio | Effect Monster | ||||||||||
- | 3 | Plant | 1200 | 800 | |||||||||
If this card is Normal or Special Summoned: You can send 1 monster from your hand to the GY; Special Summon 1 "Predaplant" monster from your Deck, except "Predaplant Ophrys Scorpio". You can only use this effect of "Predaplant Ophrys Scorpio" once per turn. | |||||||||||||
▶︎ Deck | 9.9 (17) | Predaplant Chlamydosundew | Effect Monster | ||||||||||
- | 2 | Plant | 600 | 200 | |||||||||
Monsters with a Predator Counter that you use as Fusion Materials are treated as DARK. During your Main Phase: You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using this card on the field and monsters from your hand, field, and/or monsters with a Predator Counter your opponent controls as Fusion Material. You can only use this effect of "Predaplant Chlamydosundew" once per turn. | |||||||||||||
▶︎ Deck | 9.9 (22) | Micro Coder | Effect Monster | ||||||||||
- | 1 | Cyberse | 300 | 0 | |||||||||
If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn. | |||||||||||||
▶︎ Deck | 9.9 (14) | Tearlaments Rulkallos |
Fusion Monster Effect Monster |
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- | 8 | Aqua | 3000 | 2500 | |||||||||
"Tearlaments Kitkallos" + 1 "Tearlaments" monster Other Aqua monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Tearlaments Rulkallos" once per turn. When your opponent activates a card or effect that includes an effect that Special Summons a monster(s) (Quick Effect): You can negate the activation, and if you do, destroy it, then, send 1 "Tearlaments" card from your hand or face-up field to the GY. If this Fusion Summoned card is sent to the GY by a card effect: You can Special Summon this card. |
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▶︎ Deck | 9.9 (15) | Ancient Warriors Oath - Double Dragon Lords |
Link Monster Effect Monster |
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- | - | Beast-Warrior | 1100 | - | |||||||||
2 Beast-Warrior Monsters, including a WIND "Ancient Warriors" monster All "Ancient Warriors" monsters you control gain 500 ATK/DEF. You can only use each of the following effects of "Ancient Warriors Oath - Double Dragon Lords" once per turn. If this card is Link Summoned: You can add 1 "Ancient Warriors" card from your Deck to your hand. (Quick Effect): You can send 1 card from your hand or field to the GY, then target 1 face-up card your opponent controls; return it to the hand.
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▶︎ Deck | 9.9 (10) | Cybernetic Horizon | Normal Spell | ||||||||||
(This card is always treated as a "Cyberdark" card.) Send 2 Dragon and/or Machine "Cyber" monsters with different Attributes to the GY, 1 each from your hand and Deck; add 1 Dragon or Machine "Cyber" monster from your Deck to your hand, and if you do, send 1 Machine "Cyber" Fusion Monster from your Extra Deck to the GY. You can only activate 1 "Cybernetic Horizon" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Machine monsters. |
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▶︎ Deck | 9.9 (23) | Neos Fusion | Normal Spell | ||||||||||
Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead. | |||||||||||||
▶︎ Deck | 9.9 (45) | Pantheism of the Monarchs | Normal Spell | ||||||||||
Send 1 "Monarch" Spell/Trap Card from your hand to the Graveyard; draw 2 cards. You can banish this card from your Graveyard; reveal 3 "Monarch" Spell/Trap Cards from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. You can only use this effect of "Pantheism of the Monarchs" once per turn. | |||||||||||||
▶︎ Deck | 9.9 (31) | Fusion Destiny Semi-Limited | Normal Spell | ||||||||||
Fusion Summon 1 Fusion Monster from your Extra Deck that mentions a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn. | |||||||||||||
▶︎ Deck | 9.9 (20) | Metalfoes Fusion | Normal Spell | ||||||||||
Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If this card is in your GY: You can shuffle it into the Deck, then draw 1 card. You can only use this effect of "Metalfoes Fusion" once per turn. | |||||||||||||
▶︎ Deck | 9.9 (37) | Branded Fusion Limited | Normal Spell | ||||||||||
Fusion Summon 1 Fusion Monster that mentions "Fallen of Albaz" as material from your Extra Deck, using 2 monsters from your hand, Deck, or field as Fusion Material. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Branded Fusion" per turn. | |||||||||||||
▶︎ Deck | 9.9 (46) | Infernity Launcher | Continuous Spell | ||||||||||
Once per turn: You can send 1 "Infernity" monster from your hand to the Graveyard. You can send this card to the Graveyard, then target up to 2 "Infernity" monsters in your Graveyard; Special Summon them. You must have no cards in your hand to activate and to resolve this effect. | |||||||||||||
▶︎ Deck | 9.9 (8) | Dinomorphia Domain | Normal Trap | ||||||||||
During the Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Domain" per turn. | |||||||||||||
▶︎ Deck | 9.8 (12) | Edge Imp Scythe | Effect Monster | ||||||||||
- | 3 | Fiend | 1000 | 0 | |||||||||
During your opponent's Main Phase (Quick Effect): You can reveal this card in your hand; Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including this card in your hand. If a "Frightfur" Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Edge Imp Scythe" once per turn. | |||||||||||||
▶︎ Deck | 9.8 (20) | Starliege Seyfert | Effect Monster | ||||||||||
- | 4 | Dragon | 1800 | 0 | |||||||||
You can send any number of Dragon monsters from your hand and/or face-up field to the GY; add 1 Dragon monster from your Deck to your hand, whose Level equals the total original Levels of those monsters sent to the GY. You can banish this card from your GY, then target 1 Level 8 LIGHT or DARK Dragon monster in your GY; add it to your hand. You can only use each effect of "Starliege Seyfert" once per turn. | |||||||||||||
▶︎ Deck | 9.8 (13) | Tearlaments Scheiren Limited | Effect Monster | ||||||||||
- | 4 | Aqua | 1800 | 1300 | |||||||||
During your Main Phase: You can Special Summon this card from your hand, and if you do, send 1 monster from your hand to the GY, then, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Scheiren" once per turn. | |||||||||||||
▶︎ Deck | 9.8 (12) | Numeron Wall | Effect Monster | ||||||||||
- | 1 | Fiend | 0 | 0 | |||||||||
If you control no cards, except "Numeron Wall(s)" (Quick Effect): You can send this card from your hand or field to the GY; activate 1 "Numeron Network" directly from your hand or Deck. You can only use this effect of "Numeron Wall" once per turn. When you take battle damage: You can Special Summon this card from your hand, and if you do, end the Battle Phase after the Damage Step. | |||||||||||||
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