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HOME > Yu-Gi-Oh! Card Search > Search result
Include "Cyber" in "Card Name" or "Card Text". Card-Type is "Monster". Search result Showing 1 to 30 of 200
Include "Cyber" in "Card Name" or "Card Text".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 10 (5) | G Golem Pebble Dog | Effect Monster | ||||||||||
- | 2 | Cyberse | 300 | 1000 | |||||||||
If this card is Normal or Special Summoned: You can add to your hand or Special Summon 1 "G Golem Pebble Dog" from your Deck, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this card is sent from the hand to the GY: You can add 1 "G Golem" card from your Deck to your hand. You can only use each effect of "G Golem Pebble Dog" once per turn. | |||||||||||||
▶︎ Deck | 10 (3) | G Golem Rock Hammer | Effect Monster | ||||||||||
- | 6 | Cyberse | 1800 | 2400 | |||||||||
If this card is in your hand: You can discard 1 other Cyberse monster; reduce this card's Level by 2 until the end of this turn (even after it is Summoned/Set). You can Tribute this card; Special Summon 3 "G Golem Tokens" (Cyberse/EARTH/Level 1/ATK 0/DEF 0) in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use each effect of "G Golem Rock Hammer" once per turn. | |||||||||||||
▶︎ Deck | 10 (7) | Firewall Defenser | Effect Monster | ||||||||||
- | 4 | Cyberse | 1200 | 1500 | |||||||||
If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon 1 "Firewall" monster from your Deck, except "Firewall Defenser". You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. If a "Firewall" monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Firewall Defenser" once per turn. | |||||||||||||
▶︎ Deck | 9.9 (35) | Cyber Jar Forbidden |
Effect Monster Flip Monster |
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- | 3 | Rock | 900 | 900 | |||||||||
FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.) | |||||||||||||
▶︎ Deck | 9.9 (21) | Micro Coder | Effect Monster | ||||||||||
- | 1 | Cyberse | 300 | 0 | |||||||||
If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn. | |||||||||||||
▶︎ Deck | 9.8 (18) | Salamangreat Balelynx |
Link Monster Effect Monster |
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- | - | Cyberse | 500 | - | |||||||||
1 Level 4 or lower Cyberse monster If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.
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▶︎ Deck | 9.8 (18) | Splash Mage |
Link Monster Effect Monster |
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- | - | Cyberse | 1100 | - | |||||||||
2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.
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▶︎ Deck | 9.8 (11) | Dark Infant @Ignister |
Link Monster Effect Monster |
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- | - | Cyberse | 500 | - | |||||||||
1 non-Link "@Ignister" monster If this card is Link Summoned: You can add 1 "Ignister A.I.Land" from your Deck to your hand. When a Cyberse monster with 2300 original ATK activates its effect (Quick Effect): You can move this card to your Main Monster Zone this card points to, then, you can change it to any Attribute until the end of this turn. You can only use each effect of "Dark Infant @Ignister" once per turn.
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▶︎ Deck | 9.8 (21) | Transcode Talker |
Link Monster Effect Monster |
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- | - | Cyberse | 2300 | - | |||||||||
2+ Effect Monsters While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.
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▶︎ Deck | 9.8 (57) | Firewall Dragon |
Link Monster Effect Monster |
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- | - | Cyberse | 2500 | - | |||||||||
2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.
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▶︎ Deck | 9.7 (9) | Mathmech Diameter |
Effect Monster Tuner Monster |
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- | 4 | Cyberse | 1000 | 1500 | |||||||||
When this card is Normal Summoned: You can target 1 Level 4 Cyberse monster in your GY; Special Summon it, but it cannot activate its effects. A "Mathmech" monster that was Synchro or Xyz Summoned using this card on the field as material gains the following effect. ●Once per turn, during the turn this card was Special Summoned, when your opponent activates a card or effect (Quick Effect): You can negate that effect. You can only use each effect of "Mathmech Diameter" once per turn. |
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▶︎ Deck | 9.7 (3) | Cyberse Sage |
Ritual Monster Effect Monster Tuner Monster |
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- | 1 | Cyberse | 0 | 0 | |||||||||
You can Ritual Summon this card with "Cynet Ritual". During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing materials mentioned on it from your field or GY, including a Cyberse monster. If this card is sent to the GY as Synchro Material: You can target 1 Cyberse monster or 1 Ritual Spell in your GY; add it to your hand. You can only use each effect of "Cyberse Sage" once per turn. | |||||||||||||
▶︎ Deck | 9.7 (18) | Cyberse Witch |
Link Monster Effect Monster |
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- | - | Cyberse | 800 | - | |||||||||
2 Cyberse monsters If a monster is Special Summoned to a zone this card points to (except during the Damage Step): You can banish 1 Spell from your GY; add 1 Cyberse Ritual Monster and 1 "Cynet Ritual" from your Deck to your hand. During your Main Phase, if this effect was activated this turn: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it. You can only use each effect of "Cyberse Witch" once per turn.
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▶︎ Deck | 9.7 (22) | Linkross Forbidden |
Link Monster Effect Monster |
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- | - | Cyberse | 900 | - | |||||||||
1 Link-2 or higher Link Monster If this card is Link Summoned: You can activate this effect; Special Summon a number of "Link Tokens" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0) up to the Link Rating of the monster used for this card's Link Summon, also you cannot use "Link Tokens" as Link Material for the rest of this turn. You can only use this effect of "Linkross" once per turn.
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▶︎ Deck | 9.6 (7) | Code Generator | Effect Monster | ||||||||||
- | 3 | Cyberse | 1300 | 500 | |||||||||
If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can send 1 Cyberse monster with 1200 or less ATK from your Deck to the GY, or, if this card on the field was used as material, you can add that card to your hand instead. You can only use each effect of "Code Generator" once per turn. | |||||||||||||
▶︎ Deck | 9.6 (23) | Cyberse Gadget | Effect Monster | ||||||||||
- | 4 | Cyberse | 1400 | 300 | |||||||||
When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY; Special Summon it in Defense Position, but its effects are negated. If this card is sent from the field to the GY: You can Special Summon 1 "Gadget Token" (Cyberse/LIGHT/Level 2/ATK 0/DEF 0). You can only use this effect of "Cyberse Gadget" once per turn. | |||||||||||||
▶︎ Deck | 9.6 (14) | Cyberdark Cannon | Effect Monster | ||||||||||
- | 3 | Dragon | 1600 | 800 | |||||||||
If this card is sent to the GY while equipped to a monster: You can draw 1 card. You can only use each of the following effects of "Cyberdark Cannon" once per turn. ●You can discard this card; add 1 Machine "Cyberdark" monster from your Deck to your hand. ●During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Deck to the GY. |
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▶︎ Deck | 9.6 (12) | Cyberdark Claw | Effect Monster | ||||||||||
- | 3 | Dragon | 1600 | 800 | |||||||||
If this card is sent to the GY while equipped to a monster: You can target 1 "Cyberdark" monster in your GY; add it to your hand. You can only use each of the following effects of "Cyberdark Claw" once per turn. ●You can discard this card; add 1 "Cyberdark" Spell/Trap from your Deck to your hand. ●During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Extra Deck to the GY. |
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▶︎ Deck | 9.6 (21) | Cyber Dragon Nachster | Effect Monster | ||||||||||
- | 1 | Machine | 200 | 200 | |||||||||
This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn. | |||||||||||||
▶︎ Deck | 9.6 (25) | Lady Debug | Effect Monster | ||||||||||
- | 4 | Cyberse | 1700 | 1400 | |||||||||
If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn. | |||||||||||||
▶︎ Deck | 9.6 (115) | Cyber Dragon Infinity |
Xyz Monster Effect Monster |
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- | 6 | Machine | 2100 | 1600 | |||||||||
3 Level 6 LIGHT Machine monsters Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it. |
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▶︎ Deck | 9.6 (10) | Code Talker Inverted |
Link Monster Effect Monster |
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- | - | Cyberse | 1300 | - | |||||||||
2 Cyberse monsters If this card is Link Summoned: You can Special Summon 1 Cyberse monster from your hand to your zone this card points to. You can only use this effect of "Code Talker Inverted" once per turn.
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▶︎ Deck | 9.6 (11) | Link Decoder |
Link Monster Effect Monster |
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- | - | Cyberse | 300 | - | |||||||||
1 Level 4 or lower Cyberse monster If this card is sent to the GY as material for a Cyberse Link Monster with 2300 or more original ATK: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Link Decoder" once per turn.
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▶︎ Deck | 9.5 (11) | Cyber Egg Angel | Effect Monster | ||||||||||
- | 2 | Fairy | 200 | 300 | |||||||||
If this card is Summoned: You can add 1 "Machine Angel" Spell or 1 "Ritual Sanctuary" from your Deck to your hand. You can only use this effect of "Cyber Egg Angel" once per turn. | |||||||||||||
▶︎ Deck | 9.5 (13) | Cyber Dragon Herz | Effect Monster | ||||||||||
- | 1 | Machine | 100 | 100 | |||||||||
This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn. ●If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. ●If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand. |
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▶︎ Deck | 9.5 (2) | Proxy Horse | Effect Monster | ||||||||||
- | 4 | Cyberse | 1100 | 1100 | |||||||||
If this card you control would be used as Link Material for a Cyberse monster, you can also use 1 Cyberse monster in your hand as material. During your End Phase: You can banish this card from your GY, then target 2 Link Monsters in your GY including a Cyberse Link Monster; return them to the Extra Deck. You can only use each effect of "Proxy Horse" once per turn. | |||||||||||||
▶︎ Deck | 9.5 (6) | Cyberse Desavewurm |
Fusion Monster Effect Monster |
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- | 6 | Cyberse | 2300 | 1500 | |||||||||
1 Cyberse Ritual, Fusion, Synchro, Xyz, or Link Monster + 1 Cyberse monster During your Main Phase: You can Special Summon 1 Cyberse monster from your hand, then you can make this card's Level become the same as that monster. When your opponent activates a Spell/Trap Card or effect, while you control a Link-4 or higher Cyberse monster (Quick Effect): You can banish this card from your field or GY; negate that activation. You can only use each effect of "Cyberse Desavewurm" once per turn. |
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▶︎ Deck | 9.5 (14) | Cyber Dragon Sieger |
Link Monster Effect Monster |
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- | - | Machine | 2100 | - | |||||||||
2 Machine monsters, including "Cyber Dragon" This card's name becomes "Cyber Dragon" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes any battle damage from attacks involving this monster. You can only use this effect of "Cyber Dragon Sieger" once per turn.
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▶︎ Deck | 9.4 (79) | Cyber Dragon | Effect Monster | ||||||||||
- | 5 | Machine | 2100 | 1600 | |||||||||
If only your opponent controls a monster, you can Special Summon this card (from your hand). | |||||||||||||
▶︎ Deck | 9.4 (34) | Cyber Dragon Core | Effect Monster | ||||||||||
- | 2 | Machine | 400 | 1500 | |||||||||
This card's name becomes "Cyber Dragon" while on the field or in the GY. If this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. | |||||||||||||
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