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HOME > Yu-Gi-Oh! Card Lists > TERMINAL WORLD
TERMINAL WORLD Card List
TERMINAL WORLD
code : TW01.
Total : 145 Types.
Release Date:2023-11-25
12th period
code : TW01.
Total : 145 Types.
Release Date:2023-11-25
12th period
Average of all cards:6.4pt
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Total 145 Types | |||||
---|---|---|---|---|---|
Monster 117 Types | |||||
Normal Monster:1 TypesEffect Monster:87 Types
Pendulum Monster:2 Types Fusion Monster:7 Types Synchro Monster:16 Types Link Monster:4 Types | |||||
17 | Tuner Monster | 0 | Flip Monster | 0 | Gemini Monster |
1 | Spirit Monster | 0 | Union Monster | 0 | Toon Monster |
Spell 17 Types | |||||
6 | Normal Spell | 0 | Equip Spell | 4 | Quick-Play Spell |
0 | Ritual Spell | 6 | Continuous Spell | 1 | Field Spell |
Trap 11 Types | |||||
7 | Normal Trap | 3 | Continuous Trap | 1 | Counter Trap |
Enhanced Category : 8 | |||||
Genex:46 Types / Ice Barrier:44 Types / Infernoid, Void:26 Types / Ritual Beast, Spiritual Beast:23 Types / R-Genex:11 Types / Zefra:2 Types / Traptrix, Trap Hole:1 Types / Warrior:1 Types |
Card Rating: Top 5
- 1st :《✪ St. Ritual Beast Knight Notiudrago》10pt
- 1st :《✪ Spiritual Beast Usage Lela》10pt
- 1st :《✪ Infernoid Evil》10pt
- 1st :《✪ Repair Genex Controller》10pt
- 1st :《✪ Ice Barrier の鏡魔師》10pt
rating order | 321 / 642 | view num | 14973 | → Check card pricing information (Japan) |
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Rarity | Rating Score | Code | Card Name | Card-Type | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | |||||||||
Quarter Century Secret
▶︎ Deck
Ultra |
8.6
(7)
[7111] |
JP001 | ✪ Dragon Ancestor Of Ice Spirit Mountain Lancair |
Synchro Monster Effect Monster |
|||||||||
- | 10 | Dragon | 3300 | 2700 | |||||||||
WATER Tuner + 1 or more non-tuner monsters. The effect of |
|||||||||||||
Ultra
▶︎ Deck
|
8.8
(9)
[2787] |
JP002 | ✪ Georgias, Swordsman Of The Ice Barrier |
Effect Monster Tuner Monster |
|||||||||
- | 6 | Winged Beast | 2000 | 1200 | |||||||||
The effects | |||||||||||||
Ultra
▶︎ Deck
|
10
(7)
[4854] |
JP003 | ✪ Ice Barrier の鏡魔師 |
Effect Monster Tuner Monster |
|||||||||
- | 2 | Aqua | 1000 | 400 | |||||||||
The effects | |||||||||||||
Ultra
▶︎ Deck
|
6.8
(4)
[1733] |
JP004 | ✪ Crystal Area Leading To The Ice Barrier | Continuous Trap | |||||||||
The effect of | |||||||||||||
Normal
▶︎ Deck
|
4.1
(19)
[20731] |
JP005 | Blizzed, Defender of the Ice Barrier | Effect Monster | |||||||||
- | 1 | Aqua | 300 | 500 | |||||||||
If this card is destroyed by battle and sent to the GY: Draw 1 card. | |||||||||||||
Normal
▶︎ Deck
|
2.7
(16)
[10377] |
JP006 | Blizzard Warrior | Effect Monster | |||||||||
- | 3 | Warrior | 1400 | 400 | |||||||||
If this card destroys an opponent's monster by battle: Look at the top card of their Deck and place it on the top or bottom of the Deck. | |||||||||||||
Normal
▶︎ Deck
|
5.7
(16)
[25928] |
JP007 | Cryomancer of the Ice Barrier |
Effect Monster Tuner Monster |
|||||||||
- | 2 | Aqua | 1300 | 0 | |||||||||
While you control another "Ice Barrier" monster, Level 4 or higher monsters cannot declare an attack. | |||||||||||||
Normal
▶︎ Deck
|
4.8
(16)
[17209] |
JP008 | Reese the Ice Mistress |
Effect Monster Tuner Monster |
|||||||||
- | 2 | Sea Serpent | 800 | 800 | |||||||||
This card cannot be destroyed by battle with a Level 4 or higher monster. | |||||||||||||
Normal
▶︎ Deck
|
1.6
(28)
[16071] |
JP009 | Royal Knight of the Ice Barrier | Effect Monster | |||||||||
- | 5 | Warrior | 2000 | 2000 | |||||||||
If this card is Tribute Summoned: Special Summon 1 "Ice Coffin Token" (Aqua/WATER/Level 1/ATK 1000/DEF 0) in Attack Position to your opponent's field. This Token cannot be Tributed for a Tribute Summon. | |||||||||||||
Normal
▶︎ Deck
|
2.2
(18)
[9106] |
JP010 | Numbing Grub in the Ice Barrier | Effect Monster | |||||||||
- | 4 | Insect | 1300 | 1800 | |||||||||
When this card is Normal Summoned, select 1 unused Main Monster Zone. While this card is face-up on the field, that selected Main Monster Zone cannot be used. | |||||||||||||
Normal
▶︎ Deck
|
5.3
(13)
[25450] |
JP011 | Dai-sojo of the Ice Barrier | Effect Monster | |||||||||
- | 6 | Spellcaster | 1600 | 2200 | |||||||||
If this card is Normal or Flip Summoned: Change it to Defense Position. "Ice Barrier" monsters you control cannot be destroyed by Spell/Trap effects. | |||||||||||||
Normal
▶︎ Deck
|
4.8
(14)
[18701] |
JP012 | Medium of the Ice Barrier | Effect Monster | |||||||||
- | 7 | Spellcaster | 2200 | 1600 | |||||||||
If your opponent controls 4 or more cards than you do, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. | |||||||||||||
Normal
▶︎ Deck
|
3.6
(14)
[9611] |
JP013 | Pilgrim of the Ice Barrier | Effect Monster | |||||||||
- | 4 | Warrior | 1500 | 1000 | |||||||||
Cannot be destroyed by battle with a monster that has 1900 or more ATK. | |||||||||||||
Normal
▶︎ Deck
|
4.8
(13)
[26753] |
JP014 | Geomancer of the Ice Barrier |
Effect Monster Tuner Monster |
|||||||||
- | 3 | Spellcaster | 800 | 1200 | |||||||||
Once while face-up on the field: You can discard 1 card and declare 1 Attribute; monsters with that declared Attribute cannot target this card for attacks. | |||||||||||||
Normal
▶︎ Deck
|
3.3
(14)
[9091] |
JP015 | Shock Troops of the Ice Barrier | Effect Monster | |||||||||
- | 3 | Spellcaster | 1500 | 800 | |||||||||
You can Tribute this card, then target 1 WATER monster on the field; destroy it, and if you do, add 1 "Ice Barrier" monster from your Deck to your hand. | |||||||||||||
Normal
▶︎ Deck
|
3.7
(13)
[12845] |
JP016 | Samurai of the Ice Barrier | Effect Monster | |||||||||
- | 4 | Warrior | 1800 | 1500 | |||||||||
If this face-up Attack Position card is changed to face-up Defense Position: Destroy this card, and if you do, draw 1 card. | |||||||||||||
Normal
▶︎ Deck
|
6.9
(12)
[19808] |
JP017 | Dewdark of the Ice Barrier |
Effect Monster Tuner Monster |
|||||||||
- | 2 | Aqua | 1200 | 800 | |||||||||
If the only face-up monsters you control are Level 2 or lower, this card can attack your opponent directly. | |||||||||||||
Normal
▶︎ Deck
|
2.4
(13)
[11105] |
JP018 | Caravan of the Ice Barrier | Effect Monster | |||||||||
- | 1 | Sea Serpent | 500 | 200 | |||||||||
Once per turn: You can target 2 "Ice Barrier" monsters in your GY; shuffle both into the Deck, then each player draws 1 card. | |||||||||||||
Normal
▶︎ Deck
|
6.5
(14)
[23803] |
JP019 | Spellbreaker of the Ice Barrier | Effect Monster | |||||||||
- | 4 | Spellcaster | 1200 | 2000 | |||||||||
Once per turn: You can send 1 "Ice Barrier" monster from your hand to the GY; neither player can activate Spell Cards until the end of your next turn, while this monster is face-up on the field. | |||||||||||||
Normal
▶︎ Deck
|
3.6
(16)
[17053] |
JP020 | General Grunard of the Ice Barrier | Effect Monster | |||||||||
- | 8 | Warrior | 2800 | 1000 | |||||||||
During your Main Phase, you can Normal Summon 1 "Ice Barrier" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) | |||||||||||||
Normal
▶︎ Deck
|
5.2
(13)
[34530] |
JP021 | Defender of the Ice Barrier |
Effect Monster Tuner Monster |
|||||||||
- | 3 | Aqua | 200 | 1600 | |||||||||
While you control another "Ice Barrier" monster, monsters your opponent controls cannot declare an attack if their ATK is greater than or equal to this card's DEF. | |||||||||||||
Normal
▶︎ Deck
|
4.1
(13)
[12775] |
JP022 | Warlock of the Ice Barrier | Effect Monster | |||||||||
- | 3 | Spellcaster | 400 | 1000 | |||||||||
While you control another "Ice Barrier" monster, both players must Set Spell Cards before activating them, and cannot activate them until their next turn. | |||||||||||||
Normal
▶︎ Deck
|
1.7
(15)
[11757] |
JP023 | Sacred Spirit of the Ice Barrier |
Effect Monster Spirit Monster |
|||||||||
- | 4 | Zombie | 1600 | 1200 | |||||||||
Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. If you control another "Ice Barrier" monster, this card's End Phase effect instead becomes "Target 1 monster your opponent controls; return it to the hand". | |||||||||||||
Super
▶︎ Deck
|
5.9
(23)
[29372] |
JP024 | General Raiho of the Ice Barrier | Effect Monster | |||||||||
- | 6 | Warrior | 2100 | 2300 | |||||||||
When your opponent's monster effect activated on the field resolves, they must discard 1 card or the effect is negated (their choice). | |||||||||||||
Normal
▶︎ Deck
|
6.5
(12)
[33481] |
JP025 | Strategist of the Ice Barrier | Effect Monster | |||||||||
- | 4 | Spellcaster | 1600 | 1600 | |||||||||
Once per turn: You can send 1 "Ice Barrier" monster from your hand to the GY; draw 1 card. | |||||||||||||
Normal
▶︎ Deck
|
3.4
(13)
[19362] |
JP026 | Secret Guards of the Ice Barrier | Effect Monster | |||||||||
- | 2 | Aqua | 100 | 1600 | |||||||||
Your opponent cannot target "Ice Barrier" monsters you control with monster effects. | |||||||||||||
Normal
▶︎ Deck
|
5.7
(17)
[33495] |
JP027 | General Gantala of the Ice Barrier | Effect Monster | |||||||||
- | 7 | Warrior | 2700 | 2000 | |||||||||
Once per turn, during your End Phase: You can target 1 "Ice Barrier" monster in your GY, except "General Gantala of the Ice Barrier"; Special Summon it. | |||||||||||||
Normal
▶︎ Deck
|
5.7
(15)
[39227] |
JP028 | Dance Princess of the Ice Barrier | Effect Monster | |||||||||
- | 4 | Spellcaster | 1700 | 900 | |||||||||
Once per turn, if you control another "Ice Barrier" monster: You can reveal any number of "Ice Barrier" monsters in your hand, then target an equal number of Set Spells/Traps your opponent controls; return those targets to the hand. | |||||||||||||
Normal
▶︎ Deck
|
8.4
(23)
[50799] |
JP029 | Prior of the Ice Barrier | Effect Monster | |||||||||
- | 2 | Aqua | 1000 | 400 | |||||||||
If you control an "Ice Barrier" monster, you can Special Summon this card (from your hand). You cannot Special Summon any Level 5 or higher monsters the turn you Summon this way. You can Tribute this card, then target 1 "Ice Barrier" monster in your GY, except "Prior of the Ice Barrier"; Special Summon that target. | |||||||||||||
Normal
▶︎ Deck
|
8.1
(12)
[9878] |
JP030 | General Wayne of the Ice Barrier | Effect Monster | |||||||||
- | 5 | Warrior | 2100 | 400 | |||||||||
Spells and Traps sent from the field to your opponent's GY are banished instead. You can only use each of the following effects of "General Wayne of the Ice Barrier" once per turn. If your opponent controls a monster and you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Ice Barrier" Spell/Trap from your Deck to your hand. | |||||||||||||
Super
▶︎ Deck
|
8.9
(15)
[12517] |
JP031 | Revealer of the Ice Barrier | Effect Monster | |||||||||
- | 4 | Spellcaster | 1700 | 1000 | |||||||||
While you control another "Ice Barrier" monster, your opponent cannot Tribute Summon. You can only use each of the following effects of "Revealer of the Ice Barrier" once per turn. You can discard 1 card; Special Summon 1 "Ice Barrier" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If you would discard, or send a card(s) from your hand to the GY, to activate an "Ice Barrier" monster's effect, you can banish this card from your GY instead of 1 of those cards. | |||||||||||||
Super
▶︎ Deck
|
9.3
(14)
[14160] |
JP032 | Speaker for the Ice Barriers | Effect Monster | |||||||||
- | 4 | Spellcaster | 1000 | 1800 | |||||||||
While you control another "Ice Barrier" monster, Defense Position monsters your opponent controls cannot change their battle positions. You can only use each of the following effects of "Speaker for the Ice Barriers" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If you control an "Ice Barrier" monster: You can banish this card from your GY; Special Summon 1 "Ice Barrier Token" (Aqua/WATER/Level 1/ATK 0/DEF 0). | |||||||||||||
Super
▶︎ Deck
|
8.2
(13)
[9805] |
JP033 | Hexa Spirit of the Ice Barrier |
Effect Monster Tuner Monster |
|||||||||
- | 1 | Sea Serpent | 400 | 200 | |||||||||
While you control another "Ice Barrier" monster, monsters your opponent controls lose 500 ATK/DEF. During your Main Phase: You can send 1 Level 3 or lower "Ice Barrier" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's, until the end of this turn. You can only use this effect of "Hexa Spirit of the Ice Barrier" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
4.9
(7)
[10843] |
JP034 | Zuijin of the Ice Barrier | Effect Monster | |||||||||
- | 2 | Warrior | 500 | 300 | |||||||||
You can Tribute this card; Special Summon 1 Level 5 or higher "Ice Barrier" monster from your hand. If this card is in your GY, except the turn it was sent there: You can target 1 Level 3 or higher WATER monster you control; reduce its Level by exactly 2, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Zuijin of the Ice Barrier" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
2.5
(15)
[9858] |
JP035 | Judge of the Ice Barrier | Effect Monster | |||||||||
- | 4 | Warrior | 1800 | 900 | |||||||||
While you control another "Ice Barrier" monster, each time your opponent activates a card or effect by paying LP, they lose 500 LP. You can only use each of the following effects of "Judge of the Ice Barrier" once per turn. You can target 1 or 2 "Ice Barrier" monsters in your GY and 1 or 2 cards in your opponent's GY; shuffle them into the Deck. If you control an "Ice Barrier" monster: You can banish this card from your GY, then target 1 Attack Position monster on the field; change it to Defense Position. | |||||||||||||
Super
▶︎ Deck
|
9.3
(111)
[191913] |
JP036 | Brionac, Dragon of the Ice Barrier |
Synchro Monster Effect Monster |
|||||||||
- | 6 | Sea Serpent | 2300 | 1400 | |||||||||
1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn. |
|||||||||||||
Super
▶︎ Deck
|
8.2
(28)
[110606] |
JP037 | Dewloren, Tiger King of the Ice Barrier |
Synchro Monster Effect Monster |
|||||||||
- | 6 | Beast | 2000 | 1400 | |||||||||
1 Tuner + 1+ non-Tuner WATER monsters You can target any number of other face-up cards you control; return those targets to the hand, then, this card gains 500 ATK for each card returned to the hand by this effect, until the end of this turn. You can only use this effect of "Dewloren, Tiger King of the Ice Barrier" once per turn. |
|||||||||||||
Super
▶︎ Deck
|
8.2
(43)
[166920] |
JP038 | Gungnir, Dragon of the Ice Barrier |
Synchro Monster Effect Monster |
|||||||||
- | 7 | Dragon | 2500 | 1700 | |||||||||
1 Tuner + 1+ non-Tuner WATER monsters Once per turn: You can discard up to 2 cards to the GY, then target the same number of cards your opponent controls; destroy them. |
|||||||||||||
Quarter Century Secret
▶︎ Deck
Ultra |
9.6
(145)
[781093] |
JP039 | Trishula, Dragon of the Ice Barrier |
Synchro Monster Effect Monster |
|||||||||
- | 9 | Dragon | 2700 | 2000 | |||||||||
1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.) |
|||||||||||||
Ultra
▶︎ Deck
|
8.6
(14)
[27409] |
JP040 | Trishula, Zero Dragon of the Ice Barrier |
Synchro Monster Effect Monster |
|||||||||
- | 11 | Dragon | 2700 | 2000 | |||||||||
1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn. |
|||||||||||||
Normal
▶︎ Deck
|
2.6
(13)
[18874] |
JP041 | Magic Triangle of the Ice Barrier | Normal Spell | |||||||||
Reveal 3 "Ice Barrier" monsters with different names in your hand, then target 1 card your opponent controls; destroy that target, and if you do, Special Summon 1 "Ice Barrier" monster from your hand. | |||||||||||||
Quarter Century Secret
▶︎ Deck
Super |
8.7
(29)
[40799] |
JP042 | Medallion of the Ice Barrier | Normal Spell | |||||||||
Add 1 "Ice Barrier" monster from your Deck to your hand. | |||||||||||||
Normal
▶︎ Deck
|
3.5
(21)
[18171] |
JP043 | Mirror of the Ice Barrier | Quick-Play Spell | |||||||||
During this turn, each time a card(s) is banished from your hand, field, and/or GY by your opponent's activated monster effect, apply the following effects, based on where the cards were banished from. ●Hand: Banish up to 2 random cards from your opponent's hand. ●Field: Banish up to 2 cards your opponent controls. ●GY: Banish up to 2 cards from your opponent's GY. |
|||||||||||||
Super
▶︎ Deck
|
6.8
(11)
[7626] |
JP044 | Winds Over the Ice Barrier | Normal Spell | |||||||||
Tribute any number of "Ice Barrier" monsters; Special Summon from your Deck that many Level 4 or lower "Ice Barrier" monsters with different names from each other. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your "Ice Barrier" monsters that is banished or in your GY; add it to your hand. You can only use each effect of "Winds Over the Ice Barrier" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.2
(11)
[6040] |
JP045 | Freezing Chains of the Ice Barrier | Continuous Spell | |||||||||
When this card is activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. While you control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters you control are unaffected by the activated effects of your opponent's monsters that were Special Summoned from the Extra Deck. You can only activate 1 "Freezing Chains of the Ice Barrier" per turn. | |||||||||||||
Normal
▶︎ Deck
|
2.8
(20)
[13914] |
JP046 | After the Storm | Normal Spell | |||||||||
If there are no other cards on the field: Target 1 WATER or WIND monster in your Graveyard; add that target to your hand. | |||||||||||||
Normal
▶︎ Deck
|
3.4
(11)
[6829] |
JP047 | Terror of Trishula | Normal Trap | |||||||||
Apply these effects, in sequence, depending on the number of "Ice Barrier" Synchro Monsters you control with different names; ●1+: Banish 1 card your opponent controls. ●2+: Banish 1 card from your opponent's GY. ●3+: Banish 1 random card from your opponent's hand. When your opponent activates a card or effect that targets an "Ice Barrier" Synchro Monster(s) you control: You can banish this card from your GY; negate that effect. You can only use each effect of "Terror of Trishula" once per turn. |
|||||||||||||
Normal
▶︎ Deck
|
6.4
(33)
[131895] |
JP048 | Void Trap Hole | Normal Trap | |||||||||
When your opponent Special Summons a monster(s) with 2000 or more ATK: Negate the effects of 1 of those monsters with 2000 or more ATK, and if you do, destroy it. | |||||||||||||
Normal
▶︎ Deck
|
8.6
(16)
[35006] |
JP049 | Ice Dragon's Prison | Normal Trap | |||||||||
Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn. | |||||||||||||
Quarter Century Secret
▶︎ Deck
Ultra |
9.6
(7)
[3747] |
JP050 | ✪ A.O.G. Return Zero |
Synchro Monster Effect Monster |
|||||||||
- | 10 | Machine | 3100 | 2950 | |||||||||
DARK Tuner + 1 or more monsters other than Tuner | |||||||||||||
Quarter Century Secret
▶︎ Deck
Ultra |
10
(12)
[3879] |
JP051 | ✪ Repair Genex Controller |
Link Monster Effect Monster |
|||||||||
- | - | Machine | 1200 | - | |||||||||
A level 4 or lower "Genex" monster You can only Special Summon "Repair Genex Controller" once per turn.
|
|||||||||||||
Ultra
▶︎ Deck
|
8
(3)
[1170] |
JP052 | ✪ R-Genex Undine | Effect Monster | |||||||||
- | 4 | Aqua | 1700 | 1100 | |||||||||
Ultra
▶︎ Deck
|
7
(2)
[890] |
JP053 | ✪ R-Genex Turing |
Effect Monster Tuner Monster |
|||||||||
- | 2 | Spellcaster | 600 | 600 | |||||||||
The effect of | |||||||||||||
Ultra
▶︎ Deck
|
6.8
(23)
[89415] |
JP054 | Genex Controller |
Normal Monster Tuner Monster |
|||||||||
- | 3 | Machine | 1400 | 1200 | |||||||||
As a master of all powers and elements, this is one of the few Genex monsters that can communicate with its companions. | |||||||||||||
Super
▶︎ Deck
|
8.9
(38)
[93766] |
JP055 | Genex Undine | Effect Monster | |||||||||
- | 3 | Aqua | 1200 | 600 | |||||||||
When this card is Normal Summoned: You can send 1 WATER monster from your Deck to the GY; add 1 "Genex Controller" from your Deck to your hand. | |||||||||||||
Super
▶︎ Deck
|
7.9
(15)
[10737] |
JP056 | Genex Power Planner | Effect Monster | |||||||||
- | 1 | Spellcaster | 300 | 200 | |||||||||
When this card is Normal Summoned, you can add 1 Level 3 "Genex" Effect Monster from your Deck to your hand. | |||||||||||||
Normal
▶︎ Deck
|
4.5
(10)
[4770] |
JP057 | Genex Searcher | Effect Monster | |||||||||
- | 4 | Machine | 1600 | 400 | |||||||||
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Genex" monster with 1500 or less ATK from your Deck in face-up Attack Position. | |||||||||||||
Normal
▶︎ Deck
|
2.9
(12)
[7557] |
JP058 | Genex Worker | Effect Monster | |||||||||
- | 3 | Machine | 1200 | 1200 | |||||||||
You can Tribute this card to Special Summon 1 "Genex" monster from your hand. | |||||||||||||
Normal
▶︎ Deck
|
6.6
(16)
[37071] |
JP059 | Genex Neutron | Effect Monster | |||||||||
- | 4 | Machine | 1800 | 1200 | |||||||||
Once per turn, during the End Phase, if this card was Normal Summoned this turn: You can add 1 Machine-Type Tuner monster from your Deck to your hand. | |||||||||||||
Normal
▶︎ Deck
|
2.3
(15)
[5287] |
JP060 | Genex Furnace | Effect Monster | |||||||||
- | 5 | Pyro | 2000 | 1300 | |||||||||
If you control a face-up "Genex Controller", you can Normal Summon this card without Tributing. | |||||||||||||
Normal
▶︎ Deck
|
1.5
(17)
[6756] |
JP061 | Genex Gaia | Effect Monster | |||||||||
- | 3 | Rock | 1000 | 1900 | |||||||||
If this card would be destroyed, you can destroy 1 "Genex Controller" monster you control instead. | |||||||||||||
Normal
▶︎ Deck
|
2.8
(13)
[9897] |
JP062 | Genex Spare |
Effect Monster Tuner Monster |
|||||||||
- | 3 | Machine | 800 | 1200 | |||||||||
Once per turn, if you control another "Genex" monster, you can make this card's name "Genex Controller" until the End Phase. | |||||||||||||
Normal
▶︎ Deck
|
5.6
(10)
[5254] |
JP063 | Genex Turbine | Effect Monster | |||||||||
- | 4 | Machine | 1400 | 1300 | |||||||||
While you control this face-up card, all face-up "Genex" monsters you control gain 400 ATK. | |||||||||||||
Normal
▶︎ Deck
|
1.6
(20)
[7466] |
JP064 | Genex Doctor | Effect Monster | |||||||||
- | 3 | Spellcaster | 1500 | 1000 | |||||||||
You can Tribute 1 face-up "Genex Controller" to select and destroy 1 card on the field. | |||||||||||||
Normal
▶︎ Deck
|
3.4
(21)
[8877] |
JP065 | Genex Solar | Effect Monster | |||||||||
- | 7 | Machine | 2500 | 1500 | |||||||||
You can Normal Summon this card by Tributing 1 "Genex" monster. Inflict 500 damage to your opponent each time a face-up "Genex" monster you control is sent to the Graveyard. | |||||||||||||
Normal
▶︎ Deck
|
7.7
(11)
[33194] |
JP066 | Genex Blastfan | Effect Monster | |||||||||
- | 4 | Spellcaster | 1600 | 1300 | |||||||||
When this card is Special Summoned, you can add to your hand 1 DARK "Genex" monster from your Deck. | |||||||||||||
Normal
▶︎ Deck
|
6.2
(15)
[17500] |
JP067 | Genex Recycled |
Effect Monster Tuner Monster |
|||||||||
- | 1 | Machine | 200 | 400 | |||||||||
Once per turn, you can select 1 "Genex" monster in your Graveyard. Until the End Phase, this card's name is treated as the selected monster's name. | |||||||||||||
Normal
▶︎ Deck
|
2.3
(13)
[5416] |
JP068 | Genex Army | Effect Monster | |||||||||
- | 6 | Machine | 2300 | 1300 | |||||||||
When this card is Tribute Summoned by Tributing a "Genex" monster, you can destroy 1 card your opponent controls. | |||||||||||||
Super
▶︎ Deck
|
6.7
(9)
[9959] |
JP069 | R-Genex Turbo | Effect Monster | |||||||||
- | 4 | Machine | 1500 | 1300 | |||||||||
When this card is Normal Summoned, you can add 1 Level 1 "Genex" monster from your Deck to your hand. | |||||||||||||
Normal
▶︎ Deck
|
5.7
(7)
[8170] |
JP070 | R-Genex Overseer |
Effect Monster Tuner Monster |
|||||||||
- | 2 | Spellcaster | 200 | 100 | |||||||||
When this card is Normal or Special Summoned, you can Special Summon 1 Level 3 or lower "Genex" monster from your hand. | |||||||||||||
Super
▶︎ Deck
|
6.3
(9)
[6670] |
JP071 | R-Genex Crusher | Effect Monster | |||||||||
- | 2 | Machine | 800 | 800 | |||||||||
When this card is Normal Summoned, you can add 1 Level 4 "R-Genex" monster from your Deck to your hand. | |||||||||||||
Super
▶︎ Deck
|
6.8
(10)
[6851] |
JP072 | R-Genex Magma | Effect Monster | |||||||||
- | 3 | Pyro | 1000 | 200 | |||||||||
When this card is Normal Summoned, you can add 1 Level 2 "R-Genex" monster from your Deck to your hand. | |||||||||||||
Normal
▶︎ Deck
|
6.4
(13)
[9429] |
JP073 | R-Genex Accelerator | Effect Monster | |||||||||
- | 4 | Machine | 1500 | 1900 | |||||||||
When a "Genex" monster is added from your Deck to your hand, you can reveal that monster to Special Summon it. | |||||||||||||
Normal
▶︎ Deck
|
4.5
(11)
[12543] |
JP074 | R-Genex Oracle | Effect Monster | |||||||||
- | 1 | Spellcaster | 300 | 300 | |||||||||
If this card is added from your Deck to your hand by the effect of a "Genex" monster, you can Special Summon this card. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Genex" monster. | |||||||||||||
Normal
▶︎ Deck
|
3.4
(9)
[4457] |
JP075 | R-Genex Ultimum | Effect Monster | |||||||||
- | 4 | Machine | 1800 | 1400 | |||||||||
When this face-up card on the field is destroyed and sent to the Graveyard, you can select 2 "Genex" monsters from your Graveyard, and return them to the Deck. | |||||||||||||
Normal
▶︎ Deck
|
6.9
(11)
[10818] |
JP076 | Genex Ally Duradark | Effect Monster | |||||||||
- | 4 | Machine | 1800 | 200 | |||||||||
Once per turn, during your Main Phase, you can select 1 face-up Attack Position monster your opponent controls with the same Attribute as this card, and destroy it. This card cannot attack the turn you activate this effect. | |||||||||||||
Normal
▶︎ Deck
|
5.6
(10)
[9055] |
JP077 | Genex Ally Remote |
Effect Monster Tuner Monster |
|||||||||
- | 3 | Machine | 500 | 1800 | |||||||||
Once per turn, you can select 1 face-up Tuner monster on the field. The selected monster's name is treated as "Genex Controller" until the End Phase. | |||||||||||||
Normal
▶︎ Deck
|
4.1
(10)
[7192] |
JP078 | Genex Ally Powercell | Effect Monster | |||||||||
- | 4 | Machine | 1700 | 0 | |||||||||
Other face-up monsters you control with the same Attribute as this card gain 500 ATK. | |||||||||||||
Normal
▶︎ Deck
|
3.8
(8)
[7204] |
JP079 | Genex Ally Changer | Effect Monster | |||||||||
- | 3 | Machine | 1200 | 1800 | |||||||||
Once per turn, you can select 1 face-up monster on the field and declare 1 Attribute. The selected monster's Attribute becomes the declared Attribute until the End Phase. | |||||||||||||
Normal
▶︎ Deck
|
3.7
(9)
[6251] |
JP080 | Genex Ally Volcannon | Effect Monster | |||||||||
- | 4 | Machine | 1700 | 600 | |||||||||
Once per turn, you can send 1 face-up FIRE "Genex" monster you control to the Graveyard to select 1 face-up monster your opponent controls, destroy it, and inflict damage to your opponent equal to the Level of the destroyed monster x 400. | |||||||||||||
Normal
▶︎ Deck
|
3.2
(9)
[6911] |
JP081 | Genex Ally Solid | Effect Monster | |||||||||
- | 2 | Machine | 500 | 1200 | |||||||||
Once per turn, you can send 1 face-up WATER "Genex" monster you control to the Graveyard to draw 2 cards. | |||||||||||||
Normal
▶︎ Deck
|
4.4
(8)
[7383] |
JP082 | Genex Ally Chemistrer |
Effect Monster Tuner Monster |
|||||||||
- | 2 | Machine | 200 | 500 | |||||||||
You can declare 1 Attribute and discard this card to select 1 face-up "Genex" monster you control. That monster becomes that Attribute. This effect can be activated during either player's turn. | |||||||||||||
Quarter Century Secret
▶︎ Deck
Ultra |
9.2
(32)
[271939] |
JP083 | Genex Ally Birdman |
Effect Monster Tuner Monster |
|||||||||
- | 3 | Machine | 1400 | 400 | |||||||||
You can return 1 face-up monster you control to the hand; Special Summon this card from your hand, but banish it when it leaves the field, also it gains 500 ATK if the returned monster was WIND on the field. | |||||||||||||
Normal
▶︎ Deck
|
3.4
(12)
[6289] |
JP084 | Genex Ally Bellflame | Effect Monster | |||||||||
- | 4 | Machine | 1700 | 1000 | |||||||||
Each time a monster(s) you control is sent to the Graveyard, place 1 Genex Counter on this card. Each time a card(s) in your opponent's Graveyard is banished, place 2 Genex Counters on this card. This card gains 100 ATK for each Genex Counter on the field. If this card is destroyed by battle and sent to the Graveyard: Inflict 300 damage to your opponent for each Genex Counter that was on this card. | |||||||||||||
Normal
▶︎ Deck
|
6.3
(12)
[19477] |
JP085 | Genex Ally Crusher | Effect Monster | |||||||||
- | 4 | Machine | 1000 | 2000 | |||||||||
Once per turn, when a monster with the same Attribute as this card is Normal Summoned to your side of the field, you can select 1 card your opponent controls, and destroy it. | |||||||||||||
Normal
▶︎ Deck
|
2.5
(13)
[6760] |
JP086 | Genex Ally Reliever | Effect Monster | |||||||||
- | 5 | Machine | 2200 | 1000 | |||||||||
If you negate the activation of a Spell Card, Trap Card, or Effect Monster's effect activated by your opponent, you can Special Summon this card from your hand. | |||||||||||||
Normal
▶︎ Deck
|
2
(19)
[11446] |
JP087 | Hydro Genex |
Synchro Monster Effect Monster |
|||||||||
- | 6 | Machine | 2300 | 1800 | |||||||||
"Genex Controller" + 1 or more non-Tuner WATER monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard, gain Life Points equal to the ATK of the destroyed monster. |
|||||||||||||
Normal
▶︎ Deck
|
4.1
(12)
[8517] |
JP088 | Thermal Genex |
Synchro Monster Effect Monster |
|||||||||
- | 8 | Machine | 2400 | 1200 | |||||||||
"Genex Controller" + 1 or more non-Tuner FIRE monsters This card gains 200 ATK for each FIRE monster in your Graveyard. If this card destroys an opponent's monster by battle, inflict 200 damage to your opponent for each "Genex" monster in your Graveyard. |
|||||||||||||
Normal
▶︎ Deck
|
1.9
(22)
[11992] |
JP089 | Geo Genex |
Synchro Monster Effect Monster |
|||||||||
- | 6 | Machine | 1800 | 2800 | |||||||||
"Genex Controller" + 1 or more non-Tuner EARTH monsters Once per turn, if you control a face-up Level 4 or lower "Genex" monster(s), you can switch the original ATK and DEF of this card until the End Phase, for as long as you control a face-up Level 4 or lower "Genex" monster(s). |
|||||||||||||
Normal
▶︎ Deck
|
4.3
(12)
[8746] |
JP090 | Windmill Genex |
Synchro Monster Effect Monster |
|||||||||
- | 7 | Machine | 2000 | 1600 | |||||||||
"Genex Controller" + 1 or more non-Tuner WIND monsters This card gains 300 ATK for each Spell and Trap Card Set on the field. You can send 1 card from your hand to the Graveyard to select and destroy 1 Set Spell or Trap Card. |
|||||||||||||
Super
▶︎ Deck
|
7.1
(19)
[49915] |
JP091 | Locomotion R-Genex |
Synchro Monster Effect Monster |
|||||||||
- | 9 | Machine | 2500 | 2000 | |||||||||
1 "Genex" Tuner + 1 or more non-Tuner DARK monsters When this card is Synchro Summoned, take control of the face-up monster your opponent controls with the highest Level. (If it's a tie, you get to choose.) |
|||||||||||||
Normal
▶︎ Deck
|
5.7
(14)
[11482] |
JP092 | Vindikite R-Genex |
Synchro Monster Effect Monster |
|||||||||
- | 8 | Machine | 2400 | 1000 | |||||||||
1 "Genex" Tuner + 1 or more non-Tuner WIND monsters Your opponent cannot select this card as an attack target. If this card destroys an opponent's monster by battle, you can add 1 "Genex" monster from your Deck to your hand. |
|||||||||||||
Normal
▶︎ Deck
|
4.7
(13)
[14993] |
JP093 | Genex Ally Triarm |
Synchro Monster Effect Monster |
|||||||||
- | 6 | Machine | 2400 | 1600 | |||||||||
"Genex Controller" + 1 or more non-Tuner monsters This card's effects depend on the Attribute(s) of its non-Tuner Synchro Material Monsters. Once per turn, you can discard 1 card to activate one of its effects: ●WIND: Send 1 random card from your opponent's hand to the Graveyard. ●WATER: Select 1 Spell/Trap Card on the field, and destroy it. ●DARK: Select 1 face-up LIGHT monster on the field, destroy it and draw 1 card. |
|||||||||||||
Normal
▶︎ Deck
|
6.7
(13)
[22994] |
JP094 | Genex Ally Triforce |
Synchro Monster Effect Monster |
|||||||||
- | 7 | Machine | 2500 | 2100 | |||||||||
1 "Genex" Tuner + 1 or more non-Tuner monsters This card's effects depend on the Attribute(s) of its non-Tuner Synchro Material Monsters. ●EARTH: If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. ●FIRE: If this card destroys a monster by battle, inflict damage to your opponent equal to the ATK of the destroyed monster. ●LIGHT: Once per turn, you can select 1 LIGHT monster in your Graveyard and Special Summon it in face-down Defense Position. |
|||||||||||||
Super
▶︎ Deck
|
6.1
(15)
[20838] |
JP095 | Genex Ally Axel |
Synchro Monster Effect Monster |
|||||||||
- | 8 | Machine | 2600 | 2000 | |||||||||
1 "Genex" Tuner + 1 or more non-Tuner monsters Once per turn, you can discard 1 card to select 1 Level 4 or lower Machine-Type monster from your Graveyard, and Special Summon it. The ATK of that monster is doubled until the End Phase, but it cannot attack your opponent directly. Remove that monster from play during your End Phase. |
|||||||||||||
Normal
▶︎ Deck
|
6.3
(17)
[22722] |
JP096 | Final Gesture | Normal Spell | |||||||||
Target 1 face-up Level 3 monster you control; Special Summon 1 monster with the same name as that monster from your hand or Graveyard. Its effects are negated. During the End Phase of this turn, destroy the face-up monster that was targeted by this card. | |||||||||||||
Ultra
▶︎ Deck
|
10
(11)
[5430] |
JP097 | ✪ Infernoid Evil |
Fusion Monster Effect Monster |
|||||||||
- | 1 | Fiend | 1100 | 1100 | |||||||||
Inferno Id monster x 2 The effects |
|||||||||||||
Quarter Century Secret
▶︎ Deck
Ultra |
9.3
(6)
[3728] |
JP098 | ✪ Infernoid Flood |
Link Monster Effect Monster |
|||||||||
- | - | Fiend | 3000 | - | |||||||||
Two or more monsters including "Infernoid" monster. The effects
|
|||||||||||||
Ultra
▶︎ Deck
|
9.3
(6)
[2718] |
JP099 | ✪ Fiercely Moving Void | Normal Spell | |||||||||
The effect of | |||||||||||||
Ultra
▶︎ Deck
|
9
(6)
[2051] |
JP100 | ✪ Void Boundary | Continuous Spell | |||||||||
The effect of | |||||||||||||
Super
▶︎ Deck
|
7.9
(16)
[47607] |
JP101 | Infernoid Antra | Effect Monster | |||||||||
- | 2 | Fiend | 0 | 2000 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 face-up card your opponent controls; return it to the hand. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect). | |||||||||||||
Super
▶︎ Deck
|
7.6
(14)
[50287] |
JP102 | Infernoid Harmadik | Effect Monster | |||||||||
- | 3 | Fiend | 1600 | 0 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect). | |||||||||||||
Super
▶︎ Deck
|
7.4
(17)
[50994] |
JP103 | Infernoid Patrulea | Effect Monster | |||||||||
- | 4 | Fiend | 1800 | 0 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Spell/Trap Card on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect). | |||||||||||||
Super
▶︎ Deck
|
5.5
(15)
[27325] |
JP104 | Infernoid Piaty | Effect Monster | |||||||||
- | 5 | Fiend | 2200 | 0 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card inflicts battle damage to your opponent by attacking an opponent's monster: You can send 1 random card from your opponent's hand to the Graveyard. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it. | |||||||||||||
Super
▶︎ Deck
|
8.5
(20)
[55595] |
JP105 | Infernoid Seitsemas | Effect Monster | |||||||||
- | 7 | Fiend | 2600 | 0 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. If this card attacks an opponent's monster, this effect can be activated at the end of the Battle Phase: Banish 1 card on the field. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it. | |||||||||||||
Super
▶︎ Deck
|
8.7
(19)
[67794] |
JP106 | Infernoid Attondel | Effect Monster | |||||||||
- | 8 | Fiend | 2800 | 0 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; this card can make a second attack in a row. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it. | |||||||||||||
Quarter Century Secret
▶︎ Deck
Super |
7.9
(21)
[85460] |
JP107 | Infernoid Onuncu | Effect Monster | |||||||||
- | 10 | Fiend | 3000 | 3000 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card is Special Summoned: You can destroy all other monsters on the field. Once per turn, during either player's turn, when a Spell/Trap Card or effect is activated: You can Tribute 1 monster; negate the activation, and if you do, banish that card. | |||||||||||||
Super
▶︎ Deck
|
7.7
(15)
[35466] |
JP108 | Infernoid Pirmais | Effect Monster | |||||||||
- | 1 | Fiend | 0 | 0 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Set card on the field; shuffle it into the Deck. That card cannot be activated in response to this effect's activation. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect). | |||||||||||||
Super
▶︎ Deck
|
4.7
(21)
[26211] |
JP109 | Infernoid Sjette | Effect Monster | |||||||||
- | 6 | Fiend | 2400 | 0 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card declares an attack: You can banish 1 monster from your opponent's Extra Deck (their choice). Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it. | |||||||||||||
Super
▶︎ Deck
|
8.9
(20)
[55023] |
JP110 | Infernoid Devyaty | Effect Monster | |||||||||
- | 9 | Fiend | 2900 | 2900 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 "Infernoid" monsters from your hand or GY while the total Levels and Ranks of all Effect Monsters you control are 8 or lower. When this card is Special Summoned: You can destroy all Spells and Traps on the field, except "Void" cards. Once per turn, when another monster's effect is activated (Quick Effect): You can Tribute 1 monster; negate the activation, and if you do, banish it. | |||||||||||||
Ultra
▶︎ Deck
|
9.7
(30)
[61395] |
JP111 | Infernoid Decatron |
Effect Monster Tuner Monster |
|||||||||
- | 1 | Fiend | 500 | 200 | |||||||||
If this card is Normal or Special Summoned: You can send 1 "Infernoid" monster from your Deck to the GY, except "Infernoid Decatron", and if you do, increase this card's Level by the Level of the sent monster, and if you do that, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. | |||||||||||||
Super
▶︎ Deck
|
8.1
(23)
[62908] |
JP112 | Infernoid Tierra |
Fusion Monster Effect Monster |
|||||||||
- | 11 | Fiend | 3400 | 3600 | |||||||||
"Infernoid Onuncu" + "Infernoid Devyaty" + 1+ "Infernoid" monsters When this card is Fusion Summoned, you can: Apply these effects, in sequence, based on the number of materials with different names used for this card's Summon; ●3+: Each player sends 3 cards from their Extra Deck to the GY. ●5+: Each player sends the top 3 cards from their Deck to the GY. ●8+: Each player returns up to 3 of their banished cards to the GY. ●10+: Each player sends their entire hand to the GY. |
|||||||||||||
Normal
▶︎ Deck
|
8.4
(11)
[48555] |
JP113 | Void Seer | Quick-Play Spell | |||||||||
Target 1 "Infernoid" monster you control; that target is unaffected by the opponent's card effects this turn. If an "Infernoid" monster(s) you control would be destroyed by a card effect, you can banish this card from your Graveyard instead of destroying 1 of those monsters. | |||||||||||||
Normal
▶︎ Deck
|
6.7
(10)
[28194] |
JP114 | Void Expansion | Field Spell | |||||||||
During your Standby Phase: You can Special Summon 1 "Infernoid Token" (Fiend-Type/FIRE/Level 1/ATK 0/DEF 0). To Special Summon an "Infernoid" monster using its own procedure, you can banish "Infernoid" monster(s) you control instead of those in the Graveyard (or any combination of both). Your opponent cannot target "Infernoid" monsters you control for attacks or with card effects, except the "Infernoid" monster you control with the highest Level (either, if tied). | |||||||||||||
Super
▶︎ Deck
|
8
(14)
[35684] |
JP115 | Void Vanishment | Continuous Spell | |||||||||
You can discard 1 card; add 1 "Void" Spell/Trap Card from your Deck to your hand, except "Void Vanishment" or "Null and Void", also you cannot Normal or Special Summon monsters for the rest of this turn, except "Infernoid" monsters. You can only use this effect of "Void Vanishment" once per turn. If an "Infernoid" monster you control battles an opponent's monster, after damage calculation: You can send this card to the Graveyard; banish those monsters. | |||||||||||||
Quarter Century Secret
▶︎ Deck
Ultra |
9.5
(19)
[59831] |
JP116 | Void Imagination | Continuous Spell | |||||||||
Infernoid monsters you control whose original Levels are 2 or higher become Level 1 and all battle damage they inflict to your opponent is halved. You can send this card to the Graveyard; Fusion Summon 1 "Infernoid" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponent controls a monster that was Special Summoned from the Extra Deck, and you do not, you can also use up to 6 monsters in your Deck as Fusion Materials. | |||||||||||||
Normal
▶︎ Deck
|
8.9
(10)
[19244] |
JP117 | Void Apocalypse | Continuous Spell | |||||||||
You can discard 1 card; send 1 Fiend monster from your Deck to the GY. You can send this face-up card from your Spell & Trap Zone to the GY; send "Infernoid" monsters with different names from your hand and/or Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck. You can only use 1 "Void Apocalypse" effect per turn, and only once that turn. | |||||||||||||
Normal
▶︎ Deck
|
4.1
(11)
[16470] |
JP118 | Eye of the Void | Normal Trap | |||||||||
Special Summon 1 "Infernoid" monster from your hand, ignoring its Summoning conditions, but its effects are negated until the end of this turn. | |||||||||||||
Normal
▶︎ Deck
|
5.9
(12)
[21911] |
JP119 | Void Launch | Continuous Trap | |||||||||
During each of your Standby Phases: You can send up to 2 "Infernoid" monsters from your Deck to the Graveyard. If you control a monster that is not an "Infernoid" monster, send this card to the Graveyard. | |||||||||||||
Normal
▶︎ Deck
|
5.9
(9)
[17165] |
JP120 | Void Purification | Continuous Trap | |||||||||
If you control a monster that is not an "Infernoid" monster, send this card to the Graveyard. You can only use each of these effects of "Void Purification" once per turn. ●During each of your opponent's Standby Phases: You can target 1 "Infernoid" monster in your Graveyard; add it to your hand. ●During each of your Standby Phases: You can target 1 of your banished "Infernoid" monsters; return it to the Graveyard. |
|||||||||||||
Super
▶︎ Deck
|
9.6
(13)
[28168] |
JP121 | Void Feast | Normal Trap | |||||||||
Send 1 "Void" Spell/Trap from your hand or face-up field to the GY; Special Summon up to 3 "Infernoid" monsters from your Deck, whose total Levels exactly equal 8, ignoring their Summoning conditions. | |||||||||||||
Quarter Century Secret
▶︎ Deck
Ultra |
10
(8)
[3279] |
JP122 | ✪ Spiritual Beast Usage Lela | Effect Monster | |||||||||
- | 1 | Psychic | 100 | 2000 | |||||||||
You can only Special Summon "Spirit Ritual Beast Tamer Lara" once per turn, and its | |||||||||||||
Ultra
▶︎ Deck
|
10
(7)
[2503] |
JP123 | ✪ St. Ritual Beast Knight Notiudrago |
Fusion Monster Effect Monster |
|||||||||
- | 7 | Wyrm | 2400 | 1900 | |||||||||
Ritual Beast monster + Spiritual Beast monster Special Summon can be performed only when the above cards are removed from your field or GY. You can only Special Summon "Holy Ritual Beast Knight Nochiudrago" once per turn. |
|||||||||||||
Quarter Century Secret
▶︎ Deck
Ultra |
9
(7)
[2257] |
JP124 | ✪ St. Ritual Beast Knight Leila Utari |
Link Monster Effect Monster |
|||||||||
- | - | Psychic | 2600 | - | |||||||||
Effect 3 or more Monsters The effects
|
|||||||||||||
Ultra
▶︎ Deck
|
8.5
(6)
[1292] |
JP125 | ✪ Ritual Beast Succession | Continuous Spell | |||||||||
The effects | |||||||||||||
Super
▶︎ Deck
|
7.2
(22)
[46749] |
JP126 | Ritual Beast Tamer Lara | Effect Monster | |||||||||
- | 1 | Psychic | 100 | 2000 | |||||||||
If this card is Normal Summoned: You can target 1 "Ritual Beast" monster in your Graveyard; Special Summon it. You can only Special Summon "Ritual Beast Tamer Lara(s)" once per turn. | |||||||||||||
Super
▶︎ Deck
|
8.1
(18)
[38876] |
JP127 | Ritual Beast Tamer Elder | Effect Monster | |||||||||
- | 2 | Psychic | 200 | 1000 | |||||||||
After you Normal Summon this card, you can Normal Summon 1 "Ritual Beast" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only Special Summon "Ritual Beast Tamer Elder(s)" once per turn. | |||||||||||||
Super
▶︎ Deck
|
7.5
(13)
[42202] |
JP128 | Ritual Beast Tamer Wen | Effect Monster | |||||||||
- | 3 | Psychic | 1500 | 1000 | |||||||||
If this card is Normal Summoned: You can target 1 of your banished "Ritual Beast" monsters; Special Summon it. You can only Special Summon "Ritual Beast Tamer Wen(s)" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.9
(14)
[39409] |
JP129 | Spiritual Beast Apelio | Effect Monster | |||||||||
- | 4 | Pyro | 1800 | 200 | |||||||||
Once per turn, during either player's turn: You can banish 1 "Ritual Beast" card from your Graveyard; for the rest of this turn, all "Ritual Beast" monsters you control will gain 500 ATK and DEF. You can only Special Summon "Spiritual Beast Apelio(s)" once per turn. | |||||||||||||
Super
▶︎ Deck
|
7
(14)
[35949] |
JP130 | Spiritual Beast Pettlephin | Effect Monster | |||||||||
- | 4 | Aqua | 0 | 2000 | |||||||||
Once per turn: You can banish 1 "Ritual Beast" card from your hand, then target 1 card your opponent controls; return it to the hand. You can only Special Summon "Spiritual Beast Pettlephin(s)" once per turn. | |||||||||||||
Super
▶︎ Deck
|
9.1
(22)
[59006] |
JP131 | Spiritual Beast Cannahawk | Effect Monster | |||||||||
- | 4 | Thunder | 1400 | 600 | |||||||||
Once per turn: You can banish 1 "Ritual Beast" card from your Deck, face-up. During your second Standby Phase after this effect's activation, add the card banished by this effect to your hand. You can only Special Summon "Spiritual Beast Cannahawk(s)" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.5
(14)
[43963] |
JP132 | Spiritual Beast Rampengu | Effect Monster | |||||||||
- | 4 | Beast | 1600 | 400 | |||||||||
Once per turn: You can banish 1 "Ritual Beast" monster from your Extra Deck and send 1 "Ritual Beast" monster with the same Type as that monster from your Deck to the Graveyard. You can only Special Summon "Spiritual Beast Rampengu(s)" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.2
(12)
[51534] |
JP133 | Ritual Beast Tamer Zeframpilica |
Pendulum Monster Effect Monster |
|||||||||
- | 3 | Psychic | 1000 | 1500 | |||||||||
Pendulum Effect You cannot Pendulum Summon monsters, except "Ritual Beast" and "Zefra" monsters. This effect cannot be negated. Card Text When this card is Normal or Pendulum Summoned: You can target 1 "Ritual Beast" or "Zefra" monster in your Graveyard, except "Ritual Beast Tamer Zeframpilica"; Special Summon it, but destroy it during the End Phase. You can only Special Summon "Ritual Beast Tamer Zeframpilica(s)" once per turn. |
|||||||||||||
Normal
▶︎ Deck
|
5.6
(11)
[33758] |
JP134 | Ritual Beast Tamer Zefrawendi |
Pendulum Monster Effect Monster |
|||||||||
- | 3 | Psychic | 1500 | 1000 | |||||||||
Pendulum Effect You cannot Pendulum Summon monsters, except "Ritual Beast" and "Zefra" monsters. This effect cannot be negated. Card Text When this card is Normal or Pendulum Summoned: You can add 1 face-up "Zefra" monster from your Extra Deck to your hand, except "Ritual Beast Tamer Zefrawendi". You can only Special Summon "Ritual Beast Tamer Zefrawendi(s)" once per turn. |
|||||||||||||
Super
▶︎ Deck
|
9.1
(18)
[29708] |
JP135 | Spiritual Beast Tamer Winda | Effect Monster | |||||||||
- | 4 | Psychic | 1600 | 1800 | |||||||||
If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Ritual Beast" monster from your Deck or Extra Deck, ignoring its Summoning conditions. You can only Special Summon "Spiritual Beast Tamer Winda(s)" once per turn. | |||||||||||||
Super
▶︎ Deck
|
7.4
(17)
[49904] |
JP136 | Ritual Beast Ulti-Apelio |
Fusion Monster Effect Monster |
|||||||||
- | 6 | Pyro | 2600 | 400 | |||||||||
1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If this card attacks, it is unaffected by other cards' effects until the end of the Damage Step. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position. |
|||||||||||||
Super
▶︎ Deck
|
7.9
(15)
[42913] |
JP137 | Ritual Beast Ulti-Pettlephin |
Fusion Monster Effect Monster |
|||||||||
- | 6 | Aqua | 200 | 2800 | |||||||||
1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Cannot be destroyed by card effects. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position. |
|||||||||||||
Quarter Century Secret
▶︎ Deck
Ultra |
9.5
(28)
[64494] |
JP138 | Ritual Beast Ulti-Cannahawk |
Fusion Monster Effect Monster |
|||||||||
- | 6 | Thunder | 1400 | 1600 | |||||||||
1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Once per turn: You can target 2 of your banished "Ritual Beast" cards; return them to the Graveyard, and if you do, add 1 "Ritual Beast" card from your Deck to your hand. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position. |
|||||||||||||
Super
▶︎ Deck
|
8.5
(11)
[51420] |
JP139 | Ritual Beast Ulti-Gaiapelio |
Fusion Monster Effect Monster |
|||||||||
- | 10 | Psychic | 3200 | 2100 | |||||||||
1 "Ritual Beast Ulti" monster + 1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If Summoned this way, this card gains this effect. ●During either player's turn, when a Spell/Trap Card, or monster effect, is activated: You can banish 1 "Ritual Beast" card from your hand; negate the activation, and if you do, destroy it. |
|||||||||||||
Super
▶︎ Deck
|
9.3
(11)
[16119] |
JP140 | Ritual Beast Ulti-Kimunfalcos |
Link Monster Effect Monster |
|||||||||
- | - | Psychic | 1800 | - | |||||||||
2 "Ritual Beast" monsters "Ritual Beast" monsters this card points to gain 600 ATK/DEF. You can banish 1 "Ritual Beast" card from your GY; immediately after this effect resolves, Normal Summon 1 "Ritual Beast" monster from your hand. You can only use this effect of "Ritual Beast Ulti-Kimunfalcos" once per turn. (Quick Effect): You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
|
|||||||||||||
Ultra
▶︎ Deck
|
6.6
(18)
[38983] |
JP141 | Ritual Beast's Bond | Quick-Play Spell | |||||||||
Banish 2 "Ritual Beast" monsters you control; Special Summon 1 "Ritual Beast" monster from your Extra Deck, ignoring its Summoning conditions. | |||||||||||||
Normal
▶︎ Deck
|
8
(7)
[16832] |
JP142 | Ritual Beast Return | Quick-Play Spell | |||||||||
Banish 1 "Ritual Beast" monster from your hand, then target 1 of your "Ritual Beast" monsters, that is banished or is in your Graveyard; Special Summon it. | |||||||||||||
Super
▶︎ Deck
|
9.5
(28)
[52293] |
JP143 | Ritual Beast Steeds | Normal Trap | |||||||||
If you control a "Ritual Beast" monster: Destroy monsters on the field up to the number of "Ritual Beast" monsters you currently control. | |||||||||||||
Normal
▶︎ Deck
|
8.1
(14)
[45435] |
JP144 | Ritual Beast Ambush | Normal Trap | |||||||||
Target 1 of your "Ritual Beast Tamer" monsters and 1 of your "Spiritual Beast" monsters that are banished and/or in your Graveyard; Special Summon them in Defense Position. After this card is activated, you cannot Special Summon monsters, except "Ritual Beast" monsters, for the rest of this turn. You can only activate 1 "Ritual Beast Ambush" per turn. | |||||||||||||
Normal
▶︎ Deck
|
8
(23)
[34346] |
JP145 | Ultimate Providence | Counter Trap | |||||||||
When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy it. | |||||||||||||
TERMINAL WORLD Card List
6.4 /10.0 pt Number of card ratings : 2360 User Review : 2360 |
Update Information - NEW -
- 07/17 00:39 Review Paleozoic Cambroraster「Category exclusive link 2 monsters. If you write that much, it se…
- 07/16 23:34 Review Lady Labrynth of the Silver Castle「A princess who was motivated to carry two swords. Spe…
- 07/16 23:26 Review Xyz Reborn「It is a card that can be said to be 《Call of the Haunted》and 《Back to the …
- 07/16 23:21 Review Traptrix Arachnocampa「It's my personal opinion, but this girl will do it. she's a hell o…
- 07/16 21:49 Review Forbidden Droplet「In the Mauri series, the cost is high, but it is excellent in handling…
- 07/16 21:30 Review Cup of Ace「He is the type who can win if he spins, so he is a card that is put into the …
- 07/16 21:26 Review Evenly Matched「It is an answer card for the card group that earns square ads no matter w…
- 07/16 21:25 Review Lightning Storm「One of the second attacking card series Before returning to MD, I had th…
- 07/16 20:38 Review Snake Rain「Normal Spell that can drop 4 Reptiles to GY with 1 hand cost His GY sending i…
- 07/16 20:15 Review Gottoms' Second Call「The effect itself is strong, but the disadvantages are too heavy an…
- 07/16 20:04 Review Memory of an Adversary「A good illustration card that tells the story. 《Dimensional Pris…
- 07/16 20:04 Review Elemental HERO Heat「One of 《E・HERO》but not Warrior ATT increases by 200 for the numbe…
- 07/16 19:50 Review Elemental HERO Wildheart「It is one of the "Elemental HERO" and has complete resistance t…
- 07/16 18:18 Review Evenly Matched「If you ask me what is the strongest flip card to attack, I would answer t…
- 07/16 17:43 Review Dark Ruler No More「One of the three Sacred Treasures of the second-attack flipping card,…
- 07/16 16:27 Review Shinobaron Peacock「The 3-card bounce is powerful if you can get through it, and if you c…
- 07/16 16:23 Review Shinobaroness Peacock「The recruit effect of (1) cannot be used unless he has a Spell/Tra…
- 07/16 16:13 Review Shinobird's Calling「An excellent ritual card that can use the spirit of GY as a material…
- 07/16 15:58 Review Millennium-Eyes Restrict「《Thousand-Eyes Restrict》remake card There is also a dedicated…
- 07/16 15:51 Review Tearlaments Kitkallos「Prohibited on paper, restricted on MD. If you go first, add a depl…
- 07/16 15:43 Review Underground Arachnid「In the 6th generation Insect ☆ 6S It has the effect of suppressing …
- 07/16 14:30 Review Lancer Archfiend「It's an effect that pierces one monster, but if that's all it is, Equip…
- 07/16 14:21 Review Mirror Ladybug「Comprehensive evaluation: 《Exodius the Ultimate Forbidden Lord》in combi…
- 07/16 14:18 Review Swift Scarecrow「Overall Rating: A useful defensive tag. Unlike 《Battle Fader》, he want…
- 07/16 14:13 Review Lancer Archfiend「Comprehensive evaluation: Even if penetration grant is carried out, the…
- 07/16 14:10 Review Power Breaker「Comprehensive evaluation: The range which can be destroyed is narrow. Hi…
- 07/16 14:08 Review Extra Veiler「Comprehensive evaluation: It becomes a measure against burn 1 kill. He's th…
- 07/16 14:05 Review Blackwing - Abrolhos the Megaquake「Overall Rating: Release 2 is heavy and hard to use wi…
- 07/16 13:58 Review Karakuri Ninja mdl 339 "Sazank"「Overall Rating: Non-destructive removal is useful, but d…
- 07/16 13:53 Review Karakuri Soldier mdl 236 "Nisamu"「Comprehensive evaluation: Since the deployment power h…
- 07/16 13:39 Review Karakuri Strategist mdl 248 "Nishipachi"「Comprehensive evaluation: I would like to adopt…
- 07/16 13:29 Review Angelica, Princess of Noble Arms「I'm in trouble. I only write strong things. There are n…
- 07/16 13:26 Review Attack Gainer「Comprehensive evaluation: It is useful in the point that Warrior support c…
- 07/16 13:23 Review Creation Resonator「Comprehensive evaluation: The effect is strong and it is good to sear…
- 07/16 13:17 Review Blackwing - Etesian of Two Swords「Comprehensive evaluation: It is better to strengthen w…
- 07/16 13:14 Review Karakuri Bushi mdl 6318 "Muzanichiha"「Overall evaluation: It's tough if he doesn't destr…
- 07/16 13:11 Review Watthopper「Comprehensive evaluation: Since there are many effects that do not take targe…
- 07/16 13:03 Review Wattsquirrel「Comprehensive evaluation: Can he go if he supplements ATK with 《Power of t…
- 07/16 13:00 Review Wattdragonfly「Overall Rating: Passive but easy to recruit. It can be recruited by both e…
- 07/16 12:51 Review Mother Spider Splitter「(1) is the same as 《Primitive Butterfly》, but it is suitable fo…
- 07/16 12:08 Review Mother Spider Splitter「A monster with a recruit effect while having a self-SS with loose…
- 07/16 12:07 Review Naturia Pumpkin「Comprehensive evaluation: After deploying 《Naturia Mole Cricket》, it i…
- 07/16 09:24 Review Interdimensional Warp「A card that is full of value in one point, "It's a free chain cont…
- 07/16 08:10 Review Darklord Edeh Arae「Is this really an annual subscription benefit? At least if his ATK wa…
- 07/16 02:19 Review Tearlaments Grief「A normal frame for the "Tearlaments" spell, which is neatly distribute…
- 07/16 02:09 Review Evenly Matched「Needless to say, it's a back attack card. With this one card, you can for…
- 07/16 00:17 Review Aratama「As Exosister Aratama, a rogue who is caught between yuri. Jokes aside, this one …
- 07/15 22:41 Review Laevatein, Generaider Boss of Shadows「Participated in Master Duel from 2023/07/13. A ran…
- 07/15 21:17 Review Malefic Cyber End Dragon「Speaking of Malefic, this is the kind of card. It boasts the be…
- 07/15 20:45 Review Naturia Cherries「Comprehensive evaluation: It is a difficult point that it cannot be use…
- 07/12 21:10 DECK The Yubel Family ~Living in the Silver Castle~
- 07/11 23:48 DECK Isolde Exo for MD
- 07/11 23:37 DECK Curioswight Grave
- 07/10 15:46 DECK Exodia Align Deck
- 07/10 02:32 DECK Libromancer & Dogmatika
- 07/09 21:00 DECK Synchro Undead (Extra Unified Race)
- 07/08 15:00 DECK Darth Metatron (Metalfoes Brave Pacificis)
- 07/08 12:11 DECK Sin Buster Blader
- 07/08 00:53 DECK Kaiju NTR
- 07/05 02:45 DECK Red Archfiend
- 07/03 23:04 DECK BFRRMore
- 07/02 17:35 DECK [MD] Vaylantz Griffon type
- 07/02 11:18 DECK Red Archfiend King's Heartbeat (advice sought)
- 07/02 10:55 DECK Labrynth for New Banned Restrictions (advice sought)
- 07/01 13:55 DECK Star 12 Jund in20230701
- 06/30 17:16 DECK Ritual Dogmatika July 2023 version
- 06/28 07:31 DECK [Pure Construction] Red Archfiend
- 06/27 16:02 DECK VS Homura Noble Knight
- 06/27 08:39 DECK [Preceding One Kill] Abyssal Dragunity
- 06/26 00:35 DECK The Six Samurai (2023.07.01)