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HOME > Yu-Gi-Oh! Card Lists > TERMINAL WORLD

TERMINAL WORLD Card List

TERMINAL WORLDCard List
TERMINAL WORLD
code : TW01.
Total : 145 Types.
Release Date:2023-11-25
12th period

Average of all cards:6.4pt




Total 145 Types
Monster 117 Types
Normal Monster:1 TypesEffect Monster:87 Types Pendulum Monster:2 Types
Fusion Monster:7 Types Synchro Monster:16 Types Link Monster:4 Types
17 Tuner Monster 0 Flip Monster 0 Gemini Monster
1 Spirit Monster 0 Union Monster 0 Toon Monster
Spell 17 Types
6Normal Spell 0Equip IconEquip Spell 4Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 6 Continuous IconContinuous Spell 1 Field IconField Spell
Trap 11 Types
7 Normal Trap 3 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 8
Genex:46 Types / Ice Barrier:44 Types / Infernoid, Void:26 Types / Ritual Beast, Spiritual Beast:23 Types / R-Genex:11 Types / Zefra:2 Types / Traptrix, Trap Hole:1 Types / Warrior:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order309 / 626 view num12555 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
✪ Dragon Ancestor Of Ice Spirit Mountain Lancair
Quarter Century Secret
Ultra
▶︎ Deck
8.3 4
[3641]
JP001 ✪ Dragon Ancestor Of Ice Spirit Mountain Lancair  Synchro Monster
Effect Monster
- 10 Dragon 3300 2700
WATER Tuner + 1 or more non-tuner monsters.
The effect of
✪ Georgias, Swordsman Of The Ice Barrier
Ultra
▶︎ Deck
8.8 8
[1617]
JP002 ✪ Georgias, Swordsman Of The Ice Barrier  Effect Monster
Tuner Monster
- 6 Winged Beast 2000 1200
The effects
✪ Ice Barrier の鏡魔師
Ultra
▶︎ Deck
10 6
[2839]
JP003 ✪ Ice Barrier の鏡魔師  Effect Monster
Tuner Monster
- 2 Aqua 1000 400
The effects
✪ Crystal Area Leading To The Ice Barrier
Ultra
▶︎ Deck
7 3
[982]
JP004 ✪ Crystal Area Leading To The Ice Barrier  Continuous Trap
The effect of
Blizzed, Defender of the Ice Barrier
Normal
▶︎ Deck
4.2 18
[20253]
JP005 Blizzed, Defender of the Ice Barrier  Effect Monster
- 1 Aqua 300 500
If this card is destroyed by battle and sent to the GY: Draw 1 card.
Blizzard Warrior
Normal
▶︎ Deck
2.7 16
[9966]
JP006 Blizzard Warrior  Effect Monster
- 3 Warrior 1400 400
If this card destroys an opponent's monster by battle: Look at the top card of their Deck and place it on the top or bottom of the Deck.
Cryomancer of the Ice Barrier
Normal
▶︎ Deck
5.8 15
[24987]
JP007 Cryomancer of the Ice Barrier  Effect Monster
Tuner Monster
- 2 Aqua 1300 0
While you control another "Ice Barrier" monster, Level 4 or higher monsters cannot declare an attack.
Reese the Ice Mistress
Normal
▶︎ Deck
4.8 16
[16725]
JP008 Reese the Ice Mistress  Effect Monster
Tuner Monster
- 2 Sea Serpent 800 800
This card cannot be destroyed by battle with a Level 4 or higher monster.
Royal Knight of the Ice Barrier
Normal
▶︎ Deck
1.6 28
[15543]
JP009 Royal Knight of the Ice Barrier  Effect Monster
- 5 Warrior 2000 2000
If this card is Tribute Summoned: Special Summon 1 "Ice Coffin Token" (Aqua/WATER/Level 1/ATK 1000/DEF 0) in Attack Position to your opponent's field. This Token cannot be Tributed for a Tribute Summon.
Numbing Grub in the Ice Barrier
Normal
▶︎ Deck
2.2 17
[8746]
JP010 Numbing Grub in the Ice Barrier  Effect Monster
- 4 Insect 1300 1800
When this card is Normal Summoned, select 1 unused Main Monster Zone. While this card is face-up on the field, that selected Main Monster Zone cannot be used.
Dai-sojo of the Ice Barrier
Normal
▶︎ Deck
5.5 11
[24720]
JP011 Dai-sojo of the Ice Barrier  Effect Monster
- 6 Spellcaster 1600 2200
If this card is Normal or Flip Summoned: Change it to Defense Position. "Ice Barrier" monsters you control cannot be destroyed by Spell/Trap effects.
Medium of the Ice Barrier
Normal
▶︎ Deck
4.7 13
[17742]
JP012 Medium of the Ice Barrier  Effect Monster
- 7 Spellcaster 2200 1600
If your opponent controls 4 or more cards than you do, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn.
Pilgrim of the Ice Barrier
Normal
▶︎ Deck
3.6 14
[9318]
JP013 Pilgrim of the Ice Barrier  Effect Monster
- 4 Warrior 1500 1000
Cannot be destroyed by battle with a monster that has 1900 or more ATK.
Geomancer of the Ice Barrier
Normal
▶︎ Deck
4.8 13
[26081]
JP014 Geomancer of the Ice Barrier  Effect Monster
Tuner Monster
- 3 Spellcaster 800 1200
Once while face-up on the field: You can discard 1 card and declare 1 Attribute; monsters with that declared Attribute cannot target this card for attacks.
Shock Troops of the Ice Barrier
Normal
▶︎ Deck
3.3 14
[8710]
JP015 Shock Troops of the Ice Barrier  Effect Monster
- 3 Spellcaster 1500 800
You can Tribute this card, then target 1 WATER monster on the field; destroy it, and if you do, add 1 "Ice Barrier" monster from your Deck to your hand.
Samurai of the Ice Barrier
Normal
▶︎ Deck
3.7 13
[12457]
JP016 Samurai of the Ice Barrier  Effect Monster
- 4 Warrior 1800 1500
If this face-up Attack Position card is changed to face-up Defense Position: Destroy this card, and if you do, draw 1 card.
Dewdark of the Ice Barrier
Normal
▶︎ Deck
6.9 12
[19272]
JP017 Dewdark of the Ice Barrier  Effect Monster
Tuner Monster
- 2 Aqua 1200 800
If the only face-up monsters you control are Level 2 or lower, this card can attack your opponent directly.
Caravan of the Ice Barrier
Normal
▶︎ Deck
2.4 13
[10732]
JP018 Caravan of the Ice Barrier  Effect Monster
- 1 Sea Serpent 500 200
Once per turn: You can target 2 "Ice Barrier" monsters in your GY; shuffle both into the Deck, then each player draws 1 card.
Spellbreaker of the Ice Barrier
Normal
▶︎ Deck
6.4 13
[22514]
JP019 Spellbreaker of the Ice Barrier  Effect Monster
- 4 Spellcaster 1200 2000
Once per turn: You can send 1 "Ice Barrier" monster from your hand to the GY; neither player can activate Spell Cards until the end of your next turn, while this monster is face-up on the field.
General Grunard of the Ice Barrier
Normal
▶︎ Deck
3.8 15
[16514]
JP020 General Grunard of the Ice Barrier  Effect Monster
- 8 Warrior 2800 1000
During your Main Phase, you can Normal Summon 1 "Ice Barrier" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
Defender of the Ice Barrier
Normal
▶︎ Deck
5.5 11
[33298]
JP021 Defender of the Ice Barrier  Effect Monster
Tuner Monster
- 3 Aqua 200 1600
While you control another "Ice Barrier" monster, monsters your opponent controls cannot declare an attack if their ATK is greater than or equal to this card's DEF.
Warlock of the Ice Barrier
Normal
▶︎ Deck
4 12
[12014]
JP022 Warlock of the Ice Barrier  Effect Monster
- 3 Spellcaster 400 1000
While you control another "Ice Barrier" monster, both players must Set Spell Cards before activating them, and cannot activate them until their next turn.
Sacred Spirit of the Ice Barrier
Normal
▶︎ Deck
1.7 15
[11379]
JP023 Sacred Spirit of the Ice Barrier  Effect Monster
Spirit Monster
- 4 Zombie 1600 1200
Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. If you control another "Ice Barrier" monster, this card's End Phase effect instead becomes "Target 1 monster your opponent controls; return it to the hand".
General Raiho of the Ice Barrier
Super
▶︎ Deck
5.7 21
[27034]
JP024 General Raiho of the Ice Barrier  Effect Monster
- 6 Warrior 2100 2300
When your opponent's monster effect activated on the field resolves, they must discard 1 card or the effect is negated (their choice).
Strategist of the Ice Barrier
Normal
▶︎ Deck
6.7 11
[32375]
JP025 Strategist of the Ice Barrier  Effect Monster
- 4 Spellcaster 1600 1600
Once per turn: You can send 1 "Ice Barrier" monster from your hand to the GY; draw 1 card.
Secret Guards of the Ice Barrier
Normal
▶︎ Deck
3.4 13
[18832]
JP026 Secret Guards of the Ice Barrier  Effect Monster
- 2 Aqua 100 1600
Your opponent cannot target "Ice Barrier" monsters you control with monster effects.
General Gantala of the Ice Barrier
Normal
▶︎ Deck
5.8 16
[32553]
JP027 General Gantala of the Ice Barrier  Effect Monster
- 7 Warrior 2700 2000
Once per turn, during your End Phase: You can target 1 "Ice Barrier" monster in your GY, except "General Gantala of the Ice Barrier"; Special Summon it.
Dance Princess of the Ice Barrier
Normal
▶︎ Deck
5.9 14
[38277]
JP028 Dance Princess of the Ice Barrier  Effect Monster
- 4 Spellcaster 1700 900
Once per turn, if you control another "Ice Barrier" monster: You can reveal any number of "Ice Barrier" monsters in your hand, then target an equal number of Set Spells/Traps your opponent controls; return those targets to the hand.
Prior of the Ice Barrier
Normal
▶︎ Deck
8.6 22
[49233]
JP029 Prior of the Ice Barrier  Effect Monster
- 2 Aqua 1000 400
If you control an "Ice Barrier" monster, you can Special Summon this card (from your hand). You cannot Special Summon any Level 5 or higher monsters the turn you Summon this way. You can Tribute this card, then target 1 "Ice Barrier" monster in your GY, except "Prior of the Ice Barrier"; Special Summon that target.
General Wayne of the Ice Barrier
Normal
▶︎ Deck
8.3 11
[8929]
JP030 General Wayne of the Ice Barrier  Effect Monster
- 5 Warrior 2100 400
Spells and Traps sent from the field to your opponent's GY are banished instead. You can only use each of the following effects of "General Wayne of the Ice Barrier" once per turn. If your opponent controls a monster and you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Ice Barrier" Spell/Trap from your Deck to your hand.
Revealer of the Ice Barrier
Super
▶︎ Deck
8.8 14
[11400]
JP031 Revealer of the Ice Barrier  Effect Monster
- 4 Spellcaster 1700 1000
While you control another "Ice Barrier" monster, your opponent cannot Tribute Summon. You can only use each of the following effects of "Revealer of the Ice Barrier" once per turn. You can discard 1 card; Special Summon 1 "Ice Barrier" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If you would discard, or send a card(s) from your hand to the GY, to activate an "Ice Barrier" monster's effect, you can banish this card from your GY instead of 1 of those cards.
Speaker for the Ice Barriers
Super
▶︎ Deck
9.4 13
[13053]
JP032 Speaker for the Ice Barriers  Effect Monster
- 4 Spellcaster 1000 1800
While you control another "Ice Barrier" monster, Defense Position monsters your opponent controls cannot change their battle positions. You can only use each of the following effects of "Speaker for the Ice Barriers" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If you control an "Ice Barrier" monster: You can banish this card from your GY; Special Summon 1 "Ice Barrier Token" (Aqua/WATER/Level 1/ATK 0/DEF 0).
Hexa Spirit of the Ice Barrier
Super
▶︎ Deck
8.3 12
[8838]
JP033 Hexa Spirit of the Ice Barrier  Effect Monster
Tuner Monster
- 1 Sea Serpent 400 200
While you control another "Ice Barrier" monster, monsters your opponent controls lose 500 ATK/DEF. During your Main Phase: You can send 1 Level 3 or lower "Ice Barrier" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's, until the end of this turn. You can only use this effect of "Hexa Spirit of the Ice Barrier" once per turn.
Zuijin of the Ice Barrier
Normal
▶︎ Deck
4.9 7
[10299]
JP034 Zuijin of the Ice Barrier  Effect Monster
- 2 Warrior 500 300
You can Tribute this card; Special Summon 1 Level 5 or higher "Ice Barrier" monster from your hand. If this card is in your GY, except the turn it was sent there: You can target 1 Level 3 or higher WATER monster you control; reduce its Level by exactly 2, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Zuijin of the Ice Barrier" once per turn.
Judge of the Ice Barrier
Normal
▶︎ Deck
2.5 15
[9224]
JP035 Judge of the Ice Barrier  Effect Monster
- 4 Warrior 1800 900
While you control another "Ice Barrier" monster, each time your opponent activates a card or effect by paying LP, they lose 500 LP. You can only use each of the following effects of "Judge of the Ice Barrier" once per turn. You can target 1 or 2 "Ice Barrier" monsters in your GY and 1 or 2 cards in your opponent's GY; shuffle them into the Deck. If you control an "Ice Barrier" monster: You can banish this card from your GY, then target 1 Attack Position monster on the field; change it to Defense Position.
Brionac, Dragon of the Ice Barrier
Super
▶︎ Deck
9.3 109
[185552]
JP036 Brionac, Dragon of the Ice Barrier  Synchro Monster
Effect Monster
- 6 Sea Serpent 2300 1400
1 Tuner + 1+ non-Tuner monsters
You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.
Dewloren, Tiger King of the Ice Barrier
Super
▶︎ Deck
8.3 27
[106181]
JP037 Dewloren, Tiger King of the Ice Barrier  Synchro Monster
Effect Monster
- 6 Beast 2000 1400
1 Tuner + 1+ non-Tuner WATER monsters
You can target any number of other face-up cards you control; return those targets to the hand, then, this card gains 500 ATK for each card returned to the hand by this effect, until the end of this turn. You can only use this effect of "Dewloren, Tiger King of the Ice Barrier" once per turn.
Gungnir, Dragon of the Ice Barrier
Super
▶︎ Deck
8.2 42
[160349]
JP038 Gungnir, Dragon of the Ice Barrier  Synchro Monster
Effect Monster
- 7 Dragon 2500 1700
1 Tuner + 1+ non-Tuner WATER monsters
Once per turn: You can discard up to 2 cards to the GY, then target the same number of cards your opponent controls; destroy them.
Trishula, Dragon of the Ice Barrier
Quarter Century Secret
Ultra
▶︎ Deck
9.6 144
[741791]
JP039 Trishula, Dragon of the Ice Barrier  Synchro Monster
Effect Monster
- 9 Dragon 2700 2000
1 Tuner + 2+ non-Tuner monsters
When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)
Trishula, Zero Dragon of the Ice Barrier
Ultra
▶︎ Deck
8.6 13
[25053]
JP040 Trishula, Zero Dragon of the Ice Barrier  Synchro Monster
Effect Monster
- 11 Dragon 2700 2000
1 Tuner + 2+ non-Tuner monsters
When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.
Magic Triangle of the Ice Barrier
Normal
▶︎ Deck
2.7 12
[18316]
JP041 Magic Triangle of the Ice Barrier  Normal Spell
Reveal 3 "Ice Barrier" monsters with different names in your hand, then target 1 card your opponent controls; destroy that target, and if you do, Special Summon 1 "Ice Barrier" monster from your hand.
Medallion of the Ice Barrier
Quarter Century Secret
Super
▶︎ Deck
8.6 27
[39030]
JP042 Medallion of the Ice Barrier  Normal Spell
Add 1 "Ice Barrier" monster from your Deck to your hand.
Mirror of the Ice Barrier
Normal
▶︎ Deck
3.5 20
[17612]
JP043 Mirror of the Ice Barrier  Quick-Play Spell
During this turn, each time a card(s) is banished from your hand, field, and/or GY by your opponent's activated monster effect, apply the following effects, based on where the cards were banished from.
●Hand: Banish up to 2 random cards from your opponent's hand.
●Field: Banish up to 2 cards your opponent controls.
●GY: Banish up to 2 cards from your opponent's GY.
Winds Over the Ice Barrier
Super
▶︎ Deck
6.6 10
[6805]
JP044 Winds Over the Ice Barrier  Normal Spell
Tribute any number of "Ice Barrier" monsters; Special Summon from your Deck that many Level 4 or lower "Ice Barrier" monsters with different names from each other. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your "Ice Barrier" monsters that is banished or in your GY; add it to your hand. You can only use each effect of "Winds Over the Ice Barrier" once per turn.
Freezing Chains of the Ice Barrier
Normal
▶︎ Deck
7.2 10
[5447]
JP045 Freezing Chains of the Ice Barrier  Continuous Spell
When this card is activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. While you control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters you control are unaffected by the activated effects of your opponent's monsters that were Special Summoned from the Extra Deck. You can only activate 1 "Freezing Chains of the Ice Barrier" per turn.
After the Storm
Normal
▶︎ Deck
2.8 19
[13494]
JP046 After the Storm  Normal Spell
If there are no other cards on the field: Target 1 WATER or WIND monster in your Graveyard; add that target to your hand.
Terror of Trishula
Normal
▶︎ Deck
3.3 10
[6425]
JP047 Terror of Trishula  Normal Trap
Apply these effects, in sequence, depending on the number of "Ice Barrier" Synchro Monsters you control with different names;
●1+: Banish 1 card your opponent controls.
●2+: Banish 1 card from your opponent's GY.
●3+: Banish 1 random card from your opponent's hand.
When your opponent activates a card or effect that targets an "Ice Barrier" Synchro Monster(s) you control: You can banish this card from your GY; negate that effect.
You can only use each effect of "Terror of Trishula" once per turn.
Void Trap Hole
Normal
▶︎ Deck
6.4 33
[128009]
JP048 Void Trap Hole  Normal Trap
When your opponent Special Summons a monster(s) with 2000 or more ATK: Negate the effects of 1 of those monsters with 2000 or more ATK, and if you do, destroy it.
Ice Dragon's Prison
Normal
▶︎ Deck
8.5 15
[33239]
JP049 Ice Dragon's Prison  Normal Trap
Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.
✪ A.O.G. Return Zero
Quarter Century Secret
Ultra
▶︎ Deck
9.5 6
[1970]
JP050 ✪ A.O.G. Return Zero  Synchro Monster
Effect Monster
- 10 Machine 3100 2950
DARK Tuner + 1 or more monsters other than Tuner
10 9
[2219]
JP051 ✪ Repair Genex Controller  Link Monster
Effect Monster
- - Machine 1200 -
A level 4 or lower "Genex" monster
You can only Special Summon "Repair Genex Controller" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 1 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
✪ R-Genex Undine
Ultra
▶︎ Deck
8 2
[701]
JP052 ✪ R-Genex Undine  Effect Monster
- 4 Aqua 1700 1100
✪ R-Genex Turing
Ultra
▶︎ Deck
7 1
[495]
JP053 ✪ R-Genex Turing  Effect Monster
Tuner Monster
- 2 Spellcaster 600 600
The effect of
Genex Controller
Ultra
▶︎ Deck
6.8 23
[85977]
JP054 Genex Controller  Normal Monster
Tuner Monster
- 3 Machine 1400 1200
As a master of all powers and elements, this is one of the few Genex monsters that can communicate with its companions.
Genex Undine
Super
▶︎ Deck
8.9 38
[90879]
JP055 Genex Undine  Effect Monster
- 3 Aqua 1200 600
When this card is Normal Summoned: You can send 1 WATER monster from your Deck to the GY; add 1 "Genex Controller" from your Deck to your hand.
Genex Power Planner
Super
▶︎ Deck
7.8 14
[10092]
JP056 Genex Power Planner  Effect Monster
- 1 Spellcaster 300 200
When this card is Normal Summoned, you can add 1 Level 3 "Genex" Effect Monster from your Deck to your hand.
Genex Searcher
Normal
▶︎ Deck
4.5 10
[4551]
JP057 Genex Searcher  Effect Monster
- 4 Machine 1600 400
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Genex" monster with 1500 or less ATK from your Deck in face-up Attack Position.
Genex Worker
Normal
▶︎ Deck
2.9 12
[7327]
JP058 Genex Worker  Effect Monster
- 3 Machine 1200 1200
You can Tribute this card to Special Summon 1 "Genex" monster from your hand.
Genex Neutron
Normal
▶︎ Deck
6.7 15
[36284]
JP059 Genex Neutron  Effect Monster
- 4 Machine 1800 1200
Once per turn, during the End Phase, if this card was Normal Summoned this turn: You can add 1 Machine-Type Tuner monster from your Deck to your hand.
Genex Furnace
Normal
▶︎ Deck
2.4 14
[5013]
JP060 Genex Furnace  Effect Monster
- 5 Pyro 2000 1300
If you control a face-up "Genex Controller", you can Normal Summon this card without Tributing.
Genex Gaia
Normal
▶︎ Deck
1.6 16
[6360]
JP061 Genex Gaia  Effect Monster
- 3 Rock 1000 1900
If this card would be destroyed, you can destroy 1 "Genex Controller" monster you control instead.
Genex Spare
Normal
▶︎ Deck
2.7 12
[9415]
JP062 Genex Spare  Effect Monster
Tuner Monster
- 3 Machine 800 1200
Once per turn, if you control another "Genex" monster, you can make this card's name "Genex Controller" until the End Phase.
Genex Turbine
Normal
▶︎ Deck
5.6 10
[4979]
JP063 Genex Turbine  Effect Monster
- 4 Machine 1400 1300
While you control this face-up card, all face-up "Genex" monsters you control gain 400 ATK.
Genex Doctor
Normal
▶︎ Deck
1.6 19
[7105]
JP064 Genex Doctor  Effect Monster
- 3 Spellcaster 1500 1000
You can Tribute 1 face-up "Genex Controller" to select and destroy 1 card on the field.
Genex Solar
Normal
▶︎ Deck
3.4 21
[8475]
JP065 Genex Solar  Effect Monster
- 7 Machine 2500 1500
You can Normal Summon this card by Tributing 1 "Genex" monster. Inflict 500 damage to your opponent each time a face-up "Genex" monster you control is sent to the Graveyard.
Genex Blastfan
Normal
▶︎ Deck
7.7 11
[32304]
JP066 Genex Blastfan  Effect Monster
- 4 Spellcaster 1600 1300
When this card is Special Summoned, you can add to your hand 1 DARK "Genex" monster from your Deck.
Genex Recycled
Normal
▶︎ Deck
6.1 14
[16762]
JP067 Genex Recycled  Effect Monster
Tuner Monster
- 1 Machine 200 400
Once per turn, you can select 1 "Genex" monster in your Graveyard. Until the End Phase, this card's name is treated as the selected monster's name.
Genex Army
Normal
▶︎ Deck
2.2 12
[5170]
JP068 Genex Army  Effect Monster
- 6 Machine 2300 1300
When this card is Tribute Summoned by Tributing a "Genex" monster, you can destroy 1 card your opponent controls.
R-Genex Turbo
Super
▶︎ Deck
6.7 9
[9501]
JP069 R-Genex Turbo  Effect Monster
- 4 Machine 1500 1300
When this card is Normal Summoned, you can add 1 Level 1 "Genex" monster from your Deck to your hand.
R-Genex Overseer
Normal
▶︎ Deck
5.7 7
[7879]
JP070 R-Genex Overseer  Effect Monster
Tuner Monster
- 2 Spellcaster 200 100
When this card is Normal or Special Summoned, you can Special Summon 1 Level 3 or lower "Genex" monster from your hand.
R-Genex Crusher
Super
▶︎ Deck
6.3 9
[6321]
JP071 R-Genex Crusher  Effect Monster
- 2 Machine 800 800
When this card is Normal Summoned, you can add 1 Level 4 "R-Genex" monster from your Deck to your hand.
R-Genex Magma
Super
▶︎ Deck
6.6 9
[6379]
JP072 R-Genex Magma  Effect Monster
- 3 Pyro 1000 200
When this card is Normal Summoned, you can add 1 Level 2 "R-Genex" monster from your Deck to your hand.
R-Genex Accelerator
Normal
▶︎ Deck
6.4 13
[9152]
JP073 R-Genex Accelerator  Effect Monster
- 4 Machine 1500 1900
When a "Genex" monster is added from your Deck to your hand, you can reveal that monster to Special Summon it.
R-Genex Oracle
Normal
▶︎ Deck
4.5 11
[12062]
JP074 R-Genex Oracle  Effect Monster
- 1 Spellcaster 300 300
If this card is added from your Deck to your hand by the effect of a "Genex" monster, you can Special Summon this card. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Genex" monster.
R-Genex Ultimum
Normal
▶︎ Deck
3.4 9
[4296]
JP075 R-Genex Ultimum  Effect Monster
- 4 Machine 1800 1400
When this face-up card on the field is destroyed and sent to the Graveyard, you can select 2 "Genex" monsters from your Graveyard, and return them to the Deck.
Genex Ally Duradark
Normal
▶︎ Deck
6.9 11
[10447]
JP076 Genex Ally Duradark  Effect Monster
- 4 Machine 1800 200
Once per turn, during your Main Phase, you can select 1 face-up Attack Position monster your opponent controls with the same Attribute as this card, and destroy it. This card cannot attack the turn you activate this effect.
Genex Ally Remote
Normal
▶︎ Deck
5.6 10
[8535]
JP077 Genex Ally Remote  Effect Monster
Tuner Monster
- 3 Machine 500 1800
Once per turn, you can select 1 face-up Tuner monster on the field. The selected monster's name is treated as "Genex Controller" until the End Phase.
Genex Ally Powercell
Normal
▶︎ Deck
4.1 10
[6941]
JP078 Genex Ally Powercell  Effect Monster
- 4 Machine 1700 0
Other face-up monsters you control with the same Attribute as this card gain 500 ATK.
Genex Ally Changer
Normal
▶︎ Deck
3.8 8
[6962]
JP079 Genex Ally Changer  Effect Monster
- 3 Machine 1200 1800
Once per turn, you can select 1 face-up monster on the field and declare 1 Attribute. The selected monster's Attribute becomes the declared Attribute until the End Phase.
Genex Ally Volcannon
Normal
▶︎ Deck
3.7 9
[5963]
JP080 Genex Ally Volcannon  Effect Monster
- 4 Machine 1700 600
Once per turn, you can send 1 face-up FIRE "Genex" monster you control to the Graveyard to select 1 face-up monster your opponent controls, destroy it, and inflict damage to your opponent equal to the Level of the destroyed monster x 400.
Genex Ally Solid
Normal
▶︎ Deck
3.2 9
[6676]
JP081 Genex Ally Solid  Effect Monster
- 2 Machine 500 1200
Once per turn, you can send 1 face-up WATER "Genex" monster you control to the Graveyard to draw 2 cards.
Genex Ally Chemistrer
Normal
▶︎ Deck
4.4 8
[7127]
JP082 Genex Ally Chemistrer  Effect Monster
Tuner Monster
- 2 Machine 200 500
You can declare 1 Attribute and discard this card to select 1 face-up "Genex" monster you control. That monster becomes that Attribute. This effect can be activated during either player's turn.
Genex Ally Birdman
Quarter Century Secret
Ultra
▶︎ Deck
9.2 30
[263883]
JP083 Genex Ally Birdman  Effect Monster
Tuner Monster
- 3 Machine 1400 400
You can return 1 face-up monster you control to the hand; Special Summon this card from your hand, but banish it when it leaves the field, also it gains 500 ATK if the returned monster was WIND on the field.
Genex Ally Bellflame
Normal
▶︎ Deck
3.4 12
[6008]
JP084 Genex Ally Bellflame  Effect Monster
- 4 Machine 1700 1000
Each time a monster(s) you control is sent to the Graveyard, place 1 Genex Counter on this card. Each time a card(s) in your opponent's Graveyard is banished, place 2 Genex Counters on this card. This card gains 100 ATK for each Genex Counter on the field. If this card is destroyed by battle and sent to the Graveyard: Inflict 300 damage to your opponent for each Genex Counter that was on this card.
Genex Ally Crusher
Normal
▶︎ Deck
6.3 12
[19044]
JP085 Genex Ally Crusher  Effect Monster
- 4 Machine 1000 2000
Once per turn, when a monster with the same Attribute as this card is Normal Summoned to your side of the field, you can select 1 card your opponent controls, and destroy it.
Genex Ally Reliever
Normal
▶︎ Deck
2.5 13
[6509]
JP086 Genex Ally Reliever  Effect Monster
- 5 Machine 2200 1000
If you negate the activation of a Spell Card, Trap Card, or Effect Monster's effect activated by your opponent, you can Special Summon this card from your hand.
Hydro Genex
Normal
▶︎ Deck
2.1 19
[10936]
JP087 Hydro Genex  Synchro Monster
Effect Monster
- 6 Machine 2300 1800
"Genex Controller" + 1 or more non-Tuner WATER monsters
When this card destroys an opponent's monster by battle and sends it to the Graveyard, gain Life Points equal to the ATK of the destroyed monster.
Thermal Genex
Normal
▶︎ Deck
4.1 12
[8079]
JP088 Thermal Genex  Synchro Monster
Effect Monster
- 8 Machine 2400 1200
"Genex Controller" + 1 or more non-Tuner FIRE monsters
This card gains 200 ATK for each FIRE monster in your Graveyard. If this card destroys an opponent's monster by battle, inflict 200 damage to your opponent for each "Genex" monster in your Graveyard.
Geo Genex
Normal
▶︎ Deck
2 21
[11404]
JP089 Geo Genex  Synchro Monster
Effect Monster
- 6 Machine 1800 2800
"Genex Controller" + 1 or more non-Tuner EARTH monsters
Once per turn, if you control a face-up Level 4 or lower "Genex" monster(s), you can switch the original ATK and DEF of this card until the End Phase, for as long as you control a face-up Level 4 or lower "Genex" monster(s).
Windmill Genex
Normal
▶︎ Deck
4.3 12
[8403]
JP090 Windmill Genex  Synchro Monster
Effect Monster
- 7 Machine 2000 1600
"Genex Controller" + 1 or more non-Tuner WIND monsters
This card gains 300 ATK for each Spell and Trap Card Set on the field. You can send 1 card from your hand to the Graveyard to select and destroy 1 Set Spell or Trap Card.
Locomotion R-Genex
Super
▶︎ Deck
7.1 18
[48326]
JP091 Locomotion R-Genex  Synchro Monster
Effect Monster
- 9 Machine 2500 2000
1 "Genex" Tuner + 1 or more non-Tuner DARK monsters
When this card is Synchro Summoned, take control of the face-up monster your opponent controls with the highest Level. (If it's a tie, you get to choose.)
Vindikite R-Genex
Normal
▶︎ Deck
5.7 14
[11105]
JP092 Vindikite R-Genex  Synchro Monster
Effect Monster
- 8 Machine 2400 1000
1 "Genex" Tuner + 1 or more non-Tuner WIND monsters
Your opponent cannot select this card as an attack target. If this card destroys an opponent's monster by battle, you can add 1 "Genex" monster from your Deck to your hand.
Genex Ally Triarm
Normal
▶︎ Deck
4.6 12
[14288]
JP093 Genex Ally Triarm  Synchro Monster
Effect Monster
- 6 Machine 2400 1600
"Genex Controller" + 1 or more non-Tuner monsters
This card's effects depend on the Attribute(s) of its non-Tuner Synchro Material Monsters. Once per turn, you can discard 1 card to activate one of its effects:
●WIND: Send 1 random card from your opponent's hand to the Graveyard.
●WATER: Select 1 Spell/Trap Card on the field, and destroy it.
●DARK: Select 1 face-up LIGHT monster on the field, destroy it and draw 1 card.
Genex Ally Triforce
Normal
▶︎ Deck
6.7 13
[22150]
JP094 Genex Ally Triforce  Synchro Monster
Effect Monster
- 7 Machine 2500 2100
1 "Genex" Tuner + 1 or more non-Tuner monsters
This card's effects depend on the Attribute(s) of its non-Tuner Synchro Material Monsters.
●EARTH: If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.
●FIRE: If this card destroys a monster by battle, inflict damage to your opponent equal to the ATK of the destroyed monster.
●LIGHT: Once per turn, you can select 1 LIGHT monster in your Graveyard and Special Summon it in face-down Defense Position.
Genex Ally Axel
Super
▶︎ Deck
6.1 15
[20059]
JP095 Genex Ally Axel  Synchro Monster
Effect Monster
- 8 Machine 2600 2000
1 "Genex" Tuner + 1 or more non-Tuner monsters
Once per turn, you can discard 1 card to select 1 Level 4 or lower Machine-Type monster from your Graveyard, and Special Summon it. The ATK of that monster is doubled until the End Phase, but it cannot attack your opponent directly. Remove that monster from play during your End Phase.
Final Gesture
Normal
▶︎ Deck
6.4 16
[22109]
JP096 Final Gesture  Normal Spell
Target 1 face-up Level 3 monster you control; Special Summon 1 monster with the same name as that monster from your hand or Graveyard. Its effects are negated. During the End Phase of this turn, destroy the face-up monster that was targeted by this card.
✪ Infernoid Evil
Ultra
▶︎ Deck
10 9
[3604]
JP097 ✪ Infernoid Evil  Fusion Monster
Effect Monster
- 1 Fiend 1100 1100
Inferno Id monster x 2
The effects
9.4 5
[2466]
JP098 ✪ Infernoid Flood  Link Monster
Effect Monster
- - Fiend 3000 -
Two or more monsters including "Infernoid" monster.
The effects
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 4 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
✪ Fiercely Moving Void
Ultra
▶︎ Deck
9.4 5
[1697]
JP099 ✪ Fiercely Moving Void  Normal Spell
The effect of
✪ Void Boundary
Ultra
▶︎ Deck
9.2 5
[1315]
JP100 ✪ Void Boundary  Continuous Spell
The effect of
Infernoid Antra
Super
▶︎ Deck
7.9 16
[45349]
JP101 Infernoid Antra  Effect Monster
- 2 Fiend 0 2000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 face-up card your opponent controls; return it to the hand. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).
Infernoid Harmadik
Super
▶︎ Deck
7.6 14
[48046]
JP102 Infernoid Harmadik  Effect Monster
- 3 Fiend 1600 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).
Infernoid Patrulea
Super
▶︎ Deck
7.4 17
[48510]
JP103 Infernoid Patrulea  Effect Monster
- 4 Fiend 1800 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Spell/Trap Card on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).
Infernoid Piaty
Super
▶︎ Deck
5.5 15
[25983]
JP104 Infernoid Piaty  Effect Monster
- 5 Fiend 2200 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card inflicts battle damage to your opponent by attacking an opponent's monster: You can send 1 random card from your opponent's hand to the Graveyard. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.
Infernoid Seitsemas
Super
▶︎ Deck
8.6 20
[53106]
JP105 Infernoid Seitsemas  Effect Monster
- 7 Fiend 2600 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. If this card attacks an opponent's monster, this effect can be activated at the end of the Battle Phase: Banish 1 card on the field. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.
Infernoid Attondel
Super
▶︎ Deck
8.7 19
[65267]
JP106 Infernoid Attondel  Effect Monster
- 8 Fiend 2800 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; this card can make a second attack in a row. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.
Infernoid Onuncu
Quarter Century Secret
Super
▶︎ Deck
7.9 21
[82431]
JP107 Infernoid Onuncu  Effect Monster
- 10 Fiend 3000 3000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card is Special Summoned: You can destroy all other monsters on the field. Once per turn, during either player's turn, when a Spell/Trap Card or effect is activated: You can Tribute 1 monster; negate the activation, and if you do, banish that card.
Infernoid Pirmais
Super
▶︎ Deck
7.7 15
[33975]
JP108 Infernoid Pirmais  Effect Monster
- 1 Fiend 0 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Set card on the field; shuffle it into the Deck. That card cannot be activated in response to this effect's activation. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).
Infernoid Sjette
Super
▶︎ Deck
4.7 21
[24821]
JP109 Infernoid Sjette  Effect Monster
- 6 Fiend 2400 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card declares an attack: You can banish 1 monster from your opponent's Extra Deck (their choice). Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.
Infernoid Devyaty
Super
▶︎ Deck
8.9 20
[52396]
JP110 Infernoid Devyaty  Effect Monster
- 9 Fiend 2900 2900
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 "Infernoid" monsters from your hand or GY while the total Levels and Ranks of all Effect Monsters you control are 8 or lower. When this card is Special Summoned: You can destroy all Spells and Traps on the field, except "Void" cards. Once per turn, when another monster's effect is activated (Quick Effect): You can Tribute 1 monster; negate the activation, and if you do, banish it.
Infernoid Decatron
Ultra
▶︎ Deck
9.7 29
[58917]
JP111 Infernoid Decatron  Effect Monster
Tuner Monster
- 1 Fiend 500 200
If this card is Normal or Special Summoned: You can send 1 "Infernoid" monster from your Deck to the GY, except "Infernoid Decatron", and if you do, increase this card's Level by the Level of the sent monster, and if you do that, this card's name becomes that monster's original name, and replace this effect with that monster's original effects.
Infernoid Tierra
Super
▶︎ Deck
8.1 23
[60521]
JP112 Infernoid Tierra  Fusion Monster
Effect Monster
- 11 Fiend 3400 3600
"Infernoid Onuncu" + "Infernoid Devyaty" + 1+ "Infernoid" monsters
When this card is Fusion Summoned, you can: Apply these effects, in sequence, based on the number of materials with different names used for this card's Summon;
●3+: Each player sends 3 cards from their Extra Deck to the GY.
●5+: Each player sends the top 3 cards from their Deck to the GY.
●8+: Each player returns up to 3 of their banished cards to the GY.
●10+: Each player sends their entire hand to the GY.
Void Seer
Normal
▶︎ Deck
8.4 11
[47068]
JP113 Void Seer  Quick-Play Spell
Target 1 "Infernoid" monster you control; that target is unaffected by the opponent's card effects this turn. If an "Infernoid" monster(s) you control would be destroyed by a card effect, you can banish this card from your Graveyard instead of destroying 1 of those monsters.
Void Expansion
Normal
▶︎ Deck
6.7 10
[27390]
JP114 Void Expansion  Field Spell
During your Standby Phase: You can Special Summon 1 "Infernoid Token" (Fiend-Type/FIRE/Level 1/ATK 0/DEF 0). To Special Summon an "Infernoid" monster using its own procedure, you can banish "Infernoid" monster(s) you control instead of those in the Graveyard (or any combination of both). Your opponent cannot target "Infernoid" monsters you control for attacks or with card effects, except the "Infernoid" monster you control with the highest Level (either, if tied).
Void Vanishment
Super
▶︎ Deck
8 14
[34136]
JP115 Void Vanishment  Continuous Spell
You can discard 1 card; add 1 "Void" Spell/Trap Card from your Deck to your hand, except "Void Vanishment" or "Null and Void", also you cannot Normal or Special Summon monsters for the rest of this turn, except "Infernoid" monsters. You can only use this effect of "Void Vanishment" once per turn. If an "Infernoid" monster you control battles an opponent's monster, after damage calculation: You can send this card to the Graveyard; banish those monsters.
Void Imagination
Quarter Century Secret
Ultra
▶︎ Deck
9.5 19
[57750]
JP116 Void Imagination  Continuous Spell
Infernoid monsters you control whose original Levels are 2 or higher become Level 1 and all battle damage they inflict to your opponent is halved. You can send this card to the Graveyard; Fusion Summon 1 "Infernoid" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponent controls a monster that was Special Summoned from the Extra Deck, and you do not, you can also use up to 6 monsters in your Deck as Fusion Materials.
Void Apocalypse
Normal
▶︎ Deck
8.9 10
[18216]
JP117 Void Apocalypse  Continuous Spell
You can discard 1 card; send 1 Fiend monster from your Deck to the GY. You can send this face-up card from your Spell & Trap Zone to the GY; send "Infernoid" monsters with different names from your hand and/or Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck. You can only use 1 "Void Apocalypse" effect per turn, and only once that turn.
Eye of the Void
Normal
▶︎ Deck
4.1 11
[15958]
JP118 Eye of the Void  Normal Trap
Special Summon 1 "Infernoid" monster from your hand, ignoring its Summoning conditions, but its effects are negated until the end of this turn.
Void Launch
Normal
▶︎ Deck
5.9 12
[21252]
JP119 Void Launch  Continuous Trap
During each of your Standby Phases: You can send up to 2 "Infernoid" monsters from your Deck to the Graveyard. If you control a monster that is not an "Infernoid" monster, send this card to the Graveyard.
Void Purification
Normal
▶︎ Deck
5.9 9
[16684]
JP120 Void Purification  Continuous Trap
If you control a monster that is not an "Infernoid" monster, send this card to the Graveyard. You can only use each of these effects of "Void Purification" once per turn.
●During each of your opponent's Standby Phases: You can target 1 "Infernoid" monster in your Graveyard; add it to your hand.
●During each of your Standby Phases: You can target 1 of your banished "Infernoid" monsters; return it to the Graveyard.
Void Feast
Super
▶︎ Deck
9.6 13
[26649]
JP121 Void Feast  Normal Trap
Send 1 "Void" Spell/Trap from your hand or face-up field to the GY; Special Summon up to 3 "Infernoid" monsters from your Deck, whose total Levels exactly equal 8, ignoring their Summoning conditions.
✪ Spiritual Beast Usage Lela
Quarter Century Secret
Ultra
▶︎ Deck
10 6
[1768]
JP122 ✪ Spiritual Beast Usage Lela  Effect Monster
- 1 Psychic 100 2000
You can only Special Summon "Spirit Ritual Beast Tamer Lara" once per turn, and its
✪ St. Ritual Beast Knight Notiudrago
Ultra
▶︎ Deck
10 6
[1390]
JP123 ✪ St. Ritual Beast Knight Notiudrago  Fusion Monster
Effect Monster
- 7 Wyrm 2400 1900
Ritual Beast monster + Spiritual Beast monster
Special Summon can be performed only when the above cards are removed from your field or GY. You can only Special Summon "Holy Ritual Beast Knight Nochiudrago" once per turn.
9 6
[1129]
JP124 ✪ St. Ritual Beast Knight Leila Utari  Link Monster
Effect Monster
- - Psychic 2600 -
Effect 3 or more Monsters
The effects
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 4 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
✪ Ritual Beast Succession
Ultra
▶︎ Deck
8.3 6
[822]
JP125 ✪ Ritual Beast Succession  Continuous Spell
The effects
Ritual Beast Tamer Lara
Super
▶︎ Deck
7.2 21
[45033]
JP126 Ritual Beast Tamer Lara  Effect Monster
- 1 Psychic 100 2000
If this card is Normal Summoned: You can target 1 "Ritual Beast" monster in your Graveyard; Special Summon it. You can only Special Summon "Ritual Beast Tamer Lara(s)" once per turn.
Ritual Beast Tamer Elder
Super
▶︎ Deck
8.1 17
[37110]
JP127 Ritual Beast Tamer Elder  Effect Monster
- 2 Psychic 200 1000
After you Normal Summon this card, you can Normal Summon 1 "Ritual Beast" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only Special Summon "Ritual Beast Tamer Elder(s)" once per turn.
Ritual Beast Tamer Wen
Super
▶︎ Deck
7.5 13
[40639]
JP128 Ritual Beast Tamer Wen  Effect Monster
- 3 Psychic 1500 1000
If this card is Normal Summoned: You can target 1 of your banished "Ritual Beast" monsters; Special Summon it. You can only Special Summon "Ritual Beast Tamer Wen(s)" once per turn.
Spiritual Beast Apelio
Normal
▶︎ Deck
8 13
[37855]
JP129 Spiritual Beast Apelio  Effect Monster
- 4 Pyro 1800 200
Once per turn, during either player's turn: You can banish 1 "Ritual Beast" card from your Graveyard; for the rest of this turn, all "Ritual Beast" monsters you control will gain 500 ATK and DEF. You can only Special Summon "Spiritual Beast Apelio(s)" once per turn.
Spiritual Beast Pettlephin
Super
▶︎ Deck
6.9 13
[34326]
JP130 Spiritual Beast Pettlephin  Effect Monster
- 4 Aqua 0 2000
Once per turn: You can banish 1 "Ritual Beast" card from your hand, then target 1 card your opponent controls; return it to the hand. You can only Special Summon "Spiritual Beast Pettlephin(s)" once per turn.
Spiritual Beast Cannahawk
Super
▶︎ Deck
9.1 21
[57135]
JP131 Spiritual Beast Cannahawk  Effect Monster
- 4 Thunder 1400 600
Once per turn: You can banish 1 "Ritual Beast" card from your Deck, face-up. During your second Standby Phase after this effect's activation, add the card banished by this effect to your hand. You can only Special Summon "Spiritual Beast Cannahawk(s)" once per turn.
Spiritual Beast Rampengu
Normal
▶︎ Deck
8.5 14
[42434]
JP132 Spiritual Beast Rampengu  Effect Monster
- 4 Beast 1600 400
Once per turn: You can banish 1 "Ritual Beast" monster from your Extra Deck and send 1 "Ritual Beast" monster with the same Type as that monster from your Deck to the Graveyard. You can only Special Summon "Spiritual Beast Rampengu(s)" once per turn.
Ritual Beast Tamer Zeframpilica
Normal
▶︎ Deck
7.2 12
[49900]
JP133 Ritual Beast Tamer Zeframpilica  Pendulum Monster
Effect Monster
- 3 Psychic 1000 1500
Pendulum Effect
You cannot Pendulum Summon monsters, except "Ritual Beast" and "Zefra" monsters. This effect cannot be negated.
Card Text
When this card is Normal or Pendulum Summoned: You can target 1 "Ritual Beast" or "Zefra" monster in your Graveyard, except "Ritual Beast Tamer Zeframpilica"; Special Summon it, but destroy it during the End Phase. You can only Special Summon "Ritual Beast Tamer Zeframpilica(s)" once per turn.
Ritual Beast Tamer Zefrawendi
Normal
▶︎ Deck
5.7 11
[32549]
JP134 Ritual Beast Tamer Zefrawendi  Pendulum Monster
Effect Monster
- 3 Psychic 1500 1000
Pendulum Effect
You cannot Pendulum Summon monsters, except "Ritual Beast" and "Zefra" monsters. This effect cannot be negated.
Card Text
When this card is Normal or Pendulum Summoned: You can add 1 face-up "Zefra" monster from your Extra Deck to your hand, except "Ritual Beast Tamer Zefrawendi". You can only Special Summon "Ritual Beast Tamer Zefrawendi(s)" once per turn.
Spiritual Beast Tamer Winda
Super
▶︎ Deck
9.2 16
[28335]
JP135 Spiritual Beast Tamer Winda  Effect Monster
- 4 Psychic 1600 1800
If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Ritual Beast" monster from your Deck or Extra Deck, ignoring its Summoning conditions. You can only Special Summon "Spiritual Beast Tamer Winda(s)" once per turn.
Ritual Beast Ulti-Apelio
Super
▶︎ Deck
7.4 17
[48193]
JP136 Ritual Beast Ulti-Apelio  Fusion Monster
Effect Monster
- 6 Pyro 2600 400
1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If this card attacks, it is unaffected by other cards' effects until the end of the Damage Step. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
Ritual Beast Ulti-Pettlephin
Super
▶︎ Deck
7.9 15
[41158]
JP137 Ritual Beast Ulti-Pettlephin  Fusion Monster
Effect Monster
- 6 Aqua 200 2800
1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Cannot be destroyed by card effects. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
Ritual Beast Ulti-Cannahawk
Quarter Century Secret
Ultra
▶︎ Deck
9.5 28
[62205]
JP138 Ritual Beast Ulti-Cannahawk  Fusion Monster
Effect Monster
- 6 Thunder 1400 1600
1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Once per turn: You can target 2 of your banished "Ritual Beast" cards; return them to the Graveyard, and if you do, add 1 "Ritual Beast" card from your Deck to your hand. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
Ritual Beast Ulti-Gaiapelio
Super
▶︎ Deck
8.5 11
[49728]
JP139 Ritual Beast Ulti-Gaiapelio  Fusion Monster
Effect Monster
- 10 Psychic 3200 2100
1 "Ritual Beast Ulti" monster + 1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If Summoned this way, this card gains this effect.
●During either player's turn, when a Spell/Trap Card, or monster effect, is activated: You can banish 1 "Ritual Beast" card from your hand; negate the activation, and if you do, destroy it.
9.3 11
[15174]
JP140 Ritual Beast Ulti-Kimunfalcos  Link Monster
Effect Monster
- - Psychic 1800 -
2 "Ritual Beast" monsters
"Ritual Beast" monsters this card points to gain 600 ATK/DEF. You can banish 1 "Ritual Beast" card from your GY; immediately after this effect resolves, Normal Summon 1 "Ritual Beast" monster from your hand. You can only use this effect of "Ritual Beast Ulti-Kimunfalcos" once per turn. (Quick Effect): You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Ritual Beast's Bond
Ultra
▶︎ Deck
6.6 18
[37501]
JP141 Ritual Beast's Bond  Quick-Play Spell
Banish 2 "Ritual Beast" monsters you control; Special Summon 1 "Ritual Beast" monster from your Extra Deck, ignoring its Summoning conditions.
Ritual Beast Return
Normal
▶︎ Deck
8 7
[16285]
JP142 Ritual Beast Return  Quick-Play Spell
Banish 1 "Ritual Beast" monster from your hand, then target 1 of your "Ritual Beast" monsters, that is banished or is in your Graveyard; Special Summon it.
Ritual Beast Steeds
Super
▶︎ Deck
9.5 28
[50612]
JP143 Ritual Beast Steeds  Normal Trap
If you control a "Ritual Beast" monster: Destroy monsters on the field up to the number of "Ritual Beast" monsters you currently control.
Ritual Beast Ambush
Normal
▶︎ Deck
8.1 14
[44196]
JP144 Ritual Beast Ambush  Normal Trap
Target 1 of your "Ritual Beast Tamer" monsters and 1 of your "Spiritual Beast" monsters that are banished and/or in your Graveyard; Special Summon them in Defense Position. After this card is activated, you cannot Special Summon monsters, except "Ritual Beast" monsters, for the rest of this turn. You can only activate 1 "Ritual Beast Ambush" per turn.
Ultimate Providence
Normal
▶︎ Deck
8.1 22
[33129]
JP145 Ultimate Providence  Counter Trap
When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy it.
TERMINAL WORLD Card List
6.4 /10.0 pt
Number of card ratings : 2279
User Review : 2279

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