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HOME > Yu-Gi-Oh! Card Lists > QUARTER CENTURY CHRONICLE side:UNITY
QUARTER CENTURY CHRONICLE side:UNITY Card List
QUARTER CENTURY CHRONICLE side:UNITY
code : QCCU.
Total : 200 Types.
Release Date:2024-02-23
12th period
code : QCCU.
Total : 200 Types.
Release Date:2024-02-23
12th period
Average of all cards:8.8pt
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The Legend of Duelist PROMOTION PACK
2024-02-03
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2024-03-04
Yu-Gi-Oh OCG Structures Vol.8
2024-03-04
Yu-Gi-Oh OCG Structures Vol.8
Total 200 Types | |||||
---|---|---|---|---|---|
Monster 149 Types | |||||
Normal Monster:2 TypesEffect Monster:71 Types
Pendulum Monster:11 Types Fusion Monster:15 Types Synchro Monster:10 Types Xyz Monster:19 Types Link Monster:22 Types | |||||
13 | Tuner Monster | 0 | Flip Monster | 0 | Gemini Monster |
Spell 40 Types | |||||
22 | Normal Spell | 0 | Equip Spell | 6 | Quick-Play Spell |
0 | Ritual Spell | 11 | Continuous Spell | 1 | Field Spell |
Trap 11 Types | |||||
4 | Normal Trap | 5 | Continuous Trap | 2 | Counter Trap |
Enhanced Category : 42 | |||||
HERO:30 Types / Ancient Gear:14 Types / Lightsworn:12 Types / Raidraptor:12 Types / Elemental HERO:11 Types / Synchron:11 Types / Magician:11 Types / The Phantom Knights, Phantom:10 Types / Fusion:10 Types / Utopia:10 Types / Destiny HERO:9 Types / Melffy:9 Types / Pendulum:8 Types / Aroma, Aromage, Aromaseraphy:7 Types / Odd-Eyes:7 Types / Rank-Up-Magic, Number C, Barian's:6 Types / Zexal, ZW, ZS:6 Types / Gagaga:5 Types / Dododo:5 Types / Gogogo:5 Types / Zubaba:5 Types / Malebranche of the Burning Abyss:5 Types / Stardust:5 Types / Firewall:5 Types / Cynet:5 Types / Neos:4 Types / Number:4 Types / Performapal, Performage:4 Types / Accesscode Talker:4 Types / Warrior:4 Types / Magician Girl:4 Types / Junk:3 Types / Evil HERO:3 Types / Charmer, Familiar-Possessed:3 Types / Mathmech:3 Types / Xyz:2 Types / Yubel:2 Types / Metalfoes, Heavymetalfoes, Raremetalfoes, Fullmetalfoes, Parametalfoes:1 Types / Kuriboh:1 Types / Rebellion:1 Types / Wingman:1 Types / Rose Dragon, Rose:1 Types |
Card Rating: Top 5
- 1st :《I:P Masquerena》10pt
- 1st :《Melffy Wally》10pt
- 1st :《Mathmech Circular》10pt
- 1st :《Firewall Defenser》10pt
- 1st :《Revolution Synchron》10pt
rating order | 31 / 640 | view num | 12554 | → Check card pricing information (Japan) |
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Rarity | Rating Score | Code | Card Name | Card-Type | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | |||||||||
Ultimate
▶︎ Deck
Ultra |
8.8
(95)
[335185] |
JP001 | Dark Magician | Normal Monster | |||||||||
- | 7 | Spellcaster | 2500 | 2100 | |||||||||
The ultimate wizard in terms of attack and defense. | |||||||||||||
Ultimate
▶︎ Deck
Ultra |
7.9
(71)
[188717] |
JP002 | Dark Magician Girl | Effect Monster | |||||||||
- | 6 | Spellcaster | 2000 | 1700 | |||||||||
Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GYs. | |||||||||||||
Normal
▶︎ Deck
|
9.7
(26)
[62563] |
JP003 | Magician's Rod | Effect Monster | |||||||||
- | 3 | Spellcaster | 1600 | 100 | |||||||||
When this card is Normal Summoned: You can add 1 Spell/Trap from your Deck to your hand, that mentions "Dark Magician". During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Tribute 1 Spellcaster monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn. | |||||||||||||
Ultra
▶︎ Deck
|
10
(26)
[76445] |
JP004 | Magicians' Souls | Effect Monster | |||||||||
- | 1 | Spellcaster | 0 | 0 | |||||||||
You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ●Special Summon this card. ●Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn. |
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.5
(21)
[85329] |
JP005 | Apprentice Illusion Magician | Effect Monster | |||||||||
- | 6 | Spellcaster | 2000 | 1700 | |||||||||
You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can add 1 "Dark Magician" from your Deck to your hand. During damage calculation, if your other DARK Spellcaster monster battles an opponent's monster (Quick Effect): You can send this card from your hand or face-up field to the GY; that monster you control gains 2000 ATK/DEF during that damage calculation only. | |||||||||||||
Normal
▶︎ Deck
|
7.4
(5)
[10505] |
JP006 | Timaeus the United Dragon | Effect Monster | |||||||||
- | 8 | Dragon | 2800 | 1800 | |||||||||
You can send 1 Spellcaster monster, or 1 Spell/Trap that mentions "Dark Magician", from your hand or face-up field to the GY; Special Summon this card from your hand. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Spellcaster monster. You can only use each effect of "Timaeus the United Dragon" once per turn. | |||||||||||||
Ultra
▶︎ Deck
|
8
(11)
[13570] |
JP007 | Master of Chaos |
Fusion Monster Effect Monster |
|||||||||
- | 8 | Spellcaster | 3000 | 2500 | |||||||||
"Dark Magician" + 1 "Chaos" or "Black Luster Soldier" Ritual Monster If this card is Fusion Summoned: You can target 1 LIGHT or DARK monster in your GY; Special Summon it. You can Tribute 1 LIGHT and 1 DARK monster; banish all monsters your opponent controls. If this Fusion Summoned card is destroyed by battle or card effect: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of "Master of Chaos" once per turn. |
|||||||||||||
Normal
▶︎ Deck
|
8
(33)
[173759] |
JP008 | The Eye of Timaeus | Normal Spell | |||||||||
(This card is also always treated as "Legendary Dragon Timaeus".) Target 1 "Dark Magician" monster you control; Fusion Summon 1 Fusion Monster from your Extra Deck that mentions that monster on the field as material, using it as the Fusion Material. You can only activate 1 "The Eye of Timaeus" per turn. |
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.5
(26)
[75423] |
JP009 | Dark Magical Circle | Continuous Spell | |||||||||
When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 of them that is "Dark Magician" or a Spell/Trap that mentions "Dark Magician", and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn. | |||||||||||||
Ultra
▶︎ Deck
|
9.4
(13)
[32153] |
JP010 | Soul Servant | Quick-Play Spell | |||||||||
Place 1 card on top of the Deck from your hand, Deck, or GY, that is "Dark Magician" or mentions "Dark Magician" or "Dark Magician Girl", except "Soul Servant". During your Main Phase: You can banish this card from your GY; draw cards equal to the number of "Palladium" monsters, "Dark Magician", and/or "Dark Magician Girl", with different names, on the field and in the GYs. You can only use this effect of "Soul Servant" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.1
(19)
[30782] |
JP011 | Secrets of Dark Magic | Quick-Play Spell | |||||||||
Activate 1 of the following effects. ●Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", as Fusion Material. ●Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", whose total Levels equal or exceed the Level of the Ritual Monster. |
|||||||||||||
Ultra
▶︎ Deck
|
8.4
(33)
[123177] |
JP012 | Eternal Soul | Continuous Trap | |||||||||
Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects; ●Special Summon 1 "Dark Magician" from your hand or GY. ●Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand. |
|||||||||||||
Normal
▶︎ Deck
|
8.5
(20)
[66206] |
JP013 | Magician Navigation | Normal Trap | |||||||||
Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of this turn. | |||||||||||||
Ultimate
▶︎ Deck
Ultra |
7.8
(52)
[131952] |
JP014 | Elemental HERO Neos | Normal Monster | |||||||||
- | 7 | Warrior | 2500 | 2000 | |||||||||
A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed. | |||||||||||||
Ultra
▶︎ Deck
|
9.8
(70)
[345030] |
JP015 | Elemental HERO Stratos | Effect Monster | |||||||||
- | 4 | Warrior | 1800 | 300 | |||||||||
When this card is Normal or Special Summoned: You can activate 1 of these effects. ●Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ●Add 1 "HERO" monster from your Deck to your hand. |
|||||||||||||
Normal
▶︎ Deck
|
9.3
(63)
[291858] |
JP016 | Elemental HERO Shadow Mist | Effect Monster | |||||||||
- | 4 | Warrior | 1000 | 1500 | |||||||||
If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn. | |||||||||||||
Normal
▶︎ Deck
|
9.4
(29)
[70371] |
JP017 | Elemental HERO Honest Neos | Effect Monster | |||||||||
- | 7 | Warrior | 2500 | 2000 | |||||||||
(Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.6
(16)
[25289] |
JP018 | Elemental HERO Liquid Soldier | Effect Monster | |||||||||
- | 4 | Warrior | 1400 | 1300 | |||||||||
When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn. | |||||||||||||
Ultimate
▶︎ Deck
Super |
9.4
(12)
[27177] |
JP019 | Elemental HERO Sunrise |
Fusion Monster Effect Monster |
|||||||||
- | 7 | Warrior | 2500 | 1200 | |||||||||
2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ●If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ●When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it. |
|||||||||||||
Normal
▶︎ Deck
|
9
(10)
[16808] |
JP020 | Elemental HERO Shining Neos Wingman |
Fusion Monster Effect Monster |
|||||||||
- | 8 | Warrior | 3100 | 2500 | |||||||||
"Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK. |
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.5
(29)
[210373] |
JP021 | Miracle Fusion | Normal Spell | |||||||||
Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY. | |||||||||||||
Ultra
▶︎ Deck
|
9.6
(35)
[224989] |
JP022 | E - Emergency Call | Normal Spell | |||||||||
Add 1 "Elemental HERO" monster from your Deck to your hand. | |||||||||||||
Ultra
▶︎ Deck
|
8.9
(38)
[221379] |
JP023 | A Hero Lives | Normal Spell | |||||||||
If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck. | |||||||||||||
Normal
▶︎ Deck
|
7.9
(8)
[9396] |
JP024 | Favorite Contact | Normal Trap | |||||||||
Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.9
(16)
[38622] |
JP025 | Evil HERO Adusted Gold | Effect Monster | |||||||||
- | 4 | Fiend | 2100 | 800 | |||||||||
You can discard this card; add 1 "Dark Fusion", or 1 card that mentions it, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster. | |||||||||||||
Ultimate
▶︎ Deck
Super |
9
(15)
[41969] |
JP026 | Evil HERO Malicious Bane |
Fusion Monster Effect Monster |
|||||||||
- | 8 | Fiend | 3000 | 3000 | |||||||||
1 "Evil HERO" monster + 1 Level 5 or higher monster Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. During your Main Phase: You can destroy all monsters your opponent controls with ATK less than or equal to this card's, also this card gains 200 ATK for each monster destroyed this way, also you cannot declare an attack for the rest of this turn, except with "HERO" monsters. You can only use this effect of "Evil HERO Malicious Bane" once per turn. |
|||||||||||||
Normal
▶︎ Deck
|
9
(21)
[70846] |
JP027 | Dark Calling | Normal Spell | |||||||||
Fusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with "Dark Fusion", by banishing the Fusion Materials mentioned on it from your hand and/or GY. (This is treated as a Fusion Summon with "Dark Fusion".) | |||||||||||||
Ultra
▶︎ Deck
|
8.9
(40)
[188745] |
JP028 | Destiny HERO - Malicious Semi-Limited | Effect Monster | |||||||||
- | 6 | Warrior | 800 | 800 | |||||||||
You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck. | |||||||||||||
Ultimate
▶︎ Deck
Super |
8.9
(47)
[171397] |
JP029 | Destiny HERO - Plasma | Effect Monster | |||||||||
- | 8 | Warrior | 1900 | 600 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect. | |||||||||||||
Normal
▶︎ Deck
|
7.3
(9)
[23674] |
JP030 | Destiny HERO - Dark Angel | Effect Monster | |||||||||
- | 1 | Warrior | 0 | 0 | |||||||||
If you have 3 or more "Destiny HERO" monsters in your GY: You can discard this card, then target 1 "Destiny HERO" monster in your GY; Special Summon it to your opponent's field in Defense Position. When a Spell Card or effect you activate resolves, negate that effect, and if you do, or if it did not have an effect, destroy that card. During your Standby Phase: You can banish this card and 1 "Destiny HERO" monster from your GY; each player chooses 1 Normal Spell from their Deck, and places it on top of their Deck. | |||||||||||||
Normal
▶︎ Deck
|
9.2
(9)
[13492] |
JP031 | Destiny HERO - Denier | Effect Monster | |||||||||
- | 3 | Warrior | 1100 | 600 | |||||||||
If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel. | |||||||||||||
Ultra
▶︎ Deck
|
6.8
(23)
[48316] |
JP032 | Destiny HERO - Dangerous |
Fusion Monster Effect Monster |
|||||||||
- | 6 | Warrior | 2000 | 2600 | |||||||||
1 "Destiny HERO" monster + 1 DARK Effect Monster (Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn. |
|||||||||||||
Ultimate
▶︎ Deck
Super |
10
(46)
[93310] |
JP033 | Destiny HERO - Destroyer Phoenix Enforcer |
Fusion Monster Effect Monster |
|||||||||
- | 8 | Warrior | 2500 | 2100 | |||||||||
1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn. |
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.9
(31)
[53341] |
JP034 | Fusion Destiny Semi-Limited | Normal Spell | |||||||||
Fusion Summon 1 Fusion Monster from your Extra Deck that mentions a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.2
(6)
[12722] |
JP035 | D - Force | Continuous Spell | |||||||||
When this card is activated: You can add 1 "Destiny HERO - Plasma" from your Deck or GY to your hand. While you control "Destiny HERO - Plasma", apply the following effects. ●You cannot draw during the Draw Phase. ●Your opponent cannot target cards you control with card effects. ●Each "Destiny HERO - Plasma" you control gains 100 ATK for each monster in the GYs, cannot be destroyed by your opponent's card effects, also can make a second attack during each Battle Phase. |
|||||||||||||
Normal
▶︎ Deck
|
8.4
(33)
[166507] |
JP036 | Masked HERO Acid |
Fusion Monster Effect Monster |
|||||||||
- | 8 | Warrior | 2600 | 2100 | |||||||||
Must be Special Summoned with "Mask Change". When this card is Special Summoned: Destroy as many Spells and Traps your opponent controls as possible, and if you do, all monsters they control lose 300 ATK. | |||||||||||||
Normal
▶︎ Deck
|
7.5
(15)
[34374] |
JP037 | Masked HERO Blast |
Fusion Monster Effect Monster |
|||||||||
- | 6 | Warrior | 2200 | 1800 | |||||||||
Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand. | |||||||||||||
Ultimate
▶︎ Deck
Ultra |
8.7
(27)
[190213] |
JP038 | Mask Change | Quick-Play Spell | |||||||||
Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down). | |||||||||||||
Normal
▶︎ Deck
|
8.5
(11)
[25857] |
JP039 | Vision HERO Increase | Effect Monster | |||||||||
- | 3 | Warrior | 900 | 1100 | |||||||||
If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn. | |||||||||||||
Ultra
▶︎ Deck
|
9.9
(24)
[76646] |
JP040 | Vision HERO Vyon | Effect Monster | |||||||||
- | 4 | Warrior | 1000 | 1200 | |||||||||
If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand. | |||||||||||||
Normal
▶︎ Deck
|
7.5
(30)
[51426] |
JP041 | Vision HERO Trinity |
Fusion Monster Effect Monster |
|||||||||
- | 8 | Warrior | 2500 | 2000 | |||||||||
3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly. |
|||||||||||||
Normal
▶︎ Deck
|
9.5
(60)
[351853] |
JP042 | Junk Synchron |
Effect Monster Tuner Monster |
|||||||||
- | 3 | Warrior | 1300 | 500 | |||||||||
When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY; Special Summon that target in Defense Position, but negate its effects. | |||||||||||||
Ultra
▶︎ Deck
|
8.7
(25)
[180262] |
JP043 | Doppelwarrior | Effect Monster | |||||||||
- | 2 | Warrior | 800 | 800 | |||||||||
When a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is sent to the GY as Synchro Material: You can Special Summon 2 "Doppel Tokens" (Warrior/DARK/Level 1/ATK 400/DEF 400) in Attack Position. | |||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.9
(63)
[278270] |
JP044 | Jet Synchron |
Effect Monster Tuner Monster |
|||||||||
- | 1 | Machine | 500 | 0 | |||||||||
If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn. | |||||||||||||
Normal
▶︎ Deck
|
6.6
(20)
[41931] |
JP045 | Synchron Carrier | Effect Monster | |||||||||
- | 2 | Machine | 0 | 1000 | |||||||||
During your Main Phase, you can Normal Summon 1 "Synchron" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Synchron" monster is sent to your GY as material for the Synchro Summon of a Warrior or Machine Synchro Monster, while you control this card: You can Special Summon 1 "Synchron Token" (Machine/EARTH/Level 2/ATK 1000/DEF 0). You can only use this effect of "Synchron Carrier" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.1
(8)
[30115] |
JP046 | Junk Converter | Effect Monster | |||||||||
- | 2 | Warrior | 400 | 200 | |||||||||
You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.2
(6)
[12576] |
JP047 | Stardust Trail | Effect Monster | |||||||||
- | 4 | Dragon | 500 | 2000 | |||||||||
If a monster you control is Tributed (except during the Damage Step): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. If a "Warrior", "Synchron", or "Stardust" Synchro Monster is Synchro Summoned using this card as material: You can Special Summon 1 "Stardust Token" (Dragon/LIGHT/Level 1/ATK 0/DEF 0). You can only use each effect of "Stardust Trail" once per turn. | |||||||||||||
Ultimate
▶︎ Deck
Ultra |
10
(16)
[16747] |
JP048 | Revolution Synchron |
Effect Monster Tuner Monster |
|||||||||
- | 3 | Machine | 900 | 1400 | |||||||||
If you Synchro Summon a "Power Tool" monster or a Level 7 or 8 Dragon monster, this card in your hand can also be used as material. You can only use this effect of "Revolution Synchron" once per turn. If you control a Level 7 or higher Synchro Monster while this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card, also its Level becomes 1. You can only use this effect of "Revolution Synchron" once per Duel. | |||||||||||||
Ultimate
▶︎ Deck
Ultra |
8.8
(98)
[844719] |
JP049 | Stardust Dragon |
Synchro Monster Effect Monster |
|||||||||
- | 8 | Dragon | 2500 | 2000 | |||||||||
1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY. |
|||||||||||||
Normal
▶︎ Deck
|
9.9
(45)
[353052] |
JP050 | Formula Synchron |
Synchro Monster Tuner Monster Effect Monster |
|||||||||
- | 2 | Machine | 200 | 1500 | |||||||||
1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. |
|||||||||||||
Normal
▶︎ Deck
|
9.5
(31)
[129077] |
JP051 | Accel Synchron |
Synchro Monster Tuner Monster Effect Monster |
|||||||||
- | 5 | Machine | 500 | 2100 | |||||||||
1 Tuner + 1+ non-Tuner monsters Once per turn: You can send 1 "Synchron" monster from your Deck to the GY, then activate 1 of these effects; ●Increase this card's Level by the Level of the sent monster. ●Reduce this card's Level by the Level of the sent monster. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only Synchro Summon "Accel Synchron" once per turn. |
|||||||||||||
Normal
▶︎ Deck
|
8.8
(26)
[97568] |
JP052 | Stardust Charge Warrior |
Synchro Monster Effect Monster |
|||||||||
- | 6 | Warrior | 2000 | 1300 | |||||||||
1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each. |
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.2
(41)
[106690] |
JP053 | Cosmic Blazar Dragon |
Synchro Monster Effect Monster |
|||||||||
- | 12 | Dragon | 4000 | 4000 | |||||||||
1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must be Synchro Summoned. (Quick Effect): You can banish this card until the End Phase to activate 1 of these effects; ●When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card. ●When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s). ●When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase. |
|||||||||||||
Normal
▶︎ Deck
|
9.3
(16)
[97814] |
JP054 | Shooting Riser Dragon |
Synchro Monster Tuner Monster Effect Monster |
|||||||||
- | 7 | Dragon | 2100 | 1700 | |||||||||
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can send 1 monster from your Deck to the GY, whose Level is lower than this card's on the field, and if you do, reduce this card's Level by that monster's, but for the rest of this turn, you cannot activate the effects of monsters with the same name the sent monster had in the GY. You can only use this effect of "Shooting Riser Dragon" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. |
|||||||||||||
Normal
▶︎ Deck
|
8.2
(9)
[25234] |
JP055 | Satellite Warrior |
Synchro Monster Effect Monster |
|||||||||
- | 10 | Warrior | 2500 | 2000 | |||||||||
1 Tuner + 1+ non-Tuner Synchro Monsters If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower "Warrior", "Synchron", and/or "Stardust" Synchro Monsters with different names from your GY. You can only use each effect of "Satellite Warrior" once per turn. |
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.7
(46)
[206555] |
JP056 | Tuning | Normal Spell | |||||||||
Add 1 "Synchron" Tuner from your Deck to your hand, then send the top card of your Deck to the GY. | |||||||||||||
Normal
▶︎ Deck
|
8
(2)
[9131] |
JP057 | Stardust Illumination | Normal Spell | |||||||||
Send 1 "Stardust" monster from your Deck to the GY, or if you control "Stardust Dragon" or a Synchro Monster that mentions it, you can Special Summon it instead. You can banish this card from your GY, then target 1 "Stardust" monster you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of "Stardust Illumination" once per turn. | |||||||||||||
Ultra
▶︎ Deck
|
7.7
(7)
[7770] |
JP058 | On Your Mark, Get Set, DUEL! | Continuous Spell | |||||||||
When this card is activated: If you control no other cards, you can add 1 "Synchron" monster from your Deck to your hand. Once per turn, during your Standby Phase: Place 1 Signal Counter on this card. You can remove 2 Signal Counters from your field and send this face-up card to the GY; draw 2 cards, then send 1 card from your hand to the GY. You can only activate 1 "On Your Mark, Get Set, DUEL!" per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.8
(19)
[23106] |
JP059 | Utopic Onomatopoeia | Effect Monster | |||||||||
- | 4 | Warrior | 1500 | 1500 | |||||||||
(This card is always treated as a "Zubaba", "Gagaga", "Gogogo", and "Dododo" card.) During your Main Phase: You can Special Summon up to 1 each "Zubaba", "Gagaga", "Gogogo", and/or "Dododo" monster(s) from your hand in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Utopic Onomatopoeia" once per turn. |
|||||||||||||
Normal
▶︎ Deck
|
8
(5)
[13480] |
JP060 | Zubababancho Gagagacoat | Effect Monster | |||||||||
- | 4 | Warrior | 1800 | 100 | |||||||||
If you control a "Zubaba" or "Gagaga" monster except "Zubababancho Gagagacoat", while this card is in your hand: You can Special Summon this card. You can target 1 "Gogogo" or "Dododo" monster in your GY; Special Summon it, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use each effect of "Zubababancho Gagagacoat" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.6
(5)
[14101] |
JP061 | Dodododwarf Gogogoglove | Effect Monster | |||||||||
- | 4 | Rock | 0 | 1800 | |||||||||
During your Main Phase: You can Special Summon 1 "Zubaba" or "Gagaga" monster from your hand. If you control a "Gogogo" or "Dododo" monster except "Dodododwarf Gogogoglove", while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dodododwarf Gogogoglove" once per turn. | |||||||||||||
Ultimate
▶︎ Deck
Ultra |
7.7
(10)
[11200] |
JP062 | ZW - Pegasus Twin Saber | Effect Monster | |||||||||
- | 5 | Beast | 1000 | 2100 | |||||||||
You can only control 1 "ZW - Pegasus Twin Saber". If your opponent's LP are at least 2000 higher than yours, you can Special Summon this card (from your hand). You can target 1 "Utopia" monster you control; equip this card you control to it as an Equip Spell that gives it 1000 ATK. Once per turn, while this card is equipped to a monster, you can negate a monster effect activated on your opponent's field. | |||||||||||||
Normal
▶︎ Deck
|
8
(7)
[7147] |
JP063 | ZS - Armed Sage | Effect Monster | |||||||||
- | 4 | Warrior | 300 | 900 | |||||||||
If the only monster you control is 1 Level 4 monster not named "ZS - Armed Sage", you can Special Summon this card (from your hand). A "Utopia" Xyz Monster that was Summoned using this card on the field as material gains this effect. ●If this card is Xyz Summoned: You can add 1 "ZW -" monster from your Deck to your hand. You can only use this effect of "ZS - Armed Sage" once per turn. |
|||||||||||||
Normal
▶︎ Deck
|
8.3
(7)
[12829] |
JP064 | ZS - Ascended Sage | Effect Monster | |||||||||
- | 4 | Warrior | 900 | 300 | |||||||||
If you control no cards, you can Special Summon this card (from your hand). A "Utopia" Xyz Monster that was Summoned using this card on the field as material gains this effect. ●If this card is Xyz Summoned: You can add 1 "Rank-Up-Magic" Normal Spell from your Deck to your hand. You can only use this effect of "ZS - Ascended Sage" once per turn. |
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
8.9
(13)
[11161] |
JP065 | Astraltopia | Effect Monster | |||||||||
- | 4 | Warrior | 0 | 0 | |||||||||
If an Xyz Monster(s) is on the field: You can Special Summon this card from your hand. You can send 1 other card from your hand or field to the GY; add 1 "Xyz", "Onomat", "Zexal", or "Number" Spell/Trap, from your Deck to your hand. You can only use each effect of "Astraltopia" once per turn. | |||||||||||||
Ultimate
▶︎ Deck
Ultra |
7.8
(119)
[1168102] |
JP066 | Number 39: Utopia |
Xyz Monster Effect Monster |
|||||||||
- | 4 | Warrior | 2500 | 2000 | |||||||||
2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card. |
|||||||||||||
Ultra
▶︎ Deck
|
9.8
(18)
[43246] |
JP067 | Number 39: Utopia Double |
Xyz Monster Effect Monster |
|||||||||
- | 4 | Warrior | 0 | 2500 | |||||||||
2 Level 4 monsters (Quick Effect): You can detach 1 material from this card; add 1 "Double or Nothing!" from your Deck to your hand, then Special Summon from your Extra Deck, 1 "Utopia" Xyz Monster, except "Number 39: Utopia Double", by using this face-up card you control as material, and if you do, its ATK becomes doubled, but it cannot attack directly. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 39: Utopia Double" once per turn. |
|||||||||||||
Normal
▶︎ Deck
|
9.8
(9)
[15785] |
JP068 | Ultimate Leo Utopia Ray |
Xyz Monster Effect Monster |
|||||||||
- | 5 | Warrior | 2500 | 2000 | |||||||||
3 Level 5 monsters (This card is always treated as "Number C39: Utopia Ray".) Once per turn: You can detach 1 material from this card; equip 1 "ZW -" monster from your Deck or Extra Deck to this card as if it were equipped by that monster's effect. This effect's activation and effect cannot be negated. Once per turn, while this card is equipped with a "ZW -" monster Card (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects, and if you do, halve its ATK. |
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.6
(12)
[22731] |
JP069 | Number 99: Utopia Dragonar |
Xyz Monster Effect Monster |
|||||||||
- | 12 | Warrior | 3000 | 3000 | |||||||||
3+ Level 12 monsters (Quick Effect): You can detach 2 materials from this card; Special Summon from your Extra Deck, 1 "Number" monster that has a number between "1" and "100" in its name. (This is treated as an Xyz Summon.) The turn you activate this effect, other monsters you control cannot attack directly, also you cannot Special Summon from the Extra Deck, except Xyz Monsters. When an opponent's monster declares an attack: You can change the ATK of the opponent's monster to 0. You can only use each effect of "Number 99: Utopia Dragonar" once per turn. |
|||||||||||||
Ultra
▶︎ Deck
|
4.7
(23)
[54712] |
JP070 | Double or Nothing! | Quick-Play Spell | |||||||||
When a monster's attack is negated: Target that monster; it can make a second attack during this Battle Phase, and if it does, its ATK is doubled during the Damage Step only. | |||||||||||||
Ultra
▶︎ Deck
|
8.7
(22)
[94842] |
JP071 | Onomatopaira | Normal Spell | |||||||||
You can only activate 1 "Onomatopaira" per turn. Send 1 card from your hand to the GY; add up to 2 of these monsters from your Deck to your hand (you cannot add 2 from the same category). ●1 "Zubaba" monster ●1 "Gagaga" monster ●1 "Gogogo" monster ●1 "Dododo" monster |
|||||||||||||
Ultra
▶︎ Deck
|
9.2
(25)
[81754] |
JP072 | Xyz Change Tactics | Continuous Spell | |||||||||
When a "Utopia" monster is Xyz Summoned to your field: You can pay 500 LP; draw 1 card. You can only control 1 "Xyz Change Tactics". | |||||||||||||
Normal
▶︎ Deck
|
9.4
(9)
[15533] |
JP073 | Onomatopickup | Continuous Spell | |||||||||
When this card is activated: You can add 1 "Onomat" card from your Deck to your hand, except "Onomatopickup". You can target 1 "Zubaba", "Gagaga", "Gogogo", or "Dododo" monster you control; all monsters you currently control become that monster's Level until the end of this turn (even if this card leaves the field). You can only use this effect of "Onomatopickup" once per turn. You can only activate 1 "Onomatopickup" per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.9
(15)
[15361] |
JP074 | Zexal Construction | Normal Spell | |||||||||
Reveal 1 card in your hand, and if you do, add 1 of the following cards from your Deck to your hand, then shuffle the revealed card into the Deck. ●"ZW -" monster ●"ZS -" monster ●"Zexal" Spell/Trap ●"Rank-Up-Magic" Spell ●"Rank-Down-Magic" Spell You can only activate 1 "Zexal Construction" per turn. |
|||||||||||||
Ultra
▶︎ Deck
|
7.8
(8)
[9513] |
JP075 | Hyper Rank-Up-Magic Utopiforce | Normal Spell | |||||||||
Target 1 Rank 9 or lower "Utopia" Xyz Monster you control; Special Summon 1 Rank 10 or higher "Utopia" or "Utopic" Xyz Monster from your Extra Deck, by using that Xyz Monster you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) If an Xyz Monster(s) is Special Summoned by the effect of a Rank 10 or higher "Utopia" or "Utopic" Xyz Monster, while this card is in your GY (except during the Damage Step): You can target 1 of those Special Summoned monsters; attach this card to it as material. You can only use each effect of "Hyper Rank-Up-Magic Utopiforce" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.9
(8)
[6486] |
JP076 | Numbers Protection | Counter Trap | |||||||||
When a Spell/Trap Card, or monster effect, is activated, while you control a "Number" Xyz Monster: Negate the activation, and if you do, destroy that card. If a "Number" Xyz Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Numbers Protection" effect per turn, and only once that turn. | |||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.9
(22)
[59085] |
JP077 | Odd-Eyes Arc Pendulum Dragon |
Pendulum Monster Normal Monster |
|||||||||
- | 7 | Dragon | 2700 | 2000 | |||||||||
Pendulum Effect If an "Odd-Eyes" card(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Odd-Eyes" monster from your hand, Deck, or GY. You can only use this effect of "Odd-Eyes Arc Pendulum Dragon" once per turn. Card Text Made from miracles, this valiant and beautiful dragon has gleaming eyes that reflect an arc drawn in the sky. |
|||||||||||||
Normal
▶︎ Deck
|
9.7
(38)
[136714] |
JP078 | Performapal Pendulum Sorcerer |
Pendulum Monster Effect Monster |
|||||||||
- | 4 | Spellcaster | 1500 | 800 | |||||||||
Pendulum Effect If a "Performapal" monster(s) is Pendulum Summoned to your field: All "Performapal" monsters you currently control gain 1000 ATK until the end of this turn (even if this card leaves the field). Card Text If this card is Special Summoned: You can target up to 2 cards you control; destroy them, and if you do, add "Performapal" monsters with different names from your Deck to your hand, except "Performapal Pendulum Sorcerer", equal to the number of cards destroyed. You can only use this effect of "Performapal Pendulum Sorcerer" once per turn. |
|||||||||||||
Normal
▶︎ Deck
|
9.6
(31)
[110595] |
JP079 | Wisdom-Eye Magician |
Pendulum Monster Effect Monster |
|||||||||
- | 4 | Spellcaster | 1500 | 1500 | |||||||||
Pendulum Effect If you have a "Magician" or "Performapal" card in your other Pendulum Zone: You can destroy this card, and if you do, place 1 "Magician" Pendulum Monster from your Deck in your Pendulum Zone, except "Wisdom-Eye Magician". Card Text You can discard this card, then target 1 card in your Pendulum Zone, whose current Pendulum Scale is different from its original Pendulum Scale; its Pendulum Scale becomes its original Pendulum Scale until the end of this turn. |
|||||||||||||
Normal
▶︎ Deck
|
8.7
(14)
[72325] |
JP080 | Oafdragon Magician |
Pendulum Monster Effect Monster |
|||||||||
- | 6 | Spellcaster | 2100 | 1400 | |||||||||
Pendulum Effect If you have a "Magician" card in your other Pendulum Zone: You can add 1 face-up "Magician" or "Odd-Eyes" Pendulum Monster from your Extra Deck to your hand, except "Oafdragon Magician". You can only use this effect of "Oafdragon Magician" once per turn. Card Text If this card is Normal or Special Summoned: You can target 1 "Magician" Pendulum Monster or "Odd-Eyes" monster in your Graveyard, except "Oafdragon Magician"; add it to your hand. You can only use this effect of "Oafdragon Magician" once per turn. |
|||||||||||||
Normal
▶︎ Deck
|
9.8
(53)
[137777] |
JP081 | Performapal Skullcrobat Joker |
Pendulum Monster Effect Monster |
|||||||||
- | 4 | Spellcaster | 1800 | 100 | |||||||||
Pendulum Effect You cannot Pendulum Summon monsters, except "Performapal" monsters, "Magician" Pendulum Monsters, and "Odd-Eyes" monsters. This effect cannot be negated. Card Text When this card is Normal Summoned: You can add 1 "Performapal" monster, "Magician" Pendulum Monster, or "Odd-Eyes" monster from your Deck to your hand, except "Performapal Skullcrobat Joker". |
|||||||||||||
Normal
▶︎ Deck
|
9.8
(68)
[98404] |
JP082 | Performapal Monkeyboard Limited |
Pendulum Monster Effect Monster |
|||||||||
- | 6 | Beast | 1000 | 2400 | |||||||||
Pendulum Effect Unless you have a "Performapal" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. During your Main Phase, if this card was activated this turn: You can add 1 Level 4 or lower "Performapal" monster from your Deck to your hand. You can only use this effect of "Performapal Monkeyboard" once per turn. Card Text You can discard this card; reveal 1 "Performapal" or "Odd-Eyes" monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned/Set). |
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.5
(20)
[46500] |
JP083 | Harmonizing Magician |
Pendulum Monster Tuner Monster Effect Monster |
|||||||||
- | 4 | Spellcaster | 0 | 0 | |||||||||
Pendulum Effect All monsters you control gain 100 ATK and DEF for each face-up "Magician" Pendulum Monster with different names in your Extra Deck. Card Text Cannot be Special Summoned from the Extra Deck. Cannot be used as material for a Fusion, Synchro, or Xyz Summon, unless all other materials are "Magician" Pendulum Monsters. When this card is Pendulum Summoned from the hand: You can Special Summon 1 "Magician" Pendulum Monster from your Deck in Defense Position, except "Harmonizing Magician", but negate its effects, also banish it when it leaves the field. You can only use this effect of "Harmonizing Magician" once per turn. |
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
9
(16)
[42973] |
JP084 | Chronograph Sorcerer Limited |
Pendulum Monster Effect Monster |
|||||||||
- | 6 | Spellcaster | 2000 | 1700 | |||||||||
Pendulum Effect During your Main Phase: You can destroy this card, and if you do, take 1 "Timegazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Chronograph Sorcerer" once per turn. Card Text If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can Special Summon 1 monster from your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.) |
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.9
(15)
[41266] |
JP085 | Double Iris Magician |
Pendulum Monster Effect Monster |
|||||||||
- | 4 | Spellcaster | 1500 | 1000 | |||||||||
Pendulum Effect Once per turn: You can target 1 DARK Spellcaster-Type monster you control; apply this effect to it, then destroy this card. Once applied, double any battle damage that monster inflicts to your opponent this turn if it battles an opponent's monster. Card Text (This card is always treated as a "Pendulum Dragon" card.) If this card is destroyed by battle or card effect: You can add 1 "Pendulumgraph" card from your Deck to your hand. |
|||||||||||||
Normal
▶︎ Deck
|
9.6
(16)
[38565] |
JP086 | Purple Poison Magician |
Pendulum Monster Effect Monster |
|||||||||
- | 4 | Spellcaster | 1200 | 2100 | |||||||||
Pendulum Effect Once per turn, if your DARK Spellcaster-Type monster battles, before damage calculation: You can activate this effect; that monster gains 1200 ATK (until the end of the Damage Step), then destroy this card. Card Text (This card is always treated as a "Fusion Dragon" card.) If this card is destroyed by battle or card effect: You can target 1 face-up card on the field; destroy it. |
|||||||||||||
Ultimate
▶︎ Deck
Super |
9.5
(17)
[111761] |
JP087 | Odd-Eyes Vortex Dragon |
Fusion Monster Effect Monster |
|||||||||
- | 7 | Dragon | 2500 | 3000 | |||||||||
1 "Odd-Eyes" monster + 1 Pendulum Monster When this card is Special Summoned: You can target 1 opponent's face-up Attack Position monster; return it to the hand. When a Spell/Trap Card or another monster's effect is activated (Quick Effect): You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, negate the activation, and if you do, destroy that card. You can only use each effect of "Odd-Eyes Vortex Dragon" once per turn. |
|||||||||||||
Ultimate
▶︎ Deck
Super |
8.2
(9)
[103353] |
JP088 | Odd-Eyes Absolute Dragon |
Xyz Monster Effect Monster |
|||||||||
- | 7 | Dragon | 2800 | 2500 | |||||||||
2 Level 7 monsters When any player's monster declares an attack: You can detach 1 material from this card; negate the attack, then you can Special Summon 1 "Odd-Eyes" monster from your hand or GY. If this Xyz Summoned card is sent to the GY: You can Special Summon 1 "Odd-Eyes" monster from your Extra Deck, except "Odd-Eyes Absolute Dragon". You can only use each effect of "Odd-Eyes Absolute Dragon" once per turn. |
|||||||||||||
Normal
▶︎ Deck
|
9.9
(14)
[34701] |
JP089 | Timestar Magician |
Xyz Monster Effect Monster |
|||||||||
- | 4 | Spellcaster | 2400 | 1200 | |||||||||
2 Level 4 "Magician" Pendulum Monsters Must first be Xyz Summoned with the above Xyz Materials. Once per turn: You can detach 1 Xyz Material from this card; add to your hand, 1 DARK Spellcaster-Type monster from your Deck, Graveyard, or face-up from your Extra Deck. Once per turn, if a Pendulum Monster Card(s) in your Monster Zone or Pendulum Zone would be destroyed by battle or card effect, you can send 1 Spellcaster-Type monster from your Deck to the Graveyard instead. |
|||||||||||||
Ultimate
▶︎ Deck
Super |
7.8
(6)
[6132] |
JP090 | Odd-Eyes Rebellion Xyz Dragon |
Xyz Monster Pendulum Monster Effect Monster |
|||||||||
- | 7 | Dragon | 3000 | 2500 | |||||||||
Pendulum Effect During your Main Phase: You can Special Summon this card, then you can attach 1 DARK monster from your GY to this card as material. You can only use this effect of "Odd-Eyes Rebellion Xyz Dragon" once per turn. Card Text 2 Level 7 Pendulum Monsters If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card from your Extra Deck. This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. You can detach 1 material from this card, then target up to 2 monsters your opponent controls with 3000 or less ATK; destroy them. You can only use this effect of "Odd-Eyes Rebellion Xyz Dragon" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. |
|||||||||||||
Ultra
▶︎ Deck
|
9.9
(12)
[35014] |
JP091 | Star Pendulumgraph | Continuous Spell | |||||||||
Your opponent cannot target Spellcaster-Type monsters you control with Spell Cards or effects. If a face-up "Magician" Pendulum Monster Card(s) leaves your Monster Zone or Pendulum Zone: Add 1 "Magician" Pendulum Monster from your Deck to your hand. You can only use this effect of "Star Pendulumgraph" once per turn. | |||||||||||||
Ultra
▶︎ Deck
|
9.9
(22)
[52365] |
JP092 | Duelist Alliance | Normal Spell | |||||||||
If there is a card in the Pendulum Zone: Add 1 "Pendulum" Pendulum Monster or "Pendulum" Spell/Trap from your Deck to your hand. You can only activate 1 "Duelist Alliance" per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.7
(20)
[37968] |
JP093 | Time Pendulumgraph | Continuous Trap | |||||||||
Your opponent cannot target Spellcaster-Type monsters you control with Trap Cards or effects. You can only use the following effect of "Time Pendulumgraph" once per turn. You can target 1 "Magician" Pendulum Monster Card in your Monster Zone or Pendulum Zone, and 1 card your opponent controls; destroy them. Then, if this effect did not destroy 2 cards, you can send 1 card on the field to the Graveyard. | |||||||||||||
Normal
▶︎ Deck
|
8.5
(23)
[43979] |
JP094 | Backup Secretary | Effect Monster | |||||||||
- | 3 | Cyberse | 1200 | 800 | |||||||||
If you control a Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon "Backup Secretary" once per turn this way. | |||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.6
(26)
[51507] |
JP095 | Lady Debug | Effect Monster | |||||||||
- | 4 | Cyberse | 1700 | 1400 | |||||||||
If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.6
(9)
[25678] |
JP096 | Code Generator | Effect Monster | |||||||||
- | 3 | Cyberse | 1300 | 500 | |||||||||
If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can send 1 Cyberse monster with 1200 or less ATK from your Deck to the GY, or, if this card on the field was used as material, you can add that card to your hand instead. You can only use each effect of "Code Generator" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
9
(20)
[51848] |
JP097 | Parallel eXceed | Effect Monster | |||||||||
- | 8 | Cyberse | 2000 | 2000 | |||||||||
If this card is Special Summoned by the effect of "Parallel eXceed", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of "Parallel eXceed" once per turn. ●If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to. ●If this card is Normal or Special Summoned: You can Special Summon 1 "Parallel eXceed" from your Deck. |
|||||||||||||
Normal
▶︎ Deck
|
10
(9)
[7624] |
JP098 | Firewall Defenser | Effect Monster | |||||||||
- | 4 | Cyberse | 1200 | 1500 | |||||||||
If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon 1 "Firewall" monster from your Deck, except "Firewall Defenser". You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. If a "Firewall" monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Firewall Defenser" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.3
(3)
[3562] |
JP099 | Firewall Phantom | Effect Monster | |||||||||
- | 5 | Cyberse | 2000 | 1300 | |||||||||
If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can add 1 "Cynet" Spell/Trap from your Deck to your hand, then discard 1 card. You can banish this card from your GY; during the End Phase of this turn, shuffle 1 Cyberse monster from your GY into the Deck. You can only use each effect of "Firewall Phantom" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.5
(6)
[9768] |
JP100 | Cyberse Desavewurm |
Fusion Monster Effect Monster |
|||||||||
- | 6 | Cyberse | 2300 | 1500 | |||||||||
1 Cyberse Ritual, Fusion, Synchro, Xyz, or Link Monster + 1 Cyberse monster During your Main Phase: You can Special Summon 1 Cyberse monster from your hand, then you can make this card's Level become the same as that monster. When your opponent activates a Spell/Trap Card or effect, while you control a Link-4 or higher Cyberse monster (Quick Effect): You can banish this card from your field or GY; negate that activation. You can only use each effect of "Cyberse Desavewurm" once per turn. |
|||||||||||||
Normal
▶︎ Deck
|
9.4
(33)
[247532] |
JP101 | Linkuriboh |
Link Monster Effect Monster |
|||||||||
- | - | Cyberse | 300 | - | |||||||||
1 Level 1 monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.
|
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.8
(22)
[53403] |
JP102 | Transcode Talker |
Link Monster Effect Monster |
|||||||||
- | - | Cyberse | 2300 | - | |||||||||
2+ Effect Monsters While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.
|
|||||||||||||
Normal
▶︎ Deck
|
9.7
(18)
[28198] |
JP103 | Cyberse Witch |
Link Monster Effect Monster |
|||||||||
- | - | Cyberse | 800 | - | |||||||||
2 Cyberse monsters If a monster is Special Summoned to a zone this card points to (except during the Damage Step): You can banish 1 Spell from your GY; add 1 Cyberse Ritual Monster and 1 "Cynet Ritual" from your Deck to your hand. During your Main Phase, if this effect was activated this turn: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it. You can only use each effect of "Cyberse Witch" once per turn.
|
|||||||||||||
Normal
▶︎ Deck
|
7.2
(15)
[17435] |
JP104 | Update Jammer |
Link Monster Effect Monster |
|||||||||
- | - | Cyberse | 2000 | - | |||||||||
2 Level 2 or higher Cyberse monsters Once per battle, during damage calculation, if your Cyberse monster battles (Quick Effect): You can activate this effect; negate all other card effects on the field until the end of the Damage Step, damage calculation for this battle uses each monster's original ATK/DEF, also if an opponent's monster is destroyed by this battle and sent to the GY, inflict 1000 damage to your opponent. If this card is sent to the GY as Link Material: That Link Monster can make a second attack during each Battle Phase this turn.
|
|||||||||||||
Normal
▶︎ Deck
|
7.8
(21)
[37840] |
JP105 | Firewall Dragon Darkfluid |
Link Monster Effect Monster |
|||||||||
- | - | Cyberse | 3000 | - | |||||||||
3+ Effect Monsters If this card is Link Summoned: You can place counters on this card equal to the number of different types of Cyberse monsters in your GY (Ritual, Fusion, Synchro, Xyz). This card gains 2500 ATK for each counter on it during the Battle Phase only. When your opponent activates a monster effect (Quick Effect): You can remove 1 counter from this card; negate the activation, also, if this effect was activated between this card's attack declaration and the end of the Damage Step, this card can make another attack in a row.
|
|||||||||||||
Ultra
▶︎ Deck
|
9
(10)
[13461] |
JP106 | Firewall Dragon Darkfluid - Neo Tempest Terahertz |
Link Monster Effect Monster |
|||||||||
- | - | Cyberse | 3000 | - | |||||||||
3+ Cyberse monsters Negate any monster effects activated by your opponent during the Battle Phase. (Quick Effect): You can send 1 Cyberse monster from your Deck or Extra Deck to the GY, and if you do, this card gains the Attribute of that monster sent to the GY, also it gains 2500 ATK. You can only use this effect of "Firewall Dragon Darkfluid - Neo Tempest Terahertz" once per turn. This card can attack monsters a number of times each Battle Phase, up to the number of different Attributes it has.
|
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
8.7
(7)
[14183] |
JP107 | Firewall Dragon Singularity |
Link Monster Effect Monster |
|||||||||
- | - | Cyberse | 3500 | - | |||||||||
3+ Effect Monsters (Quick Effect): You can target cards your opponent controls or in their GY up to the number of different card types (Ritual, Fusion, Synchro, Xyz) you control and in your GY; return them to the hand, also this card gains 500 ATK for each returned card. If a monster this card points to is destroyed by battle, or sent to the GY: You can target 1 Cyberse monster in your GY; Special Summon it. You can only use each effect of "Firewall Dragon Singularity" once per turn.
|
|||||||||||||
Ultra
▶︎ Deck
|
9.9
(27)
[36080] |
JP108 | Cynet Codec | Continuous Spell | |||||||||
If a "Code Talker" monster(s) is Special Summoned from the Extra Deck to your field (except during the Damage Step): You can target 1 of those monsters; add 1 Cyberse monster with the same Attribute from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters (even if this card leaves the field). You cannot add other monsters with that same Attribute to your hand by the effect of "Cynet Codec" this turn, and you can only activate the effect of "Cynet Codec" once per Chain. | |||||||||||||
Normal
▶︎ Deck
|
9.8
(24)
[77402] |
JP109 | Cynet Mining | Normal Spell | |||||||||
Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.3
(19)
[22529] |
JP110 | Cynet Conflict | Counter Trap | |||||||||
When a Spell/Trap Card, or monster effect, is activated while you control a "Code Talker" monster: Negate the activation, and if you do, banish that card, and if you do, your opponent cannot activate cards, or effects of cards, with the same original name as that card that was banished, until the end of the next turn. You can only activate 1 "Cynet Conflict" per turn. | |||||||||||||
Ultimate
▶︎ Deck
Ultra |
8.1
(37)
[89406] |
JP111 | Ancient Gear Golem | Effect Monster | |||||||||
- | 8 | Machine | 3000 | 3000 | |||||||||
Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. | |||||||||||||
Normal
▶︎ Deck
|
7.6
(29)
[67657] |
JP112 | Ancient Gear Box | Effect Monster | |||||||||
- | 4 | Machine | 500 | 2000 | |||||||||
If this card is added from the Deck or Graveyard to your hand, except by drawing it: You can add 1 EARTH Machine-Type monster with 500 ATK and/or DEF from your Deck to your hand, except "Ancient Gear Box". You can only use this effect of "Ancient Gear Box" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.4
(21)
[45362] |
JP113 | Ancient Gear Wyvern | Effect Monster | |||||||||
- | 4 | Machine | 1700 | 1200 | |||||||||
If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, your opponent cannot activate monster effects until the end of the Damage Step. | |||||||||||||
Normal
▶︎ Deck
|
9.1
(21)
[42810] |
JP114 | Ancient Gear Hunting Hound | Effect Monster | |||||||||
- | 3 | Machine | 1000 | 1000 | |||||||||
If this card is Normal Summoned: Inflict 600 damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Once per turn: You can Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. | |||||||||||||
Normal
▶︎ Deck
|
8.9
(12)
[30608] |
JP115 | Ancient Gear Frame | Effect Monster | |||||||||
- | 4 | Machine | 1600 | 500 | |||||||||
You can discard 1 card; add 1 "Ancient Gear Golem", or 1 Spell/Trap that specifically lists the card "Ancient Gear Golem" in its text, from your Deck to your hand. You can only use this effect of "Ancient Gear Frame" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon up to 3 "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" from your hand, ignoring their Summoning conditions. | |||||||||||||
Ultimate
▶︎ Deck
Super |
7.6
(28)
[97106] |
JP116 | Ultimate Ancient Gear Golem |
Fusion Monster Effect Monster |
|||||||||
- | 10 | Machine | 4400 | 3400 | |||||||||
"Ancient Gear Golem" + 2 "Ancient Gear" monsters Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card is destroyed: You can target 1 "Ancient Gear Golem" in your GY; Special Summon it, ignoring its Summoning conditions. |
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.5
(41)
[94961] |
JP117 | Chaos Ancient Gear Giant |
Fusion Monster Effect Monster |
|||||||||
- | 10 | Machine | 4500 | 3000 | |||||||||
4 "Ancient Gear" monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. Unaffected by Spell/Trap effects. Your opponent's monsters cannot activate their effects during the Battle Phase. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. |
|||||||||||||
Normal
▶︎ Deck
|
9.3
(31)
[52462] |
JP118 | Ancient Gear Howitzer |
Fusion Monster Effect Monster |
|||||||||
- | 8 | Machine | 1000 | 1800 | |||||||||
2 "Ancient Gear" monsters Unaffected by other cards' effects. During your Main Phase: You can inflict 1000 damage to your opponent. You can only use this effect of "Ancient Gear Howitzer" once per turn. If this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions. |
|||||||||||||
Ultimate
▶︎ Deck
Super |
8.3
(12)
[32662] |
JP119 | Ancient Gear Megaton Golem |
Fusion Monster Effect Monster |
|||||||||
- | 9 | Machine | 3300 | 3300 | |||||||||
3 "Ancient Gear" monsters If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card was Fusion Summoned using 2 or more "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" as material, it can attack up to that many times during each Battle Phase. If this face-up Fusion Summoned card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 "Ultimate Ancient Gear Golem" from your Extra Deck, ignoring its Summoning conditions. |
|||||||||||||
Normal
▶︎ Deck
|
8.7
(9)
[17720] |
JP120 | Ancient Gear Ballista |
Link Monster Effect Monster |
|||||||||
- | - | Machine | 1500 | - | |||||||||
2 EARTH Machine monsters If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of the turn. You can only use each effect of "Ancient Gear Ballista" once per turn.
|
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
8.6
(37)
[143980] |
JP121 | Geartown | Field Spell | |||||||||
Both players can Normal Summon "Ancient Gear" monsters for 1 less Tribute. When this card is destroyed and sent to the GY: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or GY. | |||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.6
(13)
[47463] |
JP122 | Ancient Gear Catapult | Normal Spell | |||||||||
While you control no monsters: Target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions. You can banish this card from your GY, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear Token" (Machine/EARTH/Level 1/ATK 0/DEF 0). You can only use 1 "Ancient Gear Catapult" effect per turn, and only once that turn. | |||||||||||||
Normal
▶︎ Deck
|
9.3
(15)
[36599] |
JP123 | Ancient Gear Fortress | Continuous Spell | |||||||||
During the turn they were Normal or Special Summoned, your opponent cannot target "Ancient Gear" monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. Your opponent cannot activate cards or effects in response to the activation of "Ancient Gear" cards and effects. If this card is destroyed in the Spell & Trap Zone: You can Special Summon 1 "Ancient Gear" monster from your hand or Graveyard, also you cannot Special Summon monsters for the rest of this turn, except "Ancient Gear" monsters. | |||||||||||||
Normal
▶︎ Deck
|
9.6
(17)
[38056] |
JP124 | Ancient Gear Fusion | Normal Spell | |||||||||
Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound" you control as Fusion Material, you can also use monsters from your Deck as material. | |||||||||||||
Ultimate
▶︎ Deck
Ultra |
8.3
(17)
[82877] |
JP125 | Yubel - Terror Incarnate | Effect Monster | |||||||||
- | 11 | Fiend | 0 | 0 | |||||||||
Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel", and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Destroy all other monsters on the field. When this face-up card leaves the field: You can Special Summon 1 "Yubel - The Ultimate Nightmare" from your hand, Deck, or Graveyard. | |||||||||||||
Ultimate
▶︎ Deck
Ultra |
7.3
(19)
[92568] |
JP126 | Yubel - The Ultimate Nightmare | Effect Monster | |||||||||
- | 12 | Fiend | 0 | 0 | |||||||||
Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel - Terror Incarnate", and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. At the end of the Damage Step, if this face-up Attack Position card battles an opponent's monster: Inflict damage equal to that monster's ATK to your opponent, also destroy that monster. | |||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.7
(99)
[383186] |
JP127 | Super Polymerization Semi-Limited | Quick-Play Spell | |||||||||
Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation. | |||||||||||||
Normal
▶︎ Deck
|
8.7
(26)
[156818] |
JP128 | Lumina, Lightsworn Summoner | Effect Monster | |||||||||
- | 3 | Spellcaster | 1000 | 1000 | |||||||||
Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your GY; Special Summon it. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY. | |||||||||||||
Normal
▶︎ Deck
|
7.5
(32)
[135082] |
JP129 | Wulf, Lightsworn Beast | Effect Monster | |||||||||
- | 4 | Beast-Warrior | 2100 | 300 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it. | |||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.4
(92)
[230759] |
JP130 | Judgment Dragon | Effect Monster | |||||||||
- | 8 | Dragon | 3000 | 2600 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your GY. You can pay 1000 LP; destroy all other cards on the field. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY. | |||||||||||||
Normal
▶︎ Deck
|
9
(43)
[210797] |
JP131 | Raiden, Hand of the Lightsworn |
Effect Monster Tuner Monster |
|||||||||
- | 4 | Warrior | 1700 | 1000 | |||||||||
During your Main Phase: You can send the top 2 cards of your Deck to the GY, then if any "Lightsworn" monsters were sent to the GY by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the GY. | |||||||||||||
Normal
▶︎ Deck
|
8.2
(24)
[168060] |
JP132 | Felis, Lightsworn Archer |
Effect Monster Tuner Monster |
|||||||||
- | 4 | Beast-Warrior | 1100 | 2000 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY by a monster effect: Special Summon it. You can Tribute this card, then target 1 monster your opponent controls; destroy that target, then send the top 3 cards of your Deck to the GY. | |||||||||||||
Normal
▶︎ Deck
|
9.1
(13)
[38938] |
JP133 | Lumina, Twilightsworn Shaman | Effect Monster | |||||||||
- | 3 | Spellcaster | 1000 | 1000 | |||||||||
Once per turn: You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 of your banished "Lightsworn" monsters, except "Lumina, Twilightsworn Shaman"; Special Summon it. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY. | |||||||||||||
Normal
▶︎ Deck
|
8.1
(17)
[33435] |
JP134 | Punishment Dragon | Effect Monster | |||||||||
- | 8 | Dragon | 3000 | 2600 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by possessing 4 or more banished "Lightsworn" monsters with different names. Once per turn (Quick Effect): You can pay 1000 LP; shuffle into the Decks, all cards in the GYs and all face-up banished cards, except "Lightsworn" monsters. Once per turn, if your "Lightsworn" monster's effect is activated: Send the top 4 cards of your Deck to the GY. | |||||||||||||
Ultimate
▶︎ Deck
Ultra |
8.8
(24)
[113353] |
JP135 | Minerva, the Exalted Lightsworn |
Xyz Monster Effect Monster |
|||||||||
- | 4 | Fairy | 2000 | 800 | |||||||||
2 Level 4 monsters You can detach 1 material from this card; send the top 3 cards of your Deck to the GY, then draw cards equal to the number of "Lightsworn" cards sent to the GY by this effect. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can send the top 3 cards of your Deck to the GY, then you can destroy cards on the field up to the number of "Lightsworn" cards sent to the GY by this effect. You can only use each effect of "Minerva, the Exalted Lightsworn" once per turn. |
|||||||||||||
Normal
▶︎ Deck
|
9
(22)
[51472] |
JP136 | Curious, the Lightsworn Dominion |
Link Monster Effect Monster |
|||||||||
- | - | Warrior | 2400 | - | |||||||||
3 monsters with the same Attribute but different Types If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 1 card in your GY; add it to your hand. You can only use each of the following effects of "Curious, the Lightsworn Dominion" once per turn. ●If this card is Link Summoned: You can send 1 card from your Deck to the GY. ●If a card(s) is sent from your Deck to the GY by an effect: Send the top 3 cards of your Deck to the GY.
|
|||||||||||||
Normal
▶︎ Deck
|
9.6
(35)
[167924] |
JP137 | Solar Recharge | Normal Spell | |||||||||
Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the GY. | |||||||||||||
Ultra
▶︎ Deck
|
9.7
(48)
[249810] |
JP138 | Charge of the Light Brigade | Normal Spell | |||||||||
Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand. | |||||||||||||
Normal
▶︎ Deck
|
4.7
(23)
[32633] |
JP139 | Lightsworn Judgment | Normal Trap | |||||||||
Place this card on top of the Deck. If this card is sent from the Deck to the Graveyard by a "Lightsworn" monster's effect: You can add 1 "Judgment Dragon" from your Deck to your hand. | |||||||||||||
Normal
▶︎ Deck
|
9.7
(15)
[76637] |
JP140 | Scarm, Malebranche of the Burning Abyss | Effect Monster | |||||||||
- | 3 | Fiend | 800 | 2000 | |||||||||
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Scarm, Malebranche of the Burning Abyss" per turn, and only once that turn. ●If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ●During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 3 DARK Fiend-Type monster from your Deck to your hand, except "Scarm, Malebranche of the Burning Abyss". |
|||||||||||||
Ultra
▶︎ Deck
|
9.5
(12)
[49293] |
JP141 | Graff, Malebranche of the Burning Abyss | Effect Monster | |||||||||
- | 3 | Fiend | 1000 | 1500 | |||||||||
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Graff, Malebranche of the Burning Abyss" per turn, and only once that turn. ●If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ●If this card is sent to the Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Deck, except "Graff, Malebranche of the Burning Abyss". |
|||||||||||||
Normal
▶︎ Deck
|
9.3
(10)
[47120] |
JP142 | Cir, Malebranche of the Burning Abyss | Effect Monster | |||||||||
- | 3 | Fiend | 1600 | 1200 | |||||||||
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Cir, Malebranche of the Burning Abyss" per turn, and only once that turn. ●If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ●If this card is sent to the Graveyard: You can target 1 "Burning Abyss" monster in your Graveyard, except "Cir, Malebranche of the Burning Abyss"; Special Summon it. |
|||||||||||||
Normal
▶︎ Deck
|
9.6
(26)
[139180] |
JP143 | Dante, Traveler of the Burning Abyss |
Xyz Monster Effect Monster |
|||||||||
- | 3 | Warrior | 1000 | 2500 | |||||||||
2 Level 3 monsters Once per turn: You can detach 1 material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; until the end of this turn, this card gains 500 ATK for each card sent to the GY this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the GY: You can target 1 "Burning Abyss" card in your GY, except this card; add it to your hand. |
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.4
(37)
[134862] |
JP144 | Beatrice, Lady of the Eternal Forbidden |
Xyz Monster Effect Monster |
|||||||||
- | 6 | Fairy | 2500 | 2800 | |||||||||
2 Level 6 monsters You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the GY, then using 1 "Dante" monster you control as material. (Transfer its materials to this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn (Quick Effect): You can detach 1 material from this card; send 1 card from your Deck to the GY. If this card in your possession is destroyed by your opponent's card and sent to your GY: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions. |
|||||||||||||
Ultra
▶︎ Deck
|
8.7
(15)
[67424] |
JP145 | The Phantom Knights of Ancient Cloak | Effect Monster | |||||||||
- | 3 | Warrior | 800 | 1000 | |||||||||
If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn. | |||||||||||||
Ultra
▶︎ Deck
|
9.2
(24)
[86250] |
JP146 | The Phantom Knights of Silent Boots | Effect Monster | |||||||||
- | 3 | Warrior | 200 | 1200 | |||||||||
If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn. | |||||||||||||
Ultra
▶︎ Deck
|
9.8
(12)
[20126] |
JP147 | The Phantom Knights of Torn Scales | Effect Monster | |||||||||
- | 3 | Warrior | 600 | 1600 | |||||||||
You can discard 1 card; send 1 "Phantom Knights" card from your Deck to the GY, except "The Phantom Knights of Torn Scales". If another "Phantom Knights" card in your GY is banished, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "The Phantom Knights of Torn Scales" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.8
(20)
[82867] |
JP148 | Phantom Knights' Fog Blade | Continuous Trap | |||||||||
Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.4
(19)
[63067] |
JP149 | The Phantom Knights of Shade Brigandine | Normal Trap | |||||||||
Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If you have no Traps in your GY, you can activate this card the turn it was Set. You can only activate 1 "The Phantom Knights of Shade Brigandine" per turn. | |||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.3
(39)
[149668] |
JP150 | The Phantom Knights of Break Sword |
Xyz Monster Effect Monster |
|||||||||
- | 3 | Warrior | 2000 | 1000 | |||||||||
2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. |
|||||||||||||
Ultimate
▶︎ Deck
Super |
9.7
(21)
[61124] |
JP151 | The Phantom Knights of Rusty Bardiche |
Link Monster Effect Monster |
|||||||||
- | - | Warrior | 2100 | - | |||||||||
2+ DARK monsters During your Main Phase: You can send 1 "The Phantom Knights" monster from your Deck to the GY, then Set 1 "Phantom Knights" Spell/Trap directly from your Deck to your Spell & Trap Zone. If a DARK Xyz Monster(s) is Special Summoned to a zone(s) this card points to, while this monster is on the field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "The Phantom Knights of Rusty Bardiche" once per turn. Cannot be used as Link Material.
|
|||||||||||||
Normal
▶︎ Deck
|
8.2
(28)
[83632] |
JP152 | Raidraptor - Vanishing Lanius | Effect Monster | |||||||||
- | 4 | Winged Beast | 1300 | 1600 | |||||||||
Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can Special Summon 1 Level 4 or lower "Raidraptor" monster from your hand. | |||||||||||||
Normal
▶︎ Deck
|
8.8
(19)
[65403] |
JP153 | Raidraptor - Mimicry Lanius | Effect Monster | |||||||||
- | 4 | Winged Beast | 1100 | 1900 | |||||||||
Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can increase the Levels of all "Raidraptor" monsters you currently control by 1. During your Main Phase, if this card is in the Graveyard because it was sent there this turn: You can banish this card; add 1 "Raidraptor" card from your Deck to your hand, except "Raidraptor - Mimicry Lanius". You can only use this effect of "Raidraptor - Mimicry Lanius" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.9
(19)
[85069] |
JP154 | Raidraptor - Tribute Lanius | Effect Monster | |||||||||
- | 4 | Winged Beast | 1800 | 400 | |||||||||
During your Main Phase, if this card was Normal or Special Summoned this turn: You can send 1 "Raidraptor" card from your Deck to the GY. During your Main Phase 2, if this card destroyed an opponent's monster by battle this turn: You can add 1 "Rank-Up-Magic" Quick-Play Spell from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except "Raidraptor" monsters. You can only use each effect of "Raidraptor - Tribute Lanius" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.9
(17)
[46309] |
JP155 | Raidraptor - Pain Lanius | Effect Monster | |||||||||
- | 1 | Winged Beast | 100 | 100 | |||||||||
Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a Winged Beast-Type monster. If this card is in your hand: You can target 1 "Raidraptor" monster you control that has a Level; take damage equal to its ATK or DEF (whichever is lower, but your choice if tied), and if you do, Special Summon this card, and if you do that, this card's Level becomes the current Level of the targeted monster. You can only use this effect of "Raidraptor - Pain Lanius" once per turn. | |||||||||||||
Ultra
▶︎ Deck
|
9.6
(11)
[14487] |
JP156 | Raidraptor - Strangle Lanius | Effect Monster | |||||||||
- | 4 | Winged Beast | 1600 | 1100 | |||||||||
If you control a DARK monster: You can Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. If you control an Xyz Monster with a DARK Xyz Monster as material: You can target 1 Level 4 or lower "Raidraptor" monster in your GY; Special Summon it, but its effects are negated. You can only use each effect of "Raidraptor - Strangle Lanius" once per turn. | |||||||||||||
Ultra
▶︎ Deck
|
9.1
(38)
[135772] |
JP157 | Raidraptor - Force Strix |
Xyz Monster Effect Monster |
|||||||||
- | 4 | Winged Beast | 100 | 2000 | |||||||||
2 Level 4 monsters Gains 500 ATK/DEF for each Winged Beast monster you control, except this card. Once per turn: You can detach 1 material from this card; add 1 Level 4 DARK Winged Beast monster from your Deck to your hand. |
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.7
(78)
[155797] |
JP158 | Raidraptor - Ultimate Falcon |
Xyz Monster Effect Monster |
|||||||||
- | 10 | Winged Beast | 3500 | 2000 | |||||||||
3 Level 10 Winged Beast Monsters Unaffected by other cards' effects. You can detach 1 material from this card; for the rest of this turn, all monsters your opponent controls lose 1000 ATK, also your opponent cannot activate cards or effects. If this card has a "Raidraptor" monster as material, it gains this effect. ●Once per turn, during the End Phase: You can make all monsters your opponent controls lose 1000 ATK, also if your opponent controls no face-up monsters, inflict 1000 damage to your opponent. |
|||||||||||||
Normal
▶︎ Deck
|
9.5
(26)
[41929] |
JP159 | Raidraptor - Arsenal Falcon |
Xyz Monster Effect Monster |
|||||||||
- | 7 | Winged Beast | 2500 | 2000 | |||||||||
2 Level 7 monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 Winged Beast monster from your Deck. If this card has any number of "Raidraptor" monsters as material, it can attack up to that many times during each Battle Phase. If this card is sent to the GY while it has a "Raidraptor" monster as material: You can Special Summon 1 "Raidraptor" Xyz Monster from your Extra Deck except "Raidraptor - Arsenal Falcon", and if you do, attach this card from your GY to it as material. |
|||||||||||||
Ultra
▶︎ Deck
|
9.8
(17)
[41865] |
JP160 | Raidraptor - Wise Strix |
Link Monster Effect Monster |
|||||||||
- | - | Winged Beast | 1400 | - | |||||||||
2 DARK Winged Beast Monsters If this card is Link Summoned: You can Special Summon 1 Level 4 DARK Winged Beast monster from your Deck in Defense Position, but negate its effects, also it cannot be used as Link Material. If your "Raidraptor" Xyz Monster's effect is activated: Set 1 "Rank-Up-Magic" Spell directly from your Deck, and if it is a Quick-Play Spell, it can be activated this turn. You can only use each effect of "Raidraptor - Wise Strix" once per turn.
|
|||||||||||||
Normal
▶︎ Deck
|
7.5
(19)
[57383] |
JP161 | Raidraptor - Nest | Continuous Spell | |||||||||
If you control 2 or more "Raidraptor" monsters: You can add 1 "Raidraptor" monster from your Deck or GY to your hand. You can only use this effect of "Raidraptor - Nest" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.1
(12)
[37634] |
JP162 | Aromaseraphy Angelica |
Effect Monster Tuner Monster |
|||||||||
- | 1 | Plant | 0 | 0 | |||||||||
During either player's turn: You can discard this card, then target 1 "Aroma" monster in your Graveyard; gain LP equal to that target's ATK. While your LP is higher than your opponent's, you control an "Aroma" monster, and this card is in your Graveyard: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Aromaseraphy Angelica" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.2
(6)
[16850] |
JP163 | Aromage Laurel | Effect Monster | |||||||||
- | 1 | Plant | 800 | 0 | |||||||||
If your LP are higher than your opponent's: You can Special Summon this card from your hand. If you gain LP: Target 1 non-Tuner Plant monster on the field; it is treated as a Tuner this turn. If this card is sent to the GY: You can gain 500 LP. You can only use each effect of "Aromage Laurel" once per turn. | |||||||||||||
Ultra
▶︎ Deck
|
5.5
(14)
[36788] |
JP164 | Aromaseraphy Rosemary |
Synchro Monster Effect Monster |
|||||||||
- | 5 | Plant | 2000 | 900 | |||||||||
1 Tuner + 1 or more non-Tuner monsters While your LP is higher than your opponent's, all Plant-Type monsters you control gain 500 ATK and DEF. Once per turn, if you gain LP: Target 1 face-up card your opponent controls; that face-up card has its effects negated until the end of this turn. |
|||||||||||||
Normal
▶︎ Deck
|
7.8
(11)
[22549] |
JP165 | Aromaseraphy Sweet Marjoram |
Synchro Monster Effect Monster |
|||||||||
- | 6 | Plant | 2200 | 2000 | |||||||||
1 Tuner + 1+ non-Tuner monsters While your LP are higher than your opponent's, your opponent cannot target Plant monsters you control with card effects. You can only use each of the following effects of "Aromaseraphy Sweet Marjoram" once per turn. ●If this card is Synchro Summoned: You can add 1 "Humid Winds", "Dried Winds", or "Blessed Winds" from your Deck to your hand. ●If you gain LP: Target 1 card your opponent controls; destroy it. |
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.8
(19)
[67321] |
JP166 | Aromaseraphy Jasmine |
Link Monster Effect Monster |
|||||||||
- | - | Plant | 1800 | - | |||||||||
2 Plant monsters If your LP are higher than your opponent's, this card and any Plant monsters it points to cannot be destroyed by battle. You can Tribute 1 monster this card points to; Special Summon 1 Plant monster from your Deck in Defense Position. You can only use this effect of "Aromaseraphy Jasmine" once per turn. Once per turn, if you gain LP: Add 1 Plant monster from your Deck to your hand.
|
|||||||||||||
Normal
▶︎ Deck
|
8.4
(17)
[55093] |
JP167 | Humid Winds | Continuous Trap | |||||||||
You can pay 1000 LP; add 1 "Aroma" monster from your Deck to your hand. If your LP is lower than your opponent's: You can gain 500 LP. You can only use each effect of "Humid Winds" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.6
(5)
[19020] |
JP168 | Blessed Winds | Continuous Trap | |||||||||
You can activate 1 of the following effects. ●Send 1 Plant monster from your hand or face-up field to the GY; gain 500 LP. ●Target 1 Plant monster in your GY; shuffle it into the Deck, then gain 500 LP. ●Pay 1000 LP; Special Summon 1 "Aroma" monster from your GY. You can only use this effect of "Blessed Winds" once per turn. |
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.2
(15)
[28610] |
JP169 | Mathmech Sigma |
Effect Monster Tuner Monster |
|||||||||
- | 4 | Cyberse | 1000 | 1500 | |||||||||
If you control no monsters in the Extra Monster Zone, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters. You can only use this effect of "Mathmech Sigma" once per turn. If this card you control is used as Synchro Material for a "Mathmech" monster, you can treat it as a non-Tuner. | |||||||||||||
Normal
▶︎ Deck
|
9.6
(10)
[13062] |
JP170 | Mathmech Diameter |
Effect Monster Tuner Monster |
|||||||||
- | 4 | Cyberse | 1000 | 1500 | |||||||||
When this card is Normal Summoned: You can target 1 Level 4 Cyberse monster in your GY; Special Summon it, but it cannot activate its effects. A "Mathmech" monster that was Synchro or Xyz Summoned using this card on the field as material gains the following effect. ●Once per turn, during the turn this card was Special Summoned, when your opponent activates a card or effect (Quick Effect): You can negate that effect. You can only use each effect of "Mathmech Diameter" once per turn. |
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
10
(28)
[24885] |
JP171 | Mathmech Circular Limited | Effect Monster | |||||||||
- | 4 | Cyberse | 1500 | 1500 | |||||||||
You can send 1 "Mathmech" monster, except "Mathmech Circular", from your Deck to your GY; Special Summon this card from your hand, also you can only attack with 1 monster for the rest of this turn. If a "Mathmech" monster is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Mathmech Circular" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.5
(6)
[12979] |
JP172 | Melffy Catty | Effect Monster | |||||||||
- | 2 | Beast | 200 | 200 | |||||||||
If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can add 1 Beast monster from your Deck to your hand, except "Melffy Catty". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Catty" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.7
(6)
[13013] |
JP173 | Melffy Puppy | Effect Monster | |||||||||
- | 2 | Beast | 300 | 100 | |||||||||
If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 1 Level 2 or lower Beast monster from your Deck, except "Melffy Puppy". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Puppy" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
10
(3)
[6917] |
JP174 | Melffy Wally | Effect Monster | |||||||||
- | 2 | Beast | 0 | 400 | |||||||||
If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 2 "Melffy" monsters from your Deck with different names from each other, except "Melffy Wally". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Wally" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.6
(5)
[5808] |
JP175 | Melffy Pinny |
Effect Monster Tuner Monster |
|||||||||
- | 2 | Beast | 300 | 100 | |||||||||
If a face-up Beast monster you control was returned to the hand this turn, except "Melffy Pinny" (Quick Effect): You can Special Summon this card from your hand, then immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and "Melffy" monsters in your hand. During your End Phase, if this card is in your GY: You can target 1 Beast Xyz Monster you control; attach this card to it as material. You can only use each effect of "Melffy Pinny" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.7
(3)
[8263] |
JP176 | Merry Melffys |
Synchro Monster Effect Monster |
|||||||||
- | 4 | Beast | 1500 | 1000 | |||||||||
1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 face-up monster on the field; return it to the hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the Extra Deck, then, you can Special Summon 1 "Melffy" Xyz Monster from your Extra Deck. You can only use each effect of "Merry Melffys" once per turn. |
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
8.4
(7)
[15125] |
JP177 | Melffy of the Forest |
Xyz Monster Effect Monster |
|||||||||
- | 2 | Beast | 500 | 2000 | |||||||||
2 Level 2 monsters You can detach 1 material from this card; add 1 "Melffy" card from your Deck to your hand. If another face-up "Melffy" monster you control returns to your hand (except during the Damage Step): You can target 1 face-up monster your opponent controls; it cannot attack, also its effects are negated while it is face-up on the field. You can only use each effect of "Melffy of the Forest" once per turn. |
|||||||||||||
Normal
▶︎ Deck
|
8.8
(9)
[19060] |
JP178 | Joyous Melffys |
Xyz Monster Effect Monster |
|||||||||
- | 2 | Beast | 2000 | 500 | |||||||||
2+ Level 2 Beast monsters You can detach 1 material from this card; your "Melffy" monsters can attack directly this turn. During your opponent's turn (Quick Effect): You can target 1 Beast Xyz Monster you control; return that monster to the Extra Deck, then you can Special Summon Level 2 or lower Beast monsters from your GY, up to the number of materials that monster had. You can only use this effect of "Joyous Melffys" once per turn. |
|||||||||||||
Normal
▶︎ Deck
|
7.7
(7)
[8652] |
JP179 | Melffy Hide-and-Seek | Continuous Spell | |||||||||
The first time each Beast monster you control would be destroyed by card effect each turn, it is not destroyed. You can target 3 Beast monsters in your GY with different names; shuffle them into the Deck, then draw 1 card. You can only use this effect of "Melffy Hide-and-Seek" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.7
(3)
[4680] |
JP180 | Melffy Staring Contest | Continuous Spell | |||||||||
You can reveal 1 Beast monster in your hand; add 1 "Melffy" monster with a different name from your Deck or GY to your hand and place that revealed monster on the bottom of the Deck. You can only use this effect of "Melffy Staring Contest" once per turn. At the start of your opponent's Battle Phase: You can reveal any number of "Melffy" monsters in your hand and keep them revealed during this Battle Phase only. Monsters your opponent controls lose ATK equal to the combined ATK and DEF of the monsters revealed by this effect. | |||||||||||||
Ultra
▶︎ Deck
|
9.6
(16)
[30915] |
JP181 | Raider's Knight |
Xyz Monster Effect Monster |
|||||||||
- | 4 | Warrior | 2000 | 0 | |||||||||
2 Level 4 DARK monsters (This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster that is 1 Rank higher or lower than this card, by using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Raider's Knight" once per turn. |
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.9
(77)
[106903] |
JP182 | Divine Arsenal AA-ZEUS - Sky Thunder |
Xyz Monster Effect Monster |
|||||||||
- | 12 | Machine | 3000 | 3000 | |||||||||
2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material. |
|||||||||||||
Normal
▶︎ Deck
|
8.7
(7)
[10059] |
JP183 | Mereologic Aggregator |
Xyz Monster Effect Monster |
|||||||||
- | 9 | Cyberse | 2600 | 3000 | |||||||||
2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn. |
|||||||||||||
Normal
▶︎ Deck
|
6.9
(18)
[36122] |
JP184 | Xtra HERO Wonder Driver |
Link Monster Effect Monster |
|||||||||
- | - | Warrior | 1900 | - | |||||||||
2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.
|
|||||||||||||
Normal
▶︎ Deck
|
9.3
(12)
[29526] |
JP185 | Xtra HERO Cross Crusader |
Link Monster Effect Monster |
|||||||||
- | - | Warrior | 1600 | - | |||||||||
2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.
|
|||||||||||||
Normal
▶︎ Deck
|
7
(9)
[12626] |
JP186 | Xtra HERO Infernal Devicer |
Link Monster Effect Monster |
|||||||||
- | - | Fiend | 1700 | - | |||||||||
2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Defiant Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.
|
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
8.6
(19)
[34180] |
JP187 | Hiita the Fire Charmer, Ablaze |
Link Monster Effect Monster |
|||||||||
- | - | Spellcaster | 1850 | - | |||||||||
2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.
|
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
7.4
(10)
[24693] |
JP188 | Wynn the Wind Charmer, Verdant |
Link Monster Effect Monster |
|||||||||
- | - | Spellcaster | 1850 | - | |||||||||
2 monsters, including a WIND monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.
|
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.5
(14)
[15767] |
JP189 | Dharc the Dark Charmer, Gloomy |
Link Monster Effect Monster |
|||||||||
- | - | Spellcaster | 1850 | - | |||||||||
2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.
|
|||||||||||||
Normal
▶︎ Deck
|
9.8
(38)
[77877] |
JP190 | Heavymetalfoes Electrumite Limited |
Link Monster Effect Monster |
|||||||||
- | - | Psychic | 1800 | - | |||||||||
2 Pendulum Monsters If this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of "Heavymetalfoes Electrumite" once per turn.
|
|||||||||||||
Ultimate
▶︎ Deck
Super |
10
(42)
[135407] |
JP191 | I:P Masquerena |
Link Monster Effect Monster |
|||||||||
- | - | Cyberse | 800 | - | |||||||||
2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.
|
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
8.9
(33)
[76524] |
JP192 | Underworld Goddess of the Closed World |
Link Monster Effect Monster |
|||||||||
- | - | Fiend | 3000 | - | |||||||||
4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.
|
|||||||||||||
Normal
▶︎ Deck
|
9.6
(10)
[17623] |
JP193 | Beyond the Pendulum |
Link Monster Effect Monster |
|||||||||
- | - | Spellcaster | 1200 | - | |||||||||
2 Effect Monsters, including a Pendulum Monster If this card is Link Summoned in the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand, but for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them. You can only use this effect of "Beyond the Pendulum" once per turn.
|
|||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.7
(126)
[122399] |
JP194 | Raigeki | Normal Spell | |||||||||
Destroy all monsters your opponent controls. | |||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.4
(116)
[1339027] |
JP195 | Dark Hole | Normal Spell | |||||||||
Destroy all monsters on the field. | |||||||||||||
Normal
▶︎ Deck
|
9.1
(65)
[386403] |
JP196 | Polymerization | Normal Spell | |||||||||
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. | |||||||||||||
Normal
▶︎ Deck
|
8.1
(31)
[105748] |
JP197 | Ties of the Brethren | Normal Spell | |||||||||
Pay 2000 LP, then target 1 Level 4 or lower monster you control; for the rest of this turn after this card resolves, you cannot Special Summon monsters, also Special Summon 2 monsters from your Deck, with the same Type, Attribute, and Level as that monster, but with different names from each other and that monster. You cannot conduct your Battle Phase the turn you activate this card. | |||||||||||||
Ultimate
▶︎ Deck
Ultra |
9.1
(50)
[344731] |
JP198 | Gold Sarcophagus Semi-Limited | Normal Spell | |||||||||
Banish 1 card from your Deck, face-up. During your 2nd Standby Phase after this card's activation, add that card to the hand. | |||||||||||||
Normal
▶︎ Deck
|
8.4
(9)
[20033] |
JP199 | Phantom Knights' Rank-Up-Magic Force | Quick-Play Spell | |||||||||
During the Main Phase: Banish 1 or more DARK monsters from your GY, then target 1 DARK Xyz Monster you control; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster, whose Rank equals that of the targeted monster you control + the number of monsters banished, by using it as material, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "Phantom Knights' Rank-Up-Magic Force" per turn. | |||||||||||||
Quarter Century Secret
▶︎ Deck
Ultimate |
7.5
(62)
[248437] |
JP200 | Slifer the Sky Dragon | Effect Monster | |||||||||
- | 10 | Divine-Beast | ? | ? | |||||||||
Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK/DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it. | |||||||||||||
QUARTER CENTURY CHRONICLE side:UNITY Card List
8.8 /10.0 pt Number of card ratings : 5031 User Review : 5031 |
Update Information - NEW -
- 07/17 00:39 Review Paleozoic Cambroraster「Category exclusive link 2 monsters. If you write that much, it se…
- 07/16 23:34 Review Lady Labrynth of the Silver Castle「A princess who was motivated to carry two swords. Spe…
- 07/16 23:26 Review Xyz Reborn「It is a card that can be said to be 《Call of the Haunted》and 《Back to the …
- 07/16 23:21 Review Traptrix Arachnocampa「It's my personal opinion, but this girl will do it. she's a hell o…
- 07/16 21:49 Review Forbidden Droplet「In the Mauri series, the cost is high, but it is excellent in handling…
- 07/16 21:30 Review Cup of Ace「He is the type who can win if he spins, so he is a card that is put into the …
- 07/16 21:26 Review Evenly Matched「It is an answer card for the card group that earns square ads no matter w…
- 07/16 21:25 Review Lightning Storm「One of the second attacking card series Before returning to MD, I had th…
- 07/16 20:38 Review Snake Rain「Normal Spell that can drop 4 Reptiles to GY with 1 hand cost His GY sending i…
- 07/16 20:15 Review Gottoms' Second Call「The effect itself is strong, but the disadvantages are too heavy an…
- 07/16 20:04 Review Memory of an Adversary「A good illustration card that tells the story. 《Dimensional Pris…
- 07/16 20:04 Review Elemental HERO Heat「One of 《E・HERO》but not Warrior ATT increases by 200 for the numbe…
- 07/16 19:50 Review Elemental HERO Wildheart「It is one of the "Elemental HERO" and has complete resistance t…
- 07/16 18:18 Review Evenly Matched「If you ask me what is the strongest flip card to attack, I would answer t…
- 07/16 17:43 Review Dark Ruler No More「One of the three Sacred Treasures of the second-attack flipping card,…
- 07/16 16:27 Review Shinobaron Peacock「The 3-card bounce is powerful if you can get through it, and if you c…
- 07/16 16:23 Review Shinobaroness Peacock「The recruit effect of (1) cannot be used unless he has a Spell/Tra…
- 07/16 16:13 Review Shinobird's Calling「An excellent ritual card that can use the spirit of GY as a material…
- 07/16 15:58 Review Millennium-Eyes Restrict「《Thousand-Eyes Restrict》remake card There is also a dedicated…
- 07/16 15:51 Review Tearlaments Kitkallos「Prohibited on paper, restricted on MD. If you go first, add a depl…
- 07/16 15:43 Review Underground Arachnid「In the 6th generation Insect ☆ 6S It has the effect of suppressing …
- 07/16 14:30 Review Lancer Archfiend「It's an effect that pierces one monster, but if that's all it is, Equip…
- 07/16 14:21 Review Mirror Ladybug「Comprehensive evaluation: 《Exodius the Ultimate Forbidden Lord》in combi…
- 07/16 14:18 Review Swift Scarecrow「Overall Rating: A useful defensive tag. Unlike 《Battle Fader》, he want…
- 07/16 14:13 Review Lancer Archfiend「Comprehensive evaluation: Even if penetration grant is carried out, the…
- 07/16 14:10 Review Power Breaker「Comprehensive evaluation: The range which can be destroyed is narrow. Hi…
- 07/16 14:08 Review Extra Veiler「Comprehensive evaluation: It becomes a measure against burn 1 kill. He's th…
- 07/16 14:05 Review Blackwing - Abrolhos the Megaquake「Overall Rating: Release 2 is heavy and hard to use wi…
- 07/16 13:58 Review Karakuri Ninja mdl 339 "Sazank"「Overall Rating: Non-destructive removal is useful, but d…
- 07/16 13:53 Review Karakuri Soldier mdl 236 "Nisamu"「Comprehensive evaluation: Since the deployment power h…
- 07/16 13:39 Review Karakuri Strategist mdl 248 "Nishipachi"「Comprehensive evaluation: I would like to adopt…
- 07/16 13:29 Review Angelica, Princess of Noble Arms「I'm in trouble. I only write strong things. There are n…
- 07/16 13:26 Review Attack Gainer「Comprehensive evaluation: It is useful in the point that Warrior support c…
- 07/16 13:23 Review Creation Resonator「Comprehensive evaluation: The effect is strong and it is good to sear…
- 07/16 13:17 Review Blackwing - Etesian of Two Swords「Comprehensive evaluation: It is better to strengthen w…
- 07/16 13:14 Review Karakuri Bushi mdl 6318 "Muzanichiha"「Overall evaluation: It's tough if he doesn't destr…
- 07/16 13:11 Review Watthopper「Comprehensive evaluation: Since there are many effects that do not take targe…
- 07/16 13:03 Review Wattsquirrel「Comprehensive evaluation: Can he go if he supplements ATK with 《Power of t…
- 07/16 13:00 Review Wattdragonfly「Overall Rating: Passive but easy to recruit. It can be recruited by both e…
- 07/16 12:51 Review Mother Spider Splitter「(1) is the same as 《Primitive Butterfly》, but it is suitable fo…
- 07/16 12:08 Review Mother Spider Splitter「A monster with a recruit effect while having a self-SS with loose…
- 07/16 12:07 Review Naturia Pumpkin「Comprehensive evaluation: After deploying 《Naturia Mole Cricket》, it i…
- 07/16 09:24 Review Interdimensional Warp「A card that is full of value in one point, "It's a free chain cont…
- 07/16 08:10 Review Darklord Edeh Arae「Is this really an annual subscription benefit? At least if his ATK wa…
- 07/16 02:19 Review Tearlaments Grief「A normal frame for the "Tearlaments" spell, which is neatly distribute…
- 07/16 02:09 Review Evenly Matched「Needless to say, it's a back attack card. With this one card, you can for…
- 07/16 00:17 Review Aratama「As Exosister Aratama, a rogue who is caught between yuri. Jokes aside, this one …
- 07/15 22:41 Review Laevatein, Generaider Boss of Shadows「Participated in Master Duel from 2023/07/13. A ran…
- 07/15 21:17 Review Malefic Cyber End Dragon「Speaking of Malefic, this is the kind of card. It boasts the be…
- 07/15 20:45 Review Naturia Cherries「Comprehensive evaluation: It is a difficult point that it cannot be use…
- 07/12 21:10 DECK The Yubel Family ~Living in the Silver Castle~
- 07/11 23:48 DECK Isolde Exo for MD
- 07/11 23:37 DECK Curioswight Grave
- 07/10 15:46 DECK Exodia Align Deck
- 07/10 02:32 DECK Libromancer & Dogmatika
- 07/09 21:00 DECK Synchro Undead (Extra Unified Race)
- 07/08 15:00 DECK Darth Metatron (Metalfoes Brave Pacificis)
- 07/08 12:11 DECK Sin Buster Blader
- 07/08 00:53 DECK Kaiju NTR
- 07/05 02:45 DECK Red Archfiend
- 07/03 23:04 DECK BFRRMore
- 07/02 17:35 DECK [MD] Vaylantz Griffon type
- 07/02 11:18 DECK Red Archfiend King's Heartbeat (advice sought)
- 07/02 10:55 DECK Labrynth for New Banned Restrictions (advice sought)
- 07/01 13:55 DECK Star 12 Jund in20230701
- 06/30 17:16 DECK Ritual Dogmatika July 2023 version
- 06/28 07:31 DECK [Pure Construction] Red Archfiend
- 06/27 16:02 DECK VS Homura Noble Knight
- 06/27 08:39 DECK [Preceding One Kill] Abyssal Dragunity
- 06/26 00:35 DECK The Six Samurai (2023.07.01)