Featured Card Ranking


Best Card Ranking by Card-Type


Best Monster Ranking by Type


Best Monster Ranking by Attribute


Best Monster Ranking by Level


Best Xyz Monster Ranking by Rank


Best Link Monster Ranking by Link-Num

HOME > Yu-Gi-Oh! Card Lists > BATTLE OF CHAOS

BATTLE OF CHAOS Card List

BATTLE OF CHAOSCard List
BATTLE OF CHAOS
code : BACH.
Total : 81 Types.
Release Date:2021-10-16
11th period

Average of all cards:7.8pt




Total 81 Types
Monster 50 Types
Effect Monster:32 Types Ritual Monster:2 Types Pendulum Monster:2 Types
Fusion Monster:6 Types Synchro Monster:3 Types Xyz Monster:3 Types Link Monster:3 Types
2 Tuner Monster 0 Flip Monster 0 Gemini Monster
Spell 16 Types
6Normal Spell 0Equip IconEquip Spell 2Quick-Play IconQuick-Play Spell
1 Ritual IconRitual Spell 5 Continuous IconContinuous Spell 2 Field IconField Spell
Trap 15 Types
9 Normal Trap 3 Continuous IconContinuous Trap 3 Counter IconCounter Trap
Enhanced Category : 29
Dinomorphia:10 Types / Blue-Eyed:6 Types / Icejade:5 Types / Nordic, Nordic Beasts, Lord of the Aesir, Nordic Relic:4 Types / Ghostrick:4 Types / D/D:4 Types / Vampire:3 Types / Dark Contract:3 Types / Dogmatika:2 Types / Kuriboh:2 Types / Swordsoul:2 Types / S-Force:2 Types / The Agent, Hyperion:1 Types / Guardian:1 Types / Charmer, Familiar-Possessed:1 Types / Black Luster Soldier:1 Types / Nephthys:1 Types / Monarch:1 Types / Simorgh:1 Types / Ursarctic:1 Types / Ogdoadic:1 Types / Dream Mirror:1 Types / Fusion:1 Types / Warrior:1 Types / Despian, Branded:1 Types / Floowandereeze:1 Types / Lady of Lament:1 Types / Myutant:1 Types / Electromagnet Warrior:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order127 / 626 view num41944 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Magikuriboh
Rare
▶︎ Deck
4.7 6
[7892]
JP001 Magikuriboh  Effect Monster
- 1 Fiend 300 200
During the Main or Battle Phase, if you took damage by battle or an opponent's card effect this turn (Quick Effect): You can send this card from your hand to the GY; Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your Deck or GY. If a face-up Spellcaster monster(s) you control is destroyed by battle or an opponent's card effect: You can add this card from the GY to your hand. You can only use each effect of "Magikuriboh" once per turn.
Dimension Conjurer
Normal
▶︎ Deck
7 2
[4612]
JP002 Dimension Conjurer  Effect Monster
- 1 Spellcaster 500 500
If this card is Normal or Special Summoned: You can add 1 "Magical Dimension" from your Deck or GY to your hand. If this card is sent from the Monster Zone to the GY: You can draw cards equal to the number of Spellcaster monsters you control, then place cards from your hand on top of your Deck in any order, equal to the number of cards you drew. You can only use each effect of "Dimension Conjurer" once per turn.
Timaeus the United Dragon
Rare
▶︎ Deck
7.4 5
[9617]
JP003 Timaeus the United Dragon  Effect Monster
- 8 Dragon 2800 1800
You can send 1 Spellcaster monster, or 1 Spell/Trap that mentions "Dark Magician", from your hand or face-up field to the GY; Special Summon this card from your hand. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Spellcaster monster. You can only use each effect of "Timaeus the United Dragon" once per turn.
Blue-Eyes Jet Dragon
Secret
Ultimate
Ultra
▶︎ Deck
9.7 12
[25820]
JP004 Blue-Eyes Jet Dragon  Effect Monster
- 8 Dragon 3000 0
Other cards you control cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Blue-Eyes Jet Dragon" once per turn, and can only activate them while "Blue-Eyes White Dragon" is on your field or in your GY. If a card(s) on the field is destroyed by battle or card effect: You can Special Summon this card from the GY (if it was there when the card was destroyed) or hand (even if not). At the start of the Damage Step, if this card battles: You can target 1 card your opponent controls; return it to the hand.
Dictator of D.
Rare
▶︎ Deck
7.8 5
[11214]
JP005 Dictator of D.  Effect Monster
- 4 Spellcaster 1200 1100
While you control a "Blue-Eyes" monster, you choose the attack targets for your opponent's attacks. You can only use each of the following effects of "Dictator of D." once per turn. You can send 1 "Blue-Eyes White Dragon" from your hand or Deck to the GY; Special Summon this card from your hand. You can discard 1 "Blue-Eyes White Dragon", or 1 card that mentions it, then target 1 "Blue-Eyes" monster in your GY; Special Summon it.
Icejade Kosmochlor
Secret
Ultimate
Ultra
▶︎ Deck
9.3 4
[12391]
JP006 Icejade Kosmochlor  Effect Monster
- 10 Aqua 1500 3000
If a face-up card is in a Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Icejade Kosmochlor" once per turn this way. While "Icejade Cenote Enion Cradle" is on the field, monsters your opponent controls can only activate their effects the turn they are Summoned. If your "Icejade" monster battles an opponent's monster, that opponent's monster loses 1000 ATK during that damage calculation only.
Icejade Aegirine
Secret
Super
▶︎ Deck
9.9 7
[11665]
JP007 Icejade Aegirine  Effect Monster
- 3 Aqua 1000 2000
If this card is Normal or Special Summoned: You can add 1 "Icejade" Spell/Trap from your Deck to your hand. When your opponent activates a card or effect that targets this card, or targets this card for an attack (Quick Effect): You can activate this effect; the next time this card would be destroyed by battle or card effect this turn, it is not destroyed, also Special Summon 1 WATER monster from your hand or GY, except "Icejade Aegirine", but return it to the hand during the End Phase. You can only use each effect of "Icejade Aegirine" once per turn.
Icejade Creation Kingfisher
Normal
▶︎ Deck
7.5 4
[6708]
JP008 Icejade Creation Kingfisher  Effect Monster
- 9 Aqua 2500 2500
You can target 1 WATER monster you control; equip this card from your hand or field to it. An "Icejade" monster equipped with this card can attack while in Defense Position. If it does, apply its DEF for damage calculation. While this card is equipped to a monster: You can target 1 monster your opponent controls with ATK less than or equal to the equipped monster's DEF; Special Summon this card, and if you do, return that targeted monster to the hand. You can only use this effect of "Icejade Creation Kingfisher" once per turn.
Dinomorphia Therizia
Secret
Super
▶︎ Deck
9.8 9
[12038]
JP009 Dinomorphia Therizia  Effect Monster
- 4 Dinosaur 1500 0
If this card is Normal or Special Summoned: You can Set 1 "Dinomorphia" Trap directly from your Deck to your Spell & Trap Zone, then if your LP are 2000 or less, this card gains 500 ATK. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Therizia". You can only use each effect of "Dinomorphia Therizia" once per turn.
Dinomorphia Diplos
Normal
▶︎ Deck
6.9 7
[5338]
JP010 Dinomorphia Diplos  Effect Monster
- 4 Dinosaur 1000 0
If this card is Normal or Special Summoned: You can send 1 "Dinomorphia" card from your Deck to the GY, then if your LP are 2000 or less, inflict 500 damage to your opponent. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Diplos". You can only use each effect of "Dinomorphia Diplos" once per turn.
Nordic Beast Gullinbursti
Normal
▶︎ Deck
9 7
[3466]
JP011 Nordic Beast Gullinbursti  Effect Monster
Tuner Monster
- 3 Beast 300 100
For a Synchro Summon, you can substitute this card for any 1 "Nordic" Tuner. You can only use each of the following effects of "Nordic Beast Gullinbursti" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 "Nordic" monster from your hand. You can target 1 "Nordic" monster in your GY, except "Nordic Beast Gullinbursti"; add it to your hand.
Nordic Smith Ivaldi
Normal
▶︎ Deck
9.9 9
[8209]
JP012 Nordic Smith Ivaldi  Effect Monster
- 4 Warrior 1500 700
If you control an "Aesir" or "Nordic" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Nordic Relic" card from your Deck to your hand. You can only use each effect of "Nordic Smith Ivaldi" once per turn.
D/D Gryphon
Rare
▶︎ Deck
9.6 7
[6613]
JP013 D/D Gryphon  Pendulum Monster
Effect Monster
- 4 Fiend 1200 1200
Pendulum Effect
You can target 1 Fiend monster you control; it gains 500 ATK (until the end of this turn) for each "Dark Contract" Spell/Trap with different names currently on your field or in your GY, then destroy this card. You can only use this effect of "D/D Gryphon" once per turn.
Card Text
If you control a "D/D" monster: You can Special Summon this card from your hand in Defense Position. If this card is Pendulum Summoned: You can discard 1 "D/D" or "Dark Contract" card; draw 1 card. If this card is Special Summoned from the GY: You can add 1 "D/D" card from your Deck to your hand, except "D/D Gryphon". You can only use each effect of "D/D Gryphon" once per turn.
Ghostrick Siren
Normal
▶︎ Deck
7.7 3
[4078]
JP014 Ghostrick Siren  Effect Monster
- 4 Fairy 800 1500
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn, during your Main Phase: You can change this card to face-down Defense Position. If this card is Normal Summoned or flipped face-up: Send the top 2 cards of your Deck to the GY, then if either card was a "Ghostrick" card, you can apply 1 of these effects.
●Add 1 "Ghostrick" Spell/Trap from your Deck to your hand.
●Change 1 Effect Monster your opponent controls to face-down Defense Position.
Vampire Ghost
Normal
▶︎ Deck
9.2 5
[6968]
JP015 Vampire Ghost  Effect Monster
- 3 Zombie 1500 0
If this card is Normal Summoned: You can send 1 other "Vampire" card from your hand or face-up field to the GY; add 1 Level 4 or higher "Vampire" monster from your Deck to your hand, and if you do, send 1 Level 2 or lower "Vampire" monster from your Deck to the GY. During the Main Phase (Quick Effect): You can banish this card from your GY and pay 500 LP; immediately after this effect resolves, Normal Summon 1 "Vampire" monster. You can only use each effect of "Vampire Ghost" once per turn.
S-Force Lapcewell
Normal
▶︎ Deck
8.4 5
[4512]
JP016 S-Force Lapcewell  Effect Monster
- 6 Fiend 2400 2500
If this card is Special Summoned: You can target 1 "S-Force" monster in your GY, except "S-Force Lapcewell"; Special Summon it. You can banish 1 "S-Force" card from your hand; destroy all of your opponent's monsters in the same columns as your "S-Force" monsters. You can only use each effect of "S-Force Lapcewell" once per turn.
S-Force Retroactive
Rare
▶︎ Deck
8.8 4
[5370]
JP017 S-Force Retroactive  Effect Monster
- 1 Warrior 0 0
If a monster you control would be used as Link Material for an "S-Force" monster, this card in your hand can also be used as material. During the Main Phase (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 Level 2 or higher "S-Force" monster from your hand. If an "S-Force" monster you control would banish a card(s) from your hand to activate its effect, you can banish this card from your GY instead. You can only use each effect of "S-Force Retroactive" once per turn.
Neiroy, the Dream Mirror Traitor
Rare
▶︎ Deck
9.8 6
[9343]
JP018 Neiroy, the Dream Mirror Traitor  Effect Monster
- 3 Fiend 1000 1000
If this card is Normal or Special Summoned: You can add 1 "Neiroy, the Dream Mirror Disciple" from your Deck to your hand, then you can make this card become LIGHT. You can Tribute 1 other "Dream Mirror" monster; choose 1 "Dream Mirror" monster from your Deck with a different Level than the Tributed monster, add 1 "Dream Mirror of Joy" or 1 "Dream Mirror of Terror" from your Deck to your hand that is mentioned on that chosen monster, and Special Summon that chosen monster in Defense Position. You can only use each effect of "Neiroy, the Dream Mirror Traitor" once per turn.
Myutant Mutant
Rare
▶︎ Deck
8.8 4
[5342]
JP019 Myutant Mutant  Effect Monster
- 1 Psychic 0 0
If you control a "Myutant" card: You can Special Summon this card from your hand. You can Tribute this card, then banish 1 "Myutant" card from your hand or Deck; Special Summon 1 monster from your hand or Deck, based on the banished card, but lose LP equal to that Special Summoned monster's original ATK.
●Monster: "Myutant Beast"
●Spell: "Myutant Mist"
●Trap: "Myutant Arsenal"
You can only use each effect of "Myutant Mutant" once per turn.
Epsilon The Magnet Warrior
Normal
▶︎ Deck
9 9
[5500]
JP020 Epsilon The Magnet Warrior  Effect Monster
- 4 Rock 1300 1500
If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the GY, except "Epsilon The Magnet Warrior"; this card's name becomes the sent monster's name (until the End Phase), then you can Special Summon 1 "Magnet Warrior" or "Magna Warrior" monster from your GY with a different name than the cards you control. You can only use this effect of "Epsilon The Magnet Warrior" once per turn.
The Agent of Destruction - Venus
Normal
▶︎ Deck
7.8 6
[6211]
JP021 The Agent of Destruction - Venus  Effect Monster
Tuner Monster
- 3 Fairy 0 1600
You can banish 1 "The Agent of Creation - Venus" from your GY; Special Summon this card from your hand. You can pay LP in multiples of 500, then for every 500 LP paid, target 1 of your "Mystical Shine Ball" that is banished or in your GY; Special Summon them, but place them on the bottom of the Deck when they leave the field. You can only use 1 "The Agent of Destruction - Venus" effect per turn, and only once that turn.
Kaiza the Hidden Star
Normal
▶︎ Deck
7.7 3
[4303]
JP022 Kaiza the Hidden Star  Effect Monster
- 5 Warrior 1000 2100
You can Special Summon this card (from your hand) by Tributing 1 LIGHT or EARTH Warrior monster, and if you do, this card gains ATK equal to the Tributed monster's original ATK. You can only Special Summon "Kaiza the Hidden Star" once per turn this way. You can banish 1 Warrior monster from your GY; send 1 LIGHT or EARTH Warrior monster from your Deck to the GY. You can only use this effect of "Kaiza the Hidden Star" once per turn.
Simorgh, Bird of Perfection
Normal
▶︎ Deck
10 5
[12177]
JP023 Simorgh, Bird of Perfection  Effect Monster
- 4 Winged Beast 1800 500
While face-up on the field, this card is also WIND-Attribute. You can only use each of the following effects of "Simorgh, Bird of Perfection" once per turn. During your Main Phase, if you Normal or Special Summon a Winged Beast monster(s): You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 "Simorgh" monster. If this card is Normal Summoned: You can send 1 "Simorgh" monster from your Deck to the GY; add 1 "Simorgh" Spell/Trap from your Deck to your hand.
Skilled Brown Magician
Normal
▶︎ Deck
7.7 3
[4948]
JP024 Skilled Brown Magician  Effect Monster
- 4 Spellcaster 300 200
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 1 Spell Counter from this card, then activate 1 of these effects;
●This card gains 1500 ATK, and its Level is increased by 1.
●Add 1 "Kuriboh" monster or 1 "Multiply" from your Deck or GY to your hand.
You can only use this effect of "Skilled Brown Magician" once per turn.
Chaos Nephthys
Secret
Ultimate
Ultra
▶︎ Deck
7.7 6
[8246]
JP025 Chaos Nephthys  Effect Monster
- 8 Winged Beast 2400 1600
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If a card(s) on the field is destroyed by a card effect: You can banish 1 LIGHT and 1 DARK monster from your GY, except "Chaos Nephthys"; Special Summon this card from the GY (if it was there when the card was destroyed) or hand (even if not). You can only use this effect of "Chaos Nephthys" once per turn. If this card is Special Summoned: You can target 1 card your opponent controls and 2 cards in their GY; banish them.
Epigonen, the Impersonation Invader
Normal
▶︎ Deck
7 1
[4118]
JP026 Epigonen, the Impersonation Invader  Effect Monster
- 7 Rock 2000 2000
You can Tribute 1 Effect Monster: Special Summon this card from your hand, then Special Summon 1 "Epigonos Token" (Level 1/ATK 0/ DEF 0) with the same Type and Attribute as the Tributed monster's original Type and Attribute. You can only use this effect of "Epigonen, the Impersonation Invader" once per turn.
Submareed Tour Ride
Normal
▶︎ Deck
7 2
[2776]
JP027 Submareed Tour Ride  Effect Monster
- 6 Dinosaur 2200 0
The first Normal Monster you control that would be destroyed by battle or card effect each turn, is not destroyed. If you control a Normal Monster: You can Special Summon this card from your hand. You can only use this effect of "Submareed Tour Ride" once per turn.
Alice, Lady of Lament
Normal
▶︎ Deck
8 3
[7191]
JP028 Alice, Lady of Lament  Effect Monster
- 3 Fiend 0 2000
When this card is Normal Summoned: You can target 1 "Lady of Lament" monster in your GY; Special Summon it. You can only use each of the following effects of "Alice, Lady of Lament" once per turn. You can banish 1 Trap from your hand or GY; Special Summon this card from your hand. If this card is Tributed, or if this card in its owner's possession is destroyed by an opponent's card: You can add 1 Fiend monster whose combined ATK & DEF equal 2000 from your Deck to your hand, except "Alice, Lady of Lament".
Leafplace Plaice
Normal
▶︎ Deck
6.3 3
[2534]
JP029 Leafplace Plaice  Effect Monster
- 3 Psychic ? ?
Gains 200 ATK/DEF for each card in your opponent's GY. During your Standby Phase, if this card is in your hand or GY and your opponent has more cards in their GY than you: You can Special Summon this card. You can only use this effect of "Leafplace Plaice" once per turn.
Mad Hacker
Normal
▶︎ Deck
8 1
[2979]
JP030 Mad Hacker  Effect Monster
- 2 Cyberse 1000 600
If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can Special Summon this card from your hand. During the End Phase: You can banish this card you control; take control of 1 monster your opponent controls with the lowest ATK (your choice, if tied), but while it is face-up on your field, it cannot activate its effects also you cannot Special Summon monsters from the Extra Deck, except Link Monsters. You can only use each effect of "Mad Hacker" once per turn.
Silvervine Senri
Normal
▶︎ Deck
7 4
[3417]
JP031 Silvervine Senri  Effect Monster
- 2 Beast 0 0
You can Tribute this card, then target 1 Level 2 monster in your GY, except "Silvervine Senri"; Special Summon it, then you can Special Summon 1 Level 2 monster from your hand with a different Attribute than the monster Special Summoned by this effect. You can only use this effect of "Silvervine Senri" once per turn.
Shining Piecephilia
Normal
▶︎ Deck
4.7 3
[2785]
JP032 Shining Piecephilia  Effect Monster
- 4 Rock 700 2000
Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can place 1 Piece Counter on this card (max. 4), then you can apply the following effect, based on the number of Piece Counters on it.
●1: Place 1 monster from your Deck on top of your Deck.
●2: Draw 1 card.
●3: Add 1 monster from your Deck to your hand.
●4: Add 1 card from your Deck to your hand.
Darton the Mechanical Monstrosity
Normal
▶︎ Deck
5.8 4
[3806]
JP033 Darton the Mechanical Monstrosity  Effect Monster
- 1 Machine ? 0
Once per turn, during your Main Phase: You can check the difference between the current and original ATK of each monster on the field, add up the total of each of those differences, and make this monster's original ATK become that combined amount until the end of your opponent's next turn.
Illusion of Chaos
Secret
Super
▶︎ Deck
9.8 20
[24454]
JP034 Illusion of Chaos  Ritual Monster
Effect Monster
- 7 Spellcaster 2100 2500
You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.
White Relic of Dogmatika
Secret
Super
▶︎ Deck
7.8 9
[16887]
JP035 White Relic of Dogmatika  Ritual Monster
Effect Monster
- 4 Spellcaster 500 2500
You can Ritual Summon this card with "Dogmatikamacabre". If this card is Ritual Summoned: You can target 2 face-up monsters on the field; make 1 of those monsters gain ATK equal to the other monster's ATK. Level 8 or higher "Dogmatika" monsters you control cannot be destroyed by battle. If a monster(s) is Special Summoned from your opponent's Extra Deck (except during the Damage Step): You can look at your opponent's Extra Deck and send 1 monster from it to the GY. You can only use this effect of "White Relic of Dogmatika" once per turn.
Master of Chaos
Secret
Ultimate
Ultra
▶︎ Deck
8 8
[12699]
JP036 Master of Chaos  Fusion Monster
Effect Monster
- 8 Spellcaster 3000 2500
"Dark Magician" + 1 "Chaos" or "Black Luster Soldier" Ritual Monster
If this card is Fusion Summoned: You can target 1 LIGHT or DARK monster in your GY; Special Summon it. You can Tribute 1 LIGHT and 1 DARK monster; banish all monsters your opponent controls. If this Fusion Summoned card is destroyed by battle or card effect: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of "Master of Chaos" once per turn.
Blue-Eyes Tyrant Dragon
Secret
Super
▶︎ Deck
9 8
[17036]
JP037 Blue-Eyes Tyrant Dragon  Fusion Monster
Effect Monster
- 8 Dragon 3400 2900
"Blue-Eyes White Dragon" + 1 Dragon monster
Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 "Blue-Eyes White Dragon" equipped with a Fusion Monster. Unaffected by Trap Cards or effects. This card can attack all monsters your opponent controls, once each. Once per turn, at the end of the Damage Step, if this card battled: You can target 1 Trap in your GY; Set it to your Spell & Trap Zone.
Dinomorphia Kentregina
Secret
Ultimate
Ultra
▶︎ Deck
9.1 10
[10580]
JP038 Dinomorphia Kentregina  Fusion Monster
Effect Monster
- 6 Dinosaur 4000 0
2 "Dinomorphia" monsters with different names
Loses ATK equal to your LP. You can only use each of the following effects of "Dinomorphia Kentregina" once per turn. During the Main Phase (Quick Effect): You can pay half your LP and banish 1 "Dinomorphia" Normal Trap from your GY; this effect becomes that Trap's effect when that card is activated. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.
Dinomorphia Stealthbergia
Rare
▶︎ Deck
4.6 7
[5664]
JP039 Dinomorphia Stealthbergia  Fusion Monster
Effect Monster
- 6 Dinosaur 0 2500
2 "Dinomorphia" monsters with different names
While your LP are 2000 or less, you do not pay LP to activate Trap Cards or "Dinomorphia" monster effects. You can only use each of the following effects of "Dinomorphia Stealthbergia" once per turn. When your opponent activates a monster effect (Quick Effect): You can inflict damage to your opponent equal to that monster's original ATK. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.
Guardian Chimera
Secret
Ultimate
Ultra
▶︎ Deck
9.3 18
[27717]
JP040 Guardian Chimera  Fusion Monster
Effect Monster
- 9 Beast 3300 3300
3 monsters with different names
Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.
Swordsoul Sinister Sovereign - Qixing Longyuan
Secret
Super
▶︎ Deck
9.3 10
[15278]
JP041 Swordsoul Sinister Sovereign - Qixing Longyuan  Synchro Monster
Effect Monster
- 10 Wyrm 2900 2300
1 Tuner + 1+ non-Tuner Wyrm monsters
If you Synchro Summon another Wyrm monster, while this monster is on the field: You can draw 1 card. If your opponent Special Summons a monster(s) (except during the Damage Step): You can banish 1 of those monster(s), and if you do, inflict 1200 damage to your opponent. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can banish that card, and if you do, inflict 1200 damage to your opponent. You can only use each effect of "Swordsoul Sinister Sovereign - Qixing Longyuan" once per turn.
Maple Maiden
Normal
▶︎ Deck
8 4
[7596]
JP042 Maple Maiden  Synchro Monster
Effect Monster
- 7 Fairy 2100 2600
1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can declare 1 Attribute; this card gains the following effect.
●All face-up monsters become that Attribute.
You can target 1 monster in your opponent's Main Monster Zone; your opponent must send 1 card from among its adjacent Monster Zones or Spell & Trap Zones to the GY. You can only use each effect of "Maple Maiden" once per turn.
Dark Dimension Soldier
Rare
▶︎ Deck
8.5 6
[6303]
JP043 Dark Dimension Soldier  Synchro Monster
Effect Monster
- 5 Warrior 1200 2400
1 Tuner + 1+ non-Tuner monsters
You can banish 1 card from your hand, then target 1 of your banished DARK monsters; Special Summon that monster in face-up or face-down Defense Position. During the End Phase: Inflict 100 damage to your opponent for each Set card on the field. You can only use each effect of "Dark Dimension Soldier" once per turn.
D/D/D Deviser King Deus Machinex
Secret
Ultimate
Ultra
▶︎ Deck
9.7 9
[14314]
JP044 D/D/D Deviser King Deus Machinex  Xyz Monster
Pendulum Monster
Effect Monster
- 10 Fiend 3000 3000
Pendulum Effect
While you have a card in your other Pendulum Zone: You can target 1 Pendulum Monster you control or in your GY; Special Summon the card in your other Pendulum Zone, and if you do, place that targeted Pendulum Monster in your Pendulum Zone. You can only use this effect of "D/D/D Deviser King Deus Machinex" once per turn.
Card Text
2 Level 10 Fiend monsters
You can also Xyz Summon this card by using a "D/D/D" monster you control as material. (Transfer its materials to this card.) You can only control 1 "D/D/D Deviser King Deus Machinex" in your Monster Zone. Once per Chain, when a Monster Card your opponent controls activates its effect (Quick Effect): You can either detach 2 materials from this card, or destroy 1 "Dark Contract" card you control, and if you do, attach that opponent's card to this card as material. Once per turn, during your Standby Phase: You can place this card in your Pendulum Zone.
The Zombie Vampire
Secret
Ultimate
Ultra
▶︎ Deck
9.4 9
[20467]
JP045 The Zombie Vampire  Xyz Monster
Effect Monster
- 8 Zombie 3000 2800
2+ Level 8 monsters
If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.
Onibimaru Soul Sweeper
Normal
▶︎ Deck
6.8 4
[4877]
JP046 Onibimaru Soul Sweeper  Xyz Monster
Effect Monster
- 2 Fiend 1900 1600
2+ Level 2 monsters
You can detach 1 material from this card, then target 1 monster your opponent controls; banish it until your opponent's End Phase. If this card in its owner's control is destroyed by an opponent's card: You can target banished monsters, up to the number of materials this card had; shuffle them into the Deck. You can only use each effect of "Onibimaru Soul Sweeper" once per turn.
7.5 8
[6160]
JP047 Ghostrick Festival  Link Monster
Effect Monster
- - Spellcaster 0 -
1 non-Link "Ghostrick" monster
You can also use a face-down "Ghostrick" monster you control as material to Link Summon this card. While a "Ghostrick" card is in a Field Zone, your "Ghostrick" monsters can attack directly. When an opponent's monster declares an attack: You can Tribute this card; Special Summon 1 "Ghostrick" monster from your Deck in face-down Defense Position. You can only use this effect of "Ghostrick Festival" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 1 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
9.4 5
[9239]
JP048 Vampire Fascinator  Link Monster
Effect Monster
- - Zombie 2400 -
2+ monsters, including a Zombie monster
If this card is Link Summoned: You can target 1 monster in your opponent's GY; Special Summon it to your field in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can Tribute 1 "Vampire" monster, then target 1 monster your opponent controls; take control of it until the End Phase. You can only use each effect of "Vampire Fascinator" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 3 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
9.5 14
[14218]
JP049 Dharc the Dark Charmer, Gloomy  Link Monster
Effect Monster
- - Spellcaster 1850 -
2 monsters, including a DARK monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Vision with Eyes of Blue
Normal
▶︎ Deck
7 2
[6220]
JP050 Vision with Eyes of Blue  Continuous Spell
When you activate this card: You can reveal 1 "Blue-Eyes White Dragon" in your hand; Special Summon 1 monster from your hand. Once per turn: You can target 1 face-up monster you control; return that face-up monster to the hand, then you can apply the following effect, based on the original name of the card returned to the hand.
●"Blue-Eyes White Dragon": Special Summon 1 monster from your hand.
●Other: Special Summon 1 "Blue-Eyes" monster from your hand.
You can only activate 1 "Vision with Eyes of Blue" per turn.
Ultimate Fusion
Rare
▶︎ Deck
8.3 9
[16466]
JP051 Ultimate Fusion  Quick-Play Spell
During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck that mentions "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon" as material, by shuffling the Fusion Materials listed on it from your hand, field, and/or GY into the Deck, then, you can destroy face-up cards your opponent controls, up to the number of "Blue-Eyes White Dragon" and "Blue-Eyes Ultimate Dragon" used from the field as material. You can only activate 1 "Ultimate Fusion" per turn.
Icejade Cenote Enion Cradle
Rare
▶︎ Deck
7.5 4
[8261]
JP052 Icejade Cenote Enion Cradle  Field Spell
When this card is activated: You can add 1 of your "Icejade" monsters that is banished or in your GY to your hand. Once per turn, if a monster(s) is Normal or Special Summoned (except during the Damage Step): You can target 1 WATER monster you control; that monster, along with any face-up monsters your opponent currently controls, loses ATK equal to the targeted monster's original ATK, until the end of this turn. You can only activate 1 "Icejade Cenote Enion Cradle" per turn.
Branded Disciple
Normal
▶︎ Deck
5 2
[3381]
JP053 Branded Disciple  Continuous Spell
When a monster effect activated by your opponent resolves, if that opponent's monster has 0 ATK or DEF, and you control a Level 8 or higher Fiend Fusion Monster, you can negate that activated effect. At the end of the Damage Step, if monsters with 0 ATK battled each other: You can destroy your opponent's battling monster. You can only use each effect of "Branded Disciple" once per turn.
Dogmatikamacabre
Normal
▶︎ Deck
7.3 4
[9222]
JP054 Dogmatikamacabre  Ritual Spell
This card can be used to Ritual Summon any "Dogmatika" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish Fusion or Synchro Monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon, then, if both "White Knight of Dogmatika" and "White Relic of Dogmatika" are on the field, you can look at either your Extra Deck or your opponent's, and send 1 monster from it to the GY. You can only activate 1 "Dogmatikamacabre" per turn.
Nordic Relic Hlidskjalf
Rare
▶︎ Deck
6.4 9
[3560]
JP055 Nordic Relic Hlidskjalf  Normal Spell
Special Summon 1 "Nordic" monster from your Deck, but you cannot Special Summon monsters from the Extra Deck, except "Aesir" monsters, while that monster is face-up on the field. You can banish this card from your GY; add 1 "Nordic" monster from your Deck to your hand, then shuffle 1 card from your hand into the Deck. You can only use 1 "Nordic Relic Hlidskjalf" effect per turn, and only once that turn.
Dark Contract with Patent License
Normal
▶︎ Deck
7 2
[3877]
JP056 Dark Contract with Patent License  Field Spell
If your opponent Special Summons a monster(s) with the same card type (Fusion, Synchro, Xyz, or Link) as a "D/D/D" monster you control (except during the Damage Step): You can inflict 1000 damage to your opponent, also, while this card is on the field, your opponent cannot Special Summon monsters with the same card type as that Special Summoned monster for the rest of this turn. If this card is sent to the GY: You can add 1 "D/D" monster from your GY, or 1 face-up "D/D" Pendulum Monster from your Extra Deck, to your hand. You can only use this effect of "Dark Contract with Patent License" once per turn.
Ghostrick Shot
Normal
▶︎ Deck
9.8 6
[4938]
JP057 Ghostrick Shot  Normal Spell
Special Summon 1 "Ghostrick" monster from your hand or GY, then you can change 1 face-down "Ghostrick" monster you control to face-up Attack Position. You can banish this card from your GY, then target 1 "Ghostrick" Xyz Monster you control; attach 1 "Ghostrick" card from your GY to that monster as material. You can only use each effect of "Ghostrick Shot" once per turn.
Ogdoadic Serpent Strike
Normal
▶︎ Deck
9 7
[6954]
JP058 Ogdoadic Serpent Strike  Continuous Spell
You can send 1 monster from your hand or field to the GY, then target 1 Reptile monster in your GY with a different original Attribute than that monster; Special Summon it. During the Main Phase, if a monster is sent to your opponent's GY: You can send 1 Reptile monster from your Deck to the GY. You can only use each effect of "Ogdoadic Serpent Strike" once per turn.
Ursarctic Radiation
Normal
▶︎ Deck
9.6 10
[6792]
JP059 Ursarctic Radiation  Continuous Spell
Activate this card by placing 7 counters on it. Each time an "Ursarctic" monster(s) is Special Summoned from the hand or Extra Deck: You can remove 1 counter from this card; draw 1 card. Once per turn, during the End Phase: You can target 1 "Ursarctic" card in your GY, except "Ursarctic Radiation"; shuffle it into the Deck. You can only control 1 "Ursarctic Radiation".
Floowandereeze and the Advent of Adventure
Secret
Super
▶︎ Deck
9.9 14
[12469]
JP060 Floowandereeze and the Advent of Adventure  Quick-Play Spell
Banish 1 Winged Beast monster from your hand or face-up field; add 1 "Floowandereeze" monster or "Floowandereeze" Field Spell from your Deck to your hand, then gain 500 LP. You can only activate 1 "Floowandereeze and the Advent of Adventure" per turn.
XYZ Combine
Normal
▶︎ Deck
7 2
[3239]
JP061 XYZ Combine  Continuous Spell
If your LIGHT Machine Union Monster Card is banished (except during the Damage Step): You can Special Summon 1 "X-Head Cannon", "Y-Dragon Head", or "Z-Metal Tank" from your Deck. You can return 1 Fusion Monster you control to the Extra Deck; Special Summon up to 2 of your banished monsters with different names, from among "X-Head Cannon", "Y-Dragon Head", and "Z-Metal Tank". You can only use each effect of "XYZ Combine" once per turn.
Clear New World
Normal
▶︎ Deck
7.3 4
[6171]
JP062 Clear New World  Normal Spell
Target 1 face-up monster you control; destroy it, and if you do, Special Summon 1 monster from your Deck in Defense Position, with a different original Type and Attribute, whose Level is lower than that monster's original Level, but negate its effects. You can only activate 1 "Clear New World" per turn.
Sales Ban
Normal
▶︎ Deck
8.3 9
[17035]
JP063 Sales Ban  Normal Spell
Declare 1 card name; for the rest of this turn, your opponent cannot activate cards, or the effects of cards, with the same original name as that declared card. The same restrictions apply to you, but for the rest of this Duel instead of just this turn. You can only activate 1 "Sales Ban" per turn.
Top Share
Normal
▶︎ Deck
9.3 3
[8008]
JP064 Top Share  Normal Spell
Reveal 1 card from your Deck and place it on top of your Deck, then your opponent reveals 1 card from their Deck and places it on top of their Deck. You can only activate 1 "Top Share" per turn.
Uradora of Fate
Normal
▶︎ Deck
8.3 4
[6343]
JP065 Uradora of Fate  Normal Spell
Pay 1000 LP, then target 1 face-up monster you control; it gains 1000 ATK until the end of your opponent's turn, and if it does, apply this effect until the end of your opponent's turn.
●Each time it destroys an opponent's monster by battle: You can reveal the bottom card of your Deck and place it on the top or bottom of the Deck. If the revealed card was a Dragon, Dinosaur, Sea Serpent, or Wyrm monster, draw 1 card for every 1000 ATK of that monster, then gain 1000 LP for each card drawn.
Icejade Erosion
Normal
▶︎ Deck
8.7 3
[5959]
JP066 Icejade Erosion  Continuous Trap
You can target 1 face-up card your opponent controls; destroy 1 "Icejade" monster you control, and if you do, negate the targeted card's effects until the end of this turn. If a face-up WATER monster you control leaves the field by an opponent's card, except by being destroyed (and except during the Damage Step): You can add to your hand or Special Summon, 1 "Icejade" monster from your Deck. You can only use each effect of "Icejade Erosion" once per turn.
Swordsoul Strife
Normal
▶︎ Deck
6.3 3
[5036]
JP067 Swordsoul Strife  Continuous Trap
If a card(s) is banished (except during the Damage Step): You can banish 1 Wyrm Synchro Monster or 1 "Swordsoul" card from your hand, Deck, GY, or that is face-up on either field. If this card is banished: You can Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only use each effect of "Swordsoul Strife" once per turn.
Dinomorphia Domain
Secret
Super
▶︎ Deck
9.9 8
[11369]
JP068 Dinomorphia Domain  Normal Trap
During the Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Domain" per turn.
Dinomorphia Alert
Normal
▶︎ Deck
7.7 6
[5148]
JP069 Dinomorphia Alert  Normal Trap
Pay half your LP; Special Summon up to 2 "Dinomorphia" monsters from your GY whose total Levels equal 8 or less, but you cannot declare an attack with them this turn, also you cannot Special Summon for the rest of this turn, except "Dinomorphia" monsters. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Alert" per turn.
Dinomorphia Brute
Normal
▶︎ Deck
8.3 7
[7653]
JP070 Dinomorphia Brute  Normal Trap
Pay half your LP; destroy 1 "Dinomorphia" monster you control and 1 card your opponent controls. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Brute" per turn.
Dinomorphia Shell
Normal
▶︎ Deck
5.8 5
[4328]
JP071 Dinomorphia Shell  Counter Trap
At the start of your opponent's Battle Phase: Pay half your LP; Special Summon 1 "Dinomorphia Token" (Dinosaur/DARK/Level 10/ATK 0/DEF 3000), and if you do, for the rest of this turn, while you control that Token in your Monster Zone, your opponent cannot target other monsters for attacks, except that one. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Shell" per turn.
Dinomorphia Sonic
Rare
▶︎ Deck
7.7 6
[4642]
JP072 Dinomorphia Sonic  Counter Trap
When your opponent activates a Spell/Trap Card, while you control a "Dinomorphia" monster: Pay half your LP; negate the activation, and if you do, destroy that card, then, destroy 1 "Dinomorphia" monster you control. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Sonic" per turn.
Dinomorphia Reversion
Normal
▶︎ Deck
4.4 5
[4296]
JP073 Dinomorphia Reversion  Counter Trap
If you control a "Dinomorphia" Fusion Monster: Pay half your LP and banish 1 Counter Trap from your GY; this effect becomes that Counter Trap's effect when that card is activated. During damage calculation while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Reversion" per turn.
Nordic Relic Svalinn
Normal
▶︎ Deck
8.6 7
[5508]
JP074 Nordic Relic Svalinn  Continuous Trap
If you control an "Aesir" monster: You can negate the effects of all face-up cards your opponent currently controls, until the end of this turn. You can Tribute 1 "Nordic" monster, then target 1 "Aesir" monster in your GY; Special Summon it. You can only use 1 "Nordic Relic Svalinn" effect per turn, and only once that turn.
D/D/D Headhunt
Normal
▶︎ Deck
8 3
[3491]
JP075 D/D/D Headhunt  Normal Trap
If you control a "D/D/D" monster: Target 1 face-up monster your opponent controls; take control of it until the End Phase of the next turn, but its effects are negated, it cannot declare an attack, also if it is a monster Special Summoned from the Extra Deck, it is also treated as a "D/D/D" monster. You can only activate 1 "D/D/D Headhunt" per turn.
Ghostrick or Treat
Normal
▶︎ Deck
6 3
[3513]
JP076 Ghostrick or Treat  Normal Trap
If you control a "Ghostrick" Field Spell or a "Ghostrick" Link Monster: You can target 1 face-up monster your opponent controls; your opponent can pay 2000 LP to make this card's effect "Set this card instead of sending it to the GY after activation", otherwise, for the rest of this turn, that face-up monster cannot attack, its effects are negated, also it is changed to face-down Defense Position during the End Phase. You can only activate 1 "Ghostrick or Treat" per turn.
Monster Rebirth
Normal
▶︎ Deck
2.8 10
[5244]
JP077 Monster Rebirth  Normal Trap
If a monster(s) was destroyed by battle this turn: Send 1 "Monster Reborn" from your hand or Deck to the GY, then target 1 monster in either GY; Special Summon that monster to your field. (This is treated as a Special Summon by the effect of "Monster Reborn".)
Tribe Drive
Normal
▶︎ Deck
2.7 3
[1704]
JP078 Tribe Drive  Normal Trap
If you have 3 or more different Monster Types on your field: You can choose 3 monsters from your Deck with different Types from each other but with the same Types as the monsters you control, then, your opponent randomly chooses 1 for you to either add to your hand or Special Summon, also place the remaining monsters on the bottom of your Deck in any order. You can only activate 1 "Tribe Drive" per turn.
Imprudent Intrusion
Normal
▶︎ Deck
7 4
[2693]
JP079 Imprudent Intrusion  Normal Trap
Your LP must be lower than your opponent's to activate and to resolve this effect.
Activate 1 of these effects;
●Destroy 1 monster your opponent controls with ATK less than or equal to the difference in LP.
●Special Summon 1 monster from your GY with ATK less than or equal to the difference in LP.
End of the Line
Normal
▶︎ Deck
3.5 8
[7027]
JP080 End of the Line  Normal Trap
If your LP are lower than 100: Draw 2 cards, then, if your LP are lower than 10, draw 2 additional cards.
Dragon Master Knight
Secret
▶︎ Deck
7 25
[76999]
JPS01 Dragon Master Knight  Fusion Monster
Effect Monster
- 12 Dragon 5000 5000
"Black Luster Soldier" + "Blue-Eyes Ultimate Dragon"
Must be Fusion Summoned. This card gains 500 ATK for each Dragon monster you control, except this card.
BATTLE OF CHAOS Card List
7.8 /10.0 pt
Number of card ratings : 510
User Review : 510

Update Information - NEW -