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HOME > Yu-Gi-Oh! Card Lists > WORLD PREMIERE PACK 2021

WORLD PREMIERE PACK 2021 Card List

WORLD PREMIERE PACK 2021Card List
WORLD PREMIERE PACK 2021
code : WPP2.
Total : 70 Types.
Release Date:2021-09-25
11th period

Average of all cards:6.2pt




Total 70 Types
Monster 39 Types
Normal Monster:2 TypesEffect Monster:23 Types Ritual Monster:1 Types
Fusion Monster:8 Types Synchro Monster:1 Types Xyz Monster:2 Types Link Monster:2 Types
1 Tuner Monster 0 Flip Monster 0 Gemini Monster
Spell 17 Types
6Normal Spell 1Equip IconEquip Spell 3Quick-Play IconQuick-Play Spell
1 Ritual IconRitual Spell 3 Continuous IconContinuous Spell 3 Field IconField Spell
Trap 14 Types
8 Normal Trap 6 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 9
War Rock:14 Types / Myutant:14 Types / Materiactor:2 Types / Blue-Eyed:1 Types / Monarch:1 Types / Fusion:1 Types / Warrior:1 Types / Pendulum:1 Types / Electromagnet Warrior:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order330 / 626 view num32253 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Arcana Triumph Joker
Secret
Ultra
▶︎ Deck
5.8 4
[9874]
JP001 Arcana Triumph Joker  Effect Monster
- 10 Warrior ? 2500
If this card is in your hand or GY: You can send 1 "Queen's Knight", "King's Knight", and "Jack's Knight" from your hand and/or face-up Monster Zone to the GY; Special Summon this card. This card gains 500 ATK x the combined number of cards in both players' hands. You can discard 1 card; destroy all face-up cards your opponent controls with the same type (Monster, Spell, or Trap) as the discarded card.
Joker's Knight
Secret
Ultra
▶︎ Deck
9 6
[9404]
JP002 Joker's Knight  Effect Monster
- 5 Warrior 2000 1400
You can send 1 "Queen's Knight", "King's Knight", or "Jack's Knight" from your Deck to the GY; Special Summon this card from your hand, and if you do, this card's name becomes the sent monster's name until the End Phase. During the End Phase, if this card is in your GY: You can target 1 other LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Knight" once per turn.
Imperial Bower
Secret
Super
▶︎ Deck
7.7 3
[5514]
JP003 Imperial Bower  Effect Monster
- 4 Warrior 1500 1500
If you control no other monsters: You can Tribute this card; take 2 different monsters from your Deck among "Queen's Knight", "King's Knight", and/or "Jack's Knight", and either add to your hand or Special Summon each monster. You can only use this effect of "Imperial Bower" once per turn.
Joker's Straight
Secret
Super
▶︎ Deck
9.3 6
[11097]
JP004 Joker's Straight  Normal Spell
Discard 1 card, Special Summon 1 "Queen's Knight" from your Deck, add 1 "King's Knight" or "Jack's Knight" from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 monster. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT Warrior monsters. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Straight" once per turn.
Face Card Fusion
Rare
▶︎ Deck
6.8 4
[6880]
JP005 Face Card Fusion  Normal Spell
Fusion Summon 1 LIGHT Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you control "Queen's Knight", "King's Knight", or "Jack's Knight", you can use 1 monster from your Deck as Fusion Material. You can only activate 1 "Face Card Fusion" per turn.
Thunderspeed Summon
Normal
▶︎ Deck
6.7 3
[7467]
JP006 Thunderspeed Summon  Quick-Play Spell
During the Main or Battle Phase: Immediately after this effect resolves, Normal Summon 1 Level 10 monster, or, if you control "Queen's Knight", "King's Knight", and "Jack's Knight", you can apply this effect instead.
●Add 1 Level 10 non-DARK monster with ? ATK from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Level 10 monster.
You can only activate 1 "Thunderspeed Summon" per turn.
Joker's Wild
Secret
Super
▶︎ Deck
9.3 4
[7241]
JP007 Joker's Wild  Normal Trap
During the Main or Battle Phase: Send 1 Spell from your Deck to the GY that specifically lists all of "Queen's Knight", "King's Knight", and "Jack's Knight"; this effect becomes that Spell's effect when that card is activated. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Wild" once per turn.
Court of Cards
Normal
▶︎ Deck
6 1
[3272]
JP008 Court of Cards  Continuous Trap
If you control no monsters, or only control "Queen's Knight", "King's Knight", and/or "Jack's Knight": You can Special Summon 1 "Queen's Knight", "King's Knight", or "Jack's Knight" from your hand or GY. You can banish up to 1 each "Queen's Knight", "King's Knight", and/or "Jack's Knight" from your hand and/or GY; draw the same number of cards you banished. You can only use 1 "Court of Cards" effect per turn, and only once that turn.
Jack's Knight
Secret
▶︎ Deck
4 24
[37051]
JP009 Jack's Knight  Normal Monster
- 5 Warrior 1900 1000
A strong master swordsman. His loyalty is to justice, his duty to protect the weak.
Queen's Knight
Secret
▶︎ Deck
5.2 17
[34171]
JP010 Queen's Knight  Normal Monster
- 4 Warrior 1500 1600
This knight catches her opponents off guard, dominating them with swift yet graceful attacks.
King's Knight
Secret
▶︎ Deck
5.4 18
[36572]
JP011 King's Knight  Effect Monster
- 4 Warrior 1600 1400
When this card is Normal Summoned while you control "Queen's Knight": You can Special Summon 1 "Jack's Knight" from your Deck.
Arcana Knight Joker
Secret
▶︎ Deck
4.9 16
[59746]
JP012 Arcana Knight Joker  Fusion Monster
Effect Monster
- 9 Warrior 3800 2500
"Queen's Knight" + "Jack's Knight" + "King's Knight"
A Fusion Summon of this card can only be done with the above materials. Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the effect.
4.3 15
[18864]
JP013 Arcana Extra Joker  Link Monster
Effect Monster
- - Warrior 2800 -
3 Warrior monsters with different names
Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field or a monster this card points to (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the activation. When this Link Summoned card is destroyed by battle and sent to the GY: You can Special Summon 1 Level 4 Warrior Normal Monster from your Deck, and if you do, add 1 Level 4 Warrior monster from your Deck to your hand.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 3 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Myutant M-05
Secret
Super
▶︎ Deck
8.8 4
[3704]
JP014 Myutant M-05  Effect Monster
- 2 Psychic 0 500
If this card is Normal or Special Summoned: You can add 1 "Myutant" monster from your Deck to your hand, except "Myutant M-05". You can Tribute this card, then banish 1 card from your hand or face-up field; Special Summon 1 monster from your hand or Deck, based on the banished card.
●Monster: "Myutant Beast"
●Spell: "Myutant Mist"
●Trap: "Myutant Arsenal"
You can only use each effect of "Myutant M-05" once per turn.
Myutant ST-46
Rare
▶︎ Deck
8.3 3
[2554]
JP015 Myutant ST-46  Effect Monster
- 3 Psychic 500 0
If this card is Normal or Special Summoned: You can add 1 "Myutant" Spell/Trap from your Deck to your hand. You can Tribute this card, then banish 1 card from your hand or face-up field; Special Summon 1 monster from your hand or Deck, based on the banished card.
●Monster: "Myutant Beast"
●Spell: "Myutant Mist"
●Trap: "Myutant Arsenal"
You can only use each effect of "Myutant ST-46" once per turn.
Myutant GB-88
Normal
▶︎ Deck
7 2
[2810]
JP016 Myutant GB-88  Effect Monster
- 4 Psychic 500 500
During your opponent's Main Phase, if "Myutant Evolution Lab" is in your Field Zone (Quick Effect): You can Special Summon this card from your hand. If this card is Special Summoned during your opponent's turn: You can Tribute this card, then banish 1 card from your hand or face-up field; Special Summon 1 of your Level 8 "Myutant" monsters that is banished or in your GY. You can only use each effect of "Myutant GB-88" once per turn.
Myutant Beast
Secret
Super
▶︎ Deck
9.2 5
[5105]
JP017 Myutant Beast  Effect Monster
- 8 Beast 2400 2400
Cannot be Special Summoned, except with the effect of a "Myutant" card. Your opponent cannot target this card with monster effects. You can only use each of the following effects of "Myutant Beast" once per turn. When your opponent activates a Spell Card or effect (Quick Effect): You can banish 1 card from your hand or field; negate the activation, and if you do, banish that card. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 of your banished "Myutant" Traps; add it to your hand.
Myutant Mist
Normal
▶︎ Deck
6.5 4
[3631]
JP018 Myutant Mist  Effect Monster
- 8 Spellcaster 2700 2900
Cannot be Special Summoned, except with the effect of a "Myutant" card. Your opponent cannot target this card with Spell effects. You can only use each of the following effects of "Myutant Mist" once per turn. When your opponent activates a Trap Card or effect (Quick Effect): You can banish 1 card from your hand or field; draw 2 cards. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 of your banished "Myutant" monsters; add it to your hand.
Myutant Arsenal
Rare
▶︎ Deck
7.8 4
[4319]
JP019 Myutant Arsenal  Effect Monster
- 8 Machine 3000 1000
Cannot be Special Summoned, except with the effect of a "Myutant" card. Your opponent cannot target this card with Trap effects. You can only use each of the following effects of "Myutant Arsenal" once per turn. When your opponent activates a monster effect (Quick Effect): You can banish 1 card from your hand or field, then target 1 monster on the field; banish it. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 of your banished "Myutant" Spells; add it to your hand.
Myutant Synthesis
Secret
Super
▶︎ Deck
9.5 4
[8114]
JP020 Myutant Synthesis  Fusion Monster
Effect Monster
- 9 Psychic 2500 2000
2 "Myutant" monsters with different Attributes
If this card is Fusion Summoned: You can target 1 card on the field; destroy it. When your opponent activates a card or effect (Quick Effect): You can activate this effect; for the rest of this turn, this face-up card is unaffected by the effects of an opponent's cards of the same type (Monster, Spell, or Trap) as that card. If this Fusion Summoned card you control is destroyed by an opponent's card: You can add 1 of your banished "Myutant" cards to your hand. You can only use each effect of "Myutant Synthesis" once per turn.
Myutant Ultimus
Secret
Ultra
▶︎ Deck
8.8 4
[7028]
JP021 Myutant Ultimus  Fusion Monster
Effect Monster
- 10 Psychic 3500 3000
3 Level 8 or higher "Myutant" monsters
When a card or effect is activated (Quick Effect): You can banish 1 "Myutant" card from your hand, GY, or face-up field, of the same type (Monster, Spell, or Trap); negate the activation, and if you do, banish that card. If this Fusion Summoned card you control is destroyed by an opponent's card: You can add up to 3 of your banished "Myutant" cards (up to 1 each of Monster, Spell, and Trap) to your hand. You can only use each effect of "Myutant Ultimus" once per turn.
Myutant Evolution Lab
Rare
▶︎ Deck
8 2
[3561]
JP022 Myutant Evolution Lab  Field Spell
When this card is activated: You can Special Summon 1 of your Level 4 or lower "Myutant" monsters from your hand or that is banished. "Myutant" monsters you control gain 100 ATK for each of your banished "Myutant" cards with different names. Once per turn, during your Main Phase: You can place 1 "Myutant" monster from your hand on the bottom of the Deck, and if you do, draw 1 card. You can only activate 1 "Myutant Evolution Lab" per turn.
Myutant Fusion
Normal
▶︎ Deck
9.5 2
[3864]
JP023 Myutant Fusion  Normal Spell
Fusion Summon 1 "Myutant" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or field. If your opponent has activated a card or effect this turn, you can use up to 1 monster each from your Deck and GY as Fusion Material. You can only activate 1 "Myutant Fusion" per turn.
Myutant Blast
Normal
▶︎ Deck
5 1
[1906]
JP024 Myutant Blast  Equip Spell
Equip only to a Level 8 or higher "Myutant" monster you control. At the start of the Damage Step, if the equipped monster attacks an opponent's Special Summoned monster: You can banish that opponent's monster. While this card is equipped to a monster: You can banish this card; send the monster this card was equipped to the GY, and if you do, Special Summon 1 Level 8 "Myutant" monster with a different original Attribute from your hand or Deck. You can only use this effect of "Myutant Blast" once per turn.
Myutant Clash
Normal
▶︎ Deck
7.5 2
[2550]
JP025 Myutant Clash  Continuous Trap
When you activate this card: You can target 1 Effect Monster your opponent controls; banish 1 "Myutant" monster from your GY, and if you do, negate its effect until the end of this turn (even if this card leaves the field). When your Level 8 or higher "Myutant" monster destroys an opponent's monster by battle: You can draw 1 card. You can only use this effect of "Myutant Clash" once per turn. You can only activate 1 "Myutant Clash" per turn.
Myutant Expansion
Rare
▶︎ Deck
9 3
[3376]
JP026 Myutant Expansion  Continuous Trap
When you activate this card: You can take 1 Level 4 or lower "Myutant" monster from your Deck, and either add it to your hand or Special Summon it. If a Level 8 or higher "Myutant" monster(s) you control would be destroyed by card effect, you can banish this card you control instead. You can only activate 1 "Myutant Expansion" per turn.
Myutant Cry
Normal
▶︎ Deck
9.8 5
[7123]
JP027 Myutant Cry  Normal Trap
During the Main Phase: Fusion Summon 1 "Myutant" Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. You can only activate 1 "Myutant Cry" per turn.
War Rock Fortia
Normal
▶︎ Deck
4.5 14
[5260]
JP028 War Rock Fortia  Effect Monster
- 4 Warrior 1700 1700
If your EARTH Warrior monster battles, after damage calculation: You can add 1 "War Rock" card from your Deck to your hand, except "War Rock Fortia", then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use each effect of "War Rock Fortia" once per turn.
War Rock Gactos
Normal
▶︎ Deck
6.5 17
[4511]
JP029 War Rock Gactos  Effect Monster
- 4 Warrior 1900 1900
If an EARTH Warrior monster is Normal Summoned to your field: You can Special Summon this card from your hand. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use this effect of "War Rock Gactos" once per turn.
War Rock Orpis
Normal
▶︎ Deck
2.5 11
[4529]
JP030 War Rock Orpis  Effect Monster
- 5 Warrior 2100 2100
If you control no monsters, or all monsters you control are Warrior monsters, you can Normal Summon this card without Tributing. If your EARTH Warrior monster battles, after damage calculation: You can send 1 EARTH Warrior monster from your Deck to the GY, except "War Rock Orpis", then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. You can only use this effect of "War Rock Orpis" once per turn.
War Rock Skyler
Secret
Rare
▶︎ Deck
3 13
[5609]
JP031 War Rock Skyler  Effect Monster
- 6 Warrior 2200 2200
Gains 100 ATK for each monster your opponent controls. During a Battle Phase in which your EARTH Warrior monster battles (Quick Effect): You can target 1 Level 5 or lower Warrior monster in your GY; Special Summon it, also all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn, also for the rest of this turn, you cannot attack directly with Level 5 or lower monsters. You can only use this effect of "War Rock Skyler" once per turn.
War Rock Bashileos
Secret
Ultra
▶︎ Deck
6.4 14
[6446]
JP032 War Rock Bashileos  Effect Monster
- 8 Warrior 2700 2700
During a Battle Phase in which your EARTH Warrior monster battles (Quick Effect): You can activate this effect; this card can attack directly this turn, also all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. While this card is in your hand or GY, when your EARTH Warrior monster is destroyed by battle: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "War Rock Bashileos" once per turn.
War Rock Wento
Secret
▶︎ Deck
5.4 15
[6445]
JP033 War Rock Wento  Effect Monster
- 4 Warrior 1800 1800
If your EARTH Warrior monster battles an opponent's monster, during damage calculation (Quick Effect): You can pay 800 LP; your battling monster gains 800 ATK, until the end of this turn. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use each effect of "War Rock Wento" once per turn.
War Rock Mammud
Normal
▶︎ Deck
3.5 16
[3889]
JP034 War Rock Mammud  Effect Monster
- 5 Warrior 2000 2000
If you control no monsters, or all monsters you control are Warrior monsters, you can Normal Summon this card without Tributing. If your EARTH Warrior monster battles, after damage calculation: You can target 1 Spell/Trap your opponent controls; destroy it, then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. You can only use this effect of "War Rock Mammud" once per turn.
War Rock Meteoragon
Rare
▶︎ Deck
7.5 13
[7583]
JP035 War Rock Meteoragon  Effect Monster
- 7 Warrior 2600 2600
Cannot be destroyed by an opponent's card effects. When an attack is declared involving this card and an opponent's monster: You can negate that opponent's monster's effects this turn, as well as the activated effects and effects on the field of monsters with its same original name. Once per turn, during a Battle Phase in which your EARTH Warrior monster battles (Quick Effect): You can make all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn, also this card can make up to 2 attacks on monsters during each Battle Phase this turn.
War Rock Mountain
Rare
▶︎ Deck
9.2 18
[6258]
JP036 War Rock Mountain  Field Spell
When this card is activated: You can add 1 "War Rock" monster from your Deck to your hand. At the start of the Battle Phase, if you control no monsters, or all monsters you control are Warrior monsters: You can Special Summon 1 "War Rock" monster from your hand with a different name than the cards you control. If your Warrior monster would be destroyed by battle, you can send this card to the GY instead. You can only activate 1 "War Rock Mountain" per turn.
War Rock Ordeal
Secret
▶︎ Deck
2.3 15
[3895]
JP037 War Rock Ordeal  Continuous Spell
You can only control 1 "War Rock Ordeal". When this card is activated: Place 3 counters on it. When your "War Rock" monster destroys an opponent's monster by battle and sends it to their GY: You can remove 1 counter from this card, and if you do, draw 1 card. If the last counter has been removed by this effect, send this card to the GY.
War Rock Dignity
Normal
▶︎ Deck
8.7 11
[4299]
JP038 War Rock Dignity  Quick-Play Spell
You must control a "War Rock" monster to activate either of these effects.
●When a monster your opponent controls activates its effect: Negate that effect.
●During the Battle Phase, when your opponent activates a Spell/Trap Card, or monster effect: Negate that effect.
You can only activate 1 "War Rock Dignity" per turn.
War Rock Spirit
Secret
▶︎ Deck
4 11
[2936]
JP039 War Rock Spirit  Quick-Play Spell
During the Battle Phase: Target 1 "War Rock" monster in your GY, then activate 1 of these effects;
●Special Summon that target in Attack Position, but for the rest of this turn, its effects are negated, also it cannot attack directly.
●Special Summon that target in Defense Position, also the first time each "War Rock" monster you control would be destroyed by battle this turn, it is not destroyed.
You can only activate 1 "War Rock Spirit" per turn.
War Rock Generations
Normal
▶︎ Deck
2.6 8
[2323]
JP040 War Rock Generations  Normal Trap
During the Battle Phase, if your opponent controls more monsters than you do: Special Summon 1 "War Rock" monster from your Deck, and if you activated this card during your opponent's turn, for the rest of this turn while you control the face-up Special Summoned monster, your opponent's monsters cannot attack, except to attack that monster. You can only activate 1 "War Rock Generations" per turn.
War Rock Big Blow
Normal
▶︎ Deck
2.1 12
[2439]
JP041 War Rock Big Blow  Normal Trap
During the Main Phase, if a face-up "War Rock" monster(s) you control leaves the field by an opponent's card effect: Destroy up to 2 cards your opponent controls. You can only activate 1 "War Rock Big Blow" per turn.
Mahaama the Fairy Dragon
Normal
▶︎ Deck
9 6
[9900]
JP042 Mahaama the Fairy Dragon  Effect Monster
Tuner Monster
- 5 Dragon 0 2500
During your opponent's turn, when either player takes battle damage: You can Special Summon this card from your hand, then apply 1 of these effects.
●Gain LP equal to that battle damage.
●Inflict damage to your opponent equal to that battle damage.
Thron the Disciplined Angel
Normal
▶︎ Deck
5.5 2
[2482]
JP043 Thron the Disciplined Angel  Effect Monster
- 4 Fairy 1500 600
If a monster(s) that was originally an EARTH Fairy is sent from your hand or field to the GY (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Thron the Disciplined Angel" once per turn.
Jabbing Panda
Normal
▶︎ Deck
7.5 2
[2543]
JP044 Jabbing Panda  Effect Monster
- 3 Beast-Warrior 1500 1000
If 2 or more Beast-Warrior Monsters are on the field, you can Special Summon this card (from your hand). You can only Special Summon "Jabbing Panda" once per turn this way. If this card is sent from the field to your GY: You can target 1 face-up monster you control; it gains 500 ATK. You can only use this effect of "Jabbing Panda" once per turn.
Materiactor Gigadra
Normal
▶︎ Deck
4.3 3
[4205]
JP045 Materiactor Gigadra  Effect Monster
- 3 Dragon 1000 1000
You can discard 1 card; Special Summon 1 Level 3 Normal Monster from your hand or Deck, or if you discarded a Normal Monster to activate this effect, you can Special Summon 1 "Materiactor" monster instead. You can only use this effect of "Materiactor Gigadra" once per turn. You cannot Special Summon monsters from the Extra Deck, except Xyz Monsters.
Proof of Pruflas
Normal
▶︎ Deck
6 2
[3187]
JP046 Proof of Pruflas  Effect Monster
- 3 Fiend 100 100
If you control no Special Summoned monsters: You can Special Summon this card from your hand, also you cannot Special Summon other monsters for the rest of this turn. You can only use this effect of "Proof of Pruflas" once per turn. If this card is Normal or Special Summoned, you can (except during the Damage Step): Immediately after this effect resolves, Tribute Summon 1 monster.
Raging Storm Dragon - Beaufort IX
Rare
▶︎ Deck
7.7 3
[5021]
JP047 Raging Storm Dragon - Beaufort IX  Ritual Monster
Effect Monster
- 9 Dragon 2800 2800
You can Ritual Summon this card with "Breath of Acclamation". When an opponent's monster declares a direct attack: You can discard this card; negate the attack, and if you do, negate that monster's effects. (Quick Effect): You can target 1 face-up monster your opponent controls; return both that monster and this card to the hand. You can only use each effect of "Raging Storm Dragon - Beaufort IX" once per turn.
Coordius the Triphasic Dealmon
Rare
▶︎ Deck
6.5 4
[7815]
JP048 Coordius the Triphasic Dealmon  Fusion Monster
Effect Monster
- 9 Fiend 3000 3000
1 Synchro Monster + 1 Xyz Monster + 1 Link Monster
Once while this Fusion Summoned card is face-up on the field: You can pay LP in multiples of 2000 and choose 1 effect for every 2000 LP paid (you can only apply each effect once, and you resolve them in the listed order, skipping any that were not chosen);
●Add 1 Spell/Trap from your GY to your hand.
●Destroy 3 cards your opponent controls.
●This turn, this card gains ATK equal to half of the difference between your LP and your opponent's, also your other monsters cannot attack.
You can only use this effect of "Coordius the Triphasic Dealmon" once per turn.
Periallis, Empress of Blossoms
Secret
Super
▶︎ Deck
7 3
[5695]
JP049 Periallis, Empress of Blossoms  Synchro Monster
Effect Monster
- 7 Plant 1600 2400
1 Tuner + 1+ non-Tuner monsters
Gains 400 ATK for each Plant monster you control, except this card. During your Main Phase: You can Special Summon 1 Level 5 or higher Plant monster from your hand or GY in Defense Position, except "Periallis, Empress of Blossoms". You can only use this effect of "Periallis, Empress of Blossoms" once per turn.
Pendransaction
Normal
▶︎ Deck
5 2
[4258]
JP050 Pendransaction  Xyz Monster
Effect Monster
- 4 Cyberse 2000 1000
2 Level 4 monsters
You can detach 1 material from this card; if you have more cards in your Extra Deck than your opponent's, apply these effects in sequence, depending on the difference.
●1+: This card gains 1000 ATK until the end of your opponent's turn.
●5+: Neither player can target this card with card effects until the end of your opponent's turn.
●10+: Banish 1 card your opponent controls.
●15+: Make your opponent's LP 3000.
You can only use this effect of "Pendransaction" once per turn.
Materiactor Gigaboros
Rare
▶︎ Deck
6.3 3
[3993]
JP051 Materiactor Gigaboros  Xyz Monster
Effect Monster
- 3 Dragon 500 500
2+ Level 3 monsters
Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Materiactor Gigaboros" once per turn. You can detach 1 material from this card; attach 1 "Materiactor" monster from your Deck to this card as material. During your opponent's Main or Battle Phase (Quick Effect): You can add 1 card attached to this card to the hand.
4.7 3
[3157]
JP052 Steel Star Regulator  Link Monster
Effect Monster
- - Machine 1000 -
3 non-Link Monsters
Gains ATK equal to the combined original Levels/Ranks of monsters used for its Link Summon x 100. You can target 1 non-Link Monster your opponent controls with ATK less than or equal to this card; destroy it, then if this card was Link Summoned using an Xyz Monster as material, inflict damage to your opponent equal to half the destroyed monster's original ATK. You can only use this effect of "Steel Star Regulator" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 3 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Breath of Acclamation
Normal
▶︎ Deck
3.7 3
[2802]
JP053 Breath of Acclamation  Ritual Spell
This card can be used to Ritual Summon any WIND Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.
Greater Polymerization
Rare
▶︎ Deck
5.3 9
[9686]
JP054 Greater Polymerization  Normal Spell
Fusion Summon 1 Fusion Monster from your Extra Deck, using 3 or more monsters from your hand or field as Fusion Material, and if you do, it gains these effects.
●This card cannot be destroyed by card effects.
●If this card attacks a Defense Position monster, inflict piercing battle damage.
Reinforcement of the Army's Troops
Normal
▶︎ Deck
6.3 4
[2945]
JP055 Reinforcement of the Army's Troops  Continuous Spell
When an attack is declared involving your Warrior monster: You can Special Summon 1 Level 4 or lower Warrior monster from your hand. You can only use this effect of "Reinforcement of the Army's Troops" once per turn.
Psychic Eraser Laser
Secret
Super
▶︎ Deck
6 2
[3207]
JP056 Psychic Eraser Laser  Normal Spell
Send 1 monster your opponent controls that was Special Summoned from the Extra Deck to the GY, then your opponent gains LP equal to the original ATK or DEF of that monster (whichever is higher). You can only activate 1 "Psychic Eraser Laser" per turn.
Synchro Transmission
Normal
▶︎ Deck
3.9 7
[3594]
JP057 Synchro Transmission  Normal Trap
During the Main Phase: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Synchro Monster in your GY; return it to the Extra Deck, then draw 1 card. You can only use each effect of "Synchro Transmission" once per turn.
Pendulum Encore
Normal
▶︎ Deck
3.7 6
[2616]
JP058 Pendulum Encore  Normal Trap
During your opponent's Main Phase: You can discard 1 card; immediately after this effect resolves, Pendulum Summon a Pendulum Monster(s), also for the rest of this turn after this card resolves, cards in your Pendulum Zones cannot activate their effects and cannot be destroyed by your card effects, also, shuffle them into the Deck during the End Phase. You can only activate 1 "Pendulum Encore" per turn.
Underdog
Rare
▶︎ Deck
6.3 4
[4148]
JP059 Underdog  Continuous Trap
During your turn, negate the effects of all face-up monsters your opponent controls. During your opponent's turn, negate the effects of all face-up monsters you control.
Expendable Dai
Normal
▶︎ Deck
4.8 8
[4443]
JP060 Expendable Dai  Normal Trap
Tribute 1 Warrior monster, then target 1 card on the field; destroy it, and if you do, draw 1 card.
Terrors of the Underroot
Rare
▶︎ Deck
2.8 5
[4228]
JP061 Terrors of the Underroot  Normal Trap
Target up to 5 cards in your opponent's GY and the same number of your opponent's banished cards; banish those targets from their GY, and if you do, return those banished targets to the GY. You can only activate 1 "Terrors of the Underroot" per turn.
Magician's Salvation
Secret
Ultra
▶︎ Deck
8.8 8
[12012]
JP062 Magician's Salvation  Field Spell
When this card is activated: You can Set 1 "Eternal Soul" directly from your Deck. If you Normal or Special Summon "Dark Magician" or "Dark Magician Girl" (except during the Damage Step): You can target 1 of those monsters; Special Summon 1 "Dark Magician" or "Dark Magician Girl" from your GY, with a different name than that monster. You can only use this effect of "Magician's Salvation" once per turn. You can only activate 1 "Magician's Salvation" per turn.
Piercing the Darkness
Rare
▶︎ Deck
8.2 6
[33224]
JP063 Piercing the Darkness  Continuous Spell
If you Normal or Special Summon a non-Token Normal Monster(s) (except during the Damage Step): You can draw 1 card. When an attack is declared involving an opponent's monster and a monster you control that is a Level 5 or higher Normal Monster, or was Ritual Summoned using a Normal Monster, or was Fusion, Synchro, or Xyz Summoned using a Normal Monster as material: You can make that monster you control gain ATK equal to that opponent's monster's ATK, until the end of this turn. You can only use each effect of "Piercing the Darkness" once per turn.
Magnet Induction
Normal
▶︎ Deck
9.8 4
[3734]
JP064 Magnet Induction  Normal Spell
If you control a "Magnet Warrior" monster whose original Level is 4 or lower: Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your Deck with a different name than the cards you control, also for the rest of this turn after this card resolves, "Magnet Warrior" and "Magna Warrior" monsters you control cannot be destroyed by battle or your opponent's card effects. You can only activate 1 "Magnet Induction" per turn.
True Light
Secret
Ultra
▶︎ Deck
8.1 7
[14965]
JP065 True Light  Continuous Trap
Your opponent cannot target "Blue-Eyes White Dragon" in your Monster Zone with card effects. If this face-up card is sent from the Spell & Trap Zone to the GY: Destroy all monsters you control. You can only use the following effect of "True Light" once per turn. You can activate 1 of these effects;
●Special Summon 1 "Blue-Eyes White Dragon" from your hand or GY.
●Set 1 Spell/Trap directly from your Deck, that specifically lists "Blue-Eyes White Dragon" in its text, with a different name from the cards you control and in your GY.
XYZ Hyper Cannon
Normal
▶︎ Deck
3 3
[2381]
JP066 XYZ Hyper Cannon  Continuous Trap
You must control "XYZ-Dragon Cannon", or a Fusion Monster that lists "XYZ-Dragon Cannon" as material, to activate this card's effect. This card's effect depends on whose turn it is.
●Your turn: You can target 1 of your banished Union Monsters; place it on the bottom of your Deck, and if you do, draw 1 card.
●Your opponent's turn: You can discard any number of cards, then target the same number of cards your opponent controls; destroy those cards.
You can only use this effect of "XYZ Hyper Cannon" once per turn.
XYZ-Dragon Cannon
Secret
▶︎ Deck
6.1 27
[50763]
JPS01 XYZ-Dragon Cannon  Fusion Monster
Effect Monster
- 8 Machine 2800 2600
"X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 card your opponent controls; destroy that target.
XY-Dragon Cannon
Secret
▶︎ Deck
3.7 12
[15696]
JPS02 XY-Dragon Cannon  Fusion Monster
Effect Monster
- 6 Machine 2200 1900
"X-Head Cannon" + "Y-Dragon Head"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 face-up Spell/Trap your opponent controls; destroy that target.
XZ-Tank Cannon
Secret
▶︎ Deck
3.9 14
[16663]
JPS03 XZ-Tank Cannon  Fusion Monster
Effect Monster
- 6 Machine 2400 2100
"X-Head Cannon" + "Z-Metal Tank"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 face-down Spell/Trap your opponent controls; destroy that target.
YZ-Tank Dragon
Secret
▶︎ Deck
3.8 16
[16952]
JPS04 YZ-Tank Dragon  Fusion Monster
Effect Monster
- 6 Machine 2100 2200
"Y-Dragon Head" + "Z-Metal Tank"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 face-down monster your opponent controls; destroy that target.
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