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Synchro Transmission →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Normal Trap | - | - | - | - | - |
During the Main Phase: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Synchro Monster in your GY; return it to the Extra Deck, then draw 1 card. You can only use each effect of "Synchro Transmission" once per turn. | |||||
Average Rating Score | 4(8) |
- Card Info
- Card Reviews (8 rating scores)
- Decks with Synchro Transmission (0)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Synchro Transmission" card reviews and rating scores
4(8) |
|
0% | (0) | ||
12% | (1) | ||
25% | (2) | ||
37% | (3) | ||
25% | (2) |
ユメ
2021/10/08 0:26
2021/10/08 0:26
A card that can be Synchro Summoned in Free Chain.
That said, I'm not sure what kind of deck it should be used in. You have a good property. It's called Ice Barrier.
There were two disappointing points about Ice Barrier, weren't there? The point that it is difficult to make use of the meta effect of the Ice Barrier monster because it becomes a material, and the point that the hindrance of the opponent's turn is weak.
But what if you have this card?
First, line up multiple Ice Barrier monsters to restrict the opponent's actions, then synchronize at the right time to aim for further interference. In other words, the above two weaknesses can be complemented beautifully.
The monsters to be Synchro Summoned are Trishula and Mistworm. I think 4+4+1 sync is the easiest.
Even with his Deck other than Ice Barrier, if you use Halifair and Auroradon to line up Orion and his 3 Mecha Phantom Beast tokens on the field, you will get 2 + 3 + 3 + 3 = 11 Synchro Summons Trishula, the Dragon Zero Dragon. You can aim for (It might be a little tricky to go out of your way to use Hari Ladon, but...) It might be a good idea to keep it in your deck as a relatively versatile skill.
His GY effect in the second half is a delicious effect because you can recover your hand while using limited cards, and it also saves extra deck slots. It can also be used as an option when you draw a burial while his Ice Barrier (Trap) on Deck is depleted.
It's a card that works well in certain decks, so I'll give it a score of 7.
That said, I'm not sure what kind of deck it should be used in. You have a good property. It's called Ice Barrier.
There were two disappointing points about Ice Barrier, weren't there? The point that it is difficult to make use of the meta effect of the Ice Barrier monster because it becomes a material, and the point that the hindrance of the opponent's turn is weak.
But what if you have this card?
First, line up multiple Ice Barrier monsters to restrict the opponent's actions, then synchronize at the right time to aim for further interference. In other words, the above two weaknesses can be complemented beautifully.
The monsters to be Synchro Summoned are Trishula and Mistworm. I think 4+4+1 sync is the easiest.
Even with his Deck other than Ice Barrier, if you use Halifair and Auroradon to line up Orion and his 3 Mecha Phantom Beast tokens on the field, you will get 2 + 3 + 3 + 3 = 11 Synchro Summons Trishula, the Dragon Zero Dragon. You can aim for (It might be a little tricky to go out of your way to use Hari Ladon, but...) It might be a good idea to keep it in your deck as a relatively versatile skill.
His GY effect in the second half is a delicious effect because you can recover your hand while using limited cards, and it also saves extra deck slots. It can also be used as an option when you draw a burial while his Ice Barrier (Trap) on Deck is depleted.
It's a card that works well in certain decks, so I'll give it a score of 7.
プンプン丸
2021/09/28 11:35
2021/09/28 11:35
I think it's a card close to the so-called "Urgent Tuning" and "Wonder Xyz", but unlike "Pendulum Encore" it's somewhat easier to use.
Is it the surprise part or is it going to be a one-of? If you use it simply, you can use this card to gain an advantage, but you can also use cards like ["You can't Special Summon monsters."] I think that it will be demonstrated by doing.
For example, 《Ties of the Brethren》, 《Call of the Atlanteans》, etc., cards of this kind have a restriction that [instead of being able to deploy in large numbers, you cannot use Special Summon on the turn you activate], but by using this card, you can You will be able to perform interference etc. by synchronizing with If you use it in conjunction with such a card, it will increase the surprise attack, and it will be possible to use it in terms of advantages, so it is different from anpontan cards like "Pendulum Encore".
By the way, the Trap card part can be accessed with 《Trap Trick》or 《Lord of the Heavenly Prison》.
By the way, I personally think that using Harilladon is totally possible, and since 《Mecha Phantom Beast Auroradon》's hidden ability [Release 3 bodies is Trap Card Recovery], I would like to collect this card and aim for the opponent's turn synchronization again. I think it is possible to take.
Is it the surprise part or is it going to be a one-of? If you use it simply, you can use this card to gain an advantage, but you can also use cards like ["You can't Special Summon monsters."] I think that it will be demonstrated by doing.
For example, 《Ties of the Brethren》, 《Call of the Atlanteans》, etc., cards of this kind have a restriction that [instead of being able to deploy in large numbers, you cannot use Special Summon on the turn you activate], but by using this card, you can You will be able to perform interference etc. by synchronizing with If you use it in conjunction with such a card, it will increase the surprise attack, and it will be possible to use it in terms of advantages, so it is different from anpontan cards like "Pendulum Encore".
By the way, the Trap card part can be accessed with 《Trap Trick》or 《Lord of the Heavenly Prison》.
By the way, I personally think that using Harilladon is totally possible, and since 《Mecha Phantom Beast Auroradon》's hidden ability [Release 3 bodies is Trap Card Recovery], I would like to collect this card and aim for the opponent's turn synchronization again. I think it is possible to take.
カディーン
2021/09/28 0:01
2021/09/28 0:01
Main phase version 《Urgent Tuning》. While that effect contributes to the impact power in the Battle Phase, this one has a more tricky ability that can be used to avoid removal or interfere during the Main Phase.
There is also a bonus of collecting and drawing S monsters, but returning monsters that have met the resurrection limit to the EX Deck is not something you can do without thinking, so you have to think about when to use it. In other words, it has good compatibility with monsters that can only be S summoned and monsters whose effects only activate when S summoned.
Due to the nature of Synchro Summoning, the opponent will find out when the materials are arranged, so the point that it can not be used for trick play is a big hindrance, although it is tricky. Another drawback is that it is easy to miss the timing when activating during the opponent's main phase.
In general, it is a card that requires careful examination whether or not to use one card in your hand.
There is also a bonus of collecting and drawing S monsters, but returning monsters that have met the resurrection limit to the EX Deck is not something you can do without thinking, so you have to think about when to use it. In other words, it has good compatibility with monsters that can only be S summoned and monsters whose effects only activate when S summoned.
Due to the nature of Synchro Summoning, the opponent will find out when the materials are arranged, so the point that it can not be used for trick play is a big hindrance, although it is tricky. Another drawback is that it is easy to miss the timing when activating during the opponent's main phase.
In general, it is a card that requires careful examination whether or not to use one card in your hand.
ねこーら
2021/09/27 20:51
2021/09/27 20:51
Comprehensive evaluation: There are many monsters that can be synchronized summoned during the opponent's turn, and there is not much significance in using this trap card.
Synchro tuners such as 《T.G. Wonder Magician》and 《Shooting Riser Dragon》have effects that enable Synchro Summoning during your opponent's turn, so if you want to Synchro Summon during your opponent's turn, you can bring these out.
《Hop Ear Squadron》can also be Synchro Summoned from your hand with a Special Summon, and the surprise attack is sufficient.
Using this requires a set of materials and this card, which tends to increase consumption.
By excluding him from GY, he can reuse Synchro Monsters and draw one, but as mentioned above, it tends to consume more, so just setting it to ±0 has little merit.
Synchro tuners such as 《T.G. Wonder Magician》and 《Shooting Riser Dragon》have effects that enable Synchro Summoning during your opponent's turn, so if you want to Synchro Summon during your opponent's turn, you can bring these out.
《Hop Ear Squadron》can also be Synchro Summoned from your hand with a Special Summon, and the surprise attack is sufficient.
Using this requires a set of materials and this card, which tends to increase consumption.
By excluding him from GY, he can reuse Synchro Monsters and draw one, but as mentioned above, it tends to consume more, so just setting it to ±0 has little merit.
みめっと
2021/09/27 19:17
2021/09/27 19:17
In contrast to Urgent Tuning, which is Synchro Summoned during the Battle Phase, this is a Trap Card that can be Synchro Summoned during the Main Phase of each other.
It can't be used like "Urgent Tuning", where you hit with materials and then combine and hit more, but it's easier to avoid the removal of the opponent's target and interfere with the board with the S summon trigger effect.
His GY effect in the second half is also a not bad effect that allows you to reuse S monsters that have been used up and earn a hand with Friche.
You can't use it on the turn sent to GY, but if you use the effect in the first half on your opponent's turn, it shouldn't be too much of a concern.
That said, you have to draw this card in a situation where you have materials that can be Synchro Summoned on the field, and those materials may not always be able to create monsters with Synchro Summon trigger effects that you want to Synchro Summon with this effect. Since there is no….
If it goes well and succeeds, it's hot, but it's not hard to imagine him wanting to pull it out of the deck after every attempt.
It can't be used like "Urgent Tuning", where you hit with materials and then combine and hit more, but it's easier to avoid the removal of the opponent's target and interfere with the board with the S summon trigger effect.
His GY effect in the second half is also a not bad effect that allows you to reuse S monsters that have been used up and earn a hand with Friche.
You can't use it on the turn sent to GY, but if you use the effect in the first half on your opponent's turn, it shouldn't be too much of a concern.
That said, you have to draw this card in a situation where you have materials that can be Synchro Summoned on the field, and those materials may not always be able to create monsters with Synchro Summon trigger effects that you want to Synchro Summon with this effect. Since there is no….
If it goes well and succeeds, it's hot, but it's not hard to imagine him wanting to pull it out of the deck after every attempt.
シエスタ
2021/09/27 16:49
2021/09/27 16:49
Compared to the similar 《Urgent Tuning》, it is limited to the main time and cannot be followed up, but it is easier to handle as a removal avoidance and surprise attack interference.
Also, he can recover the ad and resources by activating GY.
I don't think it's written bad things, but I think that this kind of effect has an ability that is easy to handle even by itself, and if it's equipped with it on the side, I think it's within the realm of practical use. Hop ear or Hari fiber + S tuner.
It is possible to use it with cards that are limited to summoning during your turn, but since most of his decks are constructed with such disadvantages in mind, it is undeniable that he is forced to use it.
The range of movement is widened, but like Wonder Xyz, it is highly dependent on combos, so I think you may even need to spend one.
Also, he can recover the ad and resources by activating GY.
I don't think it's written bad things, but I think that this kind of effect has an ability that is easy to handle even by itself, and if it's equipped with it on the side, I think it's within the realm of practical use. Hop ear or Hari fiber + S tuner.
It is possible to use it with cards that are limited to summoning during your turn, but since most of his decks are constructed with such disadvantages in mind, it is undeniable that he is forced to use it.
The range of movement is widened, but like Wonder Xyz, it is highly dependent on combos, so I think you may even need to spend one.
wairo
2021/09/25 19:57
2021/09/25 19:57
Trap cards with effects like Urgent Tuning and draw effects
It would be fun if I could get Black Rose Dragon or Trishula, Dragon of the Ice Barrier on my opponent's turn.
It would be fun if I could get Black Rose Dragon or Trishula, Dragon of the Ice Barrier on my opponent's turn.
Decks with "Synchro Transmission"
no deck
Card Category and Effect Category
Effect:Special Summon this card from Extra Deck
Effect:Draw
Effect:return to the Deck, Extra Deck, from GY
Effect:banish Trap
Effect:self-banish, banish instead
Effect:Synchro Material related
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
WORLD PREMIERE PACK 2021 | WPP2-JP057 | 2021-09-25 | Normal |
Valiant Smashers | DBVS-JP029 | 2023-08-26 | Normal |
Ranking and View Num
Rating Score Rank | 10,235 / 13,210 Cards |
---|---|
View Num | 4,012 |
Others
Japanese card name | シンクロ・トランスミッション |
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