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HOME > Yu-Gi-Oh! Card Lists > Valiant Smashers

Valiant Smashers Card List

Valiant SmashersCard List
Valiant Smashers
code : DBVS.
Total : 45 Types.
Release Date:2023-08-26
12th period

Average of all cards:8.3pt




Total 45 Types
Monster 22 Types
Effect Monster:14 Types Pendulum Monster:2 Types
Synchro Monster:3 Types Xyz Monster:1 Types Link Monster:2 Types
2 Tuner Monster 0 Flip Monster 0 Gemini Monster
Spell 13 Types
5Normal Spell 0Equip IconEquip Spell 4Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 1 Continuous IconContinuous Spell 3 Field IconField Spell
Trap 10 Types
6 Normal Trap 2 Continuous IconContinuous Trap 2 Counter IconCounter Trap
Enhanced Category : 8
Memento tentative:12 Types / Valmonica tentative:10 Types / Centurion tentative:9 Types / Harpie:1 Types / Number:1 Types / Performapal, Performage:1 Types / Goblin:1 Types / Tenyi:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order64 / 626 view num14764 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Mementoal Tecuhtlica - Combined Creation
Secret
Ultra
▶︎ Deck
8.7 3
[3813]
JP001 Mementoal Tecuhtlica - Combined Creation  Effect Monster
- 11 Wyrm 5000 5000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by shuffling 5 other "Memento" monsters with different names from your hand and/or GY into the Deck/Extra Deck. While you control no other monsters, this card can attack all monsters your opponent controls, once each. Once per turn, if your opponent activates a card or effect (except during the Damage Step): You can Special Summon 1 "Memento" monster from your hand or GY.
Mementotlan-Horned Dragon
Normal
▶︎ Deck
6.5 2
[1175]
JP002 Mementotlan-Horned Dragon  Effect Monster
- 8 Dragon 2850 2350
If you have 3 or more "Memento" monsters with different names in your GY, you can Special Summon this card (from your hand). You can only Special Summon "Mementotlan-Horned Dragon" once per turn this way. If this card on the field is destroyed by card effect: You can target 3 face-up cards on the field, including a "Memento" card you control; destroy them. You can only use this effect of "Mementotlan-Horned Dragon" once per turn.
Mementotlan Tatsunootoshigo
Super
▶︎ Deck
8.8 4
[1665]
JP003 Mementotlan Tatsunootoshigo  Effect Monster
- 5 Beast 1350 1600
If you do not control any face-up monsters, other than "Memento" monsters: You can Special Summon this card from your hand. During your Main Phase: You can destroy 1 "Memento" monster you control, and send any number of "Memento" monster(s) (with different names) from your Deck to the GY whose total Levels are less than or equal to the destroyed monster's original Level. You can only use each effect of "Mementotlan Tatsunootoshigo" once per turn.
Mementotlan Dark Blade
Super
▶︎ Deck
9 2
[1327]
JP004 Mementotlan Dark Blade  Effect Monster
- 4 Warrior 1800 1500
If this card is Normal or Special Summoned: You can discard 1 "Memento" card, then target 1 Spell/Trap your opponent controls; destroy it. During your Main Phase: You can destroy 1 "Memento" monster you control, and if you do, Special Summon 1 Level 3 or lower "Memento" monster from your Deck. You can only use each effect of "Mementotlan Dark Blade" once per turn.
Mementotlan Angwitch
Quarter Century Secret
Super
▶︎ Deck
10 4
[2731]
JP005 Mementotlan Angwitch  Effect Monster
- 3 Spellcaster 800 1000
If this card is Normal or Special Summoned: You can add 1 "Memento" monster from your Deck to your hand, except "Mementotlan Angwitch". You can target 1 Level 2 or lower "Memento" monster in your GY; destroy 1 "Memento" monster you control, and if you do, Special Summon the targeted monster. You can only use each effect of "Mementotlan Angwitch" once per turn.
Mementotlan Mace
Secret
▶︎ Deck
9 3
[1508]
JP006 Mementotlan Mace  Effect Monster
- 1 Fairy 400 300
During your opponent's Main Phase, if you control "Mementoal Tecuhtlica - Combined Creation" (Quick Effect): You can discard this card, then target 1 face-up monster your opponent controls; take control of it until the End Phase. During your Main Phase: You can destroy 1 "Memento" monster you control, and if you do, add 1 "Memento" card from your Deck to your hand, except "Mementotlan Mace". You can only use each effect of "Mementotlan Mace" once per turn.
Mementotlan Goblin
Normal
▶︎ Deck
8 3
[1021]
JP007 Mementotlan Goblin  Effect Monster
- 1 Fiend 400 400
During the Main Phase, if you control "Mementoal Tecuhtlica - Combined Creation" (Quick Effect): You can discard this card; for the rest of this turn, your opponent cannot target "Memento" monsters you control with card effects. During your Main Phase: You can destroy 1 "Memento" monster you control, and if you do, send up to 2 "Memento" cards with different names from each other from your Deck to the GY, except "Mementotlan Goblin". You can only use each effect of "Mementotlan Goblin" once per turn.
Mementomictlan
Normal
▶︎ Deck
8.3 3
[1068]
JP008 Mementomictlan  Field Spell
If your "Memento" monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If a monster(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; Special Summon 1 "Memento" monster with a lower Level from your hand or GY. You can only use this effect of "Mementomictlan" once per turn. Once per turn, during your End Phase: You can target 1 "Memento" Spell/Trap in your GY; Set it.
Mementotlan Bone Party
Super
▶︎ Deck
9 3
[1421]
JP009 Mementotlan Bone Party  Quick-Play Spell
Destroy 1 "Memento" monster in your hand or face-up field, take 1 "Memento" monster from your Deck with a different name, and either add it to your hand or Special Summon it in Defense Position. During your Main Phase: You can banish this card from your GY, then target 1 "Memento" monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. You can only use each effect of "Mementotlan Bone Party" once per turn.
Mementotlan Bone Back
Normal
▶︎ Deck
8 1
[862]
JP010 Mementotlan Bone Back  Quick-Play Spell
If a face-up "Memento" monster(s) you control leaves the field because of an opponent's card: Special Summon 1 "Mementoal Tecuhtlica - Combined Creation" from your hand or Deck, ignoring its Summoning conditions. If your opponent moves a "Memento" monster(s) out of your GY, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon as many "Memento" monsters as possible with different names from your hand and/or Deck. You can only use each effect of "Mementotlan Bone Back" once per turn.
Mementotlan Fracture Dance
Normal
▶︎ Deck
9 3
[928]
JP011 Mementotlan Fracture Dance  Normal Trap
If you control a "Memento" monster: Target 1 card on the field; destroy it, then, if you control "Mementoal Tecuhtlica - Combined Creation", you can destroy 1 more card on the field. When an attack is declared involving your "Memento" monster and an opponent's monster: You can banish this card from your GY; all monsters your opponent currently controls lose 1000 ATK until the end of this turn. You can only use each effect of "Mementotlan Fracture Dance" once per turn.
Mementotlan Cranium Burst
Normal
▶︎ Deck
8 2
[1188]
JP012 Mementotlan Cranium Burst  Continuous Trap
While you control a "Memento" monster, your opponent's monsters that can attack must attack the "Memento" monster you control with the highest ATK (their choice, if tied). When your opponent activates a monster effect on the field (except during the Damage Step): You can target 1 "Mementoal Tecuhtlica - Combined Creation" you control; it loses exactly 1000 ATK/DEF, and if it does, negate that activated effect. You can only activate this effect of "Mementotlan Cranium Burst" once per Chain.
Terraforming
Normal
▶︎ Deck
9.3 74
[815307]
JP013 Terraforming Limited Normal Spell
Add 1 Field Spell from your Deck to your hand.
Supply Squad
Normal
▶︎ Deck
8.9 61
[141812]
JP014 Supply Squad  Continuous Spell
Once per turn, if a monster(s) you control is destroyed by battle or card effect: Draw 1 card.
There Can Be Only One
Normal
▶︎ Deck
9 22
[54028]
JP015 There Can Be Only One Limited Continuous Trap
Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.
Centur-Ion Primera
Quarter Century Secret
Super
▶︎ Deck
10 8
[4535]
JP016 Centur-Ion Primera  Effect Monster
Tuner Monster
- 4 Spellcaster 1600 1600
While this card is a Continuous Trap, Level 5 or higher "Centur-Ion" monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Primera" once per turn. If this card is Normal or Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand, except "Centur-Ion Primera", also you cannot Special Summon "Centur-Ion Primera" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card.
Centur-Ion Trudea
Super
▶︎ Deck
9.8 5
[1975]
JP017 Centur-Ion Trudea  Effect Monster
- 4 Pyro 1000 2000
During your Main Phase: You can place this card you control and 1 "Centur-Ion" monster from your hand or Deck, except "Centur-Ion Trudea", in your Spell & Trap Zones as face-up Continuous Traps, also you cannot Special Summon "Centur-Ion Trudea" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card, then you can increase its Level by 4. You can only use each effect of "Centur-Ion Trudea" once per turn.
✪ Heavy Cavalry Emmet VI
Secret
▶︎ Deck
7.8 4
[1448]
JP018 ✪ Heavy Cavalry Emmet VI  Effect Monster
- 8 Machine 2000 3000
The effects
Centur-Ion Legatia
Super
▶︎ Deck
9 4
[3073]
JP019 Centur-Ion Legatia  Synchro Monster
Effect Monster
- 12 Machine 3500 2000
1 Tuner + 1+ non-Tuner monsters
Your monsters with 2000 or less ATK cannot be destroyed by battle. You can only use each of the following effects of "Centur-Ion Legatia" once per turn. If this card is Special Summoned: You can draw 1 card, then you can destroy the monster your opponent controls with the highest ATK (your choice, if tied). During the End Phase: You can place 1 non-Synchro "Centur-Ion" monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap.
Stand Up Centur-Ion!
Super
▶︎ Deck
10 6
[2270]
JP020 Stand Up Centur-Ion!  Field Spell
Cannot be destroyed by your opponent's card effects while you control a "Centur-Ion" monster Card. You can only use each of the following effects of "Stand Up Centur-Ion!" once per turn. During your Main Phase, if this card was activated this turn: You can send 1 card from your hand to the GY; place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. If a monster(s) is Special Summoned, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a "Centur-Ion" monster.
Emblema Oath
Secret
Ultra
▶︎ Deck
10 5
[2093]
JP021 Emblema Oath  Quick-Play Spell
Activate 1 of these effects;
●Place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. For the rest of this turn, while you control that card, or any card with that same original name, you cannot Special Summon from the Extra Deck, except "Centur-Ion" monsters.
●Set 1 "Centur-Ion" Spell/Trap directly from your Deck.
You can only activate 1 "Emblema Oath" per turn.
Centur-Ion Bonds
Normal
▶︎ Deck
7.3 3
[1662]
JP022 Centur-Ion Bonds  Quick-Play Spell
Place 1 "Centur-Ion" monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap. If a "Centur-Ion" Synchro Monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 "Centur-Ion" monster in your GY; place it in your Spell & Trap Zone as a face-up Continuous Trap. You can only use each effect of "Centur-Ion Bonds" once per turn.
Centur-Ion Phalanx
Normal
▶︎ Deck
6.5 2
[1282]
JP023 Centur-Ion Phalanx  Normal Trap
Target 1 face-up Monster Card on the field; banish it, and if you do, during the Standby Phase of the next turn, Special Summon that banished monster to its owner's field. You can banish this card from your GY, then target 1 "Centur-Ion" Synchro Monster in your GY; Special Summon it, but it loses 1500 ATK. You can only use 1 "Centur-Ion Phalanx" effect per turn, and only once that turn.
Centur-Ion True Awakening
Normal
▶︎ Deck
6 5
[1582]
JP024 Centur-Ion True Awakening  Counter Trap
When a Spell/Trap Card, or monster effect, is activated: Send 1 face-up Monster Card from your Spell & Trap Zone to the GY; negate the activation, and if you do, destroy that card. You can only activate 1 "Centur-Ion True Awakening" per turn.
Summoner Monk
Normal
▶︎ Deck
9.3 80
[893649]
JP025 Summoner Monk  Effect Monster
- 4 Spellcaster 800 1600
While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.
Draco Berserker of the Tenyi
Normal
▶︎ Deck
8.9 25
[47713]
JP026 Draco Berserker of the Tenyi  Synchro Monster
Effect Monster
- 8 Wyrm 3000 0
1 Tuner + 1+ non-Tuner monsters
When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.
Cyber Slash Harpie Lady
Normal
▶︎ Deck
9 8
[21139]
JP027 Cyber Slash Harpie Lady  Synchro Monster
Effect Monster
- 8 Winged Beast 2600 1400
1 Tuner + 1+ non-Tuner monsters
For this card's Synchro Summon, you can treat 1 "Harpie" monster you control as a Tuner. This card's name becomes "Harpie Lady" while on the field or in the GY. When a Spell/Trap Card or effect is activated (except during the Damage Step) (Quick Effect): You can target 1 monster your opponent controls or 1 "Harpie" monster you control; return it to the hand. You can only use this effect of "Cyber Slash Harpie Lady" once per turn.
Magic Planter
Normal
▶︎ Deck
7.2 21
[138088]
JP028 Magic Planter  Normal Spell
Send 1 face-up Continuous Trap you control to the GY; draw 2 cards.
Synchro Transmission
Normal
▶︎ Deck
3.9 7
[3594]
JP029 Synchro Transmission  Normal Trap
During the Main Phase: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Synchro Monster in your GY; return it to the Extra Deck, then draw 1 card. You can only use each effect of "Synchro Transmission" once per turn.
Gravity Collapse
Normal
▶︎ Deck
5.3 18
[32488]
JP030 Gravity Collapse  Counter Trap
When your opponent would Summon a monster(s): Send 1 face-up Synchro Monster you control to the GY; negate the Summon, and if you do, destroy that monster, and your opponent cannot Summon a monster until the end of this turn.
Angello Vaalmonica
Secret
▶︎ Deck
8.5 6
[2110]
JP031 Angello Vaalmonica  Pendulum Monster
Effect Monster
- 4 Fairy 1200 2100
Pendulum Effect
Each time you gain LP while you control a Fiend monster Card in your other Pendulum Zone, place 1 Resonance Counter on this card. Once per turn, when an opponent's monster declares an attack, you can: Immediately after this effect resolves, Link Summon 1 "Vaalmonica" Link Monster.
Card Text
If this card is in your hand: You can discard 1 other card; take 1 "Dimonno Vaalmonica" from your Deck, and place this card and that card in your Pendulum Zones. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Vaalmonica" Normal Spell/Trap from your GY; apply whichever effect on that card includes gaining LP. You can only use each effect of "Angello Vaalmonica" once per turn.
Dimonno Vaalmonica
Secret
▶︎ Deck
9 5
[1659]
JP032 Dimonno Vaalmonica  Pendulum Monster
Effect Monster
- 4 Fiend 1200 2100
Pendulum Effect
Each time you take effect damage while you control a Fairy monster Card in your other Pendulum Zone, place 1 Resonance Counter on this card. Monsters your opponent controls lose 100 ATK for each Resonance Counter on your field.
Card Text
If this card is in your hand: You can discard 1 other card; take 1 "Angello Vaalmonica" from your Deck, and place this card and that card in your Pendulum Zones. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Vaalmonica" Normal Spell/Trap from your GY; apply whichever effect on that card includes taking damage. You can only use each effect of "Dimonno Vaalmonica" once per turn.
8 5
[1574]
JP033 Duralume, Vaalmonican Heathen Hallow  Link Monster
Effect Monster
- - Fairy 2500 -
1 Effect Monster
Cannot be Link Summoned unless you have 3 or more Resonance Counters on Fairy monster Card(s) in your Pendulum Zone. You can only Special Summon "Duralume, Vaalmonican Heathen Hallow" once per turn. If this card is Link Summoned: You can target monsters your opponent controls, up to the number of Resonance Counters in your Pendulum Zone; destroy them. You can remove 3 Resonance Counters from your Pendulum Zone; this card can make up to 3 attacks during each Battle Phase this turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 1 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
8.2 5
[1378]
JP034 Zebufera, Vaalmonican Hallow Heathen  Link Monster
Effect Monster
- - Fiend 2500 -
1 Effect Monster
Cannot be Link Summoned unless you have 3 or more Resonance Counters on Fiend monster Card(s) in your Pendulum Zone. You can only Special Summon "Zebufera, Vaalmonican Hallow Heathen" once per turn. If a card(s) you control would be destroyed by battle or card effect, you can remove 3 Resonance Counters from your Pendulum Zone instead. Once per opponent's turn (Quick Effect): You can target 1 of your "Vaalmonica" Normal Spells/Traps that is banished or in your GY; apply that card's activation effect.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 1 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Vaalmonica, the Agathokakological Voice
Normal
▶︎ Deck
9.5 2
[991]
JP035 Vaalmonica, the Agathokakological Voice  Field Spell
When this card is activated: You can add 1 "Vaalmonica" monster from your Deck to your hand. If a card in your Pendulum Zone has a 3rd Resonance Counter placed on it: You can target 1 monster your opponent controls; take control of it until the End Phase, but it cannot declare an attack. You can only use this effect of "Vaalmonica, the Agathokakological Voice" once per turn. You can only activate 1 "Vaalmonica, the Agathokakological Voice" per turn.
Vaalmonica Scelta
Quarter Century Secret
Ultra
▶︎ Deck
9.3 7
[1788]
JP036 Vaalmonica Scelta  Normal Spell
Apply 1 of these effects. Unless you have a "Vaalmonica" card in your Pendulum Zone, your opponent chooses the effect.
●Gain 500 LP, then you can place 1 card from your hand on the bottom of the Deck, then draw 2 cards.
●Take 500 damage, then you can add 1 "Vaalmonica" Spell/Trap from your Deck to your hand, except "Vaalmonica Scelta".
You can only activate 1 "Vaalmonica Scelta" per turn.
Vaalmonica Versare
Super
▶︎ Deck
8.7 3
[1317]
JP037 Vaalmonica Versare  Normal Spell
Apply 1 of these effects. Unless you have a "Vaalmonica" card in your Pendulum Zone, your opponent chooses the effect.
●Gain 500 LP, then you can excavate cards from the top of your Deck until you excavate a "Vaalmonica" card, then add that card to your hand, also shuffle the rest into the Deck.
●Take 500 damage, then you can send 1 "Vaalmonica" card from your Deck to the GY, except "Vaalmonica Versare".
You can only activate 1 "Vaalmonica Versare" per turn.
Vaalmonica Intonare
Super
▶︎ Deck
6.3 3
[1531]
JP038 Vaalmonica Intonare  Normal Spell
Apply 1 of these effects. Unless you have a "Vaalmonica" card in your Pendulum Zone, your opponent chooses the effect.
●Gain 500 LP, then if you have any monsters in your GY that can be Special Summoned, your opponent chooses 1 for you to Special Summon to your field.
●Take 500 damage, then you can add 1 Level 4 monster from your GY to your hand.
You can only activate 1 "Vaalmonica Intonare" per turn.
Vaalmonica Followed Rhythm
Normal
▶︎ Deck
9 3
[1007]
JP039 Vaalmonica Followed Rhythm  Normal Trap
Apply 1 of these effects. You must control a "Vaalmonica" monster Card to activate and to resolve this effect. If you control a "Vaalmonica" Link Monster, you can apply both effects in sequence.
●Gain 500 LP, then you can destroy 1 Spell/Trap on the field.
●Take 500 damage, then you can return 1 monster from the field to the hand.
You can only activate 1 "Vaalmonica Followed Rhythm" per turn.
Vaalmonica Chosen Melody
Normal
▶︎ Deck
7 3
[721]
JP040 Vaalmonica Chosen Melody  Normal Trap
Apply 1 of these effects. You must control a "Vaalmonica" monster Card to activate and to resolve this effect. If you control a "Vaalmonica" Link Monster, you can apply both effects in sequence.
●Gain 500 LP, also for the rest of this turn, your opponent cannot target "Vaalmonica" monster Cards you control with card effects.
●Take 500 damage, then you can negate the effects of 1 Effect Monster your opponent controls, until the end of this turn.
You can only activate 1 "Vaalmonica Chosen Melody" per turn.
Protecting Spirit Loagaeth
Normal
▶︎ Deck
8.4 5
[17612]
JP041 Protecting Spirit Loagaeth  Effect Monster
- 7 Fairy 2400 2100
If this card on the field is destroyed by battle or card effect: You can target 1 monster on the field; it cannot be destroyed by battle this turn. You can only use each of the following effects of "Protecting Spirit Loagaeth" once per turn. If an effect of a Fairy monster you control is activated (except during the Damage Step): You can Special Summon this card from your hand. You can target 1 face-up card your opponent controls and 1 Attack Position monster you control; banish that opponent's card, and if you do, change your monster to Defense Position.
Performage Trick Clown
Normal
▶︎ Deck
9.9 57
[210197]
JP042 Performage Trick Clown  Effect Monster
- 4 Spellcaster 1600 1200
If this card is sent to the GY: You can target 1 "Performage" monster in your GY; Special Summon it, but its ATK/DEF become 0, then you take 1000 damage. You can only use this effect of "Performage Trick Clown" once per turn.
Ghost Sister & Spooky Dogwood
Normal
▶︎ Deck
7.7 25
[44583]
JP043 Ghost Sister & Spooky Dogwood  Effect Monster
Tuner Monster
- 3 Zombie 0 1800
During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn.
●Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase.
Number 41: Bagooska the Terribly Tired Tapir
Normal
▶︎ Deck
9.3 39
[84444]
JP044 Number 41: Bagooska the Terribly Tired Tapir  Xyz Monster
Effect Monster
- 4 Fiend 2100 2000
2 Level 4 monsters
Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.
Stained Glass of Light & Dark
Normal
▶︎ Deck
5.7 7
[8592]
JP045 Stained Glass of Light & Dark  Normal Trap
Apply any of the following effect(s) in sequence, depending on the Type(s) of Effect Monster you control.
●Fairy: You can draw 3 cards, then place 2 cards from your hand on the bottom of your Deck in any order.
●Fiend: You can make your opponent draw 1 card, then discard 1 random card, then if they still have a card in their hand, they discard 1 card.
You can only activate 1 "Stained Glass of Light & Dark" per turn.
Valiant Smashers Card List
8.3 /10.0 pt
Number of card ratings : 566
User Review : 566

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