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HOME > Yu-Gi-Oh! Card Lists > Structure Deck R-Attack of the Fire King

Structure Deck R-Attack of the Fire King Card List

Structure Deck R-Attack of the Fire KingCard List
Structure Deck R-Attack of the Fire King
code : SR14.
Total : 48 Types.
Release Date:2023-09-09
12th period

Average of all cards:7.8pt




Total 48 Types
Monster 30 Types
Effect Monster:26 Types
Xyz Monster:3 Types Link Monster:1 Types
Spell 10 Types
5Normal Spell 0Equip IconEquip Spell 2Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 2 Continuous IconContinuous Spell 1 Field IconField Spell
Trap 8 Types
6 Normal Trap 1 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 10
Fire King:17 Types / Dragon Ruler:2 Types / Flamvell:1 Types / Charmer, Familiar-Possessed:1 Types / Kaiju:1 Types / Herald:1 Types / Nephthys:1 Types / True:1 Types / Monarch:1 Types / Counter:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order127 / 626 view num11868 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Sacred Fire King Garunix
Ultra
▶︎ Deck
9 5
[2232]
JP001 Sacred Fire King Garunix  Effect Monster
- 8 Winged Beast 2700 1700
If your monster(s) that was originally FIRE is destroyed by battle or card effect: You can Special Summon this card from your GY (if it was there when the monster was destroyed) or hand (even if not). If this card is Normal or Special Summoned: You can destroy 1 FIRE Beast, Beast-Warrior, or Winged Beast monster in your hand, Deck, or face-up field, except "Sacred Fire King Garunix", and if you do, this card gains ATK equal to half the destroyed monster's ATK it had there, until the end of this turn. You can only use each effect of "Sacred Fire King Garunix" once per turn.
Fire King High Avatar Kirin
Normal
▶︎ Deck
9.4 5
[1990]
JP002 Fire King High Avatar Kirin Semi-Limited Effect Monster
- 8 Beast 2400 200
During the Main Phase, if this card is in your hand (Quick Effect): You can destroy 1 other FIRE monster in your hand or face-up field, and if you do, Special Summon this card. If this card is destroyed and sent to the GY: You can Special Summon 1 "Fire King" monster from your hand or GY, except "Fire King High Avatar Kirin", then you can destroy 1 card on the field. You can only use each effect of "Fire King High Avatar Kirin" once per turn.
Fire King Avatar Rangbali
Super
▶︎ Deck
7.6 9
[1271]
JP003 Fire King Avatar Rangbali  Effect Monster
- 4 Beast-Warrior 1600 200
If a face-up "Fire King" monster(s) you control is destroyed by card effect (except during the Damage Step): You can Special Summon this card from your hand. When a Spell/Trap Card or effect is activated, while this card is on the field (Quick Effect): You can negate the activation, and if you do, destroy 1 other FIRE monster in your hand or face-up field. You can only use each effect of "Fire King Avatar Rangbali" once per turn.
Fire King Avatar Garunix
Normal
▶︎ Deck
5.7 13
[32499]
JP004 Fire King Avatar Garunix  Effect Monster
- 3 Winged Beast 700 1700
If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can Special Summon 1 "Fire King Avatar" monster from your Deck.
Fire King Avatar Barong
Normal
▶︎ Deck
8.8 25
[70433]
JP005 Fire King Avatar Barong  Effect Monster
- 4 Beast-Warrior 1800 200
If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Add 1 "Fire King" card from your Deck to your hand, except "Fire King Avatar Barong".
Fire King Avatar Yaksha
Normal
▶︎ Deck
7.6 22
[94228]
JP006 Fire King Avatar Yaksha  Effect Monster
- 4 Beast-Warrior 1800 200
If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed and sent to the Graveyard: You can destroy 1 card in your hand or that you control. You can only use this effect of "Fire King Avatar Yaksha" once per turn.
Fire King Avatar Kirin
Normal
▶︎ Deck
7.4 16
[47911]
JP007 Fire King Avatar Kirin  Effect Monster
- 3 Beast 1000 200
If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed and sent to the Graveyard: You can send 1 FIRE monster from your Deck to the Graveyard.
Blaster, Dragon Ruler of Infernos
N-Parallel
▶︎ Deck
9.1 55
[259247]
JP008 Blaster, Dragon Ruler of Infernos Limited Effect Monster
- 7 Dragon 2800 1800
If this card is in your hand or Graveyard: You can banish a total of 2 FIRE and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 FIRE monster to the Graveyard, then target 1 card on the field; destroy that target. If this card is banished: You can add 1 FIRE Dragon-Type monster from your Deck to your hand. You can only use 1 "Blaster, Dragon Ruler of Infernos" effect per turn, and only once that turn.
Burner, Dragon Ruler of Sparks
Normal
▶︎ Deck
7.2 16
[32046]
JP009 Burner, Dragon Ruler of Sparks  Effect Monster
- 3 Dragon 1000 200
You can discard this card AND 1 Dragon-Type or FIRE monster; Special Summon 1 "Blaster, Dragon Ruler of Infernos" from your Deck. It cannot attack this turn. You can only use the effect of "Burner, Dragon Ruler of Sparks" once per turn.
Coach Captain Bearman
Normal
▶︎ Deck
5.7 9
[24568]
JP010 Coach Captain Bearman  Effect Monster
- 8 Beast-Warrior 2600 2700
You can Normal Summon this card without Tributing, but its original ATK becomes 1300. Once per turn: You can make all Level 4 Beast-Warrior-Type Monsters you currently control become Level 8 until the end of this turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a FIRE Warrior-Type monster.
Coach Soldier Wolfbark
Normal
▶︎ Deck
9.1 16
[94702]
JP011 Coach Soldier Wolfbark  Effect Monster
- 4 Beast-Warrior 1600 1200
You can target 1 Level 4 FIRE Beast-Warrior monster in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Coach Soldier Wolfbark" once per turn.
True King Agnimazud, the Vanisher
Normal
▶︎ Deck
8.4 15
[45886]
JP012 True King Agnimazud, the Vanisher  Effect Monster
- 9 Wyrm 2900 1900
If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up field, including a FIRE monster, and if you do, Special Summon this card, and if you do that, you can banish 1 monster from your opponent's field or GY, if both the destroyed monsters were FIRE. If this card is destroyed by card effect: You can add 1 non-FIRE Wyrm monster from your GY to your hand. You can only use each effect of "True King Agnimazud, the Vanisher" once per turn.
Infernal Flame Emperor
Normal
▶︎ Deck
2.4 19
[15684]
JP013 Infernal Flame Emperor  Effect Monster
- 9 Pyro 2700 1600
This card cannot be Special Summoned. When this card is Tribute Summoned, you can remove from play up to 5 FIRE monsters in your Graveyard. Destroy a number of Spell/Trap Cards on the field equal to the number of monsters removed from play for this effect.
Dogoran, the Mad Flame Kaiju
N-Parallel
▶︎ Deck
8.9 26
[71433]
JP014 Dogoran, the Mad Flame Kaiju  Effect Monster
- 8 Dinosaur 3000 1200
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated.
The Blazing Mars
Normal
▶︎ Deck
6.8 9
[15206]
JP015 The Blazing Mars  Effect Monster
- 8 Pyro 2600 2200
While this card is in your hand or GY: You can banish 3 other monsters from your GY; Special Summon this card, also you cannot Special Summon other monsters for the rest of this turn. During your Main Phase 1: You can send all other monsters you control to the GY; inflict 500 damage to your opponent for each monster sent to the GY. You can only use each effect of "The Blazing Mars" once per turn.
Bonfire Colossus
Normal
▶︎ Deck
2.4 14
[9589]
JP016 Bonfire Colossus  Effect Monster
- 8 Beast-Warrior 2600 2200
If you control a FIRE monster, you can Special Summon this card (from your hand). When this card is Special Summoned: Target 2 FIRE monsters you control; destroy those targets.
Sacred Phoenix of Nephthys
Normal
▶︎ Deck
7.4 31
[70472]
JP017 Sacred Phoenix of Nephthys  Effect Monster
- 8 Winged Beast 2400 1600
Once per turn, during your next Standby Phase after this card was destroyed by a card effect and sent to the GY: Special Summon this card from the GY. If you do: Destroy all Spells and Traps on the field.
Royal Firestorm Guards
Normal
▶︎ Deck
7.8 20
[48954]
JP018 Royal Firestorm Guards  Effect Monster
- 4 Pyro 1700 1200
If this card is Normal Summoned: Target 4 Pyro monsters in your GY; shuffle all 4 into the Deck, then draw 2 cards.
Spirit of Flames
Normal
▶︎ Deck
6.5 23
[19749]
JP019 Spirit of Flames  Effect Monster
- 4 Pyro 1700 1000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE monster from your GY. Gains 300 ATK during your Battle Phase only.
Fencing Fire Ferret
Normal
▶︎ Deck
7.6 17
[47161]
JP020 Fencing Fire Ferret  Effect Monster
- 4 Beast 1700 600
If this card is destroyed and sent to the GY: Target 1 face-up monster your opponent controls; destroy that target, and if you do, inflict 500 damage to your opponent.
Firebrand Hymnist
N-Parallel
▶︎ Deck
4.8 5
[5601]
JP021 Firebrand Hymnist  Effect Monster
- 3 Pyro 800 200
When this card is Normal Summoned: You can send cards from the top of your opponent's Deck to the GY, equal to the number of cards they control. If this card is Special Summoned: You can send cards from the top of your Deck to the GY, equal to the number of cards your opponent controls. You can only use this effect of "Firebrand Hymnist" once per turn.
Alpha, the Master of Beasts
Normal
▶︎ Deck
9.6 24
[38125]
JP022 Alpha, the Master of Beasts  Effect Monster
- 8 Beast 3000 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while the total ATK of all monsters your opponent controls is more than that of all monsters you control. You can target any number of Beast, Beast-Warrior, and/or Winged Beast Monsters you control; return them to the hand, then, return face-up monsters your opponent controls to the hand, equal to the number of cards you returned to the hand, also for the rest of this turn, "Alpha, the Master of Beasts" you control cannot attack directly. You can only use this effect of "Alpha, the Master of Beasts" once per turn.
Droll & Lock Bird
Normal
▶︎ Deck
8.4 36
[83642]
JP023 Droll & Lock Bird  Effect Monster
- 1 Spellcaster 0 0
If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.
Fire King Sanctuary
Normal
▶︎ Deck
8.8 4
[1177]
JP024 Fire King Sanctuary  Continuous Spell
When this card is activated: You can place 1 "Fire King Island" from your Deck face-up in your Field Zone. Once per turn, if a card in your Field Zone would be destroyed by card effect, you can destroy 1 FIRE monster in your hand or face-up field instead. Once per turn, if your opponent Special Summons a monster(s), you can: Immediately after this effect resolves, Xyz Summon 1 FIRE Xyz Monster using only "Fire King" monsters you control. You can only activate 1 "Fire King Sanctuary" per turn.
Fire King Sky Burn
Super
▶︎ Deck
8.2 5
[1101]
JP025 Fire King Sky Burn  Quick-Play Spell
Target an equal number of "Fire King" monsters you control and cards your opponent controls; destroy them. If a "Fire King" card(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use 1 "Fire King Sky Burn" effect per turn, and only once that turn.
Onslaught of the Fire Kings
Normal
▶︎ Deck
8.8 29
[107537]
JP026 Onslaught of the Fire Kings  Normal Spell
If your opponent controls a monster and you control no monsters: Special Summon 1 FIRE Beast, Beast-Warrior, or Winged Beast-Type monster from your Deck. Its effects are negated and it is destroyed during the End Phase. You can only activate 1 "Onslaught of the Fire Kings" per turn.
Circle of the Fire Kings
Normal
▶︎ Deck
8.2 22
[103509]
JP027 Circle of the Fire Kings  Quick-Play Spell
Target 1 FIRE monster you control and 1 FIRE monster in your GY; destroy that monster you control, and if you do, Special Summon that other monster from your GY. You can only activate 1 "Circle of the Fire Kings" per turn.
Rekindling
N-Parallel
▶︎ Deck
9.8 46
[132055]
JP028 Rekindling  Normal Spell
Special Summon from your GY as many FIRE monsters as possible with 200 DEF, but banish them during the End Phase of this turn.
Fire Formation - Tenki
Normal
▶︎ Deck
9.5 52
[330180]
JP029 Fire Formation - Tenki  Continuous Spell
When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior Monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.
Dark Hole
N-Parallel
▶︎ Deck
9.4 114
[1273777]
JP030 Dark Hole  Normal Spell
Destroy all monsters on the field.
Trade-In
Normal
▶︎ Deck
8.9 48
[549071]
JP031 Trade-In  Normal Spell
Discard 1 Level 8 monster; draw 2 cards.
Herald of the Abyss
N-Parallel
▶︎ Deck
7.2 14
[21833]
JP032 Herald of the Abyss  Normal Spell
Pay 1500 LP and declare 1 Monster Type and 1 Attribute; your opponent must send 1 face-up monster with the declared Type and Attribute from their field to the GY, if possible. For the rest of this turn, your opponent cannot activate the effects of monsters with that sent monster's name. You can only activate 1 "Herald of the Abyss" per turn.
Echelon of the Fire Kings
Super
▶︎ Deck
7.7 3
[814]
JP033 Echelon of the Fire Kings  Normal Trap
Special Summon 3 FIRE monsters (1 Beast, 1 Beast-Warrior, 1 Winged Beast), 1 each from your hand, Deck, and GY, but their effects are negated, also destroy them during the End Phase. You can banish this card from your GY; this turn, your opponent cannot activate cards or effects when you Normal or Special Summon a "Fire King" monster(s). You can only use each effect of "Echelon of the Fire Kings" once per turn.
Flamvell Counter
N-Parallel
▶︎ Deck
7.1 12
[18896]
JP034 Flamvell Counter  Counter Trap
When a Spell/Trap Card is activated: Banish 1 FIRE monster with 200 DEF from your Graveyard; negate the activation, and if you do, destroy it.
Spiritual Fire Art - Kurenai
Normal
▶︎ Deck
7.3 26
[61941]
JP035 Spiritual Fire Art - Kurenai  Normal Trap
Tribute 1 FIRE monster; inflict damage to your opponent equal to that monster's original ATK.
Chain Destruction
Normal
▶︎ Deck
4.6 23
[49308]
JP036 Chain Destruction  Normal Trap
When a monster(s) with 2000 or less ATK is Summoned: Target 1 of them; destroy all cards with that name in its controller's hand and Main Deck.
Torrential Tribute
Normal
▶︎ Deck
9.3 103
[962208]
JP037 Torrential Tribute  Normal Trap
When a monster(s) is Summoned: Destroy all monsters on the field.
Appointer of the Red Lotus
Normal
▶︎ Deck
6.1 29
[20943]
JP038 Appointer of the Red Lotus  Normal Trap
Pay 2000 LP and reveal your entire hand; look at your opponent's hand and banish 1 card from their hand, until your opponent's next End Phase.
Infinite Impermanence
N-Parallel
▶︎ Deck
9.3 41
[220743]
JP039 Infinite Impermanence  Normal Trap
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
Powersink Stone
Normal
▶︎ Deck
5.5 13
[20783]
JP040 Powersink Stone  Continuous Trap
Each time a monster effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Phase, remove all Spellstone Counters on this card.
Coach King Giantrainer
Normal
▶︎ Deck
7.3 16
[78919]
JP041 Coach King Giantrainer  Xyz Monster
Effect Monster
- 8 Warrior 2800 2000
3 Level 8 monsters
You can detach 1 Xyz Material from this card; draw 1 card and show it, then if it was a monster, inflict 800 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. You can only use this effect of "Coach King Giantrainer" up to thrice per turn.
Diamond Dire Wolf
Normal
▶︎ Deck
7.9 39
[350497]
JP042 Diamond Dire Wolf  Xyz Monster
Effect Monster
- 4 Beast 2000 1200
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.
8.6 18
[31811]
JP043 Hiita the Fire Charmer, Ablaze  Link Monster
Effect Monster
- - Spellcaster 1850 -
2 monsters, including a FIRE monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Garunix Eternity, Hyang of the Fire Kings
Secret
Ultra
▶︎ Deck
9 10
[3321]
JPP01 Garunix Eternity, Hyang of the Fire Kings  Xyz Monster
Effect Monster
- 8 Pyro 3000 2000
2+ Level 8 monsters
If this card is Xyz Summoned: You can destroy all other monsters on the field. You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it, and if you do, this card gains 500 ATK. If this card is destroyed while it has material: You can Special Summon "Fire King" monsters from your GY, up to the number of materials this card had. You can only use each effect of "Garunix Eternity, Hyang of the Fire Kings" once per turn.
Legendary Fire King Ponix
Secret
Super
▶︎ Deck
10 8
[2913]
JPP02 Legendary Fire King Ponix  Effect Monster
- 1 Winged Beast 500 200
If your monster(s) that was originally FIRE is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Fire King" Spell/Trap from your Deck to your hand. During the next Standby Phase after this card was destroyed and sent to the GY: Add this card from the GY to your hand. You can only use each effect of "Legendary Fire King Ponix" once per turn.
Fire King High Avatar Garunix
Secret
Super
▶︎ Deck
9.3 54
[143821]
JPP03 Fire King High Avatar Garunix  Effect Monster
- 8 Winged Beast 2700 1700
During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Special Summon this card from the Graveyard. When you do: Destroy all other monsters on the field. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Fire King" monster from your Deck, except "Fire King High Avatar Garunix".
Fire King Avatar Arvata
Secret
Super
▶︎ Deck
9.5 21
[23494]
JPP04 Fire King Avatar Arvata  Effect Monster
- 4 Beast-Warrior 1800 200
When a monster effect is activated while this monster is on the field (Quick Effect): You can negate the activation, and if you do, destroy 1 other FIRE monster in your hand or field. If this card is destroyed and sent to the GY: You can target 1 FIRE Beast, Beast-Warrior, or Winged Beast monster in your GY, except "Fire King Avatar Arvata"; Special Summon it, but it has its effects negated, also it is destroyed during the End Phase. You can only use each effect of "Fire King Avatar Arvata" once per turn.
Fire King Island
Secret
Super
▶︎ Deck
8.3 28
[41605]
JPP05 Fire King Island  Field Spell
If this face-up card in the Field Zone is sent to the Graveyard or banished: Destroy all monsters you control. You can only use 1 of the following effects of "Fire King Island" per turn, and only once that turn.
●During your Main Phase: You can destroy 1 monster in your hand or you control, and if you do, add 1 "Fire King" monster from your Deck to your hand.
●If you control no monsters: You can Special Summon 1 FIRE Winged Beast-Type monster from your hand.
Structure Deck R-Attack of the Fire King Card List
7.8 /10.0 pt
Number of card ratings : 1208
User Review : 1208

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