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HOME > Yu-Gi-Oh! Card Lists > WORLD PREMIERE PACK 2023

WORLD PREMIERE PACK 2023 Card List

WORLD PREMIERE PACK 2023Card List
WORLD PREMIERE PACK 2023
code : WPP4.
Total : 66 Types.
Release Date:2023-09-23
12th period

Average of all cards:6.9pt




Total 66 Types
Monster 42 Types
Effect Monster:23 Types Pendulum Monster:1 Types
Fusion Monster:6 Types Synchro Monster:8 Types Xyz Monster:2 Types Link Monster:2 Types
5 Tuner Monster 0 Flip Monster 0 Gemini Monster
Spell 14 Types
5Normal Spell 0Equip IconEquip Spell 5Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 1 Continuous IconContinuous Spell 3 Field IconField Spell
Trap 10 Types
6 Normal Trap 4 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 11
Ghoti:14 Types / Gold Pride:14 Types / Guardian:7 Types / Gate Guardian:6 Types / Labyrinth Wall:3 Types / Noble Knight, Noble Arms:1 Types / Xyz:1 Types / SPYRAL:1 Types / Time Thief:1 Types / Pendulum:1 Types / Magician Girl:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order257 / 644 view num21755 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Labyrinth Heavy Tank
Normal
▶︎ Deck
8.2 6
[2780]
JP001 Labyrinth Heavy Tank  Effect Monster
- 7 Machine 2400 2400
You can Normal Summon this card without Tributing. Cannot attack the turn it is Normal Summoned. During your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell, then, if you control a "Labyrinth Wall" card, you can destroy 1 monster your opponent controls. You can only use this effect of "Labyrinth Heavy Tank" once per turn.
Shadow Ghoul of the Labyrinth
Secret
Super
▶︎ Deck
8.2 5
[2803]
JP002 Shadow Ghoul of the Labyrinth  Effect Monster
- 5 Zombie 1600 1300
You can discard this card; add 1 "Labyrinth Wall" card from your Deck to your hand. At the start of the Damage Step, if your opponent's monster battles, while you control a "Labyrinth Wall" card: You can banish this card from your GY; destroy that opponent's monster. You can only use each effect of "Shadow Ghoul of the Labyrinth" once per turn.
Gate Guardians Combined
Secret
Ultra
▶︎ Deck
7.7 11
[4653]
JP003 Gate Guardians Combined  Fusion Monster
Effect Monster
- 12 Warrior 3750 3400
"Sanga of the Thunder" + "Kazejin" + "Suijin"
Must be Special Summoned (from your Extra Deck) by banishing the above cards from your hand, field, and/or GY. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "Gate Guardians Combined" thrice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 Level 11 or lower "Gate Guardian" monster from your Deck or Extra Deck, ignoring its Summoning conditions.
Gate Guardian of Thunder and Wind
Rare
▶︎ Deck
7.6 5
[2025]
JP004 Gate Guardian of Thunder and Wind  Fusion Monster
Effect Monster
- 9 Thunder 2500 2200
"Sanga of the Thunder" + "Kazejin"
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. During your Main Phase: You can add 1 Spell/Trap from your Deck to your hand that mentions "Sanga of the Thunder", "Kazejin", AND "Suijin". You can only use this effect of "Gate Guardian of Thunder and Wind" once per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Sanga of the Thunder" or "Kazejin".
Gate Guardian of Wind and Water
Rare
▶︎ Deck
8.3 7
[3419]
JP005 Gate Guardian of Wind and Water  Fusion Monster
Effect Monster
- 9 Spellcaster 2450 2300
"Kazejin" + "Suijin"
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain, when your opponent activates a Spell/Trap Card or effect on the field (Quick Effect): You can negate that effect. You can only use this effect of "Gate Guardian of Wind and Water" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Kazejin" or "Suijin".
Gate Guardian of Water and Thunder
Rare
▶︎ Deck
7.3 6
[1467]
JP006 Gate Guardian of Water and Thunder  Fusion Monster
Effect Monster
- 9 Aqua 2550 2300
"Suijin" + "Sanga of the Thunder"
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain (Quick Effect): You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. You can only use this effect of "Gate Guardian of Water and Thunder" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Suijin" or "Sanga of the Thunder".
Labyrinth Wall Shadow
Secret
Ultra
▶︎ Deck
8.2 5
[2967]
JP007 Labyrinth Wall Shadow  Field Spell
Monsters cannot attack the turn they are Summoned, except monsters whose original Level is 5 or higher. Once per turn, during your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell. At the start of your opponent's Battle Phase: You can target 1 monster your opponent controls with less than 1600 ATK; destroy it.
Double Attack! Wind and Thunder!!
Normal
▶︎ Deck
6.5 4
[1502]
JP008 Double Attack! Wind and Thunder!!  Quick-Play Spell
If you control a "Gate Guardian" monster: Target 1 card on the field; destroy it. During your Main Phase: You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use this effect of "Double Attack! Wind and Thunder!!" once per turn.
Riryoku Guardian
Normal
▶︎ Deck
7.5 6
[2695]
JP009 Riryoku Guardian  Normal Spell
If your LP are lower than your opponent's: Target 1 monster you control with "Gate Guardian" in its original name; halve your opponent's LP, then that monster gains ATK equal to your opponent's LP. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Riryoku Guardian" once per turn.
Prey of the Jirai Gumo
Normal
▶︎ Deck
7 3
[1933]
JP010 Prey of the Jirai Gumo  Continuous Trap
Special Summon this card as a Normal Monster (Insect/EARTH/Level 5/ATK 2100/DEF 100) to your Main Monster Zone in its same column (this card is also still a Trap), then you can destroy 1 monster your opponent controls in this card's column. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Prey of the Jirai Gumo" once per turn.
Gate Guardian
Normal
▶︎ Deck
3.5 50
[40667]
JP011 Gate Guardian  Effect Monster
- 11 Warrior 3750 3400
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Sanga of the Thunder", "Kazejin", and "Suijin".
Sanga of the Thunder
Normal
▶︎ Deck
3.9 19
[21114]
JP012 Sanga of the Thunder  Effect Monster
- 7 Thunder 2600 2200
Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make that target's ATK 0 during damage calculation only.
Kazejin
Normal
▶︎ Deck
4 22
[17192]
JP013 Kazejin  Effect Monster
- 7 Spellcaster 2400 2200
Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make that target's ATK 0 during damage calculation only.
Suijin
Normal
▶︎ Deck
4.4 20
[20174]
JP014 Suijin  Effect Monster
- 7 Aqua 2500 2400
Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make that target's ATK 0 during damage calculation only.
Paces, Light of the Ghoti
Rare
▶︎ Deck
8.8 6
[2431]
JP015 Paces, Light of the Ghoti  Effect Monster
Tuner Monster
- 2 Fish 0 0
You can banish this card you control; Special Summon 1 Fish monster from your hand, except "Paces, Light of the Ghoti". During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. During your opponent's Main Phase, if this card was Special Summoned this turn, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Paces, Light of the Ghoti" once per turn.
Shif, Fairy of the Ghoti
Normal
▶︎ Deck
8.5 6
[1977]
JP016 Shif, Fairy of the Ghoti  Effect Monster
Tuner Monster
- 2 Fish 0 500
You can banish this card from your GY, then target 1 Fish monster you control; it gains 500 ATK until the end of this turn. During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. During your opponent's Main Phase, if this card was Special Summoned this turn, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Shif, Fairy of the Ghoti" once per turn.
Zep, Ruby of the Ghoti
Normal
▶︎ Deck
6.8 6
[1524]
JP017 Zep, Ruby of the Ghoti  Effect Monster
Tuner Monster
- 2 Fish 0 1000
You can banish this card from your hand, then target 1 Fish monster in your GY; banish it. During your opponent's turn, if this card is banished: You can Special Summon it. If this card is Special Summoned, you can (except during the Damage Step): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Zep, Ruby of the Ghoti" once per turn.
Ixeep, Omen of the Ghoti
Normal
▶︎ Deck
5.5 4
[1128]
JP018 Ixeep, Omen of the Ghoti  Effect Monster
- 4 Fish 1500 0
If a Fish monster(s) is banished (except during the Damage Step): You can Special Summon this card from your hand. During the Standby Phase of the next turn after this card was banished: You can target 1 of your "Ghoti" Traps that is banished or in your GY; Set that target. You can only use each effect of "Ixeep, Omen of the Ghoti" once per turn.
Eanoc, Sentry of the Ghoti
Normal
▶︎ Deck
4.8 5
[1928]
JP019 Eanoc, Sentry of the Ghoti  Effect Monster
- 6 Fish 2100 0
If this card is Normal or Special Summoned: You can target 1 of your banished Level 4 or lower Fish monsters; Special Summon it in Defense Position, but negate its effects. You can banish 1 Fish monster from your hand or face-up field; add 1 "Ghoti" Trap from your Deck to your hand. You can only use each effect of "Eanoc, Sentry of the Ghoti" once per turn.
Snopios, Shade of the Ghoti
Rare
▶︎ Deck
7.7 6
[1904]
JP020 Snopios, Shade of the Ghoti  Effect Monster
- 6 Fish 2100 0
During the Main Phase (Quick Effect): You can banish 2 Fish monsters from your hand and/or GY; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 face-up card on the field; banish it when it leaves the field. If this card is banished: You can banish 1 Fish monster from your GY; add this card to your hand. You can only use each effect of "Snopios, Shade of the Ghoti" once per turn.
Arionpos, Serpent of the Ghoti
Rare
▶︎ Deck
9 5
[2679]
JP021 Arionpos, Serpent of the Ghoti  Synchro Monster
Effect Monster
- 6 Fish 2100 0
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can banish 1 Level 6 or lower Fish monster from your Deck. If this card is sent to the GY as Synchro Material: You can target 1 Fish monster in your GY; banish that target, then you can add 1 Fish monster with an equal or lower Level from your Deck to your hand. You can only use each effect of "Arionpos, Serpent of the Ghoti" once per turn.
Askaan, the Bicorned Ghoti
Secret
Super
▶︎ Deck
8.5 6
[2035]
JP022 Askaan, the Bicorned Ghoti  Synchro Monster
Effect Monster
- 8 Fish 2700 0
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can target 1 Fish monster you control and 1 card your opponent controls; banish them. If this card is banished: You can banish 1 Fish monster from your GY; Special Summon this card. You can only use each effect of "Askaan, the Bicorned Ghoti" once per turn.
Guoglim, Spear of the Ghoti
Normal
▶︎ Deck
5.2 5
[1415]
JP023 Guoglim, Spear of the Ghoti  Synchro Monster
Effect Monster
- 8 Fish 2700 0
1 Fish Tuner + 1+ non-Tuner monsters
At the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster. During your opponent's Standby Phase: You can banish this card, then, if the monsters used as material for this card's Synchro Summon are all in your GY, you can Special Summon all of them, but banish them when they leave the field. You can only use each effect of "Guoglim, Spear of the Ghoti" once per turn.
Ghoti of the Deep Beyond
Secret
Ultra
▶︎ Deck
8.1 8
[3779]
JP024 Ghoti of the Deep Beyond  Synchro Monster
Effect Monster
- 10 Fish ? 0
1+ Fish Tuners + 1+ non-Tuner monsters
The original ATK of this card becomes 500 x the number of banished monsters. If this card is Synchro Summoned during your opponent's turn: You can banish all cards on the field. During the Standby Phase of the next turn after this card was banished from the Monster Zone: You can Special Summon this banished card.
The Most Distant, Deepest Depths
Secret
Super
▶︎ Deck
6.4 5
[2059]
JP025 The Most Distant, Deepest Depths  Field Spell
While you control a Fish Synchro Monster, this card cannot be destroyed, or banished, by card effects. You can only use each of the following effects of "The Most Distant, Deepest Depths" once per turn. You can banish 1 Fish monster from your hand or GY; add 1 "Ghoti" monster from your Deck to your hand. If a Fish monster(s) is Normal or Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can target 1 Fish monster you control; banish it, and if you do, add this card to your hand.
Ghoti Chain
Normal
▶︎ Deck
6.5 4
[1392]
JP026 Ghoti Chain  Normal Trap
Banish 1 face-up Fish monster you control; Special Summon 1 of your "Ghoti" monsters that is banished, or in your hand, Deck, or GY, with a different original name from the monster banished to activate this card, but banish it when it leaves the field. You can only activate 1 "Ghoti Chain" per turn.
Ghoti Cosmos
Normal
▶︎ Deck
4 4
[1113]
JP027 Ghoti Cosmos  Normal Trap
Apply these effects in sequence, based on the number of banished Fish monsters.
●1+: Your Fish monsters cannot be destroyed by battle this turn.
●4+: The activation and effects of Fish monster effects activated on your field cannot be negated this turn.
●8+: Special Summon 1 Fish Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)
You can only activate 1 "Ghoti Cosmos" per turn.
Ghoti Fury
Normal
▶︎ Deck
6.8 4
[1063]
JP028 Ghoti Fury  Continuous Trap
You can target 1 Fish monster you control and 1 monster your opponent controls; banish both monsters until your next Standby Phase. If a Fish monster(s) is Special Summoned to your field while any card is banished: You can banish this card from your GY or your face-up Spell & Trap Zone; all Fish monsters you currently control gain 100 ATK for each currently banished card, until the end of this turn. You can only use each effect of "Ghoti Fury" once per turn.
Gold Pride - Leon
Secret
Super
▶︎ Deck
8.4 5
[2353]
JP029 Gold Pride - Leon  Effect Monster
Tuner Monster
- 3 Warrior 1500 1200
If your LP are lower than your opponent's: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 non-Warrior "Gold Pride" monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gold Pride" monsters. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Gold Pride" monsters you control. You can only use each effect of "Gold Pride - Leon" once per turn.
Gold Pride - Nytro Head
Normal
▶︎ Deck
7.2 6
[1632]
JP030 Gold Pride - Nytro Head  Effect Monster
- 8 Pyro 2300 2600
If your LP are lower than your opponent's: You can Special Summon this card from your hand. During your opponent's Standby Phase: You can Special Summon 1 "Nytro Token" (Pyro/FIRE/Level 8/ATK 0/DEF 0) to your opponent's field, but it cannot be used as Link Material. During your opponent's Main Phase (Quick Effect): You can target 1 "Nytro Token" on the field; destroy that Token, also destroy all cards in its adjacent Monster Zones and Spell & Trap Zones. You can only use each effect of "Gold Pride - Nytro Head" once per turn.
Gold Pride - Captain Carrie
Rare
▶︎ Deck
8.9 7
[2053]
JP031 Gold Pride - Captain Carrie  Effect Monster
- 3 Fiend 900 1700
If your LP are lower than your opponent's: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Gold Pride" Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 "Gold Pride" monster you control that was Special Summoned from the Extra Deck; banish up to 3 "Gold Pride" cards from your GY, and if you do, that monster gains 500 ATK for each card banished this way. You can only use each effect of "Gold Pride - Captain Carrie" once per turn.
Gold Pride - Roller Baller
Normal
▶︎ Deck
8.5 6
[2081]
JP032 Gold Pride - Roller Baller  Effect Monster
- 5 Psychic 1800 1600
If your LP are lower than your opponent's: You can Special Summon this card from your hand. During the Main Phase (Quick Effect): You can Fusion Summon 1 "Gold Pride" Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use each effect of "Gold Pride - Roller Baller" once per turn.
Gold Pride - Pin Baller
Secret
Super
▶︎ Deck
9.1 8
[2822]
JP033 Gold Pride - Pin Baller  Fusion Monster
Effect Monster
- 9 Machine 3000 0
"Gold Pride - Roller Baller" + 1+ "Gold Pride" monsters
If this card is Fusion Summoned: You can equip face-up monsters your opponent controls to it, up to the number of Fusion Materials used. You can only use the previous effect of "Gold Pride - Pin Baller" once per turn, also, if your LP are lower than your opponent's, the effect's activation and effect cannot be negated. Once per turn, during the End Phase, if the previous effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 "Gold Pride - Roller Baller" from your Deck or GY.
Gold Pride - Star Leon
Secret
Ultra
▶︎ Deck
8.4 7
[2384]
JP034 Gold Pride - Star Leon  Synchro Monster
Effect Monster
- 6 Thunder 2000 2000
1 Tuner + 1+ non-Tuner monsters
During the Main Phase (Quick Effect): You can target 1 face-up monster your opponent controls; this card gains ATK equal to that target's original ATK, then, if your LP are lower than your opponent's, you can destroy that monster. You can only use the previous effect of "Gold Pride - Star Leon" once per turn. Once per turn, during the End Phase, if the previous effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 "Gold Pride - Leon" from your Deck or GY.
Gold Pride - Chariot Carrie
Secret
Ultra
▶︎ Deck
9.4 8
[1947]
JP035 Gold Pride - Chariot Carrie  Xyz Monster
Effect Monster
- 3 Aqua 1900 2700
2 Level 3 monsters
You can detach 1 material from this card; add 1 "Gold Pride" Spell from your Deck to your hand, then if your LP are lower than your opponent's, you can send 1 "Gold Pride" monster from your Deck to the GY. You can only use the previous effect of "Gold Pride - Chariot Carrie" once per turn. Once per turn, during the End Phase, if the previous effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 "Gold Pride - Captain Carrie" from your Deck or GY.
6.5 4
[1149]
JP036 Gold Pride - Nytro Blaster  Link Monster
Effect Monster
- - Pyro 2300 -
2 "Gold Pride" monsters with different Levels
You can target 1 monster your opponent controls; destroy it, then, if your LP are lower than your opponent's, you can destroy all cards in its adjacent Monster Zones and Spell & Trap Zones. You can only use this effect of "Gold Pride - Nytro Blaster" once per turn. Once per turn, during the End Phase, if this effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 "Gold Pride - Nytro Head" from your Deck or GY.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Gold Pride - The Crowd Goes Wild!
Rare
▶︎ Deck
8.8 5
[1495]
JP037 Gold Pride - The Crowd Goes Wild!  Normal Spell
Reveal 1 "Gold Pride" monster in your hand; add 1 "Gold Pride" monster with a different name from your Deck to your hand, then you can apply the following effect.
●Special Summon 1 "Gold Pride" monster from your hand, but lose LP equal to its original ATK.
You can only activate 1 "Gold Pride - The Crowd Goes Wild!" per turn.
Gold Pride - That Came Out of Nowhere!
Normal
▶︎ Deck
4.4 5
[907]
JP038 Gold Pride - That Came Out of Nowhere!  Quick-Play Spell
Special Summon 1 "Gold Pride" monster from your hand or GY, then your opponent can Special Summon 1 monster from their hand or GY to their field, but negate its effects. You can only activate 1 "Gold Pride - That Came Out of Nowhere!" per turn.
Gold Pride - Pedal to the Metal!
Normal
▶︎ Deck
3.4 5
[812]
JP039 Gold Pride - Pedal to the Metal!  Quick-Play Spell
Target 1 "Gold Pride" monster you control; until the end of this turn, it gains 500 ATK, it cannot be destroyed by battle or card effects, and it cannot activate its effects. During the End Phase, if a face-up "Gold Pride" monster(s) you control was destroyed by battle or card effect this turn: You can Set this card from your GY. You can only use this effect of "Gold Pride - Pedal to the Metal!" once per turn.
Gold Pride - Better Luck Next Time!
Rare
▶︎ Deck
9.9 7
[1966]
JP040 Gold Pride - Better Luck Next Time!  Continuous Spell
When this card is activated: You can add 1 "Gold Pride" monster from your Deck to your hand, and if you do, lose LP equal to its ATK. If a face-up "Gold Pride" monster(s) you control that was Special Summoned from the Extra Deck returns to the Extra Deck (except during the Damage Step): You can draw 1 card. You can only use this effect of "Gold Pride - Better Luck Next Time!" once per turn. You can only activate 1 "Gold Pride - Better Luck Next Time!" per turn.
Gold Pride - Start Your Engines!
Normal
▶︎ Deck
8.5 6
[1330]
JP041 Gold Pride - Start Your Engines!  Normal Trap
If your opponent Normal or Special Summons a monster(s): Target 1 of those monsters; reveal 3 "Gold Pride" monsters from your Deck, your opponent randomly picks 1 for you to Special Summon, shuffle the rest into your Deck, then destroy the targeted monster.
Gold Pride - It's Neck and Neck!
Normal
▶︎ Deck
2.6 5
[906]
JP042 Gold Pride - It's Neck and Neck!  Normal Trap
Target 1 "Gold Pride" monster you control or 1 "Gold Pride" card in your GY, except "Gold Pride - It's Neck and Neck!"; return it to the hand. If your opponent controls a monster with higher ATK than your LP: You can banish this card and 1 "Gold Pride" monster from your GY; Special Summon 1 other "Gold Pride" monster from your Extra Deck that mentions that banished monster's name. You can only use each effect of "Gold Pride - It's Neck and Neck!" once per turn.
Orphebull the Harmonious Bullfighter Bard
Normal
▶︎ Deck
6 2
[2000]
JP043 Orphebull the Harmonious Bullfighter Bard  Effect Monster
- 8 Beast-Warrior 3000 2400
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 LIGHT and 2 DARK monsters from your hand and/or GY, except this card. If Summoned this way, this card gains 1000 ATK for each monster banished from your hand for its Summon, and can attack monsters a number of times each Battle Phase up to the number of monsters banished from the GY for its Summon. If this card destroys an opponent's monster by battle, after damage calculation: You can banish that opponent's monster.
Vanguard of the Underground Emperor
Normal
▶︎ Deck
7.3 3
[1285]
JP044 Vanguard of the Underground Emperor  Effect Monster
- 8 Reptile 2600 2200
If a monster(s) is sent from the hand to the GY, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use this effect of "Vanguard of the Underground Emperor" once per turn.
Bayerock Dragon
Normal
▶︎ Deck
6 2
[1015]
JP045 Bayerock Dragon  Effect Monster
- 6 Dinosaur 2300 1800
If a monster(s) you control or in your hand is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 other Dinosaur monster and/or 1 Rock monster in your GY; Special Summon them. You can only use each effect of "Bayerock Dragon" once per turn.
Zalamander Catalyzer
Normal
▶︎ Deck
6.3 3
[2751]
JP046 Zalamander Catalyzer  Effect Monster
- 4 Fiend 1600 200
You can reveal this card and 1 Fiend monster in your hand; Special Summon 1 of them and discard the other. When a monster is destroyed by battle involving your Fiend monster, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Zalamander Catalyzer" once per turn.
Minairuka
Normal
▶︎ Deck
7 4
[2115]
JP047 Minairuka  Effect Monster
- 4 Fish 1500 500
When a WATER monster's effect is activated (Quick Effect): You can Special Summon this card from your hand. You can banish 1 face-up Fish, Sea Serpent, or Aqua monster you control, then target 1 face-up card on the field; negate its effects until the end of your opponent's turn. You can only use each effect of "Minairuka" once per turn.
Moissa Knight, the Comet General
Normal
▶︎ Deck
6 4
[1518]
JP048 Moissa Knight, the Comet General  Pendulum Monster
Effect Monster
- 1 Warrior 100 100
Pendulum Effect
If you Pendulum Summon a monster(s): Place this card on either the top or bottom of the Deck.
Card Text
When you draw this card: You can reveal it; during your Main Phase this turn, you can conduct 1 Pendulum Summon of a monster(s) from your hand in addition to your Pendulum Summon. (You can only gain this effect once per turn.)
Garura, Wings of Resonant Life
Secret
Super
▶︎ Deck
9.9 19
[10490]
JP049 Garura, Wings of Resonant Life  Fusion Monster
Effect Monster
- 6 Winged Beast 1500 2400
2 monsters with the same Type and Attribute, but different names
Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.
Tilting Entrainment
Normal
▶︎ Deck
8 4
[1523]
JP050 Tilting Entrainment  Synchro Monster
Effect Monster
- 8 Machine 2800 1600
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can Special Summon 1 Level 4 or lower Pendulum Monster from your hand or face-up from your Extra Deck. At the end of the Damage Step, when this card or your Pendulum Monster battles an opponent's monster, but the opponent's monster was not destroyed by the battle: You can destroy that opponent's monster. You can only use each effect of "Tilting Entrainment" once per turn.
Diabolantis the Menacing Mantis
Normal
▶︎ Deck
8.4 5
[3045]
JP051 Diabolantis the Menacing Mantis  Synchro Monster
Effect Monster
- 8 Insect 2500 2200
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can send Insect and/or Plant monsters from your Deck to the GY up to the number of non-Tuners used for its Synchro Summon. If you control this Synchro Summoned card: You can target 1 Insect or Plant monster you control; treat it as a Tuner until the end of this turn. You can only use each effect of "Diabolantis the Menacing Mantis" once per turn.
Golden Cloud Beast - Malong
Rare
▶︎ Deck
9.1 8
[4550]
JP052 Golden Cloud Beast - Malong  Synchro Monster
Effect Monster
Tuner Monster
- 6 Dragon 2200 1000
1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.
Imperial Princess Quinquery
Normal
▶︎ Deck
5.8 6
[1604]
JP053 Imperial Princess Quinquery  Xyz Monster
Effect Monster
- 5 Cyberse 1200 2800
2 Level 5 monsters
You can detach 1 material from this card, then target 1 Level 5 monster in either GY; Special Summon it to either field. If a face-up Level 5 monster you control is destroyed by battle, or leaves the field by an opponent's card effect, while you control this monster: You can add to your hand or Special Summon, 1 Level 5 monster from your Deck. You can only use each effect of "Imperial Princess Quinquery" once per turn.
9.1 7
[4627]
JP054 Pitknight Earlie  Link Monster
Effect Monster
- - Cyberse 1500 -
2 Effect Monsters
When a monster this card points to activates its effect (except during the Damage Step) (Quick Effect): You can target 1 Effect Monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there this turn: You can Special Summon this card. You can only use each effect of "Pitknight Earlie" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Spellbound
Secret
Super
▶︎ Deck
7.3 9
[4551]
JP055 Spellbound  Quick-Play Spell
All face-up monsters your opponent currently controls cannot be Tributed, or used as material for a Fusion, Synchro, Xyz, or Link Summon, until the end of this turn.
Xyz Align
Rare
▶︎ Deck
7.3 4
[2104]
JP056 Xyz Align  Quick-Play Spell
Declare a Level from 1 to 12, then target 2 face-up monsters on the field, including 1 monster you control; they become the declared Level (until the end of this turn), also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except monsters with the same Type as a targeted monster. You can only activate 1 "Xyz Align" per turn.
Made to Order Mermaid Outfit Outfitter
Rare
▶︎ Deck
5 7
[1654]
JP057 Made to Order Mermaid Outfit Outfitter  Normal Spell
Target 1 card in your opponent's GY; banish it, then you can add 1 card from your Deck to your hand with the same name as that banished card. You can only activate 1 "Made to Order Mermaid Outfit Outfitter" per turn.
Pendulum Pendant
Normal
▶︎ Deck
2.3 4
[835]
JP058 Pendulum Pendant  Normal Spell
Banish 5 face-up Pendulum Monsters from your Extra Deck; place 1 Pendulum Monster from your Deck or face-up Extra Deck in your Pendulum Zone. You can banish this card from your GY, then target 1 card in any Pendulum Zone; reduce its Pendulum Scale by 1 (min. 0). You can only activate 1 "Pendulum Pendant" per turn.
Moray of Avarice
Secret
▶︎ Deck
6.6 5
[1994]
JP059 Moray of Avarice  Normal Spell
Banish 1 face-up Fish, Sea Serpent, or Aqua monster you control; draw 2 cards. You can only activate 1 "Moray of Avarice" per turn.
Mimesis Elephant
Normal
▶︎ Deck
4.5 2
[701]
JP060 Mimesis Elephant  Continuous Trap
Special Summon this card as an Effect Monster (Beast/EARTH/Level 2/ATK 0/DEF 2000). (This card is also still a Trap.) If this card is in the Monster Zone (Quick Effect): You can declare 1 Type and 1 Attribute, then target 1 face-up monster on the field; it becomes that Type and Attribute, until the end of this turn. You can only use this effect of "Mimesis Elephant" once per turn.
Destructive Daruma Karma Cannon
Normal
▶︎ Deck
9.2 11
[10212]
JP061 Destructive Daruma Karma Cannon  Normal Trap
Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.
How Did Dai Get Here?
Normal
▶︎ Deck
3 5
[1534]
JP062 How Did Dai Get Here?  Normal Trap
If a monster you control is destroyed by your opponent's attack or card effect: Place face-up in your Field Zone, 1 Field Spell from your Deck with a different name than the cards in the Field Zones, then reveal 5 monsters from your Deck that can be Special Summoned, with different names from each other, your opponent randomly picks 1 for you to Special Summon, also shuffle the rest into your Deck. You can only activate 1 "How Did Dai Get Here?" per turn.
Camelot, Realm of Noble Knights and Noble Arms
Normal
▶︎ Deck
6.3 3
[1227]
JP063 Camelot, Realm of Noble Knights and Noble Arms  Field Spell
Once per turn, if a "Noble Knight" card(s) you control would be destroyed by battle or card effect, you can destroy 1 Equip Card you control instead. During your Main Phase: You can banish this card (until the next Standby Phase), and if you do, place 1 "Noble Knights of the Round Table" from your hand, Deck, or GY, face-up in your Field Zone, then you can Special Summon 1 "Artorigus" monster, or add to your hand 1 "Noble Arms" card, from your Deck or GY. You can only use this effect of "Camelot, Realm of Noble Knights and Noble Arms" once per turn.
Time Thief Power Reserve
Rare
▶︎ Deck
8.9 7
[1980]
JP064 Time Thief Power Reserve  Continuous Trap
Special Summon this card as a Normal Monster (Psychic/DARK/Level 4/ATK 1900/DEF 2500) (this card is also still a Trap), then you can Special Summon 1 Machine "Time Thief" monster from your hand, Deck, or GY. If you control an Xyz Monster(s) that has both a Spell and a Trap as material: You can banish this card from your GY; banish 1 card on the field. You can only use each effect of "Time Thief Power Reserve" once per turn.
SPYRAL Double Agent
Normal
▶︎ Deck
4.8 4
[1616]
JP065 SPYRAL Double Agent  Effect Monster
- 4 Fiend 1400 600
If you have a "SPYRAL" card on your field or in your GY: You can Special Summon this card from your hand to your opponent's field in Defense Position (but it cannot be Tributed, nor be used as material for a Fusion, Synchro, Xyz, or Link Summon), then both players reveal the top card of their Deck. You can only use this effect of "SPYRAL Double Agent" once per turn. All "SPYRAL" monsters on the field gain 500 ATK, also "SPYRAL Super Agent" on the field can attack directly.
Dark Magician Girl
Quarter Century Secret
▶︎ Deck
7.9 73
[191205]
JP066 Dark Magician Girl  Effect Monster
- 6 Spellcaster 2000 1700
Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GYs.
WORLD PREMIERE PACK 2023 Card List
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