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HOME > Yu-Gi-Oh! Card Lists > WORLD PREMIERE PACK 2023
WORLD PREMIERE PACK 2023 Card List
WORLD PREMIERE PACK 2023
code : WPP4.
Total : 66 Types.
Release Date:2023-09-23
12th period
code : WPP4.
Total : 66 Types.
Release Date:2023-09-23
12th period
Average of all cards:6.9pt
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2023-09-09
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2023-10-28
PHANTOM NIGHTMARE
2023-10-28
PHANTOM NIGHTMARE
Total 66 Types | |||||
---|---|---|---|---|---|
Monster 42 Types | |||||
Effect Monster:23 Types
Pendulum Monster:1 Types Fusion Monster:6 Types Synchro Monster:8 Types Xyz Monster:2 Types Link Monster:2 Types | |||||
5 | Tuner Monster | 0 | Flip Monster | 0 | Gemini Monster |
Spell 14 Types | |||||
5 | Normal Spell | 0 | Equip Spell | 5 | Quick-Play Spell |
0 | Ritual Spell | 1 | Continuous Spell | 3 | Field Spell |
Trap 10 Types | |||||
6 | Normal Trap | 4 | Continuous Trap | 0 | Counter Trap |
Enhanced Category : 11 | |||||
Ghoti:14 Types / Gold Pride:14 Types / Guardian:7 Types / Gate Guardian:6 Types / Labyrinth Wall:3 Types / Noble Knight, Noble Arms:1 Types / Xyz:1 Types / SPYRAL:1 Types / Time Thief:1 Types / Pendulum:1 Types / Magician Girl:1 Types |
Card Rating: Top 5
- 1st :《Garura, Wings of Resonant Life》9.9pt
- 1st :《Gold Pride - Better Luck Next Time!》9.9pt
- 1st :《Gold Pride - Chariot Carrie》9.4pt
- 1st :《Destructive Daruma Karma Cannon》9.2pt
- 1st :《Pitknight Earlie》9.1pt
rating order | 256 / 643 | view num | 21506 | → Check card pricing information (Japan) |
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Rarity | Rating Score | Code | Card Name | Card-Type | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | |||||||||
Normal
▶︎ Deck
|
8.2
(6)
[2704] |
JP001 | Labyrinth Heavy Tank | Effect Monster | |||||||||
- | 7 | Machine | 2400 | 2400 | |||||||||
You can Normal Summon this card without Tributing. Cannot attack the turn it is Normal Summoned. During your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell, then, if you control a "Labyrinth Wall" card, you can destroy 1 monster your opponent controls. You can only use this effect of "Labyrinth Heavy Tank" once per turn. | |||||||||||||
Secret
▶︎ Deck
Super |
8.2
(5)
[2720] |
JP002 | Shadow Ghoul of the Labyrinth | Effect Monster | |||||||||
- | 5 | Zombie | 1600 | 1300 | |||||||||
You can discard this card; add 1 "Labyrinth Wall" card from your Deck to your hand. At the start of the Damage Step, if your opponent's monster battles, while you control a "Labyrinth Wall" card: You can banish this card from your GY; destroy that opponent's monster. You can only use each effect of "Shadow Ghoul of the Labyrinth" once per turn. | |||||||||||||
Secret
▶︎ Deck
Ultra |
7.7
(11)
[4510] |
JP003 | Gate Guardians Combined |
Fusion Monster Effect Monster |
|||||||||
- | 12 | Warrior | 3750 | 3400 | |||||||||
"Sanga of the Thunder" + "Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards from your hand, field, and/or GY. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "Gate Guardians Combined" thrice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 Level 11 or lower "Gate Guardian" monster from your Deck or Extra Deck, ignoring its Summoning conditions. |
|||||||||||||
Rare
▶︎ Deck
|
7.6
(5)
[1951] |
JP004 | Gate Guardian of Thunder and Wind |
Fusion Monster Effect Monster |
|||||||||
- | 9 | Thunder | 2500 | 2200 | |||||||||
"Sanga of the Thunder" + "Kazejin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. During your Main Phase: You can add 1 Spell/Trap from your Deck to your hand that mentions "Sanga of the Thunder", "Kazejin", AND "Suijin". You can only use this effect of "Gate Guardian of Thunder and Wind" once per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Sanga of the Thunder" or "Kazejin". |
|||||||||||||
Rare
▶︎ Deck
|
8.3
(7)
[3303] |
JP005 | Gate Guardian of Wind and Water |
Fusion Monster Effect Monster |
|||||||||
- | 9 | Spellcaster | 2450 | 2300 | |||||||||
"Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain, when your opponent activates a Spell/Trap Card or effect on the field (Quick Effect): You can negate that effect. You can only use this effect of "Gate Guardian of Wind and Water" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Kazejin" or "Suijin". |
|||||||||||||
Rare
▶︎ Deck
|
7.3
(6)
[1408] |
JP006 | Gate Guardian of Water and Thunder |
Fusion Monster Effect Monster |
|||||||||
- | 9 | Aqua | 2550 | 2300 | |||||||||
"Suijin" + "Sanga of the Thunder" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain (Quick Effect): You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. You can only use this effect of "Gate Guardian of Water and Thunder" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Suijin" or "Sanga of the Thunder". |
|||||||||||||
Secret
▶︎ Deck
Ultra |
8.2
(5)
[2858] |
JP007 | Labyrinth Wall Shadow | Field Spell | |||||||||
Monsters cannot attack the turn they are Summoned, except monsters whose original Level is 5 or higher. Once per turn, during your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell. At the start of your opponent's Battle Phase: You can target 1 monster your opponent controls with less than 1600 ATK; destroy it. | |||||||||||||
Normal
▶︎ Deck
|
6.5
(4)
[1450] |
JP008 | Double Attack! Wind and Thunder!! | Quick-Play Spell | |||||||||
If you control a "Gate Guardian" monster: Target 1 card on the field; destroy it. During your Main Phase: You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use this effect of "Double Attack! Wind and Thunder!!" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.5
(6)
[2629] |
JP009 | Riryoku Guardian | Normal Spell | |||||||||
If your LP are lower than your opponent's: Target 1 monster you control with "Gate Guardian" in its original name; halve your opponent's LP, then that monster gains ATK equal to your opponent's LP. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Riryoku Guardian" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7
(3)
[1850] |
JP010 | Prey of the Jirai Gumo | Continuous Trap | |||||||||
Special Summon this card as a Normal Monster (Insect/EARTH/Level 5/ATK 2100/DEF 100) to your Main Monster Zone in its same column (this card is also still a Trap), then you can destroy 1 monster your opponent controls in this card's column. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Prey of the Jirai Gumo" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
3.5
(50)
[40487] |
JP011 | Gate Guardian | Effect Monster | |||||||||
- | 11 | Warrior | 3750 | 3400 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Sanga of the Thunder", "Kazejin", and "Suijin". | |||||||||||||
Normal
▶︎ Deck
|
3.9
(19)
[21002] |
JP012 | Sanga of the Thunder | Effect Monster | |||||||||
- | 7 | Thunder | 2600 | 2200 | |||||||||
Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make that target's ATK 0 during damage calculation only. | |||||||||||||
Normal
▶︎ Deck
|
4
(22)
[17078] |
JP013 | Kazejin | Effect Monster | |||||||||
- | 7 | Spellcaster | 2400 | 2200 | |||||||||
Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make that target's ATK 0 during damage calculation only. | |||||||||||||
Normal
▶︎ Deck
|
4.4
(20)
[20065] |
JP014 | Suijin | Effect Monster | |||||||||
- | 7 | Aqua | 2500 | 2400 | |||||||||
Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make that target's ATK 0 during damage calculation only. | |||||||||||||
Rare
▶︎ Deck
|
8.8
(6)
[2336] |
JP015 | Paces, Light of the Ghoti |
Effect Monster Tuner Monster |
|||||||||
- | 2 | Fish | 0 | 0 | |||||||||
You can banish this card you control; Special Summon 1 Fish monster from your hand, except "Paces, Light of the Ghoti". During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. During your opponent's Main Phase, if this card was Special Summoned this turn, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Paces, Light of the Ghoti" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.5
(6)
[1861] |
JP016 | Shif, Fairy of the Ghoti |
Effect Monster Tuner Monster |
|||||||||
- | 2 | Fish | 0 | 500 | |||||||||
You can banish this card from your GY, then target 1 Fish monster you control; it gains 500 ATK until the end of this turn. During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. During your opponent's Main Phase, if this card was Special Summoned this turn, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Shif, Fairy of the Ghoti" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
6.8
(6)
[1453] |
JP017 | Zep, Ruby of the Ghoti |
Effect Monster Tuner Monster |
|||||||||
- | 2 | Fish | 0 | 1000 | |||||||||
You can banish this card from your hand, then target 1 Fish monster in your GY; banish it. During your opponent's turn, if this card is banished: You can Special Summon it. If this card is Special Summoned, you can (except during the Damage Step): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Zep, Ruby of the Ghoti" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
5.5
(4)
[1065] |
JP018 | Ixeep, Omen of the Ghoti | Effect Monster | |||||||||
- | 4 | Fish | 1500 | 0 | |||||||||
If a Fish monster(s) is banished (except during the Damage Step): You can Special Summon this card from your hand. During the Standby Phase of the next turn after this card was banished: You can target 1 of your "Ghoti" Traps that is banished or in your GY; Set that target. You can only use each effect of "Ixeep, Omen of the Ghoti" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
4.8
(5)
[1870] |
JP019 | Eanoc, Sentry of the Ghoti | Effect Monster | |||||||||
- | 6 | Fish | 2100 | 0 | |||||||||
If this card is Normal or Special Summoned: You can target 1 of your banished Level 4 or lower Fish monsters; Special Summon it in Defense Position, but negate its effects. You can banish 1 Fish monster from your hand or face-up field; add 1 "Ghoti" Trap from your Deck to your hand. You can only use each effect of "Eanoc, Sentry of the Ghoti" once per turn. | |||||||||||||
Rare
▶︎ Deck
|
7.7
(6)
[1809] |
JP020 | Snopios, Shade of the Ghoti | Effect Monster | |||||||||
- | 6 | Fish | 2100 | 0 | |||||||||
During the Main Phase (Quick Effect): You can banish 2 Fish monsters from your hand and/or GY; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 face-up card on the field; banish it when it leaves the field. If this card is banished: You can banish 1 Fish monster from your GY; add this card to your hand. You can only use each effect of "Snopios, Shade of the Ghoti" once per turn. | |||||||||||||
Rare
▶︎ Deck
|
9
(5)
[2577] |
JP021 | Arionpos, Serpent of the Ghoti |
Synchro Monster Effect Monster |
|||||||||
- | 6 | Fish | 2100 | 0 | |||||||||
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can banish 1 Level 6 or lower Fish monster from your Deck. If this card is sent to the GY as Synchro Material: You can target 1 Fish monster in your GY; banish that target, then you can add 1 Fish monster with an equal or lower Level from your Deck to your hand. You can only use each effect of "Arionpos, Serpent of the Ghoti" once per turn. |
|||||||||||||
Secret
▶︎ Deck
Super |
8.8
(5)
[1934] |
JP022 | Askaan, the Bicorned Ghoti |
Synchro Monster Effect Monster |
|||||||||
- | 8 | Fish | 2700 | 0 | |||||||||
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Fish monster you control and 1 card your opponent controls; banish them. If this card is banished: You can banish 1 Fish monster from your GY; Special Summon this card. You can only use each effect of "Askaan, the Bicorned Ghoti" once per turn. |
|||||||||||||
Normal
▶︎ Deck
|
5.2
(5)
[1367] |
JP023 | Guoglim, Spear of the Ghoti |
Synchro Monster Effect Monster |
|||||||||
- | 8 | Fish | 2700 | 0 | |||||||||
1 Fish Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster. During your opponent's Standby Phase: You can banish this card, then, if the monsters used as material for this card's Synchro Summon are all in your GY, you can Special Summon all of them, but banish them when they leave the field. You can only use each effect of "Guoglim, Spear of the Ghoti" once per turn. |
|||||||||||||
Secret
▶︎ Deck
Ultra |
8
(7)
[3597] |
JP024 | Ghoti of the Deep Beyond |
Synchro Monster Effect Monster |
|||||||||
- | 10 | Fish | ? | 0 | |||||||||
1+ Fish Tuners + 1+ non-Tuner monsters The original ATK of this card becomes 500 x the number of banished monsters. If this card is Synchro Summoned during your opponent's turn: You can banish all cards on the field. During the Standby Phase of the next turn after this card was banished from the Monster Zone: You can Special Summon this banished card. |
|||||||||||||
Secret
▶︎ Deck
Super |
6.4
(5)
[1971] |
JP025 | The Most Distant, Deepest Depths | Field Spell | |||||||||
While you control a Fish Synchro Monster, this card cannot be destroyed, or banished, by card effects. You can only use each of the following effects of "The Most Distant, Deepest Depths" once per turn. You can banish 1 Fish monster from your hand or GY; add 1 "Ghoti" monster from your Deck to your hand. If a Fish monster(s) is Normal or Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can target 1 Fish monster you control; banish it, and if you do, add this card to your hand. | |||||||||||||
Normal
▶︎ Deck
|
6.5
(4)
[1355] |
JP026 | Ghoti Chain | Normal Trap | |||||||||
Banish 1 face-up Fish monster you control; Special Summon 1 of your "Ghoti" monsters that is banished, or in your hand, Deck, or GY, with a different original name from the monster banished to activate this card, but banish it when it leaves the field. You can only activate 1 "Ghoti Chain" per turn. | |||||||||||||
Normal
▶︎ Deck
|
4
(4)
[1073] |
JP027 | Ghoti Cosmos | Normal Trap | |||||||||
Apply these effects in sequence, based on the number of banished Fish monsters. ●1+: Your Fish monsters cannot be destroyed by battle this turn. ●4+: The activation and effects of Fish monster effects activated on your field cannot be negated this turn. ●8+: Special Summon 1 Fish Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only activate 1 "Ghoti Cosmos" per turn. |
|||||||||||||
Normal
▶︎ Deck
|
6.8
(4)
[1037] |
JP028 | Ghoti Fury | Continuous Trap | |||||||||
You can target 1 Fish monster you control and 1 monster your opponent controls; banish both monsters until your next Standby Phase. If a Fish monster(s) is Special Summoned to your field while any card is banished: You can banish this card from your GY or your face-up Spell & Trap Zone; all Fish monsters you currently control gain 100 ATK for each currently banished card, until the end of this turn. You can only use each effect of "Ghoti Fury" once per turn. | |||||||||||||
Secret
▶︎ Deck
Super |
8.4
(5)
[2260] |
JP029 | Gold Pride - Leon |
Effect Monster Tuner Monster |
|||||||||
- | 3 | Warrior | 1500 | 1200 | |||||||||
If your LP are lower than your opponent's: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 non-Warrior "Gold Pride" monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gold Pride" monsters. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Gold Pride" monsters you control. You can only use each effect of "Gold Pride - Leon" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.2
(6)
[1558] |
JP030 | Gold Pride - Nytro Head | Effect Monster | |||||||||
- | 8 | Pyro | 2300 | 2600 | |||||||||
If your LP are lower than your opponent's: You can Special Summon this card from your hand. During your opponent's Standby Phase: You can Special Summon 1 "Nytro Token" (Pyro/FIRE/Level 8/ATK 0/DEF 0) to your opponent's field, but it cannot be used as Link Material. During your opponent's Main Phase (Quick Effect): You can target 1 "Nytro Token" on the field; destroy that Token, also destroy all cards in its adjacent Monster Zones and Spell & Trap Zones. You can only use each effect of "Gold Pride - Nytro Head" once per turn. | |||||||||||||
Rare
▶︎ Deck
|
8.9
(7)
[1956] |
JP031 | Gold Pride - Captain Carrie | Effect Monster | |||||||||
- | 3 | Fiend | 900 | 1700 | |||||||||
If your LP are lower than your opponent's: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Gold Pride" Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 "Gold Pride" monster you control that was Special Summoned from the Extra Deck; banish up to 3 "Gold Pride" cards from your GY, and if you do, that monster gains 500 ATK for each card banished this way. You can only use each effect of "Gold Pride - Captain Carrie" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.5
(6)
[2015] |
JP032 | Gold Pride - Roller Baller | Effect Monster | |||||||||
- | 5 | Psychic | 1800 | 1600 | |||||||||
If your LP are lower than your opponent's: You can Special Summon this card from your hand. During the Main Phase (Quick Effect): You can Fusion Summon 1 "Gold Pride" Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use each effect of "Gold Pride - Roller Baller" once per turn. | |||||||||||||
Secret
▶︎ Deck
Super |
9.1
(8)
[2739] |
JP033 | Gold Pride - Pin Baller |
Fusion Monster Effect Monster |
|||||||||
- | 9 | Machine | 3000 | 0 | |||||||||
"Gold Pride - Roller Baller" + 1+ "Gold Pride" monsters If this card is Fusion Summoned: You can equip face-up monsters your opponent controls to it, up to the number of Fusion Materials used. You can only use the previous effect of "Gold Pride - Pin Baller" once per turn, also, if your LP are lower than your opponent's, the effect's activation and effect cannot be negated. Once per turn, during the End Phase, if the previous effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 "Gold Pride - Roller Baller" from your Deck or GY. |
|||||||||||||
Secret
▶︎ Deck
Ultra |
8.4
(7)
[2268] |
JP034 | Gold Pride - Star Leon |
Synchro Monster Effect Monster |
|||||||||
- | 6 | Thunder | 2000 | 2000 | |||||||||
1 Tuner + 1+ non-Tuner monsters During the Main Phase (Quick Effect): You can target 1 face-up monster your opponent controls; this card gains ATK equal to that target's original ATK, then, if your LP are lower than your opponent's, you can destroy that monster. You can only use the previous effect of "Gold Pride - Star Leon" once per turn. Once per turn, during the End Phase, if the previous effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 "Gold Pride - Leon" from your Deck or GY. |
|||||||||||||
Secret
▶︎ Deck
Ultra |
9.4
(8)
[1864] |
JP035 | Gold Pride - Chariot Carrie |
Xyz Monster Effect Monster |
|||||||||
- | 3 | Aqua | 1900 | 2700 | |||||||||
2 Level 3 monsters You can detach 1 material from this card; add 1 "Gold Pride" Spell from your Deck to your hand, then if your LP are lower than your opponent's, you can send 1 "Gold Pride" monster from your Deck to the GY. You can only use the previous effect of "Gold Pride - Chariot Carrie" once per turn. Once per turn, during the End Phase, if the previous effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 "Gold Pride - Captain Carrie" from your Deck or GY. |
|||||||||||||
Normal
▶︎ Deck
|
6.5
(4)
[1093] |
JP036 | Gold Pride - Nytro Blaster |
Link Monster Effect Monster |
|||||||||
- | - | Pyro | 2300 | - | |||||||||
2 "Gold Pride" monsters with different Levels You can target 1 monster your opponent controls; destroy it, then, if your LP are lower than your opponent's, you can destroy all cards in its adjacent Monster Zones and Spell & Trap Zones. You can only use this effect of "Gold Pride - Nytro Blaster" once per turn. Once per turn, during the End Phase, if this effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 "Gold Pride - Nytro Head" from your Deck or GY.
|
|||||||||||||
Rare
▶︎ Deck
|
8.8
(5)
[1443] |
JP037 | Gold Pride - The Crowd Goes Wild! | Normal Spell | |||||||||
Reveal 1 "Gold Pride" monster in your hand; add 1 "Gold Pride" monster with a different name from your Deck to your hand, then you can apply the following effect. ●Special Summon 1 "Gold Pride" monster from your hand, but lose LP equal to its original ATK. You can only activate 1 "Gold Pride - The Crowd Goes Wild!" per turn. |
|||||||||||||
Normal
▶︎ Deck
|
4.4
(5)
[862] |
JP038 | Gold Pride - That Came Out of Nowhere! | Quick-Play Spell | |||||||||
Special Summon 1 "Gold Pride" monster from your hand or GY, then your opponent can Special Summon 1 monster from their hand or GY to their field, but negate its effects. You can only activate 1 "Gold Pride - That Came Out of Nowhere!" per turn. | |||||||||||||
Normal
▶︎ Deck
|
3.4
(5)
[782] |
JP039 | Gold Pride - Pedal to the Metal! | Quick-Play Spell | |||||||||
Target 1 "Gold Pride" monster you control; until the end of this turn, it gains 500 ATK, it cannot be destroyed by battle or card effects, and it cannot activate its effects. During the End Phase, if a face-up "Gold Pride" monster(s) you control was destroyed by battle or card effect this turn: You can Set this card from your GY. You can only use this effect of "Gold Pride - Pedal to the Metal!" once per turn. | |||||||||||||
Rare
▶︎ Deck
|
9.9
(7)
[1898] |
JP040 | Gold Pride - Better Luck Next Time! | Continuous Spell | |||||||||
When this card is activated: You can add 1 "Gold Pride" monster from your Deck to your hand, and if you do, lose LP equal to its ATK. If a face-up "Gold Pride" monster(s) you control that was Special Summoned from the Extra Deck returns to the Extra Deck (except during the Damage Step): You can draw 1 card. You can only use this effect of "Gold Pride - Better Luck Next Time!" once per turn. You can only activate 1 "Gold Pride - Better Luck Next Time!" per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.5
(6)
[1273] |
JP041 | Gold Pride - Start Your Engines! | Normal Trap | |||||||||
If your opponent Normal or Special Summons a monster(s): Target 1 of those monsters; reveal 3 "Gold Pride" monsters from your Deck, your opponent randomly picks 1 for you to Special Summon, shuffle the rest into your Deck, then destroy the targeted monster. | |||||||||||||
Normal
▶︎ Deck
|
2.6
(5)
[861] |
JP042 | Gold Pride - It's Neck and Neck! | Normal Trap | |||||||||
Target 1 "Gold Pride" monster you control or 1 "Gold Pride" card in your GY, except "Gold Pride - It's Neck and Neck!"; return it to the hand. If your opponent controls a monster with higher ATK than your LP: You can banish this card and 1 "Gold Pride" monster from your GY; Special Summon 1 other "Gold Pride" monster from your Extra Deck that mentions that banished monster's name. You can only use each effect of "Gold Pride - It's Neck and Neck!" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
6
(2)
[1930] |
JP043 | Orphebull the Harmonious Bullfighter Bard | Effect Monster | |||||||||
- | 8 | Beast-Warrior | 3000 | 2400 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 LIGHT and 2 DARK monsters from your hand and/or GY, except this card. If Summoned this way, this card gains 1000 ATK for each monster banished from your hand for its Summon, and can attack monsters a number of times each Battle Phase up to the number of monsters banished from the GY for its Summon. If this card destroys an opponent's monster by battle, after damage calculation: You can banish that opponent's monster. | |||||||||||||
Normal
▶︎ Deck
|
7.3
(3)
[1214] |
JP044 | Vanguard of the Underground Emperor | Effect Monster | |||||||||
- | 8 | Reptile | 2600 | 2200 | |||||||||
If a monster(s) is sent from the hand to the GY, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use this effect of "Vanguard of the Underground Emperor" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
6
(2)
[969] |
JP045 | Bayerock Dragon | Effect Monster | |||||||||
- | 6 | Dinosaur | 2300 | 1800 | |||||||||
If a monster(s) you control or in your hand is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 other Dinosaur monster and/or 1 Rock monster in your GY; Special Summon them. You can only use each effect of "Bayerock Dragon" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
6.3
(3)
[2609] |
JP046 | Zalamander Catalyzer | Effect Monster | |||||||||
- | 4 | Fiend | 1600 | 200 | |||||||||
You can reveal this card and 1 Fiend monster in your hand; Special Summon 1 of them and discard the other. When a monster is destroyed by battle involving your Fiend monster, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Zalamander Catalyzer" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7
(4)
[2010] |
JP047 | Minairuka | Effect Monster | |||||||||
- | 4 | Fish | 1500 | 500 | |||||||||
When a WATER monster's effect is activated (Quick Effect): You can Special Summon this card from your hand. You can banish 1 face-up Fish, Sea Serpent, or Aqua monster you control, then target 1 face-up card on the field; negate its effects until the end of your opponent's turn. You can only use each effect of "Minairuka" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
6
(4)
[1402] |
JP048 | Moissa Knight, the Comet General |
Pendulum Monster Effect Monster |
|||||||||
- | 1 | Warrior | 100 | 100 | |||||||||
Pendulum Effect If you Pendulum Summon a monster(s): Place this card on either the top or bottom of the Deck. Card Text When you draw this card: You can reveal it; during your Main Phase this turn, you can conduct 1 Pendulum Summon of a monster(s) from your hand in addition to your Pendulum Summon. (You can only gain this effect once per turn.) |
|||||||||||||
Secret
▶︎ Deck
Super |
9.9
(18)
[9984] |
JP049 | Garura, Wings of Resonant Life |
Fusion Monster Effect Monster |
|||||||||
- | 6 | Winged Beast | 1500 | 2400 | |||||||||
2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn. |
|||||||||||||
Normal
▶︎ Deck
|
8
(4)
[1463] |
JP050 | Tilting Entrainment |
Synchro Monster Effect Monster |
|||||||||
- | 8 | Machine | 2800 | 1600 | |||||||||
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 4 or lower Pendulum Monster from your hand or face-up from your Extra Deck. At the end of the Damage Step, when this card or your Pendulum Monster battles an opponent's monster, but the opponent's monster was not destroyed by the battle: You can destroy that opponent's monster. You can only use each effect of "Tilting Entrainment" once per turn. |
|||||||||||||
Normal
▶︎ Deck
|
8.4
(5)
[2863] |
JP051 | Diabolantis the Menacing Mantis |
Synchro Monster Effect Monster |
|||||||||
- | 8 | Insect | 2500 | 2200 | |||||||||
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can send Insect and/or Plant monsters from your Deck to the GY up to the number of non-Tuners used for its Synchro Summon. If you control this Synchro Summoned card: You can target 1 Insect or Plant monster you control; treat it as a Tuner until the end of this turn. You can only use each effect of "Diabolantis the Menacing Mantis" once per turn. |
|||||||||||||
Rare
▶︎ Deck
|
9.1
(8)
[4260] |
JP052 | Golden Cloud Beast - Malong |
Synchro Monster Effect Monster Tuner Monster |
|||||||||
- | 6 | Dragon | 2200 | 1000 | |||||||||
1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn. |
|||||||||||||
Normal
▶︎ Deck
|
5.8
(6)
[1544] |
JP053 | Imperial Princess Quinquery |
Xyz Monster Effect Monster |
|||||||||
- | 5 | Cyberse | 1200 | 2800 | |||||||||
2 Level 5 monsters You can detach 1 material from this card, then target 1 Level 5 monster in either GY; Special Summon it to either field. If a face-up Level 5 monster you control is destroyed by battle, or leaves the field by an opponent's card effect, while you control this monster: You can add to your hand or Special Summon, 1 Level 5 monster from your Deck. You can only use each effect of "Imperial Princess Quinquery" once per turn. |
|||||||||||||
Rare
▶︎ Deck
|
9.1
(7)
[4455] |
JP054 | Pitknight Earlie |
Link Monster Effect Monster |
|||||||||
- | - | Cyberse | 1500 | - | |||||||||
2 Effect Monsters When a monster this card points to activates its effect (except during the Damage Step) (Quick Effect): You can target 1 Effect Monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there this turn: You can Special Summon this card. You can only use each effect of "Pitknight Earlie" once per turn.
|
|||||||||||||
Secret
▶︎ Deck
Super |
7.3
(9)
[4388] |
JP055 | Spellbound | Quick-Play Spell | |||||||||
All face-up monsters your opponent currently controls cannot be Tributed, or used as material for a Fusion, Synchro, Xyz, or Link Summon, until the end of this turn. | |||||||||||||
Rare
▶︎ Deck
|
7.3
(4)
[1925] |
JP056 | Xyz Align | Quick-Play Spell | |||||||||
Declare a Level from 1 to 12, then target 2 face-up monsters on the field, including 1 monster you control; they become the declared Level (until the end of this turn), also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except monsters with the same Type as a targeted monster. You can only activate 1 "Xyz Align" per turn. | |||||||||||||
Rare
▶︎ Deck
|
5
(6)
[1538] |
JP057 | Made to Order Mermaid Outfit Outfitter | Normal Spell | |||||||||
Target 1 card in your opponent's GY; banish it, then you can add 1 card from your Deck to your hand with the same name as that banished card. You can only activate 1 "Made to Order Mermaid Outfit Outfitter" per turn. | |||||||||||||
Normal
▶︎ Deck
|
2.3
(4)
[810] |
JP058 | Pendulum Pendant | Normal Spell | |||||||||
Banish 5 face-up Pendulum Monsters from your Extra Deck; place 1 Pendulum Monster from your Deck or face-up Extra Deck in your Pendulum Zone. You can banish this card from your GY, then target 1 card in any Pendulum Zone; reduce its Pendulum Scale by 1 (min. 0). You can only activate 1 "Pendulum Pendant" per turn. | |||||||||||||
Secret
▶︎ Deck
|
6.6
(5)
[1918] |
JP059 | Moray of Avarice | Normal Spell | |||||||||
Banish 1 face-up Fish, Sea Serpent, or Aqua monster you control; draw 2 cards. You can only activate 1 "Moray of Avarice" per turn. | |||||||||||||
Normal
▶︎ Deck
|
4.5
(2)
[659] |
JP060 | Mimesis Elephant | Continuous Trap | |||||||||
Special Summon this card as an Effect Monster (Beast/EARTH/Level 2/ATK 0/DEF 2000). (This card is also still a Trap.) If this card is in the Monster Zone (Quick Effect): You can declare 1 Type and 1 Attribute, then target 1 face-up monster on the field; it becomes that Type and Attribute, until the end of this turn. You can only use this effect of "Mimesis Elephant" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.2
(11)
[9719] |
JP061 | Destructive Daruma Karma Cannon | Normal Trap | |||||||||
Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY. | |||||||||||||
Normal
▶︎ Deck
|
3
(5)
[1472] |
JP062 | How Did Dai Get Here? | Normal Trap | |||||||||
If a monster you control is destroyed by your opponent's attack or card effect: Place face-up in your Field Zone, 1 Field Spell from your Deck with a different name than the cards in the Field Zones, then reveal 5 monsters from your Deck that can be Special Summoned, with different names from each other, your opponent randomly picks 1 for you to Special Summon, also shuffle the rest into your Deck. You can only activate 1 "How Did Dai Get Here?" per turn. | |||||||||||||
Normal
▶︎ Deck
|
6.3
(3)
[1165] |
JP063 | Camelot, Realm of Noble Knights and Noble Arms | Field Spell | |||||||||
Once per turn, if a "Noble Knight" card(s) you control would be destroyed by battle or card effect, you can destroy 1 Equip Card you control instead. During your Main Phase: You can banish this card (until the next Standby Phase), and if you do, place 1 "Noble Knights of the Round Table" from your hand, Deck, or GY, face-up in your Field Zone, then you can Special Summon 1 "Artorigus" monster, or add to your hand 1 "Noble Arms" card, from your Deck or GY. You can only use this effect of "Camelot, Realm of Noble Knights and Noble Arms" once per turn. | |||||||||||||
Rare
▶︎ Deck
|
8.6
(7)
[1839] |
JP064 | Time Thief Power Reserve | Continuous Trap | |||||||||
Special Summon this card as a Normal Monster (Psychic/DARK/Level 4/ATK 1900/DEF 2500) (this card is also still a Trap), then you can Special Summon 1 Machine "Time Thief" monster from your hand, Deck, or GY. If you control an Xyz Monster(s) that has both a Spell and a Trap as material: You can banish this card from your GY; banish 1 card on the field. You can only use each effect of "Time Thief Power Reserve" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
4.8
(4)
[1547] |
JP065 | SPYRAL Double Agent | Effect Monster | |||||||||
- | 4 | Fiend | 1400 | 600 | |||||||||
If you have a "SPYRAL" card on your field or in your GY: You can Special Summon this card from your hand to your opponent's field in Defense Position (but it cannot be Tributed, nor be used as material for a Fusion, Synchro, Xyz, or Link Summon), then both players reveal the top card of their Deck. You can only use this effect of "SPYRAL Double Agent" once per turn. All "SPYRAL" monsters on the field gain 500 ATK, also "SPYRAL Super Agent" on the field can attack directly. | |||||||||||||
Quarter Century Secret
▶︎ Deck
|
7.9
(72)
[189924] |
JP066 | Dark Magician Girl | Effect Monster | |||||||||
- | 6 | Spellcaster | 2000 | 1700 | |||||||||
Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GYs. | |||||||||||||
WORLD PREMIERE PACK 2023 Card List
6.9 /10.0 pt Number of card ratings : 523 User Review : 523 |
Update Information - NEW -
- 07/17 00:39 Review Paleozoic Cambroraster「Category exclusive link 2 monsters. If you write that much, it se…
- 07/16 23:34 Review Lady Labrynth of the Silver Castle「A princess who was motivated to carry two swords. Spe…
- 07/16 23:26 Review Xyz Reborn「It is a card that can be said to be 《Call of the Haunted》and 《Back to the …
- 07/16 23:21 Review Traptrix Arachnocampa「It's my personal opinion, but this girl will do it. she's a hell o…
- 07/16 21:49 Review Forbidden Droplet「In the Mauri series, the cost is high, but it is excellent in handling…
- 07/16 21:30 Review Cup of Ace「He is the type who can win if he spins, so he is a card that is put into the …
- 07/16 21:26 Review Evenly Matched「It is an answer card for the card group that earns square ads no matter w…
- 07/16 21:25 Review Lightning Storm「One of the second attacking card series Before returning to MD, I had th…
- 07/16 20:38 Review Snake Rain「Normal Spell that can drop 4 Reptiles to GY with 1 hand cost His GY sending i…
- 07/16 20:15 Review Gottoms' Second Call「The effect itself is strong, but the disadvantages are too heavy an…
- 07/16 20:04 Review Memory of an Adversary「A good illustration card that tells the story. 《Dimensional Pris…
- 07/16 20:04 Review Elemental HERO Heat「One of 《E・HERO》but not Warrior ATT increases by 200 for the numbe…
- 07/16 19:50 Review Elemental HERO Wildheart「It is one of the "Elemental HERO" and has complete resistance t…
- 07/16 18:18 Review Evenly Matched「If you ask me what is the strongest flip card to attack, I would answer t…
- 07/16 17:43 Review Dark Ruler No More「One of the three Sacred Treasures of the second-attack flipping card,…
- 07/16 16:27 Review Shinobaron Peacock「The 3-card bounce is powerful if you can get through it, and if you c…
- 07/16 16:23 Review Shinobaroness Peacock「The recruit effect of (1) cannot be used unless he has a Spell/Tra…
- 07/16 16:13 Review Shinobird's Calling「An excellent ritual card that can use the spirit of GY as a material…
- 07/16 15:58 Review Millennium-Eyes Restrict「《Thousand-Eyes Restrict》remake card There is also a dedicated…
- 07/16 15:51 Review Tearlaments Kitkallos「Prohibited on paper, restricted on MD. If you go first, add a depl…
- 07/16 15:43 Review Underground Arachnid「In the 6th generation Insect ☆ 6S It has the effect of suppressing …
- 07/16 14:30 Review Lancer Archfiend「It's an effect that pierces one monster, but if that's all it is, Equip…
- 07/16 14:21 Review Mirror Ladybug「Comprehensive evaluation: 《Exodius the Ultimate Forbidden Lord》in combi…
- 07/16 14:18 Review Swift Scarecrow「Overall Rating: A useful defensive tag. Unlike 《Battle Fader》, he want…
- 07/16 14:13 Review Lancer Archfiend「Comprehensive evaluation: Even if penetration grant is carried out, the…
- 07/16 14:10 Review Power Breaker「Comprehensive evaluation: The range which can be destroyed is narrow. Hi…
- 07/16 14:08 Review Extra Veiler「Comprehensive evaluation: It becomes a measure against burn 1 kill. He's th…
- 07/16 14:05 Review Blackwing - Abrolhos the Megaquake「Overall Rating: Release 2 is heavy and hard to use wi…
- 07/16 13:58 Review Karakuri Ninja mdl 339 "Sazank"「Overall Rating: Non-destructive removal is useful, but d…
- 07/16 13:53 Review Karakuri Soldier mdl 236 "Nisamu"「Comprehensive evaluation: Since the deployment power h…
- 07/16 13:39 Review Karakuri Strategist mdl 248 "Nishipachi"「Comprehensive evaluation: I would like to adopt…
- 07/16 13:29 Review Angelica, Princess of Noble Arms「I'm in trouble. I only write strong things. There are n…
- 07/16 13:26 Review Attack Gainer「Comprehensive evaluation: It is useful in the point that Warrior support c…
- 07/16 13:23 Review Creation Resonator「Comprehensive evaluation: The effect is strong and it is good to sear…
- 07/16 13:17 Review Blackwing - Etesian of Two Swords「Comprehensive evaluation: It is better to strengthen w…
- 07/16 13:14 Review Karakuri Bushi mdl 6318 "Muzanichiha"「Overall evaluation: It's tough if he doesn't destr…
- 07/16 13:11 Review Watthopper「Comprehensive evaluation: Since there are many effects that do not take targe…
- 07/16 13:03 Review Wattsquirrel「Comprehensive evaluation: Can he go if he supplements ATK with 《Power of t…
- 07/16 13:00 Review Wattdragonfly「Overall Rating: Passive but easy to recruit. It can be recruited by both e…
- 07/16 12:51 Review Mother Spider Splitter「(1) is the same as 《Primitive Butterfly》, but it is suitable fo…
- 07/16 12:08 Review Mother Spider Splitter「A monster with a recruit effect while having a self-SS with loose…
- 07/16 12:07 Review Naturia Pumpkin「Comprehensive evaluation: After deploying 《Naturia Mole Cricket》, it i…
- 07/16 09:24 Review Interdimensional Warp「A card that is full of value in one point, "It's a free chain cont…
- 07/16 08:10 Review Darklord Edeh Arae「Is this really an annual subscription benefit? At least if his ATK wa…
- 07/16 02:19 Review Tearlaments Grief「A normal frame for the "Tearlaments" spell, which is neatly distribute…
- 07/16 02:09 Review Evenly Matched「Needless to say, it's a back attack card. With this one card, you can for…
- 07/16 00:17 Review Aratama「As Exosister Aratama, a rogue who is caught between yuri. Jokes aside, this one …
- 07/15 22:41 Review Laevatein, Generaider Boss of Shadows「Participated in Master Duel from 2023/07/13. A ran…
- 07/15 21:17 Review Malefic Cyber End Dragon「Speaking of Malefic, this is the kind of card. It boasts the be…
- 07/15 20:45 Review Naturia Cherries「Comprehensive evaluation: It is a difficult point that it cannot be use…
- 07/12 21:10 DECK The Yubel Family ~Living in the Silver Castle~
- 07/11 23:48 DECK Isolde Exo for MD
- 07/11 23:37 DECK Curioswight Grave
- 07/10 15:46 DECK Exodia Align Deck
- 07/10 02:32 DECK Libromancer & Dogmatika
- 07/09 21:00 DECK Synchro Undead (Extra Unified Race)
- 07/08 15:00 DECK Darth Metatron (Metalfoes Brave Pacificis)
- 07/08 12:11 DECK Sin Buster Blader
- 07/08 00:53 DECK Kaiju NTR
- 07/05 02:45 DECK Red Archfiend
- 07/03 23:04 DECK BFRRMore
- 07/02 17:35 DECK [MD] Vaylantz Griffon type
- 07/02 11:18 DECK Red Archfiend King's Heartbeat (advice sought)
- 07/02 10:55 DECK Labrynth for New Banned Restrictions (advice sought)
- 07/01 13:55 DECK Star 12 Jund in20230701
- 06/30 17:16 DECK Ritual Dogmatika July 2023 version
- 06/28 07:31 DECK [Pure Construction] Red Archfiend
- 06/27 16:02 DECK VS Homura Noble Knight
- 06/27 08:39 DECK [Preceding One Kill] Abyssal Dragunity
- 06/26 00:35 DECK The Six Samurai (2023.07.01)