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HOME > Yu-Gi-Oh! Card Search > Search result
Include "Vaalmonica" in "Card Name" or "Card Text". Search result Showing 1 to 10 of 10
Include "Vaalmonica" in "Card Name" or "Card Text".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 9.5 (2) | Vaalmonica, the Agathokakological Voice | Field Spell | ||||||||||
When this card is activated: You can add 1 "Vaalmonica" monster from your Deck to your hand. If a card in your Pendulum Zone has a 3rd Resonance Counter placed on it: You can target 1 monster your opponent controls; take control of it until the End Phase, but it cannot declare an attack. You can only use this effect of "Vaalmonica, the Agathokakological Voice" once per turn. You can only activate 1 "Vaalmonica, the Agathokakological Voice" per turn. | |||||||||||||
▶︎ Deck | 9.3 (7) | Vaalmonica Scelta | Normal Spell | ||||||||||
Apply 1 of these effects. Unless you have a "Vaalmonica" card in your Pendulum Zone, your opponent chooses the effect. ●Gain 500 LP, then you can place 1 card from your hand on the bottom of the Deck, then draw 2 cards. ●Take 500 damage, then you can add 1 "Vaalmonica" Spell/Trap from your Deck to your hand, except "Vaalmonica Scelta". You can only activate 1 "Vaalmonica Scelta" per turn. |
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▶︎ Deck | 9 (5) | Dimonno Vaalmonica |
Pendulum Monster Effect Monster |
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- | 4 | Fiend | 1200 | 2100 | |||||||||
Pendulum Effect Each time you take effect damage while you control a Fairy monster Card in your other Pendulum Zone, place 1 Resonance Counter on this card. Monsters your opponent controls lose 100 ATK for each Resonance Counter on your field. Card Text If this card is in your hand: You can discard 1 other card; take 1 "Angello Vaalmonica" from your Deck, and place this card and that card in your Pendulum Zones. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Vaalmonica" Normal Spell/Trap from your GY; apply whichever effect on that card includes taking damage. You can only use each effect of "Dimonno Vaalmonica" once per turn. |
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▶︎ Deck | 9 (3) | Vaalmonica Followed Rhythm | Normal Trap | ||||||||||
Apply 1 of these effects. You must control a "Vaalmonica" monster Card to activate and to resolve this effect. If you control a "Vaalmonica" Link Monster, you can apply both effects in sequence. ●Gain 500 LP, then you can destroy 1 Spell/Trap on the field. ●Take 500 damage, then you can return 1 monster from the field to the hand. You can only activate 1 "Vaalmonica Followed Rhythm" per turn. |
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▶︎ Deck | 8.7 (3) | Vaalmonica Versare | Normal Spell | ||||||||||
Apply 1 of these effects. Unless you have a "Vaalmonica" card in your Pendulum Zone, your opponent chooses the effect. ●Gain 500 LP, then you can excavate cards from the top of your Deck until you excavate a "Vaalmonica" card, then add that card to your hand, also shuffle the rest into the Deck. ●Take 500 damage, then you can send 1 "Vaalmonica" card from your Deck to the GY, except "Vaalmonica Versare". You can only activate 1 "Vaalmonica Versare" per turn. |
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▶︎ Deck | 8.5 (6) | Angello Vaalmonica |
Pendulum Monster Effect Monster |
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- | 4 | Fairy | 1200 | 2100 | |||||||||
Pendulum Effect Each time you gain LP while you control a Fiend monster Card in your other Pendulum Zone, place 1 Resonance Counter on this card. Once per turn, when an opponent's monster declares an attack, you can: Immediately after this effect resolves, Link Summon 1 "Vaalmonica" Link Monster. Card Text If this card is in your hand: You can discard 1 other card; take 1 "Dimonno Vaalmonica" from your Deck, and place this card and that card in your Pendulum Zones. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Vaalmonica" Normal Spell/Trap from your GY; apply whichever effect on that card includes gaining LP. You can only use each effect of "Angello Vaalmonica" once per turn. |
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▶︎ Deck | 8.2 (5) | Zebufera, Vaalmonican Hallow Heathen |
Link Monster Effect Monster |
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- | - | Fiend | 2500 | - | |||||||||
1 Effect Monster Cannot be Link Summoned unless you have 3 or more Resonance Counters on Fiend monster Card(s) in your Pendulum Zone. You can only Special Summon "Zebufera, Vaalmonican Hallow Heathen" once per turn. If a card(s) you control would be destroyed by battle or card effect, you can remove 3 Resonance Counters from your Pendulum Zone instead. Once per opponent's turn (Quick Effect): You can target 1 of your "Vaalmonica" Normal Spells/Traps that is banished or in your GY; apply that card's activation effect.
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▶︎ Deck | 8 (5) | Duralume, Vaalmonican Heathen Hallow |
Link Monster Effect Monster |
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- | - | Fairy | 2500 | - | |||||||||
1 Effect Monster Cannot be Link Summoned unless you have 3 or more Resonance Counters on Fairy monster Card(s) in your Pendulum Zone. You can only Special Summon "Duralume, Vaalmonican Heathen Hallow" once per turn. If this card is Link Summoned: You can target monsters your opponent controls, up to the number of Resonance Counters in your Pendulum Zone; destroy them. You can remove 3 Resonance Counters from your Pendulum Zone; this card can make up to 3 attacks during each Battle Phase this turn.
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▶︎ Deck | 7 (3) | Vaalmonica Chosen Melody | Normal Trap | ||||||||||
Apply 1 of these effects. You must control a "Vaalmonica" monster Card to activate and to resolve this effect. If you control a "Vaalmonica" Link Monster, you can apply both effects in sequence. ●Gain 500 LP, also for the rest of this turn, your opponent cannot target "Vaalmonica" monster Cards you control with card effects. ●Take 500 damage, then you can negate the effects of 1 Effect Monster your opponent controls, until the end of this turn. You can only activate 1 "Vaalmonica Chosen Melody" per turn. |
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▶︎ Deck | 6.3 (3) | Vaalmonica Intonare | Normal Spell | ||||||||||
Apply 1 of these effects. Unless you have a "Vaalmonica" card in your Pendulum Zone, your opponent chooses the effect. ●Gain 500 LP, then if you have any monsters in your GY that can be Special Summoned, your opponent chooses 1 for you to Special Summon to your field. ●Take 500 damage, then you can add 1 Level 4 monster from your GY to your hand. You can only activate 1 "Vaalmonica Intonare" per turn. |
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