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HOME > Yu-Gi-Oh! Card Lists > TACTICAL-TRY DECK Doomsday Assault Dragon Cyber Dragon

TACTICAL-TRY DECK Doomsday Assault Dragon Cyber Dragon Card List

TACTICAL-TRY DECK Doomsday Assault Dragon Cyber DragonCard List
TACTICAL-TRY DECK Doomsday Assault Dragon Cyber Dragon
code : TT01-JPA.
Total : 36 Types.
Release Date:2024-06-08
12th period

Average of all cards:9.2pt




Total 36 Types
Monster 20 Types
Effect Monster:10 Types
Fusion Monster:5 Types Xyz Monster:2 Types Link Monster:3 Types
1 Tuner Monster 0 Flip Monster 0 Gemini Monster
Spell 14 Types
10Normal Spell 0Equip IconEquip Spell 2Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 2 Continuous IconContinuous Spell 0 Field IconField Spell
Trap 2 Types
1 Normal Trap 0 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 8
Cyber, Cybernetic, Cyberdark:16 Types / Harpie:1 Types / Galaxy, Galaxy-Eyes:1 Types / Kaiju:1 Types / Sky Striker Ace, Sky Striker :1 Types / Salamangreat:1 Types / Therion:1 Types / Forbidden:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order12 / 644 view num6957 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Cyber Dragon
Normal
▶︎ Deck
9.4 82
[326948]
JPA01 Cyber Dragon  Effect Monster
- 5 Machine 2100 1600
If only your opponent controls a monster, you can Special Summon this card (from your hand).
Cyber Dragon Core
Normal
▶︎ Deck
9.4 37
[138202]
JPA02 Cyber Dragon Core  Effect Monster
- 2 Machine 400 1500
This card's name becomes "Cyber Dragon" while on the field or in the GY. If this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn.
Cyber Dragon Herz
Normal
▶︎ Deck
9.4 17
[37431]
JPA03 Cyber Dragon Herz  Effect Monster
- 1 Machine 100 100
This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn.
●If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters.
●If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.
Cyber Dragon Nachster
Normal
▶︎ Deck
9.5 24
[49287]
JPA04 Cyber Dragon Nachster  Effect Monster
- 1 Machine 200 200
This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.
Cyberdark Chimera
Normal
▶︎ Deck
9.2 13
[17307]
JPA05 Cyberdark Chimera  Effect Monster
- 4 Machine 800 2100
You can discard 1 Spell/Trap; add 1 "Power Bond" from your Deck to your hand, you can only use Dragon or Machine "Cyber" monsters as Fusion Material this turn, also once when you Fusion Summon this turn, you can also banish monster(s) from your GY as material. If this card is sent to the GY: You can send 1 "Cyberdark" monster from your Deck to the GY, with a different name from the cards in your GY. You can only use each effect of "Cyberdark Chimera" once per turn.
Jizukiru, the Star Destroying Kaiju
Normal
▶︎ Deck
9.2 34
[102418]
JPA06 Jizukiru, the Star Destroying Kaiju  Effect Monster
- 10 Machine 3300 2600
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.
Therion
Normal
▶︎ Deck
10 16
[28591]
JPA07 Therion "King" Regulus  Effect Monster
- 8 Machine 2800 1600
You can only use each of the following effects of "Therion "King" Regulus" once per turn.
●You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.
●When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" monster Card from your hand or face-up field to the GY; negate that effect.
A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus".
Galaxy Soldier
Normal
▶︎ Deck
9.1 40
[227252]
JPA08 Galaxy Soldier  Effect Monster
- 5 Machine 2000 0
You can send 1 other LIGHT monster from your hand to the GY; Special Summon this card from your hand in Defense Position. When this card is Special Summoned: You can add 1 "Galaxy" monster from your Deck to your hand. You can only use this effect of "Galaxy Soldier" once per turn.
Ash Blossom & Joyous Spring
Normal
▶︎ Deck
9.8 137
[457622]
JPA09 Ash Blossom & Joyous Spring  Effect Monster
Tuner Monster
- 3 Zombie 0 1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
Maxx
Normal
▶︎ Deck
9.6 114
[914020]
JPA10 Maxx "C" Semi-Limited Effect Monster
- 2 Insect 500 200
During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.
Power Bond
Normal
▶︎ Deck
9 47
[161359]
JPA11 Power Bond  Normal Spell
Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.
Cyber Emergency
Normal
▶︎ Deck
9.6 22
[48563]
JPA12 Cyber Emergency  Normal Spell
Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.
Cyber Repair Plant
Normal
▶︎ Deck
8.1 32
[104069]
JPA13 Cyber Repair Plant  Normal Spell
If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn.
●Add 1 LIGHT Machine monster from your Deck to your hand.
●Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.
Cyberdark Realm
Normal
▶︎ Deck
9.9 14
[13478]
JPA14 Cyberdark Realm  Continuous Spell
When this card is activated: You can add 1 "Cyberdark" monster from your Deck to your hand, with a different name from the cards in your GY. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Cyberdark" monster. You can only use the previous effect of "Cyberdark Realm" once per turn. If you equip a monster from your GY by the effect of a "Cyberdark" monster that activated when it was Normal or Special Summoned, you can equip from your opponent's GY instead. You can only activate 1 "Cyberdark Realm" per turn.
Machine Duplication
Normal
▶︎ Deck
9 40
[172877]
JPA15 Machine Duplication  Normal Spell
Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.
Clockwork Night
Normal
▶︎ Deck
8.7 10
[16021]
JPA16 Clockwork Night  Continuous Spell
All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.
Triple Tactics Thrust
Normal
▶︎ Deck
8.9 11
[15947]
JPA17 Triple Tactics Thrust  Normal Spell
If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.
Triple Tactics Talent
Normal
▶︎ Deck
9.6 34
[64260]
JPA18 Triple Tactics Talent  Normal Spell
If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects;
●Draw 2 cards.
●Take control of 1 monster your opponent controls until the End Phase.
●Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck.
You can only activate 1 "Triple Tactics Talent" per turn.
Sales Ban
Normal
▶︎ Deck
8.2 11
[18747]
JPA19 Sales Ban  Normal Spell
Declare 1 card name; for the rest of this turn, your opponent cannot activate cards, or the effects of cards, with the same original name as that declared card. The same restrictions apply to you, but for the rest of this Duel instead of just this turn. You can only activate 1 "Sales Ban" per turn.
Raigeki
Normal
▶︎ Deck
9.7 126
[126483]
JPA20 Raigeki  Normal Spell
Destroy all monsters your opponent controls.
Harpie's Feather Duster
Normal
▶︎ Deck
9.9 120
[1283039]
JPA21 Harpie's Feather Duster Limited Normal Spell
Destroy all Spells and Traps your opponent controls.
Lightning Storm
Normal
▶︎ Deck
9 48
[87254]
JPA22 Lightning Storm  Normal Spell
If you control no face-up cards: Activate 1 of these effects;
●Destroy all Attack Position monsters your opponent controls.
●Destroy all Spells and Traps your opponent controls.
You can only activate 1 "Lightning Storm" per turn.
Called by the Grave
Normal
▶︎ Deck
9.8 78
[318015]
JPA23 Called by the Grave Semi-Limited Quick-Play Spell
Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
Forbidden Droplet
Normal
▶︎ Deck
9.5 33
[88985]
JPA24 Forbidden Droplet  Quick-Play Spell
Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.
Red Reboot
Normal
▶︎ Deck
9.1 46
[104757]
JPA25 Red Reboot Limited Counter Trap
When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.
Infinite Impermanence
Normal
▶︎ Deck
9.3 44
[251165]
JPA26 Infinite Impermanence  Normal Trap
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
Cyber End Dragon
Ultra
▶︎ Deck
8 43
[243110]
JPA27 Cyber End Dragon  Fusion Monster
Effect Monster
- 10 Machine 4000 2800
"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.
Cyber Twin Dragon
Normal
▶︎ Deck
7.9 36
[120265]
JPA28 Cyber Twin Dragon  Fusion Monster
Effect Monster
- 8 Machine 2800 2100
"Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.
Chimeratech Megafleet Dragon
Normal
▶︎ Deck
8.8 24
[71970]
JPA29 Chimeratech Megafleet Dragon  Fusion Monster
Effect Monster
- 10 Machine 0 0
1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1200 x the number of materials used for its Special Summon.
Chimeratech Fortress Dragon
Normal
▶︎ Deck
8.8 49
[224329]
JPA30 Chimeratech Fortress Dragon  Fusion Monster
Effect Monster
- 8 Machine 0 0
"Cyber Dragon" + 1+ Machine monsters
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1000 x the number of materials used for its Special Summon.
Chimeratech Rampage Dragon
Normal
▶︎ Deck
9.3 43
[99168]
JPA31 Chimeratech Rampage Dragon  Fusion Monster
Effect Monster
- 5 Machine 2100 1600
2+ "Cyber Dragon" monsters
A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.
Cyber Dragon Nova
Normal
▶︎ Deck
8.1 42
[328221]
JPA32 Cyber Dragon Nova  Xyz Monster
Effect Monster
- 5 Machine 2100 1600
2 Level 5 Machine monsters
Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.
Cyber Dragon Infinity
Normal
▶︎ Deck
9.5 117
[425631]
JPA33 Cyber Dragon Infinity  Xyz Monster
Effect Monster
- 6 Machine 2100 1600
3 Level 6 LIGHT Machine monsters
Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.
9.4 16
[39175]
JPA34 Cyber Dragon Sieger  Link Monster
Effect Monster
- - Machine 2100 -
2 Machine monsters, including "Cyber Dragon"
This card's name becomes "Cyber Dragon" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes any battle damage from attacks involving this monster. You can only use this effect of "Cyber Dragon Sieger" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
9.1 19
[13668]
JPA35 Sky Striker Ace - Azalea  Link Monster
Effect Monster
- - Machine 1500 -
2 LIGHT and/or DARK monsters
Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Azalea(s)" once per turn. If this card is Special Summoned: You can target 1 card on the field; destroy it, then, if you have 3 or less Spells in your GY, send this card to the GY. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 Spell from your GY; destroy that opponent's monster.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
9.7 27
[88421]
JPA36 Salamangreat Almiraj  Link Monster
Effect Monster
- - Cyberse 0 -
1 Normal Summoned monster with 1000 or less ATK
(Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 1 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
TACTICAL-TRY DECK Doomsday Assault Dragon Cyber Dragon Card List
9.2 /10.0 pt
Number of card ratings : 1646
User Review : 1646

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