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HOME > Yu-Gi-Oh! Card Lists > TACTICAL TRY DECK Eldlich the conqueror

TACTICAL TRY DECK Eldlich the conqueror Card List

TACTICAL TRY DECK Eldlich the conquerorCard List
TACTICAL TRY DECK Eldlich the conqueror
code : TT01-JPC.
Total : 36 Types.
Release Date:2024-06-08
12th period

Average of all cards:9.1pt


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Total 36 Types
Monster 14 Types
Effect Monster:4 Types
Fusion Monster:2 Types Xyz Monster:5 Types Link Monster:3 Types
1 Tuner Monster 0 Flip Monster 0 Gemini Monster
Spell 10 Types
6Normal Spell 0Equip IconEquip Spell 2Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 1 Continuous IconContinuous Spell 1 Field IconField Spell
Trap 12 Types
4 Normal Trap 6 Continuous IconContinuous Trap 2 Counter IconCounter Trap
Enhanced Category : 6
Golden Lord, Eldlich, Eldlixir:8 Types / Number:1 Types / Constellar:1 Types / Vampire:1 Types / Elder Entity, Old Entity, Outer Entity:1 Types / Dogmatika:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order14 / 629 view num807 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Eldlich the Golden Lord
Normal
▶︎ Deck
9.7 43
[67046]
JPC01 Eldlich the Golden Lord  Effect Monster
- 10 Zombie 2500 2800
You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.
Doomking Balerdroch
Normal
▶︎ Deck
9.7 43
[90118]
JPC02 Doomking Balerdroch  Effect Monster
- 8 Zombie 2800 2000
During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn).
●Negate that effect.
●Banish 1 monster from the field or GY.
Necroworld Banshee
Normal
▶︎ Deck
8.9 21
[40409]
JPC03 Necroworld Banshee  Effect Monster
- 4 Zombie 1800 200
"Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" directly from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.
Ash Blossom & Joyous Spring
Normal
▶︎ Deck
9.8 134
[408124]
JPC04 Ash Blossom & Joyous Spring  Effect Monster
Tuner Monster
- 3 Zombie 0 1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
Cursed Eldland
Normal
▶︎ Deck
9.8 11
[19553]
JPC05 Cursed Eldland  Continuous Spell
You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn.
●You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand.
●If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.
Eldlixir of Black Awakening
Normal
▶︎ Deck
8.3 13
[14033]
JPC06 Eldlixir of Black Awakening  Normal Spell
Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.
Eldlixir of White Destiny
Normal
▶︎ Deck
7.4 12
[11984]
JPC07 Eldlixir of White Destiny  Quick-Play Spell
Special Summon 1 Zombie monster from your hand or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. During your Main Phase: You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of White Destiny" effect per turn, and only once that turn.
Zombie World
Normal
▶︎ Deck
9 53
[127125]
JPC08 Zombie World  Field Spell
All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.
Pot of Extravagance
Normal
▶︎ Deck
9.7 56
[126265]
JPC09 Pot of Extravagance Semi-Limited Normal Spell
At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.
Pot of Prosperity
Normal
▶︎ Deck
9.6 35
[54055]
JPC10 Pot of Prosperity Limited Normal Spell
Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.
Foolish Burial
Normal
▶︎ Deck
9.7 73
[1283977]
JPC11 Foolish Burial Limited Normal Spell
Send 1 monster from your Deck to the GY.
Foolish Burial Goods
Normal
▶︎ Deck
9.7 42
[102311]
JPC12 Foolish Burial Goods Semi-Limited Normal Spell
Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.
Lightning Storm
Normal
▶︎ Deck
9 44
[76877]
JPC13 Lightning Storm Semi-Limited Normal Spell
If you control no face-up cards: Activate 1 of these effects;
●Destroy all Attack Position monsters your opponent controls.
●Destroy all Spells and Traps your opponent controls.
You can only activate 1 "Lightning Storm" per turn.
Cosmic Cyclone
Normal
▶︎ Deck
9 47
[93767]
JPC14 Cosmic Cyclone  Quick-Play Spell
Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.
Eldlixir of Scarlet Sanguine
Normal
▶︎ Deck
9.7 11
[20046]
JPC15 Eldlixir of Scarlet Sanguine  Normal Trap
Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.
Conquistador of the Golden Land
Normal
▶︎ Deck
9 9
[18992]
JPC16 Conquistador of the Golden Land  Continuous Trap
Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.
Huaquero of the Golden Land
Normal
▶︎ Deck
8.1 10
[14049]
JPC17 Huaquero of the Golden Land  Continuous Trap
Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.
Golden Land Forever!
Normal
▶︎ Deck
8.1 13
[13446]
JPC18 Golden Land Forever!  Counter Trap
When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.
Solemn Judgment
Normal
▶︎ Deck
9.5 110
[1545711]
JPC19 Solemn Judgment  Counter Trap
When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.
Skill Drain
Normal
▶︎ Deck
9.4 95
[307249]
JPC20 Skill Drain Limited Continuous Trap
Activate this card by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).
Rivalry of Warlords
Normal
▶︎ Deck
8.2 26
[79996]
JPC21 Rivalry of Warlords Limited Continuous Trap
Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.
Gozen Match
Normal
▶︎ Deck
7.8 22
[72186]
JPC22 Gozen Match  Continuous Trap
Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.
There Can Be Only One
Normal
▶︎ Deck
9 22
[54226]
JPC23 There Can Be Only One Limited Continuous Trap
Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.
Dogmatika Punishment
Normal
▶︎ Deck
9.3 16
[43945]
JPC24 Dogmatika Punishment  Normal Trap
Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.
Torrential Tribute
Normal
▶︎ Deck
9.3 103
[971793]
JPC25 Torrential Tribute  Normal Trap
When a monster(s) is Summoned: Destroy all monsters on the field.
Infinite Impermanence
Normal
▶︎ Deck
9.3 41
[225497]
JPC26 Infinite Impermanence  Normal Trap
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
Elder Entity N'tss
Normal
▶︎ Deck
9.1 34
[144414]
JPC27 Elder Entity N'tss  Fusion Monster
Effect Monster
- 4 Fairy 2500 1200
1 Synchro Monster + 1 Xyz Monster
Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.
Garura, Wings of Resonant Life
Normal
▶︎ Deck
9.9 18
[7138]
JPC28 Garura, Wings of Resonant Life  Fusion Monster
Effect Monster
- 6 Winged Beast 1500 2400
2 monsters with the same Type and Attribute, but different names
Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.
Constellar Pleiades
Normal
▶︎ Deck
9.4 82
[436037]
JPC29 Constellar Pleiades  Xyz Monster
Effect Monster
- 5 Warrior 2500 1500
2 Level 5 LIGHT monsters
Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; return that target to the hand.
Superdreadnought Rail Cannon Gustav Max
Normal
▶︎ Deck
8.5 67
[312908]
JPC30 Superdreadnought Rail Cannon Gustav Max  Xyz Monster
Effect Monster
- 10 Machine 3000 3000
2 Level 10 monsters
Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.
Number 81: Superdreadnought Rail Cannon Super Dora
Normal
▶︎ Deck
9.4 51
[125964]
JPC31 Number 81: Superdreadnought Rail Cannon Super Dora  Xyz Monster
Effect Monster
- 10 Machine 3200 4000
2 Level 10 monsters
Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.
Superdreadnought Rail Cannon Juggernaut Liebe
Normal
▶︎ Deck
9.5 35
[62481]
JPC32 Superdreadnought Rail Cannon Juggernaut Liebe  Xyz Monster
Effect Monster
- 11 Machine 4000 4000
3 Level 11 monsters
Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.
Divine Arsenal AA-ZEUS - Sky Thunder
Normal
▶︎ Deck
9.9 75
[99577]
JPC33 Divine Arsenal AA-ZEUS - Sky Thunder Limited Xyz Monster
Effect Monster
- 12 Machine 3000 3000
2 Level 12 monsters
Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.
8.8 25
[98033]
JPC34 Link Spider  Link Monster
Effect Monster
- - Cyberse 1000 -
1 Normal Monster
Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 1 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
9.2 15
[51014]
JPC35 Vampire Sucker  Link Monster
Effect Monster
- - Zombie 1600 -
2 Zombie monsters
If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn.
●You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster.
●If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
9 22
[140284]
JPC36 Knightmare Phoenix  Link Monster
Effect Monster
- - Fiend 1900 -
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
TACTICAL TRY DECK Eldlich the conqueror Card List
9.1 /10.0 pt
Number of card ratings : 1529
User Review : 1529

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